/* * zbufferdatastruct_types.h * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef ZBUFFERDATASTRUCT_TYPES_H #define ZBUFFERDATASTRUCT_TYPES_H #define RE_ZBUFLEN 64 /* number of lines in the accumulation buffer */ /** * Primitive data structure for zbuffering. One struct * stores data for 4 entries. This struct has been extended * for the render pipeline overhaul. */ typedef struct RE_APixstrExt { unsigned short mask[4]; /* jitter masks */ int zmin[4]; /* min. distance of all samples */ int zmax[4]; /* max. distance of all samples */ int p[4]; /* index */ int t[4]; /* entry type: ZB_POLY or ZB_HALO */ struct RE_APixstrExt *next; } RE_APixstrExt; /* For now I'll stick to the Blender convention of hand made defines */ /* but this should definitely be done in a better way. An enum may */ /* be some help, but masking is still a nice feature... */ /* object types to buffer in the z buffer */ #define RE_NONE 0 #define RE_POLY 1 #define RE_HALO 2 #define RE_SKY 4 /* unique indices for each field */ #define RE_ZMIN 0 #define RE_INDEX 1 #define RE_MASK 2 #define RE_TYPE 3 #define RE_ZMAX 4 #define RE_PIXELFIELDSIZE 5 typedef struct RE_APixstrExtMain { struct RE_APixstrExt *ps; struct RE_APixstrExtMain *next; } RE_APixstrExtMain; #endif