/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation. * All rights reserved. */ #pragma once /** \file * \ingroup sequencer */ #ifdef __cplusplus extern "C" { #endif #include "SEQ_render.h" /* Needed for #eSeqTaskId. */ struct ImBuf; struct Main; struct Scene; struct SeqRenderData; struct Sequence; typedef struct SeqCacheKey { struct SeqCache *cache_owner; void *userkey; struct SeqCacheKey *link_prev; /* Used for linking intermediate items to final frame. */ struct SeqCacheKey *link_next; /* Used for linking intermediate items to final frame. */ struct Sequence *seq; struct SeqRenderData context; float frame_index; /* Usually same as timeline_frame. Mapped to media for RAW entries. */ float timeline_frame; /* Only for reference - used for freeing when cache is full. */ float cost; /* In short: render time(s) divided by playback frame duration(s) */ bool is_temp_cache; /* this cache entry will be freed before rendering next frame */ /* ID of task for assigning temp cache entries to particular task(thread, etc.) */ eSeqTaskId task_id; int type; } SeqCacheKey; struct ImBuf *seq_cache_get(const struct SeqRenderData *context, struct Sequence *seq, float timeline_frame, int type); void seq_cache_put(const struct SeqRenderData *context, struct Sequence *seq, float timeline_frame, int type, struct ImBuf *i); void seq_cache_thumbnail_put(const struct SeqRenderData *context, struct Sequence *seq, float timeline_frame, struct ImBuf *i, rctf *view_area); bool seq_cache_put_if_possible(const struct SeqRenderData *context, struct Sequence *seq, float timeline_frame, int type, struct ImBuf *nval); bool seq_cache_recycle_item(struct Scene *scene); void seq_cache_free_temp_cache(struct Scene *scene, short id, int timeline_frame); void seq_cache_destruct(struct Scene *scene); void seq_cache_cleanup_all(struct Main *bmain); void seq_cache_cleanup_sequence(struct Scene *scene, struct Sequence *seq, struct Sequence *seq_changed, int invalidate_types, bool force_seq_changed_range); void seq_cache_thumbnail_cleanup(Scene *scene, rctf *view_area); bool seq_cache_is_full(void); float seq_cache_frame_index_to_timeline_frame(struct Sequence *seq, float frame_index); #ifdef __cplusplus } #endif