/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Raul Fernandez Hernandez (Farsthary), Matt Ebb. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/render/intern/include/voxeldata.h * \ingroup render */ #ifndef __VOXELDATA_H__ #define __VOXELDATA_H__ struct Render; struct TexResult; typedef struct VoxelDataHeader { int resolX, resolY, resolZ; int frames; } VoxelDataHeader; void cache_voxeldata(Tex *tex, int scene_frame); void make_voxeldata(struct Render *re); int voxeldatatex(struct Tex *tex, const float texvec[3], struct TexResult *texres); #endif /* __VOXELDATA_H__ */