renderconv_env = Environment() # Import the C flags set in the SConstruct file Import ('cflags') Import ('cxxflags') Import ('defines') Import ('user_options_dict') renderconv_env.Append (CCFLAGS = cflags) renderconv_env.Append (CXXFLAGS = cxxflags) renderconv_env.Append (CPPDEFINES = defines) source_files = ['intern/convertBlenderScene.c'] renderconv_env.Append (CPPPATH = ['.', '../blenlib', '#/intern/guardedalloc', '../makesdna', '../blenkernel', '../include', '../render/extern/include', '../python']) renderconv_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_renderconverter', source=source_files)