/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * - Blender Foundation, 2003-2009 * - Peter Schlaile 2005/2006 */ /** \file * \ingroup bke */ #include "DNA_scene_types.h" #include "DNA_sequence_types.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BKE_scene.h" #include "BKE_sound.h" #include "SEQ_animation.h" #include "SEQ_effects.h" #include "SEQ_iterator.h" #include "SEQ_relations.h" #include "SEQ_sequencer.h" #include "SEQ_time.h" #include "SEQ_transform.h" #include "CLG_log.h" static CLG_LogRef LOG = {"seq.strip_transform"}; static int seq_tx_get_start(Sequence *seq) { return seq->start; } static int seq_tx_get_end(Sequence *seq) { return seq->start + seq->len; } int SEQ_transform_get_left_handle_frame(Sequence *seq) { return (seq->start - seq->startstill) + seq->startofs; } int SEQ_transform_get_right_handle_frame(Sequence *seq) { return ((seq->start + seq->len) + seq->endstill) - seq->endofs; } void SEQ_transform_set_left_handle_frame(Sequence *seq, int val) { if (val < (seq)->start) { seq->startstill = abs(val - (seq)->start); seq->startofs = 0; } else { seq->startofs = abs(val - (seq)->start); seq->startstill = 0; } } void SEQ_transform_set_right_handle_frame(Sequence *seq, int val) { if (val > (seq)->start + (seq)->len) { seq->endstill = abs(val - (seq->start + (seq)->len)); seq->endofs = 0; } else { seq->endofs = abs(val - ((seq)->start + (seq)->len)); seq->endstill = 0; } } bool SEQ_transform_single_image_check(Sequence *seq) { return ((seq->len == 1) && (seq->type == SEQ_TYPE_IMAGE || ((seq->type & SEQ_TYPE_EFFECT) && SEQ_effect_get_num_inputs(seq->type) == 0))); } bool SEQ_transform_seqbase_isolated_sel_check(ListBase *seqbase) { Sequence *seq; /* is there more than 1 select */ bool ok = false; for (seq = seqbase->first; seq; seq = seq->next) { if (seq->flag & SELECT) { ok = true; break; } } if (ok == false) { return false; } /* test relationships */ for (seq = seqbase->first; seq; seq = seq->next) { if ((seq->type & SEQ_TYPE_EFFECT) == 0) { continue; } if (seq->flag & SELECT) { if ((seq->seq1 && (seq->seq1->flag & SELECT) == 0) || (seq->seq2 && (seq->seq2->flag & SELECT) == 0) || (seq->seq3 && (seq->seq3->flag & SELECT) == 0)) { return false; } } else { if ((seq->seq1 && (seq->seq1->flag & SELECT)) || (seq->seq2 && (seq->seq2->flag & SELECT)) || (seq->seq3 && (seq->seq3->flag & SELECT))) { return false; } } } return true; } void SEQ_transform_handle_xlimits(Sequence *seq, int leftflag, int rightflag) { if (leftflag) { if (SEQ_transform_get_left_handle_frame(seq) >= SEQ_transform_get_right_handle_frame(seq)) { SEQ_transform_set_left_handle_frame(seq, SEQ_transform_get_right_handle_frame(seq) - 1); } if (SEQ_transform_single_image_check(seq) == 0) { if (SEQ_transform_get_left_handle_frame(seq) >= seq_tx_get_end(seq)) { SEQ_transform_set_left_handle_frame(seq, seq_tx_get_end(seq) - 1); } /* TODO: This doesn't work at the moment. */ #if 0 if (seq_tx_get_start(seq) >= seq_tx_get_final_right(seq, 0)) { int ofs; ofs = seq_tx_get_start(seq) - seq_tx_get_final_right(seq, 0); seq->start -= ofs; seq_tx_set_final_left(seq, seq_tx_get_final_left(seq, 0) + ofs); } #endif } } if (rightflag) { if (SEQ_transform_get_right_handle_frame(seq) <= SEQ_transform_get_left_handle_frame(seq)) { SEQ_transform_set_right_handle_frame(seq, SEQ_transform_get_left_handle_frame(seq) + 1); } if (SEQ_transform_single_image_check(seq) == 0) { if (SEQ_transform_get_right_handle_frame(seq) <= seq_tx_get_start(seq)) { SEQ_transform_set_right_handle_frame(seq, seq_tx_get_start(seq) + 1); } } } /* sounds cannot be extended past their endpoints */ if (seq->type == SEQ_TYPE_SOUND_RAM) { seq->startstill = 0; seq->endstill = 0; } } void SEQ_transform_fix_single_image_seq_offsets(Sequence *seq) { int left, start, offset; if (!SEQ_transform_single_image_check(seq)) { return; } /* make sure the image is always at the start since there is only one, * adjusting its start should be ok */ left = SEQ_transform_get_left_handle_frame(seq); start = seq->start; if (start != left) { offset = left - start; SEQ_transform_set_left_handle_frame(seq, SEQ_transform_get_left_handle_frame(seq) - offset); SEQ_transform_set_right_handle_frame(seq, SEQ_transform_get_right_handle_frame(seq) - offset); seq->start += offset; } } bool SEQ_transform_sequence_can_be_translated(Sequence *seq) { return !(seq->type & SEQ_TYPE_EFFECT) || (SEQ_effect_get_num_inputs(seq->type) == 0); } bool SEQ_transform_test_overlap_seq_seq(Sequence *seq1, Sequence *seq2) { return (seq1 != seq2 && seq1->machine == seq2->machine && ((seq1->enddisp <= seq2->startdisp) || (seq1->startdisp >= seq2->enddisp)) == 0); } bool SEQ_transform_test_overlap(ListBase *seqbasep, Sequence *test) { Sequence *seq; seq = seqbasep->first; while (seq) { if (SEQ_transform_test_overlap_seq_seq(test, seq)) { return true; } seq = seq->next; } return false; } void SEQ_transform_translate_sequence(Scene *evil_scene, Sequence *seq, int delta) { if (delta == 0) { return; } SEQ_offset_animdata(evil_scene, seq, delta); seq->start += delta; /* Meta strips requires special handling: their content is to be translated, and then frame range * of the meta is to be updated for the updated content. */ if (seq->type == SEQ_TYPE_META) { Sequence *seq_child; for (seq_child = seq->seqbase.first; seq_child; seq_child = seq_child->next) { SEQ_transform_translate_sequence(evil_scene, seq_child, delta); } /* Ensure that meta bounds are updated, but this function prevents resets seq->start and * start/end point in timeline. */ SEQ_time_update_meta_strip_range(evil_scene, seq); /* Move meta start/end points. */ SEQ_transform_set_left_handle_frame(seq, seq->startdisp + delta); SEQ_transform_set_right_handle_frame(seq, seq->enddisp + delta); } ListBase *seqbase = SEQ_active_seqbase_get(SEQ_editing_get(evil_scene)); SEQ_time_update_sequence(evil_scene, seqbase, seq); } bool SEQ_transform_seqbase_shuffle_ex(ListBase *seqbasep, Sequence *test, Scene *evil_scene, int channel_delta) { const int orig_machine = test->machine; BLI_assert(ELEM(channel_delta, -1, 1)); test->machine += channel_delta; SEQ_time_update_sequence(evil_scene, seqbasep, test); while (SEQ_transform_test_overlap(seqbasep, test)) { if ((channel_delta > 0) ? (test->machine >= MAXSEQ) : (test->machine < 1)) { break; } test->machine += channel_delta; /* XXX: I don't think this is needed since were only moving vertically, Campbell. */ SEQ_time_update_sequence(evil_scene, seqbasep, test); } if (!SEQ_valid_strip_channel(test)) { /* Blender 2.4x would remove the strip. * nicer to move it to the end */ Sequence *seq; int new_frame = test->enddisp; for (seq = seqbasep->first; seq; seq = seq->next) { if (seq->machine == orig_machine) { new_frame = max_ii(new_frame, seq->enddisp); } } test->machine = orig_machine; new_frame = new_frame + (test->start - test->startdisp); /* adjust by the startdisp */ SEQ_transform_translate_sequence(evil_scene, test, new_frame - test->start); SEQ_time_update_sequence(evil_scene, seqbasep, test); return false; } return true; } bool SEQ_transform_seqbase_shuffle(ListBase *seqbasep, Sequence *test, Scene *evil_scene) { return SEQ_transform_seqbase_shuffle_ex(seqbasep, test, evil_scene, 1); } static int shuffle_seq_time_offset_test(SeqCollection *strips_to_shuffle, ListBase *seqbasep, char dir) { int offset = 0; Sequence *seq; SEQ_ITERATOR_FOREACH (seq, strips_to_shuffle) { LISTBASE_FOREACH (Sequence *, seq_other, seqbasep) { if (!SEQ_transform_test_overlap_seq_seq(seq, seq_other)) { continue; } if (UNLIKELY(SEQ_collection_has_strip(seq_other, strips_to_shuffle))) { CLOG_WARN(&LOG, "Strip overlaps with itself or another strip, that is to be shuffled." "This should never happen."); continue; } if (dir == 'L') { offset = min_ii(offset, seq_other->startdisp - seq->enddisp); } else { offset = max_ii(offset, seq_other->enddisp - seq->startdisp); } } } return offset; } static int shuffle_seq_time_offset(SeqCollection *strips_to_shuffle, ListBase *seqbasep, Scene *scene, char dir) { int ofs = 0; int tot_ofs = 0; Sequence *seq; while ((ofs = shuffle_seq_time_offset_test(strips_to_shuffle, seqbasep, dir))) { SEQ_ITERATOR_FOREACH (seq, strips_to_shuffle) { /* seq_test_overlap only tests display values */ seq->startdisp += ofs; seq->enddisp += ofs; } tot_ofs += ofs; } SEQ_ITERATOR_FOREACH (seq, strips_to_shuffle) { SEQ_time_update_sequence(scene, seqbasep, seq); /* corrects dummy startdisp/enddisp values */ } return tot_ofs; } bool SEQ_transform_seqbase_shuffle_time(SeqCollection *strips_to_shuffle, ListBase *seqbasep, Scene *evil_scene, ListBase *markers, const bool use_sync_markers) { int offset_l = shuffle_seq_time_offset(strips_to_shuffle, seqbasep, evil_scene, 'L'); int offset_r = shuffle_seq_time_offset(strips_to_shuffle, seqbasep, evil_scene, 'R'); int offset = (-offset_l < offset_r) ? offset_l : offset_r; if (offset) { Sequence *seq; SEQ_ITERATOR_FOREACH (seq, strips_to_shuffle) { SEQ_transform_translate_sequence(evil_scene, seq, offset); seq->flag &= ~SEQ_OVERLAP; } if (use_sync_markers && !(evil_scene->toolsettings->lock_markers) && (markers != NULL)) { TimeMarker *marker; /* affect selected markers - it's unlikely that we will want to affect all in this way? */ for (marker = markers->first; marker; marker = marker->next) { if (marker->flag & SELECT) { marker->frame += offset; } } } } return offset ? false : true; } void SEQ_transform_offset_after_frame(Scene *scene, ListBase *seqbase, const int delta, const int timeline_frame) { LISTBASE_FOREACH (Sequence *, seq, seqbase) { if (seq->startdisp >= timeline_frame) { SEQ_transform_translate_sequence(scene, seq, delta); SEQ_time_update_sequence(scene, seqbase, seq); SEQ_relations_invalidate_cache_preprocessed(scene, seq); } } if (!scene->toolsettings->lock_markers) { LISTBASE_FOREACH (TimeMarker *, marker, &scene->markers) { if (marker->frame >= timeline_frame) { marker->frame += delta; } } } } void SEQ_image_transform_mirror_factor_get(const Sequence *seq, float r_mirror[2]) { r_mirror[0] = 1.0f; r_mirror[1] = 1.0f; if ((seq->flag & SEQ_FLIPX) != 0) { r_mirror[0] = -1.0f; } if ((seq->flag & SEQ_FLIPY) != 0) { r_mirror[1] = -1.0f; } } void SEQ_image_transform_origin_offset_pixelspace_get(const Scene *scene, const Sequence *seq, float r_origin[2]) { float image_size[2]; StripElem *strip_elem = seq->strip->stripdata; if (strip_elem == NULL) { image_size[0] = scene->r.xsch; image_size[1] = scene->r.ysch; } else { image_size[0] = strip_elem->orig_width; image_size[1] = strip_elem->orig_height; } const StripTransform *transform = seq->strip->transform; r_origin[0] = (image_size[0] * transform->origin[0]) - (image_size[0] * 0.5f) + transform->xofs; r_origin[1] = (image_size[1] * transform->origin[1]) - (image_size[1] * 0.5f) + transform->yofs; const float viewport_pixel_aspect[2] = {scene->r.xasp / scene->r.yasp, 1.0f}; float mirror[2]; SEQ_image_transform_mirror_factor_get(seq, mirror); mul_v2_v2(r_origin, mirror); mul_v2_v2(r_origin, viewport_pixel_aspect); } static void seq_image_transform_quad_get_ex(const Scene *scene, const Sequence *seq, bool apply_rotation, float r_quad[4][2]) { StripTransform *transform = seq->strip->transform; StripCrop *crop = seq->strip->crop; int image_size[2] = {scene->r.xsch, scene->r.ysch}; if (ELEM(seq->type, SEQ_TYPE_MOVIE, SEQ_TYPE_IMAGE)) { image_size[0] = seq->strip->stripdata->orig_width; image_size[1] = seq->strip->stripdata->orig_height; } float transform_matrix[4][4]; float rotation_matrix[3][3]; axis_angle_to_mat3_single(rotation_matrix, 'Z', apply_rotation ? transform->rotation : 0.0f); loc_rot_size_to_mat4(transform_matrix, (const float[]){transform->xofs, transform->yofs, 0.0f}, rotation_matrix, (const float[]){transform->scale_x, transform->scale_y, 1.0f}); const float origin[2] = {image_size[0] * transform->origin[0], image_size[1] * transform->origin[1]}; const float pivot[3] = {origin[0] - (image_size[0] / 2), origin[1] - (image_size[1] / 2), 0.0f}; transform_pivot_set_m4(transform_matrix, pivot); float quad_temp[4][3]; for (int i = 0; i < 4; i++) { zero_v2(quad_temp[i]); } quad_temp[0][0] = (image_size[0] / 2) - crop->right; quad_temp[0][1] = (image_size[1] / 2) - crop->top; quad_temp[1][0] = (image_size[0] / 2) - crop->right; quad_temp[1][1] = (-image_size[1] / 2) + crop->bottom; quad_temp[2][0] = (-image_size[0] / 2) + crop->left; quad_temp[2][1] = (-image_size[1] / 2) + crop->bottom; quad_temp[3][0] = (-image_size[0] / 2) + crop->left; quad_temp[3][1] = (image_size[1] / 2) - crop->top; float mirror[2]; SEQ_image_transform_mirror_factor_get(seq, mirror); const float viewport_pixel_aspect[2] = {scene->r.xasp / scene->r.yasp, 1.0f}; for (int i = 0; i < 4; i++) { mul_m4_v3(transform_matrix, quad_temp[i]); mul_v2_v2(quad_temp[i], mirror); mul_v2_v2(quad_temp[i], viewport_pixel_aspect); copy_v2_v2(r_quad[i], quad_temp[i]); } } void SEQ_image_transform_quad_get(const Scene *scene, const Sequence *seq, bool apply_rotation, float r_quad[4][2]) { seq_image_transform_quad_get_ex(scene, seq, apply_rotation, r_quad); } void SEQ_image_transform_final_quad_get(const Scene *scene, const Sequence *seq, float r_quad[4][2]) { seq_image_transform_quad_get_ex(scene, seq, true, r_quad); } void SEQ_image_preview_unit_to_px(const Scene *scene, const float co_src[2], float co_dst[2]) { co_dst[0] = co_src[0] * scene->r.xsch; co_dst[1] = co_src[1] * scene->r.ysch; } void SEQ_image_preview_unit_from_px(const Scene *scene, const float co_src[2], float co_dst[2]) { co_dst[0] = co_src[0] / scene->r.xsch; co_dst[1] = co_src[1] / scene->r.ysch; }