/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2004 Blender Foundation. All rights reserved. */ #pragma once /** \file * \ingroup sequencer */ #ifdef __cplusplus extern "C" { #endif struct Main; struct Scene; void SEQ_prefetch_stop_all(void); /** * Use also to update scene and context changes * This function should almost always be called by cache invalidation, not directly. */ void SEQ_prefetch_stop(struct Scene *scene); bool SEQ_prefetch_need_redraw(struct Main *bmain, struct Scene *scene); #ifdef __cplusplus } #endif