/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** * Interface to transform the Blender scene into renderable data. * * @mainpage RE - Blender RE-converter external interface * * @section about About the RE-converter module * * The converter takes a Blender scene, and transforms the data into * renderer-specific data. * * Conversions: * * halos: (world settings) stars -> * some particle effects -> * meshes with halo prop -> * HaloRen (made by inithalo) * * * VlakRen (face render data) * Each vlakren needs several VertRens to make sense. * VertRen (vertex render data) * * @section issues Known issues with RE-converter * * * @section dependencies Dependencies * * * */ #ifndef RE_RENDERCONVERTER_H #define RE_RENDERCONVERTER_H #ifdef HAVE_CONFIG_H #include #endif #ifdef __cplusplus extern "C" { #endif struct LampRen; struct Object; struct Lamp; /** Transform a blender scene to render data. */ void RE_rotateBlenderScene(void); /** Free all memory used for the conversion. */ void RE_freeRotateBlenderScene(void); /** * Used by the preview renderer. */ void RE_add_render_lamp(struct Object *ob, int doshadbuf); /** * Strange support for star rendering for drawview.c... For * rendering purposes, these function pointers should be NULL. */ void RE_make_stars(void (*initfunc)(void), void (*vertexfunc)(float*), void (*termfunc)(void)); #ifdef __cplusplus } #endif #endif