/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2010 Peter Schlaile . */ /** \file * \ingroup bke */ #include #include #include #include "MEM_guardedalloc.h" #include "DNA_scene_types.h" #include "DNA_sequence_types.h" #include "DNA_space_types.h" /* for FILE_MAX. */ #include "IMB_colormanagement.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "BLI_blenlib.h" #include "BLI_endian_defines.h" #include "BLI_endian_switch.h" #include "BLI_fileops.h" #include "BLI_fileops_types.h" #include "BLI_ghash.h" #include "BLI_listbase.h" #include "BLI_mempool.h" #include "BLI_path_util.h" #include "BLI_threads.h" #include "BKE_main.h" #include "BKE_scene.h" #include "SEQ_prefetch.h" #include "SEQ_relations.h" #include "SEQ_sequencer.h" #include "SEQ_time.h" #include "disk_cache.h" #include "image_cache.h" #include "prefetch.h" #include "strip_time.h" /** * Sequencer Cache Design Notes * ============================ * * Function: * All images created during rendering are added to cache, even if the cache is already full. * This is because: * - One image may be needed multiple times during rendering. * - Keeping the last rendered frame allows us for faster re-render when user edits strip in stack. * - We can decide if we keep frame only when it's completely rendered. Otherwise we risk having * "holes" in the cache, which can be annoying. * * If the cache is full all entries for pending frame will have is_temp_cache set. * * Linking: We use links to reduce number of iterations over entries needed to manage cache. * Entries are linked in order as they are put into cache. * Only permanent (is_temp_cache = 0) cache entries are linked. * Putting #SEQ_CACHE_STORE_FINAL_OUT will reset linking * * Only entire frame can be freed to release resources for new entries (recycling). * Once again, this is to reduce number of iterations, but also more controllable than removing * entries one by one in reverse order to their creation. * * User can exclude caching of some images. Such entries will have is_temp_cache set. */ #define THUMB_CACHE_LIMIT 5000 typedef struct SeqCache { Main *bmain; struct GHash *hash; ThreadMutex iterator_mutex; struct BLI_mempool *keys_pool; struct BLI_mempool *items_pool; struct SeqCacheKey *last_key; struct SeqDiskCache *disk_cache; int thumbnail_count; } SeqCache; typedef struct SeqCacheItem { struct SeqCache *cache_owner; struct ImBuf *ibuf; } SeqCacheItem; static ThreadMutex cache_create_lock = BLI_MUTEX_INITIALIZER; static bool seq_cmp_render_data(const SeqRenderData *a, const SeqRenderData *b) { return ((a->preview_render_size != b->preview_render_size) || (a->rectx != b->rectx) || (a->recty != b->recty) || (a->bmain != b->bmain) || (a->scene != b->scene) || (a->motion_blur_shutter != b->motion_blur_shutter) || (a->motion_blur_samples != b->motion_blur_samples) || (a->scene->r.views_format != b->scene->r.views_format) || (a->view_id != b->view_id)); } static uint seq_hash_render_data(const SeqRenderData *a) { uint rval = a->rectx + a->recty; rval ^= a->preview_render_size; rval ^= ((intptr_t)a->bmain) << 6; rval ^= ((intptr_t)a->scene) << 6; rval ^= (int)(a->motion_blur_shutter * 100.0f) << 10; rval ^= a->motion_blur_samples << 16; rval ^= ((a->scene->r.views_format * 2) + a->view_id) << 24; return rval; } static uint seq_cache_hashhash(const void *key_) { const SeqCacheKey *key = key_; uint rval = seq_hash_render_data(&key->context); rval ^= *(const uint *)&key->frame_index; rval += key->type; rval ^= ((intptr_t)key->seq) << 6; return rval; } static bool seq_cache_hashcmp(const void *a_, const void *b_) { const SeqCacheKey *a = a_; const SeqCacheKey *b = b_; return ((a->seq != b->seq) || (a->frame_index != b->frame_index) || (a->type != b->type) || seq_cmp_render_data(&a->context, &b->context)); } static float seq_cache_timeline_frame_to_frame_index(Scene *scene, Sequence *seq, float timeline_frame, int type) { /* With raw images, map timeline_frame to strip input media frame range. This means that static * images or extended frame range of movies will only generate one cache entry. No special * treatment in converting frame index to timeline_frame is needed. */ if (ELEM(type, SEQ_CACHE_STORE_RAW, SEQ_CACHE_STORE_THUMBNAIL)) { return seq_give_frame_index(scene, seq, timeline_frame); } return timeline_frame - SEQ_time_start_frame_get(seq); } float seq_cache_frame_index_to_timeline_frame(Sequence *seq, float frame_index) { return frame_index + SEQ_time_start_frame_get(seq); } static SeqCache *seq_cache_get_from_scene(Scene *scene) { if (scene && scene->ed && scene->ed->cache) { return scene->ed->cache; } return NULL; } static void seq_cache_lock(Scene *scene) { SeqCache *cache = seq_cache_get_from_scene(scene); if (cache) { BLI_mutex_lock(&cache->iterator_mutex); } } static void seq_cache_unlock(Scene *scene) { SeqCache *cache = seq_cache_get_from_scene(scene); if (cache) { BLI_mutex_unlock(&cache->iterator_mutex); } } static size_t seq_cache_get_mem_total(void) { return ((size_t)U.memcachelimit) * 1024 * 1024; } static void seq_cache_keyfree(void *val) { SeqCacheKey *key = val; BLI_mempool_free(key->cache_owner->keys_pool, key); } static void seq_cache_valfree(void *val) { SeqCacheItem *item = (SeqCacheItem *)val; if (item->ibuf) { IMB_freeImBuf(item->ibuf); } BLI_mempool_free(item->cache_owner->items_pool, item); } static int get_stored_types_flag(Scene *scene, SeqCacheKey *key) { int flag; if (key->seq->cache_flag & SEQ_CACHE_OVERRIDE) { flag = key->seq->cache_flag; } else { flag = scene->ed->cache_flag; } /* SEQ_CACHE_STORE_FINAL_OUT can not be overridden by strip cache */ flag |= (scene->ed->cache_flag & SEQ_CACHE_STORE_FINAL_OUT); return flag; } static void seq_cache_put_ex(Scene *scene, SeqCacheKey *key, ImBuf *ibuf) { SeqCache *cache = seq_cache_get_from_scene(scene); SeqCacheItem *item; item = BLI_mempool_alloc(cache->items_pool); item->cache_owner = cache; item->ibuf = ibuf; const int stored_types_flag = get_stored_types_flag(scene, key); /* Item stored for later use. */ if (stored_types_flag & key->type) { key->is_temp_cache = false; key->link_prev = cache->last_key; } /* Store pointer to last cached key. */ SeqCacheKey *temp_last_key = cache->last_key; if (BLI_ghash_reinsert(cache->hash, key, item, seq_cache_keyfree, seq_cache_valfree)) { IMB_refImBuf(ibuf); if (!key->is_temp_cache || key->type != SEQ_CACHE_STORE_THUMBNAIL) { cache->last_key = key; } } /* Set last_key's reference to this key so we can look up chain backwards. * Item is already put in cache, so cache->last_key points to current key. */ if (!key->is_temp_cache && temp_last_key) { temp_last_key->link_next = cache->last_key; } /* Reset linking. */ if (key->type == SEQ_CACHE_STORE_FINAL_OUT) { cache->last_key = NULL; } } static ImBuf *seq_cache_get_ex(SeqCache *cache, SeqCacheKey *key) { SeqCacheItem *item = BLI_ghash_lookup(cache->hash, key); if (item && item->ibuf) { IMB_refImBuf(item->ibuf); return item->ibuf; } return NULL; } static void seq_cache_relink_keys(SeqCacheKey *link_next, SeqCacheKey *link_prev) { if (link_next) { link_next->link_prev = link_prev; } if (link_prev) { link_prev->link_next = link_next; } } /* Choose a key out of 2 candidates(leftmost and rightmost items) * to recycle based on currently used strategy */ static SeqCacheKey *seq_cache_choose_key(Scene *scene, SeqCacheKey *lkey, SeqCacheKey *rkey) { SeqCacheKey *finalkey = NULL; /* Ideally, cache would not need to check the state of prefetching task * that is tricky to do however, because prefetch would need to know, * if a key, that is about to be created would be removed by itself. * * This can happen because only FINAL_OUT item insertion will trigger recycling * but that is also the point, where prefetch can be suspended. * * We could use temp cache as a shield and later make it a non-temporary entry, * but it is not worth of increasing system complexity. */ if (scene->ed->cache_flag & SEQ_CACHE_PREFETCH_ENABLE && seq_prefetch_job_is_running(scene)) { int pfjob_start, pfjob_end; seq_prefetch_get_time_range(scene, &pfjob_start, &pfjob_end); if (lkey) { if (lkey->timeline_frame < pfjob_start || lkey->timeline_frame > pfjob_end) { return lkey; } } if (rkey) { if (rkey->timeline_frame < pfjob_start || rkey->timeline_frame > pfjob_end) { return rkey; } } return NULL; } if (rkey && lkey) { if (lkey->timeline_frame > rkey->timeline_frame) { SeqCacheKey *swapkey = lkey; lkey = rkey; rkey = swapkey; } int l_diff = scene->r.cfra - lkey->timeline_frame; int r_diff = rkey->timeline_frame - scene->r.cfra; if (l_diff > r_diff) { finalkey = lkey; } else { finalkey = rkey; } } else { if (lkey) { finalkey = lkey; } else { finalkey = rkey; } } return finalkey; } static void seq_cache_recycle_linked(Scene *scene, SeqCacheKey *base) { SeqCache *cache = seq_cache_get_from_scene(scene); if (!cache) { return; } SeqCacheKey *next = base->link_next; while (base) { if (!BLI_ghash_haskey(cache->hash, base)) { break; /* Key has already been removed from cache. */ } SeqCacheKey *prev = base->link_prev; if (prev != NULL && prev->link_next != base) { /* Key has been removed and replaced and doesn't belong to this chain anymore. */ base->link_prev = NULL; break; } BLI_ghash_remove(cache->hash, base, seq_cache_keyfree, seq_cache_valfree); base = prev; } base = next; while (base) { if (!BLI_ghash_haskey(cache->hash, base)) { break; /* Key has already been removed from cache. */ } next = base->link_next; if (next != NULL && next->link_prev != base) { /* Key has been removed and replaced and doesn't belong to this chain anymore. */ base->link_next = NULL; break; } BLI_ghash_remove(cache->hash, base, seq_cache_keyfree, seq_cache_valfree); base = next; } } static SeqCacheKey *seq_cache_get_item_for_removal(Scene *scene) { SeqCache *cache = seq_cache_get_from_scene(scene); SeqCacheKey *finalkey = NULL; /* Leftmost key. */ SeqCacheKey *lkey = NULL; /* Rightmost key. */ SeqCacheKey *rkey = NULL; SeqCacheKey *key = NULL; GHashIterator gh_iter; BLI_ghashIterator_init(&gh_iter, cache->hash); int total_count = 0; while (!BLI_ghashIterator_done(&gh_iter)) { key = BLI_ghashIterator_getKey(&gh_iter); SeqCacheItem *item = BLI_ghashIterator_getValue(&gh_iter); BLI_ghashIterator_step(&gh_iter); /* This shouldn't happen, but better be safe than sorry. */ if (!item->ibuf) { seq_cache_recycle_linked(scene, key); /* Can not continue iterating after linked remove. */ BLI_ghashIterator_init(&gh_iter, cache->hash); continue; } if (key->is_temp_cache || key->link_next != NULL) { continue; } total_count++; if (lkey) { if (key->timeline_frame < lkey->timeline_frame) { lkey = key; } } else { lkey = key; } if (rkey) { if (key->timeline_frame > rkey->timeline_frame) { rkey = key; } } else { rkey = key; } } finalkey = seq_cache_choose_key(scene, lkey, rkey); return finalkey; } bool seq_cache_recycle_item(Scene *scene) { SeqCache *cache = seq_cache_get_from_scene(scene); if (!cache) { return false; } seq_cache_lock(scene); while (seq_cache_is_full()) { SeqCacheKey *finalkey = seq_cache_get_item_for_removal(scene); if (finalkey) { seq_cache_recycle_linked(scene, finalkey); } else { seq_cache_unlock(scene); return false; } } seq_cache_unlock(scene); return true; } static void seq_cache_set_temp_cache_linked(Scene *scene, SeqCacheKey *base) { SeqCache *cache = seq_cache_get_from_scene(scene); if (!cache || !base) { return; } SeqCacheKey *next = base->link_next; while (base) { SeqCacheKey *prev = base->link_prev; base->is_temp_cache = true; base = prev; } base = next; while (base) { next = base->link_next; base->is_temp_cache = true; base = next; } } static void seq_cache_create(Main *bmain, Scene *scene) { BLI_mutex_lock(&cache_create_lock); if (scene->ed->cache == NULL) { SeqCache *cache = MEM_callocN(sizeof(SeqCache), "SeqCache"); cache->keys_pool = BLI_mempool_create(sizeof(SeqCacheKey), 0, 64, BLI_MEMPOOL_NOP); cache->items_pool = BLI_mempool_create(sizeof(SeqCacheItem), 0, 64, BLI_MEMPOOL_NOP); cache->hash = BLI_ghash_new(seq_cache_hashhash, seq_cache_hashcmp, "SeqCache hash"); cache->last_key = NULL; cache->bmain = bmain; cache->thumbnail_count = 0; BLI_mutex_init(&cache->iterator_mutex); scene->ed->cache = cache; if (scene->ed->disk_cache_timestamp == 0) { scene->ed->disk_cache_timestamp = time(NULL); } } BLI_mutex_unlock(&cache_create_lock); } static void seq_cache_populate_key(SeqCacheKey *key, const SeqRenderData *context, Sequence *seq, const float timeline_frame, const int type) { key->cache_owner = seq_cache_get_from_scene(context->scene); key->seq = seq; key->context = *context; key->frame_index = seq_cache_timeline_frame_to_frame_index( context->scene, seq, timeline_frame, type); key->timeline_frame = timeline_frame; key->type = type; key->link_prev = NULL; key->link_next = NULL; key->is_temp_cache = true; key->task_id = context->task_id; } static SeqCacheKey *seq_cache_allocate_key(SeqCache *cache, const SeqRenderData *context, Sequence *seq, const float timeline_frame, const int type) { SeqCacheKey *key = BLI_mempool_alloc(cache->keys_pool); seq_cache_populate_key(key, context, seq, timeline_frame, type); return key; } /* ***************************** API ****************************** */ void seq_cache_free_temp_cache(Scene *scene, short id, int timeline_frame) { SeqCache *cache = seq_cache_get_from_scene(scene); if (!cache) { return; } seq_cache_lock(scene); GHashIterator gh_iter; BLI_ghashIterator_init(&gh_iter, cache->hash); while (!BLI_ghashIterator_done(&gh_iter)) { SeqCacheKey *key = BLI_ghashIterator_getKey(&gh_iter); BLI_ghashIterator_step(&gh_iter); if (key->is_temp_cache && key->task_id == id && key->type != SEQ_CACHE_STORE_THUMBNAIL) { /* Use frame_index here to avoid freeing raw images if they are used for multiple frames. */ float frame_index = seq_cache_timeline_frame_to_frame_index( scene, key->seq, timeline_frame, key->type); if (frame_index != key->frame_index || timeline_frame > SEQ_time_right_handle_frame_get(scene, key->seq) || timeline_frame < SEQ_time_left_handle_frame_get(scene, key->seq)) { BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree); } } } seq_cache_unlock(scene); } void seq_cache_destruct(Scene *scene) { SeqCache *cache = seq_cache_get_from_scene(scene); if (!cache) { return; } BLI_ghash_free(cache->hash, seq_cache_keyfree, seq_cache_valfree); BLI_mempool_destroy(cache->keys_pool); BLI_mempool_destroy(cache->items_pool); BLI_mutex_end(&cache->iterator_mutex); if (cache->disk_cache != NULL) { seq_disk_cache_free(cache->disk_cache); } MEM_freeN(cache); scene->ed->cache = NULL; } void seq_cache_cleanup_all(Main *bmain) { for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) { SEQ_cache_cleanup(scene); } } void SEQ_cache_cleanup(Scene *scene) { SEQ_prefetch_stop(scene); SeqCache *cache = seq_cache_get_from_scene(scene); if (!cache) { return; } seq_cache_lock(scene); GHashIterator gh_iter; BLI_ghashIterator_init(&gh_iter, cache->hash); while (!BLI_ghashIterator_done(&gh_iter)) { SeqCacheKey *key = BLI_ghashIterator_getKey(&gh_iter); BLI_ghashIterator_step(&gh_iter); BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree); } cache->last_key = NULL; cache->thumbnail_count = 0; seq_cache_unlock(scene); } void seq_cache_cleanup_sequence(Scene *scene, Sequence *seq, Sequence *seq_changed, int invalidate_types, bool force_seq_changed_range) { SeqCache *cache = seq_cache_get_from_scene(scene); if (!cache) { return; } if (seq_disk_cache_is_enabled(cache->bmain) && cache->disk_cache != NULL) { seq_disk_cache_invalidate(cache->disk_cache, scene, seq, seq_changed, invalidate_types); } seq_cache_lock(scene); int range_start = SEQ_time_left_handle_frame_get(scene, seq_changed); int range_end = SEQ_time_right_handle_frame_get(scene, seq_changed); if (!force_seq_changed_range) { range_start = max_ii(range_start, SEQ_time_left_handle_frame_get(scene, seq)); range_end = min_ii(range_end, SEQ_time_right_handle_frame_get(scene, seq)); } int invalidate_composite = invalidate_types & SEQ_CACHE_STORE_FINAL_OUT; int invalidate_source = invalidate_types & (SEQ_CACHE_STORE_RAW | SEQ_CACHE_STORE_PREPROCESSED | SEQ_CACHE_STORE_COMPOSITE); GHashIterator gh_iter; BLI_ghashIterator_init(&gh_iter, cache->hash); while (!BLI_ghashIterator_done(&gh_iter)) { SeqCacheKey *key = BLI_ghashIterator_getKey(&gh_iter); BLI_ghashIterator_step(&gh_iter); /* Clean all final and composite in intersection of seq and seq_changed. */ if (key->type & invalidate_composite && key->timeline_frame >= range_start && key->timeline_frame <= range_end) { if (key->link_next || key->link_prev) { seq_cache_relink_keys(key->link_next, key->link_prev); } BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree); } if (key->type & invalidate_source && key->seq == seq && key->timeline_frame >= SEQ_time_left_handle_frame_get(scene, seq_changed) && key->timeline_frame <= SEQ_time_right_handle_frame_get(scene, seq_changed)) { if (key->link_next || key->link_prev) { seq_cache_relink_keys(key->link_next, key->link_prev); } BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree); } } cache->last_key = NULL; seq_cache_unlock(scene); } void seq_cache_thumbnail_cleanup(Scene *scene, rctf *view_area_safe) { /* Add offsets to the left and right end to keep some frames in cache. */ view_area_safe->xmax += 200; view_area_safe->xmin -= 200; view_area_safe->ymin -= 1; view_area_safe->ymax += 1; SeqCache *cache = seq_cache_get_from_scene(scene); if (!cache) { return; } GHashIterator gh_iter; BLI_ghashIterator_init(&gh_iter, cache->hash); while (!BLI_ghashIterator_done(&gh_iter)) { SeqCacheKey *key = BLI_ghashIterator_getKey(&gh_iter); BLI_ghashIterator_step(&gh_iter); const int frame_index = key->timeline_frame - SEQ_time_left_handle_frame_get(scene, key->seq); const int frame_step = SEQ_render_thumbnails_guaranteed_set_frame_step_get(scene, key->seq); const int relative_base_frame = round_fl_to_int(frame_index / (float)frame_step) * frame_step; const int nearest_guaranted_absolute_frame = relative_base_frame + SEQ_time_left_handle_frame_get(scene, key->seq); if (nearest_guaranted_absolute_frame == key->timeline_frame) { continue; } if ((key->type & SEQ_CACHE_STORE_THUMBNAIL) && (key->timeline_frame > view_area_safe->xmax || key->timeline_frame < view_area_safe->xmin || key->seq->machine > view_area_safe->ymax || key->seq->machine < view_area_safe->ymin)) { BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree); cache->thumbnail_count--; } } cache->last_key = NULL; } struct ImBuf *seq_cache_get(const SeqRenderData *context, Sequence *seq, float timeline_frame, int type) { if (context->skip_cache || context->is_proxy_render || !seq) { return NULL; } Scene *scene = context->scene; if (context->is_prefetch_render) { context = seq_prefetch_get_original_context(context); scene = context->scene; seq = seq_prefetch_get_original_sequence(seq, scene); } if (!seq) { return NULL; } if (!scene->ed->cache) { seq_cache_create(context->bmain, scene); } seq_cache_lock(scene); SeqCache *cache = seq_cache_get_from_scene(scene); ImBuf *ibuf = NULL; SeqCacheKey key; /* Try RAM cache: */ if (cache && seq) { seq_cache_populate_key(&key, context, seq, timeline_frame, type); ibuf = seq_cache_get_ex(cache, &key); } seq_cache_unlock(scene); if (ibuf) { return ibuf; } /* Try disk cache: */ if (seq_disk_cache_is_enabled(context->bmain)) { if (cache->disk_cache == NULL) { cache->disk_cache = seq_disk_cache_create(context->bmain, context->scene); } ibuf = seq_disk_cache_read_file(cache->disk_cache, &key); if (ibuf == NULL) { return NULL; } /* Store read image in RAM. Only recycle item for final type. */ if (key.type != SEQ_CACHE_STORE_FINAL_OUT || seq_cache_recycle_item(scene)) { SeqCacheKey *new_key = seq_cache_allocate_key(cache, context, seq, timeline_frame, type); seq_cache_put_ex(scene, new_key, ibuf); } } return ibuf; } bool seq_cache_put_if_possible( const SeqRenderData *context, Sequence *seq, float timeline_frame, int type, ImBuf *ibuf) { Scene *scene = context->scene; if (context->is_prefetch_render) { context = seq_prefetch_get_original_context(context); scene = context->scene; seq = seq_prefetch_get_original_sequence(seq, scene); } if (!seq) { return false; } if (seq_cache_recycle_item(scene)) { seq_cache_put(context, seq, timeline_frame, type, ibuf); return true; } seq_cache_set_temp_cache_linked(scene, scene->ed->cache->last_key); scene->ed->cache->last_key = NULL; return false; } void seq_cache_thumbnail_put(const SeqRenderData *context, Sequence *seq, float timeline_frame, ImBuf *i, const rctf *view_area) { Scene *scene = context->scene; if (!scene->ed->cache) { seq_cache_create(context->bmain, scene); } seq_cache_lock(scene); SeqCache *cache = seq_cache_get_from_scene(scene); SeqCacheKey *key = seq_cache_allocate_key( cache, context, seq, timeline_frame, SEQ_CACHE_STORE_THUMBNAIL); /* Prevent reinserting, it breaks cache key linking. */ if (BLI_ghash_haskey(cache->hash, key)) { seq_cache_unlock(scene); return; } /* Limit cache to THUMB_CACHE_LIMIT (5000) images stored. */ if (cache->thumbnail_count >= THUMB_CACHE_LIMIT) { rctf view_area_safe = *view_area; seq_cache_thumbnail_cleanup(scene, &view_area_safe); } seq_cache_put_ex(scene, key, i); cache->thumbnail_count++; seq_cache_unlock(scene); } void seq_cache_put( const SeqRenderData *context, Sequence *seq, float timeline_frame, int type, ImBuf *i) { if (i == NULL || context->skip_cache || context->is_proxy_render || !seq) { return; } Scene *scene = context->scene; if (context->is_prefetch_render) { context = seq_prefetch_get_original_context(context); scene = context->scene; seq = seq_prefetch_get_original_sequence(seq, scene); BLI_assert(seq != NULL); } /* Prevent reinserting, it breaks cache key linking. */ ImBuf *test = seq_cache_get(context, seq, timeline_frame, type); if (test) { IMB_freeImBuf(test); return; } if (!scene->ed->cache) { seq_cache_create(context->bmain, scene); } seq_cache_lock(scene); SeqCache *cache = seq_cache_get_from_scene(scene); SeqCacheKey *key = seq_cache_allocate_key(cache, context, seq, timeline_frame, type); seq_cache_put_ex(scene, key, i); seq_cache_unlock(scene); if (!key->is_temp_cache) { if (seq_disk_cache_is_enabled(context->bmain)) { if (cache->disk_cache == NULL) { seq_disk_cache_create(context->bmain, context->scene); } seq_disk_cache_write_file(cache->disk_cache, key, i); seq_disk_cache_enforce_limits(cache->disk_cache); } } } void SEQ_cache_iterate( struct Scene *scene, void *userdata, bool callback_init(void *userdata, size_t item_count), bool callback_iter(void *userdata, struct Sequence *seq, int timeline_frame, int cache_type)) { SeqCache *cache = seq_cache_get_from_scene(scene); if (!cache) { return; } seq_cache_lock(scene); bool interrupt = callback_init(userdata, BLI_ghash_len(cache->hash)); GHashIterator gh_iter; BLI_ghashIterator_init(&gh_iter, cache->hash); while (!BLI_ghashIterator_done(&gh_iter) && !interrupt) { SeqCacheKey *key = BLI_ghashIterator_getKey(&gh_iter); BLI_ghashIterator_step(&gh_iter); interrupt = callback_iter(userdata, key->seq, key->timeline_frame, key->type); } cache->last_key = NULL; seq_cache_unlock(scene); } bool seq_cache_is_full(void) { return seq_cache_get_mem_total() < MEM_get_memory_in_use(); }