/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Blender Foundation. All rights reserved. */ /** \file * \ingroup sequencer */ #include "SEQ_sequencer.h" #include "DNA_listBase.h" #include "DNA_scene_types.h" #include "DNA_sequence_types.h" #include "SEQ_iterator.h" #include "BLI_ghash.h" #include "BLI_string.h" #include "BLI_sys_types.h" #include "BLI_threads.h" #include #include "MEM_guardedalloc.h" static ThreadMutex lookup_lock = BLI_MUTEX_INITIALIZER; typedef struct SequenceLookup { GHash *by_name; eSequenceLookupTag tag; } SequenceLookup; static void seq_sequence_lookup_init(struct SequenceLookup *lookup) { lookup->by_name = BLI_ghash_str_new(__func__); lookup->tag |= SEQ_LOOKUP_TAG_INVALID; } static void seq_sequence_lookup_build(const struct Scene *scene, struct SequenceLookup *lookup) { SeqCollection *all_strips = SEQ_query_all_strips_recursive(&scene->ed->seqbase); Sequence *seq; SEQ_ITERATOR_FOREACH (seq, all_strips) { BLI_ghash_insert(lookup->by_name, seq->name + 2, seq); } SEQ_collection_free(all_strips); lookup->tag &= ~SEQ_LOOKUP_TAG_INVALID; } static SequenceLookup *seq_sequence_lookup_new(void) { SequenceLookup *lookup = MEM_callocN(sizeof(SequenceLookup), __func__); seq_sequence_lookup_init(lookup); return lookup; } static void seq_sequence_lookup_free(struct SequenceLookup **lookup) { if (*lookup == NULL) { return; } BLI_ghash_free((*lookup)->by_name, NULL, NULL); (*lookup)->by_name = NULL; MEM_freeN(*lookup); *lookup = NULL; } static void seq_sequence_lookup_rebuild(const struct Scene *scene, struct SequenceLookup **lookup) { seq_sequence_lookup_free(lookup); *lookup = seq_sequence_lookup_new(); seq_sequence_lookup_build(scene, *lookup); } static bool seq_sequence_lookup_is_valid(const struct SequenceLookup *lookup) { return (lookup->tag & SEQ_LOOKUP_TAG_INVALID) == 0; } static void seq_sequence_lookup_update_if_needed(const struct Scene *scene, struct SequenceLookup **lookup) { if (!scene->ed) { return; } if (*lookup && seq_sequence_lookup_is_valid(*lookup)) { return; } seq_sequence_lookup_rebuild(scene, lookup); } void SEQ_sequence_lookup_free(const Scene *scene) { BLI_assert(scene->ed); BLI_mutex_lock(&lookup_lock); SequenceLookup *lookup = scene->ed->runtime.sequence_lookup; seq_sequence_lookup_free(&lookup); BLI_mutex_unlock(&lookup_lock); } Sequence *SEQ_sequence_lookup_by_name(const Scene *scene, const char *key) { BLI_assert(scene->ed); BLI_mutex_lock(&lookup_lock); seq_sequence_lookup_update_if_needed(scene, &scene->ed->runtime.sequence_lookup); SequenceLookup *lookup = scene->ed->runtime.sequence_lookup; Sequence *seq = BLI_ghash_lookup(lookup->by_name, key); BLI_mutex_unlock(&lookup_lock); return seq; } void SEQ_sequence_lookup_tag(const Scene *scene, eSequenceLookupTag tag) { if (!scene->ed) { return; } BLI_mutex_lock(&lookup_lock); SequenceLookup *lookup = scene->ed->runtime.sequence_lookup; if (lookup != NULL) { lookup->tag |= tag; } BLI_mutex_unlock(&lookup_lock); }