/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "simulation_solver_influences.hh" #include "DNA_object_types.h" namespace blender::sim { ParticleForce::~ParticleForce() { } ParticleEmitter::~ParticleEmitter() { } ParticleAction::~ParticleAction() { } DependencyAnimations::~DependencyAnimations() { } bool DependencyAnimations::is_object_transform_changing(Object &UNUSED(object)) const { return false; } void DependencyAnimations::get_object_transforms(Object &object, Span simulation_times, MutableSpan r_transforms) const { assert_same_size(simulation_times, r_transforms); float4x4 world_matrix = object.obmat; r_transforms.fill(world_matrix); } } // namespace blender::sim