/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ /** \file * \ingroup render */ #pragma once #ifdef __cplusplus extern "C" { #endif #define BRICONT \ texres->tin = (texres->tin - 0.5f) * tex->contrast + tex->bright - 0.5f; \ if (!(tex->flag & TEX_NO_CLAMP)) { \ if (texres->tin < 0.0f) { \ texres->tin = 0.0f; \ } \ else if (texres->tin > 1.0f) { \ texres->tin = 1.0f; \ } \ } \ ((void)0) #define BRICONTRGB \ texres->tr = tex->rfac * ((texres->tr - 0.5f) * tex->contrast + tex->bright - 0.5f); \ texres->tg = tex->gfac * ((texres->tg - 0.5f) * tex->contrast + tex->bright - 0.5f); \ texres->tb = tex->bfac * ((texres->tb - 0.5f) * tex->contrast + tex->bright - 0.5f); \ if (!(tex->flag & TEX_NO_CLAMP)) { \ if (texres->tr < 0.0f) { \ texres->tr = 0.0f; \ } \ if (texres->tg < 0.0f) { \ texres->tg = 0.0f; \ } \ if (texres->tb < 0.0f) { \ texres->tb = 0.0f; \ } \ } \ if (tex->saturation != 1.0f) { \ float _hsv[3]; \ rgb_to_hsv(texres->tr, texres->tg, texres->tb, _hsv, _hsv + 1, _hsv + 2); \ _hsv[1] *= tex->saturation; \ hsv_to_rgb(_hsv[0], _hsv[1], _hsv[2], &texres->tr, &texres->tg, &texres->tb); \ if ((tex->saturation > 1.0f) && !(tex->flag & TEX_NO_CLAMP)) { \ if (texres->tr < 0.0f) { \ texres->tr = 0.0f; \ } \ if (texres->tg < 0.0f) { \ texres->tg = 0.0f; \ } \ if (texres->tb < 0.0f) { \ texres->tb = 0.0f; \ } \ } \ } \ ((void)0) struct ImBuf; struct Image; struct ImagePool; struct Tex; struct TexResult; /* texture_image.c */ int imagewraposa(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, const float texvec[3], const float dxt[2], const float dyt[2], struct TexResult *texres, struct ImagePool *pool, const bool skip_load_image); int imagewrap(struct Tex *tex, struct Image *ima, const float texvec[3], struct TexResult *texres, struct ImagePool *pool, const bool skip_load_image); void image_sample(struct Image *ima, float fx, float fy, float dx, float dy, float result[4], struct ImagePool *pool); #ifdef __cplusplus } #endif