/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2018 Blender Foundation. */ /** \file * \ingroup shader_fx */ #include #include "MEM_guardedalloc.h" #include "BLI_utildefines.h" #include "BKE_shader_fx.h" #include "FX_shader_types.h" #include "FX_shader_util.h" void shaderfx_type_init(ShaderFxTypeInfo *types[]) { #define INIT_FX_TYPE(typeName) (types[eShaderFxType_##typeName] = &shaderfx_Type_##typeName) INIT_FX_TYPE(Blur); INIT_FX_TYPE(Colorize); INIT_FX_TYPE(Flip); INIT_FX_TYPE(Glow); INIT_FX_TYPE(Pixel); INIT_FX_TYPE(Rim); INIT_FX_TYPE(Shadow); INIT_FX_TYPE(Swirl); INIT_FX_TYPE(Wave); #undef INIT_FX_TYPE }