/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): André Pinto. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/render/intern/raytrace/vbvh.h * \ingroup render */ #include #include #include "BLI_memarena.h" #include "rayobject_rtbuild.h" /* * VBVHNode represents a BVHNode with support for a variable number of childrens */ struct VBVHNode { float bb[6]; VBVHNode *child; VBVHNode *sibling; }; /* * Push nodes (used on dfs) */ template inline static void bvh_node_push_childs(Node *node, Isect *UNUSED(isec), Node **stack, int &stack_pos) { Node *child = node->child; if (is_leaf(child)) { stack[stack_pos++] = child; } else { while (child) { /* Skips BB tests on primitives */ #if 0 if (is_leaf(child->child)) { stack[stack_pos++] = child->child; } else #endif { stack[stack_pos++] = child; } child = child->sibling; } } } template int count_childs(Node *parent) { int n = 0; for (Node *i = parent->child; i; i = i->sibling) { n++; if (is_leaf(i)) break; } return n; } template void append_sibling(Node *node, Node *sibling) { while (node->sibling) node = node->sibling; node->sibling = sibling; } /* * Builds a binary VBVH from a rtbuild */ template struct BuildBinaryVBVH { MemArena *arena; RayObjectControl *control; void test_break() { if (RE_rayobjectcontrol_test_break(control)) throw "Stop"; } BuildBinaryVBVH(MemArena *a, RayObjectControl *c) { arena = a; control = c; } Node *create_node() { Node *node = (Node*)BLI_memarena_alloc( arena, sizeof(Node) ); assert( RE_rayobject_isAligned(node) ); node->sibling = NULL; node->child = NULL; return node; } int rtbuild_split(RTBuilder *builder) { return ::rtbuild_heuristic_object_split(builder, 2); } Node *transform(RTBuilder *builder) { try { return _transform(builder); } catch(...) { } return NULL; } Node *_transform(RTBuilder *builder) { int size = rtbuild_size(builder); if (size == 0) { return NULL; } else if (size == 1) { Node *node = create_node(); INIT_MINMAX(node->bb, node->bb+3); rtbuild_merge_bb(builder, node->bb, node->bb+3); node->child = (Node *) rtbuild_get_primitive(builder, 0); return node; } else { test_break(); Node *node = create_node(); Node **child = &node->child; int nc = rtbuild_split(builder); INIT_MINMAX(node->bb, node->bb+3); assert(nc == 2); for (int i = 0; i < nc; i++) { RTBuilder tmp; rtbuild_get_child(builder, i, &tmp); *child = _transform(&tmp); DO_MIN((*child)->bb, node->bb); DO_MAX((*child)->bb+3, node->bb+3); child = &((*child)->sibling); } *child = NULL; return node; } } }; #if 0 template struct Reorganize_VBVH { Tree *tree; Reorganize_VBVH(Tree *t) { tree = t; } VBVHNode *create_node() { VBVHNode *node = (VBVHNode*)BLI_memarena_alloc(tree->node_arena, sizeof(VBVHNode)); return node; } void copy_bb(VBVHNode *node, OldNode *old) { std::copy( old->bb, old->bb+6, node->bb ); } VBVHNode *transform(OldNode *old) { if (is_leaf(old)) return (VBVHNode*)old; VBVHNode *node = create_node(); VBVHNode **child_ptr = &node->child; node->sibling = 0; copy_bb(node,old); for(OldNode *o_child = old->child; o_child; o_child = o_child->sibling) { VBVHNode *n_child = transform(o_child); *child_ptr = n_child; if (is_leaf(n_child)) return node; child_ptr = &n_child->sibling; } *child_ptr = 0; return node; } }; #endif