/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __SIM_SIMULATION_COLLECT_INFLUENCES_HH__ #define __SIM_SIMULATION_COLLECT_INFLUENCES_HH__ #include "NOD_derived_node_tree.hh" #include "BLI_resource_collector.hh" #include "simulation_solver.hh" namespace blender::sim { class RequiredStates { private: Map state_type_by_state_name_; public: void add(std::string state_name, const char *state_type) { BLI_assert(state_type != nullptr); const char *type_name = state_type_by_state_name_.lookup_default(state_name, nullptr); if (type_name != nullptr) { if (!STREQ(state_type, type_name)) { std::cout << "Warning: Tried to have two different states with the same name.\n"; std::cout << " Name: " << state_name << "\n"; std::cout << " Type 1: " << state_type << "\n"; std::cout << " Type 2: " << type_name << "\n"; } return; } state_type_by_state_name_.add(std::move(state_name), state_type); } const Map &states() const { return state_type_by_state_name_; } bool is_required(StringRef state_name, StringRef state_type) const { return state_type_by_state_name_.lookup_default_as(state_name, "") == state_type; } }; void collect_simulation_influences(Simulation &simulation, ResourceCollector &resources, SimulationInfluences &r_influences, RequiredStates &r_required_states); } // namespace blender::sim #endif /* __SIM_SIMULATION_COLLECT_INFLUENCES_HH__ */