/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2004 Blender Foundation. All rights reserved. */ #pragma once /** \file * \ingroup sequencer */ #ifdef __cplusplus extern "C" { #endif struct ImBuf; struct ListBase; struct Scene; struct SeqEffectHandle; struct SeqRenderData; struct Sequence; #define EARLY_NO_INPUT -1 #define EARLY_DO_EFFECT 0 #define EARLY_USE_INPUT_1 1 #define EARLY_USE_INPUT_2 2 /* mutable state for sequencer */ typedef struct SeqRenderState { struct LinkNode *scene_parents; } SeqRenderState; void seq_render_state_init(SeqRenderState *state); struct ImBuf *seq_render_give_ibuf_seqbase(const struct SeqRenderData *context, float timeline_frame, int chan_shown, struct ListBase *channels, struct ListBase *seqbasep); struct ImBuf *seq_render_effect_execute_threaded(struct SeqEffectHandle *sh, const struct SeqRenderData *context, struct Sequence *seq, float timeline_frame, float fac, struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf3); void seq_imbuf_to_sequencer_space(struct Scene *scene, struct ImBuf *ibuf, bool make_float); int seq_get_shown_sequences(const struct Scene *scene, struct ListBase *channels, struct ListBase *seqbase, int timeline_frame, int chanshown, struct Sequence **r_seq_arr); struct ImBuf *seq_render_strip(const struct SeqRenderData *context, struct SeqRenderState *state, struct Sequence *seq, float timeline_frame); struct ImBuf *seq_render_mask(const struct SeqRenderData *context, struct Mask *mask, float frame_index, bool make_float); void seq_imbuf_assign_spaces(struct Scene *scene, struct ImBuf *ibuf); #ifdef __cplusplus } #endif