/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2018, Blender Foundation * This is a new part of Blender */ /** \file * \ingroup shader_fx */ #include #include "DNA_gpencil_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BLI_utildefines.h" #include "BKE_lib_query.h" #include "BKE_modifier.h" #include "BKE_shader_fx.h" #include "FX_shader_types.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_build.h" static void initData(ShaderFxData *md) { ShadowShaderFxData *gpfx = (ShadowShaderFxData *)md; gpfx->rotation = 0.0f; ARRAY_SET_ITEMS(gpfx->offset, 15, 20); ARRAY_SET_ITEMS(gpfx->scale, 1.0f, 1.0f); ARRAY_SET_ITEMS(gpfx->shadow_rgba, 0.0f, 0.0f, 0.0f, 0.8f); gpfx->amplitude = 10.0f; gpfx->period = 20.0f; gpfx->phase = 0.0f; gpfx->orientation = 1; ARRAY_SET_ITEMS(gpfx->blur, 5, 5); gpfx->samples = 2; gpfx->object = NULL; } static void copyData(const ShaderFxData *md, ShaderFxData *target) { BKE_shaderfx_copydata_generic(md, target); } static void updateDepsgraph(ShaderFxData *fx, const ModifierUpdateDepsgraphContext *ctx) { ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx; if (fxd->object != NULL) { DEG_add_object_relation(ctx->node, fxd->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx"); } DEG_add_object_relation(ctx->node, ctx->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx"); } static bool isDisabled(ShaderFxData *fx, int UNUSED(userRenderParams)) { ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx; return (!fxd->object) && (fxd->flag & FX_SHADOW_USE_OBJECT); } static void foreachObjectLink(ShaderFxData *fx, Object *ob, ShaderFxObjectWalkFunc walk, void *userData) { ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx; walk(userData, ob, &fxd->object, IDWALK_CB_NOP); } ShaderFxTypeInfo shaderfx_Type_Shadow = { /* name */ "Shadow", /* structName */ "ShadowShaderFxData", /* structSize */ sizeof(ShadowShaderFxData), /* type */ eShaderFxType_GpencilType, /* flags */ 0, /* copyData */ copyData, /* initData */ initData, /* freeData */ NULL, /* isDisabled */ isDisabled, /* updateDepsgraph */ updateDepsgraph, /* dependsOnTime */ NULL, /* foreachObjectLink */ foreachObjectLink, /* foreachIDLink */ NULL, };