/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup render */ #pragma once #ifdef __cplusplus extern "C" { #endif /** Span fill in method, is also used to localize data for Z-buffering. */ typedef struct ZSpan { int rectx, recty; /* range for clipping */ int miny1, maxy1, miny2, maxy2; /* actual filled in range */ const float *minp1, *maxp1, *minp2, *maxp2; /* vertex pointers detect min/max range in */ float *span1, *span2; } ZSpan; /** * Each Z-buffer has coordinates transformed to local rect coordinates, so we can simply clip. */ void zbuf_alloc_span(struct ZSpan *zspan, int rectx, int recty); void zbuf_free_span(struct ZSpan *zspan); /** * Scan-convert for strand triangles, calls function for each x, y coordinate * and gives UV barycentrics and z. */ void zspan_scanconvert(struct ZSpan *zspan, void *handle, float *v1, float *v2, float *v3, void (*func)(void *, int, int, float, float)); #ifdef __cplusplus } #endif