/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2004 Blender Foundation. All rights reserved. */ #pragma once /** \file * \ingroup sequencer */ #ifdef __cplusplus extern "C" { #endif struct Main; struct Scene; struct Sequence; struct bSound; void SEQ_sound_update_bounds_all(struct Scene *scene); void SEQ_sound_update_bounds(struct Scene *scene, struct Sequence *seq); void SEQ_sound_update(struct Scene *scene, struct bSound *sound); void SEQ_sound_update_length(struct Main *bmain, struct Scene *scene); #ifdef __cplusplus } #endif