/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): André Pinto. * * ***** END GPL LICENSE BLOCK ***** */ #ifdef __SSE__ #ifndef RE_RAYTRACE_SVBVH_H #define RE_RAYTRACE_SVBVH_H #include "bvh.h" #include "BLI_memarena.h" #include #include struct SVBVHNode { int nchilds; //Array of bb, array of childs float *child_bb; SVBVHNode **child; }; template<> inline int bvh_node_hit_test(SVBVHNode *node, Isect *isec) { return 1; } template<> inline void bvh_node_push_childs(SVBVHNode *node, Isect *isec, SVBVHNode **stack, int &stack_pos) { int i=0; while(i+4 <= node->nchilds) { int res = test_bb_group4( (__m128*) (node->child_bb+6*i), isec ); RE_RC_COUNT(isec->raycounter->simd_bb.test); if(res & 1) { stack[stack_pos++] = node->child[i+0]; RE_RC_COUNT(isec->raycounter->simd_bb.hit); } if(res & 2) { stack[stack_pos++] = node->child[i+1]; RE_RC_COUNT(isec->raycounter->simd_bb.hit); } if(res & 4) { stack[stack_pos++] = node->child[i+2]; RE_RC_COUNT(isec->raycounter->simd_bb.hit); } if(res & 8) { stack[stack_pos++] = node->child[i+3]; RE_RC_COUNT(isec->raycounter->simd_bb.hit); } i += 4; } while(i < node->nchilds) { if(RE_rayobject_bb_intersect_test(isec, (const float*)node->child_bb+6*i)) stack[stack_pos++] = node->child[i]; i++; } } template<> void bvh_node_merge_bb(SVBVHNode *node, float *min, float *max) { if(is_leaf(node)) { RE_rayobject_merge_bb( (RayObject*)node, min, max); } else { int i=0; while(i+4 <= node->nchilds) { float *res = node->child_bb + 6*i; for(int j=0; j<3; j++) { min[j] = MIN2(min[j], res[4*j+0]); min[j] = MIN2(min[j], res[4*j+1]); min[j] = MIN2(min[j], res[4*j+2]); min[j] = MIN2(min[j], res[4*j+3]); } for(int j=0; j<3; j++) { max[j] = MAX2(max[j], res[4*(j+3)+0]); max[j] = MAX2(max[j], res[4*(j+3)+1]); max[j] = MAX2(max[j], res[4*(j+3)+2]); max[j] = MAX2(max[j], res[4*(j+3)+3]); } i += 4; } for(; inchilds; i++) { DO_MIN(node->child_bb+6*i , min); DO_MAX(node->child_bb+3+6*i, max); } } } /* * Builds a SVBVH tree form a VBVHTree */ template struct Reorganize_SVBVH { MemArena *arena; float childs_per_node; int nodes_with_childs[16]; int useless_bb; int nodes; Reorganize_SVBVH(MemArena *a) { arena = a; nodes = 0; childs_per_node = 0; useless_bb = 0; for(int i=0; i<16; i++) nodes_with_childs[i] = 0; } ~Reorganize_SVBVH() { printf("%f childs per node\n", childs_per_node / nodes); printf("%d childs BB are useless\n", useless_bb); for(int i=0; i<16; i++) printf("%i childs per node: %d/%d = %f\n", i, nodes_with_childs[i], nodes, nodes_with_childs[i]/float(nodes)); } SVBVHNode *create_node(int nchilds) { SVBVHNode *node = (SVBVHNode*)BLI_memarena_alloc(arena, sizeof(SVBVHNode)); node->nchilds = nchilds; node->child_bb = (float*)BLI_memarena_alloc(arena, sizeof(float)*6*nchilds); node->child= (SVBVHNode**)BLI_memarena_alloc(arena, sizeof(SVBVHNode*)*nchilds); return node; } void copy_bb(float *bb, const float *old_bb) { std::copy( old_bb, old_bb+6, bb ); } void prepare_for_simd(SVBVHNode *node) { int i=0; while(i+4 <= node->nchilds) { float vec_tmp[4*6]; float *res = node->child_bb+6*i; std::copy( res, res+6*4, vec_tmp); for(int j=0; j<6; j++) { res[4*j+0] = vec_tmp[6*0+j]; res[4*j+1] = vec_tmp[6*1+j]; res[4*j+2] = vec_tmp[6*2+j]; res[4*j+3] = vec_tmp[6*3+j]; } i += 4; } } /* amt must be power of two */ inline int padup(int num, int amt) { return ((num+(amt-1))&~(amt-1)); } SVBVHNode *transform(OldNode *old) { if(is_leaf(old)) return (SVBVHNode*)old; if(is_leaf(old->child)) return (SVBVHNode*)old->child; int nchilds = count_childs(old); int alloc_childs = nchilds; if(nchilds % 4 > 2) alloc_childs = padup(nchilds, 4); SVBVHNode *node = create_node(alloc_childs); childs_per_node += nchilds; nodes++; if(nchilds < 16) nodes_with_childs[nchilds]++; useless_bb += alloc_childs-nchilds; while(alloc_childs > nchilds) { const static float def_bb[6] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MIN, FLT_MIN, FLT_MIN }; alloc_childs--; node->child[alloc_childs] = 0; copy_bb(node->child_bb+alloc_childs*6, def_bb); } int i=nchilds; for(OldNode *o_child = old->child; o_child; o_child = o_child->sibling) { i--; node->child[i] = transform(o_child); if(is_leaf(o_child)) { float bb[6]; INIT_MINMAX(bb, bb+3); RE_rayobject_merge_bb( (RayObject*)o_child, bb, bb+3); copy_bb(node->child_bb+i*6, bb); break; } else { copy_bb(node->child_bb+i*6, o_child->bb); } } assert( i == 0 ); prepare_for_simd(node); return node; } }; #endif #endif //__SSE__