/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup shader_fx */ #pragma once #include "BKE_shader_fx.h" /* ****************** Type structures for all effects ****************** */ extern ShaderFxTypeInfo shaderfx_Type_None; extern ShaderFxTypeInfo shaderfx_Type_Blur; extern ShaderFxTypeInfo shaderfx_Type_Colorize; extern ShaderFxTypeInfo shaderfx_Type_Flip; extern ShaderFxTypeInfo shaderfx_Type_Glow; extern ShaderFxTypeInfo shaderfx_Type_Pixel; extern ShaderFxTypeInfo shaderfx_Type_Rim; extern ShaderFxTypeInfo shaderfx_Type_Shadow; extern ShaderFxTypeInfo shaderfx_Type_Swirl; extern ShaderFxTypeInfo shaderfx_Type_Wave; /* FX_shaderfx_util.c */ void shaderfx_type_init(ShaderFxTypeInfo *types[]);