/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2018 Blender Foundation. */ /** \file * \ingroup shader_fx */ #include #include "DNA_gpencil_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "BLI_utildefines.h" #include "BLT_translation.h" #include "BKE_context.h" #include "BKE_lib_query.h" #include "BKE_modifier.h" #include "BKE_screen.h" #include "BKE_shader_fx.h" #include "UI_interface.h" #include "UI_resources.h" #include "RNA_access.h" #include "FX_shader_types.h" #include "FX_ui_common.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_build.h" static void initData(ShaderFxData *md) { ShadowShaderFxData *gpfx = (ShadowShaderFxData *)md; gpfx->rotation = 0.0f; ARRAY_SET_ITEMS(gpfx->offset, 15, 20); ARRAY_SET_ITEMS(gpfx->scale, 1.0f, 1.0f); ARRAY_SET_ITEMS(gpfx->shadow_rgba, 0.0f, 0.0f, 0.0f, 0.8f); gpfx->amplitude = 10.0f; gpfx->period = 20.0f; gpfx->phase = 0.0f; gpfx->orientation = 1; ARRAY_SET_ITEMS(gpfx->blur, 5, 5); gpfx->samples = 2; gpfx->object = NULL; } static void copyData(const ShaderFxData *md, ShaderFxData *target) { BKE_shaderfx_copydata_generic(md, target); } static void updateDepsgraph(ShaderFxData *fx, const ModifierUpdateDepsgraphContext *ctx) { ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx; if (fxd->object != NULL) { DEG_add_object_relation(ctx->node, fxd->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx"); } DEG_add_object_relation(ctx->node, ctx->object, DEG_OB_COMP_TRANSFORM, "Shadow ShaderFx"); } static bool isDisabled(ShaderFxData *fx, int UNUSED(userRenderParams)) { ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx; return (!fxd->object) && (fxd->flag & FX_SHADOW_USE_OBJECT); } static void foreachIDLink(ShaderFxData *fx, Object *ob, IDWalkFunc walk, void *userData) { ShadowShaderFxData *fxd = (ShadowShaderFxData *)fx; walk(userData, ob, (ID **)&fxd->object, IDWALK_CB_NOP); } static void panel_draw(const bContext *UNUSED(C), Panel *panel) { uiLayout *row, *col; uiLayout *layout = panel->layout; PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL); uiLayoutSetPropSep(layout, true); uiItemR(layout, ptr, "shadow_color", 0, NULL, ICON_NONE); /* Add the X, Y labels manually because size is a #PROP_PIXEL. */ col = uiLayoutColumn(layout, true); PropertyRNA *prop = RNA_struct_find_property(ptr, "offset"); uiItemFullR(col, ptr, prop, 0, 0, 0, IFACE_("Offset X"), ICON_NONE); uiItemFullR(col, ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE); uiItemR(layout, ptr, "scale", 0, NULL, ICON_NONE); uiItemR(layout, ptr, "rotation", 0, NULL, ICON_NONE); row = uiLayoutRowWithHeading(layout, true, IFACE_("Object Pivot")); uiItemR(row, ptr, "use_object", 0, "", ICON_NONE); uiItemR(row, ptr, "object", 0, "", ICON_NONE); shaderfx_panel_end(layout, ptr); } static void blur_panel_draw(const bContext *UNUSED(C), Panel *panel) { uiLayout *col; uiLayout *layout = panel->layout; PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL); uiLayoutSetPropSep(layout, true); /* Add the X, Y labels manually because size is a #PROP_PIXEL. */ col = uiLayoutColumn(layout, true); PropertyRNA *prop = RNA_struct_find_property(ptr, "blur"); uiItemFullR(col, ptr, prop, 0, 0, 0, IFACE_("Blur X"), ICON_NONE); uiItemFullR(col, ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE); uiItemR(layout, ptr, "samples", 0, NULL, ICON_NONE); } static void wave_header_draw(const bContext *UNUSED(C), Panel *panel) { uiLayout *layout = panel->layout; PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL); uiItemR(layout, ptr, "use_wave", 0, IFACE_("Wave Effect"), ICON_NONE); } static void wave_panel_draw(const bContext *UNUSED(C), Panel *panel) { uiLayout *layout = panel->layout; PointerRNA *ptr = shaderfx_panel_get_property_pointers(panel, NULL); uiLayoutSetPropSep(layout, true); uiLayoutSetActive(layout, RNA_boolean_get(ptr, "use_wave")); uiItemR(layout, ptr, "orientation", UI_ITEM_R_EXPAND, NULL, ICON_NONE); uiItemR(layout, ptr, "amplitude", 0, NULL, ICON_NONE); uiItemR(layout, ptr, "period", 0, NULL, ICON_NONE); uiItemR(layout, ptr, "phase", 0, NULL, ICON_NONE); } static void panelRegister(ARegionType *region_type) { PanelType *panel_type = shaderfx_panel_register(region_type, eShaderFxType_Shadow, panel_draw); shaderfx_subpanel_register(region_type, "blur", "Blur", NULL, blur_panel_draw, panel_type); shaderfx_subpanel_register( region_type, "wave", "", wave_header_draw, wave_panel_draw, panel_type); } ShaderFxTypeInfo shaderfx_Type_Shadow = { /* name */ N_("Shadow"), /* structName */ "ShadowShaderFxData", /* structSize */ sizeof(ShadowShaderFxData), /* type */ eShaderFxType_GpencilType, /* flags */ 0, /* copyData */ copyData, /* initData */ initData, /* freeData */ NULL, /* isDisabled */ isDisabled, /* updateDepsgraph */ updateDepsgraph, /* dependsOnTime */ NULL, /* foreachIDLink */ foreachIDLink, /* panelRegister */ panelRegister, };