/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributors: Brecht Van Lommel. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/render/intern/source/strand.c * \ingroup render */ #include #include #include #include "MEM_guardedalloc.h" #include "DNA_key_types.h" #include "DNA_material_types.h" #include "DNA_meshdata_types.h" #include "BLI_math.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "BLI_ghash.h" #include "BLI_memarena.h" #include "BLI_rand.h" #include "BKE_DerivedMesh.h" #include "BKE_key.h" #include "render_types.h" #include "initrender.h" #include "rendercore.h" #include "renderdatabase.h" #include "renderpipeline.h" #include "pixelblending.h" #include "shading.h" #include "strand.h" #include "zbuf.h" /* *************** */ static float strand_eval_width(Material *ma, float strandco) { float fac; strandco= 0.5f*(strandco + 1.0f); if (ma->strand_ease!=0.0f) { if (ma->strand_ease<0.0f) fac= pow(strandco, 1.0f+ma->strand_ease); else fac= pow(strandco, 1.0f/(1.0f-ma->strand_ease)); } else fac= strandco; return ((1.0f-fac)*ma->strand_sta + (fac)*ma->strand_end); } void strand_eval_point(StrandSegment *sseg, StrandPoint *spoint) { Material *ma; StrandBuffer *strandbuf; const float *simplify; float p[4][3], data[4], cross[3], w, dx, dy, t; int type; strandbuf= sseg->buffer; ma= sseg->buffer->ma; t= spoint->t; type= (strandbuf->flag & R_STRAND_BSPLINE)? KEY_BSPLINE: KEY_CARDINAL; copy_v3_v3(p[0], sseg->v[0]->co); copy_v3_v3(p[1], sseg->v[1]->co); copy_v3_v3(p[2], sseg->v[2]->co); copy_v3_v3(p[3], sseg->v[3]->co); if (sseg->obi->flag & R_TRANSFORMED) { mul_m4_v3(sseg->obi->mat, p[0]); mul_m4_v3(sseg->obi->mat, p[1]); mul_m4_v3(sseg->obi->mat, p[2]); mul_m4_v3(sseg->obi->mat, p[3]); } if (t == 0.0f) { copy_v3_v3(spoint->co, p[1]); spoint->strandco= sseg->v[1]->strandco; spoint->dtstrandco= (sseg->v[2]->strandco - sseg->v[0]->strandco); if (sseg->v[0] != sseg->v[1]) spoint->dtstrandco *= 0.5f; } else if (t == 1.0f) { copy_v3_v3(spoint->co, p[2]); spoint->strandco= sseg->v[2]->strandco; spoint->dtstrandco= (sseg->v[3]->strandco - sseg->v[1]->strandco); if (sseg->v[3] != sseg->v[2]) spoint->dtstrandco *= 0.5f; } else { key_curve_position_weights(t, data, type); spoint->co[0]= data[0]*p[0][0] + data[1]*p[1][0] + data[2]*p[2][0] + data[3]*p[3][0]; spoint->co[1]= data[0]*p[0][1] + data[1]*p[1][1] + data[2]*p[2][1] + data[3]*p[3][1]; spoint->co[2]= data[0]*p[0][2] + data[1]*p[1][2] + data[2]*p[2][2] + data[3]*p[3][2]; spoint->strandco= (1.0f-t)*sseg->v[1]->strandco + t*sseg->v[2]->strandco; } key_curve_tangent_weights(t, data, type); spoint->dtco[0]= data[0]*p[0][0] + data[1]*p[1][0] + data[2]*p[2][0] + data[3]*p[3][0]; spoint->dtco[1]= data[0]*p[0][1] + data[1]*p[1][1] + data[2]*p[2][1] + data[3]*p[3][1]; spoint->dtco[2]= data[0]*p[0][2] + data[1]*p[1][2] + data[2]*p[2][2] + data[3]*p[3][2]; normalize_v3_v3(spoint->tan, spoint->dtco); normalize_v3_v3(spoint->nor, spoint->co); negate_v3(spoint->nor); spoint->width= strand_eval_width(ma, spoint->strandco); /* simplification */ simplify= RE_strandren_get_simplify(strandbuf->obr, sseg->strand, 0); spoint->alpha= (simplify)? simplify[1]: 1.0f; /* outer points */ cross_v3_v3v3(cross, spoint->co, spoint->tan); w= spoint->co[2]*strandbuf->winmat[2][3] + strandbuf->winmat[3][3]; dx= strandbuf->winx*cross[0]*strandbuf->winmat[0][0]/w; dy= strandbuf->winy*cross[1]*strandbuf->winmat[1][1]/w; w = sqrtf(dx * dx + dy * dy); if (w > 0.0f) { if (strandbuf->flag & R_STRAND_B_UNITS) { const float crosslen= len_v3(cross); w= 2.0f*crosslen*strandbuf->minwidth/w; if (spoint->width < w) { spoint->alpha= spoint->width/w; spoint->width= w; } if (simplify) /* squared because we only change width, not length */ spoint->width *= simplify[0]*simplify[0]; mul_v3_fl(cross, spoint->width*0.5f/crosslen); } else mul_v3_fl(cross, spoint->width/w); } sub_v3_v3v3(spoint->co1, spoint->co, cross); add_v3_v3v3(spoint->co2, spoint->co, cross); copy_v3_v3(spoint->dsco, cross); } /* *************** */ static void interpolate_vec1(float *v1, float *v2, float t, float negt, float *v) { v[0]= negt*v1[0] + t*v2[0]; } static void interpolate_vec3(float *v1, float *v2, float t, float negt, float *v) { v[0]= negt*v1[0] + t*v2[0]; v[1]= negt*v1[1] + t*v2[1]; v[2]= negt*v1[2] + t*v2[2]; } static void interpolate_vec4(float *v1, float *v2, float t, float negt, float *v) { v[0]= negt*v1[0] + t*v2[0]; v[1]= negt*v1[1] + t*v2[1]; v[2]= negt*v1[2] + t*v2[2]; v[3]= negt*v1[3] + t*v2[3]; } static void interpolate_shade_result(ShadeResult *shr1, ShadeResult *shr2, float t, ShadeResult *shr, int addpassflag) { float negt= 1.0f - t; interpolate_vec4(shr1->combined, shr2->combined, t, negt, shr->combined); if (addpassflag & SCE_PASS_VECTOR) { interpolate_vec4(shr1->winspeed, shr2->winspeed, t, negt, shr->winspeed); } /* optim... */ if (addpassflag & ~(SCE_PASS_VECTOR)) { if (addpassflag & SCE_PASS_Z) interpolate_vec1(&shr1->z, &shr2->z, t, negt, &shr->z); if (addpassflag & SCE_PASS_RGBA) interpolate_vec4(shr1->col, shr2->col, t, negt, shr->col); if (addpassflag & SCE_PASS_NORMAL) { interpolate_vec3(shr1->nor, shr2->nor, t, negt, shr->nor); normalize_v3(shr->nor); } if (addpassflag & SCE_PASS_EMIT) interpolate_vec3(shr1->emit, shr2->emit, t, negt, shr->emit); if (addpassflag & SCE_PASS_DIFFUSE) { interpolate_vec3(shr1->diff, shr2->diff, t, negt, shr->diff); interpolate_vec3(shr1->diffshad, shr2->diffshad, t, negt, shr->diffshad); } if (addpassflag & SCE_PASS_SPEC) interpolate_vec3(shr1->spec, shr2->spec, t, negt, shr->spec); if (addpassflag & SCE_PASS_SHADOW) interpolate_vec3(shr1->shad, shr2->shad, t, negt, shr->shad); if (addpassflag & SCE_PASS_AO) interpolate_vec3(shr1->ao, shr2->ao, t, negt, shr->ao); if (addpassflag & SCE_PASS_ENVIRONMENT) interpolate_vec3(shr1->env, shr2->env, t, negt, shr->env); if (addpassflag & SCE_PASS_INDIRECT) interpolate_vec3(shr1->indirect, shr2->indirect, t, negt, shr->indirect); if (addpassflag & SCE_PASS_REFLECT) interpolate_vec3(shr1->refl, shr2->refl, t, negt, shr->refl); if (addpassflag & SCE_PASS_REFRACT) interpolate_vec3(shr1->refr, shr2->refr, t, negt, shr->refr); if (addpassflag & SCE_PASS_MIST) interpolate_vec1(&shr1->mist, &shr2->mist, t, negt, &shr->mist); } } static void strand_apply_shaderesult_alpha(ShadeResult *shr, float alpha) { if (alpha < 1.0f) { shr->combined[0] *= alpha; shr->combined[1] *= alpha; shr->combined[2] *= alpha; shr->combined[3] *= alpha; shr->col[0] *= alpha; shr->col[1] *= alpha; shr->col[2] *= alpha; shr->col[3] *= alpha; shr->alpha *= alpha; } } static void strand_shade_point(Render *re, ShadeSample *ssamp, StrandSegment *sseg, StrandVert *svert, StrandPoint *spoint) { ShadeInput *shi= ssamp->shi; ShadeResult *shr= ssamp->shr; VlakRen vlr; int seed; memset(&vlr, 0, sizeof(vlr)); vlr.flag= R_SMOOTH; if (sseg->buffer->ma->mode & MA_TANGENT_STR) vlr.flag |= R_TANGENT; shi->vlr= &vlr; shi->v1= NULL; shi->v2= NULL; shi->v3= NULL; shi->strand= sseg->strand; shi->obi= sseg->obi; shi->obr= sseg->obi->obr; /* cache for shadow */ shi->samplenr= re->shadowsamplenr[shi->thread]++; /* all samples */ shi->mask= 0xFFFF; /* seed RNG for consistent results across tiles */ seed = shi->strand->index + (svert - shi->strand->vert); BLI_thread_srandom(shi->thread, seed); shade_input_set_strand(shi, sseg->strand, spoint); shade_input_set_strand_texco(shi, sseg->strand, sseg->v[1], spoint); /* init material vars */ shade_input_init_material(shi); /* shade */ shade_samples_do_AO(ssamp); shade_input_do_shade(shi, shr); /* apply simplification */ strand_apply_shaderesult_alpha(shr, spoint->alpha); /* include lamphalos for strand, since halo layer was added already */ if (re->flag & R_LAMPHALO) if (shi->layflag & SCE_LAY_HALO) renderspothalo(shi, shr->combined, shr->combined[3]); shi->strand= NULL; } /* *************** */ struct StrandShadeCache { GHash *resulthash; GHash *refcounthash; MemArena *memarena; }; typedef struct StrandCacheEntry { GHashPair pair; ShadeResult shr; } StrandCacheEntry; StrandShadeCache *strand_shade_cache_create(void) { StrandShadeCache *cache; cache= MEM_callocN(sizeof(StrandShadeCache), "StrandShadeCache"); cache->resulthash= BLI_ghash_pair_new("strand_shade_cache_create1 gh"); cache->refcounthash= BLI_ghash_pair_new("strand_shade_cache_create2 gh"); cache->memarena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "strand shade cache arena"); return cache; } void strand_shade_cache_free(StrandShadeCache *cache) { BLI_ghash_free(cache->refcounthash, NULL, NULL); BLI_ghash_free(cache->resulthash, MEM_freeN, NULL); BLI_memarena_free(cache->memarena); MEM_freeN(cache); } static GHashPair strand_shade_hash_pair(ObjectInstanceRen *obi, StrandVert *svert) { GHashPair pair = {obi, svert}; return pair; } static void strand_shade_get(Render *re, StrandShadeCache *cache, ShadeSample *ssamp, StrandSegment *sseg, StrandVert *svert) { StrandCacheEntry *entry; StrandPoint p; int *refcount; GHashPair pair = strand_shade_hash_pair(sseg->obi, svert); entry= BLI_ghash_lookup(cache->resulthash, &pair); refcount= BLI_ghash_lookup(cache->refcounthash, &pair); if (!entry) { /* not shaded yet, shade and insert into hash */ p.t= (sseg->v[1] == svert)? 0.0f: 1.0f; strand_eval_point(sseg, &p); strand_shade_point(re, ssamp, sseg, svert, &p); entry= MEM_callocN(sizeof(StrandCacheEntry), "StrandCacheEntry"); entry->pair = pair; entry->shr = ssamp->shr[0]; BLI_ghash_insert(cache->resulthash, entry, entry); } else /* already shaded, just copy previous result from hash */ ssamp->shr[0]= entry->shr; /* lower reference count and remove if not needed anymore by any samples */ (*refcount)--; if (*refcount == 0) { BLI_ghash_remove(cache->resulthash, &pair, MEM_freeN, NULL); BLI_ghash_remove(cache->refcounthash, &pair, NULL, NULL); } } void strand_shade_segment(Render *re, StrandShadeCache *cache, StrandSegment *sseg, ShadeSample *ssamp, float t, float s, int addpassflag) { ShadeResult shr1, shr2; /* get shading for two endpoints and interpolate */ strand_shade_get(re, cache, ssamp, sseg, sseg->v[1]); shr1= ssamp->shr[0]; strand_shade_get(re, cache, ssamp, sseg, sseg->v[2]); shr2= ssamp->shr[0]; interpolate_shade_result(&shr1, &shr2, t, ssamp->shr, addpassflag); /* apply alpha along width */ if (sseg->buffer->widthfade != -1.0f) { s = 1.0f - powf(fabsf(s), sseg->buffer->widthfade); strand_apply_shaderesult_alpha(ssamp->shr, s); } } void strand_shade_unref(StrandShadeCache *cache, ObjectInstanceRen *obi, StrandVert *svert) { GHashPair pair = strand_shade_hash_pair(obi, svert); int *refcount; /* lower reference count and remove if not needed anymore by any samples */ refcount= BLI_ghash_lookup(cache->refcounthash, &pair); (*refcount)--; if (*refcount == 0) { BLI_ghash_remove(cache->resulthash, &pair, MEM_freeN, NULL); BLI_ghash_remove(cache->refcounthash, &pair, NULL, NULL); } } static void strand_shade_refcount(StrandShadeCache *cache, StrandSegment *sseg, StrandVert *svert) { GHashPair pair = strand_shade_hash_pair(sseg->obi, svert); GHashPair *key; int *refcount= BLI_ghash_lookup(cache->refcounthash, &pair); if (!refcount) { key= BLI_memarena_alloc(cache->memarena, sizeof(GHashPair)); *key = pair; refcount= BLI_memarena_alloc(cache->memarena, sizeof(int)); *refcount= 1; BLI_ghash_insert(cache->refcounthash, key, refcount); } else (*refcount)++; } /* *************** */ typedef struct StrandPart { Render *re; ZSpan *zspan; APixstrand *apixbuf; int *totapixbuf; int *rectz; int *rectmask; intptr_t *rectdaps; int rectx, recty; int sample; int shadow; float (*jit)[2]; int samples; StrandSegment *segment; float t[3], s[3]; StrandShadeCache *cache; } StrandPart; typedef struct StrandSortSegment { struct StrandSortSegment *next; int obi, strand, segment; float z; } StrandSortSegment; static int compare_strand_segment(const void *poin1, const void *poin2) { const StrandSortSegment *seg1= (const StrandSortSegment*)poin1; const StrandSortSegment *seg2= (const StrandSortSegment*)poin2; if (seg1->z < seg2->z) return -1; else if (seg1->z == seg2->z) return 0; else return 1; } static void do_strand_point_project(float winmat[4][4], ZSpan *zspan, float *co, float *hoco, float *zco) { projectvert(co, winmat, hoco); hoco_to_zco(zspan, zco, hoco); } static void strand_project_point(float winmat[4][4], float winx, float winy, StrandPoint *spoint) { float div; projectvert(spoint->co, winmat, spoint->hoco); div= 1.0f/spoint->hoco[3]; spoint->x= spoint->hoco[0]*div*winx*0.5f; spoint->y= spoint->hoco[1]*div*winy*0.5f; } static APixstrand *addpsmainAstrand(ListBase *lb) { APixstrMain *psm; psm= MEM_mallocN(sizeof(APixstrMain), "addpsmainA"); BLI_addtail(lb, psm); psm->ps = MEM_callocN(4096 * sizeof(APixstrand), "pixstr"); return psm->ps; } static APixstrand *addpsAstrand(ZSpan *zspan) { /* make new PS */ if (zspan->apstrandmcounter==0) { zspan->curpstrand= addpsmainAstrand(zspan->apsmbase); zspan->apstrandmcounter= 4095; } else { zspan->curpstrand++; zspan->apstrandmcounter--; } return zspan->curpstrand; } #define MAX_ZROW 2000 static void do_strand_fillac(void *handle, int x, int y, float u, float v, float z) { StrandPart *spart= (StrandPart *)handle; StrandShadeCache *cache= spart->cache; StrandSegment *sseg= spart->segment; APixstrand *apn, *apnew; float t, s; int offset, mask, obi, strnr, seg, zverg, bufferz, maskz=0; offset = y*spart->rectx + x; obi= sseg->obi - spart->re->objectinstance; strnr= sseg->strand->index + 1; seg= sseg->v[1] - sseg->strand->vert; mask= (1<sample); /* check against solid z-buffer */ zverg= (int)z; if (spart->rectdaps) { /* find the z of the sample */ PixStr *ps; intptr_t *rd= spart->rectdaps + offset; bufferz= 0x7FFFFFFF; if (spart->rectmask) maskz= 0x7FFFFFFF; if (*rd) { for (ps= (PixStr *)(*rd); ps; ps= ps->next) { if (mask & ps->mask) { bufferz= ps->z; if (spart->rectmask) maskz= ps->maskz; break; } } } } else { bufferz= (spart->rectz)? spart->rectz[offset]: 0x7FFFFFFF; if (spart->rectmask) maskz= spart->rectmask[offset]; } #define CHECK_ADD(n) \ if (apn->p[n]==strnr && apn->obi[n]==obi && apn->seg[n]==seg) \ { if (!(apn->mask[n] & mask)) { apn->mask[n] |= mask; apn->v[n] += t; apn->u[n] += s; } break; } (void)0 #define CHECK_ASSIGN(n) \ if (apn->p[n]==0) \ {apn->obi[n]= obi; apn->p[n]= strnr; apn->z[n]= zverg; apn->mask[n]= mask; apn->v[n]= t; apn->u[n]= s; apn->seg[n]= seg; break; } (void)0 /* add to pixel list */ if (zverg < bufferz && (spart->totapixbuf[offset] < MAX_ZROW)) { if (!spart->rectmask || zverg > maskz) { t = u * spart->t[0] + v * spart->t[1] + (1.0f - u - v) * spart->t[2]; s = fabsf(u * spart->s[0] + v * spart->s[1] + (1.0f - u - v) * spart->s[2]); apn= spart->apixbuf + offset; while (apn) { CHECK_ADD(0); CHECK_ADD(1); CHECK_ADD(2); CHECK_ADD(3); CHECK_ASSIGN(0); CHECK_ASSIGN(1); CHECK_ASSIGN(2); CHECK_ASSIGN(3); apnew= addpsAstrand(spart->zspan); SWAP(APixstrand, *apnew, *apn); apn->next= apnew; CHECK_ASSIGN(0); } if (cache) { strand_shade_refcount(cache, sseg, sseg->v[1]); strand_shade_refcount(cache, sseg, sseg->v[2]); } spart->totapixbuf[offset]++; } } } /* width is calculated in hoco space, to ensure strands are visible */ static int strand_test_clip(float winmat[4][4], ZSpan *UNUSED(zspan), float *bounds, float *co, float *zcomp, float widthx, float widthy) { float hoco[4]; int clipflag= 0; projectvert(co, winmat, hoco); /* we compare z without perspective division for segment sorting */ *zcomp= hoco[2]; if (hoco[0]+widthx < bounds[0]*hoco[3]) clipflag |= 1; else if (hoco[0]-widthx > bounds[1]*hoco[3]) clipflag |= 2; if (hoco[1]-widthy > bounds[3]*hoco[3]) clipflag |= 4; else if (hoco[1]+widthy < bounds[2]*hoco[3]) clipflag |= 8; clipflag |= testclip(hoco); return clipflag; } static void do_scanconvert_strand(Render *UNUSED(re), StrandPart *spart, ZSpan *zspan, float t, float dt, float *co1, float *co2, float *co3, float *co4, int sample) { float jco1[3], jco2[3], jco3[3], jco4[3], jx, jy; copy_v3_v3(jco1, co1); copy_v3_v3(jco2, co2); copy_v3_v3(jco3, co3); copy_v3_v3(jco4, co4); if (spart->jit) { jx= -spart->jit[sample][0]; jy= -spart->jit[sample][1]; jco1[0] += jx; jco1[1] += jy; jco2[0] += jx; jco2[1] += jy; jco3[0] += jx; jco3[1] += jy; jco4[0] += jx; jco4[1] += jy; /* XXX mblur? */ } spart->sample= sample; spart->t[0]= t-dt; spart->s[0]= -1.0f; spart->t[1]= t-dt; spart->s[1]= 1.0f; spart->t[2]= t; spart->s[2]= 1.0f; zspan_scanconvert_strand(zspan, spart, jco1, jco2, jco3, do_strand_fillac); spart->t[0]= t-dt; spart->s[0]= -1.0f; spart->t[1]= t; spart->s[1]= 1.0f; spart->t[2]= t; spart->s[2]= -1.0f; zspan_scanconvert_strand(zspan, spart, jco1, jco3, jco4, do_strand_fillac); } static void strand_render(Render *re, StrandSegment *sseg, float winmat[4][4], StrandPart *spart, ZSpan *zspan, int totzspan, StrandPoint *p1, StrandPoint *p2) { if (spart) { float t= p2->t; float dt= p2->t - p1->t; int a; for (a=0; asamples; a++) do_scanconvert_strand(re, spart, zspan, t, dt, p1->zco2, p1->zco1, p2->zco1, p2->zco2, a); } else { float hoco1[4], hoco2[4]; int a, obi, index; obi= sseg->obi - re->objectinstance; index= sseg->strand->index; projectvert(p1->co, winmat, hoco1); projectvert(p2->co, winmat, hoco2); for (a=0; ahoco2, p1->hoco1, p2->hoco1, p2->hoco2, p1->clip2, p1->clip1, p2->clip1, p2->clip2); #endif /* only render a line for now, which makes the shadow map more * similar across frames, and so reduces flicker */ zbufsinglewire(&zspan[a], obi, index, hoco1, hoco2); } } } static int strand_segment_recursive(Render *re, float winmat[4][4], StrandPart *spart, ZSpan *zspan, int totzspan, StrandSegment *sseg, StrandPoint *p1, StrandPoint *p2, int depth) { StrandPoint p; StrandBuffer *buffer= sseg->buffer; float dot, d1[2], d2[2], len1, len2; if (depth == buffer->maxdepth) return 0; p.t= (p1->t + p2->t)*0.5f; strand_eval_point(sseg, &p); strand_project_point(buffer->winmat, buffer->winx, buffer->winy, &p); d1[0]= (p.x - p1->x); d1[1]= (p.y - p1->y); len1= d1[0]*d1[0] + d1[1]*d1[1]; d2[0]= (p2->x - p.x); d2[1]= (p2->y - p.y); len2= d2[0]*d2[0] + d2[1]*d2[1]; if (len1 == 0.0f || len2 == 0.0f) return 0; dot= d1[0]*d2[0] + d1[1]*d2[1]; if (dot*dot > sseg->sqadaptcos*len1*len2) return 0; if (spart) { do_strand_point_project(winmat, zspan, p.co1, p.hoco1, p.zco1); do_strand_point_project(winmat, zspan, p.co2, p.hoco2, p.zco2); } else { #if 0 projectvert(p.co1, winmat, p.hoco1); projectvert(p.co2, winmat, p.hoco2); p.clip1= testclip(p.hoco1); p.clip2= testclip(p.hoco2); #endif } if (!strand_segment_recursive(re, winmat, spart, zspan, totzspan, sseg, p1, &p, depth+1)) strand_render(re, sseg, winmat, spart, zspan, totzspan, p1, &p); if (!strand_segment_recursive(re, winmat, spart, zspan, totzspan, sseg, &p, p2, depth+1)) strand_render(re, sseg, winmat, spart, zspan, totzspan, &p, p2); return 1; } void render_strand_segment(Render *re, float winmat[4][4], StrandPart *spart, ZSpan *zspan, int totzspan, StrandSegment *sseg) { StrandBuffer *buffer= sseg->buffer; StrandPoint *p1= &sseg->point1; StrandPoint *p2= &sseg->point2; p1->t= 0.0f; p2->t= 1.0f; strand_eval_point(sseg, p1); strand_project_point(buffer->winmat, buffer->winx, buffer->winy, p1); strand_eval_point(sseg, p2); strand_project_point(buffer->winmat, buffer->winx, buffer->winy, p2); if (spart) { do_strand_point_project(winmat, zspan, p1->co1, p1->hoco1, p1->zco1); do_strand_point_project(winmat, zspan, p1->co2, p1->hoco2, p1->zco2); do_strand_point_project(winmat, zspan, p2->co1, p2->hoco1, p2->zco1); do_strand_point_project(winmat, zspan, p2->co2, p2->hoco2, p2->zco2); } else { #if 0 projectvert(p1->co1, winmat, p1->hoco1); projectvert(p1->co2, winmat, p1->hoco2); projectvert(p2->co1, winmat, p2->hoco1); projectvert(p2->co2, winmat, p2->hoco2); p1->clip1= testclip(p1->hoco1); p1->clip2= testclip(p1->hoco2); p2->clip1= testclip(p2->hoco1); p2->clip2= testclip(p2->hoco2); #endif } if (!strand_segment_recursive(re, winmat, spart, zspan, totzspan, sseg, p1, p2, 0)) strand_render(re, sseg, winmat, spart, zspan, totzspan, p1, p2); } /* render call to fill in strands */ int zbuffer_strands_abuf(Render *re, RenderPart *pa, APixstrand *apixbuf, ListBase *apsmbase, unsigned int lay, int UNUSED(negzmask), float winmat[4][4], int winx, int winy, int samples, float (*jit)[2], float clipcrop, int shadow, StrandShadeCache *cache) { ObjectRen *obr; ObjectInstanceRen *obi; ZSpan zspan; StrandRen *strand = NULL; StrandVert *svert; StrandBound *sbound; StrandPart spart; StrandSegment sseg; StrandSortSegment *sortsegments = NULL, *sortseg, *firstseg; MemArena *memarena; float z[4], bounds[4], obwinmat[4][4]; int a, b, c, i, totsegment, clip[4]; if (re->test_break(re->tbh)) return 0; if (re->totstrand == 0) return 0; /* setup StrandPart */ memset(&spart, 0, sizeof(spart)); spart.re= re; spart.rectx= pa->rectx; spart.recty= pa->recty; spart.apixbuf= apixbuf; spart.zspan= &zspan; spart.rectdaps= pa->rectdaps; spart.rectz= pa->rectz; spart.rectmask= pa->rectmask; spart.cache= cache; spart.shadow= shadow; spart.jit= jit; spart.samples= samples; zbuf_alloc_span(&zspan, pa->rectx, pa->recty, clipcrop); /* needed for transform from hoco to zbuffer co */ zspan.zmulx= ((float)winx)/2.0f; zspan.zmuly= ((float)winy)/2.0f; zspan.zofsx= -pa->disprect.xmin; zspan.zofsy= -pa->disprect.ymin; /* to center the sample position */ if (!shadow) { zspan.zofsx -= 0.5f; zspan.zofsy -= 0.5f; } zspan.apsmbase= apsmbase; /* clipping setup */ bounds[0]= (2*pa->disprect.xmin - winx-1)/(float)winx; bounds[1]= (2*pa->disprect.xmax - winx+1)/(float)winx; bounds[2]= (2*pa->disprect.ymin - winy-1)/(float)winy; bounds[3]= (2*pa->disprect.ymax - winy+1)/(float)winy; memarena= BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "strand sort arena"); firstseg= NULL; totsegment= 0; /* for all object instances */ for (obi=re->instancetable.first, i=0; obi; obi=obi->next, i++) { Material *ma; float widthx, widthy; obr= obi->obr; if (!obr->strandbuf || !(obr->strandbuf->lay & lay)) continue; /* compute matrix and try clipping whole object */ if (obi->flag & R_TRANSFORMED) mul_m4_m4m4(obwinmat, winmat, obi->mat); else copy_m4_m4(obwinmat, winmat); /* test if we should skip it */ ma = obr->strandbuf->ma; if (shadow && (!(ma->mode2 & MA_CASTSHADOW) || !(ma->mode & MA_SHADBUF))) continue; else if (!shadow && (ma->mode & MA_ONLYCAST)) continue; if (clip_render_object(obi->obr->boundbox, bounds, obwinmat)) continue; widthx= obr->strandbuf->maxwidth*obwinmat[0][0]; widthy= obr->strandbuf->maxwidth*obwinmat[1][1]; /* for each bounding box containing a number of strands */ sbound= obr->strandbuf->bound; for (c=0; cstrandbuf->totbound; c++, sbound++) { if (clip_render_object(sbound->boundbox, bounds, obwinmat)) continue; /* for each strand in this bounding box */ for (a=sbound->start; aend; a++) { strand= RE_findOrAddStrand(obr, a); svert= strand->vert; /* keep clipping and z depth for 4 control points */ clip[1]= strand_test_clip(obwinmat, &zspan, bounds, svert->co, &z[1], widthx, widthy); clip[2]= strand_test_clip(obwinmat, &zspan, bounds, (svert+1)->co, &z[2], widthx, widthy); clip[0]= clip[1]; z[0]= z[1]; for (b=0; btotvert-1; b++, svert++) { /* compute 4th point clipping and z depth */ if (b < strand->totvert-2) { clip[3]= strand_test_clip(obwinmat, &zspan, bounds, (svert+2)->co, &z[3], widthx, widthy); } else { clip[3]= clip[2]; z[3]= z[2]; } /* check clipping and add to sortsegments buffer */ if (!(clip[0] & clip[1] & clip[2] & clip[3])) { sortseg= BLI_memarena_alloc(memarena, sizeof(StrandSortSegment)); sortseg->obi= i; sortseg->strand= strand->index; sortseg->segment= b; sortseg->z= 0.5f*(z[1] + z[2]); sortseg->next= firstseg; firstseg= sortseg; totsegment++; } /* shift clipping and z depth */ clip[0]= clip[1]; z[0]= z[1]; clip[1]= clip[2]; z[1]= z[2]; clip[2]= clip[3]; z[2]= z[3]; } } } } if (!re->test_break(re->tbh)) { /* convert list to array and sort */ sortsegments= MEM_mallocN(sizeof(StrandSortSegment)*totsegment, "StrandSortSegment"); for (a=0, sortseg=firstseg; anext) sortsegments[a]= *sortseg; qsort(sortsegments, totsegment, sizeof(StrandSortSegment), compare_strand_segment); } BLI_memarena_free(memarena); spart.totapixbuf= MEM_callocN(sizeof(int)*pa->rectx*pa->recty, "totapixbuf"); if (!re->test_break(re->tbh)) { /* render segments in sorted order */ sortseg= sortsegments; for (a=0; atest_break(re->tbh)) break; obi= &re->objectinstance[sortseg->obi]; obr= obi->obr; sseg.obi= obi; sseg.strand= RE_findOrAddStrand(obr, sortseg->strand); sseg.buffer= sseg.strand->buffer; sseg.sqadaptcos= sseg.buffer->adaptcos; sseg.sqadaptcos *= sseg.sqadaptcos; svert= sseg.strand->vert + sortseg->segment; sseg.v[0]= (sortseg->segment > 0)? (svert-1): svert; sseg.v[1]= svert; sseg.v[2]= svert+1; sseg.v[3]= (sortseg->segment < sseg.strand->totvert-2)? svert+2: svert+1; sseg.shaded= 0; spart.segment= &sseg; render_strand_segment(re, winmat, &spart, &zspan, 1, &sseg); } } if (sortsegments) MEM_freeN(sortsegments); MEM_freeN(spart.totapixbuf); zbuf_free_span(&zspan); return totsegment; } /* *************** */ StrandSurface *cache_strand_surface(Render *re, ObjectRen *obr, DerivedMesh *dm, float mat[4][4], int timeoffset) { StrandSurface *mesh; MFace *mface; MVert *mvert; float (*co)[3]; int a, totvert, totface; totvert= dm->getNumVerts(dm); totface= dm->getNumTessFaces(dm); for (mesh = re->strandsurface.first; mesh; mesh = mesh->next) { if ((mesh->obr.ob == obr->ob) && (mesh->obr.par == obr->par) && (mesh->obr.index == obr->index) && (mesh->totvert == totvert) && (mesh->totface == totface)) { break; } } if (!mesh) { mesh= MEM_callocN(sizeof(StrandSurface), "StrandSurface"); mesh->obr= *obr; mesh->totvert= totvert; mesh->totface= totface; mesh->face= MEM_callocN(sizeof(int)*4*mesh->totface, "StrandSurfFaces"); mesh->ao= MEM_callocN(sizeof(float)*3*mesh->totvert, "StrandSurfAO"); mesh->env= MEM_callocN(sizeof(float)*3*mesh->totvert, "StrandSurfEnv"); mesh->indirect= MEM_callocN(sizeof(float)*3*mesh->totvert, "StrandSurfIndirect"); BLI_addtail(&re->strandsurface, mesh); } if (timeoffset == -1 && !mesh->prevco) mesh->prevco= co= MEM_callocN(sizeof(float)*3*mesh->totvert, "StrandSurfCo"); else if (timeoffset == 0 && !mesh->co) mesh->co= co= MEM_callocN(sizeof(float)*3*mesh->totvert, "StrandSurfCo"); else if (timeoffset == 1 && !mesh->nextco) mesh->nextco= co= MEM_callocN(sizeof(float)*3*mesh->totvert, "StrandSurfCo"); else return mesh; mvert= dm->getVertArray(dm); for (a=0; atotvert; a++, mvert++) { copy_v3_v3(co[a], mvert->co); mul_m4_v3(mat, co[a]); } mface= dm->getTessFaceArray(dm); for (a=0; atotface; a++, mface++) { mesh->face[a][0]= mface->v1; mesh->face[a][1]= mface->v2; mesh->face[a][2]= mface->v3; mesh->face[a][3]= mface->v4; } return mesh; } void free_strand_surface(Render *re) { StrandSurface *mesh; for (mesh=re->strandsurface.first; mesh; mesh=mesh->next) { if (mesh->co) MEM_freeN(mesh->co); if (mesh->prevco) MEM_freeN(mesh->prevco); if (mesh->nextco) MEM_freeN(mesh->nextco); if (mesh->ao) MEM_freeN(mesh->ao); if (mesh->env) MEM_freeN(mesh->env); if (mesh->indirect) MEM_freeN(mesh->indirect); if (mesh->face) MEM_freeN(mesh->face); } BLI_freelistN(&re->strandsurface); } void strand_minmax(StrandRen *strand, float min[3], float max[3], const float width) { StrandVert *svert; const float width2 = width * 2.0f; float vec[3]; int a; for (a=0, svert=strand->vert; atotvert; a++, svert++) { copy_v3_v3(vec, svert->co); minmax_v3v3_v3(min, max, vec); if (width!=0.0f) { add_v3_fl(vec, width); minmax_v3v3_v3(min, max, vec); add_v3_fl(vec, -width2); minmax_v3v3_v3(min, max, vec); } } }