/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation. * All rights reserved. */ #pragma once /** \file * \ingroup sequencer */ #ifdef __cplusplus extern "C" { #endif struct Editing; struct ImBuf; struct Main; struct Mask; struct Scene; struct Sequence; struct StripColorBalance; struct StripElem; #define EARLY_NO_INPUT -1 #define EARLY_DO_EFFECT 0 #define EARLY_USE_INPUT_1 1 #define EARLY_USE_INPUT_2 2 /* ********************************************************************** * sequencer.c * * sequencer render functions * ********************************************************************** */ struct ImBuf *BKE_sequencer_give_ibuf_seqbase(const SeqRenderData *context, float cfra, int chan_shown, struct ListBase *seqbasep); struct ImBuf *BKE_sequencer_effect_execute_threaded(struct SeqEffectHandle *sh, const SeqRenderData *context, struct Sequence *seq, float cfra, float facf0, float facf1, struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf3); struct ImBuf *BKE_sequencer_render_mask_input(const SeqRenderData *context, int mask_input_type, struct Sequence *mask_sequence, struct Mask *mask_id, int cfra, int fra_offset, bool make_float); void BKE_sequencer_color_balance_apply(struct StripColorBalance *cb, struct ImBuf *ibuf, float mul, bool make_float, struct ImBuf *mask_input); /* ********************************************************************** * sequencer.c * * sequencer color space functions * ********************************************************************** */ void BKE_sequencer_imbuf_to_sequencer_space(struct Scene *scene, struct ImBuf *ibuf, bool make_float); /* ********************************************************************** * sequencer.c * * sequencer scene functions * ********************************************************************** */ void BKE_sequencer_base_clipboard_pointers_free(struct ListBase *seqbase); int BKE_sequencer_get_shown_sequences(struct ListBase *seqbasep, int cfra, int chanshown, struct Sequence **seq_arr_out); bool BKE_sequencer_input_have_to_preprocess(const SeqRenderData *context, struct Sequence *seq, float cfra); float BKE_sequencer_give_stripelem_index(struct Sequence *seq, float cfra); /* ********************************************************************** * image_cache.c * * Sequencer memory cache management functions * ********************************************************************** */ struct ImBuf *BKE_sequencer_cache_get(const SeqRenderData *context, struct Sequence *seq, float cfra, int type, bool skip_disk_cache); void BKE_sequencer_cache_put(const SeqRenderData *context, struct Sequence *seq, float cfra, int type, struct ImBuf *i, float cost, bool skip_disk_cache); bool BKE_sequencer_cache_put_if_possible(const SeqRenderData *context, struct Sequence *seq, float cfra, int type, struct ImBuf *nval, float cost, bool skip_disk_cache); bool BKE_sequencer_cache_recycle_item(struct Scene *scene); void BKE_sequencer_cache_free_temp_cache(struct Scene *scene, short id, int cfra); void BKE_sequencer_cache_destruct(struct Scene *scene); void BKE_sequencer_cache_cleanup_all(struct Main *bmain); void BKE_sequencer_cache_cleanup_sequence(struct Scene *scene, struct Sequence *seq, struct Sequence *seq_changed, int invalidate_types, bool force_seq_changed_range); bool BKE_sequencer_cache_is_full(struct Scene *scene); /* ********************************************************************** * prefetch.c * * Sequencer frame prefetching * ********************************************************************** */ void BKE_sequencer_prefetch_start(const SeqRenderData *context, float cfra, float cost); void BKE_sequencer_prefetch_free(struct Scene *scene); bool BKE_sequencer_prefetch_job_is_running(struct Scene *scene); void BKE_sequencer_prefetch_get_time_range(struct Scene *scene, int *start, int *end); SeqRenderData *BKE_sequencer_prefetch_get_original_context(const SeqRenderData *context); struct Sequence *BKE_sequencer_prefetch_get_original_sequence(struct Sequence *seq, struct Scene *scene); /* ********************************************************************** * seqeffects.c * * Sequencer effect strip management functions * ********************************************************************** */ struct SeqEffectHandle BKE_sequence_get_blend(struct Sequence *seq); void BKE_sequence_effect_speed_rebuild_map(struct Scene *scene, struct Sequence *seq, bool force); float BKE_sequencer_speed_effect_target_frame_get(const SeqRenderData *context, struct Sequence *seq, float cfra, int input); /* ********************************************************************** * sequencer.c * * Sequencer editing functions * ********************************************************************** */ void BKE_sequence_sound_init(struct Scene *scene, struct Sequence *seq); struct Sequence *BKE_sequence_metastrip(ListBase *seqbase /* = ed->seqbase */, struct Sequence *meta /* = NULL */, struct Sequence *seq); /* ********************************************************************** * sequencer.c * * Unused * ********************************************************************** */ bool BKE_sequence_check_depend(struct Sequence *seq, struct Sequence *cur); void BKE_sequencer_clear_scene_in_allseqs(struct Main *bmain, struct Scene *sce); int BKE_sequence_effect_get_supports_mask(int seq_type); #ifdef __cplusplus } #endif