/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2006 Blender Foundation. All rights reserved. */ /** \file * \ingroup render */ #include #include #include #include #include #include #include "DNA_anim_types.h" #include "DNA_collection_types.h" #include "DNA_image_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_particle_types.h" #include "DNA_scene_types.h" #include "DNA_sequence_types.h" #include "DNA_space_types.h" #include "DNA_userdef_types.h" #include "MEM_guardedalloc.h" #include "BLI_fileops.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_path_util.h" #include "BLI_rect.h" #include "BLI_string.h" #include "BLI_threads.h" #include "BLI_timecode.h" #include "BLI_vector.hh" #include "BLT_translation.h" #include "BKE_anim_data.h" #include "BKE_animsys.h" /* <------ should this be here?, needed for sequencer update */ #include "BKE_callbacks.h" #include "BKE_camera.h" #include "BKE_colortools.h" #include "BKE_global.h" #include "BKE_image.h" #include "BKE_image_format.h" #include "BKE_image_save.h" #include "BKE_layer.h" #include "BKE_lib_id.h" #include "BKE_lib_remap.h" #include "BKE_main.h" #include "BKE_mask.h" #include "BKE_modifier.h" #include "BKE_node.h" #include "BKE_object.h" #include "BKE_pointcache.h" #include "BKE_report.h" #include "BKE_scene.h" #include "BKE_sound.h" #include "BKE_writeavi.h" /* <------ should be replaced once with generic movie module */ #include "NOD_composite.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_build.h" #include "DEG_depsgraph_debug.h" #include "DEG_depsgraph_query.h" #include "IMB_colormanagement.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "IMB_metadata.h" #include "PIL_time.h" #include "RE_engine.h" #include "RE_pipeline.h" #include "RE_texture.h" #include "SEQ_relations.h" #include "SEQ_render.h" #include "GPU_context.h" #include "WM_api.h" #include "wm_window.h" #ifdef WITH_FREESTYLE # include "FRS_freestyle.h" #endif /* internal */ #include "pipeline.h" #include "render_result.h" #include "render_types.h" /* render flow * * 1) Initialize state * - state data, tables * - movie/image file init * - everything that doesn't change during animation * * 2) Initialize data * - camera, world, matrices * - make render verts, faces, halos, strands * - everything can change per frame/field * * 3) Render Processor * - multiple layers * - tiles, rect, baking * - layers/tiles optionally to disk or directly in Render Result * * 4) Composite Render Result * - also read external files etc * * 5) Image Files * - save file or append in movie */ /* -------------------------------------------------------------------- */ /** \name Globals * \{ */ /* here we store all renders */ static struct { ListBase renderlist; } RenderGlobal = {{nullptr, nullptr}}; /** \} */ /* -------------------------------------------------------------------- */ /** \name Callbacks * \{ */ static void render_callback_exec_null(Render *re, Main *bmain, eCbEvent evt) { if (re->r.scemode & R_BUTS_PREVIEW) { return; } BKE_callback_exec_null(bmain, evt); } static void render_callback_exec_id(Render *re, Main *bmain, ID *id, eCbEvent evt) { if (re->r.scemode & R_BUTS_PREVIEW) { return; } BKE_callback_exec_id(bmain, id, evt); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Allocation & Free * \{ */ static bool do_write_image_or_movie(Render *re, Main *bmain, Scene *scene, bMovieHandle *mh, const int totvideos, const char *name_override); /* default callbacks, set in each new render */ static void result_nothing(void * /*arg*/, RenderResult * /*rr*/) { } static void result_rcti_nothing(void * /*arg*/, RenderResult * /*rr*/, struct rcti * /*rect*/) { } static void current_scene_nothing(void * /*arg*/, Scene * /*scene*/) { } static void stats_nothing(void * /*arg*/, RenderStats * /*rs*/) { } static void float_nothing(void * /*arg*/, float /*val*/) { } static int default_break(void * /*arg*/) { return G.is_break == true; } static void stats_background(void * /*arg*/, RenderStats *rs) { if (rs->infostr == nullptr) { return; } uintptr_t mem_in_use, peak_memory; float megs_used_memory, megs_peak_memory; char info_time_str[32]; mem_in_use = MEM_get_memory_in_use(); peak_memory = MEM_get_peak_memory(); megs_used_memory = (mem_in_use) / (1024.0 * 1024.0); megs_peak_memory = (peak_memory) / (1024.0 * 1024.0); BLI_timecode_string_from_time_simple( info_time_str, sizeof(info_time_str), PIL_check_seconds_timer() - rs->starttime); /* Compositor calls this from multiple threads, mutex lock to ensure we don't * get garbled output. */ static ThreadMutex mutex = BLI_MUTEX_INITIALIZER; BLI_mutex_lock(&mutex); fprintf(stdout, TIP_("Fra:%d Mem:%.2fM (Peak %.2fM) "), rs->cfra, megs_used_memory, megs_peak_memory); fprintf(stdout, TIP_("| Time:%s | "), info_time_str); fprintf(stdout, "%s", rs->infostr); /* Flush stdout to be sure python callbacks are printing stuff after blender. */ fflush(stdout); /* NOTE: using G_MAIN seems valid here??? * Not sure it's actually even used anyway, we could as well pass nullptr? */ BKE_callback_exec_null(G_MAIN, BKE_CB_EVT_RENDER_STATS); fputc('\n', stdout); fflush(stdout); BLI_mutex_unlock(&mutex); } void RE_FreeRenderResult(RenderResult *rr) { render_result_free(rr); } float *RE_RenderLayerGetPass(RenderLayer *rl, const char *name, const char *viewname) { RenderPass *rpass = RE_pass_find_by_name(rl, name, viewname); return rpass ? rpass->rect : nullptr; } RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name) { if (rr == nullptr) { return nullptr; } return static_cast( BLI_findstring(&rr->layers, name, offsetof(RenderLayer, name))); } bool RE_HasSingleLayer(Render *re) { return (re->r.scemode & R_SINGLE_LAYER); } RenderResult *RE_MultilayerConvert( void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty) { return render_result_new_from_exr(exrhandle, colorspace, predivide, rectx, recty); } RenderLayer *render_get_single_layer(Render *re, RenderResult *rr) { if (re->single_view_layer[0]) { RenderLayer *rl = RE_GetRenderLayer(rr, re->single_view_layer); if (rl) { return rl; } } return static_cast(rr->layers.first); } static bool render_scene_has_layers_to_render(Scene *scene, ViewLayer *single_layer) { if (single_layer) { return true; } LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) { if (view_layer->flag & VIEW_LAYER_RENDER) { return true; } } return false; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Public Render API * \{ */ Render *RE_GetRender(const char *name) { /* search for existing renders */ LISTBASE_FOREACH (Render *, re, &RenderGlobal.renderlist) { if (STREQLEN(re->name, name, RE_MAXNAME)) { return re; } } return nullptr; } RenderResult *RE_AcquireResultRead(Render *re) { if (re) { BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_READ); return re->result; } return nullptr; } RenderResult *RE_AcquireResultWrite(Render *re) { if (re) { BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); render_result_passes_allocated_ensure(re->result); return re->result; } return nullptr; } void RE_ClearResult(Render *re) { if (re) { render_result_free(re->result); re->result = nullptr; } } void RE_SwapResult(Render *re, RenderResult **rr) { /* for keeping render buffers */ if (re) { SWAP(RenderResult *, re->result, *rr); } } void RE_ReleaseResult(Render *re) { if (re) { BLI_rw_mutex_unlock(&re->resultmutex); } } Scene *RE_GetScene(Render *re) { if (re) { return re->scene; } return nullptr; } void RE_SetScene(Render *re, Scene *sce) { if (re) { re->scene = sce; } } void RE_AcquireResultImageViews(Render *re, RenderResult *rr) { memset(rr, 0, sizeof(RenderResult)); if (re) { BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_READ); if (re->result) { rr->rectx = re->result->rectx; rr->recty = re->result->recty; /* creates a temporary duplication of views */ render_result_views_shallowcopy(rr, re->result); RenderView *rv = static_cast(rr->views.first); rr->have_combined = (rv->rectf != nullptr); /* single layer */ RenderLayer *rl = render_get_single_layer(re, re->result); if (rl) { if (rv->rectf == nullptr) { LISTBASE_FOREACH (RenderView *, rview, &rr->views) { rview->rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, rview->name); } } if (rv->rectz == nullptr) { LISTBASE_FOREACH (RenderView *, rview, &rr->views) { rview->rectz = RE_RenderLayerGetPass(rl, RE_PASSNAME_Z, rview->name); } } } rr->layers = re->result->layers; rr->xof = re->disprect.xmin; rr->yof = re->disprect.ymin; rr->stamp_data = re->result->stamp_data; } } } void RE_ReleaseResultImageViews(Render *re, RenderResult *rr) { if (re) { if (rr) { render_result_views_shallowdelete(rr); } BLI_rw_mutex_unlock(&re->resultmutex); } } void RE_AcquireResultImage(Render *re, RenderResult *rr, const int view_id) { memset(rr, 0, sizeof(RenderResult)); if (re) { BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_READ); if (re->result) { RenderLayer *rl; RenderView *rv; rr->rectx = re->result->rectx; rr->recty = re->result->recty; /* `scene.rd.actview` view. */ rv = RE_RenderViewGetById(re->result, view_id); rr->have_combined = (rv->rectf != nullptr); rr->rectf = rv->rectf; rr->rectz = rv->rectz; rr->rect32 = rv->rect32; /* active layer */ rl = render_get_single_layer(re, re->result); if (rl) { if (rv->rectf == nullptr) { rr->rectf = RE_RenderLayerGetPass(rl, RE_PASSNAME_COMBINED, rv->name); } if (rv->rectz == nullptr) { rr->rectz = RE_RenderLayerGetPass(rl, RE_PASSNAME_Z, rv->name); } } rr->layers = re->result->layers; rr->views = re->result->views; rr->xof = re->disprect.xmin; rr->yof = re->disprect.ymin; rr->stamp_data = re->result->stamp_data; } } } void RE_ReleaseResultImage(Render *re) { if (re) { BLI_rw_mutex_unlock(&re->resultmutex); } } void RE_ResultGet32(Render *re, uint *rect) { RenderResult rres; const int view_id = BKE_scene_multiview_view_id_get(&re->r, re->viewname); RE_AcquireResultImageViews(re, &rres); render_result_rect_get_pixels(&rres, rect, re->rectx, re->recty, &re->scene->view_settings, &re->scene->display_settings, view_id); RE_ReleaseResultImageViews(re, &rres); } void RE_AcquiredResultGet32(Render *re, RenderResult *result, uint *rect, const int view_id) { render_result_rect_get_pixels(result, rect, re->rectx, re->recty, &re->scene->view_settings, &re->scene->display_settings, view_id); } RenderStats *RE_GetStats(Render *re) { return &re->i; } Render *RE_NewRender(const char *name) { Render *re; /* only one render per name exists */ re = RE_GetRender(name); if (re == nullptr) { /* new render data struct */ re = MEM_cnew("new render"); BLI_addtail(&RenderGlobal.renderlist, re); BLI_strncpy(re->name, name, RE_MAXNAME); BLI_rw_mutex_init(&re->resultmutex); BLI_mutex_init(&re->engine_draw_mutex); BLI_mutex_init(&re->highlighted_tiles_mutex); } RE_InitRenderCB(re); return re; } /* MAX_ID_NAME + sizeof(Library->name) + space + null-terminator. */ #define MAX_SCENE_RENDER_NAME (MAX_ID_NAME + 1024 + 2) static void scene_render_name_get(const Scene *scene, const size_t max_size, char *render_name) { if (ID_IS_LINKED(scene)) { BLI_snprintf(render_name, max_size, "%s %s", scene->id.lib->id.name, scene->id.name); } else { BLI_snprintf(render_name, max_size, "%s", scene->id.name); } } Render *RE_GetSceneRender(const Scene *scene) { char render_name[MAX_SCENE_RENDER_NAME]; scene_render_name_get(scene, sizeof(render_name), render_name); return RE_GetRender(render_name); } Render *RE_NewSceneRender(const Scene *scene) { char render_name[MAX_SCENE_RENDER_NAME]; scene_render_name_get(scene, sizeof(render_name), render_name); return RE_NewRender(render_name); } void RE_InitRenderCB(Render *re) { /* set default empty callbacks */ re->display_init = result_nothing; re->display_clear = result_nothing; re->display_update = result_rcti_nothing; re->current_scene_update = current_scene_nothing; re->progress = float_nothing; re->test_break = default_break; if (G.background) { re->stats_draw = stats_background; } else { re->stats_draw = stats_nothing; } /* clear callback handles */ re->dih = re->dch = re->duh = re->sdh = re->prh = re->tbh = nullptr; } void RE_FreeRender(Render *re) { if (re->engine) { RE_engine_free(re->engine); } BLI_rw_mutex_end(&re->resultmutex); BLI_mutex_end(&re->engine_draw_mutex); BLI_mutex_end(&re->highlighted_tiles_mutex); BKE_curvemapping_free_data(&re->r.mblur_shutter_curve); if (re->highlighted_tiles != nullptr) { BLI_gset_free(re->highlighted_tiles, MEM_freeN); } /* main dbase can already be invalid now, some database-free code checks it */ re->main = nullptr; re->scene = nullptr; render_result_free(re->result); render_result_free(re->pushedresult); BLI_remlink(&RenderGlobal.renderlist, re); MEM_freeN(re); } void RE_FreeAllRender(void) { while (RenderGlobal.renderlist.first) { RE_FreeRender(static_cast(RenderGlobal.renderlist.first)); } #ifdef WITH_FREESTYLE /* finalize Freestyle */ FRS_exit(); #endif } void RE_FreeAllRenderResults(void) { LISTBASE_FOREACH (Render *, re, &RenderGlobal.renderlist) { render_result_free(re->result); render_result_free(re->pushedresult); re->result = nullptr; re->pushedresult = nullptr; } } void RE_FreeAllPersistentData(void) { LISTBASE_FOREACH (Render *, re, &RenderGlobal.renderlist) { if (re->engine != nullptr) { BLI_assert(!(re->engine->flag & RE_ENGINE_RENDERING)); RE_engine_free(re->engine); re->engine = nullptr; } } } static void re_free_persistent_data(Render *re) { /* If engine is currently rendering, just wait for it to be freed when it finishes rendering. */ if (re->engine && !(re->engine->flag & RE_ENGINE_RENDERING)) { RE_engine_free(re->engine); re->engine = nullptr; } } void RE_FreePersistentData(const Scene *scene) { /* Render engines can be kept around for quick re-render, this clears all or one scene. */ if (scene) { Render *re = RE_GetSceneRender(scene); if (re) { re_free_persistent_data(re); } } else { LISTBASE_FOREACH (Render *, re, &RenderGlobal.renderlist) { re_free_persistent_data(re); } } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Initialize State * \{ */ static void re_init_resolution(Render *re, Render *source, int winx, int winy, rcti *disprect) { re->winx = winx; re->winy = winy; if (source && (source->r.mode & R_BORDER)) { /* NOTE(@sergey): doesn't seem original bordered `disprect` is storing anywhere * after insertion on black happening in #do_render_engine(), * so for now simply re-calculate `disprect` using border from source renderer. */ re->disprect.xmin = source->r.border.xmin * winx; re->disprect.xmax = source->r.border.xmax * winx; re->disprect.ymin = source->r.border.ymin * winy; re->disprect.ymax = source->r.border.ymax * winy; re->rectx = BLI_rcti_size_x(&re->disprect); re->recty = BLI_rcti_size_y(&re->disprect); /* copy border itself, since it could be used by external engines */ re->r.border = source->r.border; } else if (disprect) { re->disprect = *disprect; re->rectx = BLI_rcti_size_x(&re->disprect); re->recty = BLI_rcti_size_y(&re->disprect); } else { re->disprect.xmin = re->disprect.ymin = 0; re->disprect.xmax = winx; re->disprect.ymax = winy; re->rectx = winx; re->recty = winy; } } void render_copy_renderdata(RenderData *to, RenderData *from) { /* Mostly shallow copy referencing pointers in scene renderdata. */ BKE_curvemapping_free_data(&to->mblur_shutter_curve); memcpy(to, from, sizeof(*to)); BKE_curvemapping_copy_data(&to->mblur_shutter_curve, &from->mblur_shutter_curve); } void RE_InitState(Render *re, Render *source, RenderData *rd, ListBase *render_layers, ViewLayer *single_layer, int winx, int winy, rcti *disprect) { bool had_freestyle = (re->r.mode & R_EDGE_FRS) != 0; re->ok = true; /* maybe flag */ re->i.starttime = PIL_check_seconds_timer(); /* copy render data and render layers for thread safety */ render_copy_renderdata(&re->r, rd); re->single_view_layer[0] = '\0'; if (source) { /* reuse border flags from source renderer */ re->r.mode &= ~(R_BORDER | R_CROP); re->r.mode |= source->r.mode & (R_BORDER | R_CROP); /* dimensions shall be shared between all renderers */ re->r.xsch = source->r.xsch; re->r.ysch = source->r.ysch; re->r.size = source->r.size; } re_init_resolution(re, source, winx, winy, disprect); /* disable border if it's a full render anyway */ if (re->r.border.xmin == 0.0f && re->r.border.xmax == 1.0f && re->r.border.ymin == 0.0f && re->r.border.ymax == 1.0f) { re->r.mode &= ~R_BORDER; } if (re->rectx < 1 || re->recty < 1 || (BKE_imtype_is_movie(rd->im_format.imtype) && (re->rectx < 16 || re->recty < 16))) { BKE_report(re->reports, RPT_ERROR, "Image too small"); re->ok = 0; return; } if (single_layer) { STRNCPY(re->single_view_layer, single_layer->name); re->r.scemode |= R_SINGLE_LAYER; } /* if preview render, we try to keep old result */ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); if (re->r.scemode & R_BUTS_PREVIEW) { if (had_freestyle || (re->r.mode & R_EDGE_FRS)) { /* freestyle manipulates render layers so always have to free */ render_result_free(re->result); re->result = nullptr; } else if (re->result) { bool have_layer = false; if (re->single_view_layer[0] == '\0' && re->result->layers.first) { have_layer = true; } else { LISTBASE_FOREACH (RenderLayer *, rl, &re->result->layers) { if (STREQ(rl->name, re->single_view_layer)) { have_layer = true; } } } if (re->result->rectx == re->rectx && re->result->recty == re->recty && have_layer) { /* keep render result, this avoids flickering black tiles * when the preview changes */ } else { /* free because resolution changed */ render_result_free(re->result); re->result = nullptr; } } } else { /* make empty render result, so display callbacks can initialize */ render_result_free(re->result); re->result = MEM_cnew("new render result"); re->result->rectx = re->rectx; re->result->recty = re->recty; render_result_view_new(re->result, ""); } BLI_rw_mutex_unlock(&re->resultmutex); RE_init_threadcount(re); RE_point_density_fix_linking(); } void RE_display_init_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr)) { re->display_init = f; re->dih = handle; } void RE_display_clear_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr)) { re->display_clear = f; re->dch = handle; } void RE_display_update_cb(Render *re, void *handle, void (*f)(void *handle, RenderResult *rr, rcti *rect)) { re->display_update = f; re->duh = handle; } void RE_current_scene_update_cb(Render *re, void *handle, void (*f)(void *handle, Scene *scene)) { re->current_scene_update = f; re->suh = handle; } void RE_stats_draw_cb(Render *re, void *handle, void (*f)(void *handle, RenderStats *rs)) { re->stats_draw = f; re->sdh = handle; } void RE_progress_cb(Render *re, void *handle, void (*f)(void *handle, float)) { re->progress = f; re->prh = handle; } void RE_draw_lock_cb(Render *re, void *handle, void (*f)(void *handle, bool lock)) { re->draw_lock = f; re->dlh = handle; } void RE_test_break_cb(Render *re, void *handle, int (*f)(void *handle)) { re->test_break = f; re->tbh = handle; } /** \} */ /* -------------------------------------------------------------------- */ /** \name OpenGL Context * \{ */ void RE_gl_context_create(Render *re) { /* Needs to be created in the main ogl thread. */ re->gl_context = WM_opengl_context_create(); /* So we activate the window's one afterwards. */ wm_window_reset_drawable(); } void RE_gl_context_destroy(Render *re) { /* Needs to be called from the thread which used the ogl context for rendering. */ if (re->gl_context) { if (re->gpu_context) { WM_opengl_context_activate(re->gl_context); GPU_context_active_set(static_cast(re->gpu_context)); GPU_context_discard(static_cast(re->gpu_context)); re->gpu_context = nullptr; } WM_opengl_context_dispose(re->gl_context); re->gl_context = nullptr; } } void *RE_gl_context_get(Render *re) { return re->gl_context; } void *RE_gpu_context_get(Render *re) { if (re->gpu_context == nullptr) { re->gpu_context = GPU_context_create(nullptr, re->gl_context); } return re->gpu_context; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Render & Composite Scenes (Implementation & Public API) * * Main high-level functions defined here are: * - #RE_RenderFrame * - #RE_RenderAnim * \{ */ /* ************ This part uses API, for rendering Blender scenes ********** */ /* make sure disprect is not affected by the render border */ static void render_result_disprect_to_full_resolution(Render *re) { re->disprect.xmin = re->disprect.ymin = 0; re->disprect.xmax = re->winx; re->disprect.ymax = re->winy; re->rectx = re->winx; re->recty = re->winy; } static void render_result_uncrop(Render *re) { /* when using border render with crop disabled, insert render result into * full size with black pixels outside */ if (re->result && (re->r.mode & R_BORDER)) { if ((re->r.mode & R_CROP) == 0) { RenderResult *rres; /* backup */ const rcti orig_disprect = re->disprect; const int orig_rectx = re->rectx, orig_recty = re->recty; BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); /* sub-rect for merge call later on */ re->result->tilerect = re->disprect; /* weak is: it chances disprect from border */ render_result_disprect_to_full_resolution(re); rres = render_result_new(re, &re->disprect, RR_ALL_LAYERS, RR_ALL_VIEWS); rres->stamp_data = BKE_stamp_data_copy(re->result->stamp_data); render_result_clone_passes(re, rres, nullptr); render_result_passes_allocated_ensure(rres); render_result_merge(rres, re->result); render_result_free(re->result); re->result = rres; /* Weak, the display callback wants an active render-layer pointer. */ re->result->renlay = render_get_single_layer(re, re->result); BLI_rw_mutex_unlock(&re->resultmutex); re->display_init(re->dih, re->result); re->display_update(re->duh, re->result, nullptr); /* restore the disprect from border */ re->disprect = orig_disprect; re->rectx = orig_rectx; re->recty = orig_recty; } else { /* set offset (again) for use in compositor, disprect was manipulated. */ re->result->xof = 0; re->result->yof = 0; } } } /* Render scene into render result, with a render engine. */ static void do_render_engine(Render *re) { Object *camera = RE_GetCamera(re); /* also check for camera here */ if (camera == nullptr) { BKE_report(re->reports, RPT_ERROR, "Cannot render, no camera"); G.is_break = true; return; } /* now use renderdata and camera to set viewplane */ RE_SetCamera(re, camera); re->current_scene_update(re->suh, re->scene); RE_engine_render(re, false); /* when border render, check if we have to insert it in black */ render_result_uncrop(re); } /* Render scene into render result, within a compositor node tree. * Uses the same image dimensions, does not recursively perform compositing. */ static void do_render_compositor_scene(Render *re, Scene *sce, int cfra) { Render *resc = RE_NewSceneRender(sce); int winx = re->winx, winy = re->winy; sce->r.cfra = cfra; BKE_scene_camera_switch_update(sce); /* exception: scene uses own size (unfinished code) */ if (false) { BKE_render_resolution(&sce->r, false, &winx, &winy); } /* initial setup */ RE_InitState(resc, re, &sce->r, &sce->view_layers, nullptr, winx, winy, &re->disprect); /* We still want to use 'rendercache' setting from org (main) scene... */ resc->r.scemode = (resc->r.scemode & ~R_EXR_CACHE_FILE) | (re->r.scemode & R_EXR_CACHE_FILE); /* still unsure entity this... */ resc->main = re->main; resc->scene = sce; /* copy callbacks */ resc->display_update = re->display_update; resc->duh = re->duh; resc->test_break = re->test_break; resc->tbh = re->tbh; resc->stats_draw = re->stats_draw; resc->sdh = re->sdh; resc->current_scene_update = re->current_scene_update; resc->suh = re->suh; do_render_engine(resc); } /* helper call to detect if this scene needs a render, * or if there's a any render layer to render. */ static int compositor_needs_render(Scene *sce, int this_scene) { bNodeTree *ntree = sce->nodetree; if (ntree == nullptr) { return 1; } if (sce->use_nodes == false) { return 1; } if ((sce->r.scemode & R_DOCOMP) == 0) { return 1; } LISTBASE_FOREACH (bNode *, node, &ntree->nodes) { if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0) { if (this_scene == 0 || node->id == nullptr || node->id == &sce->id) { return 1; } } } return 0; } /* Render all scenes within a compositor node tree. */ static void do_render_compositor_scenes(Render *re) { int cfra = re->scene->r.cfra; Scene *restore_scene = re->scene; if (re->scene->nodetree == nullptr) { return; } bool changed_scene = false; /* now foreach render-result node we do a full render */ /* results are stored in a way compositor will find it */ GSet *scenes_rendered = BLI_gset_ptr_new(__func__); LISTBASE_FOREACH (bNode *, node, &re->scene->nodetree->nodes) { if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0) { if (node->id && node->id != (ID *)re->scene) { Scene *scene = (Scene *)node->id; if (!BLI_gset_haskey(scenes_rendered, scene) && render_scene_has_layers_to_render(scene, nullptr)) { do_render_compositor_scene(re, scene, cfra); BLI_gset_add(scenes_rendered, scene); node->typeinfo->updatefunc(restore_scene->nodetree, node); if (scene != re->scene) { changed_scene = true; } } } } } BLI_gset_free(scenes_rendered, nullptr); if (changed_scene) { /* If rendered another scene, switch back to the current scene with compositing nodes. */ re->current_scene_update(re->suh, re->scene); } } /* bad call... need to think over proper method still */ static void render_compositor_stats(void *arg, const char *str) { Render *re = (Render *)arg; RenderStats i; memcpy(&i, &re->i, sizeof(i)); i.infostr = str; re->stats_draw(re->sdh, &i); } /* Render compositor nodes, along with any scenes required for them. * The result will be output into a compositing render layer in the render result. */ static void do_render_compositor(Render *re) { bNodeTree *ntree = re->pipeline_scene_eval->nodetree; int update_newframe = 0; if (compositor_needs_render(re->pipeline_scene_eval, 1)) { /* save memory... free all cached images */ ntreeFreeCache(ntree); /* render the frames * it could be optimized to render only the needed view * but what if a scene has a different number of views * than the main scene? */ do_render_engine(re); } else { re->i.cfra = re->r.cfra; /* ensure new result gets added, like for regular renders */ BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); render_result_free(re->result); if ((re->r.mode & R_CROP) == 0) { render_result_disprect_to_full_resolution(re); } re->result = render_result_new(re, &re->disprect, RR_ALL_LAYERS, RR_ALL_VIEWS); BLI_rw_mutex_unlock(&re->resultmutex); /* scene render process already updates animsys */ update_newframe = 1; } /* swap render result */ if (re->r.scemode & R_SINGLE_LAYER) { BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); render_result_single_layer_end(re); BLI_rw_mutex_unlock(&re->resultmutex); } if (!re->test_break(re->tbh)) { if (ntree) { ntreeCompositTagRender(re->pipeline_scene_eval); } if (ntree && re->scene->use_nodes && re->r.scemode & R_DOCOMP) { /* checks if there are render-result nodes that need scene */ if ((re->r.scemode & R_SINGLE_LAYER) == 0) { do_render_compositor_scenes(re); } if (!re->test_break(re->tbh)) { ntree->stats_draw = render_compositor_stats; ntree->test_break = re->test_break; ntree->progress = re->progress; ntree->sdh = re; ntree->tbh = re->tbh; ntree->prh = re->prh; if (update_newframe) { /* If we have consistent depsgraph now would be a time to update them. */ } LISTBASE_FOREACH (RenderView *, rv, &re->result->views) { ntreeCompositExecTree( re->pipeline_scene_eval, ntree, &re->r, true, G.background == 0, rv->name); } ntree->stats_draw = nullptr; ntree->test_break = nullptr; ntree->progress = nullptr; ntree->tbh = ntree->sdh = ntree->prh = nullptr; } } } /* Weak: the display callback wants an active render-layer pointer. */ if (re->result != nullptr) { re->result->renlay = render_get_single_layer(re, re->result); re->display_update(re->duh, re->result, nullptr); } } static void renderresult_stampinfo(Render *re) { RenderResult rres; int nr = 0; /* this is the basic trick to get the displayed float or char rect from render result */ LISTBASE_FOREACH (RenderView *, rv, &re->result->views) { RE_SetActiveRenderView(re, rv->name); RE_AcquireResultImage(re, &rres, nr); Object *ob_camera_eval = DEG_get_evaluated_object(re->pipeline_depsgraph, RE_GetCamera(re)); BKE_image_stamp_buf(re->scene, ob_camera_eval, (re->r.stamp & R_STAMP_STRIPMETA) ? rres.stamp_data : nullptr, (uchar *)rres.rect32, rres.rectf, rres.rectx, rres.recty, 4); RE_ReleaseResultImage(re); nr++; } } int RE_seq_render_active(Scene *scene, RenderData *rd) { Editing *ed = scene->ed; if (!(rd->scemode & R_DOSEQ) || !ed || !ed->seqbase.first) { return 0; } LISTBASE_FOREACH (Sequence *, seq, &ed->seqbase) { if (seq->type != SEQ_TYPE_SOUND_RAM) { return 1; } } return 0; } /* Render sequencer strips into render result. */ static void do_render_sequencer(Render *re) { static int recurs_depth = 0; struct ImBuf *out; RenderResult *rr; /* don't assign re->result here as it might change during give_ibuf_seq */ int cfra = re->r.cfra; SeqRenderData context; int view_id, tot_views; int re_x, re_y; re->i.cfra = cfra; recurs_depth++; if ((re->r.mode & R_BORDER) && (re->r.mode & R_CROP) == 0) { /* if border rendering is used and cropping is disabled, final buffer should * be as large as the whole frame */ re_x = re->winx; re_y = re->winy; } else { re_x = re->result->rectx; re_y = re->result->recty; } tot_views = BKE_scene_multiview_num_views_get(&re->r); blender::Vector ibuf_arr(tot_views); SEQ_render_new_render_data(re->main, re->pipeline_depsgraph, re->scene, re_x, re_y, SEQ_RENDER_SIZE_SCENE, true, &context); /* The render-result gets destroyed during the rendering, so we first collect all ibufs * and then we populate the final render-result. */ for (view_id = 0; view_id < tot_views; view_id++) { context.view_id = view_id; out = SEQ_render_give_ibuf(&context, cfra, 0); if (out) { ibuf_arr[view_id] = IMB_dupImBuf(out); IMB_metadata_copy(ibuf_arr[view_id], out); IMB_freeImBuf(out); SEQ_render_imbuf_from_sequencer_space(re->pipeline_scene_eval, ibuf_arr[view_id]); } else { ibuf_arr[view_id] = nullptr; } } rr = re->result; BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); render_result_views_new(rr, &re->r); BLI_rw_mutex_unlock(&re->resultmutex); for (view_id = 0; view_id < tot_views; view_id++) { RenderView *rv = RE_RenderViewGetById(rr, view_id); BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); if (ibuf_arr[view_id]) { /* copy ibuf into combined pixel rect */ RE_render_result_rect_from_ibuf(rr, ibuf_arr[view_id], view_id); if (ibuf_arr[view_id]->metadata && (re->r.stamp & R_STAMP_STRIPMETA)) { /* ensure render stamp info first */ BKE_render_result_stamp_info(nullptr, nullptr, rr, true); BKE_stamp_info_from_imbuf(rr, ibuf_arr[view_id]); } if (recurs_depth == 0) { /* With nested scenes, only free on top-level. */ Editing *ed = re->pipeline_scene_eval->ed; if (ed) { SEQ_relations_free_imbuf(re->pipeline_scene_eval, &ed->seqbase, true); } } IMB_freeImBuf(ibuf_arr[view_id]); } else { /* render result is delivered empty in most cases, nevertheless we handle all cases */ render_result_rect_fill_zero(rr, view_id); } BLI_rw_mutex_unlock(&re->resultmutex); /* would mark display buffers as invalid */ RE_SetActiveRenderView(re, rv->name); re->display_update(re->duh, re->result, nullptr); } recurs_depth--; /* just in case this flag went missing at some point */ re->r.scemode |= R_DOSEQ; /* set overall progress of sequence rendering */ if (re->r.efra != re->r.sfra) { re->progress(re->prh, float(cfra - re->r.sfra) / (re->r.efra - re->r.sfra)); } else { re->progress(re->prh, 1.0f); } } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ /* Render full pipeline, using render engine, sequencer and compositing nodes. */ static void do_render_full_pipeline(Render *re) { bool render_seq = false; re->current_scene_update(re->suh, re->scene); BKE_scene_camera_switch_update(re->scene); re->i.starttime = PIL_check_seconds_timer(); /* ensure no images are in memory from previous animated sequences */ BKE_image_all_free_anim_ibufs(re->main, re->r.cfra); SEQ_cache_cleanup(re->scene); if (RE_engine_render(re, true)) { /* in this case external render overrides all */ } else if (RE_seq_render_active(re->scene, &re->r)) { /* NOTE: do_render_sequencer() frees rect32 when sequencer returns float images. */ if (!re->test_break(re->tbh)) { do_render_sequencer(re); render_seq = true; } re->stats_draw(re->sdh, &re->i); re->display_update(re->duh, re->result, nullptr); } else { do_render_compositor(re); } re->i.lastframetime = PIL_check_seconds_timer() - re->i.starttime; re->stats_draw(re->sdh, &re->i); /* save render result stamp if needed */ if (re->result != nullptr) { /* sequence rendering should have taken care of that already */ if (!(render_seq && (re->r.stamp & R_STAMP_STRIPMETA))) { Object *ob_camera_eval = DEG_get_evaluated_object(re->pipeline_depsgraph, RE_GetCamera(re)); BKE_render_result_stamp_info(re->scene, ob_camera_eval, re->result, false); } /* stamp image info here */ if ((re->r.stamp & R_STAMP_ALL) && (re->r.stamp & R_STAMP_DRAW)) { renderresult_stampinfo(re); re->display_update(re->duh, re->result, nullptr); } } } static bool check_valid_compositing_camera(Scene *scene, Object *camera_override) { if (scene->r.scemode & R_DOCOMP && scene->use_nodes) { LISTBASE_FOREACH (bNode *, node, &scene->nodetree->nodes) { if (node->type == CMP_NODE_R_LAYERS && (node->flag & NODE_MUTED) == 0) { Scene *sce = node->id ? (Scene *)node->id : scene; if (sce->camera == nullptr) { sce->camera = BKE_view_layer_camera_find(sce, BKE_view_layer_default_render(sce)); } if (sce->camera == nullptr) { /* all render layers nodes need camera */ return false; } } } return true; } return (camera_override != nullptr || scene->camera != nullptr); } static bool check_valid_camera_multiview(Scene *scene, Object *camera, ReportList *reports) { bool active_view = false; if (camera == nullptr || (scene->r.scemode & R_MULTIVIEW) == 0) { return true; } LISTBASE_FOREACH (SceneRenderView *, srv, &scene->r.views) { if (BKE_scene_multiview_is_render_view_active(&scene->r, srv)) { active_view = true; if (scene->r.views_format == SCE_VIEWS_FORMAT_MULTIVIEW) { Object *view_camera; view_camera = BKE_camera_multiview_render(scene, camera, srv->name); if (view_camera == camera) { /* if the suffix is not in the camera, means we are using the fallback camera */ if (!BLI_str_endswith(view_camera->id.name + 2, srv->suffix)) { BKE_reportf(reports, RPT_ERROR, "Camera \"%s\" is not a multi-view camera", camera->id.name + 2); return false; } } } } } if (!active_view) { BKE_reportf(reports, RPT_ERROR, "No active view found in scene \"%s\"", scene->id.name + 2); return false; } return true; } static int check_valid_camera(Scene *scene, Object *camera_override, ReportList *reports) { const char *err_msg = "No camera found in scene \"%s\""; if (camera_override == nullptr && scene->camera == nullptr) { scene->camera = BKE_view_layer_camera_find(scene, BKE_view_layer_default_render(scene)); } if (!check_valid_camera_multiview(scene, scene->camera, reports)) { return false; } if (RE_seq_render_active(scene, &scene->r)) { if (scene->ed) { LISTBASE_FOREACH (Sequence *, seq, &scene->ed->seqbase) { if ((seq->type == SEQ_TYPE_SCENE) && ((seq->flag & SEQ_SCENE_STRIPS) == 0) && (seq->scene != nullptr)) { if (!seq->scene_camera) { if (!seq->scene->camera && !BKE_view_layer_camera_find(seq->scene, BKE_view_layer_default_render(seq->scene))) { /* camera could be unneeded due to composite nodes */ Object *override = (seq->scene == scene) ? camera_override : nullptr; if (!check_valid_compositing_camera(seq->scene, override)) { BKE_reportf(reports, RPT_ERROR, err_msg, seq->scene->id.name + 2); return false; } } } else if (!check_valid_camera_multiview(seq->scene, seq->scene_camera, reports)) { return false; } } } } } else if (!check_valid_compositing_camera(scene, camera_override)) { BKE_reportf(reports, RPT_ERROR, err_msg, scene->id.name + 2); return false; } return true; } static bool node_tree_has_compositor_output(bNodeTree *ntree) { LISTBASE_FOREACH (bNode *, node, &ntree->nodes) { if (ELEM(node->type, CMP_NODE_COMPOSITE, CMP_NODE_OUTPUT_FILE)) { return true; } if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) { if (node->id) { if (node_tree_has_compositor_output((bNodeTree *)node->id)) { return true; } } } } return false; } static int check_compositor_output(Scene *scene) { return node_tree_has_compositor_output(scene->nodetree); } bool RE_is_rendering_allowed(Scene *scene, ViewLayer *single_layer, Object *camera_override, ReportList *reports) { const int scemode = scene->r.scemode; if (scene->r.mode & R_BORDER) { if (scene->r.border.xmax <= scene->r.border.xmin || scene->r.border.ymax <= scene->r.border.ymin) { BKE_report(reports, RPT_ERROR, "No border area selected"); return false; } } if (RE_seq_render_active(scene, &scene->r)) { /* Sequencer */ if (scene->r.mode & R_BORDER) { BKE_report(reports, RPT_ERROR, "Border rendering is not supported by sequencer"); return false; } } else if ((scemode & R_DOCOMP) && scene->use_nodes) { /* Compositor */ if (!scene->nodetree) { BKE_report(reports, RPT_ERROR, "No node tree in scene"); return false; } if (!check_compositor_output(scene)) { BKE_report(reports, RPT_ERROR, "No render output node in scene"); return false; } } else { /* Regular Render */ if (!render_scene_has_layers_to_render(scene, single_layer)) { BKE_report(reports, RPT_ERROR, "All render layers are disabled"); return false; } } /* check valid camera, without camera render is OK (compo, seq) */ if (!check_valid_camera(scene, camera_override, reports)) { return false; } return true; } static void update_physics_cache(Render *re, Scene *scene, ViewLayer *view_layer, int /*anim_init*/) { PTCacheBaker baker; memset(&baker, 0, sizeof(baker)); baker.bmain = re->main; baker.scene = scene; baker.view_layer = view_layer; baker.depsgraph = BKE_scene_ensure_depsgraph(re->main, scene, view_layer); baker.bake = 0; baker.render = 1; baker.anim_init = 1; baker.quick_step = 1; BKE_ptcache_bake(&baker); } void RE_SetActiveRenderView(Render *re, const char *viewname) { BLI_strncpy(re->viewname, viewname, sizeof(re->viewname)); } const char *RE_GetActiveRenderView(Render *re) { return re->viewname; } /* evaluating scene options for general Blender render */ static int render_init_from_main(Render *re, const RenderData *rd, Main *bmain, Scene *scene, ViewLayer *single_layer, Object *camera_override, int anim, int anim_init) { int winx, winy; rcti disprect; /* r.xsch and r.ysch has the actual view window size * r.border is the clipping rect */ /* calculate actual render result and display size */ BKE_render_resolution(rd, false, &winx, &winy); /* We always render smaller part, inserting it in larger image is compositor business, * it uses 'disprect' for it. */ if (scene->r.mode & R_BORDER) { disprect.xmin = rd->border.xmin * winx; disprect.xmax = rd->border.xmax * winx; disprect.ymin = rd->border.ymin * winy; disprect.ymax = rd->border.ymax * winy; } else { disprect.xmin = disprect.ymin = 0; disprect.xmax = winx; disprect.ymax = winy; } re->main = bmain; re->scene = scene; re->camera_override = camera_override; re->viewname[0] = '\0'; /* not too nice, but it survives anim-border render */ if (anim) { re->disprect = disprect; return 1; } /* * Disabled completely for now, * can be later set as render profile option * and default for background render. */ if (false) { /* make sure dynamics are up to date */ ViewLayer *view_layer = BKE_view_layer_context_active_PLACEHOLDER(scene); update_physics_cache(re, scene, view_layer, anim_init); } if (single_layer || scene->r.scemode & R_SINGLE_LAYER) { BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); render_result_single_layer_begin(re); BLI_rw_mutex_unlock(&re->resultmutex); } RE_InitState(re, nullptr, &scene->r, &scene->view_layers, single_layer, winx, winy, &disprect); if (!re->ok) { /* if an error was printed, abort */ return 0; } /* initstate makes new result, have to send changed tags around */ ntreeCompositTagRender(re->scene); re->display_init(re->dih, re->result); re->display_clear(re->dch, re->result); return 1; } void RE_SetReports(Render *re, ReportList *reports) { re->reports = reports; } static void render_update_depsgraph(Render *re) { Scene *scene = re->scene; DEG_evaluate_on_framechange(re->pipeline_depsgraph, BKE_scene_frame_get(scene)); BKE_scene_update_sound(re->pipeline_depsgraph, re->main); } static void render_init_depsgraph(Render *re) { Scene *scene = re->scene; ViewLayer *view_layer = BKE_view_layer_default_render(re->scene); re->pipeline_depsgraph = DEG_graph_new(re->main, scene, view_layer, DAG_EVAL_RENDER); DEG_debug_name_set(re->pipeline_depsgraph, "RENDER PIPELINE"); /* Make sure there is a correct evaluated scene pointer. */ DEG_graph_build_for_render_pipeline(re->pipeline_depsgraph); /* Update immediately so we have proper evaluated scene. */ render_update_depsgraph(re); re->pipeline_scene_eval = DEG_get_evaluated_scene(re->pipeline_depsgraph); } /* Free data only needed during rendering operation. */ static void render_pipeline_free(Render *re) { if (re->engine && !RE_engine_use_persistent_data(re->engine)) { RE_engine_free(re->engine); re->engine = nullptr; } if (re->pipeline_depsgraph != nullptr) { DEG_graph_free(re->pipeline_depsgraph); re->pipeline_depsgraph = nullptr; re->pipeline_scene_eval = nullptr; } /* Destroy the opengl context in the correct thread. */ RE_gl_context_destroy(re); /* In the case the engine did not mark tiles as finished (un-highlight, which could happen in the * case of cancelled render) ensure the storage is empty. */ if (re->highlighted_tiles != nullptr) { BLI_mutex_lock(&re->highlighted_tiles_mutex); /* Rendering is supposed to be finished here, so no new tiles are expected to be written. * Only make it so possible read-only access to the highlighted tiles is thread-safe. */ BLI_assert(re->highlighted_tiles); BLI_gset_free(re->highlighted_tiles, MEM_freeN); re->highlighted_tiles = nullptr; BLI_mutex_unlock(&re->highlighted_tiles_mutex); } } void RE_RenderFrame(Render *re, Main *bmain, Scene *scene, ViewLayer *single_layer, Object *camera_override, const int frame, const float subframe, const bool write_still) { render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_INIT); /* Ugly global still... * is to prevent preview events and signal subdivision-surface etc to make full resolution. */ G.is_rendering = true; scene->r.cfra = frame; scene->r.subframe = subframe; if (render_init_from_main(re, &scene->r, bmain, scene, single_layer, camera_override, 0, 0)) { RenderData rd; memcpy(&rd, &scene->r, sizeof(rd)); MEM_reset_peak_memory(); render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_PRE); render_init_depsgraph(re); do_render_full_pipeline(re); if (write_still && !G.is_break) { if (BKE_imtype_is_movie(rd.im_format.imtype)) { /* operator checks this but in case its called from elsewhere */ printf("Error: can't write single images with a movie format!\n"); } else { char name[FILE_MAX]; BKE_image_path_from_imformat(name, rd.pic, BKE_main_blendfile_path(bmain), scene->r.cfra, &rd.im_format, (rd.scemode & R_EXTENSION) != 0, false, nullptr); /* reports only used for Movie */ do_write_image_or_movie(re, bmain, scene, nullptr, 0, name); } } /* keep after file save */ render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_POST); if (write_still) { render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_WRITE); } } render_callback_exec_id(re, re->main, &scene->id, G.is_break ? BKE_CB_EVT_RENDER_CANCEL : BKE_CB_EVT_RENDER_COMPLETE); render_pipeline_free(re); /* UGLY WARNING */ G.is_rendering = false; } #ifdef WITH_FREESTYLE /* Not freestyle specific, currently only used by free-style. */ static void change_renderdata_engine(Render *re, const char *new_engine) { if (!STREQ(re->r.engine, new_engine)) { if (re->engine) { RE_engine_free(re->engine); re->engine = nullptr; } BLI_strncpy(re->r.engine, new_engine, sizeof(re->r.engine)); } } static bool use_eevee_for_freestyle_render(Render *re) { RenderEngineType *type = RE_engines_find(re->r.engine); return !(type->flag & RE_USE_CUSTOM_FREESTYLE); } void RE_RenderFreestyleStrokes(Render *re, Main *bmain, Scene *scene, int render) { re->result_ok = 0; if (render_init_from_main(re, &scene->r, bmain, scene, nullptr, nullptr, 0, 0)) { if (render) { char scene_engine[32]; BLI_strncpy(scene_engine, re->r.engine, sizeof(scene_engine)); if (use_eevee_for_freestyle_render(re)) { change_renderdata_engine(re, RE_engine_id_BLENDER_EEVEE); } RE_engine_render(re, false); change_renderdata_engine(re, scene_engine); } } re->result_ok = 1; } void RE_RenderFreestyleExternal(Render *re) { if (re->test_break(re->tbh)) { return; } FRS_init_stroke_renderer(re); LISTBASE_FOREACH (RenderView *, rv, &re->result->views) { RE_SetActiveRenderView(re, rv->name); FRS_begin_stroke_rendering(re); LISTBASE_FOREACH (ViewLayer *, view_layer, &re->scene->view_layers) { if ((re->r.scemode & R_SINGLE_LAYER) && !STREQ(view_layer->name, re->single_view_layer)) { continue; } if (FRS_is_freestyle_enabled(view_layer)) { FRS_do_stroke_rendering(re, view_layer); } } FRS_end_stroke_rendering(re); } } #endif /** \} */ /* -------------------------------------------------------------------- */ /** \name Read/Write Render Result (Images & Movies) * \{ */ bool RE_WriteRenderViewsMovie(ReportList *reports, RenderResult *rr, Scene *scene, RenderData *rd, bMovieHandle *mh, void **movie_ctx_arr, const int totvideos, bool preview) { bool ok = true; if (!rr) { return false; } ImageFormatData image_format; BKE_image_format_init_for_write(&image_format, scene, nullptr); const bool is_mono = BLI_listbase_count_at_most(&rr->views, 2) < 2; const float dither = scene->r.dither_intensity; if (is_mono || (image_format.views_format == R_IMF_VIEWS_INDIVIDUAL)) { int view_id; for (view_id = 0; view_id < totvideos; view_id++) { const char *suffix = BKE_scene_multiview_view_id_suffix_get(&scene->r, view_id); ImBuf *ibuf = RE_render_result_rect_to_ibuf(rr, &rd->im_format, dither, view_id); IMB_colormanagement_imbuf_for_write(ibuf, true, false, &image_format); if (!mh->append_movie(movie_ctx_arr[view_id], rd, preview ? scene->r.psfra : scene->r.sfra, scene->r.cfra, (int *)ibuf->rect, ibuf->x, ibuf->y, suffix, reports)) { ok = false; } /* imbuf knows which rects are not part of ibuf */ IMB_freeImBuf(ibuf); } printf("Append frame %d\n", scene->r.cfra); } else { /* R_IMF_VIEWS_STEREO_3D */ const char *names[2] = {STEREO_LEFT_NAME, STEREO_RIGHT_NAME}; ImBuf *ibuf_arr[3] = {nullptr}; int i; BLI_assert((totvideos == 1) && (image_format.views_format == R_IMF_VIEWS_STEREO_3D)); for (i = 0; i < 2; i++) { int view_id = BLI_findstringindex(&rr->views, names[i], offsetof(RenderView, name)); ibuf_arr[i] = RE_render_result_rect_to_ibuf(rr, &rd->im_format, dither, view_id); IMB_colormanagement_imbuf_for_write(ibuf_arr[i], true, false, &image_format); } ibuf_arr[2] = IMB_stereo3d_ImBuf(&image_format, ibuf_arr[0], ibuf_arr[1]); if (!mh->append_movie(movie_ctx_arr[0], rd, preview ? scene->r.psfra : scene->r.sfra, scene->r.cfra, (int *)ibuf_arr[2]->rect, ibuf_arr[2]->x, ibuf_arr[2]->y, "", reports)) { ok = false; } for (i = 0; i < 3; i++) { /* imbuf knows which rects are not part of ibuf */ IMB_freeImBuf(ibuf_arr[i]); } } BKE_image_format_free(&image_format); return ok; } static bool do_write_image_or_movie(Render *re, Main *bmain, Scene *scene, bMovieHandle *mh, const int totvideos, const char *name_override) { char name[FILE_MAX]; RenderResult rres; double render_time; bool ok = true; RenderEngineType *re_type = RE_engines_find(re->r.engine); /* Only disable file writing if postprocessing is also disabled. */ const bool do_write_file = !(re_type->flag & RE_USE_NO_IMAGE_SAVE) || (re_type->flag & RE_USE_POSTPROCESS); if (do_write_file) { RE_AcquireResultImageViews(re, &rres); /* write movie or image */ if (BKE_imtype_is_movie(scene->r.im_format.imtype)) { RE_WriteRenderViewsMovie( re->reports, &rres, scene, &re->r, mh, re->movie_ctx_arr, totvideos, false); } else { if (name_override) { BLI_strncpy(name, name_override, sizeof(name)); } else { BKE_image_path_from_imformat(name, scene->r.pic, BKE_main_blendfile_path(bmain), scene->r.cfra, &scene->r.im_format, (scene->r.scemode & R_EXTENSION) != 0, true, nullptr); } /* write images as individual images or stereo */ ok = BKE_image_render_write(re->reports, &rres, scene, true, name); } RE_ReleaseResultImageViews(re, &rres); } render_time = re->i.lastframetime; re->i.lastframetime = PIL_check_seconds_timer() - re->i.starttime; BLI_timecode_string_from_time_simple(name, sizeof(name), re->i.lastframetime); printf(" Time: %s", name); /* Flush stdout to be sure python callbacks are printing stuff after blender. */ fflush(stdout); /* NOTE: using G_MAIN seems valid here??? * Not sure it's actually even used anyway, we could as well pass nullptr? */ render_callback_exec_null(re, G_MAIN, BKE_CB_EVT_RENDER_STATS); if (do_write_file) { BLI_timecode_string_from_time_simple(name, sizeof(name), re->i.lastframetime - render_time); printf(" (Saving: %s)\n", name); } fputc('\n', stdout); fflush(stdout); return ok; } static void get_videos_dimensions(const Render *re, const RenderData *rd, size_t *r_width, size_t *r_height) { size_t width, height; if (re->r.mode & R_BORDER) { if ((re->r.mode & R_CROP) == 0) { width = re->winx; height = re->winy; } else { width = re->rectx; height = re->recty; } } else { width = re->rectx; height = re->recty; } BKE_scene_multiview_videos_dimensions_get(rd, width, height, r_width, r_height); } static void re_movie_free_all(Render *re, bMovieHandle *mh, int totvideos) { int i; for (i = 0; i < totvideos; i++) { mh->end_movie(re->movie_ctx_arr[i]); mh->context_free(re->movie_ctx_arr[i]); } MEM_SAFE_FREE(re->movie_ctx_arr); } void RE_RenderAnim(Render *re, Main *bmain, Scene *scene, ViewLayer *single_layer, Object *camera_override, int sfra, int efra, int tfra) { /* Call hooks before taking a copy of scene->r, so user can alter the render settings prior to * copying (e.g. alter the output path). */ render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_INIT); RenderData rd; memcpy(&rd, &scene->r, sizeof(rd)); bMovieHandle *mh = nullptr; const int cfra_old = rd.cfra; const float subframe_old = rd.subframe; int nfra, totrendered = 0, totskipped = 0; const int totvideos = BKE_scene_multiview_num_videos_get(&rd); const bool is_movie = BKE_imtype_is_movie(rd.im_format.imtype); const bool is_multiview_name = ((rd.scemode & R_MULTIVIEW) != 0 && (rd.im_format.views_format == R_IMF_VIEWS_INDIVIDUAL)); /* do not fully call for each frame, it initializes & pops output window */ if (!render_init_from_main(re, &rd, bmain, scene, single_layer, camera_override, 0, 1)) { return; } RenderEngineType *re_type = RE_engines_find(re->r.engine); /* Only disable file writing if postprocessing is also disabled. */ const bool do_write_file = !(re_type->flag & RE_USE_NO_IMAGE_SAVE) || (re_type->flag & RE_USE_POSTPROCESS); render_init_depsgraph(re); if (is_movie && do_write_file) { size_t width, height; int i; bool is_error = false; get_videos_dimensions(re, &rd, &width, &height); mh = BKE_movie_handle_get(rd.im_format.imtype); if (mh == nullptr) { BKE_report(re->reports, RPT_ERROR, "Movie format unsupported"); return; } re->movie_ctx_arr = MEM_cnew_array(totvideos, "Movies' Context"); for (i = 0; i < totvideos; i++) { const char *suffix = BKE_scene_multiview_view_id_suffix_get(&re->r, i); re->movie_ctx_arr[i] = mh->context_create(); if (!mh->start_movie(re->movie_ctx_arr[i], re->pipeline_scene_eval, &re->r, width, height, re->reports, false, suffix)) { is_error = true; break; } } if (is_error) { /* report is handled above */ re_movie_free_all(re, mh, i + 1); render_pipeline_free(re); return; } } /* Ugly global still... is to prevent renderwin events and signal subdivision-surface etc * to make full resolution is also set by caller renderwin.c */ G.is_rendering = true; re->flag |= R_ANIMATION; { scene->r.subframe = 0.0f; for (nfra = sfra, scene->r.cfra = sfra; scene->r.cfra <= efra; scene->r.cfra++) { char name[FILE_MAX]; /* A feedback loop exists here -- render initialization requires updated * render layers settings which could be animated, but scene evaluation for * the frame happens later because it depends on what layers are visible to * render engine. * * The idea here is to only evaluate animation data associated with the scene, * which will make sure render layer settings are up-to-date, initialize the * render database itself and then perform full scene update with only needed * layers. * -sergey- */ { float ctime = BKE_scene_ctime_get(scene); AnimData *adt = BKE_animdata_from_id(&scene->id); const AnimationEvalContext anim_eval_context = BKE_animsys_eval_context_construct( re->pipeline_depsgraph, ctime); BKE_animsys_evaluate_animdata(&scene->id, adt, &anim_eval_context, ADT_RECALC_ALL, false); } render_update_depsgraph(re); /* Only border now, TODO(ton): camera lens. */ render_init_from_main(re, &rd, bmain, scene, single_layer, camera_override, 1, 0); if (nfra != scene->r.cfra) { /* Skip this frame, but could update for physics and particles system. */ continue; } nfra += tfra; /* Touch/NoOverwrite options are only valid for image's */ if (is_movie == false && do_write_file) { if (rd.mode & (R_NO_OVERWRITE | R_TOUCH)) { BKE_image_path_from_imformat(name, rd.pic, BKE_main_blendfile_path(bmain), scene->r.cfra, &rd.im_format, (rd.scemode & R_EXTENSION) != 0, true, nullptr); } if (rd.mode & R_NO_OVERWRITE) { if (!is_multiview_name) { if (BLI_exists(name)) { printf("skipping existing frame \"%s\"\n", name); totskipped++; continue; } } else { bool is_skip = false; char filepath[FILE_MAX]; LISTBASE_FOREACH (SceneRenderView *, srv, &scene->r.views) { if (!BKE_scene_multiview_is_render_view_active(&scene->r, srv)) { continue; } BKE_scene_multiview_filepath_get(srv, name, filepath); if (BLI_exists(filepath)) { is_skip = true; printf("skipping existing frame \"%s\" for view \"%s\"\n", filepath, srv->name); } } if (is_skip) { totskipped++; continue; } } } if (rd.mode & R_TOUCH) { if (!is_multiview_name) { if (!BLI_exists(name)) { BLI_make_existing_file(name); /* makes the dir if its not there */ BLI_file_touch(name); } } else { char filepath[FILE_MAX]; LISTBASE_FOREACH (SceneRenderView *, srv, &scene->r.views) { if (!BKE_scene_multiview_is_render_view_active(&scene->r, srv)) { continue; } BKE_scene_multiview_filepath_get(srv, name, filepath); if (!BLI_exists(filepath)) { BLI_make_existing_file(filepath); /* makes the dir if its not there */ BLI_file_touch(filepath); } } } } } re->r.cfra = scene->r.cfra; /* weak.... */ re->r.subframe = scene->r.subframe; /* run callbacks before rendering, before the scene is updated */ render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_PRE); do_render_full_pipeline(re); totrendered++; if (re->test_break(re->tbh) == 0) { if (!G.is_break) { if (!do_write_image_or_movie(re, bmain, scene, mh, totvideos, nullptr)) { G.is_break = true; } } } else { G.is_break = true; } if (G.is_break == true) { /* remove touched file */ if (is_movie == false && do_write_file) { if (rd.mode & R_TOUCH) { if (!is_multiview_name) { if (BLI_file_size(name) == 0) { /* BLI_exists(name) is implicit */ BLI_delete(name, false, false); } } else { char filepath[FILE_MAX]; LISTBASE_FOREACH (SceneRenderView *, srv, &scene->r.views) { if (!BKE_scene_multiview_is_render_view_active(&scene->r, srv)) { continue; } BKE_scene_multiview_filepath_get(srv, name, filepath); if (BLI_file_size(filepath) == 0) { /* BLI_exists(filepath) is implicit */ BLI_delete(filepath, false, false); } } } } } break; } if (G.is_break == false) { /* keep after file save */ render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_POST); render_callback_exec_id(re, re->main, &scene->id, BKE_CB_EVT_RENDER_WRITE); } } } /* end movie */ if (is_movie && do_write_file) { re_movie_free_all(re, mh, totvideos); } if (totskipped && totrendered == 0) { BKE_report(re->reports, RPT_INFO, "No frames rendered, skipped to not overwrite"); } scene->r.cfra = cfra_old; scene->r.subframe = subframe_old; re->flag &= ~R_ANIMATION; render_callback_exec_id(re, re->main, &scene->id, G.is_break ? BKE_CB_EVT_RENDER_CANCEL : BKE_CB_EVT_RENDER_COMPLETE); BKE_sound_reset_scene_specs(re->pipeline_scene_eval); render_pipeline_free(re); /* UGLY WARNING */ G.is_rendering = false; } void RE_PreviewRender(Render *re, Main *bmain, Scene *sce) { /* Ensure within GPU render boundary. */ GPU_render_begin(); Object *camera; int winx, winy; BKE_render_resolution(&sce->r, false, &winx, &winy); RE_InitState(re, nullptr, &sce->r, &sce->view_layers, nullptr, winx, winy, nullptr); re->main = bmain; re->scene = sce; camera = RE_GetCamera(re); RE_SetCamera(re, camera); RE_engine_render(re, false); /* No persistent data for preview render. */ if (re->engine) { RE_engine_free(re->engine); re->engine = nullptr; } /* Close GPU render boundary. */ GPU_render_end(); } /* NOTE: repeated win/disprect calc... solve that nicer, also in compo. */ bool RE_ReadRenderResult(Scene *scene, Scene *scenode) { Render *re; int winx, winy; bool success; rcti disprect; /* calculate actual render result and display size */ BKE_render_resolution(&scene->r, false, &winx, &winy); /* only in movie case we render smaller part */ if (scene->r.mode & R_BORDER) { disprect.xmin = scene->r.border.xmin * winx; disprect.xmax = scene->r.border.xmax * winx; disprect.ymin = scene->r.border.ymin * winy; disprect.ymax = scene->r.border.ymax * winy; } else { disprect.xmin = disprect.ymin = 0; disprect.xmax = winx; disprect.ymax = winy; } if (scenode) { scene = scenode; } /* get render: it can be called from UI with draw callbacks */ re = RE_GetSceneRender(scene); if (re == nullptr) { re = RE_NewSceneRender(scene); } RE_InitState(re, nullptr, &scene->r, &scene->view_layers, nullptr, winx, winy, &disprect); re->scene = scene; BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE); success = render_result_exr_file_cache_read(re); BLI_rw_mutex_unlock(&re->resultmutex); render_result_uncrop(re); return success; } void RE_layer_load_from_file( RenderLayer *layer, ReportList *reports, const char *filepath, int x, int y) { /* OCIO_TODO: assume layer was saved in default color space */ ImBuf *ibuf = IMB_loadiffname(filepath, IB_rect, nullptr); RenderPass *rpass = nullptr; /* multiview: since the API takes no 'view', we use the first combined pass found */ for (rpass = static_cast(layer->passes.first); rpass; rpass = rpass->next) { if (STREQ(rpass->name, RE_PASSNAME_COMBINED)) { break; } } if (rpass == nullptr) { BKE_reportf(reports, RPT_ERROR, "%s: no Combined pass found in the render layer '%s'", __func__, filepath); } if (ibuf && (ibuf->rect || ibuf->rect_float)) { if (ibuf->x == layer->rectx && ibuf->y == layer->recty) { if (ibuf->rect_float == nullptr) { IMB_float_from_rect(ibuf); } memcpy(rpass->rect, ibuf->rect_float, sizeof(float[4]) * layer->rectx * layer->recty); } else { if ((ibuf->x - x >= layer->rectx) && (ibuf->y - y >= layer->recty)) { ImBuf *ibuf_clip; if (ibuf->rect_float == nullptr) { IMB_float_from_rect(ibuf); } ibuf_clip = IMB_allocImBuf(layer->rectx, layer->recty, 32, IB_rectfloat); if (ibuf_clip) { IMB_rectcpy(ibuf_clip, ibuf, 0, 0, x, y, layer->rectx, layer->recty); memcpy( rpass->rect, ibuf_clip->rect_float, sizeof(float[4]) * layer->rectx * layer->recty); IMB_freeImBuf(ibuf_clip); } else { BKE_reportf( reports, RPT_ERROR, "%s: failed to allocate clip buffer '%s'", __func__, filepath); } } else { BKE_reportf(reports, RPT_ERROR, "%s: incorrect dimensions for partial copy '%s'", __func__, filepath); } } IMB_freeImBuf(ibuf); } else { BKE_reportf(reports, RPT_ERROR, "%s: failed to load '%s'", __func__, filepath); } } void RE_result_load_from_file(RenderResult *result, ReportList *reports, const char *filepath) { if (!render_result_exr_file_read_path(result, nullptr, filepath)) { BKE_reportf(reports, RPT_ERROR, "%s: failed to load '%s'", __func__, filepath); return; } } bool RE_layers_have_name(struct RenderResult *result) { switch (BLI_listbase_count_at_most(&result->layers, 2)) { case 0: return false; case 1: return (((RenderLayer *)result->layers.first)->name[0] != '\0'); default: return true; } return false; } bool RE_passes_have_name(struct RenderLayer *rl) { LISTBASE_FOREACH (RenderPass *, rp, &rl->passes) { if (!STREQ(rp->name, "Combined")) { return true; } } return false; } RenderPass *RE_pass_find_by_name(RenderLayer *rl, const char *name, const char *viewname) { LISTBASE_FOREACH_BACKWARD (RenderPass *, rp, &rl->passes) { if (STREQ(rp->name, name)) { if (viewname == nullptr || viewname[0] == '\0') { return rp; } if (STREQ(rp->view, viewname)) { return rp; } } } return nullptr; } RenderPass *RE_pass_find_by_type(RenderLayer *rl, int passtype, const char *viewname) { #define CHECK_PASS(NAME) \ if (passtype == SCE_PASS_##NAME) { \ return RE_pass_find_by_name(rl, RE_PASSNAME_##NAME, viewname); \ } \ ((void)0) CHECK_PASS(COMBINED); CHECK_PASS(Z); CHECK_PASS(VECTOR); CHECK_PASS(NORMAL); CHECK_PASS(UV); CHECK_PASS(EMIT); CHECK_PASS(SHADOW); CHECK_PASS(AO); CHECK_PASS(ENVIRONMENT); CHECK_PASS(INDEXOB); CHECK_PASS(INDEXMA); CHECK_PASS(MIST); CHECK_PASS(DIFFUSE_DIRECT); CHECK_PASS(DIFFUSE_INDIRECT); CHECK_PASS(DIFFUSE_COLOR); CHECK_PASS(GLOSSY_DIRECT); CHECK_PASS(GLOSSY_INDIRECT); CHECK_PASS(GLOSSY_COLOR); CHECK_PASS(TRANSM_DIRECT); CHECK_PASS(TRANSM_INDIRECT); CHECK_PASS(TRANSM_COLOR); CHECK_PASS(SUBSURFACE_DIRECT); CHECK_PASS(SUBSURFACE_INDIRECT); CHECK_PASS(SUBSURFACE_COLOR); #undef CHECK_PASS return nullptr; } RenderPass *RE_create_gp_pass(RenderResult *rr, const char *layername, const char *viewname) { RenderLayer *rl = RE_GetRenderLayer(rr, layername); /* only create render layer if not exist */ if (!rl) { rl = MEM_cnew(layername); BLI_addtail(&rr->layers, rl); BLI_strncpy(rl->name, layername, sizeof(rl->name)); rl->layflag = SCE_LAY_SOLID; rl->passflag = SCE_PASS_COMBINED; rl->rectx = rr->rectx; rl->recty = rr->recty; } /* Clear previous pass if exist or the new image will be over previous one. */ RenderPass *rp = RE_pass_find_by_name(rl, RE_PASSNAME_COMBINED, viewname); if (rp) { if (rp->rect) { MEM_freeN(rp->rect); } BLI_freelinkN(&rl->passes, rp); } /* create a totally new pass */ return render_layer_add_pass(rr, rl, 4, RE_PASSNAME_COMBINED, viewname, "RGBA", true); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Miscellaneous Public Render API * \{ */ bool RE_allow_render_generic_object(Object *ob) { /* override not showing object when duplis are used with particles */ if (ob->transflag & OB_DUPLIPARTS) { /* pass */ /* let particle system(s) handle showing vs. not showing */ } else if (ob->transflag & OB_DUPLI) { return false; } return true; } void RE_init_threadcount(Render *re) { re->r.threads = BKE_render_num_threads(&re->r); } /** \} */