/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once #include "BLI_array.hh" #include "BLI_vector.hh" #include "FN_attributes_ref.hh" #include #include namespace blender::sim { class AttributesAllocator : NonCopyable, NonMovable { private: struct AttributesBlock { Array buffers; int size; }; const fn::AttributesInfo &attributes_info_; Vector> allocated_blocks_; Vector allocated_attributes_; int total_allocated_ = 0; std::mutex mutex_; public: AttributesAllocator(const fn::AttributesInfo &attributes_info) : attributes_info_(attributes_info) { } ~AttributesAllocator(); Span get_allocations() const { return allocated_attributes_; } int total_allocated() const { return total_allocated_; } const fn::AttributesInfo &attributes_info() const { return attributes_info_; } fn::MutableAttributesRef allocate_uninitialized(int size); }; class ParticleAllocator : NonCopyable, NonMovable { private: AttributesAllocator attributes_allocator_; std::atomic next_id_; uint32_t hash_seed_; public: ParticleAllocator(const fn::AttributesInfo &attributes_info, int next_id, uint32_t hash_seed) : attributes_allocator_(attributes_info), next_id_(next_id), hash_seed_(hash_seed) { } const fn::AttributesInfo &attributes_info() const { return attributes_allocator_.attributes_info(); } Span get_allocations() const { return attributes_allocator_.get_allocations(); } int total_allocated() const { return attributes_allocator_.total_allocated(); } fn::MutableAttributesRef allocate(int size); }; } // namespace blender::sim