/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once #include "FN_attributes_ref.hh" #include "FN_multi_function.hh" #include "BLI_resource_collector.hh" #include "simulation_solver.hh" namespace blender::sim { struct ParticleFunctionInputContext { const SimulationSolveContext &solve_context; const ParticleChunkContext &particles; }; class ParticleFunctionInput { public: virtual ~ParticleFunctionInput() = default; virtual void add_input(ParticleFunctionInputContext &context, fn::MFParamsBuilder ¶ms, ResourceCollector &resources) const = 0; }; class ParticleFunction { private: const fn::MultiFunction *global_fn_; const fn::MultiFunction *per_particle_fn_; Array global_inputs_; Array per_particle_inputs_; Array output_is_global_; Vector global_output_indices_; Vector per_particle_output_indices_; Vector output_types_; Vector output_names_; friend class ParticleFunctionEvaluator; public: ParticleFunction(const fn::MultiFunction *global_fn, const fn::MultiFunction *per_particle_fn, Span global_inputs, Span per_particle_inputs, Span output_is_global); }; class ParticleFunctionEvaluator { private: ResourceCollector resources_; const ParticleFunction &particle_fn_; const SimulationSolveContext &solve_context_; const ParticleChunkContext &particles_; IndexMask mask_; fn::MFContextBuilder global_context_; fn::MFContextBuilder per_particle_context_; Vector outputs_; bool is_computed_ = false; public: ParticleFunctionEvaluator(const ParticleFunction &particle_fn, const SimulationSolveContext &solve_context, const ParticleChunkContext &particles); ~ParticleFunctionEvaluator(); void compute(); fn::GVSpan get(int output_index, StringRef expected_name = "") const; template fn::VSpan get(int output_index, StringRef expected_name = "") const { return this->get(output_index, expected_name).typed(); } private: void compute_globals(); void compute_per_particle(); }; } // namespace blender::sim