/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "SIM_simulation_update.hh" #include "BKE_customdata.h" #include "BKE_lib_id.h" #include "BKE_simulation.h" #include "DNA_scene_types.h" #include "DNA_simulation_types.h" #include "DEG_depsgraph_query.h" #include "BLI_array.hh" #include "BLI_float3.hh" #include "BLI_listbase.h" #include "BLI_map.hh" #include "BLI_rand.h" #include "BLI_set.hh" #include "BLI_vector.hh" #include "NOD_node_tree_dependencies.hh" #include "particle_function.hh" #include "simulation_collect_influences.hh" #include "simulation_solver.hh" namespace blender::sim { static void copy_states_to_cow(const Simulation *simulation_orig, Simulation *simulation_cow) { BKE_simulation_state_remove_all(simulation_cow); simulation_cow->current_frame = simulation_orig->current_frame; LISTBASE_FOREACH (const SimulationState *, state_orig, &simulation_orig->states) { SimulationState *state_cow = BKE_simulation_state_add( simulation_cow, state_orig->type, state_orig->name); BKE_simulation_state_copy_data(state_orig, state_cow); } } static void remove_unused_states(Simulation *simulation, const RequiredStates &required_states) { LISTBASE_FOREACH_MUTABLE (SimulationState *, state, &simulation->states) { if (!required_states.is_required(state->name, state->type)) { BKE_simulation_state_remove(simulation, state); } } } static void add_missing_states(Simulation *simulation, const RequiredStates &required_states) { for (auto &&item : required_states.states().items()) { const char *name = item.key.c_str(); const char *type = item.value; SimulationState *state = BKE_simulation_state_try_find_by_name_and_type( simulation, name, type); if (state == nullptr) { BKE_simulation_state_add(simulation, type, name); } } } static void reinitialize_empty_simulation_states(Simulation *simulation, const RequiredStates &required_states) { remove_unused_states(simulation, required_states); BKE_simulation_state_reset_all(simulation); add_missing_states(simulation, required_states); } static void update_simulation_state_list(Simulation *simulation, const RequiredStates &required_states) { remove_unused_states(simulation, required_states); add_missing_states(simulation, required_states); } void update_simulation_in_depsgraph(Depsgraph *depsgraph, Scene *scene_cow, Simulation *simulation_cow) { int current_frame = scene_cow->r.cfra; if (simulation_cow->current_frame == current_frame) { return; } /* Below we modify the original state/cache. Only the active depsgraph is allowed to do that. */ if (!DEG_is_active(depsgraph)) { return; } Simulation *simulation_orig = (Simulation *)DEG_get_original_id(&simulation_cow->id); ResourceCollector resources; SimulationInfluences influences; RequiredStates required_states; collect_simulation_influences(*simulation_cow, resources, influences, required_states); bke::PersistentDataHandleMap handle_map; LISTBASE_FOREACH ( PersistentDataHandleItem *, handle_item, &simulation_orig->persistent_data_handles) { ID *id_cow = DEG_get_evaluated_id(depsgraph, handle_item->id); handle_map.add(handle_item->handle, *id_cow); } if (current_frame == 1) { reinitialize_empty_simulation_states(simulation_orig, required_states); initialize_simulation_states(*simulation_orig, *depsgraph, influences, handle_map); simulation_orig->current_frame = 1; copy_states_to_cow(simulation_orig, simulation_cow); } else if (current_frame == simulation_orig->current_frame + 1) { update_simulation_state_list(simulation_orig, required_states); float time_step = 1.0f / 24.0f; solve_simulation_time_step(*simulation_orig, *depsgraph, influences, handle_map, time_step); simulation_orig->current_frame = current_frame; copy_states_to_cow(simulation_orig, simulation_cow); } } /* Returns true when dependencies have changed. */ bool update_simulation_dependencies(Simulation *simulation) { nodes::NodeTreeDependencies dependencies = nodes::find_node_tree_dependencies( *simulation->nodetree); ListBase *handle_list = &simulation->persistent_data_handles; bool dependencies_changed = false; Map handle_item_by_id; Map old_flag_by_handle_item; Set used_handles; /* Remove unused handle items and clear flags that are reinitialized later. */ LISTBASE_FOREACH_MUTABLE (PersistentDataHandleItem *, handle_item, handle_list) { if (dependencies.depends_on(handle_item->id)) { handle_item_by_id.add_new(handle_item->id, handle_item); used_handles.add_new(handle_item->handle); old_flag_by_handle_item.add_new(handle_item, handle_item->flag); handle_item->flag &= ~(SIM_HANDLE_DEPENDS_ON_TRANSFORM | SIM_HANDLE_DEPENDS_ON_GEOMETRY); } else { if (handle_item->id != nullptr) { id_us_min(handle_item->id); } BLI_remlink(handle_list, handle_item); MEM_freeN(handle_item); dependencies_changed = true; } } /* Add handle items for new id dependencies. */ int next_handle = 0; for (ID *id : dependencies.id_dependencies()) { handle_item_by_id.lookup_or_add_cb(id, [&]() { while (used_handles.contains(next_handle)) { next_handle++; } used_handles.add_new(next_handle); PersistentDataHandleItem *handle_item = (PersistentDataHandleItem *)MEM_callocN( sizeof(*handle_item), AT); id_us_plus(id); handle_item->id = id; handle_item->handle = next_handle; BLI_addtail(handle_list, handle_item); return handle_item; }); } /* Set appropriate dependency flags. */ for (Object *object : dependencies.transform_dependencies()) { PersistentDataHandleItem *handle_item = handle_item_by_id.lookup(&object->id); handle_item->flag |= SIM_HANDLE_DEPENDS_ON_TRANSFORM; } for (Object *object : dependencies.geometry_dependencies()) { PersistentDataHandleItem *handle_item = handle_item_by_id.lookup(&object->id); handle_item->flag |= SIM_HANDLE_DEPENDS_ON_GEOMETRY; } if (!dependencies_changed) { /* Check if any flags have changed. */ LISTBASE_FOREACH (PersistentDataHandleItem *, handle_item, handle_list) { int old_flag = old_flag_by_handle_item.lookup_default(handle_item, 0); int new_flag = handle_item->flag; if (old_flag != new_flag) { dependencies_changed = true; break; } } } return dependencies_changed; } } // namespace blender::sim