/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include #include #include #ifdef HAVE_CONFIG_H #include #endif #include "MEM_guardedalloc.h" #include "DNA_ID.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_scene_types.h" #include "BKE_action.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_library.h" #include "BKE_softbody.h" #include "BKE_utildefines.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "BSE_filesel.h" #include "BSE_headerbuttons.h" #include "BIF_butspace.h" #include "BIF_editaction.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "BIF_graphics.h" #include "BIF_interface.h" #include "BIF_keyval.h" #include "BIF_mainqueue.h" #include "BIF_mywindow.h" #include "BIF_poseobject.h" #include "BIF_resources.h" #include "BIF_screen.h" #include "BIF_space.h" #include "BIF_toolbox.h" #include "BDR_drawobject.h" #include "BDR_editcurve.h" #include "mydevice.h" #include "blendef.h" /* -----includes for this file specific----- */ #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_camera_types.h" #include "DNA_constraint_types.h" #include "DNA_curve_types.h" #include "DNA_effect_types.h" #include "DNA_group_types.h" #include "DNA_image_types.h" #include "DNA_key_types.h" #include "DNA_lamp_types.h" #include "DNA_lattice_types.h" #include "DNA_material_types.h" #include "DNA_meta_types.h" #include "DNA_mesh_types.h" #include "DNA_modifier_types.h" #include "DNA_object_types.h" #include "DNA_object_force.h" #include "DNA_object_fluidsim.h" #include "DNA_radio_types.h" #include "DNA_screen_types.h" #include "DNA_sound_types.h" #include "DNA_texture_types.h" #include "DNA_userdef_types.h" #include "DNA_vfont_types.h" #include "DNA_view3d_types.h" #include "DNA_world_types.h" #include "BKE_anim.h" #include "BKE_armature.h" #include "BKE_constraint.h" #include "BKE_curve.h" #include "BKE_deform.h" #include "BKE_depsgraph.h" #include "BKE_displist.h" #include "BKE_effect.h" #include "BKE_font.h" #include "BKE_image.h" #include "BKE_ipo.h" #include "BKE_lattice.h" #include "BKE_material.h" #include "BKE_mball.h" #include "BKE_mesh.h" #include "BKE_modifier.h" #include "BKE_object.h" #include "BKE_sound.h" #include "BKE_texture.h" #include "BKE_utildefines.h" #include "BKE_DerivedMesh.h" #include "LBM_fluidsim.h" #include "BIF_editconstraint.h" #include "BIF_editdeform.h" #include "BSE_editipo.h" #include "BSE_edit.h" #include "BDR_editobject.h" #include "butspace.h" // own module static float prspeed=0.0; float prlen=0.0; /* ********************* CONSTRAINT ***************************** */ static void constraint_active_func(void *ob_v, void *con_v) { Object *ob= ob_v; bConstraint *con; ListBase *lb; /* lets be nice and escape if its active already */ if(con_v) { con= con_v; if(con->flag & CONSTRAINT_ACTIVE) return; } lb= get_active_constraints(ob); for(con= lb->first; con; con= con->next) { if(con==con_v) con->flag |= CONSTRAINT_ACTIVE; else con->flag &= ~CONSTRAINT_ACTIVE; } /* make sure ipowin and buttons shows it */ if(ob->ipowin==ID_CO) { allqueue(REDRAWIPO, ID_CO); allspace(REMAKEIPO, 0); allqueue(REDRAWNLA, 0); } allqueue(REDRAWBUTSOBJECT, 0); } static void add_constraint_to_active(Object *ob, bConstraint *con) { ListBase *list; list = get_active_constraints(ob); if (list) { unique_constraint_name(con, list); BLI_addtail(list, con); con->flag |= CONSTRAINT_ACTIVE; for(con= con->prev; con; con= con->prev) con->flag &= ~CONSTRAINT_ACTIVE; } } /* returns base ID for Ipo, sets actname to channel if appropriate */ /* should not make action... */ static void get_constraint_ipo_context(Object *ob, char *actname) { /* todo; check object if it has ob-level action ipo */ if (ob->flag & OB_POSEMODE) { bPoseChannel *pchan; pchan = get_active_posechannel(ob); if (pchan) { BLI_strncpy(actname, pchan->name, 32); } } else if(ob->ipoflag & OB_ACTION_OB) strcpy(actname, "Object"); } /* initialize UI to show Ipo window and make sure channels etc exist */ static void enable_constraint_ipo_func (void *ob_v, void *con_v) { Object *ob= ob_v; bConstraint *con = con_v; char actname[32]=""; /* verifies if active constraint is set and shown in UI */ constraint_active_func(ob_v, con_v); /* the context */ get_constraint_ipo_context(ob, actname); /* adds ipo & channels & curve if needed */ verify_ipo((ID *)ob, ID_CO, actname, con->name); /* make sure ipowin shows it */ ob->ipowin= ID_CO; allqueue(REDRAWIPO, ID_CO); allspace(REMAKEIPO, 0); allqueue(REDRAWNLA, 0); } static void add_influence_key_to_constraint_func (void *ob_v, void *con_v) { Object *ob= ob_v; bConstraint *con = con_v; IpoCurve *icu; char actname[32]=""; /* verifies if active constraint is set and shown in UI */ constraint_active_func(ob_v, con_v); /* the context */ get_constraint_ipo_context(ob, actname); /* adds ipo & channels & curve if needed */ icu= verify_ipocurve((ID *)ob, ID_CO, actname, con->name, CO_ENFORCE); insert_vert_ipo(icu, CFRA, con->enforce); /* make sure ipowin shows it */ ob->ipowin= ID_CO; allqueue(REDRAWIPO, ID_CO); allspace(REMAKEIPO, 0); allqueue(REDRAWNLA, 0); BIF_undo_push("Insert Influence Key"); } static void del_constraint_func (void *ob_v, void *con_v) { bConstraint *con= con_v; bConstraintChannel *chan; ListBase *lb; /* remove ipo channel */ lb= get_active_constraint_channels(ob_v, 0); if(lb) { chan = get_constraint_channel(lb, con->name); if(chan) { if(chan->ipo) chan->ipo->id.us--; BLI_freelinkN(lb, chan); } } /* remove constraint itself */ lb= get_active_constraints(ob_v); free_constraint_data (con); BLI_freelinkN(lb, con); constraint_active_func(ob_v, NULL); BIF_undo_push("Delete constraint"); allqueue(REDRAWBUTSOBJECT, 0); allqueue(REDRAWIPO, 0); } static void verify_constraint_name_func (void *ob_v, void *con_v) { ListBase *conlist; bConstraint *con= con_v; if (!con) return; conlist = get_active_constraints(ob_v); unique_constraint_name (con, conlist); constraint_active_func(ob_v, con); } static void get_constraint_typestring (char *str, bConstraint *con) { switch (con->type){ case CONSTRAINT_TYPE_CHILDOF: strcpy (str, "Child Of"); return; case CONSTRAINT_TYPE_NULL: strcpy (str, "Null"); return; case CONSTRAINT_TYPE_TRACKTO: strcpy (str, "Track To"); return; case CONSTRAINT_TYPE_MINMAX: strcpy (str, "Floor"); return; case CONSTRAINT_TYPE_KINEMATIC: strcpy (str, "IK Solver"); return; case CONSTRAINT_TYPE_ROTLIKE: strcpy (str, "Copy Rotation"); return; case CONSTRAINT_TYPE_LOCLIKE: strcpy (str, "Copy Location"); return; case CONSTRAINT_TYPE_ACTION: strcpy (str, "Action"); return; case CONSTRAINT_TYPE_LOCKTRACK: strcpy (str, "Locked Track"); return; case CONSTRAINT_TYPE_FOLLOWPATH: strcpy (str, "Follow Path"); return; case CONSTRAINT_TYPE_STRETCHTO: strcpy (str, "Stretch To"); return; default: strcpy (str, "Unknown"); return; } } static int get_constraint_col(bConstraint *con) { switch (con->type) { case CONSTRAINT_TYPE_NULL: return TH_BUT_NEUTRAL; case CONSTRAINT_TYPE_KINEMATIC: return TH_BUT_SETTING2; case CONSTRAINT_TYPE_TRACKTO: return TH_BUT_SETTING; case CONSTRAINT_TYPE_ROTLIKE: return TH_BUT_SETTING1; case CONSTRAINT_TYPE_LOCLIKE: return TH_BUT_POPUP; case CONSTRAINT_TYPE_MINMAX: return TH_BUT_POPUP; case CONSTRAINT_TYPE_ACTION: return TH_BUT_ACTION; case CONSTRAINT_TYPE_LOCKTRACK: return TH_BUT_SETTING; case CONSTRAINT_TYPE_FOLLOWPATH: return TH_BUT_SETTING2; case CONSTRAINT_TYPE_STRETCHTO: return TH_BUT_SETTING; default: return TH_REDALERT; } } static void constraint_moveUp(void *ob_v, void *con_v) { bConstraint *con, *constr= con_v; ListBase *conlist; if(constr->prev) { conlist = get_active_constraints(ob_v); for(con= conlist->first; con; con= con->next) { if(con==constr) { BLI_remlink(conlist, con); BLI_insertlink(conlist, con->prev->prev, con); break; } } } BIF_undo_push("Move constraint"); } static void constraint_moveDown(void *ob_v, void *con_v) { bConstraint *con, *constr= con_v; ListBase *conlist; if(constr->next) { conlist = get_active_constraints(ob_v); for(con= conlist->first; con; con= con->next) { if(con==constr) { BLI_remlink(conlist, con); BLI_insertlink(conlist, con->next, con); break; } } } BIF_undo_push("Move constraint"); } /* autocomplete callback for ID buttons */ void autocomplete_bone(char *str, void *arg_v) { Object *ob= (Object *)arg_v; char truncate[40]= {0}; if(ob==NULL || ob->pose==NULL) return; /* search if str matches the beginning of an ID struct */ if(str[0]) { bPoseChannel *pchan; for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { int a; for(a=0; a<31; a++) { if(str[a]==0 || str[a]!=pchan->name[a]) break; } /* found a match */ if(str[a]==0) { /* first match */ if(truncate[0]==0) BLI_strncpy(truncate, pchan->name, 32); else { /* remove from truncate what is not in bone->name */ for(a=0; a<31; a++) { if(truncate[a]!=pchan->name[a]) truncate[a]= 0; } } } } if(truncate[0]) BLI_strncpy(str, truncate, 32); } } /* autocomplete callback for ID buttons */ void autocomplete_vgroup(char *str, void *arg_v) { Object *ob= (Object *)arg_v; char truncate[40]= {0}; if(ob==NULL) return; /* search if str matches the beginning of an ID struct */ if(str[0]) { bDeformGroup *dg; for(dg= ob->defbase.first; dg; dg= dg->next) { int a; for(a=0; a<31; a++) { if(str[a]==0 || str[a]!=dg->name[a]) break; } /* found a match */ if(str[a]==0) { /* first match */ if(truncate[0]==0) BLI_strncpy(truncate, dg->name, 32); else { /* remove from truncate what is not in bone->name */ for(a=0; a<31; a++) { if(truncate[a]!=dg->name[a]) truncate[a]= 0; } } } } if(truncate[0]) BLI_strncpy(str, truncate, 32); } } static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, short *xco, short *yco) { Object *ob= OBACT; uiBut *but; char typestr[64]; short height, width = 265; int curCol, rb_col; /* unless button has own callback, it adds this callback to button */ uiBlockSetFunc(block, constraint_active_func, ob, con); get_constraint_typestring (typestr, con); curCol = get_constraint_col(con); /* Draw constraint header */ uiBlockSetEmboss(block, UI_EMBOSSN); /* rounded header */ rb_col= (con->flag & CONSTRAINT_ACTIVE)?40:20; uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-1, width+40, 22, NULL, 5.0, 0.0, (con->flag & CONSTRAINT_EXPAND)?3:15 , rb_col-20, ""); /* open/close */ uiDefIconButBitS(block, ICONTOG, CONSTRAINT_EXPAND, B_CONSTRAINT_TEST, ICON_DISCLOSURE_TRI_RIGHT, *xco-10, *yco, 20, 20, &con->flag, 0.0, 0.0, 0.0, 0.0, "Collapse/Expand Constraint"); /* up down */ uiBlockSetEmboss(block, UI_EMBOSS); but = uiDefIconBut(block, BUT, B_CONSTRAINT_TEST, VICON_MOVE_UP, *xco+width-50, *yco, 16, 18, NULL, 0.0, 0.0, 0.0, 0.0, "Move modifier up in stack"); uiButSetFunc(but, constraint_moveUp, ob, con); but = uiDefIconBut(block, BUT, B_CONSTRAINT_TEST, VICON_MOVE_DOWN, *xco+width-50+20, *yco, 16, 18, NULL, 0.0, 0.0, 0.0, 0.0, "Move modifier down in stack"); uiButSetFunc(but, constraint_moveDown, ob, con); if (con->flag & CONSTRAINT_EXPAND) { if (con->flag & CONSTRAINT_DISABLE) { BIF_ThemeColor(TH_REDALERT); uiBlockSetCol(block, TH_REDALERT); } else BIF_ThemeColor(curCol); /*if (type==TARGET_BONE) but = uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Bone Constraint%t|Track To%x2|IK Solver%x3|Copy Rotation%x8|Copy Location%x9|Action%x12|Null%x0", *xco+20, *yco, 100, 20, &con->type, 0.0, 0.0, 0.0, 0.0, "Constraint type"); else but = uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Object Constraint%t|Track To%x2|Copy Rotation%x8|Copy Location%x9|Null%x0", *xco+20, *yco, 100, 20, &con->type, 0.0, 0.0, 0.0, 0.0, "Constraint type"); */ uiBlockSetEmboss(block, UI_EMBOSS); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, typestr, *xco+10, *yco, 100, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); but = uiDefBut(block, TEX, B_CONSTRAINT_TEST, "", *xco+120, *yco, 85, 18, con->name, 0.0, 29.0, 0.0, 0.0, "Constraint name"); uiButSetFunc(but, verify_constraint_name_func, ob, con); } else{ uiBlockSetEmboss(block, UI_EMBOSSN); if (con->flag & CONSTRAINT_DISABLE) { uiBlockSetCol(block, TH_REDALERT); BIF_ThemeColor(TH_REDALERT); } else BIF_ThemeColor(curCol); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, typestr, *xco+10, *yco, 100, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, con->name, *xco+120, *yco-1, 135, 19, NULL, 0.0, 0.0, 0.0, 0.0, ""); } uiBlockSetCol(block, TH_AUTO); uiBlockSetEmboss(block, UI_EMBOSSN); but = uiDefIconBut(block, BUT, B_CONSTRAINT_CHANGETARGET, ICON_X, *xco+262, *yco, 19, 19, list, 0.0, 0.0, 0.0, 0.0, "Delete constraint"); uiButSetFunc(but, del_constraint_func, ob, con); uiBlockSetEmboss(block, UI_EMBOSS); /* Draw constraint data*/ if (!(con->flag & CONSTRAINT_EXPAND)) { (*yco)-=21; } else { switch (con->type){ case CONSTRAINT_TYPE_ACTION: { bActionConstraint *data = con->data; bArmature *arm; height = 88; uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, ""); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); /* Draw target parameters */ uiBlockBeginAlign(block); uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object"); arm = get_armature(data->tar); if (arm){ but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone"); uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar); } else strcpy (data->subtarget, ""); uiBlockEndAlign(block); /* Draw action button */ uiBlockBeginAlign(block); uiDefButS(block, TOG, B_CONSTRAINT_TEST, "Local", *xco+((width/2)-117), *yco-46, 78, 18, &data->local, 0, 0, 0, 0, "Use true local rotation difference"); uiDefIDPoinBut(block, test_actionpoin_but, ID_AC, B_CONSTRAINT_TEST, "AC:", *xco+((width/2)-117), *yco-64, 78, 18, &data->act, "Action containing the keyed motion for this bone"); uiDefButS(block, MENU, B_CONSTRAINT_TEST, "Key on%t|X Rot%x0|Y Rot%x1|Z Rot%x2", *xco+((width/2)-117), *yco-84, 78, 18, &data->type, 0, 24, 0, 0, "Specify which transformation channel from the target is used to key the action"); uiBlockBeginAlign(block); uiDefButS(block, NUM, B_CONSTRAINT_TEST, "Start:", *xco+((width/2)-36), *yco-64, 78, 18, &data->start, 1, MAXFRAME, 0.0, 0.0, "Starting frame of the keyed motion"); uiDefButS(block, NUM, B_CONSTRAINT_TEST, "End:", *xco+((width/2)-36), *yco-84, 78, 18, &data->end, 1, MAXFRAME, 0.0, 0.0, "Ending frame of the keyed motion"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Min:", *xco+((width/2)+45), *yco-64, 78, 18, &data->min, -180, 180, 0, 0, "Minimum value for target channel range"); uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Max:", *xco+((width/2)+45), *yco-84, 78, 18, &data->max, -180, 180, 0, 0, "Maximum value for target channel range"); uiBlockEndAlign(block); } break; case CONSTRAINT_TYPE_LOCLIKE: { bLocateLikeConstraint *data = con->data; bArmature *arm; height = 66; uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, ""); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); /* Draw target parameters */ uiBlockBeginAlign(block); uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object"); arm = get_armature(data->tar); if (arm){ but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone"); uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar); } else strcpy (data->subtarget, ""); uiBlockEndAlign(block); /* Draw XYZ toggles */ uiBlockBeginAlign(block); if (arm) uiDefButBitS(block, TOG, CONSTRAINT_LOCAL, B_CONSTRAINT_TEST, "Local", *xco+((width/2)-98), *yco-64, 50, 18, &con->flag, 0, 24, 0, 0, "Work on a Pose's local transform"); but=uiDefButBitI(block, TOG, LOCLIKE_X, B_CONSTRAINT_TEST, "X", *xco+((width/2)-48), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy X component"); but=uiDefButBitI(block, TOG, LOCLIKE_Y, B_CONSTRAINT_TEST, "Y", *xco+((width/2)-16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Y component"); but=uiDefButBitI(block, TOG, LOCLIKE_Z, B_CONSTRAINT_TEST, "Z", *xco+((width/2)+16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Z component"); uiBlockEndAlign(block); } break; case CONSTRAINT_TYPE_ROTLIKE: { bRotateLikeConstraint *data = con->data; bArmature *arm; /* also old files stuff... version patch is too much code! */ if(data->flag==0) data->flag = ROTLIKE_X|ROTLIKE_Y|ROTLIKE_Z; height = 66; uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, ""); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); /* Draw target parameters */ uiBlockBeginAlign(block); uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object"); arm = get_armature(data->tar); if (arm){ but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone"); uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar); } else strcpy (data->subtarget, ""); uiBlockEndAlign(block); /* Draw XYZ toggles */ uiBlockBeginAlign(block); if (arm) uiDefButBitS(block, TOG, CONSTRAINT_LOCAL, B_CONSTRAINT_TEST, "Local", *xco+((width/2)-98), *yco-64, 50, 18, &con->flag, 0, 24, 0, 0, "Work on a Pose's local transform"); uiDefButBitI(block, TOG, ROTLIKE_X, B_CONSTRAINT_TEST, "X", *xco+((width/2)-48), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy X component"); uiDefButBitI(block, TOG, ROTLIKE_Y, B_CONSTRAINT_TEST, "Y", *xco+((width/2)-16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Y component"); uiDefButBitI(block, TOG, ROTLIKE_Z, B_CONSTRAINT_TEST, "Z", *xco+((width/2)+16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Z component"); uiBlockEndAlign(block); } break; case CONSTRAINT_TYPE_KINEMATIC: { bKinematicConstraint *data = con->data; bArmature *arm; height = 108; uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, ""); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); /* Draw target parameters */ uiDefButBitS(block, TOG, CONSTRAINT_IK_ROT, B_CONSTRAINT_TEST, "Rot", *xco, *yco-24,60,19, &data->flag, 0, 0, 0, 0, "Chain follows rotation of target"); uiBlockBeginAlign(block); uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 19, &data->tar, "Target Object"); arm = get_armature(data->tar); if (arm) { but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,19, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone"); uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar); } else strcpy (data->subtarget, ""); uiBlockBeginAlign(block); uiDefButBitS(block, TOG, CONSTRAINT_IK_TIP, B_CONSTRAINT_TEST, "Use Tip", *xco, *yco-64, 142, 19, &data->flag, 0, 0, 0, 0, "Include Bone's tip als last element in Chain"); uiDefButI(block, NUM, B_CONSTRAINT_TEST, "ChainLen:", *xco+142, *yco-64,143,19, &data->rootbone, 0, 255, 0, 0, "If not zero, the amount of bones in this chain"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_CONSTRAINT_TEST, "PosW ", *xco, *yco-86, 142, 19, &data->weight, 0.01, 1.0, 2, 2, "For Tree-IK: weight of position control for this target"); uiDefButF(block, NUMSLI, B_CONSTRAINT_TEST, "RotW ", *xco+142, *yco-86, 143, 19, &data->orientweight, 0.01, 1.0, 2, 2, "For Tree-IK: Weight of orientation control for this target"); uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Tolerance:", *xco, *yco-106, 142, 19, &data->tolerance, 0.0001f, 1.0, 0, 0, "Maximum distance to target after solving"); uiDefButS(block, NUM, B_CONSTRAINT_TEST, "Iterations:", *xco+142, *yco-106, 143, 19, &data->iterations, 1, 10000, 0, 0, "Maximum number of solving iterations"); } break; case CONSTRAINT_TYPE_TRACKTO: { bTrackToConstraint *data = con->data; bArmature *arm; height = 66; uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, ""); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); /* Draw target parameters */ uiBlockBeginAlign(block); uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object"); arm = get_armature(data->tar); if (arm){ but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone"); uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar); } else strcpy (data->subtarget, ""); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "To:", *xco+12, *yco-64, 25, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+39, *yco-64,17,18, &data->reserved1, 12.0, 0.0, 0, 0, "The axis that points to the target object"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Y", *xco+56, *yco-64,17,18, &data->reserved1, 12.0, 1.0, 0, 0, "The axis that points to the target object"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+73, *yco-64,17,18, &data->reserved1, 12.0, 2.0, 0, 0, "The axis that points to the target object"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-X", *xco+90, *yco-64,24,18, &data->reserved1, 12.0, 3.0, 0, 0, "The axis that points to the target object"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-Y", *xco+114, *yco-64,24,18, &data->reserved1, 12.0, 4.0, 0, 0, "The axis that points to the target object"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-Z", *xco+138, *yco-64,24,18, &data->reserved1, 12.0, 5.0, 0, 0, "The axis that points to the target object"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Up:", *xco+174, *yco-64, 30, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+204, *yco-64,17,18, &data->reserved2, 13.0, 0.0, 0, 0, "The axis that points upward"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Y", *xco+221, *yco-64,17,18, &data->reserved2, 13.0, 1.0, 0, 0, "The axis that points upward"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+238, *yco-64,17,18, &data->reserved2, 13.0, 2.0, 0, 0, "The axis that points upward"); uiBlockEndAlign(block); } break; case CONSTRAINT_TYPE_MINMAX: { bMinMaxConstraint *data = con->data; bArmature *arm; height = 66; uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, ""); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Offset:", *xco, *yco-44, 100, 18, &data->offset, -100, 100, 100.0, 0.0, "Offset from the position of the object center"); /* Draw target parameters */ uiBlockBeginAlign(block); uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object"); arm = get_armature(data->tar); if (arm){ but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone"); uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar); } else strcpy (data->subtarget, ""); uiBlockEndAlign(block); but=uiDefButBitS(block, TOG, 1, B_CONSTRAINT_TEST, "Sticky", *xco, *yco-24, 54, 18, &data->sticky, 0, 24, 0, 0, "Immobilize object while constrained"); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Max/Min:", *xco-8, *yco-64, 54, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); uiBlockBeginAlign(block); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+51, *yco-64,17,18, &data->minmaxflag, 12.0, 0.0, 0, 0, "Will not pass below X of target"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Y", *xco+67, *yco-64,17,18, &data->minmaxflag, 12.0, 1.0, 0, 0, "Will not pass below Y of target"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+85, *yco-64,17,18, &data->minmaxflag, 12.0, 2.0, 0, 0, "Will not pass below Z of target"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-X", *xco+102, *yco-64,24,18, &data->minmaxflag, 12.0, 3.0, 0, 0, "Will not pass above X of target"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-Y", *xco+126, *yco-64,24,18, &data->minmaxflag, 12.0, 4.0, 0, 0, "Will not pass above Y of target"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-Z", *xco+150, *yco-64,24,18, &data->minmaxflag, 12.0, 5.0, 0, 0, "Will not pass above Z of target"); uiBlockEndAlign(block); } break; case CONSTRAINT_TYPE_LOCKTRACK: { bLockTrackConstraint *data = con->data; bArmature *arm; height = 66; uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, ""); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); /* Draw target parameters */ uiBlockBeginAlign(block); uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object"); arm = get_armature(data->tar); if (arm){ but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone"); uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar); } else strcpy (data->subtarget, ""); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "To:", *xco+12, *yco-64, 25, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+39, *yco-64,17,18, &data->trackflag, 12.0, 0.0, 0, 0, "The axis that points to the target object"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Y", *xco+56, *yco-64,17,18, &data->trackflag, 12.0, 1.0, 0, 0, "The axis that points to the target object"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+73, *yco-64,17,18, &data->trackflag, 12.0, 2.0, 0, 0, "The axis that points to the target object"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-X", *xco+90, *yco-64,24,18, &data->trackflag, 12.0, 3.0, 0, 0, "The axis that points to the target object"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-Y", *xco+114, *yco-64,24,18, &data->trackflag, 12.0, 4.0, 0, 0, "The axis that points to the target object"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-Z", *xco+138, *yco-64,24,18, &data->trackflag, 12.0, 5.0, 0, 0, "The axis that points to the target object"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Lock:", *xco+166, *yco-64, 38, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+204, *yco-64,17,18, &data->lockflag, 13.0, 0.0, 0, 0, "The axis that is locked"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Y", *xco+221, *yco-64,17,18, &data->lockflag, 13.0, 1.0, 0, 0, "The axis that is locked"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+238, *yco-64,17,18, &data->lockflag, 13.0, 2.0, 0, 0, "The axis that is locked"); uiBlockEndAlign(block); } break; case CONSTRAINT_TYPE_FOLLOWPATH: { bFollowPathConstraint *data = con->data; height = 66; uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, ""); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); /* Draw target parameters */ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object"); /* Draw Curve Follow toggle */ but=uiDefButBitI(block, TOG, 1, B_CONSTRAINT_TEST, "CurveFollow", *xco+39, *yco-44, 100, 18, &data->followflag, 0, 24, 0, 0, "Object will follow the heading and banking of the curve"); /* Draw Offset number button */ uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Offset:", *xco+155, *yco-44, 100, 18, &data->offset, -MAXFRAMEF, MAXFRAMEF, 100.0, 0.0, "Offset from the position corresponding to the time frame"); uiBlockBeginAlign(block); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Fw:", *xco+12, *yco-64, 27, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+39, *yco-64,17,18, &data->trackflag, 12.0, 0.0, 0, 0, "The axis that points forward along the path"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Y", *xco+56, *yco-64,17,18, &data->trackflag, 12.0, 1.0, 0, 0, "The axis that points forward along the path"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+73, *yco-64,17,18, &data->trackflag, 12.0, 2.0, 0, 0, "The axis that points forward along the path"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-X", *xco+90, *yco-64,24,18, &data->trackflag, 12.0, 3.0, 0, 0, "The axis that points forward along the path"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-Y", *xco+114, *yco-64,24,18, &data->trackflag, 12.0, 4.0, 0, 0, "The axis that points forward along the path"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-Z", *xco+138, *yco-64,24,18, &data->trackflag, 12.0, 5.0, 0, 0, "The axis that points forward along the path"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Up:", *xco+174, *yco-64, 30, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+204, *yco-64,17,18, &data->upflag, 13.0, 0.0, 0, 0, "The axis that points upward"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Y", *xco+221, *yco-64,17,18, &data->upflag, 13.0, 1.0, 0, 0, "The axis that points upward"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+238, *yco-64,17,18, &data->upflag, 13.0, 2.0, 0, 0, "The axis that points upward"); uiBlockEndAlign(block); } break; case CONSTRAINT_TYPE_STRETCHTO: { bStretchToConstraint *data = con->data; bArmature *arm; height = 105; uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, ""); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, ""); /* Draw target parameters */ uiBlockBeginAlign(block); uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object"); arm = get_armature(data->tar); if (arm){ but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone"); uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar); } else strcpy (data->subtarget, ""); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefButF(block,BUTM,B_CONSTRAINT_TEST,"R",*xco, *yco-60,20,18,&(data->orglength),0.0,0,0,0,"Recalculate RLenght"); uiDefButF(block,NUM,B_CONSTRAINT_TEST,"Rest Length:",*xco+18, *yco-60,237,18,&(data->orglength),0.0,100,0.5,0.5,"Lenght at Rest Position"); uiBlockEndAlign(block); uiDefButF(block,NUM,B_CONSTRAINT_TEST,"Volume Variation:",*xco+18, *yco-82,237,18,&(data->bulge),0.0,100,0.5,0.5,"Factor between volume variation and stretching"); uiBlockBeginAlign(block); uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Vol:",*xco+14, *yco-104,30,18, NULL, 0.0, 0.0, 0.0, 0.0, ""); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"XZ", *xco+44, *yco-104,30,18, &data->volmode, 12.0, 0.0, 0, 0, "Keep Volume: Scaling X & Z"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+74, *yco-104,20,18, &data->volmode, 12.0, 1.0, 0, 0, "Keep Volume: Scaling X"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+94, *yco-104,20,18, &data->volmode, 12.0, 2.0, 0, 0, "Keep Volume: Scaling Z"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"NONE", *xco+114, *yco-104,50,18, &data->volmode, 12.0, 3.0, 0, 0, "Ignore Volume"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefBut(block, LABEL, B_CONSTRAINT_TEST,"Plane:",*xco+175, *yco-104,40,18, NULL, 0.0, 0.0, 0.0, 0.0, ""); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+215, *yco-104,20,18, &data->plane, 12.0, 0.0, 0, 0, "Keep X axis"); uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+235, *yco-104,20,18, &data->plane, 12.0, 2.0, 0, 0, "Keep Z axis"); uiBlockEndAlign(block); } break; case CONSTRAINT_TYPE_NULL: { height = 17; uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, ""); } break; default: height = 0; break; } (*yco)-=(24+height); } if (con->type!=CONSTRAINT_TYPE_NULL) { uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_CONSTRAINT_INF, "Influence ", *xco, *yco, 197, 20, &(con->enforce), 0.0, 1.0, 0.0, 0.0, "Amount of influence this constraint will have on the final solution"); but = uiDefBut(block, BUT, B_CONSTRAINT_TEST, "Show", *xco+200, *yco, 45, 20, 0, 0.0, 1.0, 0.0, 0.0, "Show constraint's ipo in the Ipo window, adds a channel if not there"); /* If this is on an object or bone, add ipo channel the constraint */ uiButSetFunc (but, enable_constraint_ipo_func, ob, con); but = uiDefBut(block, BUT, B_CONSTRAINT_TEST, "Key", *xco+245, *yco, 40, 20, 0, 0.0, 1.0, 0.0, 0.0, "Add an influence keyframe to the constraint"); /* Add a keyframe to the influence IPO */ uiButSetFunc (but, add_influence_key_to_constraint_func, ob, con); uiBlockEndAlign(block); (*yco)-=24; } else { (*yco)-=3; } } static uiBlock *add_constraintmenu(void *arg_unused) { Object *ob= OBACT; uiBlock *block; ListBase *conlist; short yco= 0; conlist = get_active_constraints(ob); block= uiNewBlock(&curarea->uiblocks, "add_constraintmenu", UI_EMBOSSP, UI_HELV, curarea->win); uiDefBut(block, BUTM, B_CONSTRAINT_ADD_LOCLIKE,"Copy Location", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, ""); uiDefBut(block, BUTM, B_CONSTRAINT_ADD_ROTLIKE,"Copy Rotation", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, ""); uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefBut(block, BUTM, B_CONSTRAINT_ADD_TRACKTO,"Track To", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, ""); uiDefBut(block, BUTM, B_CONSTRAINT_ADD_MINMAX,"Floor", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, ""); uiDefBut(block, BUTM, B_CONSTRAINT_ADD_LOCKTRACK,"Locked Track", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, ""); uiDefBut(block, BUTM, B_CONSTRAINT_ADD_FOLLOWPATH,"Follow Path", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, ""); uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefBut(block, BUTM, B_CONSTRAINT_ADD_STRETCHTO,"Stretch To", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, ""); if (ob->flag & OB_POSEMODE) { uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefBut(block, BUTM, B_CONSTRAINT_ADD_KINEMATIC,"IK Solver", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, ""); uiDefBut(block, BUTM, B_CONSTRAINT_ADD_ACTION,"Action", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, ""); } uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefBut(block, BUTM, B_CONSTRAINT_ADD_NULL,"Null", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, ""); uiTextBoundsBlock(block, 50); uiBlockSetDirection(block, UI_DOWN); return block; } void do_constraintbuts(unsigned short event) { Object *ob= OBACT; switch(event) { case B_CONSTRAINT_TEST: break; // no handling case B_CONSTRAINT_INF: /* influence; do not execute actions for 1 dag_flush */ if(ob->pose) ob->pose->flag |= (POSE_LOCKED|POSE_DO_UNLOCK); case B_CONSTRAINT_CHANGETARGET: if(ob->pose) ob->pose->flag |= POSE_RECALC; // checks & sorts pose channels DAG_scene_sort(G.scene); break; case B_CONSTRAINT_ADD_NULL: { bConstraint *con; con = add_new_constraint(CONSTRAINT_TYPE_NULL); add_constraint_to_active(ob, con); BIF_undo_push("Add constraint"); } break; case B_CONSTRAINT_ADD_KINEMATIC: { bConstraint *con; con = add_new_constraint(CONSTRAINT_TYPE_KINEMATIC); add_constraint_to_active(ob, con); BIF_undo_push("Add constraint"); } break; case B_CONSTRAINT_ADD_TRACKTO: { bConstraint *con; con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO); add_constraint_to_active(ob, con); BIF_undo_push("Add constraint"); } break; case B_CONSTRAINT_ADD_MINMAX: { bConstraint *con; con = add_new_constraint(CONSTRAINT_TYPE_MINMAX); add_constraint_to_active(ob, con); BIF_undo_push("Add constraint"); } break; case B_CONSTRAINT_ADD_ROTLIKE: { bConstraint *con; con = add_new_constraint(CONSTRAINT_TYPE_ROTLIKE); add_constraint_to_active(ob, con); BIF_undo_push("Add constraint"); } break; case B_CONSTRAINT_ADD_LOCLIKE: { bConstraint *con; con = add_new_constraint(CONSTRAINT_TYPE_LOCLIKE); add_constraint_to_active(ob, con); BIF_undo_push("Add constraint"); } break; case B_CONSTRAINT_ADD_ACTION: { bConstraint *con; con = add_new_constraint(CONSTRAINT_TYPE_ACTION); add_constraint_to_active(ob, con); BIF_undo_push("Add constraint"); } break; case B_CONSTRAINT_ADD_LOCKTRACK: { bConstraint *con; con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK); add_constraint_to_active(ob, con); BIF_undo_push("Add constraint"); } break; case B_CONSTRAINT_ADD_FOLLOWPATH: { bConstraint *con; con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH); add_constraint_to_active(ob, con); } break; case B_CONSTRAINT_ADD_STRETCHTO: { bConstraint *con; con = add_new_constraint(CONSTRAINT_TYPE_STRETCHTO); add_constraint_to_active(ob, con); BIF_undo_push("Add constraint"); } break; default: break; } object_test_constraints(ob); if(ob->pose) update_pose_constraint_flags(ob->pose); if(ob->type==OB_ARMATURE) DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); else DAG_object_flush_update(G.scene, ob, OB_RECALC_OB); allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWBUTSOBJECT, 0); } void object_panel_constraint(char *context) { uiBlock *block; Object *ob= OBACT; ListBase *conlist; bConstraint *curcon; short xco, yco; char str[64]; block= uiNewBlock(&curarea->uiblocks, "object_panel_constraint", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Constraints", context, 640, 0, 318, 204)==0) return; /* this is a variable height panel, newpanel doesnt force new size on existing panels */ /* so first we make it default height */ uiNewPanelHeight(block, 204); if(G.obedit==OBACT) return; // ?? conlist = get_active_constraints(OBACT); if (conlist) { uiDefBlockBut(block, add_constraintmenu, NULL, "Add Constraint", 0, 190, 130, 20, "Add a new constraint"); /* print active object or bone */ str[0]= 0; if (ob->flag & OB_POSEMODE){ bPoseChannel *pchan= get_active_posechannel(ob); if(pchan) sprintf(str, "To Bone: %s", pchan->name); } else { sprintf(str, "To Object: %s", ob->id.name+2); } uiDefBut(block, LABEL, 1, str, 150, 190, 150, 20, NULL, 0.0, 0.0, 0, 0, "Displays Active Object or Bone name"); /* Go through the list of constraints and draw them */ xco = 10; yco = 160; for (curcon = conlist->first; curcon; curcon=curcon->next) { /* hrms, the temporal constraint should not draw! */ if(curcon->type==CONSTRAINT_TYPE_KINEMATIC) { bKinematicConstraint *data= curcon->data; if(data->flag & CONSTRAINT_IK_TEMP) continue; } /* Draw default constraint header */ draw_constraint(block, conlist, curcon, &xco, &yco); } if(yco < 0) uiNewPanelHeight(block, 204-yco); } } static void object_panel_draw(Object *ob) { uiBlock *block; int xco, a, dx, dy; block= uiNewBlock(&curarea->uiblocks, "object_panel_draw", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Draw", "Object", 320, 0, 318, 204)==0) return; /* LAYERS */ xco= 120; dx= 35; dy= 30; uiDefBut(block, LABEL, 0, "Layers", 10,170,100,20, NULL, 0, 0, 0, 0, ""); uiBlockBeginAlign(block); for(a=0; a<5; a++) uiDefButBitI(block, TOG, 1<lay), 0, 0, 0, 0, ""); for(a=0; a<5; a++) uiDefButBitI(block, TOG, 1<<(a+10), B_OBLAY+a+10, "", (short)(xco+a*(dx/2)), 165, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, ""); xco+= 7; uiBlockBeginAlign(block); for(a=5; a<10; a++) uiDefButBitI(block, TOG, 1<lay), 0, 0, 0, 0, ""); for(a=5; a<10; a++) uiDefButBitI(block, TOG, 1<<(a+10), B_OBLAY+a+10, "", (short)(xco+a*(dx/2)), 165, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, ""); uiBlockEndAlign(block); uiDefBut(block, LABEL, 0, "Drawtype", 10,120,100,20, NULL, 0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButC(block, ROW, REDRAWVIEW3D, "Shaded", 10,100,100, 20, &ob->dt, 0, OB_SHADED, 0, 0, "Draw active object shaded or textured"); uiDefButC(block, ROW, REDRAWVIEW3D, "Solid", 10,80,100, 20, &ob->dt, 0, OB_SOLID, 0, 0, "Draw active object in solid"); uiDefButC(block, ROW, REDRAWVIEW3D, "Wire", 10,60, 100, 20, &ob->dt, 0, OB_WIRE, 0, 0, "Draw active object in wireframe"); uiDefButC(block, ROW, REDRAWVIEW3D, "Bounds", 10,40, 100, 20, &ob->dt, 0, OB_BOUNDBOX, 0, 0, "Only draw object with bounding box"); uiBlockEndAlign(block); uiDefBut(block, LABEL, 0, "Draw Extra", 120,120,90,20, NULL, 0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButBitC(block, TOG, OB_BOUNDBOX, REDRAWVIEW3D, "Bounds", 120, 100, 90, 20, &ob->dtx, 0, 0, 0, 0, "Displays the active object's bounds"); uiDefButBitC(block, TOG, OB_DRAWNAME, REDRAWVIEW3D, "Name", 210, 100, 90, 20, &ob->dtx, 0, 0, 0, 0, "Displays the active object's name"); uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Polyheder%x4", 120, 80, 90, 20, &ob->boundtype, 0, 0, 0, 0, "Selects the boundary display type"); uiDefButBitC(block, TOG, OB_AXIS, REDRAWVIEW3D, "Axis", 210, 80, 90, 20, &ob->dtx, 0, 0, 0, 0, "Displays the active object's centre and axis"); uiDefButBitC(block, TOG, OB_TEXSPACE, REDRAWVIEW3D, "TexSpace", 120, 60, 90, 20, &ob->dtx, 0, 0, 0, 0, "Displays the active object's texture space"); uiDefButBitC(block, TOG, OB_DRAWWIRE, REDRAWVIEW3D, "Wire", 210, 60, 90, 20, &ob->dtx, 0, 0, 0, 0, "Adds the active object's wireframe over solid drawing"); uiDefButBitC(block, TOG, OB_DRAWTRANSP, REDRAWVIEW3D, "Transp", 120, 40, 90, 20, &ob->dtx, 0, 0, 0, 0, "Enables transparent materials for the active object (Mesh only)"); uiDefButBitC(block, TOG, OB_DRAWXRAY, REDRAWVIEW3D, "X-ray", 210, 40, 90, 20, &ob->dtx, 0, 0, 0, 0, "Makes the active object draw in front of others"); } static void softbody_bake(Object *ob) { SoftBody *sb= ob->soft; ScrArea *sa; float frameleno= G.scene->r.framelen; int cfrao= CFRA; unsigned short event=0; short val; G.scene->r.framelen= 1.0; // baking has to be in uncorrected time CFRA= sb->sfra; update_for_newframe_muted(); // put everything on this frame sbObjectToSoftbody(ob); // put softbody in restposition ob->softflag |= OB_SB_BAKEDO; curarea->win_swap= 0; // clean swapbuffers for(; CFRA <= sb->efra; CFRA++) { set_timecursor(CFRA); update_for_newframe_muted(); for(sa= G.curscreen->areabase.first; sa; sa= sa->next) { if(sa->spacetype == SPACE_VIEW3D) { scrarea_do_windraw(sa); } } screen_swapbuffers(); while(qtest()) { event= extern_qread(&val); if(event==ESCKEY) break; } if(event==ESCKEY) break; } if(event==ESCKEY) sbObjectToSoftbody(ob); // clears all /* restore */ waitcursor(0); ob->softflag &= ~OB_SB_BAKEDO; CFRA= cfrao; G.scene->r.framelen= frameleno; update_for_newframe_muted(); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSOBJECT, 0); } // NT store processed path & file prefix for fluidsim bake directory void fluidsimFilesel(char *selection) { Object *ob = OBACT; char srcDir[FILE_MAXDIR+FILE_MAXFILE], srcFile[FILE_MAXFILE]; char prefix[FILE_MAXFILE]; char *srch, *srchSub, *srchExt, *lastFound; int isElbeemSurf = 0; // check cfg? // make prefix strcpy(srcDir, selection); BLI_splitdirstring(srcDir, srcFile); strcpy(prefix, srcFile); // check if this is a previously generated surface mesh file srch = strstr(prefix, "fluidsurface_"); // TODO search from back... if(srch) { srchSub = strstr(prefix,"_preview_"); if(!srchSub) srchSub = strstr(prefix,"_final_"); srchExt = strstr(prefix,".gz.bobj"); if(!srchExt) srchExt = strstr(prefix,".bobj"); if(srchSub && srchExt) { *srch = '\0'; isElbeemSurf = 1; } } if(!isElbeemSurf) { // try to remove suffix lastFound = NULL; srch = strchr(prefix, '.'); // search last . from extension while(srch) { lastFound = srch; if(srch) { srch++; srch = strchr(srch, '.'); } } if(lastFound) { *lastFound = '\0'; } } if(ob->fluidsimSettings) { //strcpy(ob->fluidsimSettings->surfdataPath, selection); strcpy(ob->fluidsimSettings->surfdataPath, srcDir); //not necessary? strcat(ob->fluidsimSettings->surfdataPath, "/"); strcat(ob->fluidsimSettings->surfdataPath, prefix); // redraw view & buttons... allqueue(REDRAWBUTSOBJECT, 0); allqueue(REDRAWVIEW3D, 0); DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); } } void do_object_panels(unsigned short event) { Object *ob; Effect *eff; ob= OBACT; switch(event) { case B_TRACKBUTS: ob= OBACT; DAG_object_flush_update(G.scene, ob, OB_RECALC_OB); allqueue(REDRAWVIEW3D, 0); break; case B_RECALCPATH: DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); break; case B_PRINTSPEED: ob= OBACT; if(ob) { float vec[3]; CFRA++; do_ob_ipo(ob); where_is_object(ob); VECCOPY(vec, ob->obmat[3]); CFRA--; do_ob_ipo(ob); where_is_object(ob); VecSubf(vec, vec, ob->obmat[3]); prspeed= Normalise(vec); scrarea_queue_winredraw(curarea); } break; case B_PRINTLEN: ob= OBACT; if(ob && ob->type==OB_CURVE) { Curve *cu=ob->data; if(cu->path) prlen= cu->path->totdist; else prlen= -1.0; scrarea_queue_winredraw(curarea); } break; case B_RELKEY: allspace(REMAKEIPO, 0); allqueue(REDRAWBUTSOBJECT, 0); allqueue(REDRAWIPO, 0); DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA); break; case B_CURVECHECK: DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); break; case B_SOFTBODY_CHANGE: ob= OBACT; if(ob) { ob->softflag |= OB_SB_REDO; allqueue(REDRAWBUTSOBJECT, 0); allqueue(REDRAWVIEW3D, 0); } break; case B_SOFTBODY_DEL_VG: ob= OBACT; if(ob && ob->soft) { ob->soft->vertgroup= 0; ob->softflag |= OB_SB_REDO; allqueue(REDRAWBUTSOBJECT, 0); allqueue(REDRAWVIEW3D, 0); } break; case B_SOFTBODY_BAKE: ob= OBACT; if(ob && ob->soft) softbody_bake(ob); break; case B_SOFTBODY_BAKE_FREE: ob= OBACT; if(ob && ob->soft) sbObjectToSoftbody(ob); allqueue(REDRAWBUTSOBJECT, 0); allqueue(REDRAWVIEW3D, 0); break; case B_FLUIDSIM_BAKE: ob= OBACT; /* write config files (currently no simulation) */ fluidsimBake(ob); break; case B_FLUIDSIM_SELDIR: { ScrArea *sa = closest_bigger_area(); ob= OBACT; /* choose dir for surface files */ areawinset(sa->win); activate_fileselect(FILE_SPECIAL, "Select Directory", ob->fluidsimSettings->surfdataPath, fluidsimFilesel); } break; case B_FLUIDSIM_FORCEREDRAW: /* force redraw */ allqueue(REDRAWBUTSOBJECT, 0); allqueue(REDRAWVIEW3D, 0); DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); break; default: if(event>=B_SELEFFECT && eventeffect.first; while(eff) { if(event==a) eff->flag |= SELECT; else eff->flag &= ~SELECT; a++; eff= eff->next; } allqueue(REDRAWBUTSOBJECT, 0); } } } } static void object_panel_anim(Object *ob) { uiBlock *block; char str[32]; block= uiNewBlock(&curarea->uiblocks, "object_panel_anim", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Anim settings", "Object", 0, 0, 318, 204)==0) return; uiBlockBeginAlign(block); uiDefButS(block, ROW,B_TRACKBUTS,"TrackX", 24,190,59,19, &ob->trackflag, 12.0, 0.0, 0, 0, "Specify the axis that points to another object"); uiDefButS(block, ROW,B_TRACKBUTS,"Y", 85,190,19,19, &ob->trackflag, 12.0, 1.0, 0, 0, "Specify the axis that points to another object"); uiDefButS(block, ROW,B_TRACKBUTS,"Z", 104,190,19,19, &ob->trackflag, 12.0, 2.0, 0, 0, "Specify the axis that points to another object"); uiDefButS(block, ROW,B_TRACKBUTS,"-X", 124,190,24,19, &ob->trackflag, 12.0, 3.0, 0, 0, "Specify the axis that points to another object"); uiDefButS(block, ROW,B_TRACKBUTS,"-Y", 150,190,24,19, &ob->trackflag, 12.0, 4.0, 0, 0, "Specify the axis that points to another object"); uiDefButS(block, ROW,B_TRACKBUTS,"-Z", 178,190,24,19, &ob->trackflag, 12.0, 5.0, 0, 0, "Specify the axis that points to another object"); uiBlockBeginAlign(block); uiDefButS(block, ROW,REDRAWVIEW3D,"UpX", 226,190,45,19, &ob->upflag, 13.0, 0.0, 0, 0, "Specify the axis that points up"); uiDefButS(block, ROW,REDRAWVIEW3D,"Y", 274,190,20,19, &ob->upflag, 13.0, 1.0, 0, 0, "Specify the axis that points up"); uiDefButS(block, ROW,REDRAWVIEW3D,"Z", 298,190,19,19, &ob->upflag, 13.0, 2.0, 0, 0, "Specify the axis that points up"); uiBlockBeginAlign(block); uiDefButBitS(block, TOG, OB_DRAWKEY, REDRAWVIEW3D, "Draw Key", 24,160,71,19, &ob->ipoflag, 0, 0, 0, 0, "Draw object as key position"); uiDefButBitS(block, TOG, OB_DRAWKEYSEL, REDRAWVIEW3D, "Draw Key Sel", 97,160,81,19, &ob->ipoflag, 0, 0, 0, 0, "Limit the drawing of object keys"); uiDefButBitS(block, TOG, OB_POWERTRACK, REDRAWVIEW3D, "Powertrack", 180,160,78,19, &ob->transflag, 0, 0, 0, 0, "Switch objects rotation off"); uiDefButBitS(block, TOG, PARSLOW, 0, "SlowPar", 260,160,56,19, &ob->partype, 0, 0, 0, 0, "Create a delay in the parent relationship"); uiBlockBeginAlign(block); uiDefButBitS(block, TOG, OB_DUPLIFRAMES, REDRAWVIEW3D, "DupliFrames", 24,128,89,19, &ob->transflag, 0, 0, 0, 0, "Make copy of object for every frame"); uiDefButBitS(block, TOG, OB_DUPLIVERTS, REDRAWVIEW3D, "DupliVerts", 114,128,82,19, &ob->transflag, 0, 0, 0, 0, "Duplicate child objects on all vertices"); uiDefButBitS(block, TOG, OB_DUPLIROT, REDRAWVIEW3D, "Rot", 200,128,31,19, &ob->transflag, 0, 0, 0, 0, "Rotate dupli according to facenormal"); uiDefButBitS(block, TOG, OB_DUPLINOSPEED, REDRAWVIEW3D, "No Speed", 234,128,82,19, &ob->transflag, 0, 0, 0, 0, "Set dupliframes to still, regardless of frame"); uiBlockBeginAlign(block); uiDefButS(block, NUM, REDRAWVIEW3D, "DupSta:", 24,105,141,19, &ob->dupsta, 1.0, (MAXFRAMEF - 1.0f), 0, 0, "Specify startframe for Dupliframes"); uiDefButS(block, NUM, REDRAWVIEW3D, "DupOn:", 170,105,146,19, &ob->dupon, 1.0, 1500.0, 0, 0, ""); uiDefButS(block, NUM, REDRAWVIEW3D, "DupEnd", 24,82,140,19, &ob->dupend, 1.0, MAXFRAMEF, 0, 0, "Specify endframe for Dupliframes"); uiDefButS(block, NUM, REDRAWVIEW3D, "DupOff", 171,82,145,19, &ob->dupoff, 0.0, 1500.0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButBitS(block, TOG, OB_OFFS_OB, REDRAWALL, "Offs Ob", 24,51,56,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on its own objectipo"); uiDefButBitS(block, TOG, OB_OFFS_PARENT, REDRAWALL, "Offs Par", 82,51,56,20 , &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on the parent"); uiDefButBitS(block, TOG, OB_OFFS_PARTICLE, REDRAWALL, "Offs Particle", 140,51,103,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on the particle effect"); uiBlockBeginAlign(block); uiDefButF(block, NUM, REDRAWALL, "TimeOffset:", 24,17,115,30, &ob->sf, -MAXFRAMEF, MAXFRAMEF, 100, 0, "Specify an offset in frames"); uiDefBut(block, BUT, B_AUTOTIMEOFS, "Automatic Time", 139,17,104,31, 0, 0, 0, 0, 0, "Generate automatic timeoffset values for all selected frames"); uiDefBut(block, BUT, B_PRINTSPEED, "PrSpeed", 248,17,67,31, 0, 0, 0, 0, 0, "Print objectspeed"); uiBlockEndAlign(block); sprintf(str, "%.4f", prspeed); uiDefBut(block, LABEL, 0, str, 247,40,63,31, NULL, 1.0, 0, 0, 0, ""); } void do_effects_panels(unsigned short event) { Object *ob; Base *base; Effect *eff, *effn; PartEff *paf; ob= OBACT; switch(event) { case B_AUTOTIMEOFS: auto_timeoffs(); break; case B_FRAMEMAP: G.scene->r.framelen= G.scene->r.framapto; G.scene->r.framelen/= G.scene->r.images; allqueue(REDRAWALL, 0); break; case B_NEWEFFECT: if(ob) { if (BLI_countlist(&ob->effect)==MAX_EFFECT) error("Unable to add: effect limit reached"); else copy_act_effect(ob); } DAG_scene_sort(G.scene); BIF_undo_push("New effect"); allqueue(REDRAWBUTSOBJECT, 0); break; case B_DELEFFECT: if(ob==NULL || ob->type!=OB_MESH) break; eff= ob->effect.first; while(eff) { effn= eff->next; if(eff->flag & SELECT) { BLI_remlink(&ob->effect, eff); free_effect(eff); break; } eff= effn; } BIF_undo_push("Delete effect"); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSOBJECT, 0); break; case B_NEXTEFFECT: if(ob==0 || ob->type!=OB_MESH) break; eff= ob->effect.first; while(eff) { if(eff->flag & SELECT) { if(eff->next) { eff->flag &= ~SELECT; eff->next->flag |= SELECT; } break; } eff= eff->next; } allqueue(REDRAWBUTSOBJECT, 0); break; case B_PREVEFFECT: if(ob==0 || ob->type!=OB_MESH) break; eff= ob->effect.first; while(eff) { if(eff->flag & SELECT) { if(eff->prev) { eff->flag &= ~SELECT; eff->prev->flag |= SELECT; } break; } eff= eff->next; } allqueue(REDRAWBUTSOBJECT, 0); break; case B_EFFECT_DEP: DAG_scene_sort(G.scene); /* no break, pass on */ case B_CALCEFFECT: if(ob==NULL || ob->type!=OB_MESH) break; eff= ob->effect.first; while(eff) { if(eff->flag & SELECT) { if(eff->type==EFF_PARTICLE) build_particle_system(ob); } eff= eff->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSOBJECT, 0); break; case B_PAF_SET_VG: paf= give_parteff(ob); if(paf) { bDeformGroup *dg= get_named_vertexgroup(ob, paf->vgroupname); if(dg) paf->vertgroup= get_defgroup_num(ob, dg)+1; else paf->vertgroup= 0; DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); } break; case B_PAF_SET_VG1: paf= give_parteff(ob); if(paf) { bDeformGroup *dg= get_named_vertexgroup(ob, paf->vgroupname_v); if(dg) paf->vertgroup_v= get_defgroup_num(ob, dg)+1; else paf->vertgroup_v= 0; DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); } break; case B_FIELD_DEP: DAG_scene_sort(G.scene); DAG_object_flush_update(G.scene, ob, OB_RECALC_OB); if(ob->type==OB_CURVE && ob->pd->forcefield==PFIELD_GUIDE) { Curve *cu= ob->data; cu->flag |= (CU_PATH|CU_3D); do_curvebuts(B_CU3D); /* all curves too */ DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA); } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSOBJECT, 0); break; case B_FIELD_CHANGE: DAG_object_flush_update(G.scene, ob, OB_RECALC_OB); allqueue(REDRAWVIEW3D, 0); break; case B_RECALCAL: base= FIRSTBASE; while(base) { if(base->lay & G.vd->lay) { ob= base->object; eff= ob->effect.first; while(eff) { if(eff->flag & SELECT) { if(eff->type==EFF_PARTICLE) build_particle_system(ob); } eff= eff->next; } } base= base->next; } allqueue(REDRAWVIEW3D, 0); break; default: if(event>=B_SELEFFECT && eventeffect.first; while(eff) { if(event==a) eff->flag |= SELECT; else eff->flag &= ~SELECT; a++; eff= eff->next; } allqueue(REDRAWBUTSOBJECT, 0); } } } } /* Panel for particle interaction settings */ static void object_panel_fields(Object *ob) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "object_panel_fields", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Fields and Defection", "Physics", 0, 0, 318, 204)==0) return; /* should become button, option? */ if(ob->pd==NULL) { ob->pd= MEM_callocN(sizeof(PartDeflect), "PartDeflect"); /* and if needed, init here */ ob->pd->pdef_sbdamp = 0.1f; ob->pd->pdef_sbift = 0.2f; ob->pd->pdef_sboft = 0.02f; } if(ob->pd) { PartDeflect *pd= ob->pd; char *menustr= MEM_mallocN(256, "temp string"); char *tipstr="Choose field type"; uiDefBut(block, LABEL, 0, "Fields", 10,180,140,20, NULL, 0.0, 0, 0, 0, ""); /* setup menu button */ sprintf(menustr, "Field Type%%t|None %%x0|Spherical %%x%d|Wind %%x%d|Vortex %%x%d|Curve Guide %%x%d", PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_GUIDE); if(pd->forcefield==PFIELD_FORCE) tipstr= "Object center attracts or repels particles"; else if(pd->forcefield==PFIELD_WIND) tipstr= "Constant force applied in direction of Object Z axis"; else if(pd->forcefield==PFIELD_VORTEX) tipstr= "Particles swirl around Z-axis of the Object"; else if(pd->forcefield==PFIELD_GUIDE) tipstr= "Use a Curve Path to guide particles"; uiDefButS(block, MENU, B_FIELD_DEP, menustr, 10,160,140,20, &pd->forcefield, 0.0, 0.0, 0, 0, tipstr); MEM_freeN(menustr); if(pd->forcefield) { uiBlockBeginAlign(block); if(pd->forcefield == PFIELD_GUIDE) { uiDefButF(block, NUM, B_FIELD_CHANGE, "MinDist: ", 10,120,140,20, &pd->f_strength, 0.0, 1000.0, 10, 0, "The distance from which particles are affected fully."); uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 10,100,140,20, &pd->f_power, 0.0, 10.0, 10, 0, "Falloff factor, between mindist and maxdist"); } else { uiDefButF(block, NUM, B_FIELD_CHANGE, "Strength: ", 10,110,140,20, &pd->f_strength, -1000, 1000, 10, 0, "Strength of force field"); uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 10,90,140,20, &pd->f_power, 0, 10, 10, 0, "Falloff power (real gravitational fallof = 2)"); } uiBlockBeginAlign(block); uiDefButBitS(block, TOG, PFIELD_USEMAX, B_FIELD_CHANGE, "Use MaxDist", 10,60,140,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum distance for the field to work"); uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxDist: ", 10,40,140,20, &pd->maxdist, 0, 1000.0, 10, 0, "Maximum distance for the field to work"); uiBlockEndAlign(block); if(pd->forcefield == PFIELD_GUIDE) uiDefButBitS(block, TOG, PFIELD_GUIDE_PATH_ADD, B_FIELD_CHANGE, "Additive", 10,10,140,20, &pd->flag, 0.0, 0, 0, 0, "Based on distance/falloff it adds a portion of the entire path"); } uiDefBut(block, LABEL, 0, "Deflection", 160,180,140,20, NULL, 0.0, 0, 0, 0, ""); /* only meshes collide now */ if(ob->type==OB_MESH) { uiDefButBitS(block, TOG, 1, B_REDR, "Deflection",160,160,150,20, &pd->deflect, 0, 0, 0, 0, "Deflects particles based on collision"); if(pd->deflect) { uiDefBut(block, LABEL, 0, "Particles", 160,140,150,20, NULL, 0.0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_DIFF, "Damping: ", 160,120,150,20, &pd->pdef_damp, 0.0, 1.0, 10, 0, "Amount of damping during particle collision"); uiDefButF(block, NUM, B_DIFF, "Rnd Damping: ", 160,100,150,20, &pd->pdef_rdamp, 0.0, 1.0, 10, 0, "Random variation of damping"); uiDefButF(block, NUM, B_DIFF, "Permeability: ", 160,80,150,20, &pd->pdef_perm, 0.0, 1.0, 10, 0, "Chance that the particle will pass through the mesh"); uiBlockEndAlign(block); uiDefBut(block, LABEL, 0, "Soft Body", 160,60,150,20, NULL, 0.0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_DIFF, "Damping:", 160,40,150,20, &pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during soft body collision"); uiDefButF(block, NUM, B_DIFF, "Inner:", 160,20,150,20, &pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness"); uiDefButF(block, NUM, B_DIFF, "Outer:", 160, 0,150,20, &pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness"); } } } } /* Panel for softbodies */ static void object_softbodies__enable(void *ob_v, void *arg2) { Object *ob = ob_v; ModifierData *md = modifiers_findByType(ob, eModifierType_Softbody); if (modifiers_isSoftbodyEnabled(ob)) { if (md) { md->mode &= ~(eModifierMode_Render|eModifierMode_Realtime); } } else { if (!md) { md = modifier_new(eModifierType_Softbody); BLI_addhead(&ob->modifiers, md); } md->mode |= eModifierMode_Render|eModifierMode_Realtime; if (!ob->soft) { ob->soft= sbNew(); ob->softflag |= OB_SB_GOAL|OB_SB_EDGES; } } allqueue(REDRAWBUTSEDIT, 0); } static void object_softbodies(Object *ob) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "object_softbodies", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Soft Body", "Physics", 640, 0, 318, 204)==0) return; /* do not allow to combine with force fields */ /* if(ob->pd && ob->pd->deflect) { */ /* no reason for that any more BM */ if(0) { uiDefBut(block, LABEL, 0, "Object has Deflection,", 10,160,300,20, NULL, 0.0, 0, 0, 0, ""); uiDefBut(block, LABEL, 0, "no Soft Body possible", 10,140,300,20, NULL, 0.0, 0, 0, 0, ""); } else { static int val; uiBut *but; val = modifiers_isSoftbodyEnabled(ob); but = uiDefButI(block, TOG, REDRAWBUTSOBJECT, "Enable Soft Body", 10,200,150,20, &val, 0, 0, 0, 0, "Sets object to become soft body"); uiButSetFunc(but, object_softbodies__enable, ob, NULL); uiDefBut(block, LABEL, 0, "", 160, 200,150,20, NULL, 0.0, 0.0, 0, 0, ""); // alignment reason } if(modifiers_isSoftbodyEnabled(ob)) { SoftBody *sb= ob->soft; int defCount; char *menustr; if(sb==NULL) { sb= ob->soft= sbNew(); ob->softflag |= OB_SB_GOAL|OB_SB_EDGES; } uiDefButBitS(block, TOG, OB_SB_BAKESET, REDRAWBUTSOBJECT, "Bake settings", 180,200,130,20, &ob->softflag, 0, 0, 0, 0, "To convert simulation into baked (cached) result"); if(sb->keys) uiSetButLock(1, "Soft Body is baked, free it first"); if(ob->softflag & OB_SB_BAKESET) { uiBlockBeginAlign(block); uiDefButS(block, NUM, B_DIFF, "Start:", 10, 170,100,20, &sb->sfra, 1.0, 10000.0, 10, 0, "Start frame for baking"); uiDefButS(block, NUM, B_DIFF, "End:", 110, 170,100,20, &sb->efra, 1.0, 10000.0, 10, 0, "End frame for baking"); uiDefButS(block, NUM, B_DIFF, "Interval:", 210, 170,100,20, &sb->interval, 1.0, 10.0, 10, 0, "Interval in frames between baked keys"); uiClearButLock(); uiBlockBeginAlign(block); if(sb->keys) { char str[128]; uiDefIconTextBut(block, BUT, B_SOFTBODY_BAKE_FREE, ICON_X, "FREE BAKE", 10, 120,300,20, NULL, 0.0, 0.0, 0, 0, "Free baked result"); sprintf(str, "Stored %d vertices %d keys %.3f MB", sb->totpoint, sb->totkey, ((float)16*sb->totpoint*sb->totkey)/(1024.0*1024.0)); uiDefBut(block, LABEL, 0, str, 10, 100,300,20, NULL, 0.0, 0.0, 00, 0, ""); } else uiDefBut(block, BUT, B_SOFTBODY_BAKE, "BAKE", 10, 120,300,20, NULL, 0.0, 0.0, 10, 0, "Start baking. Press ESC to exit without baking"); } else { /* GENERAL STUFF */ uiBlockBeginAlign(block); uiDefButF(block, NUM, B_DIFF, "Friction:", 10, 170,150,20, &sb->mediafrict, 0.0, 10.0, 10, 0, "General media friction for point movements"); uiDefButF(block, NUM, B_DIFF, "Mass:", 160, 170,150,20, &sb->nodemass , 0.001, 50.0, 10, 0, "Point Mass, the heavier the slower"); uiDefButF(block, NUM, B_DIFF, "Grav:", 10,150,150,20, &sb->grav , 0.0, 10.0, 10, 0, "Apply gravitation to point movement"); uiDefButF(block, NUM, B_DIFF, "Speed:", 160,150,150,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed"); uiDefButF(block, NUM, B_DIFF, "Error Limit:", 10,130,150,20, &sb->rklimit , 0.01, 1.0, 10, 0, "The Runge-Kutta ODE solver error limit, low value gives more precision"); uiBlockEndAlign(block); /* GOAL STUFF */ uiBlockBeginAlign(block); uiDefButBitS(block, TOG, OB_SB_GOAL, B_SOFTBODY_CHANGE, "Use Goal", 10,100,130,20, &ob->softflag, 0, 0, 0, 0, "Define forces for vertices to stick to animated position"); if(ob->type==OB_MESH) { menustr= get_vertexgroup_menustr(ob); defCount=BLI_countlist(&ob->defbase); if(defCount==0) sb->vertgroup= 0; uiDefButS(block, MENU, B_SOFTBODY_CHANGE, menustr, 140,100,20,20, &sb->vertgroup, 0, defCount, 0, 0, "Browses available vertex groups"); MEM_freeN (menustr); if(sb->vertgroup) { bDeformGroup *defGroup = BLI_findlink(&ob->defbase, sb->vertgroup-1); if(defGroup) uiDefBut(block, BUT, B_DIFF, defGroup->name, 160,100,130,20, NULL, 0.0, 0.0, 0, 0, "Name of current vertex group"); else uiDefBut(block, BUT, B_DIFF, "(no group)", 160,100,130,20, NULL, 0.0, 0.0, 0, 0, "Vertex Group doesn't exist anymore"); uiDefIconBut(block, BUT, B_SOFTBODY_DEL_VG, ICON_X, 290,100,20,20, 0, 0, 0, 0, 0, "Disable use of vertex group"); } else uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Goal:", 160,100,150,20, &sb->defgoal, 0.0, 1.0, 10, 0, "Default Goal (vertex target position) value, when no Vertex Group used"); } else { uiDefButS(block, TOG, B_SOFTBODY_CHANGE, "W", 140,100,20,20, &sb->vertgroup, 0, 1, 0, 0, "Use Lattice weight values"); uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Goal:", 160,100,150,20, &sb->defgoal, 0.0, 1.0, 10, 0, "Default Goal (vertex target position) value, when no Vertex Group used"); } uiDefButF(block, NUM, B_DIFF, "G Stiff:", 10,80,150,20, &sb->goalspring, 0.0, 0.999, 10, 0, "Goal (vertex target position) spring stiffness"); uiDefButF(block, NUM, B_DIFF, "G Damp:", 160,80,150,20, &sb->goalfrict , 0.0, 10.0, 10, 0, "Goal (vertex target position) friction"); uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "G Min:", 10,60,150,20, &sb->mingoal, 0.0, 1.0, 10, 0, "Goal minimum, vertex group weights are scaled to match this range"); uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "G Max:", 160,60,150,20, &sb->maxgoal, 0.0, 1.0, 10, 0, "Goal maximum, vertex group weights are scaled to match this range"); uiBlockEndAlign(block); /* EDGE SPRING STUFF */ if(ob->type!=OB_SURF) { uiBlockBeginAlign(block); uiDefButBitS(block, TOG, OB_SB_EDGES, B_SOFTBODY_CHANGE, "Use Edges", 10,30,150,20, &ob->softflag, 0, 0, 0, 0, "Use Edges as springs"); uiDefButBitS(block, TOG, OB_SB_QUADS, B_SOFTBODY_CHANGE, "Stiff Quads", 160,30,150,20, &ob->softflag, 0, 0, 0, 0, "Adds diagonal springs on 4-gons"); uiDefButF(block, NUM, B_DIFF, "E Stiff:", 10,10,150,20, &sb->inspring, 0.0, 0.999, 10, 0, "Edge spring stiffness"); uiDefButF(block, NUM, B_DIFF, "E Damp:", 160,10,150,20, &sb->infrict, 0.0, 10.0, 10, 0, "Edge spring friction"); uiBlockEndAlign(block); } } } uiBlockEndAlign(block); } static void object_panel_particles_motion(Object *ob) { uiBlock *block; uiBut *but; PartEff *paf= give_parteff(ob); if (paf==NULL) return; block= uiNewBlock(&curarea->uiblocks, "object_panel_particles_motion", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Particles ", "Physics"); if(uiNewPanel(curarea, block, "Particle Motion", "Physics", 320, 0, 318, 204)==0) return; /* top row */ uiBlockBeginAlign(block); uiDefButI(block, NUM, B_CALCEFFECT, "Keys:", 0,180,75,20, &paf->totkey, 1.0, 100.0, 0, 0, "Specify the number of key positions"); uiDefButBitS(block, TOG, PAF_BSPLINE, B_CALCEFFECT, "Bspline", 75,180,75,20, &paf->flag, 0, 0, 0, 0, "Use B spline formula for particle interpolation"); uiDefButI(block, NUM, B_CALCEFFECT, "Seed:", 150,180,75,20, &paf->seed, 0.0, 255.0, 0, 0, "Set an offset in the random table"); uiDefButF(block, NUM, B_CALCEFFECT, "RLife:", 225,180,85,20, &paf->randlife, 0.0, 2.0, 10, 1, "Give the particlelife a random variation"); uiBlockEndAlign(block); /* left collumn */ uiDefBut(block, LABEL, 0, "Velocity:", 0,160,150,20, NULL, 0.0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiBlockSetCol(block, TH_BUT_SETTING2); uiDefButF(block, NUM, B_CALCEFFECT, "Normal:", 0,140,150,18, &paf->normfac, -2.0, 2.0, 1, 3, "Let the mesh give the particle a starting speed"); uiDefButF(block, NUM, B_CALCEFFECT, "Object:", 0,122,150,18, &paf->obfac, -1.0, 1.0, 1, 3, "Let the object give the particle a starting speed"); uiDefButF(block, NUM, B_CALCEFFECT, "Random:", 0,104,150,18, &paf->randfac, 0.0, 2.0, 1, 3, "Give the startingspeed a random variation"); uiDefButF(block, NUM, B_CALCEFFECT, "Texture:", 0,86,150,18, &paf->texfac, 0.0, 2.0, 1, 3, "Let the texture give the particle a starting speed"); uiDefButF(block, NUM, B_CALCEFFECT, "Damping:", 0,68,150,18, &paf->damp, 0.0, 1.0, 1, 3, "Specify the damping factor"); uiBlockSetCol(block, TH_AUTO); but=uiDefBut(block, TEX, B_PAF_SET_VG1, "VGroup:", 0,50,150,18, paf->vgroupname_v, 0, 31, 0, 0, "Name of vertex group to use for speed control"); uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)OBACT); uiBlockEndAlign(block); uiDefBut(block, LABEL, 0, "Texture Emission", 0,30,150,20, NULL, 0.0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButBitS(block, TOG3, PAF_TEXTIME, B_CALCEFFECT, "TexEmit", 0,10,75,20, &(paf->flag2), 0, 0, 0, 0, "Use a texture to define emission of particles"); uiDefButS(block, NUM, B_CALCEFFECT, "Tex:", 75,10,75,20, &paf->timetex, 1.0, 8.0, 0, 0, "Specify texture used for the texture emission"); /* right collumn */ uiBlockBeginAlign(block); uiDefBut(block, LABEL, 0, "Force:", 160,130,75,20, NULL, 0.0, 0, 0, 0, ""); uiDefButF(block, NUM, B_CALCEFFECT, "X:", 235,130,75,20, paf->force, -1.0, 1.0, 1, 2, "Specify the X axis of a continues force"); uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 160,110,75,20, paf->force+1,-1.0, 1.0, 1, 2, "Specify the Y axis of a continues force"); uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 235,110,75,20, paf->force+2, -1.0, 1.0, 1, 2, "Specify the Z axis of a continues force"); uiBlockBeginAlign(block); uiDefButS(block, NUM, B_CALCEFFECT, "Tex:", 160,80,75,20, &paf->speedtex, 1.0, 10.0, 0, 2, "Specify the texture used for force"); uiDefButF(block, NUM, B_CALCEFFECT, "X:", 235,80,75,20, paf->defvec, -1.0, 1.0, 1, 2, "Specify the X axis of a force, determined by the texture"); uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 160,60,75,20, paf->defvec+1,-1.0, 1.0, 1, 2, "Specify the Y axis of a force, determined by the texture"); uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 235,60,75,20, paf->defvec+2, -1.0, 1.0, 1, 2, "Specify the Z axis of a force, determined by the texture"); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_CALCEFFECT, "Int", 160,30,50,20, &paf->texmap, 14.0, 0.0, 0, 0, "Use texture intensity as a factor for texture force"); uiDefButS(block, ROW, B_CALCEFFECT, "RGB", 210,30,50,20, &paf->texmap, 14.0, 1.0, 0, 0, "Use RGB values as a factor for particle speed vector"); uiDefButS(block, ROW, B_CALCEFFECT, "Grad", 260,30,50,20, &paf->texmap, 14.0, 2.0, 0, 0, "Use texture gradient as a factor for particle speed vector"); uiDefButF(block, NUM, B_CALCEFFECT, "Nabla:", 160,10,150,20, &paf->nabla, 0.0001f, 1.0, 1, 0, "Specify the dimension of the area for gradient calculation"); } static void object_panel_particles(Object *ob) { uiBlock *block; uiBut *but; PartEff *paf= give_parteff(ob); block= uiNewBlock(&curarea->uiblocks, "object_panel_particles", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Particles ", "Physics", 320, 0, 318, 204)==0) return; if (ob->type == OB_MESH) { uiBlockBeginAlign(block); if(paf==NULL) uiDefBut(block, BUT, B_NEWEFFECT, "NEW", 0,180,75,20, 0, 0, 0, 0, 0, "Create a new Particle effect"); else uiDefBut(block, BUT, B_DELEFFECT, "Delete", 0,180,75,20, 0, 0, 0, 0, 0, "Delete the effect"); } else uiDefBut(block, LABEL, 0, "Only Mesh Objects can generate particles", 10,180,300,20, NULL, 0.0, 0, 0, 0, ""); if(paf==NULL) return; uiDefBut(block, BUT, B_RECALCAL, "RecalcAll", 75,180,75,20, 0, 0, 0, 0, 0, "Update all particle systems"); uiBlockEndAlign(block); uiDefBut(block, LABEL, 0, "Emit:", 0,150,75,20, NULL, 0.0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButI(block, NUM, B_CALCEFFECT, "Amount:", 0,130,150,20, &paf->totpart, 1.0, 100000.0, 0, 0, "The total number of particles"); if(paf->flag & PAF_STATIC) { uiDefButS(block, NUM, REDRAWVIEW3D, "Step:", 0,110,150,20, &paf->staticstep, 1.0, 100.0, 10, 0, "For static duplicators, the Step value skips particles"); } else { uiDefButF(block, NUM, B_CALCEFFECT, "Sta:", 0,110,75,20, &paf->sta, -250.0, MAXFRAMEF, 100, 1, "Frame # to start emitting particles"); uiDefButF(block, NUM, B_CALCEFFECT, "End:", 75,110,75,20, &paf->end, 1.0, MAXFRAMEF, 100, 1, "Frame # to stop emitting particles"); } uiDefButF(block, NUM, B_CALCEFFECT, "Life:", 0,90,75,20, &paf->lifetime, 1.0, MAXFRAMEF, 100, 1, "Specify the life span of the particles"); uiDefButS(block, NUM, B_CALCEFFECT, "Disp:", 75,90,75,20, &paf->disp, 0.0, 100.0, 10, 0, "Percentage of particles to calculate for 3d view"); uiBlockEndAlign(block); uiDefBut(block, LABEL, 0, "From:", 0,70,75,20, NULL, 0.0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButBitS(block, TOGN, PAF_OFACE, B_CALCEFFECT, "Verts", 0,50,75,20, &paf->flag, 0, 0, 0, 0, "Emit particles from vertices"); uiDefButBitS(block, TOG, PAF_FACE, B_CALCEFFECT, "Faces", 75,50,75,20, &paf->flag, 0, 0, 0, 0, "Emit particles from faces"); if(paf->flag & PAF_FACE) { uiDefButBitS(block, TOG, PAF_TRAND, B_CALCEFFECT, "Rand", 0,30,50,20, &paf->flag, 0, 0, 0, 0, "Use true random distribution from faces"); uiDefButBitS(block, TOG, PAF_EDISTR, B_CALCEFFECT, "Even", 50,30,50,20, &paf->flag, 0, 0, 0, 0, "Use even distribution from faces based on face areas"); uiDefButS(block, NUM, B_CALCEFFECT, "P/F:", 100,30,50,20, &paf->userjit, 0.0, 200.0, 1, 0, "Jitter table distribution: maximum particles per face (0=uses default)"); } else uiBlockEndAlign(block); /* vgroup button no align */ but=uiDefBut(block, TEX, B_PAF_SET_VG, "VGroup:", 0,10,150,20, paf->vgroupname, 0, 31, 0, 0, "Name of vertex group to use"); uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)OBACT); uiBlockEndAlign(block); /* right collumn */ uiBlockBeginAlign(block); uiDefButBitS(block, TOG, PAF_STATIC, B_EFFECT_DEP, "Static", 160,180,75,20, &paf->flag, 0, 0, 0, 0, "Make static particles (deform only works with SubSurf)"); if(paf->flag & PAF_STATIC) { uiDefButBitS(block, TOG, PAF_ANIMATED, B_DIFF, "Animated", 235,180,75,20, &paf->flag, 0, 0, 0, 0, "Static particles are recalculated each rendered frame"); } uiBlockEndAlign(block); uiDefBut(block, LABEL, 0, "Display:", 160,150,75,20, NULL, 0.0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButS(block, NUM, B_CALCEFFECT, "Material:", 160,130,150,20, &paf->omat, 1.0, 16.0, 0, 0, "Specify material used for the particles"); uiDefButS(block, TOG|BIT|7, B_REDR, "Mesh", 160,110,50,20, &paf->flag, 0, 0, 0, 0, "Render emitter Mesh also"); uiDefButBitS(block, TOG, PAF_UNBORN, B_DIFF, "Unborn",210,110,50,20, &paf->flag, 0, 0, 0, 0, "Make particles appear before they are emitted"); uiDefButBitS(block, TOG, PAF_DIED, B_DIFF, "Died", 260,110,50,20, &paf->flag, 0, 0, 0, 0, "Make particles appear after they have died"); uiDefButS(block, TOG, REDRAWVIEW3D, "Vect", 160,90,75,20, &paf->stype, 0, 0, 0, 0, "Give the particles a direction and rotation"); uiDefButF(block, NUM, B_DIFF, "Size:", 235,90,75,20, &paf->vectsize, 0.0, 1.0, 10, 1, "The amount the Vect option influences halo size"); uiBlockEndAlign(block); uiDefBut(block, LABEL, 0, "Children:", 160,70,75,20, NULL, 0.0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButS(block, NUM, B_REDR, "Generation:", 160,50,150,20, &paf->curmult, 0.0, 3.0, 0, 0, "Current generation of particles"); uiDefButS(block, NUM, B_CALCEFFECT, "Num:", 160,30,75,20, paf->child+paf->curmult, 1.0, 600.0, 100, 0, "Specify the number of generations of particles that can multiply itself"); uiDefButF(block, NUM, B_CALCEFFECT, "Prob:", 235,30,75,20, paf->mult+paf->curmult, 0.0, 1.0, 10, 1, "Probability \"dying\" particle spawns a new one."); uiDefButF(block, NUM, B_CALCEFFECT, "Life:", 160,10,75,20, paf->life+paf->curmult, 1.0, 600.0, 100, 1, "Specify the lifespan of the next generation particles"); uiDefButS(block, NUM, B_CALCEFFECT, "Mat:", 235,10,75,20, paf->mat+paf->curmult, 1.0, 8.0, 0, 0, "Specify the material used for the particles"); uiBlockEndAlign(block); } /* NT - Panel for fluidsim settings */ static void object_panel_fluidsim(Object *ob) { uiBlock *block; int yline = 160; const int lineHeight = 20; const int separateHeight = 3; const int objHeight = 20; block= uiNewBlock(&curarea->uiblocks, "object_fluidsim", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Soft Body", "Physics"); if(uiNewPanel(curarea, block, "Fluid Simulation", "Physics", 1060, 0, 318, 204)==0) return; uiDefButBitS(block, TOG, OB_FLUIDSIM_ENABLE, REDRAWBUTSOBJECT, "Enable", 0,yline, 75,objHeight, &ob->fluidsimFlag, 0, 0, 0, 0, "Sets object to participate in fluid simulation"); if(ob->fluidsimFlag & OB_FLUIDSIM_ENABLE) { FluidsimSettings *fss= ob->fluidsimSettings; if(fss==NULL) { fss = ob->fluidsimSettings = fluidsimSettingsNew(ob); } if(ob->type==OB_MESH) { uiBlockBeginAlign(block); uiDefButS(block, ROW, REDRAWBUTSOBJECT ,"Domain", 90, yline, 70,objHeight, &fss->type, 15.0, OB_FLUIDSIM_DOMAIN, 20.0, 1.0, "Bounding box of this object represents the computational domain of the fluid simulation."); uiDefButS(block, ROW, REDRAWBUTSOBJECT ,"Fluid", 160, yline, 70,objHeight, &fss->type, 15.0, OB_FLUIDSIM_FLUID, 20.0, 2.0, "Object represents a volume of fluid in the simulation."); uiDefButS(block, ROW, REDRAWBUTSOBJECT ,"Obstacle", 230, yline, 70,objHeight, &fss->type, 15.0, OB_FLUIDSIM_OBSTACLE,20.0, 3.0, "Object is a fixed obstacle."); yline -= lineHeight; uiDefButS(block, ROW, REDRAWBUTSOBJECT ,"Inflow", 90, yline, 70,objHeight, &fss->type, 15.0, OB_FLUIDSIM_INFLOW, 20.0, 4.0, "Object adds fluid to the simulation."); uiDefButS(block, ROW, REDRAWBUTSOBJECT ,"Outflow", 160, yline, 70,objHeight, &fss->type, 15.0, OB_FLUIDSIM_OUTFLOW, 20.0, 5.0, "Object removes fluid from the simulation."); uiBlockEndAlign(block); yline -= lineHeight; yline -= 2*separateHeight; /* display specific settings for each type */ if(fss->type == OB_FLUIDSIM_DOMAIN) { const int maxRes = 200; /* domain "advanced" settings */ if(fss->type == OB_FLUIDSIM_DOMAIN) { } uiDefButBitS(block, TOG, 1, REDRAWBUTSOBJECT, "Advanced>>", 0,yline, 75,objHeight, &fss->show_advancedoptions, 0, 0, 0, 0, "Show advanced domain options."); uiDefBut(block, BUT, B_FLUIDSIM_BAKE, "BAKE",90, yline,210,objHeight, NULL, 0.0, 0.0, 10, 0, "Perform simulation and output and surface&preview meshes for each frame."); yline -= lineHeight; yline -= 2*separateHeight; if(fss->show_advancedoptions == 0) { uiDefButS(block, NUM, B_DIFF, "Resolution:", 0, yline,150,objHeight, &fss->resolutionxyz, 1, maxRes, 10, 0, "Domain resolution in X,Y and Z direction"); uiDefButS(block, NUM, B_DIFF, "Preview-Res.:", 150, yline,150,objHeight, &fss->previewresxyz, 1, 100, 10, 0, "Resolution of the preview meshes to generate, also in X,Y and Z direction"); yline -= lineHeight; yline -= 1*separateHeight; uiDefButF(block, NUM, B_DIFF, "Start time:", 0, yline,150,objHeight, &fss->animStart, 0.0, 100.0, 10, 0, "Simulation time of the first blender frame."); uiDefButF(block, NUM, B_DIFF, "End time:", 150, yline,150,objHeight, &fss->animEnd , 0.0, 100.0, 10, 0, "Simulation time of the last blender frame."); yline -= lineHeight; yline -= 2*separateHeight; uiDefBut(block, LABEL, 0, "Disp.-Qual.:", 0,yline, 90,objHeight, NULL, 0.0, 0, 0, 0, ""); uiDefButS(block, MENU, B_FLUIDSIM_FORCEREDRAW, "GuiDisplayMode%t|Geometry %x1|Preview %x2|Final %x3", 90,yline,105,objHeight, &fss->guiDisplayMode, 0, 0, 0, 0, "How to display the fluid mesh in the blender gui."); uiDefButS(block, MENU, B_DIFF, "RenderDisplayMode%t|Geometry %x1|Preview %x2|Final %x3", 195,yline,105,objHeight, &fss->renderDisplayMode, 0, 0, 0, 0, "How to display the fluid mesh for rendering."); yline -= lineHeight; yline -= 1*separateHeight; uiDefIconBut(block, BUT, B_FLUIDSIM_SELDIR, ICON_FILESEL, 0, yline, 20, objHeight, 0, 0, 0, 0, 0, "Select Directory (and/or filename prefix) to store baked fluid simulation files in"); uiDefBut(block, TEX, B_FLUIDSIM_FORCEREDRAW,"", 20, yline, 280, objHeight, fss->surfdataPath, 0.0,79.0, 0, 0, "Enter Directory (and/or filename prefix) to store baked fluid simulation files in"); // FIXME what is the 79.0 above? } else { // advanced options uiBlockBeginAlign(block); uiDefBut(block, LABEL, 0, "Gravity:", 0, yline, 90,objHeight, NULL, 0.0, 0, 0, 0, ""); uiDefButF(block, NUM, B_DIFF, "X:", 90, yline, 70,objHeight, &fss->gravx, -1000.1, 1000.1, 10, 0, "Gravity in X direction"); uiDefButF(block, NUM, B_DIFF, "Y:", 160, yline, 70,objHeight, &fss->gravy, -1000.1, 1000.1, 10, 0, "Gravity in Y direction"); uiDefButF(block, NUM, B_DIFF, "Z:", 230, yline, 70,objHeight, &fss->gravz, -1000.1, 1000.1, 10, 0, "Gravity in Z direction"); uiBlockEndAlign(block); yline -= lineHeight; yline -= 1*separateHeight; /* viscosity */ uiBlockBeginAlign(block); uiDefButS(block, MENU, REDRAWVIEW3D, "Viscosity%t|Manual %x1|Water %x2|Oil %x3|Honey %x4", 0,yline, 90,objHeight, &fss->viscosityMode, 0, 0, 0, 0, "Set viscosity of the fluid to a preset value, or use manual input."); if(fss->viscosityMode==1) { uiDefButF(block, NUM, B_DIFF, "Value:", 90, yline, 105,objHeight, &fss->viscosityValue, 0.0, 1.0, 10, 0, "Viscosity setting, value that is multiplied by 10 to the power of (exponent*-1)."); uiDefButS(block, NUM, B_DIFF, "Neg-Exp.:", 195, yline, 105,objHeight, &fss->viscosityExponent, 0, 10, 10, 0, "Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6."); } else { // display preset values uiDefBut(block, LABEL, 0, fluidsimViscosityPresetString[fss->viscosityMode], 90,yline,200,objHeight, NULL, 0.0, 0, 0, 0, ""); } uiBlockEndAlign(block); yline -= lineHeight; yline -= 1*separateHeight; uiDefBut(block, LABEL, 0, "Realworld-size:", 0,yline,150,objHeight, NULL, 0.0, 0, 0, 0, ""); uiDefButF(block, NUM, B_DIFF, "", 150, yline,150,objHeight, &fss->realsize, 0.001, 1.0, 10, 0, "Size of the simulation domain in meters."); yline -= lineHeight; yline -= 2*separateHeight; uiDefBut(block, LABEL, 0, "Gridlevels:", 0,yline,150,objHeight, NULL, 0.0, 0, 0, 0, ""); uiDefButI(block, NUM, B_DIFF, "", 150, yline,150,objHeight, &fss->maxRefine, -1, 4, 10, 0, "Number of coarsened Grids to use (set to -1 for automatic selection)."); yline -= lineHeight; uiDefBut(block, LABEL, 0, "Compressibility:", 0,yline,150,objHeight, NULL, 0.0, 0, 0, 0, ""); uiDefButF(block, NUM, B_DIFF, "", 150, yline,150,objHeight, &fss->gstar, 0.001, 0.10, 10,0, "Allowed compressibility due to gravitational force for standing fluid (directly affects simulation step size)."); yline -= lineHeight; } } else if( (fss->type == OB_FLUIDSIM_FLUID) || (fss->type == OB_FLUIDSIM_INFLOW) ) { yline -= lineHeight + 5; if(fss->type == OB_FLUIDSIM_FLUID) uiDefBut(block, LABEL, 0, "Initial velocity:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, ""); if(fss->type == OB_FLUIDSIM_INFLOW) uiDefBut(block, LABEL, 0, "Inflow velocity:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, ""); yline -= lineHeight; uiBlockBeginAlign(block); uiDefButF(block, NUM, B_DIFF, "X:", 0, yline, 100,objHeight, &fss->iniVelx, -1000.1, 1000.1, 10, 0, "Fluid velocity in X direction"); uiDefButF(block, NUM, B_DIFF, "Y:", 100, yline, 100,objHeight, &fss->iniVely, -1000.1, 1000.1, 10, 0, "Fluid velocity in Y direction"); uiDefButF(block, NUM, B_DIFF, "Z:", 200, yline, 100,objHeight, &fss->iniVelz, -1000.1, 1000.1, 10, 0, "Fluid velocity in Z direction"); uiBlockEndAlign(block); yline -= lineHeight; } else if( (fss->type == OB_FLUIDSIM_OBSTACLE) || (fss->type == OB_FLUIDSIM_OUTFLOW) ) { yline -= lineHeight + 5; uiDefBut(block, LABEL, 0, "No additional settings as of now...", 0,yline,300,objHeight, NULL, 0.0, 0, 0, 0, ""); yline -= lineHeight; } else { yline -= lineHeight + 5; /* not yet set */ uiDefBut(block, LABEL, 0, "Select object type for simulation", 0,yline,300,objHeight, NULL, 0.0, 0, 0, 0, ""); yline -= lineHeight; } } else { yline -= lineHeight + 5; uiDefBut(block, LABEL, 0, "Sorry - only meshes supported", 0,yline,300,objHeight, NULL, 0.0, 0, 0, 0, ""); yline -= lineHeight; } } else { yline -= lineHeight + 5; uiDefBut(block, LABEL, 0, "Object not enabled for fluid simulation...", 0,yline,300,objHeight, NULL, 0.0, 0, 0, 0, ""); yline -= lineHeight; } } void object_panels() { Object *ob; /* check context here */ ob= OBACT; if(ob) { if(ob->id.lib) uiSetButLock(1, "Can't edit library data"); object_panel_anim(ob); object_panel_draw(ob); object_panel_constraint("Object"); uiClearButLock(); } } void physics_panels() { Object *ob; /* check context here */ ob= OBACT; if(ob) { if(ob->id.lib) uiSetButLock(1, "Can't edit library data"); object_panel_fields(ob); object_panel_particles(ob); object_panel_particles_motion(ob); object_softbodies(ob); object_panel_fluidsim(ob); } }