/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation. * All rights reserved. */ #pragma once /** \file * \ingroup sequencer */ #ifdef __cplusplus extern "C" { #endif struct ListBase; struct Main; struct MovieClip; struct ReportList; struct Scene; struct Sequence; void SEQ_relations_sequence_free_anim(struct Sequence *seq); void SEQ_relations_update_changed_seq_and_deps(struct Scene *scene, struct Sequence *changed_seq, int len_change, int ibuf_change); bool SEQ_relations_check_scene_recursion(struct Scene *scene, struct ReportList *reports); bool SEQ_relations_render_loop_check(struct Sequence *seq_main, struct Sequence *seq); void SEQ_relations_free_imbuf(struct Scene *scene, struct ListBase *seqbasep, bool for_render); void SEQ_relations_invalidate_cache_raw(struct Scene *scene, struct Sequence *seq); void SEQ_relations_invalidate_cache_preprocessed(struct Scene *scene, struct Sequence *seq); void SEQ_relations_invalidate_cache_composite(struct Scene *scene, struct Sequence *seq); void SEQ_relations_invalidate_dependent(struct Scene *scene, struct Sequence *seq); void SEQ_relations_invalidate_scene_strips(struct Main *bmain, struct Scene *scene_target); void SEQ_relations_invalidate_movieclip_strips(struct Main *bmain, struct MovieClip *clip_target); void SEQ_relations_invalidate_cache_in_range(struct Scene *scene, struct Sequence *seq, struct Sequence *range_mask, int invalidate_types); void SEQ_relations_free_all_anim_ibufs(struct Scene *scene, int timeline_frame); /* A debug and development function which checks whether sequences have unique UUIDs. * Errors will be reported to the console. */ void SEQ_relations_check_uuids_unique_and_report(const struct Scene *scene); /* Generate new UUID for the given sequence. */ void SEQ_relations_session_uuid_generate(struct Sequence *sequence); void SEQ_cache_cleanup(struct Scene *scene); void SEQ_cache_iterate( struct Scene *scene, void *userdata, bool callback_init(void *userdata, size_t item_count), bool callback_iter(void *userdata, struct Sequence *seq, int timeline_frame, int cache_type)); #ifdef __cplusplus } #endif