/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2017, Blender Foundation * This is a new part of Blender */ /** \file * \ingroup shader_fx */ #include #include "DNA_gpencil_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "BLI_utildefines.h" #include "BLT_translation.h" #include "BKE_context.h" #include "BKE_screen.h" #include "UI_interface.h" #include "UI_resources.h" #include "RNA_access.h" #include "FX_shader_types.h" #include "FX_ui_common.h" static void initData(ShaderFxData *fx) { FlipShaderFxData *gpfx = (FlipShaderFxData *)fx; gpfx->flag |= FX_FLIP_HORIZONTAL; } static void copyData(const ShaderFxData *md, ShaderFxData *target) { BKE_shaderfx_copydata_generic(md, target); } static void panel_draw(const bContext *C, Panel *panel) { uiLayout *row; uiLayout *layout = panel->layout; int toggles_flag = UI_ITEM_R_TOGGLE | UI_ITEM_R_FORCE_BLANK_DECORATE; PointerRNA ptr; shaderfx_panel_get_property_pointers(C, panel, NULL, &ptr); uiLayoutSetPropSep(layout, true); row = uiLayoutRowWithHeading(layout, true, IFACE_("Axis")); uiItemR(row, &ptr, "flip_horizontal", toggles_flag, NULL, ICON_NONE); uiItemR(row, &ptr, "flip_vertical", toggles_flag, NULL, ICON_NONE); shaderfx_panel_end(layout, &ptr); } static void panelRegister(ARegionType *region_type) { shaderfx_panel_register(region_type, eShaderFxType_Flip, panel_draw); } ShaderFxTypeInfo shaderfx_Type_Flip = { /* name */ "Flip", /* structName */ "FlipShaderFxData", /* structSize */ sizeof(FlipShaderFxData), /* type */ eShaderFxType_GpencilType, /* flags */ 0, /* copyData */ copyData, /* initData */ initData, /* freeData */ NULL, /* isDisabled */ NULL, /* updateDepsgraph */ NULL, /* dependsOnTime */ NULL, /* foreachObjectLink */ NULL, /* foreachIDLink */ NULL, /* panelRegister */ panelRegister, };