/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * - Blender Foundation, 2003-2009 * - Peter Schlaile 2005/2006 */ /** \file * \ingroup bke */ #include "DNA_scene_types.h" #include "DNA_sequence_types.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_string.h" #include "BLT_translation.h" #include "BKE_main.h" #include "BKE_movieclip.h" #include "BKE_scene.h" #include "BKE_sound.h" #include "strip_time.h" #include "SEQ_add.h" #include "SEQ_edit.h" #include "SEQ_effects.h" #include "SEQ_relations.h" #include "SEQ_sequencer.h" #include "SEQ_time.h" #include "SEQ_transform.h" #include "SEQ_utils.h" int SEQ_edit_sequence_swap(Sequence *seq_a, Sequence *seq_b, const char **error_str) { char name[sizeof(seq_a->name)]; if (seq_a->len != seq_b->len) { *error_str = N_("Strips must be the same length"); return 0; } /* type checking, could be more advanced but disallow sound vs non-sound copy */ if (seq_a->type != seq_b->type) { if (seq_a->type == SEQ_TYPE_SOUND_RAM || seq_b->type == SEQ_TYPE_SOUND_RAM) { *error_str = N_("Strips were not compatible"); return 0; } /* disallow effects to swap with non-effects strips */ if ((seq_a->type & SEQ_TYPE_EFFECT) != (seq_b->type & SEQ_TYPE_EFFECT)) { *error_str = N_("Strips were not compatible"); return 0; } if ((seq_a->type & SEQ_TYPE_EFFECT) && (seq_b->type & SEQ_TYPE_EFFECT)) { if (SEQ_effect_get_num_inputs(seq_a->type) != SEQ_effect_get_num_inputs(seq_b->type)) { *error_str = N_("Strips must have the same number of inputs"); return 0; } } } SWAP(Sequence, *seq_a, *seq_b); /* swap back names so animation fcurves don't get swapped */ BLI_strncpy(name, seq_a->name + 2, sizeof(name)); BLI_strncpy(seq_a->name + 2, seq_b->name + 2, sizeof(seq_b->name) - 2); BLI_strncpy(seq_b->name + 2, name, sizeof(seq_b->name) - 2); /* swap back opacity, and overlay mode */ SWAP(int, seq_a->blend_mode, seq_b->blend_mode); SWAP(float, seq_a->blend_opacity, seq_b->blend_opacity); SWAP(Sequence *, seq_a->prev, seq_b->prev); SWAP(Sequence *, seq_a->next, seq_b->next); SWAP(int, seq_a->start, seq_b->start); SWAP(int, seq_a->startofs, seq_b->startofs); SWAP(int, seq_a->endofs, seq_b->endofs); SWAP(int, seq_a->startstill, seq_b->startstill); SWAP(int, seq_a->endstill, seq_b->endstill); SWAP(int, seq_a->machine, seq_b->machine); SWAP(int, seq_a->startdisp, seq_b->startdisp); SWAP(int, seq_a->enddisp, seq_b->enddisp); return 1; } static void seq_update_muting_recursive(ListBase *seqbasep, Sequence *metaseq, int mute) { Sequence *seq; int seqmute; /* for sound we go over full meta tree to update muted state, * since sound is played outside of evaluating the imbufs, */ for (seq = seqbasep->first; seq; seq = seq->next) { seqmute = (mute || (seq->flag & SEQ_MUTE)); if (seq->type == SEQ_TYPE_META) { /* if this is the current meta sequence, unmute because * all sequences above this were set to mute */ if (seq == metaseq) { seqmute = 0; } seq_update_muting_recursive(&seq->seqbase, metaseq, seqmute); } else if (ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE)) { if (seq->scene_sound) { BKE_sound_mute_scene_sound(seq->scene_sound, seqmute); } } } } void SEQ_edit_update_muting(Editing *ed) { if (ed) { /* mute all sounds up to current metastack list */ MetaStack *ms = ed->metastack.last; if (ms) { seq_update_muting_recursive(&ed->seqbase, ms->parseq, 1); } else { seq_update_muting_recursive(&ed->seqbase, NULL, 0); } } } static void sequencer_flag_users_for_removal(Scene *scene, ListBase *seqbase, Sequence *seq) { LISTBASE_FOREACH (Sequence *, user_seq, seqbase) { /* Look in metas for usage of seq. */ if (user_seq->type == SEQ_TYPE_META) { sequencer_flag_users_for_removal(scene, &user_seq->seqbase, seq); } /* Clear seq from modifiers. */ SequenceModifierData *smd; for (smd = user_seq->modifiers.first; smd; smd = smd->next) { if (smd->mask_sequence == seq) { smd->mask_sequence = NULL; } } /* Remove effects, that use seq. */ if ((user_seq->seq1 && user_seq->seq1 == seq) || (user_seq->seq2 && user_seq->seq2 == seq) || (user_seq->seq3 && user_seq->seq3 == seq)) { user_seq->flag |= SEQ_FLAG_DELETE; /* Strips can be used as mask even if not in same seqbase. */ sequencer_flag_users_for_removal(scene, &scene->ed->seqbase, user_seq); } } } /* Flag seq and its users (effects) for removal. */ void SEQ_edit_flag_for_removal(Scene *scene, ListBase *seqbase, Sequence *seq) { if (seq == NULL || (seq->flag & SEQ_FLAG_DELETE) != 0) { return; } /* Flag and remove meta children. */ if (seq->type == SEQ_TYPE_META) { LISTBASE_FOREACH (Sequence *, meta_child, &seq->seqbase) { SEQ_edit_flag_for_removal(scene, &seq->seqbase, meta_child); } } seq->flag |= SEQ_FLAG_DELETE; sequencer_flag_users_for_removal(scene, seqbase, seq); } /* Remove all flagged sequences, return true if sequence is removed. */ void SEQ_edit_remove_flagged_sequences(Scene *scene, ListBase *seqbase) { LISTBASE_FOREACH_MUTABLE (Sequence *, seq, seqbase) { if (seq->flag & SEQ_FLAG_DELETE) { if (seq->type == SEQ_TYPE_META) { SEQ_edit_remove_flagged_sequences(scene, &seq->seqbase); } BLI_remlink(seqbase, seq); SEQ_sequence_free(scene, seq, true); } } } static bool seq_exists_in_seqbase(Sequence *seq, ListBase *seqbase) { LISTBASE_FOREACH (Sequence *, seq_test, seqbase) { if (seq_test->type == SEQ_TYPE_META && seq_exists_in_seqbase(seq, &seq_test->seqbase)) { return true; } if (seq_test == seq) { return true; } } return false; } bool SEQ_edit_move_strip_to_meta(Scene *scene, Sequence *src_seq, Sequence *dst_seqm, const char **error_str) { /* Find the appropriate seqbase */ Editing *ed = SEQ_editing_get(scene, false); ListBase *seqbase = SEQ_get_seqbase_by_seq(&ed->seqbase, src_seq); if (dst_seqm->type != SEQ_TYPE_META) { *error_str = N_("Can not move strip to non-meta strip"); return false; } if (src_seq == dst_seqm) { *error_str = N_("Strip can not be moved into itself"); return false; } if (seqbase == &dst_seqm->seqbase) { *error_str = N_("Moved strip is already inside provided meta strip"); return false; } if (src_seq->type == SEQ_TYPE_META && seq_exists_in_seqbase(dst_seqm, &src_seq->seqbase)) { *error_str = N_("Moved strip is parent of provided meta strip"); return false; } if (!seq_exists_in_seqbase(dst_seqm, &ed->seqbase)) { *error_str = N_("Can not move strip to different scene"); return false; } /* Remove users of src_seq. Ideally these could be moved into meta as well, but this would be * best to do with generalized iterator as described in D10337. */ sequencer_flag_users_for_removal(scene, seqbase, src_seq); SEQ_edit_remove_flagged_sequences(scene, seqbase); /* Move to meta. */ BLI_remlink(seqbase, src_seq); BLI_addtail(&dst_seqm->seqbase, src_seq); SEQ_relations_invalidate_cache_preprocessed(scene, src_seq); /* Update meta. */ SEQ_time_update_sequence(scene, dst_seqm); if (SEQ_transform_test_overlap(&dst_seqm->seqbase, src_seq)) { SEQ_transform_seqbase_shuffle(&dst_seqm->seqbase, src_seq, scene); } return true; } static void seq_split_set_left_hold_offset(Sequence *seq, int timeline_frame) { /* Adjust within range of extended stillframes before strip. */ if (timeline_frame < seq->start) { seq->start = timeline_frame - 1; seq->anim_endofs += seq->len - 1; seq->startstill = timeline_frame - seq->startdisp - 1; seq->endstill = 0; } /* Adjust within range of strip contents. */ else if ((timeline_frame >= seq->start) && (timeline_frame <= (seq->start + seq->len))) { seq->endofs = 0; seq->endstill = 0; seq->anim_endofs += (seq->start + seq->len) - timeline_frame; } /* Adjust within range of extended stillframes after strip. */ else if ((seq->start + seq->len) < timeline_frame) { seq->endstill = timeline_frame - seq->start - seq->len; } } static void seq_split_set_right_hold_offset(Sequence *seq, int timeline_frame) { /* Adjust within range of extended stillframes before strip. */ if (timeline_frame < seq->start) { seq->startstill = seq->start - timeline_frame; } /* Adjust within range of strip contents. */ else if ((timeline_frame >= seq->start) && (timeline_frame <= (seq->start + seq->len))) { seq->anim_startofs += timeline_frame - seq->start; seq->start = timeline_frame; seq->startstill = 0; seq->startofs = 0; } /* Adjust within range of extended stillframes after strip. */ else if ((seq->start + seq->len) < timeline_frame) { seq->start = timeline_frame; seq->startofs = 0; seq->anim_startofs += seq->len - 1; seq->endstill = seq->enddisp - timeline_frame - 1; seq->startstill = 0; } } static void seq_split_set_right_offset(Sequence *seq, int timeline_frame) { /* Adjust within range of extended stillframes before strip. */ if (timeline_frame < seq->start) { seq->start = timeline_frame - 1; seq->startstill = timeline_frame - seq->startdisp - 1; seq->endofs = seq->len - 1; } /* Adjust within range of extended stillframes after strip. */ else if ((seq->start + seq->len) < timeline_frame) { seq->endstill -= seq->enddisp - timeline_frame; } SEQ_transform_set_right_handle_frame(seq, timeline_frame); } static void seq_split_set_left_offset(Sequence *seq, int timeline_frame) { /* Adjust within range of extended stillframes before strip. */ if (timeline_frame < seq->start) { seq->startstill = seq->start - timeline_frame; } /* Adjust within range of extended stillframes after strip. */ if ((seq->start + seq->len) < timeline_frame) { seq->start = timeline_frame - seq->len + 1; seq->endstill = seq->enddisp - timeline_frame - 1; } SEQ_transform_set_left_handle_frame(seq, timeline_frame); } /** * Split Sequence at timeline_frame in two. * * \param bmain: Main in which Sequence is located * \param scene: Scene in which Sequence is located * \param seqbase: ListBase in which Sequence is located * \param seq: Sequence to be split * \param timeline_frame: frame at which seq is split. * \param method: affects type of offset to be applied to resize Sequence * \return The newly created sequence strip. This is always Sequence on right side. */ Sequence *SEQ_edit_strip_split(Main *bmain, Scene *scene, ListBase *seqbase, Sequence *seq, const int timeline_frame, const eSeqSplitMethod method) { if (timeline_frame <= seq->startdisp || timeline_frame >= seq->enddisp) { return NULL; } if (method == SEQ_SPLIT_HARD) { /* Precaution, needed because the length saved on-disk may not match the length saved in the * blend file, or our code may have minor differences reading file length between versions. * This causes hard-split to fail, see: T47862. */ SEQ_add_reload_new_file(bmain, scene, seq, true); SEQ_time_update_sequence(scene, seq); } Sequence *left_seq = seq; Sequence *right_seq = SEQ_sequence_dupli_recursive( scene, scene, seqbase, seq, SEQ_DUPE_UNIQUE_NAME | SEQ_DUPE_ANIM); switch (method) { case SEQ_SPLIT_SOFT: seq_split_set_left_offset(right_seq, timeline_frame); seq_split_set_right_offset(left_seq, timeline_frame); break; case SEQ_SPLIT_HARD: seq_split_set_right_hold_offset(left_seq, timeline_frame); seq_split_set_left_hold_offset(right_seq, timeline_frame); SEQ_add_reload_new_file(bmain, scene, left_seq, false); SEQ_add_reload_new_file(bmain, scene, right_seq, false); break; } SEQ_time_update_sequence(scene, left_seq); SEQ_time_update_sequence(scene, right_seq); return right_seq; } /** * Find gap after initial_frame and move strips on right side to close the gap * * \param scene: Scene in which strips are located * \param seqbase: ListBase in which strips are located * \param initial_frame: frame on timeline from where gaps are searched for * \param remove_all_gaps: remove all gaps instead of one gap * \return true if gap is removed, otherwise false */ bool SEQ_edit_remove_gaps(Scene *scene, ListBase *seqbase, const int initial_frame, const bool remove_all_gaps) { GapInfo gap_info = {0}; seq_time_gap_info_get(scene, seqbase, initial_frame, &gap_info); if (!gap_info.gap_exists) { return false; } if (remove_all_gaps) { while (gap_info.gap_exists) { SEQ_transform_offset_after_frame( scene, seqbase, -gap_info.gap_length, gap_info.gap_start_frame); seq_time_gap_info_get(scene, seqbase, initial_frame, &gap_info); } } else { SEQ_transform_offset_after_frame( scene, seqbase, -gap_info.gap_length, gap_info.gap_start_frame); } return true; }