/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once #include "simulation_solver_influences.hh" #include "FN_multi_function.hh" namespace blender::sim { class ParticleMeshEmitter final : public ParticleEmitter { private: std::string own_state_name_; Array particle_names_; const fn::MultiFunction &inputs_fn_; const ParticleAction *action_; public: ParticleMeshEmitter(std::string own_state_name, Array particle_names, const fn::MultiFunction &inputs_fn, const ParticleAction *action) : own_state_name_(std::move(own_state_name)), particle_names_(particle_names), inputs_fn_(inputs_fn), action_(action) { } ~ParticleMeshEmitter(); void emit(ParticleEmitterContext &context) const override; }; } // namespace blender::sim