/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2018 Blender Foundation. */ /** \file * \ingroup shader_fx */ #include #include "DNA_screen_types.h" #include "DNA_shader_fx_types.h" #include "BLI_utildefines.h" #include "BLT_translation.h" #include "BKE_context.h" #include "BKE_screen.h" #include "UI_interface.h" #include "UI_resources.h" #include "RNA_access.h" #include "FX_shader_types.h" #include "FX_ui_common.h" static void initData(ShaderFxData *fx) { RimShaderFxData *gpfx = (RimShaderFxData *)fx; ARRAY_SET_ITEMS(gpfx->offset, 50, -100); ARRAY_SET_ITEMS(gpfx->rim_rgb, 1.0f, 1.0f, 0.5f); ARRAY_SET_ITEMS(gpfx->mask_rgb, 0.0f, 0.0f, 0.0f); gpfx->mode = eShaderFxRimMode_Overlay; ARRAY_SET_ITEMS(gpfx->blur, 0, 0); gpfx->samples = 2; } static void copyData(const ShaderFxData *md, ShaderFxData *target) { BKE_shaderfx_copydata_generic(md, target); } static void panel_draw(const bContext *UNUSED(C), Panel *panel) { uiLayout *col; uiLayout *layout = panel->layout; PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL); uiLayoutSetPropSep(layout, true); uiItemR(layout, ptr, "rim_color", 0, NULL, ICON_NONE); uiItemR(layout, ptr, "mask_color", 0, NULL, ICON_NONE); uiItemR(layout, ptr, "mode", 0, IFACE_("Blend Mode"), ICON_NONE); /* Add the X, Y labels manually because offset is a #PROP_PIXEL. */ col = uiLayoutColumn(layout, true); PropertyRNA *prop = RNA_struct_find_property(ptr, "offset"); uiItemFullR(col, ptr, prop, 0, 0, 0, IFACE_("Offset X"), ICON_NONE); uiItemFullR(col, ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE); shaderfx_panel_end(layout, ptr); } static void blur_panel_draw(const bContext *UNUSED(C), Panel *panel) { uiLayout *col; uiLayout *layout = panel->layout; PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL); uiLayoutSetPropSep(layout, true); /* Add the X, Y labels manually because blur is a #PROP_PIXEL. */ col = uiLayoutColumn(layout, true); PropertyRNA *prop = RNA_struct_find_property(ptr, "blur"); uiItemFullR(col, ptr, prop, 0, 0, 0, IFACE_("Blur X"), ICON_NONE); uiItemFullR(col, ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE); uiItemR(layout, ptr, "samples", 0, NULL, ICON_NONE); } static void panelRegister(ARegionType *region_type) { PanelType *panel_type = shaderfx_panel_register(region_type, eShaderFxType_Rim, panel_draw); shaderfx_subpanel_register(region_type, "blur", "Blur", NULL, blur_panel_draw, panel_type); } ShaderFxTypeInfo shaderfx_Type_Rim = { /* name */ "Rim", /* structName */ "RimShaderFxData", /* structSize */ sizeof(RimShaderFxData), /* type */ eShaderFxType_GpencilType, /* flags */ 0, /* copyData */ copyData, /* initData */ initData, /* freeData */ NULL, /* isDisabled */ NULL, /* updateDepsgraph */ NULL, /* dependsOnTime */ NULL, /* foreachIDLink */ NULL, /* panelRegister */ panelRegister, };