/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): André Pinto. * * ***** END GPL LICENSE BLOCK ***** */ #include "rayobject.h" #include "raycounter.h" #include "MEM_guardedalloc.h" #include "rayobject_rtbuild.h" #include "rayobject_hint.h" #include #ifdef __SSE__ #include #endif #ifndef RE_RAYTRACE_BVH_H #define RE_RAYTRACE_BVH_H #ifdef __SSE__ inline int test_bb_group4(__m128 *bb_group, const Isect *isec) { const __m128 tmin0 = _mm_setzero_ps(); const __m128 tmax0 = _mm_load1_ps(&isec->labda); const __m128 tmin1 = _mm_max_ps(tmin0, _mm_mul_ps( _mm_sub_ps( bb_group[isec->bv_index[0]], _mm_load1_ps(&isec->start[0]) ), _mm_load1_ps(&isec->idot_axis[0])) ); const __m128 tmax1 = _mm_min_ps(tmax0, _mm_mul_ps( _mm_sub_ps( bb_group[isec->bv_index[1]], _mm_load1_ps(&isec->start[0]) ), _mm_load1_ps(&isec->idot_axis[0])) ); const __m128 tmin2 = _mm_max_ps(tmin1, _mm_mul_ps( _mm_sub_ps( bb_group[isec->bv_index[2]], _mm_load1_ps(&isec->start[1]) ), _mm_load1_ps(&isec->idot_axis[1])) ); const __m128 tmax2 = _mm_min_ps(tmax1, _mm_mul_ps( _mm_sub_ps( bb_group[isec->bv_index[3]], _mm_load1_ps(&isec->start[1]) ), _mm_load1_ps(&isec->idot_axis[1])) ); const __m128 tmin3 = _mm_max_ps(tmin2, _mm_mul_ps( _mm_sub_ps( bb_group[isec->bv_index[4]], _mm_load1_ps(&isec->start[2]) ), _mm_load1_ps(&isec->idot_axis[2])) ); const __m128 tmax3 = _mm_min_ps(tmax2, _mm_mul_ps( _mm_sub_ps( bb_group[isec->bv_index[5]], _mm_load1_ps(&isec->start[2]) ), _mm_load1_ps(&isec->idot_axis[2])) ); return _mm_movemask_ps(_mm_cmpge_ps(tmax3, tmin3)); } #endif /* bvh tree generics */ template static int bvh_intersect(Tree *obj, Isect *isec); template static void bvh_add(Tree *obj, RayObject *ob) { rtbuild_add( obj->builder, ob ); } template inline bool is_leaf(Node *node) { return !RE_rayobject_isAligned(node); } template static void bvh_done(Tree *obj); template static void bvh_free(Tree *obj) { if(obj->builder) rtbuild_free(obj->builder); if(obj->node_arena) BLI_memarena_free(obj->node_arena); MEM_freeN(obj); } template static void bvh_bb(Tree *obj, float *min, float *max) { bvh_node_merge_bb(obj->root, min, max); } template static float bvh_cost(Tree *obj) { assert(obj->cost >= 0.0); return obj->cost; } /* bvh tree nodes generics */ template static inline int bvh_node_hit_test(Node *node, Isect *isec) { return RE_rayobject_bb_intersect_test(isec, (const float*)node->bb); } template static inline void bvh_node_merge_bb(Node *node, float *min, float *max) { if(is_leaf(node)) { RE_rayobject_merge_bb( (RayObject*)node, min, max); } else { DO_MIN(node->bb , min); DO_MAX(node->bb+3, max); } } /* * recursivly transverse a BVH looking for a rayhit using a local stack */ template static inline void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos); template static int bvh_node_stack_raycast(Node *root, Isect *isec) { Node *stack[MAX_STACK_SIZE]; int hit = 0, stack_pos = 0; if(!TEST_ROOT && !is_leaf(root)) bvh_node_push_childs(root, isec, stack, stack_pos); else stack[stack_pos++] = root; while(stack_pos) { Node *node = stack[--stack_pos]; if(!is_leaf(node)) { if(bvh_node_hit_test(node,isec)) { bvh_node_push_childs(node, isec, stack, stack_pos); assert(stack_pos <= MAX_STACK_SIZE); } } else { hit |= RE_rayobject_intersect( (RayObject*)node, isec); if(hit && isec->mode == RE_RAY_SHADOW) return hit; } } return hit; } #ifdef __SSE__ /* * Generic SIMD bvh recursion * this was created to be able to use any simd (with the cost of some memmoves) * it can take advantage of any SIMD width and doens't needs any special tree care */ template static int bvh_node_stack_raycast_simd(Node *root, Isect *isec) { Node *stack[MAX_STACK_SIZE]; int hit = 0, stack_pos = 0; if(!TEST_ROOT) { if(!is_leaf(root)) { if(!is_leaf(root->child)) bvh_node_push_childs(root, isec, stack, stack_pos); else return RE_rayobject_intersect( (RayObject*)root->child, isec); } else return RE_rayobject_intersect( (RayObject*)root, isec); } else { if(!is_leaf(root)) stack[stack_pos++] = root; else return RE_rayobject_intersect( (RayObject*)root, isec); } while(true) { //Use SIMD 4 if(stack_pos >= 4) { __m128 t_bb[6]; Node * t_node[4]; stack_pos -= 4; /* prepare the 4BB for SIMD */ t_node[0] = stack[stack_pos+0]->child; t_node[1] = stack[stack_pos+1]->child; t_node[2] = stack[stack_pos+2]->child; t_node[3] = stack[stack_pos+3]->child; const float *bb0 = stack[stack_pos+0]->bb; const float *bb1 = stack[stack_pos+1]->bb; const float *bb2 = stack[stack_pos+2]->bb; const float *bb3 = stack[stack_pos+3]->bb; const __m128 x0y0x1y1 = _mm_shuffle_ps( _mm_load_ps(bb0), _mm_load_ps(bb1), _MM_SHUFFLE(1,0,1,0) ); const __m128 x2y2x3y3 = _mm_shuffle_ps( _mm_load_ps(bb2), _mm_load_ps(bb3), _MM_SHUFFLE(1,0,1,0) ); t_bb[0] = _mm_shuffle_ps( x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(2,0,2,0) ); t_bb[1] = _mm_shuffle_ps( x0y0x1y1, x2y2x3y3, _MM_SHUFFLE(3,1,3,1) ); const __m128 z0X0z1X1 = _mm_shuffle_ps( _mm_load_ps(bb0), _mm_load_ps(bb1), _MM_SHUFFLE(3,2,3,2) ); const __m128 z2X2z3X3 = _mm_shuffle_ps( _mm_load_ps(bb2), _mm_load_ps(bb3), _MM_SHUFFLE(3,2,3,2) ); t_bb[2] = _mm_shuffle_ps( z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(2,0,2,0) ); t_bb[3] = _mm_shuffle_ps( z0X0z1X1, z2X2z3X3, _MM_SHUFFLE(3,1,3,1) ); const __m128 Y0Z0Y1Z1 = _mm_shuffle_ps( _mm_load_ps(bb0+4), _mm_load_ps(bb1+4), _MM_SHUFFLE(1,0,1,0) ); const __m128 Y2Z2Y3Z3 = _mm_shuffle_ps( _mm_load_ps(bb2+4), _mm_load_ps(bb3+4), _MM_SHUFFLE(1,0,1,0) ); t_bb[4] = _mm_shuffle_ps( Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(2,0,2,0) ); t_bb[5] = _mm_shuffle_ps( Y0Z0Y1Z1, Y2Z2Y3Z3, _MM_SHUFFLE(3,1,3,1) ); /* for(int i=0; i<4; i++) { Node *t = stack[stack_pos+i]; assert(!is_leaf(t)); float *bb = ((float*)t_bb)+i; bb[4*0] = t->bb[0]; bb[4*1] = t->bb[1]; bb[4*2] = t->bb[2]; bb[4*3] = t->bb[3]; bb[4*4] = t->bb[4]; bb[4*5] = t->bb[5]; t_node[i] = t->child; } */ RE_RC_COUNT(isec->raycounter->simd_bb.test); int res = test_bb_group4( t_bb, isec ); for(int i=0; i<4; i++) if(res & (1<raycounter->simd_bb.hit); if(!is_leaf(t_node[i])) { for(Node *t=t_node[i]; t; t=t->sibling) { assert(stack_pos < MAX_STACK_SIZE); stack[stack_pos++] = t; } } else { hit |= RE_rayobject_intersect( (RayObject*)t_node[i], isec); if(hit && isec->mode == RE_RAY_SHADOW) return hit; } } } else if(stack_pos > 0) { Node *node = stack[--stack_pos]; assert(!is_leaf(node)); if(bvh_node_hit_test(node,isec)) { if(!is_leaf(node->child)) { bvh_node_push_childs(node, isec, stack, stack_pos); assert(stack_pos <= MAX_STACK_SIZE); } else { hit |= RE_rayobject_intersect( (RayObject*)node->child, isec); if(hit && isec->mode == RE_RAY_SHADOW) return hit; } } } else break; } return hit; } #endif /* * recursively transverse a BVH looking for a rayhit using system stack */ /* template static int bvh_node_raycast(Node *node, Isect *isec) { int hit = 0; if(bvh_test_node(node, isec)) { if(isec->idot_axis[node->split_axis] > 0.0f) { int i; for(i=0; ichild[i])) { if(node->child[i] == 0) break; hit |= bvh_node_raycast(node->child[i], isec); if(hit && isec->mode == RE_RAY_SHADOW) return hit; } else { hit |= RE_rayobject_intersect( (RayObject*)node->child[i], isec); if(hit && isec->mode == RE_RAY_SHADOW) return hit; } } else { int i; for(i=BVH_NCHILDS-1; i>=0; i--) if(!is_leaf(node->child[i])) { if(node->child[i]) { hit |= dfs_raycast(node->child[i], isec); if(hit && isec->mode == RE_RAY_SHADOW) return hit; } } else { hit |= RE_rayobject_intersect( (RayObject*)node->child[i], isec); if(hit && isec->mode == RE_RAY_SHADOW) return hit; } } } return hit; } */ template void bvh_dfs_make_hint(Node *node, LCTSHint *hint, int reserve_space, HintObject *hintObject) { assert( hint->size + reserve_space + 1 <= RE_RAY_LCTS_MAX_SIZE ); if(is_leaf(node)) { hint->stack[hint->size++] = (RayObject*)node; } else { int childs = count_childs(node); if(hint->size + reserve_space + childs <= RE_RAY_LCTS_MAX_SIZE) { int result = hint_test_bb(hintObject, node->bb, node->bb+3); if(result == HINT_RECURSE) { /* We are 100% sure the ray will be pass inside this node */ bvh_dfs_make_hint_push_siblings(node->child, hint, reserve_space, hintObject); } else if(result == HINT_ACCEPT) { hint->stack[hint->size++] = (RayObject*)node; } } else { hint->stack[hint->size++] = (RayObject*)node; } } } template static RayObjectAPI* bvh_get_api(int maxstacksize); template static inline RayObject *bvh_create_tree(int size) { Tree *obj= (Tree*)MEM_callocN(sizeof(Tree), "BVHTree" ); assert( RE_rayobject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */ obj->rayobj.api = bvh_get_api(DFS_STACK_SIZE); obj->root = NULL; obj->node_arena = NULL; obj->builder = rtbuild_create( size ); return RE_rayobject_unalignRayAPI((RayObject*) obj); } #endif