/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. * 2003-2009 Blender Foundation. * 2005-2006 Peter Schlaile */ /** \file * \ingroup bke */ #include "DNA_scene_types.h" #include "DNA_sequence_types.h" #include "BKE_scene.h" #include "SEQ_select.h" #include "SEQ_sequencer.h" Sequence *SEQ_select_active_get(Scene *scene) { Editing *ed = SEQ_editing_get(scene); if (ed == NULL) { return NULL; } return ed->act_seq; } void SEQ_select_active_set(Scene *scene, Sequence *seq) { Editing *ed = SEQ_editing_get(scene); if (ed == NULL) { return; } ed->act_seq = seq; } bool SEQ_select_active_get_pair(Scene *scene, Sequence **r_seq_act, Sequence **r_seq_other) { Editing *ed = SEQ_editing_get(scene); *r_seq_act = SEQ_select_active_get(scene); if (*r_seq_act == NULL) { return false; } Sequence *seq; *r_seq_other = NULL; for (seq = ed->seqbasep->first; seq; seq = seq->next) { if (seq->flag & SELECT && (seq != (*r_seq_act))) { if (*r_seq_other) { return false; } *r_seq_other = seq; } } return (*r_seq_other != NULL); }