/* This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup modifiers */ #include #include "BLI_listbase.h" #include "MEM_guardedalloc.h" #include "BKE_context.h" #include "BKE_object.h" #include "BKE_screen.h" #include "BKE_shader_fx.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_shader_fx_types.h" #include "DNA_space_types.h" #include "ED_object.h" #include "BLT_translation.h" #include "UI_interface.h" #include "UI_resources.h" #include "RNA_access.h" #include "WM_api.h" #include "WM_types.h" #include "FX_ui_common.h" /* Self include */ static Object *get_context_object(const bContext *C) { SpaceProperties *sbuts = CTX_wm_space_properties(C); if (sbuts != NULL && (sbuts->pinid != NULL) && GS(sbuts->pinid->name) == ID_OB) { return (Object *)sbuts->pinid; } else { return CTX_data_active_object(C); } } /* -------------------------------------------------------------------- */ /** \name Panel Drag and Drop, Expansion Saving * \{ */ /** * Move an effect to the index it's moved to after a drag and drop. */ static void shaderfx_reorder(bContext *C, Panel *panel, int new_index) { Object *ob = get_context_object(C); ShaderFxData *fx = BLI_findlink(&ob->shader_fx, panel->runtime.list_index); PointerRNA props_ptr; wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_shaderfx_move_to_index", false); WM_operator_properties_create_ptr(&props_ptr, ot); RNA_string_set(&props_ptr, "shaderfx", fx->name); RNA_int_set(&props_ptr, "index", new_index); WM_operator_name_call_ptr(C, ot, WM_OP_INVOKE_DEFAULT, &props_ptr); WM_operator_properties_free(&props_ptr); } /** * Get the expand flag from the active effect to use for the panel. */ static short get_shaderfx_expand_flag(const bContext *C, Panel *panel) { Object *ob = get_context_object(C); ShaderFxData *fx = BLI_findlink(&ob->shader_fx, panel->runtime.list_index); return fx->ui_expand_flag; } /** * Save the expand flag for the panel and sub-panels to the effect. */ static void set_shaderfx_expand_flag(const bContext *C, Panel *panel, short expand_flag) { Object *ob = get_context_object(C); ShaderFxData *fx = BLI_findlink(&ob->shader_fx, panel->runtime.list_index); fx->ui_expand_flag = expand_flag; } /** \} */ /* -------------------------------------------------------------------- */ /** \name ShaderFx Panel Layouts * \{ */ /** * Draw shaderfx error message. */ void shaderfx_panel_end(uiLayout *layout, PointerRNA *ptr) { ShaderFxData *fx = ptr->data; if (fx->error) { uiLayout *row = uiLayoutRow(layout, false); uiItemL(row, IFACE_(fx->error), ICON_ERROR); } } /** * Gets RNA pointers for the active object and the panel's shaderfx data. */ void shaderfx_panel_get_property_pointers(const bContext *C, Panel *panel, PointerRNA *r_ob_ptr, PointerRNA *r_md_ptr) { Object *ob = get_context_object(C); ShaderFxData *md = BLI_findlink(&ob->shader_fx, panel->runtime.list_index); RNA_pointer_create(&ob->id, &RNA_ShaderFx, md, r_md_ptr); if (r_ob_ptr != NULL) { RNA_pointer_create(&ob->id, &RNA_Object, ob, r_ob_ptr); } uiLayoutSetContextPointer(panel->layout, "shaderfx", r_md_ptr); } #define ERROR_LIBDATA_MESSAGE TIP_("External library data") static void shaderfx_panel_header(const bContext *C, Panel *panel) { uiLayout *layout = panel->layout; bool narrow_panel = (panel->sizex < UI_UNIT_X * 7 && panel->sizex != 0); PointerRNA ptr; shaderfx_panel_get_property_pointers(C, panel, NULL, &ptr); Object *ob = get_context_object(C); ShaderFxData *fx = (ShaderFxData *)ptr.data; const ShaderFxTypeInfo *fxti = BKE_shaderfx_get_info(fx->type); UI_block_lock_set(uiLayoutGetBlock(layout), (ob && ID_IS_LINKED(ob)), ERROR_LIBDATA_MESSAGE); /* Effect type icon. */ uiLayout *row = uiLayoutRow(layout, false); if (fxti->isDisabled && fxti->isDisabled(fx, 0)) { uiLayoutSetRedAlert(row, true); } uiItemL(row, "", RNA_struct_ui_icon(ptr.type)); /* Effect name. */ row = uiLayoutRow(layout, true); if (!narrow_panel) { uiItemR(row, &ptr, "name", 0, "", ICON_NONE); } /* Mode enabling buttons. */ if (fxti->flags & eShaderFxTypeFlag_SupportsEditmode) { uiLayout *sub = uiLayoutRow(row, true); uiLayoutSetActive(sub, false); uiItemR(sub, &ptr, "show_in_editmode", 0, "", ICON_NONE); } uiItemR(row, &ptr, "show_viewport", 0, "", ICON_NONE); uiItemR(row, &ptr, "show_render", 0, "", ICON_NONE); row = uiLayoutRow(row, false); uiLayoutSetEmboss(row, UI_EMBOSS_NONE); uiItemO(row, "", ICON_X, "OBJECT_OT_shaderfx_remove"); /* Some padding so the X isn't too close to the drag icon. */ uiItemS(layout); } /** \} */ /* -------------------------------------------------------------------- */ /** \name ShaderFx Registration Helpers * \{ */ static bool shaderfx_ui_poll(const bContext *C, PanelType *UNUSED(pt)) { Object *ob = get_context_object(C); return (ob != NULL) && (ob->type == OB_GPENCIL); } /** * Create a panel in the context's region */ PanelType *shaderfx_panel_register(ARegionType *region_type, ShaderFxType type, PanelDrawFn draw) { /* Get the name for the effect's panel. */ char panel_idname[BKE_ST_MAXNAME]; BKE_shaderfxType_panel_id(type, panel_idname); PanelType *panel_type = MEM_callocN(sizeof(PanelType), panel_idname); strcpy(panel_type->idname, panel_idname); strcpy(panel_type->label, ""); strcpy(panel_type->context, "shaderfx"); strcpy(panel_type->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA); panel_type->draw_header = shaderfx_panel_header; panel_type->draw = draw; panel_type->poll = shaderfx_ui_poll; /* Give the panel the special flag that says it was built here and corresponds to a * shader effect rather than a PanelType. */ panel_type->flag = PNL_LAYOUT_HEADER_EXPAND | PNL_DRAW_BOX | PNL_INSTANCED; panel_type->reorder = shaderfx_reorder; panel_type->get_list_data_expand_flag = get_shaderfx_expand_flag; panel_type->set_list_data_expand_flag = set_shaderfx_expand_flag; BLI_addtail(®ion_type->paneltypes, panel_type); return panel_type; } /** * Add a child panel to the parent. * * \note To create the panel type's idname, it appends the \a name argument to the \a parent's * idname. */ PanelType *shaderfx_subpanel_register(ARegionType *region_type, const char *name, const char *label, PanelDrawFn draw_header, PanelDrawFn draw, PanelType *parent) { /* Create the subpanel's ID name. */ char panel_idname[BKE_ST_MAXNAME]; strcpy(panel_idname, parent->idname); strcat(panel_idname, "_"); strcat(panel_idname, name); PanelType *panel_type = MEM_callocN(sizeof(PanelType), panel_idname); strcpy(panel_type->idname, panel_idname); strcpy(panel_type->label, label); strcpy(panel_type->context, "shaderfx"); strcpy(panel_type->translation_context, BLT_I18NCONTEXT_DEFAULT_BPYRNA); panel_type->draw_header = draw_header; panel_type->draw = draw; panel_type->poll = shaderfx_ui_poll; panel_type->flag = (PNL_DEFAULT_CLOSED | PNL_DRAW_BOX); BLI_assert(parent != NULL); strcpy(panel_type->parent_id, parent->idname); panel_type->parent = parent; BLI_addtail(&parent->children, BLI_genericNodeN(panel_type)); BLI_addtail(®ion_type->paneltypes, panel_type); return panel_type; } /** \} */