/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation. * All rights reserved. */ #pragma once /** \file * \ingroup sequencer */ #include "DNA_scene_types.h" #ifdef __cplusplus extern "C" { #endif struct ListBase; struct Mask; struct Scene; struct SeqRenderData; struct Sequence; struct StripElem; /** * Sort strips in provided seqbase. Effect strips are trailing the list and they are sorted by * channel position as well. * This is important for SEQ_time_update_sequence to work properly * * \param seqbase: ListBase with strips */ void SEQ_sort(struct ListBase *seqbase); void SEQ_sequence_base_unique_name_recursive(struct Scene *scene, struct ListBase *seqbasep, struct Sequence *seq); const char *SEQ_sequence_give_name(struct Sequence *seq); struct ListBase *SEQ_get_seqbase_from_sequence(struct Sequence *seq, int *r_offset); const struct Sequence *SEQ_get_topmost_sequence(const struct Scene *scene, int frame); /** * In cases where we don't know the sequence's listbase. */ struct ListBase *SEQ_get_seqbase_by_seq(struct ListBase *seqbase, struct Sequence *seq); /** * Only use as last resort when the StripElem is available but no the Sequence. * (needed for RNA) */ struct Sequence *SEQ_sequence_from_strip_elem(struct ListBase *seqbase, struct StripElem *se); struct Sequence *SEQ_get_sequence_by_name(struct ListBase *seqbase, const char *name, bool recursive); struct Mask *SEQ_active_mask_get(struct Scene *scene); void SEQ_alpha_mode_from_file_extension(struct Sequence *seq); bool SEQ_sequence_has_source(const struct Sequence *seq); void SEQ_set_scale_to_fit(const struct Sequence *seq, int image_width, int image_height, int preview_width, int preview_height, eSeqImageFitMethod fit_method); /** * Ensure, that provided Sequence has unique name. If animation data exists for this Sequence, it * will be duplicated and mapped onto new name * * \param seq: Sequence which name will be ensured to be unique * \param scene: Scene in which name must be unique */ void SEQ_ensure_unique_name(struct Sequence *seq, struct Scene *scene); #ifdef __cplusplus } #endif