/** * $Id: * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include #include #include #ifdef HAVE_CONFIG_H #include #endif #ifdef WIN32 #include "BLI_winstuff.h" #endif #include "MEM_guardedalloc.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_scene_types.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_library.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "BSE_filesel.h" #include "BIF_gl.h" #include "BIF_graphics.h" #include "BIF_keyval.h" #include "BIF_mainqueue.h" #include "BIF_resources.h" #include "BIF_screen.h" #include "BIF_mywindow.h" #include "BIF_space.h" #include "BIF_glutil.h" #include "BIF_interface.h" #include "BIF_toolbox.h" #include "BIF_editmesh.h" #include "BDR_editcurve.h" #include "BDR_editface.h" #include "BDR_drawobject.h" #include "BIF_butspace.h" #include "mydevice.h" #include "blendef.h" /* -----includes for this file specific----- */ #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_camera_types.h" #include "DNA_constraint_types.h" #include "DNA_curve_types.h" #include "DNA_effect_types.h" #include "DNA_group_types.h" #include "DNA_ika_types.h" #include "DNA_image_types.h" #include "DNA_key_types.h" #include "DNA_lamp_types.h" #include "DNA_lattice_types.h" #include "DNA_material_types.h" #include "DNA_meta_types.h" #include "DNA_mesh_types.h" #include "DNA_object_types.h" #include "DNA_radio_types.h" #include "DNA_screen_types.h" #include "DNA_sound_types.h" #include "DNA_texture_types.h" #include "DNA_userdef_types.h" #include "DNA_vfont_types.h" #include "DNA_view3d_types.h" #include "DNA_world_types.h" #include "BKE_anim.h" #include "BKE_armature.h" #include "BKE_constraint.h" #include "BKE_curve.h" #include "BKE_displist.h" #include "BKE_effect.h" #include "BKE_font.h" #include "BKE_ika.h" #include "BKE_image.h" #include "BKE_ipo.h" #include "BKE_lattice.h" #include "BKE_material.h" #include "BKE_mball.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_sound.h" #include "BKE_texture.h" #include "BKE_utildefines.h" #include "BIF_editconstraint.h" #include "BSE_editipo.h" #include "BDR_editobject.h" #include "butspace.h" // own module float hspeed=0.1, prspeed=0.0, prlen=0.0; /* ********************* CONSTRAINT ***************************** */ static void add_influence_key_to_constraint_func (void *arg1v, void *unused) { bConstraint *con = arg1v; add_influence_key_to_constraint(con); } static void activate_constraint_ipo_func (void *arg1v, void *unused) { bConstraint *con = arg1v; bConstraintChannel *chan; ListBase *conbase; get_constraint_client(NULL, NULL, NULL); conbase = get_constraint_client_channels(1); if (!conbase) return; /* See if this list already has an appropriate channel */ chan = find_constraint_channel(conbase, con->name); if (!chan){ /* Add a new constraint channel */ chan = add_new_constraint_channel(con->name); BLI_addtail(conbase, chan); } /* Ensure there is an ipo to display */ if (!chan->ipo){ chan->ipo = add_ipo(con->name, IPO_CO); } /* Make this the active channel */ OBACT->activecon = chan; allqueue(REDRAWIPO, 0); allqueue(REDRAWNLA, 0); } static void del_constraint_func (void *arg1v, void *arg2v) { bConstraint *con= arg1v; Object *ob; ListBase *lb= arg2v; ob=OBACT; if (ob->activecon && !strcmp(ob->activecon->name, con->name)) ob->activecon = NULL; free_constraint_data (con); BLI_freelinkN(lb, con); allqueue(REDRAWBUTSOBJECT, 0); allqueue(REDRAWIPO, 0); } static void verify_constraint_name_func (void *data, void *data2_unused) { ListBase *conlist; bConstraint *con; char ownerstr[64]; short type; con = (bConstraint*) data; if (!con) return; conlist = get_constraint_client(ownerstr, &type, NULL); unique_constraint_name (con, conlist); } static void constraint_changed_func (void *data, void *data2_unused) { bConstraint *con = (bConstraint*) data; if (con->type == con->otype) return; free_constraint_data (con); con->data = new_constraint_data(con->type); } static void move_constraint_func (void *datav, void *data2_unused) { bConstraint *constraint_to_move= datav; int val; ListBase *conlist; char ownerstr[64]; short type; bConstraint *curCon, *con, *neighbour; val= pupmenu("Move up%x1|Move down %x2"); con = constraint_to_move; if(val>0) { conlist = get_constraint_client(ownerstr, &type, NULL); for (curCon = conlist->first; curCon; curCon = curCon->next){ if (curCon == con){ /* Move up */ if (val == 1 && con->prev){ neighbour = con->prev; BLI_remlink(conlist, neighbour); BLI_insertlink(conlist, con, neighbour); } /* Move down */ else if (val == 2 && con->next){ neighbour = con->next; BLI_remlink (conlist, con); BLI_insertlink(conlist, neighbour, con); } break; } } } } static void get_constraint_typestring (char *str, bConstraint *con) { switch (con->type){ case CONSTRAINT_TYPE_CHILDOF: strcpy (str, "Child Of"); return; case CONSTRAINT_TYPE_NULL: strcpy (str, "Null"); return; case CONSTRAINT_TYPE_TRACKTO: strcpy (str, "Track To"); return; case CONSTRAINT_TYPE_KINEMATIC: strcpy (str, "IK Solver"); return; case CONSTRAINT_TYPE_ROTLIKE: strcpy (str, "Copy Rotation"); return; case CONSTRAINT_TYPE_LOCLIKE: strcpy (str, "Copy Location"); return; case CONSTRAINT_TYPE_ACTION: strcpy (str, "Action"); return; case CONSTRAINT_TYPE_LOCKTRACK: strcpy (str, "Locked Track"); return; case CONSTRAINT_TYPE_FOLLOWPATH: strcpy (str, "Follow Path"); return; default: strcpy (str, "Unknown"); return; } } static int get_constraint_col(bConstraint *con) { switch (con->type) { case CONSTRAINT_TYPE_NULL: return TH_BUT_NEUTRAL; case CONSTRAINT_TYPE_KINEMATIC: return TH_BUT_SETTING2; case CONSTRAINT_TYPE_TRACKTO: return TH_BUT_SETTING; case CONSTRAINT_TYPE_ROTLIKE: return TH_BUT_SETTING1; case CONSTRAINT_TYPE_LOCLIKE: return TH_BUT_POPUP; case CONSTRAINT_TYPE_ACTION: return TH_BUT_ACTION; case CONSTRAINT_TYPE_LOCKTRACK: return TH_BUT_SETTING; case CONSTRAINT_TYPE_FOLLOWPATH: return TH_BUT_SETTING2; default: return TH_REDALERT; } } static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, short *xco, short *yco, short type) { uiBut *but; char typestr[64]; short height, width = 238; int curCol; /* still something weird here... glrects and emboss dont match buttons (ton) */ uiBlockSetEmboss(block, UI_EMBOSSM); get_constraint_typestring (typestr, con); curCol = get_constraint_col(con); /* Draw constraint header */ but = uiDefIconBut(block, BUT, B_CONSTRAINT_REDRAW, ICON_X, *xco, *yco, 20, 20, list, 0.0, 0.0, 0.0, 0.0, "Delete constraint"); uiButSetFunc(but, del_constraint_func, con, list); if (con->flag & CONSTRAINT_EXPAND) { if (con->flag & CONSTRAINT_DISABLE) { BIF_ThemeColor(TH_REDALERT); uiBlockSetCol(block, TH_REDALERT); } else BIF_ThemeColor(curCol); /*if (type==TARGET_BONE) but = uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Bone Constraint%t|Track To%x2|IK Solver%x3|Copy Rotation%x8|Copy Location%x9|Action%x12|Null%x0", *xco+20, *yco, 100, 20, &con->type, 0.0, 0.0, 0.0, 0.0, "Constraint type"); else but = uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Object Constraint%t|Track To%x2|Copy Rotation%x8|Copy Location%x9|Null%x0", *xco+20, *yco, 100, 20, &con->type, 0.0, 0.0, 0.0, 0.0, "Constraint type"); */ glRects(*xco+20, *yco-12, *xco+138, *yco+5); but = uiDefBut(block, LABEL, B_CONSTRAINT_TEST, typestr, *xco+20, *yco, 100, 20, NULL, 0.0, 0.0, 0.0, 0.0, ""); uiButSetFunc(but, constraint_changed_func, con, NULL); con->otype = con->type; but = uiDefBut(block, TEX, B_CONSTRAINT_REDRAW, "", *xco+120, *yco, 128, 20, con->name, 0.0, 32.0, 0.0, 0.0, "Constraint name"); uiButSetFunc(but, verify_constraint_name_func, con, NULL); } else{ uiBlockSetEmboss(block, UI_EMBOSSP); if (con->flag & CONSTRAINT_DISABLE) { uiBlockSetCol(block, TH_REDALERT); BIF_ThemeColor(TH_REDALERT); } else BIF_ThemeColor(curCol); glRects(*xco+20, *yco-12, *xco+266, *yco+5); but = uiDefBut(block, LABEL, B_CONSTRAINT_TEST, typestr, *xco+20, *yco, 100, 20, NULL, 0.0, 0.0, 0.0, 0.0, ""); uiButSetFunc(but, move_constraint_func, con, NULL); but = uiDefBut(block, LABEL, B_CONSTRAINT_TEST, con->name, *xco+120, *yco, 128, 20, NULL, 0.0, 0.0, 0.0, 0.0, ""); uiButSetFunc(but, move_constraint_func, con, NULL); } uiBlockSetCol(block, TH_AUTO); uiBlockSetEmboss(block, UI_EMBOSSM); uiDefIconButS(block, ICONTOG|BIT|CONSTRAINT_EXPAND_BIT, B_CONSTRAINT_REDRAW, ICON_RIGHTARROW, *xco+248, *yco, 20, 20, &con->flag, 0.0, 0.0, 0.0, 0.0, "Collapse"); /* Draw constraint data*/ if (!(con->flag & CONSTRAINT_EXPAND)) { (*yco)-=21; } else { switch (con->type){ case CONSTRAINT_TYPE_ACTION: { bActionConstraint *data = con->data; bArmature *arm; height = 86; BIF_ThemeColor(curCol); glRects(*xco+5, *yco-height-16, *xco+width+30, *yco-14); uiEmboss((float)*xco+5, (float)*yco-height-16, (float)*xco+width+30, (float)*yco-14, 1); /* Draw target parameters */ uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-20, 96, 18, &data->tar, "Target Object"); arm = get_armature(data->tar); if (arm){ but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+((width/2)-48), *yco-40,96,18, &data->subtarget, 0, 24, 0, 0, "Bone"); } else strcpy (data->subtarget, ""); /* Draw action button */ uiDefIDPoinBut(block, test_actionpoin_but, B_CONSTRAINT_CHANGETARGET, "AC:", *xco+((width/2)-90), *yco-60, 75, 18, &data->act, "Action containing the keyed motion for this bone"); uiDefButI(block, MENU, B_CONSTRAINT_REDRAW, "Key on%t|X Rot%x0|Y Rot%x1|Z Rot%x2", *xco+((width/2)-90), *yco-80, 75, 18, &data->type, 0, 24, 0, 0, "Specify which transformation channel from the target is used to key the action"); uiDefButS(block, NUM, B_CONSTRAINT_CHANGETARGET, "Start:", *xco+((width/2)-15), *yco-60, 70, 18, &data->start, 1, 18000, 0.0, 0.0, "Starting frame of the keyed motion"); uiDefButS(block, NUM, B_CONSTRAINT_CHANGETARGET, "End:", *xco+((width/2)-15), *yco-80, 70, 18, &data->end, 1, 18000, 0.0, 0.0, "Ending frame of the keyed motion"); uiDefButF(block, NUM, B_CONSTRAINT_REDRAW, "Min:", *xco+((width/2)+55), *yco-60, 80, 18, &data->min, -180, 180, 0, 0, "Minimum value for target channel range"); uiDefButF(block, NUM, B_CONSTRAINT_REDRAW, "Max:", *xco+((width/2)+55), *yco-80, 80, 18, &data->max, -180, 180, 0, 0, "Maximum value for target channel range"); } break; case CONSTRAINT_TYPE_LOCLIKE: { bLocateLikeConstraint *data = con->data; bArmature *arm; height = 66; BIF_ThemeColor(curCol); glRects(*xco+5, *yco-height-16, *xco+width+30, *yco-14); uiEmboss((float)*xco+5, (float)*yco-height-16, (float)*xco+width+30, (float)*yco-14, 1); /* Draw target parameters */ uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-20, 96, 18, &data->tar, "Target Object"); arm = get_armature(data->tar); if (arm){ but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+((width/2)-48), *yco-40,96,18, &data->subtarget, 0, 24, 0, 0, "Bone"); } else strcpy (data->subtarget, ""); /* Draw XYZ toggles */ but=uiDefButI(block, TOG|BIT|0, B_CONSTRAINT_TEST, "X", *xco+((width/2)-48), *yco-60, 32, 18, &data->flag, 0, 24, 0, 0, "Copy X component"); but=uiDefButI(block, TOG|BIT|1, B_CONSTRAINT_TEST, "Y", *xco+((width/2)-16), *yco-60, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Y component"); but=uiDefButI(block, TOG|BIT|2, B_CONSTRAINT_TEST, "Z", *xco+((width/2)+16), *yco-60, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Z component"); } break; case CONSTRAINT_TYPE_ROTLIKE: { bRotateLikeConstraint *data = con->data; bArmature *arm; height = 46; BIF_ThemeColor(curCol); glRects(*xco+5, *yco-height-16, *xco+width+30, *yco-14); uiEmboss((float)*xco+5, (float)*yco-height-16, (float)*xco+width+30, (float)*yco-14, 1); uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-20, 96, 18, &data->tar, "Target Object"); arm = get_armature(data->tar); if (arm){ but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+((width/2)-48), *yco-40,96,18, &data->subtarget, 0, 24, 0, 0, "Bone"); } else strcpy (data->subtarget, ""); } break; case CONSTRAINT_TYPE_KINEMATIC: { bKinematicConstraint *data = con->data; bArmature *arm; height = 66; BIF_ThemeColor(curCol); glRects(*xco+5, *yco-height-16, *xco+width+30, *yco-14); uiEmboss((float)*xco+5, (float)*yco-height-16, (float)*xco+width+30, (float)*yco-14, 1); uiDefButF(block, NUM, B_CONSTRAINT_REDRAW, "Tolerance:", *xco+((width/2)-90), *yco-20, 120, 18, &data->tolerance, 0.0001, 1.0, 0.0, 0.0, "Maximum distance to target after solving"); uiDefButI(block, NUM, B_CONSTRAINT_REDRAW, "Iterations:", *xco+((width/2)+30), *yco-20, 110, 18, &data->iterations, 1, 10000, 0.0, 0.0, "Maximum number of solving iterations"); uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-40, 120, 18, &data->tar, "Target Object"); arm = get_armature(data->tar); if (arm){ but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+((width/2)-48), *yco-60,96,18, &data->subtarget, 0, 24, 0, 0, "Bone"); } else strcpy (data->subtarget, ""); } break; case CONSTRAINT_TYPE_TRACKTO: { bTrackToConstraint *data = con->data; bArmature *arm; height = 66; BIF_ThemeColor(curCol); glRects(*xco+5, *yco-height-16, *xco+width+30, *yco-14); uiEmboss((float)*xco+5, (float)*yco-height-16, (float)*xco+width+30, (float)*yco-14, 1); uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-20, 96, 18, &data->tar, "Target Object"); arm = get_armature(data->tar); if (arm){ but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+((width/2)-48), *yco-40,96,18, &data->subtarget, 0, 24, 0, 0, "Bone"); } else strcpy (data->subtarget, ""); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X", *xco+((width/2)-84), *yco-60,19,18, &data->reserved1, 12.0, 0.0, 0, 0, "Specify the axis that points to another object"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Y", *xco+((width/2)-65), *yco-60,19,18, &data->reserved1, 12.0, 1.0, 0, 0, "Specify the axis that points to another object"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z", *xco+((width/2)-46), *yco-60,19,18, &data->reserved1, 12.0, 2.0, 0, 0, "Specify the axis that points to another object"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-X", *xco+((width/2)-27), *yco-60,24,18, &data->reserved1, 12.0, 3.0, 0, 0, "Specify the axis that points to another object"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-Y", *xco+((width/2)-3) , *yco-60,24,18, &data->reserved1, 12.0, 4.0, 0, 0, "Specify the axis that points to another object"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-Z", *xco+((width/2)+21), *yco-60,24,18, &data->reserved1, 12.0, 5.0, 0, 0, "Specify the axis that points to another object"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X", *xco+((width/2)+60), *yco-60,19,18, &data->reserved2, 13.0, 0.0, 0, 0, "Specify the axis that is points upward"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Y", *xco+((width/2)+79), *yco-60,19,18, &data->reserved2, 13.0, 1.0, 0, 0, "Specify the axis that is points upward"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z", *xco+((width/2)+98), *yco-60,19,18, &data->reserved2, 13.0, 2.0, 0, 0, "Specify the axis that is points upward"); } break; case CONSTRAINT_TYPE_LOCKTRACK: { bLockTrackConstraint *data = con->data; bArmature *arm; height = 66; BIF_ThemeColor(curCol); glRects(*xco+5, *yco-height-16, *xco+width+30, *yco-14); uiEmboss((float)*xco+5, (float)*yco-height-16, (float)*xco+width+30, (float)*yco-14, 1); /* Draw target parameters */ uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-20, 96, 18, &data->tar, "Target Object"); arm = get_armature(data->tar); if (arm){ but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+((width/2)-48), *yco-40,96,18, &data->subtarget, 0, 24, 0, 0, "Bone"); } else strcpy (data->subtarget, ""); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X", *xco+((width/2)-84), *yco-60,19,18, &data->trackflag, 12.0, 0.0, 0, 0, "Specify the axis that points to another object"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Y", *xco+((width/2)-65), *yco-60,19,18, &data->trackflag, 12.0, 1.0, 0, 0, "Specify the axis that points to another object"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z", *xco+((width/2)-46), *yco-60,19,18, &data->trackflag, 12.0, 2.0, 0, 0, "Specify the axis that points to another object"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-X", *xco+((width/2)-27), *yco-60,24,18, &data->trackflag, 12.0, 3.0, 0, 0, "Specify the axis that points to another object"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-Y", *xco+((width/2)-3) , *yco-60,24,18, &data->trackflag, 12.0, 4.0, 0, 0, "Specify the axis that points to another object"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-Z", *xco+((width/2)+21), *yco-60,24,18, &data->trackflag, 12.0, 5.0, 0, 0, "Specify the axis that points to another object"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X", *xco+((width/2)+60), *yco-60,19,18, &data->lockflag, 13.0, 0.0, 0, 0, "Specify the axis that is locked"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Y", *xco+((width/2)+79), *yco-60,19,18, &data->lockflag, 13.0, 1.0, 0, 0, "Specify the axis that is locked"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z", *xco+((width/2)+98), *yco-60,19,18, &data->lockflag, 13.0, 2.0, 0, 0, "Specify the axis that is locked"); } break; case CONSTRAINT_TYPE_FOLLOWPATH: { bFollowPathConstraint *data = con->data; height = 66; BIF_ThemeColor(curCol); glRects(*xco+5, *yco-height-16, *xco+width+30, *yco-14); uiEmboss((float)*xco+5, (float)*yco-height-16, (float)*xco+width+30, (float)*yco-14, 1); uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-20, 96, 18, &data->tar, "Target Object"); /* Draw Curve Follow toggle */ but=uiDefButI(block, TOG|BIT|0, B_CONSTRAINT_TEST, "CurveFollow", *xco+((width/2)-84), *yco-40, 90, 18, &data->followflag, 0, 24, 0, 0, "Object will follow the heading and banking of the curve"); /* Draw Offset number button */ uiDefButF(block, NUM, B_CONSTRAINT_REDRAW, "Offset:", *xco+((width/2))+20, *yco-40, 96, 18, &data->offset, -9000, 9000, 100.0, 0.0, "Offset from the position corresponding to the time frame"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X", *xco+((width/2)-84), *yco-60,19,18, &data->trackflag, 12.0, 0.0, 0, 0, "Specify the axis that points to another object"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Y", *xco+((width/2)-65), *yco-60,19,18, &data->trackflag, 12.0, 1.0, 0, 0, "Specify the axis that points to another object"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z", *xco+((width/2)-46), *yco-60,19,18, &data->trackflag, 12.0, 2.0, 0, 0, "Specify the axis that points to another object"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-X", *xco+((width/2)-27), *yco-60,24,18, &data->trackflag, 12.0, 3.0, 0, 0, "Specify the axis that points to another object"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-Y", *xco+((width/2)-3) , *yco-60,24,18, &data->trackflag, 12.0, 4.0, 0, 0, "Specify the axis that points to another object"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-Z", *xco+((width/2)+21), *yco-60,24,18, &data->trackflag, 12.0, 5.0, 0, 0, "Specify the axis that points to another object"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X", *xco+((width/2)+60), *yco-60,19,18, &data->upflag, 13.0, 0.0, 0, 0, "Specify the axis that is points upward"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Y", *xco+((width/2)+79), *yco-60,19,18, &data->upflag, 13.0, 1.0, 0, 0, "Specify the axis that is points upward"); uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z", *xco+((width/2)+98), *yco-60,19,18, &data->upflag, 13.0, 2.0, 0, 0, "Specify the axis that is points upward"); } break; case CONSTRAINT_TYPE_NULL: { height = 20; BIF_ThemeColor(curCol); glRects(*xco+5, *yco-height-16, *xco+width+30, *yco-14); uiEmboss((float)*xco+5, (float)*yco-height-16, (float)*xco+width+30, (float)*yco-14, 1); } break; default: height = 0; break; } (*yco)-=(22+height); } if (con->type!=CONSTRAINT_TYPE_NULL) { uiDefButF(block, NUMSLI, B_CONSTRAINT_REDRAW, "Inf:", *xco+20, *yco, 166, 20, &(con->enforce), 0.0, 1.0, 0.0, 0.0, "Amount of influence this constraint will have on the final solution"); but = uiDefBut(block, BUT, B_CONSTRAINT_REDRAW, "Edit", *xco+186, *yco, 41, 20, 0, 0.0, 1.0, 0.0, 0.0, "Show this constraint's ipo in the object's Ipo window"); /* If this is on an object, add the constraint to the object */ uiButSetFunc (but, activate_constraint_ipo_func, con, NULL); /* If this is on a bone, add the constraint to the action (if any) */ //but = uiDefBut(block, BUT, B_CONSTRAINT_REDRAW, "Key", *xco+227, *yco, 41, 20, 0, 0.0, 1.0, 0.0, 0.0, "Add an influence keyframe to the constraint"); /* Add a keyframe to the influence IPO */ //uiButSetFunc (but, add_influence_key_to_constraint_func, con, NULL); (*yco)-=24; } } static uiBlock *add_constraintmenu(void *arg_unused) { uiBlock *block; ListBase *conlist; char ownerstr[64]; short type; short yco= 0; conlist = get_constraint_client(ownerstr, &type, NULL); block= uiNewBlock(&curarea->uiblocks, "add_constraintmenu", UI_EMBOSSP, UI_HELV, curarea->win); uiDefBut(block, BUTM, B_CONSTRAINT_ADD_LOCLIKE,"Copy Location", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, ""); uiDefBut(block, BUTM, B_CONSTRAINT_ADD_ROTLIKE,"Copy Rotation", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, ""); uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefBut(block, BUTM, B_CONSTRAINT_ADD_TRACKTO,"Track To", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, ""); uiDefBut(block, BUTM, B_CONSTRAINT_ADD_LOCKTRACK,"Lock Track", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, ""); uiDefBut(block, BUTM, B_CONSTRAINT_ADD_FOLLOWPATH,"Follow Path", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, ""); if (type==TARGET_BONE) { uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefBut(block, BUTM, B_CONSTRAINT_ADD_KINEMATIC,"IK Solver", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, ""); uiDefBut(block, BUTM, B_CONSTRAINT_ADD_ACTION,"Action", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, ""); } uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefBut(block, BUTM, B_CONSTRAINT_ADD_NULL,"Null", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, ""); uiTextBoundsBlock(block, 50); uiBlockSetDirection(block, UI_RIGHT); return block; } void do_constraintbuts(unsigned short event) { switch(event) { case B_CONSTRAINT_CHANGENAME: break; case B_CONSTRAINT_TEST: test_scene_constraints(); allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWBUTSOBJECT, 0); break; case B_CONSTRAINT_REDRAW: test_scene_constraints(); allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWBUTSOBJECT, 0); break; case B_CONSTRAINT_CHANGETARGET: test_scene_constraints(); allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWBUTSOBJECT, 0); break; case B_CONSTRAINT_CHANGETYPE: test_scene_constraints(); allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWBUTSOBJECT, 0); break; case B_CONSTRAINT_ADD_NULL: { bConstraint *con; con = add_new_constraint(CONSTRAINT_TYPE_NULL); add_constraint_to_client(con); test_scene_constraints(); allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWBUTSOBJECT, 0); } break; case B_CONSTRAINT_ADD_KINEMATIC: { bConstraint *con; con = add_new_constraint(CONSTRAINT_TYPE_KINEMATIC); add_constraint_to_client(con); test_scene_constraints(); allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWBUTSOBJECT, 0); } break; case B_CONSTRAINT_ADD_TRACKTO: { bConstraint *con; con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO); add_constraint_to_client(con); test_scene_constraints(); allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWBUTSOBJECT, 0); } break; case B_CONSTRAINT_ADD_ROTLIKE: { bConstraint *con; con = add_new_constraint(CONSTRAINT_TYPE_ROTLIKE); add_constraint_to_client(con); test_scene_constraints(); allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWBUTSOBJECT, 0); } break; case B_CONSTRAINT_ADD_LOCLIKE: { bConstraint *con; con = add_new_constraint(CONSTRAINT_TYPE_LOCLIKE); add_constraint_to_client(con); test_scene_constraints(); allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWBUTSOBJECT, 0); } break; case B_CONSTRAINT_ADD_ACTION: { bConstraint *con; con = add_new_constraint(CONSTRAINT_TYPE_ACTION); add_constraint_to_client(con); test_scene_constraints(); allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWBUTSOBJECT, 0); } break; case B_CONSTRAINT_ADD_LOCKTRACK: { bConstraint *con; con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK); add_constraint_to_client(con); test_scene_constraints(); allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWBUTSOBJECT, 0); } break; case B_CONSTRAINT_ADD_FOLLOWPATH: { bConstraint *con; con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH); add_constraint_to_client(con); test_scene_constraints(); allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWBUTSOBJECT, 0); } break; case B_CONSTRAINT_DEL: test_scene_constraints(); allqueue (REDRAWVIEW3D, 0); allqueue (REDRAWBUTSOBJECT, 0); break; default: break; } } static void object_panel_constraint(void) { uiBlock *block; ListBase *conlist; bConstraint *curcon; short xco, yco, type; char ownerstr[64]; block= uiNewBlock(&curarea->uiblocks, "object_panel_constraint", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Constraints", "Object", 640, 0, 318, 204)==0) return; /* this is a variable height panel, newpanel doesnt force new size on existing panels */ /* so first we make it default height */ uiNewPanelHeight(block, 204); conlist = get_constraint_client(ownerstr, &type, NULL); if (conlist) { uiDefBlockBut(block, add_constraintmenu, NULL, "Add|>> ", 10, 190, 100, 20, "Add a new constraint"); /* print active object or bone */ { short type; void *data=NULL; char str[64]; str[0]= 0; get_constraint_client(NULL, &type, &data); if (data && type==TARGET_BONE){ sprintf(str, "To Bone: %s", ((Bone*)data)->name); } else if(OBACT) { Object *ob= OBACT; sprintf(str, "To Object: %s", ob->id.name+2); } uiDefBut(block, LABEL, 1, str, 110, 190, 200, 20, NULL, 0.0, 0.0, 0, 0, "Displays Active Object or Bone name"); } /* Go through the list of constraints and draw them */ xco = 10; yco = 160; // local panel coords uiPanelPush(block); for (curcon = conlist->first; curcon; curcon=curcon->next) { /* Draw default constraint header */ draw_constraint(block, conlist, curcon, &xco, &yco, type); } uiPanelPop(block); if(yco < 0) uiNewPanelHeight(block, 204-yco); } } /* *************** */ #include "BLI_editVert.h" extern ListBase editNurb; void do_common_editbuts(unsigned short event) // old name, is a mix of object and editing events.... { EditVlak *evl; Base *base; Object *ob; Mesh *me; Nurb *nu; Curve *cu; MFace *mface; BezTriple *bezt; BPoint *bp; unsigned int local; int a, bit, index= -1; switch(event) { case B_MATWICH: if(G.obedit && G.obedit->actcol>0) { if(G.obedit->type == OB_MESH) { evl= G.edvl.first; while(evl) { if( vlakselectedAND(evl, 1) ) { if(index== -1) index= evl->mat_nr; else if(index!=evl->mat_nr) { error("Mixed colors"); return; } } evl= evl->next; } } else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { nu= editNurb.first; while(nu) { if( isNurbsel(nu) ) { if(index== -1) index= nu->mat_nr; else if(index!=nu->mat_nr) { error("Mixed colors"); return; } } nu= nu->next; } } if(index>=0) { G.obedit->actcol= index+1; scrarea_queue_winredraw(curarea); } } break; case B_MATNEW: new_material_to_objectdata((G.scene->basact) ? (G.scene->basact->object) : 0); scrarea_queue_winredraw(curarea); allqueue(REDRAWVIEW3D_Z, 0); break; case B_MATDEL: delete_material_index(); scrarea_queue_winredraw(curarea); allqueue(REDRAWVIEW3D_Z, 0); break; case B_MATASS: if(G.obedit && G.obedit->actcol>0) { if(G.obedit->type == OB_MESH) { undo_push_mesh("Assign material index"); evl= G.edvl.first; while(evl) { if( vlakselectedAND(evl, 1) ) evl->mat_nr= G.obedit->actcol-1; evl= evl->next; } allqueue(REDRAWVIEW3D_Z, 0); makeDispList(G.obedit); } else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { nu= editNurb.first; while(nu) { if( isNurbsel(nu) ) nu->mat_nr= G.obedit->actcol-1; nu= nu->next; } } } break; case B_MATSEL: case B_MATDESEL: if(G.obedit) { if(G.obedit->type == OB_MESH) { evl= G.edvl.first; while(evl) { if(evl->mat_nr== G.obedit->actcol-1) { if(event==B_MATSEL) { if(evl->v1->h==0) evl->v1->f |= 1; if(evl->v2->h==0) evl->v2->f |= 1; if(evl->v3->h==0) evl->v3->f |= 1; if(evl->v4 && evl->v4->h==0) evl->v4->f |= 1; } else { if(evl->v1->h==0) evl->v1->f &= ~1; if(evl->v2->h==0) evl->v2->f &= ~1; if(evl->v3->h==0) evl->v3->f &= ~1; if(evl->v4 && evl->v4->h==0) evl->v4->f &= ~1; } } evl= evl->next; } allqueue(REDRAWVIEW3D, 0); } else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { nu= editNurb.first; while(nu) { if(nu->mat_nr==G.obedit->actcol-1) { if(nu->bezt) { a= nu->pntsu; bezt= nu->bezt; while(a--) { if(bezt->hide==0) { if(event==B_MATSEL) { bezt->f1 |= 1; bezt->f2 |= 1; bezt->f3 |= 1; } else { bezt->f1 &= ~1; bezt->f2 &= ~1; bezt->f3 &= ~1; } } bezt++; } } else if(nu->bp) { a= nu->pntsu*nu->pntsv; bp= nu->bp; while(a--) { if(bp->hide==0) { if(event==B_MATSEL) bp->f1 |= 1; else bp->f1 &= ~1; } bp++; } } } nu= nu->next; } allqueue(REDRAWVIEW3D, 0); } } break; case B_HIDE: if(G.obedit) { if(G.obedit->type == OB_MESH) hide_mesh(0); else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) hideNurb(0); } break; case B_REVEAL: if(G.obedit) { if(G.obedit->type == OB_MESH) reveal_mesh(); else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) revealNurb(); } else if(G.f & G_FACESELECT) reveal_tface(); break; case B_SELSWAP: if(G.obedit) { if(G.obedit->type == OB_MESH) selectswap_mesh(); else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) selectswapNurb(); } break; case B_AUTOTEX: ob= OBACT; if(ob && G.obedit==0) { if(ob->type==OB_MESH) tex_space_mesh(ob->data); else if(ob->type==OB_MBALL) ; else tex_space_curve(ob->data); } break; case B_DOCENTRE: docentre(); break; case B_DOCENTRENEW: docentre_new(); break; case B_DOCENTRECURSOR: docentre_cursor(); break; case B_SETSMOOTH: case B_SETSOLID: if(G.obedit) { if(G.obedit->type == OB_MESH) { evl= G.edvl.first; if (event == B_SETSMOOTH) undo_push_mesh("Set Smooth"); else if (event==B_SETSOLID) undo_push_mesh("Set Solid"); while(evl) { if( vlakselectedAND(evl, 1) ) { if(event==B_SETSMOOTH) evl->flag |= ME_SMOOTH; else evl->flag &= ~ME_SMOOTH; } evl= evl->next; } makeDispList(G.obedit); allqueue(REDRAWVIEW3D, 0); } else { nu= editNurb.first; while(nu) { if(isNurbsel(nu)) { if(event==B_SETSMOOTH) nu->flag |= ME_SMOOTH; else nu->flag &= ~ME_SMOOTH; } nu= nu->next; } } } else { base= FIRSTBASE; while(base) { if(TESTBASELIB(base)) { if(base->object->type==OB_MESH) { me= base->object->data; mface= me->mface; for(a=0; atotface; a++, mface++) { if(event==B_SETSMOOTH) mface->flag |= ME_SMOOTH; else mface->flag &= ~ME_SMOOTH; } makeDispList(base->object); } else if ELEM(base->object->type, OB_SURF, OB_CURVE) { cu= base->object->data; nu= cu->nurb.first; while(nu) { if(event==B_SETSMOOTH) nu->flag |= ME_SMOOTH; else nu->flag &= ~ME_SMOOTH; nu= nu->next; } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); } break; default: if(event>=B_OBLAY && event<=B_OBLAY+31) { local= BASACT->lay & 0xFF000000; BASACT->lay -= local; if(BASACT->lay==0 || (G.qual & LR_SHIFTKEY)==0) { bit= event-B_OBLAY; BASACT->lay= 1<lay += local; /* optimal redraw */ if( (OBACT->lay & G.vd->lay) && (BASACT->lay & G.vd->lay) ); else if( (OBACT->lay & G.vd->lay)==0 && (BASACT->lay & G.vd->lay)==0 ); else allqueue(REDRAWVIEW3D, 0); OBACT->lay= BASACT->lay; } } } void object_panel_draw(Object *ob) { ID *id; uiBlock *block; int xco, a, dx, dy; block= uiNewBlock(&curarea->uiblocks, "object_panel_draw", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Draw", "Object", 320, 0, 318, 204)==0) return; /* LAYERS */ xco= 151; dx= 32; dy= 30; uiBlockBeginAlign(block); for(a=0; a<5; a++) uiDefButI(block, TOG|BIT|(a), B_OBLAY+a, "", (short)(xco+a*(dx/2)), 180, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, ""); for(a=0; a<5; a++) uiDefButI(block, TOG|BIT|(a+10), B_OBLAY+a+10, "", (short)(xco+a*(dx/2)), 165, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, ""); xco+= 5; uiBlockBeginAlign(block); for(a=5; a<10; a++) uiDefButI(block, TOG|BIT|(a), B_OBLAY+a, "", (short)(xco+a*(dx/2)), 180, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, ""); for(a=5; a<10; a++) uiDefButI(block, TOG|BIT|(a+10), B_OBLAY+a+10, "", (short)(xco+a*(dx/2)), 165, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, ""); uiBlockEndAlign(block); id= ob->data; if(id && id->lib) uiSetButLock(1, "Can't edit library data"); uiDefBut(block, LABEL, 0, "Drawtype", 28,200,100,18, 0, 0, 0, 0, 0, ""); uiDefButC(block, MENU, REDRAWVIEW3D, "Drawtype%t|Bounds %x1|Wire %x2|Solid %x3|Shaded %x4", 28,180,100,18, &ob->dt, 0, 0, 0, 0, "Sets the drawing type of the active object"); uiDefBut(block, LABEL, 0, "Draw Extra", 28,160,100,18, 0, 0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButC(block, TOG|BIT|0, REDRAWVIEW3D, "Bounds", 28, 140, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's bounds"); uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Polyheder", 28, 120, 100, 18, &ob->boundtype, 0, 0, 0, 0, "Selects the boundary display type"); uiDefButC(block, TOG|BIT|5, REDRAWVIEW3D, "Wire", 28, 100, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's wireframe in shaded drawing modes"); uiDefButC(block, TOG|BIT|1, REDRAWVIEW3D, "Axis", 28, 80, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's centre and axis"); uiDefButC(block, TOG|BIT|2, REDRAWVIEW3D, "TexSpace", 28, 60, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's texture space"); uiDefButC(block, TOG|BIT|3, REDRAWVIEW3D, "Name", 28, 40, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's name"); } void do_object_panels(unsigned short event) { Object *ob; Base *base; Effect *eff, *effn; int type; ob= OBACT; switch(event) { case B_RECALCPATH: calc_curvepath(OBACT); allqueue(REDRAWVIEW3D, 0); break; case B_AUTOTIMEOFS: auto_timeoffs(); break; case B_FRAMEMAP: G.scene->r.framelen= G.scene->r.framapto; G.scene->r.framelen/= G.scene->r.images; break; case B_NEWEFFECT: if(ob) { if (BLI_countlist(&ob->effect)==MAX_EFFECT) error("Unable to add: effect limit reached"); else copy_act_effect(ob); } allqueue(REDRAWBUTSOBJECT, 0); break; case B_DELEFFECT: if(ob==0 || ob->type!=OB_MESH) break; eff= ob->effect.first; while(eff) { effn= eff->next; if(eff->flag & SELECT) { BLI_remlink(&ob->effect, eff); free_effect(eff); break; } eff= effn; } allqueue(REDRAWBUTSOBJECT, 0); allqueue(REDRAWVIEW3D, 0); break; case B_NEXTEFFECT: if(ob==0 || ob->type!=OB_MESH) break; eff= ob->effect.first; while(eff) { if(eff->flag & SELECT) { if(eff->next) { eff->flag &= ~SELECT; eff->next->flag |= SELECT; } break; } eff= eff->next; } allqueue(REDRAWBUTSOBJECT, 0); break; case B_PREVEFFECT: if(ob==0 || ob->type!=OB_MESH) break; eff= ob->effect.first; while(eff) { if(eff->flag & SELECT) { if(eff->prev) { eff->flag &= ~SELECT; eff->prev->flag |= SELECT; } break; } eff= eff->next; } allqueue(REDRAWBUTSOBJECT, 0); break; case B_CHANGEEFFECT: if(ob==0 || ob->type!=OB_MESH) break; eff= ob->effect.first; while(eff) { if(eff->flag & SELECT) { if(eff->type!=eff->buttype) { BLI_remlink(&ob->effect, eff); type= eff->buttype; free_effect(eff); eff= add_effect(type); BLI_addtail(&ob->effect, eff); } break; } eff= eff->next; } allqueue(REDRAWBUTSOBJECT, 0); allqueue(REDRAWVIEW3D, 0); break; case B_CALCEFFECT: if(ob==0 || ob->type!=OB_MESH) break; eff= ob->effect.first; while(eff) { if(eff->flag & SELECT) { if(eff->type==EFF_PARTICLE) build_particle_system(ob); else if(eff->type==EFF_WAVE) object_wave(ob); } eff= eff->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSOBJECT, 0); break; case B_RECALCAL: base= FIRSTBASE; while(base) { if(base->lay & G.vd->lay) { ob= base->object; eff= ob->effect.first; while(eff) { if(eff->flag & SELECT) { if(eff->type==EFF_PARTICLE) build_particle_system(ob); } eff= eff->next; } } base= base->next; } allqueue(REDRAWVIEW3D, 0); break; case B_PRINTSPEED: ob= OBACT; if(ob) { float vec[3]; CFRA++; do_ob_ipo(ob); where_is_object(ob); VECCOPY(vec, ob->obmat[3]); CFRA--; do_ob_ipo(ob); where_is_object(ob); VecSubf(vec, vec, ob->obmat[3]); prspeed= Normalise(vec); scrarea_queue_winredraw(curarea); } break; case B_PRINTLEN: ob= OBACT; if(ob && ob->type==OB_CURVE) { Curve *cu=ob->data; if(cu->path) prlen= cu->path->totdist; else prlen= -1.0; scrarea_queue_winredraw(curarea); } break; case B_RELKEY: allspace(REMAKEIPO, 0); allqueue(REDRAWBUTSOBJECT, 0); allqueue(REDRAWIPO, 0); break; default: if(event>=B_SELEFFECT && eventeffect.first; while(eff) { if(event==a) eff->flag |= SELECT; else eff->flag &= ~SELECT; a++; eff= eff->next; } allqueue(REDRAWBUTSOBJECT, 0); } } } } void object_panel_effects(Object *ob) { Effect *eff; uiBlock *block; int a; short x, y; block= uiNewBlock(&curarea->uiblocks, "object_panel_effects", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Constraints", "Object"); if(uiNewPanel(curarea, block, "Effects", "Object", 640, 0, 418, 204)==0) return; /* EFFECTS */ if (ob->type == OB_MESH) { uiBlockBeginAlign(block); uiDefBut(block, BUT, B_NEWEFFECT, "NEW Effect", 550,187,124,27, 0, 0, 0, 0, 0, "Create a new effect"); uiDefBut(block, BUT, B_DELEFFECT, "Delete", 676,187,62,27, 0, 0, 0, 0, 0, "Delete the effect"); uiBlockEndAlign(block); } /* select effs */ eff= ob->effect.first; a= 0; while(eff) { x= 15 * a + 550; y= 172; // - 12*( abs(a/10) ) ; uiDefButS(block, TOG|BIT|0, B_SELEFFECT+a, "", x, y, 15, 12, &eff->flag, 0, 0, 0, 0, ""); a++; if(a==MAX_EFFECT) break; eff= eff->next; } eff= ob->effect.first; while(eff) { if(eff->flag & SELECT) break; eff= eff->next; } if(eff) { uiDefButS(block, MENU, B_CHANGEEFFECT, "Build %x0|Particles %x1|Wave %x2", 895,187,107,27, &eff->buttype, 0, 0, 0, 0, "Start building the effect"); if(eff->type==EFF_BUILD) { BuildEff *bld; bld= (BuildEff *)eff; uiDefButF(block, NUM, 0, "Len:", 649,138,95,21, &bld->len, 1.0, 9000.0, 100, 0, "Specify the total time the building requires"); uiDefButF(block, NUM, 0, "Sfra:", 746,138,94,22, &bld->sfra, 1.0, 9000.0, 100, 0, "Specify the startframe of the effect"); } else if(eff->type==EFF_WAVE) { WaveEff *wav; wav= (WaveEff *)eff; uiBlockBeginAlign(block); uiDefButS(block, TOG|BIT|1, B_CALCEFFECT, "X", 782,135,54,23, &wav->flag, 0, 0, 0, 0, "Enable X axis"); uiDefButS(block, TOG|BIT|2, B_CALCEFFECT, "Y", 840,135,47,23, &wav->flag, 0, 0, 0, 0, "Enable Y axis"); uiDefButS(block, TOG|BIT|3, B_CALCEFFECT, "Cycl", 890,135,111,23, &wav->flag, 0, 0, 0, 0, "Enable cyclic wave efefct"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_CALCEFFECT, "Sta x:", 550,135,113,24, &wav->startx, -100.0, 100.0, 100, 0, "Starting position for the X axis"); uiDefButF(block, NUM, B_CALCEFFECT, "Sta y:", 665,135,104,24, &wav->starty, -100.0, 100.0, 100, 0, "Starting position for the Y axis"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_CALCEFFECT, "Speed:", 550,100,216,20, &wav->speed, -2.0, 2.0, 0, 0, "Specify the wave speed"); uiDefButF(block, NUMSLI, B_CALCEFFECT, "Heigth:", 550,80,216,20, &wav->height, -2.0, 2.0, 0, 0, "Specify the amplitude of the wave"); uiDefButF(block, NUMSLI, B_CALCEFFECT, "Width:", 550,60,216,20, &wav->width, 0.0, 5.0, 0, 0, "Specify the width of the wave"); uiDefButF(block, NUMSLI, B_CALCEFFECT, "Narrow:", 550,40,216,20, &wav->narrow, 0.0, 10.0, 0, 0, "Specify how narrow the wave follows"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_CALCEFFECT, "Time sta:", 780,100,219,20, &wav->timeoffs, -1000.0, 1000.0, 100, 0, "Specify startingframe of the wave"); uiDefButF(block, NUM, B_CALCEFFECT, "Lifetime:", 780,80,219,20, &wav->lifetime, -1000.0, 1000.0, 100, 0, "Specify the lifespan of the wave"); uiDefButF(block, NUM, B_CALCEFFECT, "Damptime:", 780,60,219,20, &wav->damp, -1000.0, 1000.0, 100, 0, "Specify the dampingtime of the wave"); uiBlockEndAlign(block); } else if(eff->type==EFF_PARTICLE) { PartEff *paf; paf= (PartEff *)eff; uiDefBut(block, BUT, B_RECALCAL, "RecalcAll", 741,187,67,27, 0, 0, 0, 0, 0, "Update the particle system"); uiDefButS(block, TOG|BIT|2, B_CALCEFFECT, "Static", 825,187,67,27, &paf->flag, 0, 0, 0, 0, "Make static particles"); uiBlockBeginAlign(block); uiDefButI(block, NUM, B_CALCEFFECT, "Tot:", 550,146,91,20, &paf->totpart, 1.0, 100000.0, 0, 0, "Set the total number of particles"); if(paf->flag & PAF_STATIC) { uiDefButS(block, NUM, REDRAWVIEW3D, "Step:", 644,146,84+97,20, &paf->staticstep, 1.0, 100.0, 10, 0, ""); } else { uiDefButF(block, NUM, B_CALCEFFECT, "Sta:", 644,146,84,20, &paf->sta, -250.0, 9000.0, 100, 0, "Specify the startframe"); uiDefButF(block, NUM, B_CALCEFFECT, "End:", 731,146,97,20, &paf->end, 1.0, 9000.0, 100, 0, "Specify the endframe"); } uiDefButF(block, NUM, B_CALCEFFECT, "Life:", 831,146,88,20, &paf->lifetime, 1.0, 9000.0, 100, 0, "Specify the life span of the particles"); uiDefButI(block, NUM, B_CALCEFFECT, "Keys:", 922,146,80,20, &paf->totkey, 1.0, 32.0, 0, 0, "Specify the number of key positions"); uiDefButS(block, NUM, B_REDR, "CurMul:", 550,124,91,20, &paf->curmult, 0.0, 3.0, 0, 0, "Multiply the particles"); uiDefButS(block, NUM, B_CALCEFFECT, "Mat:", 644,124,84,20, paf->mat+paf->curmult, 1.0, 8.0, 0, 0, "Specify the material used for the particles"); uiDefButF(block, NUM, B_CALCEFFECT, "Mult:", 730,124,98,20, paf->mult+paf->curmult, 0.0, 1.0, 10, 0, "Probability \"dying\" particle spawns a new one."); uiDefButF(block, NUM, B_CALCEFFECT, "Life:", 831,124,89,20, paf->life+paf->curmult, 1.0, 600.0, 100, 0, "Specify the lifespan of the next generation particles"); uiDefButS(block, NUM, B_CALCEFFECT, "Child:", 922,124,80,20, paf->child+paf->curmult, 1.0, 600.0, 100, 0, "Specify the number of children of a particle that multiply itself"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_CALCEFFECT, "Randlife:", 550,96,96,20, &paf->randlife, 0.0, 2.0, 10, 0, "Give the particlelife a random variation"); uiDefButI(block, NUM, B_CALCEFFECT, "Seed:", 652,96,80,20, &paf->seed, 0.0, 255.0, 0, 0, "Set an offset in the random table"); uiDefButS(block, TOG|BIT|3, B_CALCEFFECT, "Face", 735,96,46,20, &paf->flag, 0, 0, 0, 0, "Emit particles also from faces"); uiDefButS(block, TOG|BIT|1, B_CALCEFFECT, "Bspline", 782,96,54,20, &paf->flag, 0, 0, 0, 0, "Use B spline formula for particle interpolation"); uiDefButS(block, TOG, REDRAWVIEW3D, "Vect", 837,96,45,20, &paf->stype, 0, 0, 0, 0, "Give the particles a rotation direction"); uiDefButF(block, NUM, B_DIFF, "VectSize", 885,96,116,20, &paf->vectsize, 0.0, 1.0, 10, 0, "Set the speed for Vect"); uiBlockBeginAlign(block); uiBlockSetCol(block, TH_BUT_SETTING2); uiDefButF(block, NUM, B_CALCEFFECT, "Norm:", 550,67,96,20, &paf->normfac, -2.0, 2.0, 10, 0, "Let the mesh give the particle a starting speed"); uiDefButF(block, NUM, B_CALCEFFECT, "Ob:", 649,67,86,20, &paf->obfac, -1.0, 1.0, 10, 0, "Let the object give the particle a starting speed"); uiDefButF(block, NUM, B_CALCEFFECT, "Rand:", 738,67,86,20, &paf->randfac, 0.0, 2.0, 10, 0, "Give the startingspeed a random variation"); uiDefButF(block, NUM, B_CALCEFFECT, "Tex:", 826,67,85,20, &paf->texfac, 0.0, 2.0, 10, 0, "Let the texture give the particle a starting speed"); uiDefButF(block, NUM, B_CALCEFFECT, "Damp:", 913,67,89,20, &paf->damp, 0.0, 1.0, 10, 0, "Specify the damping factor"); uiBlockSetCol(block, TH_AUTO); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_CALCEFFECT, "X:", 550,31,72,20, paf->force, -1.0, 1.0, 1, 0, "Specify the X axis of a continues force"); uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 624,31,78,20, paf->force+1,-1.0, 1.0, 1, 0, "Specify the Y axis of a continues force"); uiDefBut(block, LABEL, 0, "Force:", 550,9,72,20, 0, 1.0, 0, 0, 0, ""); uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 623,9,79,20, paf->force+2, -1.0, 1.0, 1, 0, "Specify the Z axis of a continues force"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_CALCEFFECT, "X:", 722,31,74,20, paf->defvec, -1.0, 1.0, 1, 0, "Specify the X axis of a force, determined by the texture"); uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 798,31,74,20, paf->defvec+1,-1.0, 1.0, 1, 0, "Specify the Y axis of a force, determined by the texture"); uiDefBut(block, LABEL, 0, "Texture:", 722,9,74,20, 0, 1.0, 0, 0, 0, ""); uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 797,9,75,20, paf->defvec+2, -1.0, 1.0, 1, 0, "Specify the Z axis of a force, determined by the texture"); uiBlockEndAlign(block); uiDefButS(block, ROW, B_CALCEFFECT, "Int", 875,9,32,43, &paf->texmap, 14.0, 0.0, 0, 0, "Use texture intensity as a factor for texture force"); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_CALCEFFECT, "RGB", 911,31,45,20, &paf->texmap, 14.0, 1.0, 0, 0, "Use RGB values as a factor for particle speed"); uiDefButS(block, ROW, B_CALCEFFECT, "Grad", 958,31,44,20, &paf->texmap, 14.0, 2.0, 0, 0, "Use texture gradient as a factor for particle speed"); uiDefButF(block, NUM, B_CALCEFFECT, "Nabla:", 911,9,91,20, &paf->nabla, 0.0001, 1.0, 1, 0, "Specify the dimension of the area for gradient calculation"); } } } static void object_panel_anim(Object *ob) { uiBlock *block; char str[32]; block= uiNewBlock(&curarea->uiblocks, "object_panel_anim", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Anim settings", "Object", 0, 0, 318, 204)==0) return; uiBlockBeginAlign(block); uiDefButC(block, ROW,REDRAWVIEW3D,"TrackX", 27,190,58,19, &ob->trackflag, 12.0, 0.0, 0, 0, "Specify the axis that points to another object"); uiDefButC(block, ROW,REDRAWVIEW3D,"Y", 85,190,19,19, &ob->trackflag, 12.0, 1.0, 0, 0, "Specify the axis that points to another object"); uiDefButC(block, ROW,REDRAWVIEW3D,"Z", 104,190,19,19, &ob->trackflag, 12.0, 2.0, 0, 0, "Specify the axis that points to another object"); uiDefButC(block, ROW,REDRAWVIEW3D,"-X", 124,190,24,19, &ob->trackflag, 12.0, 3.0, 0, 0, "Specify the axis that points to another object"); uiDefButC(block, ROW,REDRAWVIEW3D,"-Y", 150,190,24,19, &ob->trackflag, 12.0, 4.0, 0, 0, "Specify the axis that points to another object"); uiDefButC(block, ROW,REDRAWVIEW3D,"-Z", 177,190,24,19, &ob->trackflag, 12.0, 5.0, 0, 0, "Specify the axis that points to another object"); uiBlockBeginAlign(block); uiDefButC(block, ROW,REDRAWVIEW3D,"UpX", 226,190,45,19, &ob->upflag, 13.0, 0.0, 0, 0, "Specify the axis that points up"); uiDefButC(block, ROW,REDRAWVIEW3D,"Y", 274,190,20,19, &ob->upflag, 13.0, 1.0, 0, 0, "Specify the axis that points up"); uiDefButC(block, ROW,REDRAWVIEW3D,"Z", 297,190,19,19, &ob->upflag, 13.0, 2.0, 0, 0, "Specify the axis that points up"); uiBlockBeginAlign(block); uiDefButC(block, TOG|BIT|0, REDRAWVIEW3D, "Draw Key", 25,160,70,19, &ob->ipoflag, 0, 0, 0, 0, "Draw object as key position"); uiDefButC(block, TOG|BIT|1, REDRAWVIEW3D, "Draw Key Sel", 97,160,81,19, &ob->ipoflag, 0, 0, 0, 0, "Limit the drawing of object keys"); uiDefButC(block, TOG|BIT|7, REDRAWVIEW3D, "Powertrack", 180,160,78,19, &ob->transflag, 0, 0, 0, 0, "Switch objects rotation off"); uiDefButS(block, TOG|BIT|4, 0, "SlowPar", 261,160,56,19, &ob->partype, 0, 0, 0, 0, "Create a delay in the parent relationship"); uiBlockBeginAlign(block); uiDefButC(block, TOG|BIT|3, REDRAWVIEW3D, "DupliFrames", 24,128,88,19, &ob->transflag, 0, 0, 0, 0, "Make copy of object for every frame"); uiDefButC(block, TOG|BIT|4, REDRAWVIEW3D, "DupliVerts", 114,128,82,19, &ob->transflag, 0, 0, 0, 0, "Duplicate child objects on all vertices"); uiDefButC(block, TOG|BIT|5, REDRAWVIEW3D, "Rot", 200,128,31,19, &ob->transflag, 0, 0, 0, 0, "Rotate dupli according to facenormal"); uiDefButC(block, TOG|BIT|6, REDRAWVIEW3D, "No Speed", 234,128,82,19, &ob->transflag, 0, 0, 0, 0, "Set dupliframes to still, regardless of frame"); uiBlockBeginAlign(block); uiDefButS(block, NUM, REDRAWVIEW3D, "DupSta:", 24,105,141,19, &ob->dupsta, 1.0, 17999.0, 0, 0, "Specify startframe for Dupliframes"); uiDefButS(block, NUM, REDRAWVIEW3D, "DupOn:", 169,105,146,19, &ob->dupon, 1.0, 1500.0, 0, 0, ""); uiDefButS(block, NUM, REDRAWVIEW3D, "DupEnd", 24,82,140,19, &ob->dupend, 1.0, 18000.0, 0, 0, "Specify endframe for Dupliframes"); uiDefButS(block, NUM, REDRAWVIEW3D, "DupOff", 169,82,145,19, &ob->dupoff, 0.0, 1500.0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButC(block, TOG|BIT|2, REDRAWALL, "Offs Ob", 23,51,56,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on its own objectipo"); uiDefButC(block, TOG|BIT|6, REDRAWALL, "Offs Par", 82,51,56,20 , &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on the parent"); uiDefButC(block, TOG|BIT|7, REDRAWALL, "Offs Particle", 141,51,103,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on the particle effect"); uiBlockBeginAlign(block); uiDefButF(block, NUM, REDRAWALL, "TimeOffset:", 23,17,114,30, &ob->sf, -9000.0, 9000.0, 100, 0, "Specify an offset in frames"); uiDefBut(block, BUT, B_AUTOTIMEOFS, "Automatic Time", 139,17,104,31, 0, 0, 0, 0, 0, "Generate automatic timeoffset values for all selected frames"); uiDefBut(block, BUT, B_PRINTSPEED, "PrSpeed", 246,17,67,31, 0, 0, 0, 0, 0, "Print objectspeed"); uiBlockEndAlign(block); sprintf(str, "%.4f", prspeed); uiDefBut(block, LABEL, 0, str, 247,40,63,31, 0, 1.0, 0, 0, 0, ""); } void object_panels() { Object *ob; /* check context here */ ob= OBACT; if(ob) { object_panel_anim(ob); object_panel_draw(ob); object_panel_constraint(); if(ob->type==OB_MESH) object_panel_effects(ob); } }