/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: not all of this file anymore. :) * * Contributor(s): * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #include #ifdef HAVE_CONFIG_H #include #endif #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" #include "MEM_guardedalloc.h" #include "DNA_brush_types.h" #include "DNA_curve_types.h" #include "DNA_customdata_types.h" #include "DNA_image_types.h" #include "DNA_lamp_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_node_types.h" #include "DNA_packedFile_types.h" #include "DNA_particle_types.h" #include "DNA_radio_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_scene_types.h" #include "DNA_texture_types.h" #include "DNA_userdef_types.h" #include "DNA_view3d_types.h" #include "DNA_world_types.h" #include "BKE_colortools.h" #include "BKE_depsgraph.h" #include "BKE_displist.h" #include "BKE_effect.h" #include "BKE_global.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_node.h" #include "BKE_material.h" #include "BKE_particle.h" #include "BKE_utildefines.h" #include "BKE_texture.h" #include "BKE_packedFile.h" #include "BKE_plugin_types.h" #include "BKE_image.h" #include "BLI_blenlib.h" #include "BMF_Api.h" #include "BSE_filesel.h" #include "BSE_headerbuttons.h" #include "BSE_node.h" #include "BDR_drawmesh.h" #include "BIF_drawimage.h" #include "BIF_gl.h" #include "BIF_graphics.h" #include "BIF_keyval.h" #include "BIF_mainqueue.h" #include "BIF_resources.h" #include "BIF_screen.h" #include "BIF_mywindow.h" #include "BIF_space.h" #include "BIF_glutil.h" #include "BIF_imasel.h" #include "BIF_interface.h" #include "BIF_toolbox.h" #include "BIF_space.h" #include "BIF_previewrender.h" #include "BIF_butspace.h" #include "BIF_writeimage.h" #include "BIF_toets.h" #include "mydevice.h" #include "blendef.h" #include "radio.h" #include "RE_pipeline.h" #include "GPU_material.h" /* -----includes for this file specific----- */ #include "butspace.h" // own module static MTex emptytex; static int packdummy = 0; static char *mapto_blendtype_pup(void) { static char formatstr[] = "|%s %%x%d"; static char string[1024]; char *str = string; str += sprintf(str, formatstr, "Mix", MTEX_BLEND); str += sprintf(str, formatstr, "Add", MTEX_ADD); str += sprintf(str, formatstr, "Subtract", MTEX_SUB); str += sprintf(str, formatstr, "Multiply", MTEX_MUL); str += sprintf(str, formatstr, "Screen", MTEX_SCREEN); str += sprintf(str, formatstr, "Overlay", MTEX_OVERLAY); str += sprintf(str, formatstr, "Difference", MTEX_DIFF); str += sprintf(str, formatstr, "Divide", MTEX_DIV); str += sprintf(str, formatstr, "Darken", MTEX_DARK); str += sprintf(str, formatstr, "Lighten", MTEX_LIGHT); str += sprintf(str, formatstr, "Hue", MTEX_BLEND_HUE); str += sprintf(str, formatstr, "Saturation", MTEX_BLEND_SAT); str += sprintf(str, formatstr, "Value", MTEX_BLEND_VAL); str += sprintf(str, formatstr, "Color", MTEX_BLEND_COLOR); return string; } void shade_buttons_change_3d(void) { Object *ob= OBACT; ScrArea *sa; if(ob==NULL) return; for(sa= G.curscreen->areabase.first; sa; sa= sa->next) { if(sa->spacetype==SPACE_VIEW3D) { View3D *v3d= sa->spacedata.first; if(v3d->drawtype >= OB_SOLID) addqueue(sa->win, REDRAW, 0); if(v3d->drawtype == OB_SHADED) { if(ob->type==OB_LAMP) reshadeall_displist(); else { /* all objects using material */ Base *base= FIRSTBASE; Material *ma= give_current_material(ob, ob->actcol); int a; while(base) { if(base->lay & G.vd->lay) { for(a=1; a<=ob->totcol; a++) { if(ma == give_current_material(base->object, a)) { freedisplist(&(base->object->disp)); break; } } } base= base->next; } } } } } } /* *************************** TEXTURE ******************************** */ static void load_image_cb(char *str, void *ima_pp_v, void *iuser_v) /* called from fileselect or button */ { Image **ima_pp= (Image **)ima_pp_v; Image *ima= NULL; ima= BKE_add_image_file(str); if(ima) { if(*ima_pp) { (*ima_pp)->id.us--; } *ima_pp= ima; BKE_image_signal(ima, iuser_v, IMA_SIGNAL_RELOAD); /* button event gets lost when it goes via filewindow */ if(G.buts && G.buts->lockpoin) { Tex *tex= G.buts->lockpoin; if(GS(tex->id.name)==ID_TE) { BIF_preview_changed(ID_TE); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); } } } BIF_undo_push("Load image"); } static void load_plugin_tex(char *str, void *tex_v, void *unused) /* called from fileselect */ { Tex *tex= tex_v; if(tex->type!=TEX_PLUGIN) return; if(tex->plugin) free_plugin_tex(tex->plugin); tex->stype= 0; tex->plugin= add_plugin_tex(str); allqueue(REDRAWBUTSSHADING, 0); BIF_preview_changed(ID_TE); } static void save_env(char *name) { Tex *tex; char str[FILE_MAX]; strcpy(str, name); BLI_convertstringcode(str, G.sce); tex= G.buts->lockpoin; if(tex && GS(tex->id.name)==ID_TE) { if(tex->env && tex->env->ok && saveover(str)) { waitcursor(1); BIF_save_envmap(tex->env, str); strcpy(G.ima, name); waitcursor(0); } } } static int vergcband(const void *a1, const void *a2) { const CBData *x1=a1, *x2=a2; if( x1->pos > x2->pos ) return 1; else if( x1->pos < x2->pos) return -1; return 0; } void do_texbuts(unsigned short event) { Tex *tex; ScrArea *sa; char str[FILE_MAX]; tex= G.buts->lockpoin; switch(event) { case B_TEXPRV: BIF_preview_changed(ID_TE); allqueue(REDRAWBUTSSHADING, 0); if(tex && G.scene->nodetree) { NodeTagIDChanged(G.scene->nodetree, &tex->id); allqueue(RECALC_COMPOSITE, 0); } break; case B_TEXCHANNEL: scrarea_queue_headredraw(curarea); BIF_preview_changed(ID_TE); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWNODE, 0); if(G.buts->texfrom == 3) /* brush texture */ allqueue(REDRAWIMAGE, 0); break; case B_TEXTYPE: if(tex==NULL) return; tex->stype= 0; allqueue(REDRAWBUTSSHADING, 0); BIF_preview_changed(ID_TE); if(tex && G.scene->nodetree) { NodeTagIDChanged(G.scene->nodetree, &tex->id); allqueue(RECALC_COMPOSITE, 0); } break; case B_DEFTEXVAR: if(tex==NULL) return; default_tex(tex); BIF_undo_push("Default texture vars"); allqueue(REDRAWBUTSSHADING, 0); BIF_preview_changed(ID_TE); break; case B_IMAGECHANGED: BIF_preview_changed(ID_TE); allqueue(REDRAWBUTSSHADING, 0); if(tex) { if(G.scene->nodetree) { NodeTagIDChanged(G.scene->nodetree, &tex->id); allqueue(RECALC_COMPOSITE, 0); } if(tex->ima && (tex->imaflag & TEX_MIPMAP) && (tex->ima->flag & IMA_FIELDS)) { error("Cannot combine fields and mipmap"); tex->imaflag -= TEX_MIPMAP; } if(tex->env) BKE_free_envmapdata(tex->env); } break; case B_TEXREDR_PRV: allqueue(REDRAWBUTSSHADING, 0); BIF_preview_changed(ID_TE); shade_buttons_change_3d(); break; case B_LOADPLUGIN: if(tex==NULL) return; sa= closest_bigger_area(); areawinset(sa->win); if(tex->plugin) strcpy(str, tex->plugin->name); else { strcpy(str, U.plugtexdir); } activate_fileselect_args(FILE_SPECIAL, "SELECT PLUGIN", str, load_plugin_tex, tex, NULL); break; case B_NAMEPLUGIN: if(tex==NULL || tex->plugin==NULL) return; strcpy(str, tex->plugin->name); free_plugin_tex(tex->plugin); tex->stype= 0; tex->plugin= add_plugin_tex(str); allqueue(REDRAWBUTSSHADING, 0); BIF_preview_changed(ID_TE); break; case B_COLORBAND: if(tex==NULL) return; if(tex->coba==NULL) tex->coba= add_colorband(0); allqueue(REDRAWBUTSSHADING, 0); BIF_preview_changed(ID_TE); // also ramps, so we do this break; case B_ENV_DELETE: if(tex->env) { BKE_free_envmap(tex->env); tex->env= 0; allqueue(REDRAWBUTSSHADING, 0); BIF_preview_changed(ID_TE); } break; case B_ENV_FREE: if(tex->env) { BKE_free_envmapdata(tex->env); allqueue(REDRAWBUTSSHADING, 0); BIF_preview_changed(ID_TE); } break; case B_ENV_FREE_ALL: tex= G.main->tex.first; while(tex) { if(tex->id.us && tex->type==TEX_ENVMAP) { if(tex->env) { if(tex->env->stype!=ENV_LOAD) BKE_free_envmapdata(tex->env); } } tex= tex->id.next; } allqueue(REDRAWBUTSSHADING, 0); BIF_preview_changed(ID_TE); break; case B_ENV_SAVE: if(tex->env && tex->env->ok) { if(tex->env->type==ENV_PLANE) { notice("Sorry, not implemented yet"); } else { sa= closest_bigger_area(); areawinset(sa->win); save_image_filesel_str(str); activate_fileselect(FILE_SPECIAL, str, G.ima, save_env); } } break; case B_ENV_OB: if(tex->env && tex->env->object) { BIF_preview_changed(ID_TE); if ELEM(tex->env->object->type, OB_CAMERA, OB_LAMP) { error("Camera or Lamp not allowed"); tex->env->object= NULL; } } break; case B_TEX_USENODES: if(tex->use_nodes && tex->nodetree==NULL) { node_texture_default(tex); } tex->type = 0; BIF_preview_changed(ID_TE); allqueue(REDRAWNODE, 0); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWIPO, 0); break; default: if(event>=B_PLUGBUT && event<=B_PLUGBUT+23) { PluginTex *pit= tex->plugin; if(pit && pit->callback) { pit->callback(event - B_PLUGBUT); BIF_preview_changed(ID_TE); allqueue(REDRAWBUTSSHADING, 0); } } } } static void texture_panel_plugin(Tex *tex) { uiBlock *block; VarStruct *varstr; PluginTex *pit; short xco, yco, a; block= uiNewBlock(&curarea->uiblocks, "texture_panel_plugin", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Plugin", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, ERROR_LIBDATA_MESSAGE); if(tex->plugin && tex->plugin->doit) { pit= tex->plugin; for(a=0; astypes; a++) { uiDefButS(block, ROW, B_TEXREDR_PRV, pit->stnames+16*a, (76*a), 152, 75, 20, &tex->stype, 2.0, (float)a, 0, 0, ""); } varstr= pit->varstr; if(varstr) { for(a=0; avars; a++, varstr++) { xco= 140*(a/6)+1; yco= 125 - 20*(a % 6)+1; uiDefBut(block, varstr->type, B_PLUGBUT+a, varstr->name, xco,yco,137,19, &(pit->data[a]), varstr->min, varstr->max, 100, 0, varstr->tip); } } uiDefBut(block, TEX, B_NAMEPLUGIN, "", 0,180,318,24, pit->name, 0.0, 159.0, 0, 0, ""); } uiDefBut(block, BUT, B_LOADPLUGIN, "Load Plugin", 0,204,137,24, 0, 0, 0, 0, 0, ""); } static void texture_panel_magic(Tex *tex) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_magic", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Magic", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, ERROR_LIBDATA_MESSAGE); uiBlockBeginAlign(block); uiDefButS(block, NUM, B_TEXPRV, "Depth:", 10, 90, 150, 19, &tex->noisedepth, 0.0, 10.0, 0, 0, "Sets the depth of the pattern"); uiDefButF(block, NUM, B_TEXPRV, "Turbulence:", 10, 70, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Sets the strength of the pattern"); } static void texture_panel_blend(Tex *tex) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_blend", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Blend", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, ERROR_LIBDATA_MESSAGE); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_TEXPRV, "Lin", 10, 180, 75, 19, &tex->stype, 2.0, (float)TEX_LIN, 0, 0, "Creates a linear progresion"); uiDefButS(block, ROW, B_TEXPRV, "Quad", 85, 180, 75, 19, &tex->stype, 2.0, (float)TEX_QUAD, 0, 0, "Creates a quadratic progression"); uiDefButS(block, ROW, B_TEXPRV, "Ease", 160, 180, 75, 19, &tex->stype, 2.0, (float)TEX_EASE, 0, 0, "Creates a progression easing from one step to the next"); uiDefButBitS(block, TOG, TEX_FLIPBLEND, B_TEXPRV, "Flip XY", 235, 180, 75, 19, &tex->flag, 0, 0, 0, 0, "Flips the direction of the progression 90 degrees"); uiDefButS(block, ROW, B_TEXPRV, "Diag", 10, 160, 75, 19, &tex->stype, 2.0, (float)TEX_DIAG, 0, 0, "Use a diagonal progression"); uiDefButS(block, ROW, B_TEXPRV, "Sphere", 85, 160, 75, 19, &tex->stype, 2.0, (float)TEX_SPHERE, 0, 0, "Use progression with the shape of a sphere"); uiDefButS(block, ROW, B_TEXPRV, "Halo", 160, 160, 75, 19, &tex->stype, 2.0, (float)TEX_HALO, 0, 0, "Use a quadratic progression with the shape of a sphere"); uiDefButS(block, ROW, B_TEXPRV, "Radial", 235, 160, 75, 19, &tex->stype, 2.0, (float)TEX_RAD, 0, 0, "Use a polar progression"); } /* newnoise: noisebasis menu string */ static char* noisebasis_menu() { static char nbmenu[256]; sprintf(nbmenu, "Noise Basis %%t|Blender Original %%x%d|Original Perlin %%x%d|Improved Perlin %%x%d|Voronoi F1 %%x%d|Voronoi F2 %%x%d|Voronoi F3 %%x%d|Voronoi F4 %%x%d|Voronoi F2-F1 %%x%d|Voronoi Crackle %%x%d|CellNoise %%x%d", TEX_BLENDER, TEX_STDPERLIN, TEX_NEWPERLIN, TEX_VORONOI_F1, TEX_VORONOI_F2, TEX_VORONOI_F3, TEX_VORONOI_F4, TEX_VORONOI_F2F1, TEX_VORONOI_CRACKLE, TEX_CELLNOISE); return nbmenu; } static void texture_panel_wood(Tex *tex) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_wood", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Wood", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, ERROR_LIBDATA_MESSAGE); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_TEXPRV, "Bands", 10, 180, 75, 18, &tex->stype, 2.0, (float)TEX_BAND, 0, 0, "Uses standard wood texture in bands"); uiDefButS(block, ROW, B_TEXPRV, "Rings", 85, 180, 75, 18, &tex->stype, 2.0, (float)TEX_RING, 0, 0, "Uses wood texture in rings"); uiDefButS(block, ROW, B_TEXPRV, "BandNoise", 160, 180, 75, 18, &tex->stype, 2.0, (float)TEX_BANDNOISE, 0, 0, "Adds noise to standard wood"); uiDefButS(block, ROW, B_TEXPRV, "RingNoise", 235, 180, 75, 18, &tex->stype, 2.0, (float)TEX_RINGNOISE, 0, 0, "Adds noise to rings"); uiDefButS(block, ROW, B_TEXPRV, "Sin", 10, 160, 50, 19, &tex->noisebasis2, 8.0, (float)TEX_SIN, 0, 0, "Uses a sine wave to produce bands"); uiDefButS(block, ROW, B_TEXPRV, "Saw", 60, 160, 50, 19, &tex->noisebasis2, 8.0, (float)TEX_SAW, 0, 0, "Uses a saw wave to produce bands"); uiDefButS(block, ROW, B_TEXPRV, "Tri", 110, 160, 50, 19, &tex->noisebasis2, 8.0, (float)TEX_TRI, 0, 0, "Uses a triangle wave to produce bands"); uiDefButS(block, ROW, B_TEXPRV, "Soft noise", 160, 160, 75, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise"); uiDefButS(block, ROW, B_TEXPRV, "Hard noise", 235, 160, 75, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :", 10, 130, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input"); uiDefButF(block, NUM, B_TEXPRV, "Turbulence:", 160, 130, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Sets the turbulence of the bandnoise and ringnoise types"); uiBlockEndAlign(block); /* newnoise: noisebasis menu */ uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, ""); uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence"); uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal"); } static void texture_panel_stucci(Tex *tex) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_stucci", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Stucci", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, ERROR_LIBDATA_MESSAGE); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_TEXPRV, "Plastic", 10, 180, 100, 19, &tex->stype, 2.0, (float)TEX_PLASTIC, 0, 0, "Uses standard stucci"); uiDefButS(block, ROW, B_TEXPRV, "Wall In", 110, 180, 100, 19, &tex->stype, 2.0, (float)TEX_WALLIN, 0, 0, "Creates Dimples"); uiDefButS(block, ROW, B_TEXPRV, "Wall Out", 210, 180, 100, 19, &tex->stype, 2.0, (float)TEX_WALLOUT, 0, 0, "Creates Ridges"); uiDefButS(block, ROW, B_TEXPRV, "Soft noise", 10, 160, 150, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise"); uiDefButS(block, ROW, B_TEXPRV, "Hard noise", 160, 160, 150, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :", 10, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input"); uiDefButF(block, NUM, B_TEXPRV, "Turbulence:", 10, 90, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Sets the depth of the stucci"); uiBlockEndAlign(block); /* newnoise: noisebasis menu */ uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, ""); uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence"); // note, nabla not supported here! // uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal"); } static void texture_panel_marble(Tex *tex) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_marble", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Marble", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, ERROR_LIBDATA_MESSAGE); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_TEXPRV, "Soft", 10, 180, 100, 18, &tex->stype, 2.0, (float)TEX_SOFT, 0, 0, "Uses soft marble"); uiDefButS(block, ROW, B_TEXPRV, "Sharp", 110, 180, 100, 18, &tex->stype, 2.0, (float)TEX_SHARP, 0, 0, "Uses more clearly defined marble"); uiDefButS(block, ROW, B_TEXPRV, "Sharper", 210, 180, 100, 18, &tex->stype, 2.0, (float)TEX_SHARPER, 0, 0, "Uses very clearly defined marble"); uiDefButS(block, ROW, B_TEXPRV, "Soft noise", 10, 160, 150, 19, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise"); uiDefButS(block, ROW, B_TEXPRV, "Hard noise", 160, 160, 150, 19, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise"); uiDefButS(block, ROW, B_TEXPRV, "Sin", 10, 140, 100, 18, &tex->noisebasis2, 8.0, 0.0, 0, 0, "Uses a sine wave to produce bands."); uiDefButS(block, ROW, B_TEXPRV, "Saw", 110, 140, 100, 18, &tex->noisebasis2, 8.0, 1.0, 0, 0, "Uses a saw wave to produce bands"); uiDefButS(block, ROW, B_TEXPRV, "Tri", 210, 140, 100, 18, &tex->noisebasis2, 8.0, 2.0, 0, 0, "Uses a triangle wave to produce bands"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :", 10, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input"); uiDefButS(block, NUM, B_TEXPRV, "NoiseDepth:", 10, 90, 150, 19, &tex->noisedepth, 0.0, 6.0, 0, 0, "Sets the depth of the marble calculation"); uiDefButF(block, NUM, B_TEXPRV, "Turbulence:", 10, 70, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Sets the turbulence of the sine bands"); uiBlockEndAlign(block); /* newnoise: noisebasis menu */ uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, ""); uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence"); uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal"); } static void texture_panel_clouds(Tex *tex) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_clouds", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Clouds", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, ERROR_LIBDATA_MESSAGE); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_TEXPRV, "Default", 10, 180, 70, 18, &tex->stype, 2.0, (float)TEX_DEFAULT, 0, 0, "Uses standard noise"); uiDefButS(block, ROW, B_TEXPRV, "Color", 80, 180, 70, 18, &tex->stype, 2.0, (float)TEX_COLOR, 0, 0, "Lets Noise return RGB value"); uiDefButS(block, ROW, B_TEXPRV, "Soft noise", 155, 180, 75, 18, &tex->noisetype, 12.0, (float)TEX_NOISESOFT, 0, 0, "Generates soft noise"); uiDefButS(block, ROW, B_TEXPRV, "Hard noise", 230, 180, 80, 18, &tex->noisetype, 12.0, (float)TEX_NOISEPERL, 0, 0, "Generates hard noise"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :", 10, 130, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input"); uiDefButS(block, NUM, B_TEXPRV, "NoiseDepth:", 160, 130, 150, 19, &tex->noisedepth, 0.0, 6.0, 0, 0, "Sets the depth of the cloud calculation"); uiBlockEndAlign(block); /* newnoise: noisebasis menu */ uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, ""); uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence"); uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal"); } /*****************************************/ /* newnoise: panel(s) for musgrave types */ /*****************************************/ static void texture_panel_musgrave(Tex *tex) { uiBlock *block; char *str; block= uiNewBlock(&curarea->uiblocks, "texture_panel_musgrave", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Musgrave", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, ERROR_LIBDATA_MESSAGE); /* TEX_MFRACTAL, TEX_RIDGEDMF, TEX_HYBRIDMF, TEX_FBM, TEX_HTERRAIN */ str= "Multifractal %x0|Ridged Multifractal %x1|Hybrid Multifractal %x2|Hetero Terrain %x4|fBm %x3"; uiDefButS(block, MENU, B_TEXREDR_PRV, str, 10, 160, 150, 19, &tex->stype, 0.0, 0.0, 0, 0, "Sets Musgrave type"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_TEXPRV, "H: ", 10, 130, 150, 19, &tex->mg_H, 0.0001, 2.0, 10, 0, "Sets the highest fractal dimension"); uiDefButF(block, NUMSLI, B_TEXPRV, "Lacu: ", 160, 130, 150, 19, &tex->mg_lacunarity, 0.0, 6.0, 10, 0, "Sets the gap between succesive frequencies"); uiDefButF(block, NUMSLI, B_TEXPRV, "Octs: ", 10, 110, 150, 19, &tex->mg_octaves, 0.0, 8.0, 10, 0, "Sets the number of frequencies used"); if ((tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF) || (tex->stype==TEX_HTERRAIN)) { uiDefButF(block, NUMSLI, B_TEXPRV, "Ofst: ", 160, 110, 150, 19, &tex->mg_offset, 0.0, 6.0, 10, 0, "Sets the fractal offset"); if ((tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF)) uiDefButF(block, NUMSLI, B_TEXPRV, "Gain: ", 10, 90, 150, 19, &tex->mg_gain, 0.0, 6.0, 10, 0, "Sets the gain multiplier"); } uiBlockBeginAlign(block); /* noise output scale */ uiDefButF(block, NUM, B_TEXPRV, "iScale: ", 10, 60, 150, 19, &tex->ns_outscale, 0.0, 10.0, 10, 0, "Scales intensity output"); /* frequency scale */ uiDefButF(block, NUM, B_TEXPRV, "NoiseSize: ", 160, 60, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input"); uiBlockEndAlign(block); /* noisebasis menu */ uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, ""); uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence"); uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal"); } static void texture_panel_distnoise(Tex *tex) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_distnoise", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Distorted Noise", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, ERROR_LIBDATA_MESSAGE); uiBlockBeginAlign(block); /* distortion amount */ uiDefButF(block, NUM, B_TEXPRV, "DistAmnt: ", 10, 130, 150, 19, &tex->dist_amount, 0.0, 10.0, 10, 0, "Sets amount of distortion"); /* frequency scale */ uiDefButF(block, NUM, B_TEXPRV, "NoiseSize: ", 160, 130, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input"); uiBlockEndAlign(block); uiDefBut(block, LABEL, 0, "Distortion Noise", 10, 100, 150, 19, 0, 0.0, 0.0, 0, 0, ""); uiDefBut(block, LABEL, 0, "Noise Basis", 160, 100, 150, 19, 0, 0.0, 0.0, 0, 0, ""); uiBlockBeginAlign(block); /* noisebasis used for the distortion */ uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 80, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis which does the distortion"); /* noisebasis to distort */ uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 160, 80, 150, 19, &tex->noisebasis2, 0,0,0,0, "Sets the noise basis to distort"); uiBlockEndAlign(block); uiDefButF(block, NUM, B_NOP, "Nabla: ", 10, 50, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal"); } static void texture_panel_voronoi(Tex *tex) { char dm_menu[256]; uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_voronoi", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Voronoi", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, ERROR_LIBDATA_MESSAGE); /* color types */ uiBlockBeginAlign(block); uiDefButS(block, ROW, B_TEXPRV, "Int", 10, 180, 75, 18, &tex->vn_coltype, 1.0, 0.0, 0, 0, "Only calculate intensity"); uiDefButS(block, ROW, B_TEXPRV, "Col1", 85, 180, 75, 18, &tex->vn_coltype, 1.0, 1.0, 0, 0, "Color cells by position"); uiDefButS(block, ROW, B_TEXPRV, "Col2", 160, 180, 75, 18, &tex->vn_coltype, 1.0, 2.0, 0, 0, "Same as Col1 + outline based on F2-F1"); uiDefButS(block, ROW, B_TEXPRV, "Col3", 235, 180, 75, 18, &tex->vn_coltype, 1.0, 3.0, 0, 0, "Same as Col2 * intensity"); uiBlockEndAlign(block); /* distance metric */ sprintf(dm_menu, "Distance Metric %%t|Actual Distance %%x%d|Distance Squared %%x%d|Manhattan %%x%d|Chebychev %%x%d|Minkovsky 1/2 %%x%d|Minkovsky 4 %%x%d|Minkovsky %%x%d", TEX_DISTANCE, TEX_DISTANCE_SQUARED, TEX_MANHATTAN, TEX_CHEBYCHEV, TEX_MINKOVSKY_HALF, TEX_MINKOVSKY_FOUR, TEX_MINKOVSKY); uiDefBut(block, LABEL, B_TEXPRV, "Distance Metric", 10, 160, 150, 19, 0, 0, 0, 0, 0, ""); uiDefButS(block, MENU, B_TEXPRV, dm_menu, 10, 140, 150, 19, &tex->vn_distm, 0,0,0,0, "Sets the distance metric to be used"); if (tex->vn_distm==TEX_MINKOVSKY) uiDefButF(block, NUMSLI, B_TEXPRV, "Exp: ", 10, 120, 150, 19, &tex->vn_mexp, 0.01, 10.0, 10, 0, "Sets minkovsky exponent"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_TEXPRV, "iScale: ", 160, 140, 150, 19, &tex->ns_outscale, 0.01, 10.0, 10, 0, "Scales intensity output"); uiDefButF(block, NUM, B_TEXPRV, "Size: ", 160, 120, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 70, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal"); /* weights */ uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_TEXPRV, "W1: ", 10, 70, 150, 19, &tex->vn_w1, -2.0, 2.0, 10, 0, "Sets feature weight 1"); uiDefButF(block, NUMSLI, B_TEXPRV, "W2: ", 10, 50, 150, 19, &tex->vn_w2, -2.0, 2.0, 10, 0, "Sets feature weight 2"); uiDefButF(block, NUMSLI, B_TEXPRV, "W3: ", 10, 30, 150, 19, &tex->vn_w3, -2.0, 2.0, 10, 0, "Sets feature weight 3"); uiDefButF(block, NUMSLI, B_TEXPRV, "W4: ", 10, 10, 150, 19, &tex->vn_w4, -2.0, 2.0, 10, 0, "Sets feature weight 4"); } static char *layer_menu(RenderResult *rr, short *curlay) { RenderLayer *rl; int len= 64 + 32*BLI_countlist(&rr->layers); short a, nr= 0; char *str= MEM_callocN(len, "menu layers"); strcpy(str, "Layer %t"); a= strlen(str); /* compo result */ if(rr->rectf) { a+= sprintf(str+a, "|Composite %%x0"); nr= 1; } for(rl= rr->layers.first; rl; rl= rl->next, nr++) { a+= sprintf(str+a, "|%s %%x%d", rl->name, nr); } /* no curlay clip here, on render (redraws) the amount of layers can be 1 fir single-layer render */ return str; } /* rl==NULL means composite result */ static char *pass_menu(RenderLayer *rl, short *curpass) { RenderPass *rpass; int len= 64 + 32*(rl?BLI_countlist(&rl->passes):1); short a, nr= 0; char *str= MEM_callocN(len, "menu layers"); strcpy(str, "Pass %t"); a= strlen(str); /* rendered results don't have a Combined pass */ if(rl==NULL || rl->rectf) { a+= sprintf(str+a, "|Combined %%x0"); nr= 1; } if(rl) for(rpass= rl->passes.first; rpass; rpass= rpass->next, nr++) a+= sprintf(str+a, "|%s %%x%d", rpass->name, nr); if(*curpass >= nr) *curpass= 0; return str; } static void set_frames_cb(void *ima_v, void *iuser_v) { Image *ima= ima_v; ImageUser *iuser= iuser_v; if(ima->anim) { iuser->frames = IMB_anim_get_duration(ima->anim); BKE_image_user_calc_imanr(iuser, G.scene->r.cfra, 0); } } static void image_src_change_cb(void *ima_v, void *iuser_v) { BKE_image_signal(ima_v, iuser_v, IMA_SIGNAL_SRC_CHANGE); } /* buttons have 2 arg callbacks, filewindow has 3 args... so thats why the wrapper below */ static void image_browse_cb1(char *unused, void *ima_pp_v, void *iuser_v) { Image **ima_pp= (Image **)ima_pp_v; ImageUser *iuser= iuser_v; if(ima_pp) { Image *ima= *ima_pp; if(iuser->menunr== -2) { activate_databrowse_args(&ima->id, ID_IM, 0, &iuser->menunr, image_browse_cb1, ima_pp, iuser); } else if (iuser->menunr>0) { Image *newima= (Image*) BLI_findlink(&G.main->image, iuser->menunr-1); if (newima && newima!=ima) { *ima_pp= newima; id_us_plus(&newima->id); if(ima) ima->id.us--; BKE_image_signal(newima, iuser, IMA_SIGNAL_USER_NEW_IMAGE); BIF_undo_push("Browse image"); } } } } static void image_browse_cb(void *ima_pp_v, void *iuser_v) { image_browse_cb1(NULL, ima_pp_v, iuser_v); } static void image_reload_cb(void *ima_v, void *iuser_v) { if(ima_v) { BKE_image_signal(ima_v, iuser_v, IMA_SIGNAL_RELOAD); } } static void image_field_test(void *ima_v, void *iuser_v) { Image *ima= ima_v; if(ima) { ImBuf *ibuf= BKE_image_get_ibuf(ima, iuser_v); if(ibuf) { short nr= 0; if( !(ima->flag & IMA_FIELDS) && (ibuf->flags & IB_fields) ) nr= 1; if( (ima->flag & IMA_FIELDS) && !(ibuf->flags & IB_fields) ) nr= 1; if(nr) { BKE_image_signal(ima, iuser_v, IMA_SIGNAL_FREE); } } } } static void image_unlink_cb(void *ima_pp_v, void *unused) { Image **ima_pp= (Image **)ima_pp_v; if(ima_pp && *ima_pp) { Image *ima= *ima_pp; /* (for time being, texturefaces are no users, conflict in design...) */ if(ima->id.us>1) ima->id.us--; *ima_pp= NULL; } } static void image_load_fs_cb(void *ima_pp_v, void *iuser_v) { Image **ima_pp= (Image **)ima_pp_v; ScrArea *sa; char *name; if(ima_pp==NULL) return; sa= closest_bigger_area(); areawinset(sa->win); if(*ima_pp) name= (*ima_pp)->name; #ifdef _WIN32 else { if (strcmp (U.textudir, "/") == 0) name= G.sce; else name= U.textudir; } #else else name = U.textudir; #endif if (G.qual & LR_CTRLKEY) { activate_imageselect_args(FILE_SPECIAL, "SELECT IMAGE", name, load_image_cb, ima_pp_v, iuser_v); } else { activate_fileselect_args(FILE_SPECIAL, "SELECT IMAGE", name, load_image_cb, ima_pp_v, iuser_v); } } /* 5 layer button callbacks... */ static void image_multi_cb(void *rr_v, void *iuser_v) { BKE_image_multilayer_index(rr_v, iuser_v); } static void image_multi_inclay_cb(void *rr_v, void *iuser_v) { RenderResult *rr= rr_v; ImageUser *iuser= iuser_v; int tot= BLI_countlist(&rr->layers) + (rr->rectf?1:0); /* fake compo result layer */ if(iuser->layerlayer++; BKE_image_multilayer_index(rr, iuser); } static void image_multi_declay_cb(void *rr_v, void *iuser_v) { ImageUser *iuser= iuser_v; if(iuser->layer>0) iuser->layer--; BKE_image_multilayer_index(rr_v, iuser); } static void image_multi_incpass_cb(void *rr_v, void *iuser_v) { RenderResult *rr= rr_v; ImageUser *iuser= iuser_v; RenderLayer *rl= BLI_findlink(&rr->layers, iuser->layer); if(rl) { int tot= BLI_countlist(&rl->passes) + (rl->rectf?1:0); /* builtin render result has no combined pass in list */ if(iuser->passpass++; BKE_image_multilayer_index(rr, iuser); } } } static void image_multi_decpass_cb(void *rr_v, void *iuser_v) { ImageUser *iuser= iuser_v; if(iuser->pass>0) { iuser->pass--; BKE_image_multilayer_index(rr_v, iuser); } } static void image_pack_cb(void *ima_v, void *iuser_v) { if(ima_v) { Image *ima= ima_v; if(ima->source!=IMA_SRC_SEQUENCE && ima->source!=IMA_SRC_MOVIE) { if (ima->packedfile) { if (G.fileflags & G_AUTOPACK) { if (okee("Disable AutoPack ?")) { G.fileflags &= ~G_AUTOPACK; } } if ((G.fileflags & G_AUTOPACK) == 0) { unpackImage(ima, PF_ASK); BIF_undo_push("Unpack image"); } } else { ImBuf *ibuf= BKE_image_get_ibuf(ima, iuser_v); if (ibuf && (ibuf->userflags & IB_BITMAPDIRTY)) { error("Can't pack painted image. Save image or use Repack as PNG."); } else { ima->packedfile = newPackedFile(ima->name); BIF_undo_push("Pack image"); } } } } } static void image_load_cb(void *ima_pp_v, void *iuser_v) { if(ima_pp_v) { Image *ima= *((Image **)ima_pp_v); ImBuf *ibuf= BKE_image_get_ibuf(ima, iuser_v); char str[FILE_MAX]; /* name in ima has been changed by button! */ BLI_strncpy(str, ima->name, FILE_MAX); if(ibuf) BLI_strncpy(ima->name, ibuf->name, FILE_MAX); load_image_cb(str, ima_pp_v, iuser_v); } } static void image_freecache_cb(void *ima_v, void *unused) { BKE_image_free_anim_ibufs(ima_v, G.scene->r.cfra); allqueue(REDRAWIMAGE, 0); } static void image_generated_change_cb(void *ima_v, void *iuser_v) { BKE_image_signal(ima_v, iuser_v, IMA_SIGNAL_FREE); } static void image_user_change(void *iuser_v, void *unused) { BKE_image_user_calc_imanr(iuser_v, G.scene->r.cfra, 0); } void uiblock_layer_pass_buttons(uiBlock *block, RenderResult *rr, ImageUser *iuser, int event, int x, int y, int w) { uiBut *but; RenderLayer *rl= NULL; int wmenu1, wmenu2; char *strp; /* layer menu is 1/3 larger than pass */ wmenu1= (3*w)/5; wmenu2= (2*w)/5; /* menu buts */ strp= layer_menu(rr, &iuser->layer); but= uiDefButS(block, MENU, event, strp, x, y, wmenu1, 20, &iuser->layer, 0,0,0,0, "Select Layer"); uiButSetFunc(but, image_multi_cb, rr, iuser); MEM_freeN(strp); rl= BLI_findlink(&rr->layers, iuser->layer - (rr->rectf?1:0)); /* fake compo layer, return NULL is meant to be */ strp= pass_menu(rl, &iuser->pass); but= uiDefButS(block, MENU, event, strp, x+wmenu1, y, wmenu2, 20, &iuser->pass, 0,0,0,0, "Select Pass"); uiButSetFunc(but, image_multi_cb, rr, iuser); MEM_freeN(strp); } static void uiblock_layer_pass_arrow_buttons(uiBlock *block, RenderResult *rr, ImageUser *iuser, int imagechanged) { uiBut *but; if(rr==NULL || iuser==NULL) return; if(rr->layers.first==NULL) { uiDefBut(block, LABEL, 0, "No Layers in Render Result,", 10, 107, 300, 20, NULL, 1, 0, 0, 0, ""); return; } uiBlockBeginAlign(block); /* decrease, increase arrows */ but= uiDefIconBut(block, BUT, imagechanged, ICON_TRIA_LEFT, 10,107,17,20, NULL, 0, 0, 0, 0, "Previous Layer"); uiButSetFunc(but, image_multi_declay_cb, rr, iuser); but= uiDefIconBut(block, BUT, imagechanged, ICON_TRIA_RIGHT, 27,107,18,20, NULL, 0, 0, 0, 0, "Next Layer"); uiButSetFunc(but, image_multi_inclay_cb, rr, iuser); uiblock_layer_pass_buttons(block, rr, iuser, imagechanged, 45, 107, 230); /* decrease, increase arrows */ but= uiDefIconBut(block, BUT, imagechanged, ICON_TRIA_LEFT, 275,107,17,20, NULL, 0, 0, 0, 0, "Previous Pass"); uiButSetFunc(but, image_multi_decpass_cb, rr, iuser); but= uiDefIconBut(block, BUT, imagechanged, ICON_TRIA_RIGHT, 292,107,18,20, NULL, 0, 0, 0, 0, "Next Pass"); uiButSetFunc(but, image_multi_incpass_cb, rr, iuser); uiBlockEndAlign(block); } /* The general Image panel with the loadsa callbacks! */ void uiblock_image_panel(uiBlock *block, Image **ima_pp, ImageUser *iuser, short redraw, short imagechanged) { Image *ima= *ima_pp; uiBut *but; char str[128], *strp; /* different stuff when we show viewer */ if(ima && ima->source==IMA_SRC_VIEWER) { ImBuf *ibuf= BKE_image_get_ibuf(ima, iuser); image_info(ima, ibuf, str); uiDefBut(block, LABEL, 0, ima->id.name+2, 10, 180, 300, 20, NULL, 1, 0, 0, 0, ""); uiDefBut(block, LABEL, 0, str, 10, 160, 300, 20, NULL, 1, 0, 0, 0, ""); if(ima->type==IMA_TYPE_COMPOSITE) { iuser= ntree_get_active_iuser(G.scene->nodetree); if(iuser) { uiBlockBeginAlign(block); uiDefIconTextBut(block, BUT, B_SIMA_RECORD, ICON_REC, "Record", 10,120,100,20, 0, 0, 0, 0, 0, ""); uiDefIconTextBut(block, BUT, B_SIMA_PLAY, ICON_PLAY, "Play", 110,120,100,20, 0, 0, 0, 0, 0, ""); but= uiDefBut(block, BUT, B_NOP, "Free Cache", 210,120,100,20, 0, 0, 0, 0, 0, ""); uiButSetFunc(but, image_freecache_cb, ima, NULL); if(iuser->frames) sprintf(str, "(%d) Frames:", iuser->framenr); else strcpy(str, "Frames:"); uiBlockBeginAlign(block); uiDefButI(block, NUM, imagechanged, str, 10, 90,150, 20, &iuser->frames, 0.0, MAXFRAMEF, 0, 0, "Sets the number of images of a movie to use"); uiDefButI(block, NUM, imagechanged, "StartFr:", 160,90,150,20, &iuser->sfra, 1.0, MAXFRAMEF, 0, 0, "Sets the global starting frame of the movie"); } } else if(ima->type==IMA_TYPE_R_RESULT) { /* browse layer/passes */ uiblock_layer_pass_arrow_buttons(block, RE_GetResult(RE_GetRender(G.scene->id.name)), iuser, imagechanged); } return; } /* the main ima source types */ if(ima) { uiSetButLock(ima->id.lib!=NULL, ERROR_LIBDATA_MESSAGE); uiBlockBeginAlign(block); uiBlockSetFunc(block, image_src_change_cb, ima, iuser); uiDefButS(block, ROW, imagechanged, "Still", 10, 180, 60, 20, &ima->source, 0.0, IMA_SRC_FILE, 0, 0, "Single Image file"); uiDefButS(block, ROW, imagechanged, "Movie", 70, 180, 60, 20, &ima->source, 0.0, IMA_SRC_MOVIE, 0, 0, "Movie file"); uiDefButS(block, ROW, imagechanged, "Sequence", 130, 180, 90, 20, &ima->source, 0.0, IMA_SRC_SEQUENCE, 0, 0, "Multiple Image files, as a sequence"); uiDefButS(block, ROW, imagechanged, "Generated", 220, 180, 90, 20, &ima->source, 0.0, IMA_SRC_GENERATED, 0, 0, "Generated Image"); uiBlockSetFunc(block, NULL, NULL, NULL); } else uiDefBut(block, LABEL, 0, " ", 10, 180, 300, 20, 0, 0, 0, 0, 0, ""); /* for align in panel */ /* Browse */ IMAnames_to_pupstring(&strp, NULL, NULL, &(G.main->image), NULL, &iuser->menunr); uiBlockBeginAlign(block); uiClearButLock(); /* no way to check if the image user is libdata or not, so assume its not, otherwise we cant select linked images - ANNOYING */ but= uiDefButS(block, MENU, imagechanged, strp, 10,155,23,20, &iuser->menunr, 0, 0, 0, 0, "Selects an existing Image or Movie"); uiButSetFunc(but, image_browse_cb, ima_pp, iuser); uiSetButLock(ima && (ima->id.lib!=NULL), ERROR_LIBDATA_MESSAGE); MEM_freeN(strp); /* name + options, or only load */ if(ima) { int drawpack= (ima->source!=IMA_SRC_SEQUENCE && ima->source!=IMA_SRC_MOVIE && ima->ok); but= uiDefBut(block, TEX, B_IDNAME, "IM:", 33, 155, 177, 20, ima->id.name+2, 0.0, 21.0, 0, 0, "Current Image Datablock name."); uiButSetFunc(but, test_idbutton_cb, ima->id.name, NULL); but= uiDefBut(block, BUT, imagechanged, "Reload", 210, 155, 60, 20, NULL, 0, 0, 0, 0, "Reloads Image or Movie"); uiButSetFunc(but, image_reload_cb, ima, iuser); but= uiDefIconBut(block, BUT, imagechanged, ICON_X, 270,155,20,20, 0, 0, 0, 0, 0, "Unlink Image block"); uiButSetFunc(but, image_unlink_cb, ima_pp, NULL); sprintf(str, "%d", ima->id.us); uiDefBut(block, BUT, B_NOP, str, 290,155,20,20, 0, 0, 0, 0, 0, "Only displays number of users of Image block"); but= uiDefIconBut(block, BUT, imagechanged, ICON_FILESEL, 10, 135, 23, 20, 0, 0, 0, 0, 0, "Open Fileselect to load new Image"); uiButSetFunc(but, image_load_fs_cb, ima_pp, iuser); but= uiDefBut(block, TEX, imagechanged, "", 33,135,257+(drawpack?0:20),20, ima->name, 0.0, 239.0, 0, 0, "Image/Movie file name, change to load new"); uiButSetFunc(but, image_load_cb, ima_pp, iuser); if(drawpack) { if (ima->packedfile) packdummy = 1; else packdummy = 0; but= uiDefIconButBitI(block, TOG, 1, redraw, ICON_PACKAGE, 290,135,20,20, &packdummy, 0, 0, 0, 0, "Toggles Packed status of this Image"); uiButSetFunc(but, image_pack_cb, ima, iuser); } } else { but= uiDefBut(block, BUT, imagechanged, "Load", 33, 155, 100,20, NULL, 0, 0, 0, 0, "Load new Image of Movie"); uiButSetFunc(but, image_load_fs_cb, ima_pp, iuser); } uiBlockEndAlign(block); if(ima) { ImBuf *ibuf= BKE_image_get_ibuf(ima, iuser); /* check for re-render, only buttons */ if(imagechanged==B_IMAGECHANGED) { if(iuser->flag & IMA_ANIM_REFRESHED) { iuser->flag &= ~IMA_ANIM_REFRESHED; BIF_preview_changed(ID_TE); } } /* multilayer? */ if(ima->type==IMA_TYPE_MULTILAYER && ima->rr) { uiblock_layer_pass_arrow_buttons(block, ima->rr, iuser, imagechanged); } else { image_info(ima, ibuf, str); uiDefBut(block, LABEL, 0, str, 10, 112, 300, 20, NULL, 1, 0, 0, 0, ""); } /* exception, let's do because we only use this panel 3 times in blender... but not real good code! */ if( (FACESEL_PAINT_TEST) && G.sima && &G.sima->iuser==iuser) return; /* left side default per-image options, right half the additional options */ /* fields */ uiBlockBeginAlign(block); but= uiDefButBitS(block, TOG, IMA_FIELDS, imagechanged, "Fields", 10, 70, 65, 20, &ima->flag, 0, 0, 0, 0, "Click to enable use of fields in Image"); uiButSetFunc(but, image_field_test, ima, iuser); uiDefButBitS(block, TOG, IMA_STD_FIELD, B_NOP, "Odd", 75, 70, 45, 20, &ima->flag, 0, 0, 0, 0, "Standard Field Toggle"); uiBlockSetFunc(block, image_reload_cb, ima, iuser); uiDefButBitS(block, TOG, IMA_ANTIALI, B_NOP, "Anti", 10, 50, 45, 20, &ima->flag, 0, 0, 0, 0, "Toggles Image anti-aliasing, only works with solid colors"); uiDefButBitS(block, TOG, IMA_DO_PREMUL, imagechanged, "Premul", 55, 50, 65, 20, &ima->flag, 0, 0, 0, 0, "Toggles premultiplying alpha"); uiBlockEndAlign(block); if( ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) { sprintf(str, "(%d) Frames:", iuser->framenr); uiBlockBeginAlign(block); uiBlockSetFunc(block, image_user_change, iuser, NULL); uiDefButBitS(block, TOG, IMA_ANIM_ALWAYS, B_NOP, "Auto Refresh", 120, 70, 190, 20, &iuser->flag, 0, 0, 0, 0, "Always refresh Image on frame changes"); if(ima->anim) { uiDefButI(block, NUM, imagechanged, str, 120, 50,170, 20, &iuser->frames, 0.0, MAXFRAMEF, 0, 0, "Sets the number of images of a movie to use"); but= uiDefBut(block, BUT, redraw, "<", 290, 50, 20, 20, 0, 0, 0, 0, 0, "Copies number of frames in movie file to Frames: button"); uiButSetFunc(but, set_frames_cb, ima, iuser); } else uiDefButI(block, NUM, imagechanged, str, 120, 50,190, 20, &iuser->frames, 0.0, MAXFRAMEF, 0, 0, "Sets the number of images of a movie to use"); uiDefButI(block, NUM, imagechanged, "Offs:", 120,30,100,20, &iuser->offset, -MAXFRAMEF, MAXFRAMEF, 0, 0, "Offsets the number of the frame to use in the animation"); uiDefButS(block, NUM, imagechanged, "Fie/Ima:", 220,30,90,20, &iuser->fie_ima, 1.0, 200.0, 0, 0, "The number of fields per rendered frame (2 fields is 1 image)"); uiDefButI(block, NUM, imagechanged, "StartFr:", 120,10,100,20, &iuser->sfra, 1.0, MAXFRAMEF, 0, 0, "Sets the global starting frame of the movie"); uiDefButS(block, TOG, imagechanged, "Cyclic", 220,10,90,20, &iuser->cycl, 0.0, 1.0, 0, 0, "Cycle the images in the movie"); uiBlockSetFunc(block, NULL, iuser, NULL); } else if(ima->source==IMA_SRC_GENERATED) { uiBlockBeginAlign(block); uiBlockSetFunc(block, image_generated_change_cb, ima, iuser); uiDefButS(block, NUM, imagechanged, "SizeX:", 120,70,100,20, &ima->gen_x, 1.0, 5000.0, 0, 0, "Image size x"); uiDefButS(block, NUM, imagechanged, "SizeY:", 220,70,90,20, &ima->gen_y, 1.0, 5000.0, 0, 0, "Image size y"); uiDefButS(block, TOG, imagechanged, "UV Test grid",120,50,190,20, &ima->gen_type, 0.0, 1.0, 0, 0, ""); uiBlockSetFunc(block, NULL, NULL, NULL); } } uiBlockEndAlign(block); } static void texture_panel_image(Image **ima, ImageUser *iuser) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_image", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Image", "Texture", 960, 0, 318, 204)==0) return; uiblock_image_panel(block, ima, iuser, B_REDR, B_IMAGECHANGED); } static void texture_panel_image_map(Tex *tex, MTex *mtex) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_image_map", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Map Image", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, ERROR_LIBDATA_MESSAGE); /* types */ uiBlockBeginAlign(block); uiDefButBitS(block, TOG, TEX_MIPMAP, B_IMAGECHANGED, "MipMap", 10, 180, 75, 20, &tex->imaflag, 0, 0, 0, 0, "Generates and uses mipmaps"); uiDefButBitS(block, TOG, TEX_GAUSS_MIP, 0, "Gauss", 85, 180, 75, 20, &tex->imaflag, 0, 0, 0, 0, "Enable Gauss filter to sample down mipmaps"); uiDefButBitS(block, TOG, TEX_INTERPOL, 0, "Interpol", 160, 180, 75, 20, &tex->imaflag, 0, 0, 0, 0, "Interpolates pixels using Area filter"); uiDefButBitS(block, TOG, TEX_IMAROT, B_TEXPRV, "Rot90", 235, 180, 75, 20, &tex->imaflag, 0, 0, 0, 0, "Actually flips X and Y for rendering, rotates and mirrors"); uiDefButBitS(block, TOG, TEX_USEALPHA, B_TEXPRV, "UseAlpha", 10, 160, 100, 20, &tex->imaflag, 0, 0, 0, 0, "Click to use Image's alpha channel"); uiDefButBitS(block, TOG, TEX_CALCALPHA, B_TEXPRV, "CalcAlpha", 110, 160, 100, 20, &tex->imaflag, 0, 0, 0, 0, "Click to calculate an alpha channel based on Image RGB values"); uiDefButBitS(block, TOG, TEX_NEGALPHA, B_TEXPRV, "NegAlpha", 210, 160, 100, 20, &tex->flag, 0, 0, 0, 0, "Click to invert the alpha values"); uiBlockBeginAlign(block); uiDefButBitS(block, TOG, TEX_FILTER_MIN, B_TEXPRV, "Min", 10, 120, 30, 20, &tex->imaflag, 0, 0, 0, 0, "Use Filtersize as a minimal filter value in pixels"); uiDefButF(block, NUM, B_TEXPRV, "Filter: ", 40,120,120,20, &tex->filtersize, 0.1, 50.0, 10, 3, "Multiplies the filter size used by mipmap and interpol"); uiBlockBeginAlign(block); uiDefButBitS(block, TOG, TEX_NORMALMAP, B_NOP, "Normal Map", 160,120,(mtex)? 75: 150,20, &tex->imaflag, 0, 0, 0, 0, "Use image RGB values for normal mapping"); if(mtex) uiDefButS(block, MENU, B_DIFF, "Normal Space %t|Camera %x0|World %x1|Object %x2|Tangent %x3", 235,120,75,20, &mtex->normapspace, 0, 0, 0, 0, "Sets space of normal map image"); uiBlockEndAlign(block); /* crop extend clip */ uiBlockBeginAlign(block); uiDefButS(block, ROW, B_TEXREDR_PRV, "Extend", 10,90,63,19, &tex->extend, 4.0, 1.0, 0, 0, "Extends the color of the edge pixels"); uiDefButS(block, ROW, B_TEXREDR_PRV, "Clip", 73,90,48,19, &tex->extend, 4.0, 2.0, 0, 0, "Sets alpha 0.0 outside Image edges"); uiDefButS(block, ROW, B_TEXREDR_PRV, "ClipCube", 121,90,63,19, &tex->extend, 4.0, 4.0, 0, 0, "Sets alpha to 0.0 outside cubeshaped area around Image"); uiDefButS(block, ROW, B_TEXREDR_PRV, "Repeat", 184,90,63,19, &tex->extend, 4.0, 3.0, 0, 0, "Causes Image to repeat horizontally and vertically"); uiDefButS(block, ROW, B_TEXREDR_PRV, "Checker", 247,90,63,19, &tex->extend, 4.0, 5.0, 0, 0, "Causes Image to repeat in checker pattern"); if(tex->extend==TEX_REPEAT) { uiBlockBeginAlign(block); uiDefButBitS(block, TOG, TEX_REPEAT_XMIR, B_TEXPRV, "Mirr", 10,60,30,19, &tex->flag, 0.0, 0.0, 0, 0, "Mirrors X direction repeat"); uiDefButS(block, NUM, B_TEXPRV, "Xrepeat:", 40,60,120,19, &tex->xrepeat, 1.0, 512.0, 0, 0, "Sets a repetition multiplier in the X direction"); uiDefButBitS(block, TOG, TEX_REPEAT_YMIR, B_TEXPRV, "Mirr", 160,60,30,19, &tex->flag, 0.0, 0.0, 0, 0, "Mirrors Y direction repeat"); uiDefButS(block, NUM, B_TEXPRV, "Yrepeat:", 190,60,120,19, &tex->yrepeat, 1.0, 512.0, 0, 0, "Sets a repetition multiplier in the Y direction"); } else if(tex->extend==TEX_CHECKER) { uiBlockBeginAlign(block); uiDefButBitS(block, TOG, TEX_CHECKER_ODD, B_TEXPRV, "Odd", 10,60,100,19, &tex->flag, 0.0, 0.0, 0, 0, "Sets odd checker tiles"); uiDefButBitS(block, TOG, TEX_CHECKER_EVEN, B_TEXPRV, "Even", 110,60,100,19, &tex->flag, 0.0, 0.0, 0, 0, "Sets even checker tiles"); uiDefButF(block, NUM, B_TEXPRV, "Mortar:", 210,60,100,19, &tex->checkerdist, 0.0, 0.99, 0, 0, "Set checkers distance (like mortar)"); } uiBlockBeginAlign(block); uiDefButF(block, NUM, B_TEXPRV, "MinX ", 10,30,150,19, &tex->cropxmin, -10.0, 10.0, 10, 0, "Sets minimum X value to crop Image"); uiDefButF(block, NUM, B_TEXPRV, "MinY ", 10,10,150,19, &tex->cropymin, -10.0, 10.0, 10, 0, "Sets minimum Y value to crop Image"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_TEXPRV, "MaxX ", 160,30,150,19, &tex->cropxmax, -10.0, 10.0, 10, 0, "Sets maximum X value to crop Image"); uiDefButF(block, NUM, B_TEXPRV, "MaxY ", 160,10,150,19, &tex->cropymax, -10.0, 10.0, 10, 0, "Sets maximum Y value to crop Image"); uiBlockEndAlign(block); } /***************************************/ static void texture_panel_envmap(Tex *tex) { uiBlock *block; uiBut *but; EnvMap *env; ID *id; short a, xco, yco, dx, dy; char *strp, str[32]; block= uiNewBlock(&curarea->uiblocks, "texture_panel_envmap", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Envmap", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, ERROR_LIBDATA_MESSAGE); if(tex->env==NULL) { tex->env= BKE_add_envmap(); tex->env->object= OBACT; } if(tex->env) { env= tex->env; uiBlockBeginAlign(block); uiDefButS(block, ROW, B_REDR, "Static", 10, 180, 100, 19, &env->stype, 2.0, (float)ENV_STATIC, 0, 0, "Calculates environment map only once"); uiDefButS(block, ROW, B_REDR, "Anim", 110, 180, 100, 19, &env->stype, 2.0, (float)ENV_ANIM, 0, 0, "Calculates environment map at each rendering"); uiDefButS(block, ROW, B_ENV_FREE, "Load", 210, 180, 100, 19, &env->stype, 2.0, (float)ENV_LOAD, 0, 0, "Loads saved environment map from disk"); uiBlockEndAlign(block); if(env->stype==ENV_LOAD) { /* file input */ id= (ID *)tex->ima; IMAnames_to_pupstring(&strp, NULL, NULL, &(G.main->image), id, &(G.buts->menunr)); if(strp[0]) { uiBlockBeginAlign(block); but= uiDefButS(block, MENU, B_TEXPRV, strp, 10,145,23,20, &tex->iuser.menunr, 0, 0, 0, 0, "Selects an existing environment map"); uiButSetFunc(but, image_browse_cb, &tex->ima, &tex->iuser); if(tex->ima) { but= uiDefBut(block, TEX, B_NAMEIMA, "", 35,145,255,20, tex->ima->name, 0.0, 79.0, 0, 0, "Displays environment map name: click to change"); uiButSetFunc(but, image_load_cb, &tex->ima, &tex->iuser); sprintf(str, "%d", tex->ima->id.us); uiDefBut(block, BUT, 0, str, 290,145,20,20, 0, 0, 0, 0, 0, "Displays number of users of environment map: click to make single user"); uiBlockEndAlign(block); but= uiDefBut(block, BUT, B_IMAGECHANGED, "Reload", 230,125,80,20, 0, 0, 0, 0, 0, "Reloads saved environment map"); uiButSetFunc(but, image_reload_cb, tex->ima, NULL); if (tex->ima->packedfile) packdummy = 1; else packdummy = 0; but= uiDefIconButBitI(block, TOG, 1, B_REDR, ICON_PACKAGE, 205,125,24,20, &packdummy, 0, 0, 0, 0, "Toggles Packed status of this environment map"); uiButSetFunc(but, image_pack_cb, tex->ima, &tex->iuser); } else uiBlockEndAlign(block); } MEM_freeN(strp); but= uiDefBut(block, BUT, B_IMAGECHANGED, "Load Image", 10,125,150,20, 0, 0, 0, 0, 0, "Loads saved environment map - file select"); uiButSetFunc(but, image_load_fs_cb, &tex->ima, &tex->iuser); } else { uiBlockBeginAlign(block); uiDefBut(block, BUT, B_ENV_FREE, "Free Data", 10,145,100,20, 0, 0, 0, 0, 0, "Releases all images associated with this environment map"); uiDefBut(block, BUT, B_ENV_SAVE, "Save EnvMap", 110,145,100,20, 0, 0, 0, 0, 0, "Saves current environment map"); uiDefBut(block, BUT, B_ENV_FREE_ALL, "Free all EnvMaps", 210,145,100,20, 0, 0, 0, 0, 0, "Frees all rendered environment maps for all materials"); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_NOP, "Cube", 10,120,100,20, &env->type, 3.0f, (float)ENV_CUBE, 0, 0, "Use environment map with six cube sides"); uiDefButS(block, ROW, B_NOP, "Plane", 110,120,100,20, &env->type, 3.0f, (float)ENV_PLANE, 0, 0, "Only one side is rendered, with Z axis pointing in direction of image"); uiDefButF(block, NUM, B_NOP, "Zoom: ", 210,120,100,20, &env->viewscale, 0.5f, 5.0f, 100, 2, "Zoom factor for planar environment map"); uiBlockEndAlign(block); } uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_ENV_OB, "Ob:", 10,90,150,20, &(env->object), "Displays object to use as viewpoint for environment map: click to change"); if(env->stype!=ENV_LOAD) uiDefButS(block, NUM, B_ENV_FREE, "CubeRes", 160,90,150,20, &env->cuberes, 50, 4096.0, 0, 0, "Sets the pixel resolution of the rendered environment map"); uiBlockBeginAlign(block); uiDefButBitS(block, TOG, TEX_FILTER_MIN, B_TEXPRV, "Min", 10, 65, 30, 20, &tex->imaflag, 0, 0, 0, 0, "Use Filtersize as a minimal filter value in pixels"); uiDefButF(block, NUM, B_TEXPRV, "Filter :", 40,65,120,20, &tex->filtersize, 0.1, 25.0, 0, 3, "Adjusts sharpness or blurriness of the reflection"), uiDefButS(block, NUM, B_ENV_FREE, "Depth:", 160,65,150,20, &env->depth, 0, 5.0, 0, 0, "Sets the number of times a map will be rendered recursively mirror effects"), uiDefButF(block, NUM, REDRAWVIEW3D, "ClipSta", 10,40,150,20, &env->clipsta, 0.01, 50.0, 100, 0, "Sets start value for clipping: objects nearer than this are not visible to map"); uiDefButF(block, NUM, B_NOP, "ClipEnd", 160,40,150,20, &env->clipend, 0.1, 20000.0, 1000, 0, "Sets end value for clipping beyond which objects are not visible to map"); uiBlockEndAlign(block); uiDefBut(block, LABEL, 0, "Don't render layer:", 10,10,140,22, 0, 0.0, 0.0, 0, 0, ""); xco= 160; yco= 10; dx= 28; dy= 26; uiBlockBeginAlign(block); for(a=0; a<5; a++) uiDefButBitI(block, TOG, 1<notlay, 0, 0, 0, 0, "Toggles layer visibility to environment map"); for(a=0; a<5; a++) uiDefButBitI(block, TOG, 1<<(a+10), 0, "",(xco+a*(dx/2)), yco, (dx/2), (dy/2), (int *)&env->notlay, 0, 0, 0, 0, "Toggles layer visibility to environment map"); uiBlockBeginAlign(block); xco+= 5; for(a=5; a<10; a++) uiDefButBitI(block, TOG, 1<notlay, 0, 0, 0, 0, "Toggles layer visibility to environment map"); for(a=5; a<10; a++) uiDefButBitI(block, TOG, 1<<(a+10), 0, "",(xco+a*(dx/2)), yco, (dx/2), (dy/2), (int *)&env->notlay, 0, 0, 0, 0, "Toggles layer visibility to environment map"); } } static void colorband_pos_cb(void *coba_v, void *unused_v) { ColorBand *coba= coba_v; int a; if(coba->tot<2) return; for(a=0; atot; a++) coba->data[a].cur= a; qsort(coba->data, coba->tot, sizeof(CBData), vergcband); for(a=0; atot; a++) { if(coba->data[a].cur==coba->cur) { if(coba->cur!=a) addqueue(curarea->win, REDRAW, 0); /* button cur */ coba->cur= a; break; } } } static void colorband_add_cb(void *coba_v, void *unused_v) { ColorBand *coba= coba_v; if(coba->tot < MAXCOLORBAND-1) coba->tot++; coba->cur= coba->tot-1; colorband_pos_cb(coba, NULL); BIF_undo_push("Add colorband"); } static void colorband_del_cb(void *coba_v, void *unused_v) { ColorBand *coba= coba_v; int a; if(coba->tot<2) return; for(a=coba->cur; atot; a++) { coba->data[a]= coba->data[a+1]; } if(coba->cur) coba->cur--; coba->tot--; BIF_undo_push("Delete colorband"); BIF_preview_changed(ID_TE); } /* offset aligns from bottom, standard width 300, height 115 */ static void draw_colorband_buts(uiBlock *block, ColorBand *coba, int xoffs, int yoffs, int redraw) { CBData *cbd; uiBut *bt; if(coba==NULL) return; bt= uiDefBut(block, BUT, redraw, "Add", 80+xoffs,95+yoffs,37,20, 0, 0, 0, 0, 0, "Adds a new color position to the colorband"); uiButSetFunc(bt, colorband_add_cb, coba, NULL); uiDefButS(block, NUM, redraw, "Cur:", 117+xoffs,95+yoffs,81,20, &coba->cur, 0.0, (float)(coba->tot-1), 0, 0, "Displays the active color from the colorband"); bt= uiDefBut(block, BUT, redraw, "Del", 199+xoffs,95+yoffs,37,20, 0, 0, 0, 0, 0, "Deletes the active position"); uiButSetFunc(bt, colorband_del_cb, coba, NULL); uiDefButS(block, MENU, redraw, "Interpolation %t|Ease %x1|Cardinal %x3|Linear %x0|B-Spline %x2|Constant %x4", 236+xoffs, 95+yoffs, 64, 20, &coba->ipotype, 0.0, 0.0, 0, 0, "Sets interpolation type"); uiDefBut(block, BUT_COLORBAND, redraw, "", xoffs,65+yoffs,300,30, coba, 0, 0, 0, 0, ""); cbd= coba->data + coba->cur; uiBlockBeginAlign(block); bt= uiDefButF(block, NUM, redraw, "Pos", xoffs,40+yoffs,110,20, &cbd->pos, 0.0, 1.0, 10, 0, "Sets the position of the active color"); uiButSetFunc(bt, colorband_pos_cb, coba, NULL); uiDefButF(block, COL, redraw, "", xoffs,20+yoffs,110,20, &(cbd->r), 0, 0, 0, B_BANDCOL, ""); uiDefButF(block, NUMSLI, redraw, "A ", xoffs,yoffs,110,20, &cbd->a, 0.0, 1.0, 10, 0, "Sets the alpha value for this position"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, redraw, "R ", 115+xoffs,40+yoffs,185,20, &cbd->r, 0.0, 1.0, B_BANDCOL, 0, "Sets the red value for the active color"); uiDefButF(block, NUMSLI, redraw, "G ", 115+xoffs,20+yoffs,185,20, &cbd->g, 0.0, 1.0, B_BANDCOL, 0, "Sets the green value for the active color"); uiDefButF(block, NUMSLI, redraw, "B ", 115+xoffs,yoffs,185,20, &cbd->b, 0.0, 1.0, B_BANDCOL, 0, "Sets the blue value for the active color"); uiBlockEndAlign(block); } void draw_colorband_buts_small(uiBlock *block, ColorBand *coba, rctf *butr, int event) { CBData *cbd; uiBut *bt; float unit= (butr->xmax-butr->xmin)/14.0f; float xs= butr->xmin; cbd= coba->data + coba->cur; uiBlockBeginAlign(block); uiDefButF(block, COL, event, "", xs,butr->ymin+20.0f,2.0f*unit,20, &(cbd->r), 0, 0, 0, B_BANDCOL, ""); uiDefButF(block, NUM, event, "A:", xs+2.0f*unit,butr->ymin+20.0f,4.0f*unit,20, &(cbd->a), 0.0f, 1.0f, 10, 2, ""); bt= uiDefBut(block, BUT, event, "Add", xs+6.0f*unit,butr->ymin+20.0f,2.0f*unit,20, NULL, 0, 0, 0, 0, "Adds a new color position to the colorband"); uiButSetFunc(bt, colorband_add_cb, coba, NULL); bt= uiDefBut(block, BUT, event, "Del", xs+8.0f*unit,butr->ymin+20.0f,2.0f*unit,20, NULL, 0, 0, 0, 0, "Deletes the active position"); uiButSetFunc(bt, colorband_del_cb, coba, NULL); uiDefButS(block, MENU, event, "Interpolation %t|Ease %x1|Cardinal %x3|Linear %x0|B-Spline %x2|Constant %x4", xs+10.0f*unit, butr->ymin+20.0f, unit*4, 20, &coba->ipotype, 0.0, 0.0, 0, 0, "Sets interpolation type"); uiDefBut(block, BUT_COLORBAND, event, "", xs,butr->ymin,butr->xmax-butr->xmin,20.0f, coba, 0, 0, 0, 0, ""); uiBlockEndAlign(block); } static void texture_panel_colors(Tex *tex) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_colors", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Texture", "Texture"); if(uiNewPanel(curarea, block, "Colors", "Texture", 1280, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=NULL, ERROR_LIBDATA_MESSAGE); /* COLORBAND */ uiBlockBeginAlign(block); uiDefButBitS(block, TOG, TEX_COLORBAND, B_COLORBAND, "Colorband",10,180,80,20, &tex->flag, 0, 0, 0, 0, "Toggles colorband operations"); if(tex->flag & TEX_COLORBAND) { draw_colorband_buts(block, tex->coba, 10, 85, B_TEXREDR_PRV); } /* RGB-BRICON */ if((tex->flag & TEX_COLORBAND)==0) { uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_TEXPRV, "R ", 60,80,200,20, &tex->rfac, 0.0, 2.0, 0, 0, "Changes the red value of the texture"); uiDefButF(block, NUMSLI, B_TEXPRV, "G ", 60,60,200,20, &tex->gfac, 0.0, 2.0, 0, 0, "Changes the green value of the texture"); uiDefButF(block, NUMSLI, B_TEXPRV, "B ", 60,40,200,20, &tex->bfac, 0.0, 2.0, 0, 0, "Changes the blue value of the texture"); } uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_TEXPRV, "Bright", 10,10,150,20, &tex->bright, 0.0, 2.0, 0, 0, "Changes the brightness of the color or intensity of a texture"); uiDefButF(block, NUMSLI, B_TEXPRV, "Contr", 160,10,150,20, &tex->contrast, 0.01, 5.0, 0, 0, "Changes the contrast of the color or intensity of a texture"); } static int texture_channels_num_display(MTex **mtex) { int a, num_mtex; if(!mtex) return 0; /* compute number of texture channels to draw, 1 more * than the last, used texture channel, and at least 10 */ num_mtex = 0; for(a=MAX_MTEX-1; a>=0; a--) { if (mtex[a]) { num_mtex = a+1; break; } } if (num_mtex < 10) return 10; else if(num_mtex < MAX_MTEX) return num_mtex + 1; else return MAX_MTEX; } static void texture_panel_texture(MTex *actmtex, Material *ma, World *wrld, Lamp *la, bNode *node, Brush *br, SculptData *sd) { MTex **mtex, *mt; uiBlock *block; ID *id=NULL, *idfrom; int a, yco, loos; char str[32]; block= uiNewBlock(&curarea->uiblocks, "texture_panel_texture", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Texture", "Texture", 320, 0, 318, 204)==0) return; /* first do the browse but */ if(actmtex) id= (ID *)actmtex->tex; else if(node) id= node->id; if(ma) { idfrom= &ma->id; mtex= ma->mtex; } else if(wrld) { idfrom= &wrld->id; mtex= wrld->mtex; } else if(la) { idfrom= &la->id; mtex= la->mtex; } else if(br) { idfrom= &br->id; mtex= br->mtex; } else if(sd) { idfrom= NULL; /* Not sure what this does */ mtex= sd->mtex; } else { idfrom= NULL; mtex= NULL; } uiBlockSetCol(block, TH_BUT_SETTING2); if(ma) { std_libbuttons(block, 10, 180, 0, NULL, B_TEXBROWSE, ID_TE, 0, id, idfrom, &(G.buts->texnr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME, B_KEEPDATA); } else if(wrld) { std_libbuttons(block, 10, 180, 0, NULL, B_WTEXBROWSE, ID_TE, 0, id, idfrom, &(G.buts->texnr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME, B_KEEPDATA); } else if(la) { std_libbuttons(block, 10, 180, 0, NULL, B_LTEXBROWSE, ID_TE, 0, id, idfrom, &(G.buts->texnr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME, B_KEEPDATA); } else if(br) { std_libbuttons(block, 10, 180, 0, NULL, B_BTEXBROWSE, ID_TE, 0, id, idfrom, &(G.buts->menunr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME, B_KEEPDATA); } else if(sd) { std_libbuttons(block, 10, 180, 0, NULL, B_SCULPT_TEXBROWSE, ID_TE, 0, id, idfrom, &(G.buts->texnr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME, B_KEEPDATA); } else if(node) { } uiBlockSetCol(block, TH_BUT_NEUTRAL); uiClearButLock(); /* From button: removed */ /* CHANNELS */ if(node==NULL) { int num_mtex; uiBlockBeginAlign(block); yco= 150; num_mtex= texture_channels_num_display(mtex); for(a=0; atex) splitIDname(mt->tex->id.name+2, str, &loos); else strcpy(str, ""); str[14]= 0; if(ma) { uiDefButC(block, ROW, B_TEXCHANNEL, str, 10,yco,140,19, &(ma->texact), 0.0, (float)a, 0, 0, "Click to select texture channel"); yco-= 20; } else if(wrld) { uiDefButS(block, ROW, B_TEXCHANNEL, str, 10,yco,140,19, &(wrld->texact), 0.0, (float)a, 0, 0, ""); yco-= 20; } else if(la) { uiDefButS(block, ROW, B_TEXCHANNEL, str, 10,yco,140,19, &(la->texact), 0.0, (float)a, 0, 0, ""); yco-= 20; } else if(br) { uiDefButS(block, ROW, B_TEXCHANNEL, str, 10,yco,140,19, &(br->texact), 0.0, (float)a, 0, 0, ""); yco-= 20; } else if(sd) { uiDefButS(block, ROW, B_TEXCHANNEL, str, 10,yco,140,19, &(sd->texact), 0.0, (float)a, 0, 0, ""); yco-= 20; } } uiBlockEndAlign(block); } uiBlockSetCol(block, TH_AUTO); /* TYPES */ if(id) { char textypes[512]; Tex *tex= (Tex *)id; uiSetButLock(tex->id.lib!=0, ERROR_LIBDATA_MESSAGE); /* newnoise: all texture types as menu, not enough room for more buttons. * Can widen panel, but looks ugly when other panels overlap it */ if( !tex->use_nodes ) { sprintf(textypes, "Texture Type %%t|None %%x%d|Image %%x%d|EnvMap %%x%d|Clouds %%x%d|Marble %%x%d|Stucci %%x%d|Wood %%x%d|Magic %%x%d|Blend %%x%d|Noise %%x%d|Plugin %%x%d|Musgrave %%x%d|Voronoi %%x%d|DistortedNoise %%x%d", 0, TEX_IMAGE, TEX_ENVMAP, TEX_CLOUDS, TEX_MARBLE, TEX_STUCCI, TEX_WOOD, TEX_MAGIC, TEX_BLEND, TEX_NOISE, TEX_PLUGIN, TEX_MUSGRAVE, TEX_VORONOI, TEX_DISTNOISE); uiDefBut(block, LABEL, 0, "Texture Type", 160, 150, 140, 20, 0, 0.0, 0.0, 0, 0, ""); uiDefButS(block, MENU, B_TEXTYPE, textypes, 160, 125, 140, 25, &tex->type, 0,0,0,0, "Select texture type"); } uiDefButC(block, TOG, B_TEX_USENODES, "Nodes", 160, 100, 140, 25, &tex->use_nodes, 0.0f, 0.0f, 0, 0, ""); } else { // label to avoid centering uiDefBut(block, LABEL, 0, " ", 160, 10, 140, 20, 0, 0, 0, 0, 0, ""); } } static void texture_panel_preview(MTex *mtex, int preview) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_preview", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Preview", "Texture", 0, 0, 318, 204)==0) return; if(preview) uiBlockSetDrawExtraFunc(block, BIF_previewdraw); // label to force a boundbox for buttons not to be centered uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButC(block, ROW, B_TEXREDR_PRV, "Mat", 200,175,80,25, &G.buts->texfrom, 3.0, 0.0, 0, 0, "Displays the textures of the active material"); uiDefButC(block, ROW, B_TEXREDR_PRV, "World", 200,150,80,25, &G.buts->texfrom, 3.0, 1.0, 0, 0, "Displays the textures of the world block"); uiDefButC(block, ROW, B_TEXREDR_PRV, "Lamp", 200,125,80,25, &G.buts->texfrom, 3.0, 2.0, 0, 0, "Displays the textures of the selected lamp"); uiDefButC(block, ROW, B_TEXREDR_PRV, "Brush", 200,100,80,25, &G.buts->texfrom, 3.0, 3.0, 0, 0, "Displays the textures of the selected brush"); uiBlockEndAlign(block); if(mtex && mtex->tex) { uiDefButBitS(block, TOG, TEX_PRV_ALPHA, B_TEXREDR_PRV, "Alpha", 200,60,80,20, &mtex->tex->flag, 0, 0, 0, 0, "Show alpha in preview"); uiSetButLock(mtex->tex->id.lib!=NULL, ERROR_LIBDATA_MESSAGE); uiDefBut(block, BUT, B_DEFTEXVAR, "Default Vars",200,10,80,20, 0, 0, 0, 0, 0, "Sets all values to defaults"); } } /* *************************** RADIO ******************************** */ void do_radiobuts(unsigned short event) { Radio *rad; int phase; phase= rad_phase(); rad= G.scene->radio; switch(event) { case B_RAD_ADD: add_radio(); BIF_undo_push("Add radiosity"); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); break; case B_RAD_DELETE: delete_radio(); BIF_undo_push("Delete radiosity"); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); break; case B_RAD_FREE: freeAllRad(); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); break; case B_RAD_COLLECT: rad_collect_meshes(); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); break; case B_RAD_INIT: if(phase==RAD_PHASE_PATCHES) { rad_limit_subdivide(); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); } break; case B_RAD_SHOOTP: if(phase==RAD_PHASE_PATCHES) { waitcursor(1); rad_subdivshootpatch(); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); waitcursor(0); } break; case B_RAD_SHOOTE: if(phase==RAD_PHASE_PATCHES) { waitcursor(1); rad_subdivshootelem(); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); waitcursor(0); } break; case B_RAD_GO: if(phase==RAD_PHASE_PATCHES) { waitcursor(1); rad_go(); waitcursor(0); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); } break; case B_RAD_LIMITS: rad_setlimits(); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSSHADING, 0); break; case B_RAD_FAC: set_radglobal(); if(phase & RAD_PHASE_FACES) make_face_tab(); else make_node_display(); /* radio solver also uses nodes, different ones :) */ allqueue(REDRAWVIEW3D, 0); break; case B_RAD_NODELIM: if(phase & RAD_PHASE_FACES) { set_radglobal(); removeEqualNodes(rad->nodelim); make_face_tab(); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSSHADING, 0); } break; case B_RAD_NODEFILT: if(phase & RAD_PHASE_FACES) { set_radglobal(); filterNodes(); make_face_tab(); allqueue(REDRAWVIEW3D, 0); } break; case B_RAD_FACEFILT: if(phase & RAD_PHASE_FACES) { filterFaces(); allqueue(REDRAWVIEW3D, 0); } break; case B_RAD_DRAW: set_radglobal(); allqueue(REDRAWVIEW3D, 0); break; case B_RAD_ADDMESH: if(phase & RAD_PHASE_FACES) rad_addmesh(); BIF_undo_push("Radiosity add mesh"); allqueue(REDRAWVIEW3D, 0); break; case B_RAD_REPLACE: if(phase & RAD_PHASE_FACES) rad_replacemesh(); BIF_undo_push("Radiosity replace mesh"); allqueue(REDRAWVIEW3D, 0); break; } } static void radio_panel_calculation(Radio *rad, int flag) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "radio_panel_calculation", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Calculation", "Radio", 640, 0, 318, 204)==0) return; uiAutoBlock(block, 10, 10, 300, 200, UI_BLOCK_ROWS); if(flag != RAD_PHASE_PATCHES) uiBlockSetCol(block, TH_BUT_NEUTRAL); uiDefBut(block, BUT, B_RAD_GO, "GO", 0, 0, 10, 15, NULL, 0, 0, 0, 0, "Starts the radiosity simulation"); uiBlockSetCol(block, TH_AUTO); uiDefButS(block, NUM, B_NOP, "SubSh Patch:", 1, 0, 10, 10, &rad->subshootp, 0.0, 10.0, 0, 0, "Sets the number of times the environment is tested to detect pathes"); uiDefButS(block, NUM, B_NOP, "SubSh Element:", 1, 0, 10, 10, &rad->subshoote, 0.0, 10.0, 0, 0, "Sets the number of times the environment is tested to detect elements"); if(flag != RAD_PHASE_PATCHES) uiBlockSetCol(block, TH_BUT_NEUTRAL); uiDefBut(block, BUT, B_RAD_SHOOTE, "Subdiv Shoot Element", 2, 0, 10, 10, NULL, 0, 0, 0, 0, "For pre-subdivision, Detects high energy changes and subdivide Elements"); uiDefBut(block, BUT, B_RAD_SHOOTP, "Subdiv Shoot Patch", 2, 0, 10, 10, NULL, 0, 0, 0, 0, "For pre-subdivision, Detects high energy changes and subdivide Patches"); uiBlockSetCol(block, TH_AUTO); uiDefButI(block, NUM, B_NOP, "MaxEl:", 3, 0, 10, 10, &rad->maxnode, 1.0, 250000.0, 0, 0, "Sets the maximum allowed number of elements"); uiDefButS(block, NUM, B_NOP, "Max Subdiv Shoot:", 3, 0, 10, 10, &rad->maxsublamp, 1.0, 250.0, 0, 0, "Sets the maximum number of initial shoot patches that are evaluated"); if(flag & RAD_PHASE_FACES); else uiBlockSetCol(block, TH_BUT_NEUTRAL); uiDefBut(block, BUT, B_RAD_FACEFILT, "FaceFilter", 4, 0, 10, 10, NULL, 0, 0, 0, 0, "Forces an extra smoothing"); uiDefBut(block, BUT, B_RAD_NODEFILT, "Element Filter", 4, 0, 10, 10, NULL, 0, 0, 0, 0, "Filters elements to remove aliasing artefacts"); uiDefBut(block, BUT, B_RAD_NODELIM, "RemoveDoubles", 5, 0, 30, 10, NULL, 0.0, 50.0, 0, 0, "Joins elements which differ less than 'Lim'"); uiBlockSetCol(block, TH_AUTO); uiDefButS(block, NUM, B_NOP, "Lim:", 5, 0, 10, 10, &rad->nodelim, 0.0, 50.0, 0, 0, "Sets the range for removing doubles"); } static void radio_panel_tool(Radio *rad, int flag) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "radio_panel_tool", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Radio Tool", "Radio", 320, 0, 318, 204)==0) return; uiAutoBlock(block, 10, 10, 300, 200, UI_BLOCK_ROWS); if(flag & RAD_PHASE_PATCHES) uiBlockSetCol(block, TH_BUT_SETTING1); uiDefBut(block, BUT, B_RAD_COLLECT, "Collect Meshes", 0, 0, 10, 15, NULL, 0, 0, 0, 0, "Converts selected visible meshes to patches"); if(flag & RAD_PHASE_PATCHES)uiBlockSetCol(block, TH_AUTO); else uiBlockSetCol(block, TH_BUT_NEUTRAL); uiDefBut(block, BUT, B_RAD_FREE, "Free Radio Data", 0, 0, 10, 15, NULL, 0, 0, 0, 0, "Releases all memory used by Radiosity"); if(flag & RAD_PHASE_FACES) uiBlockSetCol(block, TH_AUTO); else uiBlockSetCol(block, TH_BUT_NEUTRAL); uiDefBut(block, BUT, B_RAD_REPLACE, "Replace Meshes", 1, 0, 10, 12, NULL, 0, 0, 0, 0, "Converts meshes to Mesh objects with vertex colors, changing input-meshes"); uiDefBut(block, BUT, B_RAD_ADDMESH, "Add new Meshes", 1, 0, 10, 12, NULL, 0, 0, 0, 0, "Converts meshes to Mesh objects with vertex colors, unchanging input-meshes"); uiBlockSetCol(block, TH_AUTO); uiDefButS(block, ROW, B_RAD_DRAW, "Wire", 2, 0, 10, 10, &rad->drawtype, 0.0, 0.0, 0, 0, "Enables wireframe drawmode"); uiDefButS(block, ROW, B_RAD_DRAW, "Solid", 2, 0, 10, 10, &rad->drawtype, 0.0, 1.0, 0, 0, "Enables solid drawmode"); uiDefButS(block, ROW, B_RAD_DRAW, "Gour", 2, 0, 10, 10, &rad->drawtype, 0.0, 2.0, 0, 0, "Enables Gourad drawmode"); uiDefButBitS(block, TOG, 1, B_RAD_DRAW, "ShowLim", 2, 0, 10, 10, &rad->flag, 0, 0, 0, 0, "Draws patch and element limits"); uiDefButBitS(block, TOG, 2, B_RAD_DRAW, "Z", 2, 0, 3, 10, &rad->flag, 0, 0, 0, 0, "Draws limits differently"); uiDefButS(block, NUM, B_RAD_LIMITS, "ElMax:", 3, 0, 10, 10, &rad->elma, 1.0, 500.0, 0, 0, "Sets maximum size of an element"); uiDefButS(block, NUM, B_RAD_LIMITS, "ElMin:", 3, 0, 10, 10, &rad->elmi, 1.0, 100.0, 0, 0, "Sets minimum size of an element"); uiDefButS(block, NUM, B_RAD_LIMITS, "PaMax:", 3, 0, 10, 10, &rad->pama, 10.0, 1000.0, 0, 0, "Sets maximum size of a patch"); uiDefButS(block, NUM, B_RAD_LIMITS, "PaMin:", 3, 0, 10, 10, &rad->pami, 10.0, 1000.0, 0, 0, "Sets minimum size of a patch"); uiDefBut(block, BUT, B_RAD_INIT, "Limit Subdivide", 5, 0, 10, 10, NULL, 0, 0, 0, 0, "Subdivides patches"); } static void radio_panel_render(Radio *rad) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "radio_panel_render", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Radio Render", "Radio", 0, 0, 318, 204)==0) return; uiAutoBlock(block, 210, 30, 230, 150, UI_BLOCK_ROWS); uiDefButS(block, NUMSLI, B_RAD_LIMITS, "Hemires:", 0, 0, 10, 10, &rad->hemires, 100.0, 1000.0, 100, 0, "Sets the size of a hemicube"); uiDefButS(block, NUM, B_NOP, "Max Iterations:", 2, 0, 10, 15, &rad->maxiter, 0.0, 10000.0, 0, 0, "Limits the maximum number of radiosity rounds"); uiDefButF(block, NUM, B_RAD_FAC, "Mult:", 3, 0, 10, 15, &rad->radfac, 0.001, 250.0, 100, 0, "Mulitplies the energy values"); uiDefButF(block, NUM, B_RAD_FAC, "Gamma:", 3, 0, 10, 15, &rad->gamma, 0.2, 10.0, 10, 0, "Changes the contrast of the energy values"); uiDefButF(block, NUMSLI, B_NOP, "Convergence:", 5, 0, 10, 10, &rad->convergence, 0.0, 1.0, 10, 0, "Sets the lower threshold of unshot energy"); } /* ***************************** WORLD ************************** */ void do_worldbuts(unsigned short event) { static short mtexcopied=0; static MTex mtexcopybuf; World *wrld; MTex *mtex; MTex *mtexswap; switch(event) { case B_TEXCLEARWORLD: wrld= G.buts->lockpoin; mtex= wrld->mtex[ wrld->texact ]; if(mtex) { if(mtex->tex) mtex->tex->id.us--; MEM_freeN(mtex); wrld->mtex[ wrld->texact ]= 0; allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWOOPS, 0); BIF_undo_push("Unlink world texture"); BIF_preview_changed(ID_WO); } break; case B_WMTEXCOPY: wrld= G.buts->lockpoin; if(wrld && wrld->mtex[(int)wrld->texact] ) { mtex= wrld->mtex[(int)wrld->texact]; if(mtex->tex==NULL) { error("No texture available"); } else { memcpy(&mtexcopybuf, wrld->mtex[(int)wrld->texact], sizeof(MTex)); mtexcopied= 1; } } break; case B_WMTEXPASTE: wrld= G.buts->lockpoin; if(wrld && mtexcopied && mtexcopybuf.tex) { if(wrld->mtex[(int)wrld->texact]==NULL ) wrld->mtex[(int)wrld->texact]= MEM_mallocN(sizeof(MTex), "mtex"); else if(wrld->mtex[(int)wrld->texact]->tex) wrld->mtex[(int)wrld->texact]->tex->id.us--; memcpy(wrld->mtex[(int)wrld->texact], &mtexcopybuf, sizeof(MTex)); id_us_plus((ID *)mtexcopybuf.tex); BIF_undo_push("Paste mapping settings"); BIF_preview_changed(ID_WO); scrarea_queue_winredraw(curarea); } break; case B_WMTEXMOVEUP: wrld= G.buts->lockpoin; if(wrld && (int)wrld->texact > 0) { mtexswap = wrld->mtex[(int)wrld->texact]; wrld->mtex[(int)wrld->texact] = wrld->mtex[((int)wrld->texact)-1]; wrld->mtex[((int)wrld->texact)-1] = mtexswap; wrld->texact--; allqueue(REDRAWBUTSSHADING, 0); } break; case B_WMTEXMOVEDOWN: wrld= G.buts->lockpoin; if(wrld && (int)wrld->texact < MAX_MTEX-1) { mtexswap = wrld->mtex[(int)wrld->texact]; wrld->mtex[(int)wrld->texact] = wrld->mtex[((int)wrld->texact)+1]; wrld->mtex[((int)wrld->texact)+1] = mtexswap; wrld->texact++; allqueue(REDRAWBUTSSHADING, 0); } break; case B_AO_FALLOFF: /* falloff distances option only supports plain */ wrld= G.buts->lockpoin; if(wrld) wrld->aocolor= WO_AOPLAIN; scrarea_queue_winredraw(curarea); break; } } static void world_panel_mapto(World *wrld) { uiBlock *block; MTex *mtex; block= uiNewBlock(&curarea->uiblocks, "world_panel_mapto", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Texture and Input", "World"); if(uiNewPanel(curarea, block, "Map To", "World", 1280, 0, 318, 204)==0) return; uiSetButLock(wrld->id.lib!=0, ERROR_LIBDATA_MESSAGE); mtex= wrld->mtex[ wrld->texact ]; if(mtex==NULL) { mtex= &emptytex; default_mtex(mtex); mtex->texco= TEXCO_VIEW; } /* TEXTURE OUTPUT */ uiBlockBeginAlign(block); uiDefButBitS(block, TOG, MTEX_STENCIL, B_WORLDPRV, "Stencil", 10,125,45,19, &(mtex->texflag), 0, 0, 0, 0, "Use this texture as a blending value on the next texture"); uiDefButBitS(block, TOG, MTEX_NEGATIVE, B_WORLDPRV, "Neg", 55,125,30,19, &(mtex->texflag), 0, 0, 0, 0, "Inverts the values of the texture to reverse its effect"); uiDefButBitS(block, TOG, MTEX_RGBTOINT, B_WORLDPRV, "No RGB", 85,125,60,19, &(mtex->texflag), 0, 0, 0, 0, "Converts texture RGB values to intensity (gray) values"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefButF(block, COL, B_WORLDPRV, "", 10,100,135,19, &(mtex->r), 0, 0, 0, B_MTEXCOL, ""); uiDefButF(block, NUMSLI, B_WORLDPRV, "R ", 10,80,135,19, &(mtex->r), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiDefButF(block, NUMSLI, B_WORLDPRV, "G ", 10,60,135,19, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiDefButF(block, NUMSLI, B_WORLDPRV, "B ", 10,40,135,19, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiBlockEndAlign(block); uiDefButF(block, NUMSLI, B_WORLDPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard"); /* MAP TO */ uiBlockBeginAlign(block); uiDefButBitS(block, TOG, WOMAP_BLEND, B_WORLDPRV, "Blend", 10,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the color progression of the background"); uiDefButBitS(block, TOG, WOMAP_HORIZ, B_WORLDPRV, "Hori", 85,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the color of the horizon"); uiDefButBitS(block, TOG, WOMAP_ZENUP, B_WORLDPRV, "ZenUp", 160,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the color of the zenith above"); uiDefButBitS(block, TOG, WOMAP_ZENDOWN, B_WORLDPRV, "ZenDo", 235,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the color of the zenith below"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefButS(block, MENU, B_WORLDPRV, mapto_blendtype_pup(),155,125,155,19, &(mtex->blendtype), 0, 0, 0, 0, "Texture blending mode"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_WORLDPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects color values"); uiDefButF(block, NUMSLI, B_WORLDPRV, "Nor ", 155,80,155,19, &(mtex->norfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects normal values"); uiDefButF(block, NUMSLI, B_WORLDPRV, "Var ", 155,60,155,19, &(mtex->varfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects other values"); } static void world_panel_texture(World *wrld) { uiBlock *block; MTex *mtex; ID *id; int a, loos, num_mtex; char str[64], *strp; block= uiNewBlock(&curarea->uiblocks, "world_panel_texture", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Texture and Input", "World", 960, 0, 318, 204)==0) return; uiSetButLock(wrld->id.lib!=0, ERROR_LIBDATA_MESSAGE); /* TEX CHANNELS */ uiBlockSetCol(block, TH_BUT_NEUTRAL); uiBlockBeginAlign(block); num_mtex= texture_channels_num_display(wrld->mtex); for(a= 0; amtex[a]; if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos); else strcpy(str, ""); str[10]= 0; uiDefButS(block, ROW, REDRAWBUTSSHADING, str,10, 160-18*a, 80, 20, &(wrld->texact), 3.0, (float)a, 0, 0, "Texture channel"); } uiBlockEndAlign(block); mtex= wrld->mtex[ wrld->texact ]; if(mtex==NULL) { mtex= &emptytex; default_mtex(mtex); mtex->texco= TEXCO_VIEW; } /* TEXTUREBLOCK SELECT */ uiBlockSetCol(block, TH_BUT_SETTING2); id= (ID *)mtex->tex; IDnames_to_pupstring(&strp, NULL, "ADD NEW %x 32767", &(G.main->tex), id, &(G.buts->texnr)); uiDefButS(block, MENU, B_WTEXBROWSE, strp, 100,140,20,19, &(G.buts->texnr), 0, 0, 0, 0, "Selects an existing texture or creates new"); MEM_freeN(strp); if(id) { uiDefBut(block, TEX, B_IDNAME, "TE:", 100,160,200,19, id->name+2, 0.0, 21.0, 0, 0, "Displays name of the texture block: click to change"); sprintf(str, "%d", id->us); uiDefBut(block, BUT, 0, str, 177,140,21,19, 0, 0, 0, 0, 0, "Displays number of users of texture: click to make single user"); uiDefIconBut(block, BUT, B_AUTOTEXNAME, ICON_AUTO, 155,140,21,19, 0, 0, 0, 0, 0, "Auto-assigns name to texture"); if(id->lib) { if(wrld->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 219,140,21,19, 0, 0, 0, 0, 0, ""); else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 219,140,21,19, 0, 0, 0, 0, 0, ""); } uiBlockSetCol(block, TH_AUTO); uiDefBut(block, BUT, B_TEXCLEARWORLD, "Clear", 122, 140, 32, 19, 0, 0, 0, 0, 0, "Erases link to texture"); } else uiDefButS(block, TOG, B_WTEXBROWSE, "Add New" ,100, 160, 200, 19, &(G.buts->texnr), -1.0, 32767.0, 0, 0, "Adds a new texture datablock"); uiBlockSetCol(block, TH_AUTO); /* copy/paste/up/down */ uiBlockBeginAlign(block); uiDefIconBut(block, BUT, B_WMTEXCOPY, ICON_COPYUP, 200,140,25,19, 0, 0, 0, 0, 0, "Copies the mapping settings to the buffer"); uiDefIconBut(block, BUT, B_WMTEXPASTE, ICON_PASTEUP, 225,140,25,19, 0, 0, 0, 0, 0, "Pastes the mapping settings from the buffer"); uiDefIconBut(block, BUT, B_WMTEXMOVEUP, VICON_MOVE_UP, 250,140,25,19, 0, 0, 0, 0, 0, "Move texture channel up"); uiDefIconBut(block, BUT, B_WMTEXMOVEDOWN, VICON_MOVE_DOWN, 275,140,25,19, 0, 0, 0, 0, 0, "Move texture channel down"); /* TEXCO */ uiBlockBeginAlign(block); uiDefButS(block, ROW, B_WORLDPRV, "View", 100,110,100,20, &(mtex->texco), 4.0, (float)TEXCO_VIEW, 0, 0, "Uses view vector for the texture coordinates"); uiDefButS(block, ROW, B_WORLDPRV, "Global", 200,110,100,20, &(mtex->texco), 4.0, (float)TEXCO_GLOB, 0, 0, "Uses global coordinates for the texture coordinates (interior mist)"); uiDefButS(block, ROW, B_WORLDPRV, "AngMap", 100,90,70,20, &(mtex->texco), 4.0, (float)TEXCO_ANGMAP, 0, 0, "Uses 360 degree angular coordinates, e.g. for spherical light probes"); uiDefButS(block, ROW, B_WORLDPRV, "Sphere", 170,90,65,20, &(mtex->texco), 4.0, (float)TEXCO_H_SPHEREMAP, 0, 0, "For 360 degree panorama sky, spherical mapped, only top half"); uiDefButS(block, ROW, B_WORLDPRV, "Tube", 235,90,65,20, &(mtex->texco), 4.0, (float)TEXCO_H_TUBEMAP, 0, 0, "For 360 degree panorama sky, cylindrical mapped, only top half"); uiDefButS(block, ROW, B_WORLDPRV, "Object", 100,70,70,20, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "Uses linked object's coordinates for texture coordinates"); uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_WORLDPRV, "OB:", 170,70,130,20, &(mtex->object), "Object name to use for mapping"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_WORLDPRV, "dX", 100,40,100,19, mtex->ofs, -20.0, 20.0, 10, 0, "Fine tunes texture mapping X coordinate"); uiDefButF(block, NUM, B_WORLDPRV, "dY", 100,20,100,19, mtex->ofs+1, -20.0, 20.0, 10, 0, "Fine tunes texture mapping Y coordinate"); uiDefButF(block, NUM, B_WORLDPRV, "dZ", 100, 0,100,19, mtex->ofs+2, -20.0, 20.0, 10, 0, "Fine tunes texture mapping Z coordinate"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_WORLDPRV, "sizeX", 200,40,100,19, mtex->size, -10.0, 10.0, 10, 0, "Sets scaling for the texture's X size"); uiDefButF(block, NUM, B_WORLDPRV, "sizeY", 200,20,100,19, mtex->size+1, -10.0, 10.0, 10, 0, "Sets scaling for the texture's Y size"); uiDefButF(block, NUM, B_WORLDPRV, "sizeZ", 200, 0,100,19, mtex->size+2, -10.0, 10.0, 10, 0, "Sets scaling for the texture's Z size"); } static void world_panel_mistaph(World *wrld) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "world_panel_mistaph", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Mist / Stars / Physics", "World", 640, 0, 318, 204)==0) return; uiSetButLock(wrld->id.lib!=0, ERROR_LIBDATA_MESSAGE); #if GAMEBLENDER == 1 uiDefButI(block, MENU, 1, #ifdef USE_ODE "Physics %t|None %x0|Sumo %x2|Ode %x4 |Bullet %x5", #else //"Physics %t|None %x0|Sumo %x2|Bullet %x5", //disable Sumo, until too many people complain ;-) "Physics %t|None %x0|Sumo (deprecated) %x2|Bullet %x5", #endif 10,180,140,19, &wrld->physicsEngine, 0, 0, 0, 0, "Physics Engine"); /* Gravitation for the game worlds */ uiDefButF(block, NUMSLI,0, "Grav ", 150,180,150,19, &(wrld->gravity), 0.0, 25.0, 0, 0, "Sets the gravitation constant of the game world"); #endif uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButBitS(block, TOG, WO_MIST, B_WORLDPRV2,"Mist", 10,120,140,19, &wrld->mode, 0, 0, 0, 0, "Toggles mist simulation"); uiBlockSetCol(block, TH_AUTO); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_WORLDPRV2, "Quad", 10, 90, 40, 19, &wrld->mistype, 1.0, 0.0, 0, 0, "Mist uses quadratic progression"); uiDefButS(block, ROW, B_WORLDPRV2, "Lin", 50, 90, 50, 19, &wrld->mistype, 1.0, 1.0, 0, 0, "Mist uses linear progression"); uiDefButS(block, ROW, B_WORLDPRV2, "Sqr", 100, 90, 50, 19, &wrld->mistype, 1.0, 2.0, 0, 0, "Mist uses inverse quadratic progression"); uiBlockBeginAlign(block); uiDefButF(block, NUM,B_WORLDPRV2, "Start:",10,70,140,19, &wrld->miststa, 0.0, 10000.0, 10, 0, "Specifies the starting distance of the mist"); uiDefButF(block, NUM,B_WORLDPRV2, "Dist:",10,50,140,19, &wrld->mistdist, 0.0,10000.0, 10, 00, "Specifies the depth of the mist"); uiDefButF(block, NUM,B_WORLDPRV2,"Height:", 10,30,140,19, &wrld->misthi,0.0,100.0, 10, 0, "Specifies the factor for a less dense mist with increasing height"); uiDefButF(block, NUMSLI, B_WORLDPRV2, "Misi ", 10,10,140,19, &(wrld->misi), 0., 1.0, 0, 0, "Sets the mist intensity"); uiBlockEndAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButBitS(block, TOG, WO_STARS, B_WORLDPRV2, "Stars",160,120,140,19, &wrld->mode, 0, 0, 0, 0, "Toggles starfield generation"); uiBlockSetCol(block, TH_AUTO); uiBlockBeginAlign(block); uiDefButF(block, NUM,B_WORLDPRV2,"StarDist:", 160,70,140,19, &(wrld->stardist), 2.0, 1000.0, 100, 0, "Specifies the average distance between any two stars"); uiDefButF(block, NUM,B_WORLDPRV2,"MinDist:", 160,50,140,19, &(wrld->starmindist), 0.0, 1000.0, 100, 0, "Specifies the minimum distance to the camera for stars"); uiDefButF(block, NUMSLI,B_WORLDPRV2,"Size:", 160,30,140,19, &(wrld->starsize), 0.0, 10.0, 10, 0, "Specifies the average screen dimension of stars"); uiDefButF(block, NUMSLI,B_WORLDPRV2,"Colnoise:", 160,10,140,19, &(wrld->starcolnoise), 0.0, 1.0, 100, 0, "Randomizes star color"); uiBlockEndAlign(block); } static void world_panel_amb_occ(World *wrld) { uiBlock *block; short yco=PANEL_YMAX; block= uiNewBlock(&curarea->uiblocks, "world_panel_amb_oc", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Mist / Stars / Physics", "World"); if(uiNewPanel(curarea, block, "Amb Occ", "World", PANELX, PANELY, PANELW, PANELH)==0) return; uiSetButLock(wrld->id.lib!=0, ERROR_LIBDATA_MESSAGE); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButBitS(block, TOG, WO_AMB_OCC, B_REDR, "Ambient Occlusion", X2CLM1, yco-=BUTH, BUTW1, BUTH, &wrld->mode, 0, 0, 0, 0, "Toggles ambient occlusion (soft shadows)"); uiBlockSetCol(block, TH_AUTO); if(!(wrld->mode & WO_AMB_OCC)) return; yco -= YSPACE; if(wrld->ao_gather_method == WO_AOGATHER_RAYTRACE) { uiDefButS(block, NUM, B_REDR, "Samples:", X2CLM1, yco-=BUTH, BUTW2, BUTH, &wrld->aosamp, 1.0, 32.0, 100, 0, "Sets the number of samples used for AO (actual number: squared)"); yco -= YSPACE; uiDefButF(block, NUM, B_REDR, "Max Dist:", X2CLM1, yco-=BUTH, BUTW2, BUTH, &wrld->aodist, 0.001, 5000.0, 100, 0, "Sets length of AO rays, defines how far away other faces give occlusion effect"); } else { uiDefButS(block, NUM, B_REDR, "Passes:", X2CLM1, yco-=BUTH, BUTW2, BUTH, &wrld->ao_approx_passes, 0.0, 10.0, 0, 0, "Sets the number of preprocessing passes to reduce overocclusion"); yco -= YSPACE; uiDefButF(block, NUM, B_REDR, "Correction:", X2CLM1, yco-=BUTH, BUTW2, BUTH, &wrld->ao_approx_correction, 0.0, 1.0, 0, 0, "Ad-hoc correction for over-occlusion due to the approximation."); } uiBlockBeginAlign(block); uiDefButBitS(block, TOG, WO_AODIST, B_AO_FALLOFF, "Use Falloff", X2CLM1, yco-=BUTH, BUTW2, BUTH, &wrld->aomode, 0, 0, 0, 0, "When enabled, distances to objects will be used to attenuate shadows. Only for Plain AO."); if (wrld->aomode & WO_AODIST) uiDefButF(block, NUM, B_REDR, "Strength:", X2CLM1, yco-=BUTH, BUTW2, BUTH, &wrld->aodistfac, 0.00001, 10.0, 100, 0, "Distance attenuation factor, the higher, the 'shorter' the shadows"); uiBlockEndAlign(block); /* column 2 */ yco = PANEL_YMAX - BUTH - YSPACE; uiDefButS(block, MENU, B_REDR, "Gather Method%t|Raytrace %x0|Approximate %x1", X2CLM2, yco-=BUTH, BUTW2, BUTH, &wrld->ao_gather_method, 0, 0, 0, 0, "Method for occlusion gathering: Raytrace: slow when noise free results are required, but accurate, Approximate: faster and without noise, but inaccurate"); yco -= YSPACE; if(wrld->ao_gather_method == WO_AOGATHER_RAYTRACE) { uiDefButS(block, MENU, B_REDR, "Constant QMC %x2|Adaptive QMC %x1|Constant Jittered %x0", X2CLM2, yco-=BUTH, BUTW2, BUTH, &wrld->ao_samp_method, 0, 0, 0, 0, "Method for generating shadow samples: Constant QMC: best quality, Adaptive QMC: fast in high contrast areas"); yco -= YSPACE; if (wrld->ao_samp_method == WO_AOSAMP_HALTON) { uiBlockBeginAlign(block); uiDefButF(block, NUM, B_REDR, "Threshold:", X2CLM2, yco-=BUTH, BUTW2, BUTH, &wrld->ao_adapt_thresh, 0.0, 1.0, 100, 0, "Samples below this threshold will be considered fully shadowed/unshadowed and skipped"); uiDefButF(block, NUMSLI, B_REDR, "Adapt Vec:", X2CLM2, yco-=BUTH, BUTW2, BUTH, &wrld->ao_adapt_speed_fac, 0.0, 1.0, 100, 0, "Use the speed vector pass to reduce AO samples in fast moving pixels. The higher the value, the more aggressive the sample reduction. Requires Vec pass enabled."); uiBlockEndAlign(block); } else if (wrld->ao_samp_method == WO_AOSAMP_CONSTANT) { uiDefButF(block, NUMSLI, B_REDR, "Bias:", X2CLM2, yco-=BUTH, BUTW2, BUTH, &wrld->aobias, 0.0, 0.5, 10, 0, "Sets bias to prevent smoothed faces to show banding (in radians)"); } } else { uiBlockBeginAlign(block); uiDefButF(block, NUM, B_REDR, "Error:", X2CLM2, yco-=BUTH, BUTW2, BUTH, &wrld->ao_approx_error, 0.0001, 10.0, 0, 0, "Error tolerance (low values are slower and higher quality)"); uiDefButBitS(block, TOG, WO_AOCACHE, B_REDR, "Pixel Cache", X2CLM2, yco-=BUTH, BUTW2, BUTH, &wrld->aomode, 0, 0, 0, 0, "Cache AO results in pixels and interpolate over neighbouring pixels for speedup."); uiBlockEndAlign(block); } yco = PANEL_YMAX - (5*BUTH+4*YSPACE); /* result mix modes */ uiBlockBeginAlign(block); uiDefButS(block, ROW, B_REDR, "Add", X3CLM1, yco-=BUTH, BUTW3, BUTH, &wrld->aomix, 1.0, (float)WO_AOADD, 0, 0, "adds light/shadows"); uiDefButS(block, ROW, B_REDR, "Sub", X3CLM2, yco, BUTW3, BUTH, &wrld->aomix, 1.0, (float)WO_AOSUB, 0, 0, "subtracts light/shadows (needs at least one normal light to make anything visible)"); uiDefButS(block, ROW, B_REDR, "Both", X3CLM3, yco, BUTW3, BUTH, &wrld->aomix, 1.0, (float)WO_AOADDSUB, 0, 0, "both lightens & darkens"); uiBlockEndAlign(block); yco -= YSPACE; /* color treatment */ uiBlockBeginAlign(block); uiDefButS(block, ROW, B_REDR, "Plain", X3CLM1, yco-=BUTH, BUTW3, BUTH, &wrld->aocolor, 2.0, (float)WO_AOPLAIN, 0, 0, "Plain diffuse energy (white)"); uiDefButS(block, ROW, B_REDR, "Sky Color", X3CLM2, yco, BUTW3, BUTH, &wrld->aocolor, 2.0, (float)WO_AOSKYCOL, 0, 0, "Use horizon and zenith color for diffuse energy"); if(wrld->ao_gather_method == WO_AOGATHER_RAYTRACE) uiDefButS(block, ROW, B_REDR, "Sky Texture", X3CLM3, yco, BUTW3, BUTH, &wrld->aocolor, 2.0, (float)WO_AOSKYTEX, 0, 0, "Does full Sky texture render for diffuse energy"); uiBlockEndAlign(block); yco -= YSPACE; uiDefButF(block, NUMSLI, B_REDR, "Energy:", X2CLM1, yco-=BUTH, BUTW2, BUTH, &wrld->aoenergy, 0.01, 3.0, 100, 0, "Sets global energy scale for AO"); } static void world_panel_world(World *wrld) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "world_panel_world", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "World", "World", 320, 0, 318, 204)==0) return; uiBlockSetCol(block, TH_BUT_SETTING2); std_libbuttons(block, 10, 180, 0, NULL, B_WORLDBROWSE, ID_WO, 0, (ID *)wrld, (ID *)G.scene, &(G.buts->menunr), B_WORLDALONE, B_WORLDLOCAL, B_WORLDDELETE, 0, B_KEEPDATA); if(wrld==NULL) return; uiSetButLock(wrld->id.lib!=0, ERROR_LIBDATA_MESSAGE); uiBlockSetCol(block, TH_AUTO); uiBlockBeginAlign(block); uiDefButF(block, COL, B_WORLDPRV, "", 10,150,145,19, &wrld->horr, 0, 0, 0, B_COLHOR, ""); uiDefButF(block, NUMSLI,B_WORLDPRV,"HoR ", 10,130,145,19, &(wrld->horr), 0.0, 1.0, B_COLHOR,0, "Sets the amount of red color at the horizon"); uiDefButF(block, NUMSLI,B_WORLDPRV,"HoG ", 10,110,145,19, &(wrld->horg), 0.0, 1.0, B_COLHOR,0, "Sets the amount of green color at the horizon"); uiDefButF(block, NUMSLI,B_WORLDPRV,"HoB ", 10,90,145,19, &(wrld->horb), 0.0, 1.0, B_COLHOR,0, "Sets the amount of blue color at the horizon"); uiBlockBeginAlign(block); uiDefButF(block, COL, B_WORLDPRV, "", 160,150,145,19, &wrld->zenr, 0, 0, 0, B_COLZEN, ""); uiDefButF(block, NUMSLI,B_WORLDPRV,"ZeR ", 160,130,145,19, &(wrld->zenr), 0.0, 1.0, B_COLZEN,0, "Sets the amount of red color at the zenith"); uiDefButF(block, NUMSLI,B_WORLDPRV,"ZeG ", 160,110,145,19, &(wrld->zeng), 0.0, 1.0, B_COLZEN,0, "Sets the amount of green color at the zenith"); uiDefButF(block, NUMSLI,B_WORLDPRV,"ZeB ", 160,90,145,19, &(wrld->zenb), 0.0, 1.0, B_COLZEN,0, "Sets the amount of blue color at the zenith"); uiBlockBeginAlign(block); uiDefButF(block, COL, B_WORLDPRV, "", 10,70,145,19, &wrld->ambr, 0, 0, 0, 0, ""); uiDefButF(block, NUMSLI,B_WORLDPRV,"AmbR ", 10,50,145,19, &(wrld->ambr), 0.0, 1.0 ,0,0, "Sets the amount of red ambient color"); uiDefButF(block, NUMSLI,B_WORLDPRV,"AmbG ", 10,30,145,19, &(wrld->ambg), 0.0, 1.0 ,0,0, "Sets the amount of green ambient color"); uiDefButF(block, NUMSLI,B_WORLDPRV,"AmbB ", 10,10,145,19, &(wrld->ambb), 0.0, 1.0 ,0,0, "Sets the amount of blue ambient color"); uiBlockBeginAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButF(block, NUMSLI,B_WORLDPRV2, "Exp ", 160,30,145,19, &(wrld->exp), 0.0, 1.0, 0, 2, "Sets amount of exponential color correction for light"); uiDefButF(block, NUMSLI,B_WORLDPRV2, "Range ", 160,10,145,19, &(wrld->range), 0.2, 5.0, 0, 2, "Sets the color amount that will be mapped on color 1.0"); } static void world_panel_preview(World *wrld) { uiBlock *block; /* name "Preview" is abused to detect previewrender offset panel */ block= uiNewBlock(&curarea->uiblocks, "world_panel_preview", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Preview", "World", 0, 0, 318, 204)==0) return; if(wrld==NULL) return; uiSetButLock(wrld->id.lib!=0, ERROR_LIBDATA_MESSAGE); uiBlockSetDrawExtraFunc(block, BIF_previewdraw); // label to force a boundbox for buttons not to be centered uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButBitS(block, TOG, WO_SKYBLEND, B_WORLDPRV,"Blend", 220,175,100,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with natural progression from horizon to zenith"); uiDefButBitS(block, TOG,WO_SKYPAPER, B_WORLDPRV,"Paper", 220,150,100,25, &wrld->skytype, 0, 0, 0, 0, "Flattens blend or texture coordinates"); /*if (wrld->skytype & WO_SKYBLEND) {*/ /* In some (rare?) cases its possible to use this, leave this out for now */ uiDefButBitS(block, TOG, WO_SKYREAL, B_WORLDPRV,"Real", 220,125,100,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with a real horizon"); /*}*/ uiBlockEndAlign(block); } /* ************************ LAMP *************************** */ void do_lampbuts(unsigned short event) { static short mtexcopied=0; static MTex mtexcopybuf; Lamp *la; MTex *mtex; MTex *mtexswap; switch(event) { case B_LAMPREDRAW: BIF_preview_changed(ID_LA); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSSHADING, 0); break; case B_TEXCLEARLAMP: la= G.buts->lockpoin; mtex= la->mtex[ la->texact ]; if(mtex) { if(mtex->tex) mtex->tex->id.us--; MEM_freeN(mtex); la->mtex[ la->texact ]= 0; BIF_undo_push("Unlink world texture"); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWOOPS, 0); BIF_preview_changed(ID_LA); } break; case B_SBUFF: la= G.buts->lockpoin; la->bufsize = la->bufsize&=(~15); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWOOPS, 0); break; case B_SHADBUF: la= G.buts->lockpoin; la->mode &= ~LA_SHAD_RAY; BIF_preview_changed(ID_LA); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); break; case B_SHADRAY: la= G.buts->lockpoin; la->mode &= ~LA_SHAD_BUF; /* yafray: 'softlight' uses it's own shadbuf. flag. Must be cleared here too when switching from ray shadow */ la->mode &= ~LA_YF_SOFT; BIF_preview_changed(ID_LA); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); break; case B_LMTEXCOPY: la= G.buts->lockpoin; if(la && la->mtex[(int)la->texact] ) { mtex= la->mtex[(int)la->texact]; if(mtex->tex==NULL) { error("No texture available"); } else { memcpy(&mtexcopybuf, la->mtex[(int)la->texact], sizeof(MTex)); mtexcopied= 1; } } break; case B_LMTEXPASTE: la= G.buts->lockpoin; if(la && mtexcopied && mtexcopybuf.tex) { if(la->mtex[(int)la->texact]==NULL ) la->mtex[(int)la->texact]= MEM_mallocN(sizeof(MTex), "mtex"); else if(la->mtex[(int)la->texact]->tex) la->mtex[(int)la->texact]->tex->id.us--; memcpy(la->mtex[(int)la->texact], &mtexcopybuf, sizeof(MTex)); id_us_plus((ID *)mtexcopybuf.tex); BIF_undo_push("Paste mapping settings"); BIF_preview_changed(ID_LA); scrarea_queue_winredraw(curarea); } break; case B_LMTEXMOVEUP: la= G.buts->lockpoin; if(la && (int)la->texact > 0) { mtexswap = la->mtex[(int)la->texact]; la->mtex[(int)la->texact] = la->mtex[((int)la->texact)-1]; la->mtex[((int)la->texact)-1] = mtexswap; la->texact--; allqueue(REDRAWBUTSSHADING, 0); } break; case B_LMTEXMOVEDOWN: la= G.buts->lockpoin; if(la && (int)la->texact < MAX_MTEX-1) { mtexswap = la->mtex[(int)la->texact]; la->mtex[(int)la->texact] = la->mtex[((int)la->texact)+1]; la->mtex[((int)la->texact)+1] = mtexswap; la->texact++; allqueue(REDRAWBUTSSHADING, 0); } break; case B_LFALLOFFCHANGED: la= G.buts->lockpoin; curvemapping_changed(la->curfalloff, 1); BIF_undo_push("Edit Lamp falloff curve"); BIF_preview_changed(ID_LA); scrarea_queue_winredraw(curarea); break; } } static void lamp_panel_mapto(Object *ob, Lamp *la) { uiBlock *block; MTex *mtex; block= uiNewBlock(&curarea->uiblocks, "lamp_panel_mapto", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Texture and Input", "Lamp"); if(uiNewPanel(curarea, block, "Map To", "Lamp", 1280, 0, 318, 204)==0) return; uiSetButLock(la->id.lib!=0, ERROR_LIBDATA_MESSAGE); mtex= la->mtex[ la->texact ]; if(mtex==NULL) { mtex= &emptytex; default_mtex(mtex); mtex->texco= TEXCO_VIEW; } /* TEXTURE OUTPUT */ uiBlockBeginAlign(block); uiDefButBitS(block, TOG, MTEX_STENCIL, B_LAMPPRV, "Stencil", 10,125,45,19, &(mtex->texflag), 0, 0, 0, 0, "Use this texture as a blending value on the next texture"); uiDefButBitS(block, TOG, MTEX_NEGATIVE, B_LAMPPRV, "Neg", 55,125,30,19, &(mtex->texflag), 0, 0, 0, 0, "Inverts the values of the texture to reverse its effect"); uiDefButBitS(block, TOG, MTEX_RGBTOINT, B_LAMPPRV, "No RGB", 85,125,60,19, &(mtex->texflag), 0, 0, 0, 0, "Converts texture RGB values to intensity (gray) values"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefButF(block, COL, B_LAMPPRV, "", 10,100,135,19, &(mtex->r), 0, 0, 0, B_MTEXCOL, ""); uiDefButF(block, NUMSLI, B_LAMPPRV, "R ", 10,80,135,19, &(mtex->r), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiDefButF(block, NUMSLI, B_LAMPPRV, "G ", 10,60,135,19, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiDefButF(block, NUMSLI, B_LAMPPRV, "B ", 10,40,135,19, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiBlockEndAlign(block); uiDefButF(block, NUMSLI, B_LAMPPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard"); /* MAP TO */ uiBlockBeginAlign(block); uiDefButBitS(block, TOG, LAMAP_COL, B_LAMPPRV, "Col", 10,180,135,19, &(mtex->mapto), 0, 0, 0, 0, "Lets the texture affect the basic color of the lamp"); uiDefButBitS(block, TOG, LAMAP_SHAD, B_LAMPPRV, "Shadow", 146,180,135,19, &(mtex->mapto), 0, 0, 0, 0, "Lets the texture affect the shadow color of the lamp"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefButS(block, MENU, B_LAMPPRV, mapto_blendtype_pup(),155,125,155,19, &(mtex->blendtype), 0, 0, 0, 0, "Texture blending mode"); uiBlockEndAlign(block); uiDefButF(block, NUMSLI, B_LAMPPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects color values"); } static void lamp_panel_texture(Object *ob, Lamp *la) { uiBlock *block; MTex *mtex; ID *id; int a, loos, num_mtex; char *strp, str[64]; block= uiNewBlock(&curarea->uiblocks, "lamp_panel_texture", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Texture and Input", "Lamp", 960, 0, 318, 204)==0) return; uiSetButLock(la->id.lib!=0, ERROR_LIBDATA_MESSAGE); /* TEX CHANNELS */ uiBlockSetCol(block, TH_BUT_NEUTRAL); uiBlockBeginAlign(block); num_mtex= texture_channels_num_display(la->mtex); for(a= 0; amtex[a]; if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos); else strcpy(str, ""); str[10]= 0; uiDefButS(block, ROW, B_REDR, str, 10, 160-18*a, 80, 20, &(la->texact), 3.0, (float)a, 0, 0, ""); } uiBlockEndAlign(block); mtex= la->mtex[ la->texact ]; if(mtex==NULL) { mtex= &emptytex; default_mtex(mtex); mtex->texco= TEXCO_VIEW; } /* TEXTUREBLOK SELECT */ uiBlockSetCol(block, TH_BUT_SETTING2); id= (ID *)mtex->tex; IDnames_to_pupstring(&strp, NULL, "ADD NEW %x 32767", &(G.main->tex), id, &(G.buts->texnr)); /* doesnt work, because lockpoin points to lamp, not to texture */ uiDefButS(block, MENU, B_LTEXBROWSE, strp, 100,140,20,19, &(G.buts->texnr), 0, 0, 0, 0, "Selects an existing texture or creates new"); MEM_freeN(strp); if(id) { uiDefBut(block, TEX, B_IDNAME, "TE:", 100,160,200,19, id->name+2, 0.0, 21.0, 0, 0, "Displays name of the texture block: click to change"); sprintf(str, "%d", id->us); uiDefBut(block, BUT, 0, str, 155,140,21,19, 0, 0, 0, 0, 0, "Displays number of users of texture: click to make single user"); uiDefIconBut(block, BUT, B_AUTOTEXNAME, ICON_AUTO, 177,140,21,19, 0, 0, 0, 0, 0, "Auto-assigns name to texture"); if(id->lib) { if(la->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 219,140,21,19, 0, 0, 0, 0, 0, ""); else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 219,140,21,19, 0, 0, 0, 0, 0, ""); } uiBlockSetCol(block, TH_AUTO); uiDefBut(block, BUT, B_TEXCLEARLAMP, "Clear", 122, 140, 32, 19, 0, 0, 0, 0, 0, "Erases link to texture"); } else uiDefButS(block, TOG, B_LTEXBROWSE, "Add New" ,100, 160, 200, 19, &(G.buts->texnr), -1.0, 32767.0, 0, 0, "Adds a new texture datablock"); /* copy/paste/up/down */ uiBlockBeginAlign(block); uiDefIconBut(block, BUT, B_LMTEXCOPY, ICON_COPYUP, 200,140,25,19, 0, 0, 0, 0, 0, "Copies the mapping settings to the buffer"); uiDefIconBut(block, BUT, B_LMTEXPASTE, ICON_PASTEUP, 225,140,25,19, 0, 0, 0, 0, 0, "Pastes the mapping settings from the buffer"); uiDefIconBut(block, BUT, B_LMTEXMOVEUP, VICON_MOVE_UP, 250,140,25,19, 0, 0, 0, 0, 0, "Move texture channel up"); uiDefIconBut(block, BUT, B_LMTEXMOVEDOWN, VICON_MOVE_DOWN, 275,140,25,19, 0, 0, 0, 0, 0, "Move texture channel down"); /* TEXCO */ uiBlockSetCol(block, TH_AUTO); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_LAMPPRV, "Glob", 100,110,60,20, &(mtex->texco), 4.0, (float)TEXCO_GLOB, 0, 0, "Uses global coordinates for the texture coordinates"); uiDefButS(block, ROW, B_LAMPPRV, "View", 160,110,70,20, &(mtex->texco), 4.0, (float)TEXCO_VIEW, 0, 0, "Uses view coordinates for the texture coordinates"); uiDefButS(block, ROW, B_LAMPPRV, "Object", 230,110,70,20, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "Uses linked object's coordinates for texture coordinates"); uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_LAMPPRV, "", 100,90,200,20, &(mtex->object), ""); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_LAMPPRV, "dX", 100,50,100,18, mtex->ofs, -20.0, 20.0, 10, 0, "Fine tunes texture mapping X coordinate"); uiDefButF(block, NUM, B_LAMPPRV, "dY", 100,30,100,18, mtex->ofs+1, -20.0, 20.0, 10, 0, "Fine tunes texture mapping Y coordinate"); uiDefButF(block, NUM, B_LAMPPRV, "dZ", 100,10,100,18, mtex->ofs+2, -20.0, 20.0, 10, 0, "Fine tunes texture mapping Z coordinate"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_LAMPPRV, "sizeX", 200,50,100,18, mtex->size, -10.0, 10.0, 10, 0, "Sets scaling for the texture's X size"); uiDefButF(block, NUM, B_LAMPPRV, "sizeY", 200,30,100,18, mtex->size+1, -10.0, 10.0, 10, 0, "Sets scaling for the texture's Y size"); uiDefButF(block, NUM, B_LAMPPRV, "sizeZ", 200,10,100,18, mtex->size+2, -10.0, 10.0, 10, 0, "Sets scaling for the texture's Z size"); uiBlockEndAlign(block); } static void lamp_panel_spot(Object *ob, Lamp *la) { uiBlock *block; float grid=0.0; block= uiNewBlock(&curarea->uiblocks, "lamp_panel_spot", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Shadow and Spot", "Lamp", 640, 0, 318, 224)==0) return; /* hemis and ray shadow dont work at all... */ /* yafray: ignore photonlight as well */ if ((la->type==LA_HEMI) || (la->type==LA_YF_PHOTON)) return; if(G.vd) grid= G.vd->grid; if(grid<1.0) grid= 1.0; uiSetButLock(la->id.lib!=0, ERROR_LIBDATA_MESSAGE); uiBlockSetCol(block, TH_BUT_SETTING1); uiBlockBeginAlign(block); uiDefButBitI(block, TOG, LA_SHAD_RAY, B_SHADRAY,"Ray Shadow",10,180,80,19,&la->mode, 0, 0, 0, 0, "Use ray tracing for shadow"); if(la->type==LA_SPOT) { uiDefButBitI(block, TOG, LA_SHAD_BUF, B_SHADBUF, "Buf.Shadow",10,160,80,19,&la->mode, 0, 0, 0, 0, "Lets spotlight produce shadows using shadow buffer"); if(la->mode & LA_SHAD_BUF) { char *tip= "Regular buffer type"; if(la->buftype==LA_SHADBUF_IRREGULAR) tip= "Irregular buffer produces sharp shadow always, but it doesn't show up for raytracing"; else if(la->buftype==LA_SHADBUF_HALFWAY) tip= "Regular buffer, averaging the closest and 2nd closest Z value for reducing biasing"; uiDefButC(block, MENU, B_REDR, "Classical %x0|Classic-Halfway %x2|Irregular %x1", 10,140,80,19,&la->buftype, 0, 0, 0, 0, tip); } } uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefButBitI(block, TOG, LA_ONLYSHADOW, B_LAMPPRV,"OnlyShadow", 10,110,80,19,&la->mode, 0, 0, 0, 0, "Causes light to cast shadows only without illuminating objects"); uiDefButBitI(block, TOG, LA_LAYER_SHADOW, B_LAMPPRV,"Layer", 10,90,80,19,&la->mode, 0, 0, 0, 0, "Causes only objects on the same layer to cast shadows"); uiBlockEndAlign(block); if(la->type==LA_SPOT) { uiBlockBeginAlign(block); uiDefButBitI(block, TOG, LA_SQUARE, B_LAMPREDRAW,"Square", 10,60,80,19,&la->mode, 0, 0, 0, 0, "Sets square spotbundles"); uiDefButBitI(block, TOG, LA_HALO, B_LAMPREDRAW,"Halo", 10,40,80,19,&la->mode, 0, 0, 0, 0, "Renders spotlight with a volumetric halo"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI,B_LAMPREDRAW,"SpotSi ", 100,180,200,19,&la->spotsize, 1.0, 180.0, 0, 0, "Sets the angle of the spotlight beam in degrees"); uiDefButF(block, NUMSLI,B_LAMPREDRAW,"SpotBl ", 100,160,200,19,&la->spotblend, 0.0, 1.0, 0, 0, "Sets the softness of the spotlight edge"); uiBlockEndAlign(block); uiDefButF(block, NUMSLI,B_LAMPREDRAW,"HaloInt ", 100,135,200,19,&la->haint, 0.0, 5.0, 0, 0, "Sets the intensity of the spotlight halo"); if(la->mode & LA_SHAD_BUF) { if(ELEM(la->buftype, LA_SHADBUF_REGULAR, LA_SHADBUF_HALFWAY)) { uiBlockBeginAlign(block); uiDefButS(block, NUM,B_SBUFF,"ShadowBufferSize:", 100,110,200,19, &la->bufsize,512,10240, 0, 0, "Sets the size of the shadow buffer to nearest multiple of 16"); uiDefButS(block, ROW,B_NOP, "Box", 100,90,65,19, &la->filtertype, 0.0, LA_SHADBUF_BOX, 0, 0, "Apply Box filter for shadowbuffer samples"); uiDefButS(block, ROW,B_NOP, "Tent", 165,90,65,19, &la->filtertype, 0.0, LA_SHADBUF_TENT, 0, 0, "Apply Tent filter for shadowbuffer samples"); uiDefButS(block, ROW,B_NOP, "Gauss", 230,90,70,19, &la->filtertype, 0.0, LA_SHADBUF_GAUSS, 0, 0, "Apply Gauss filter for shadowbuffer samples"); uiBlockBeginAlign(block); uiDefButS(block, ROW,B_NOP,"SampleBuffers: 1", 100,-15,140,19, &la->buffers, 1.0, 1.0, 0, 0, "Only one lampbuffer rendered"); uiDefButS(block, ROW,B_NOP,"4", 240,-15,30,19, &la->buffers, 1.0, 4.0, 0, 0, "Renders 4 lampbuffers for better AA, this quadruples memory usage"); uiDefButS(block, ROW,B_NOP,"9", 270,-15,30,19, &la->buffers, 1.0, 9.0, 0, 0, "Renders 9 lampbuffers for better AA, this uses nine times more memory"); uiBlockBeginAlign(block); uiDefButS(block, NUM,B_LAMPREDRAW,"Samples:", 100,60,100,19, &la->samp,1.0,16.0, 0, 0, "Sets the number of shadow map samples"); uiDefButS(block, NUM,B_NOP,"Halo step:", 200,60,100,19, &la->shadhalostep, 0.0, 12.0, 0, 0, "Sets the volumetric halo sampling frequency"); uiDefButF(block, NUM,B_LAMPREDRAW,"Bias:", 100,40,100,19, &la->bias, 0.001, 5.0, 1, 0, "Sets the shadow map sampling bias"); uiDefButF(block, NUM,B_LAMPREDRAW,"Soft:", 200,40,100,19, &la->soft,1.0,100.0, 100, 0, "Sets the size of the shadow sample area"); } else { /* LA_SHADBUF_IRREGULAR */ uiDefButF(block, NUM,B_LAMPREDRAW,"Bias:", 100,40,100,19, &la->bias, 0.001, 5.0, 1, 0, "Sets the shadow map sampling bias"); } uiBlockBeginAlign(block); uiDefIconButBitC(block, TOG, LA_SHADBUF_AUTO_START, B_REDR, ICON_AUTO, 10, 10, 25, 19, &la->bufflag, 0.0, 0.0, 0, 0, "Automatic calculation of clipping-start, based on visible vertices"); if(la->bufflag & LA_SHADBUF_AUTO_START) uiDefBut(block, LABEL, B_NOP, "ClipSta: Auto", 35,10,115,19, NULL, 0, 0, 0, 0, ""); else uiDefButF(block, NUM,REDRAWVIEW3D,"ClipSta:", 35,10,115,19, &la->clipsta, 0.1*grid,1000.0*grid, 10, 0, "Sets the shadow map clip start: objects closer will not generate shadows"); uiDefIconButBitC(block, TOG, LA_SHADBUF_AUTO_END, B_REDR, ICON_AUTO, 160, 10, 25, 19, &la->bufflag, 0.0, 0.0, 0, 0, "Automatic calculation of clipping-end, based on visible vertices"); if(la->bufflag & LA_SHADBUF_AUTO_END) uiDefBut(block, LABEL,B_NOP, "ClipEnd: Auto", 185,10,115,19, NULL, 0, 0, 0, 0, ""); else uiDefButF(block, NUM,REDRAWVIEW3D,"ClipEnd:", 185,10,115,19,&la->clipend, 1.0, 5000.0*grid, 100, 0, "Sets the shadow map clip end beyond which objects will not generate shadows"); uiBlockEndAlign(block); } } if(ELEM4(la->type, LA_AREA, LA_SPOT, LA_SUN, LA_LOCAL)) { if(la->mode & LA_SHAD_RAY) { if (ELEM3(la->type, LA_SPOT, LA_SUN, LA_LOCAL)) { if (la->ray_samp_method == LA_SAMP_CONSTANT) la->ray_samp_method = LA_SAMP_HALTON; uiDefButS(block, MENU, B_REDR, "Adaptive QMC %x1|Constant QMC %x2", 100,110,200,19, &la->ray_samp_method, 0, 0, 0, 0, "Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower"); uiDefButF(block, NUM,B_LAMPREDRAW,"Soft Size", 100,80,200,19, &la->area_size, 0.01, 100.0, 10, 0, "Area light size, doesn't affect energy amount"); uiDefButS(block, NUM,0,"Samples:", 100,60,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of samples taken extra (samp x samp)"); if (la->ray_samp_method == LA_SAMP_HALTON) uiDefButF(block, NUM,0,"Threshold:", 100,40,200,19, &la->adapt_thresh, 0.0, 1.0, 100, 0, "Threshold for adaptive sampling, to control what level is considered already in shadow"); } else if (la->type == LA_AREA) { uiDefButS(block, MENU, B_REDR, "Adaptive QMC %x1|Constant QMC %x2|Constant Jittered %x0", 100,180,200,19, &la->ray_samp_method, 0, 0, 0, 0, "Method for generating shadow samples: Adaptive QMC is fastest"); if (la->ray_samp_method == LA_SAMP_CONSTANT) { uiBlockBeginAlign(block); uiDefButBitS(block, TOG, LA_SAMP_UMBRA, 0,"Umbra", 100,90,200,19,&la->ray_samp_type, 0, 0, 0, 0, "Emphasis parts that are fully shadowed"); uiDefButBitS(block, TOG, LA_SAMP_DITHER, 0,"Dither", 100,70,100,19,&la->ray_samp_type, 0, 0, 0, 0, "Use 2x2 dithering for sampling"); uiDefButBitS(block, TOG, LA_SAMP_JITTER, 0,"Noise", 200,70,100,19,&la->ray_samp_type, 0, 0, 0, 0, "Use noise for sampling"); uiBlockEndAlign(block); } else if (la->ray_samp_method == LA_SAMP_HALTON) { uiDefButF(block, NUM,0,"Threshold:", 100,90,200,19, &la->adapt_thresh, 0.0, 1.0, 100, 0, "Threshold for adaptive sampling, to control what level is considered already in shadow"); } } } /* also for non-shadow case, it's using light samples */ if(la->type == LA_AREA) { if(la->area_shape==LA_AREA_SQUARE) uiDefButS(block, NUM,0,"Samples:", 100,150,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of samples taken extra (samp x samp)"); else if(la->area_shape==LA_AREA_CUBE) uiDefButS(block, NUM,0,"Samples:", 100,130,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of samples taken extra (samp x samp x samp)"); if (ELEM(la->area_shape, LA_AREA_RECT, LA_AREA_BOX)) { uiDefButS(block, NUM,0,"SamplesX:", 100,150,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of X samples taken extra"); uiDefButS(block, NUM,0,"SamplesY:", 100,130,200,19, &la->ray_sampy, 1.0, 16.0, 100, 0, "Sets the amount of Y samples taken extra"); if(la->area_shape==LA_AREA_BOX) uiDefButS(block, NUM,0,"SamplesZ:", 100,110,200,19, &la->ray_sampz, 1.0, 8.0, 100, 0, "Sets the amount of Z samples taken extra"); } } } else uiDefBut(block, LABEL,0," ", 100,180,200,19,NULL, 0, 0, 0, 0, ""); if(ELEM4(la->type, LA_AREA, LA_SPOT, LA_SUN, LA_LOCAL) && ((la->mode & LA_SHAD_RAY)||(la->mode & LA_SHAD_BUF))) { short yval= 10; if(la->type == LA_SPOT && (la->mode & LA_SHAD_BUF)) yval= -15; if(la->type != LA_SPOT) uiDefBut(block, LABEL, 0, "Shadow", 10,30,90,19,NULL, 0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButF(block, COL, 0, "", 10,yval,90,19,&la->shdwr, 0, 0, 0, B_COLLAMP, "Sets the shadow color; default is black (RGB 0,0,0)"); } } /* yafray: adaptation of lamp_panel_spot above with yafray specific parameters */ static void lamp_panel_yafray(Object *ob, Lamp *la) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "lamp_panel_yafray", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Yafray: Shadow and Photons", "Lamp", 640, 0, 318, 204)==0) return; /* hemis not used in yafray */ if(la->type==LA_HEMI) return; uiSetButLock(la->id.lib!=0, ERROR_LIBDATA_MESSAGE); /* photonlight params */ if (la->type==LA_YF_PHOTON) { uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButBitS(block, TOG, 1, B_DIFF,"Use QMC",10,180,80,19,&la->YF_useqmc, 0, 0, 0, 0, "Use QMC sampling (sometimes visible patterns)"); uiBlockSetCol(block, TH_AUTO); uiDefButF(block, NUMSLI,B_LAMPREDRAW,"Angle ", 100,180,200,19,&la->spotsize, 1.0, 180.0, 0, 0, "Sets the angle of the photonlight beam in degrees"); uiDefButI(block, NUM,B_DIFF,"photons:", 10,150,290,19, &la->YF_numphotons, 10000, 100000000, 0, 0, "Maximum number of photons to shoot"); uiDefButI(block, NUM,B_DIFF,"search:", 10,130,290,19, &la->YF_numsearch, 100, 1000, 0, 0, "Number of photons to mix (blur)"); uiDefButS(block, NUM,B_DIFF,"depth:", 10,100,290,19, &la->YF_phdepth, 1, 100, 0, 0, "Maximum caustic bounce depth"); uiDefButF(block, NUM,B_DIFF,"Blur:", 10,70,290,19, &la->YF_causticblur, 0.01, 1.0, 1, 0, "Amount of caustics blurring (also depends on search)"); return; } uiBlockSetCol(block, TH_BUT_SETTING1); /* in yafray arealights always cast shadows, so ray shadow flag not needed */ /* ray shadow also not used when halo for spot enabled */ if ((la->type!=LA_AREA) && (!((la->type==LA_SPOT) && (la->mode & LA_HALO)))) uiDefButBitI(block, TOG, LA_SHAD_RAY, B_SHADRAY,"Ray Shadow",10,180,80,19,&la->mode, 0, 0, 0, 0, "Use ray tracing for shadow"); /* in yafray the regular lamp can use shadowbuffers (softlight), used by spot with halo as well */ /* to prevent clash with blender shadowbuf flag, a special flag is used for yafray */ if (la->type==LA_LOCAL) { uiDefButBitI(block, TOG, LA_YF_SOFT, B_SHADBUF, "Buf.Shadow",10,160,80,19,&la->mode, 0, 0, 0, 0, "Lets light produce shadows using shadow buffer"); uiDefButF(block, NUM, B_DIFF, "GloInt:", 100,155,200,19, &la->YF_glowint, 0.0, 1.0, 1, 0, "Sets light glow intensity, 0 is off"); uiDefButF(block, NUM, B_DIFF, "GloOfs:", 100,135,100,19, &la->YF_glowofs, 0.0, 2.0, 1, 0, "Sets light glow offset, the higher, the less 'peaked' the glow"); uiDefButS(block, NUM, B_DIFF, "GlowType:", 200,135,100,19, &la->YF_glowtype, 0, 1, 1, 0, "Sets light glow type"); } /* shadowbuffers used only for 'softlight' & spotlight with halo */ if (((la->type==LA_LOCAL) && (la->mode & LA_YF_SOFT)) || ((la->type==LA_SPOT) && (la->mode & LA_HALO))) { /* Shadow buffer size can be anything in yafray, but reasonable minimum is 128 */ /* Maximum is 1024, since zbuf in yafray is float, no multiple of 16 restriction */ uiDefButS(block, NUM,B_DIFF,"ShadowBufferSize:", 100,110,200,19, &la->YF_bufsize, 128, 1024, 0, 0, "Sets the size of the shadow buffer"); /* samples & halostep params only used for spotlight with halo */ if ((la->type==LA_SPOT) && (la->mode & LA_HALO)) { uiDefButS(block, NUM,B_DIFF,"Samples:", 100,30,100,19, &la->samp,1.0,16.0, 0, 0, "Sets the number of shadow map samples"); uiDefButS(block, NUM,B_DIFF,"Halo step:", 200,30,100,19, &la->shadhalostep, 0.0, 12.0, 0, 0, "Sets the volumetric halo sampling frequency"); } uiDefButF(block, NUM,B_DIFF,"Bias:", 100,10,100,19, &la->bias, 0.01, 5.0, 1, 0, "Sets the shadow map sampling bias"); /* here can use the Blender soft param, since for yafray it has the same function as in Blender */ uiDefButF(block, NUM,B_DIFF,"Soft:", 200,10,100,19, &la->soft,1.0,100.0, 100, 0, "Sets the size of the shadow sample area"); } else if ((la->type==LA_LOCAL) && (la->mode & LA_SHAD_RAY)) { /* for spherelight, light radius */ uiDefButF(block, NUM,B_DIFF,"Radius:", 200,10,100,19, &la->YF_ltradius, 0.0,100.0, 100, 0, "Sets the radius of the lightsource, 0 is same as pointlight"); } if (la->type==LA_SPOT) { uiDefButBitI(block, TOG, LA_HALO, B_LAMPREDRAW,"Halo", 10,50,80,19,&la->mode, 0, 0, 0, 0, "Renders spotlight with a volumetric halo"); uiBlockSetCol(block, TH_AUTO); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI,B_LAMPREDRAW,"SpotSi ", 100,180,200,19,&la->spotsize, 1.0, 180.0, 0, 0, "Sets the angle of the spotlight beam in degrees"); uiDefButF(block, NUMSLI,B_LAMPREDRAW,"SpotBl ", 100,160,200,19,&la->spotblend, 0.0, 1.0, 0, 0, "Sets the softness of the spotlight edge"); uiBlockEndAlign(block); if (la->mode & LA_HALO) uiDefButF(block, NUMSLI,0,"HaloInt ", 100,135,200,19,&la->haint, 0.0, 5.0, 0, 0, "Sets the intensity of the spotlight halo"); } else if ((la->type==LA_AREA) || ((la->type==LA_LOCAL) && (la->mode & LA_SHAD_RAY))) { /* area samples param also used for 'spherelight' */ uiBlockBeginAlign(block); uiBlockSetCol(block, TH_AUTO); uiDefButS(block, NUM,B_DIFF,"Samples:", 100,180,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of samples taken extra (samp x samp)"); /* shadow sampling types not used in yafray, removed */ } else uiDefBut(block, LABEL,0," ", 100,180,200,19,NULL, 0, 0, 0, 0, ""); } static void lamp_panel_atmosphere(Object *ob, Lamp *la) { uiBlock *block; int y; block= uiNewBlock(&curarea->uiblocks, "lamp_panel_atm", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Shadow and Spot", "Lamp"); if(uiNewPanel(curarea, block, "Sky/Atmosphere", "Lamp", 3*PANELX, PANELY, PANELW, PANELH)==0) return; uiSetButLock(la->id.lib!=0, ERROR_LIBDATA_MESSAGE); uiDefButBitS(block, TOG, LA_SUN_EFFECT_SKY, B_LAMPPRV, "Sky", 10,205,BUTW2,20,&(la->sun_effect_type), 0, 0, 0, 0, "Apply sun light effect on sky."); uiDefButBitS(block, TOG, LA_SUN_EFFECT_AP, REDRAWVIEW3D, "Atmosphere", 20+BUTW2,205,BUTW2,20,&(la->sun_effect_type), 0, 0, 0, 0, "Apply sun light effect on atmosphere."); if(la->sun_effect_type & (LA_SUN_EFFECT_SKY|LA_SUN_EFFECT_AP)){ uiDefButF(block, NUM, B_LAMPREDRAW, "Turbidity:",10,180,BUTW1,19, &(la->atm_turbidity), 1.000f, 30.0f, 1, 0, "Sky Turbidity"); } y = 180; if(la->sun_effect_type & LA_SUN_EFFECT_SKY) { uiBlockBeginAlign(block); uiDefButS(block, MENU, B_LAMPPRV, "Mix %x0|Add %x1|Subtract %x3|Multiply %x2|Screen %x4|Overlay %x9|Divide %x5|Difference %x6|Darken %x7|Lighten %x8|Dodge %x10|Burn %x11|Color %x15|Value %x14|Saturation %x13|Hue %x12", 10,y-25,BUTW2/2,19, &la->skyblendtype, 0.0f, 0.0f, 0, 0, "Blend type for how it gets combined with sky"); uiDefButF(block, NUM, B_LAMPPRV, "",10+BUTW2/2,y-25,BUTW2/2,19, &(la->skyblendfac), 0.0f, 2.0f, 10, 0, "Sets blending factor with sky color"); uiBlockBeginAlign(block); uiDefButS(block, MENU, B_LAMPPRV, "SMPTE %x0|REC709 %x1|CIE %x2", 10,126,60,22, &la->sky_colorspace, 0.0f, 0.0f, 0, 0, "Color space"); uiDefButF(block, NUM, B_LAMPPRV, "Exp:",70,126,BUTW2-60,22, &(la->sky_exposure), 0.00f, 20.00f, 10, 0, "Exposure correction, zero is no correction."); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_LAMPPRV, "Hor.Bright:",10,98,BUTW2,22, &(la->horizon_brightness), 0.00f, 20.00f, 10, 0, "Sets horizon brightness."); uiDefButF(block, NUM, B_LAMPPRV, "Hor.Spread:",10,76,BUTW2,22, &(la->spread), 0.00f, 10.00f, 10, 0, "Sets horizon spread."); uiDefButF(block, NUM, B_LAMPPRV, "Sun Bright:",10,54,BUTW2,22, &(la->sun_brightness), 0.00f, 10.0f, 10, 0, "Sets sun brightness."); uiDefButF(block, NUM, B_LAMPPRV, "Sun Size:",10,32,BUTW2,22, &(la->sun_size), 0.00f, 10.00f, 10, 0, "Sets sun size."); uiDefButF(block, NUM, B_LAMPPRV, "Back Light:",10,10,BUTW2,22, &(la->backscattered_light), -1.00f, 1.00f, 10, 0, "Sets backscatter light."); } if(la->sun_effect_type & LA_SUN_EFFECT_AP) { uiBlockBeginAlign(block); uiDefButF(block, NUM, B_LAMPREDRAW, "Sun Intens.:",20+BUTW2,76,BUTW2,22, &(la->sun_intensity), 0.00f, 10.00f, 10, 0, "Sets sun intensity."); uiDefButF(block, NUM, B_LAMPREDRAW, "Inscattering:",20+BUTW2,54,BUTW2,22, &(la->atm_inscattering_factor), 0.00f, 1.00f, 10, 0, "In Scattering Contribution Factor."); uiDefButF(block, NUM, B_LAMPREDRAW, "Extinction:",20+BUTW2,32,BUTW2,22, &(la->atm_extinction_factor), 0.00f, 1.00f, 10, 0, "Extinction Scattering Contribution Factor."); uiDefButF(block, NUM, B_LAMPREDRAW, "Distance:",20+BUTW2,10,BUTW2,22, &(la->atm_distance_factor), 0.000f, 500.0f, 10, 0, "Scale blender distance to real distance."); } } static void lamp_panel_falloff(Object *ob, Lamp *la) { uiBlock *block; rctf butr; short yco=PANEL_YMAX; float grid= 0.0; /* name "Preview" is abused to detect previewrender offset panel */ block= uiNewBlock(&curarea->uiblocks, "lamp_panel_falloff", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Lamp", "Lamp"); if(uiNewPanel(curarea, block, "Falloff Curve", "Lamp", PANELX, PANELY, PANELW, PANELH)==0) return; if(G.vd) grid= G.vd->grid; if(grid<1.0) grid= 1.0; uiSetButLock(la->id.lib!=0, ERROR_LIBDATA_MESSAGE); BLI_init_rctf(&butr, 10.0, 310.0, 10.0, (float)yco); curvemap_buttons(block, la->curfalloff, 's', B_LFALLOFFCHANGED, B_LAMPREDRAW, &butr); } static void lamp_panel_lamp(Object *ob, Lamp *la) { uiBlock *block; float grid= 0.0; short xco; block= uiNewBlock(&curarea->uiblocks, "lamp_panel_lamp", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Lamp", "Lamp", 320, 0, 318, 204)==0) return; if(G.vd) grid= G.vd->grid; if(grid<1.0) grid= 1.0; uiSetButLock(la->id.lib!=0, ERROR_LIBDATA_MESSAGE); uiBlockSetCol(block, TH_BUT_SETTING2); xco= std_libbuttons(block, 8, 180, 0, NULL, B_LAMPBROWSE, ID_LA, 0, (ID *)la, (ID *)ob, &(G.buts->menunr), B_LAMPALONE, B_LAMPLOCAL, 0, 0, 0); uiBlockSetCol(block, TH_AUTO); uiDefButF(block, NUM,B_LAMPREDRAW,"Dist:", xco,180,300-xco,20,&la->dist, 0.01, 5000.0*grid, 100, 0, "Sets the distance value at which light intensity is half"); uiBlockBeginAlign(block); uiSetButLock(la->id.lib!=0, ERROR_LIBDATA_MESSAGE); if(la->type==LA_AREA) { //uiDefButS(block, MENU, B_LAMPREDRAW, "Shape %t|Square %x0|Rect %x1|Cube %x2|Box %x3", uiDefButS(block, MENU, B_LAMPREDRAW, "Shape %t|Square %x0|Rect %x1", 10, 150, 100, 19, &la->area_shape, 0,0,0,0, "Sets area light shape"); if (ELEM(la->area_shape, LA_AREA_RECT, LA_AREA_BOX)){ uiDefButF(block, NUM,B_LAMPREDRAW,"SizeX ", 10,130,100,19, &la->area_size, 0.01, 100.0, 10, 0, "Area light size X, doesn't affect energy amount"); uiDefButF(block, NUM,B_LAMPREDRAW,"SizeY ", 10,110,100,19, &la->area_sizey, 0.01, 100.0, 10, 0, "Area light size Y, doesn't affect energy amount"); } if(la->area_shape==LA_AREA_BOX) uiDefButF(block, NUM,B_LAMPREDRAW,"SizeZ ", 10,90,100,19, &la->area_sizez, 0.01, 100.0, 10, 0, "Area light size Z, doesn't affect energy amount"); if (ELEM(la->area_shape, LA_AREA_SQUARE, LA_AREA_CUBE)) uiDefButF(block, NUM,B_LAMPREDRAW,"Size ", 10,130,100,19, &la->area_size, 0.01, 100.0, 10, 0, "Area light size, doesn't affect energy amount"); } else if( ELEM(la->type, LA_LOCAL, LA_SPOT)) { uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButS(block, MENU, B_LAMPREDRAW, "Falloff %t|Constant %x0|Inverse Linear %x1|Inverse Square %x2|Custom Curve %x3|Lin/Quad Weighted %x4|", 10,150,100,19, &la->falloff_type, 0,0,0,0, "Lamp falloff - intensity decay with distance"); uiDefButBitI(block, TOG, LA_SPHERE, B_LAMPPRV,"Sphere", 10,130,100,19,&la->mode, 0, 0, 0, 0, "Sets light intensity to zero for objects beyond the distance value"); } uiBlockBeginAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButBitI(block, TOG, LA_LAYER, 0,"Layer", 10,70,100,19,&la->mode, 0, 0, 0, 0, "Illuminates objects in the same layer as the lamp only"); uiDefButBitI(block, TOG, LA_NEG, B_LAMPPRV,"Negative", 10,50,100,19,&la->mode, 0, 0, 0, 0, "Sets lamp to cast negative light"); uiDefButBitI(block, TOG, LA_NO_DIFF, B_LAMPPRV,"No Diffuse", 10,30,100,19,&la->mode, 0, 0, 0, 0, "Disables diffuse shading of material illuminated by this lamp"); uiDefButBitI(block, TOG, LA_NO_SPEC, B_LAMPPRV,"No Specular", 10,10,100,19,&la->mode, 0, 0, 0, 0, "Disables specular shading of material illuminated by this lamp"); uiBlockEndAlign(block); uiBlockSetCol(block, TH_AUTO); uiDefButF(block, NUMSLI,B_LAMPPRV,"Energy ", 120,150,180,20, &(la->energy), 0.0, 10.0, 0, 0, "Sets the intensity of the light"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI,B_LAMPPRV,"R ", 120,120,180,20,&la->r, 0.0, 1.0, B_COLLAMP, 0, "Sets the red component of the light"); uiDefButF(block, NUMSLI,B_LAMPPRV,"G ", 120,100,180,20,&la->g, 0.0, 1.0, B_COLLAMP, 0, "Sets the green component of the light"); uiDefButF(block, NUMSLI,B_LAMPPRV,"B ", 120,80,180,20,&la->b, 0.0, 1.0, B_COLLAMP, 0, "Sets the blue component of the light"); uiBlockEndAlign(block); uiDefButF(block, COL, B_LAMPPRV, "", 120,52,180,24, &la->r, 0, 0, 0, B_COLLAMP, ""); uiBlockEndAlign(block); if (ELEM(la->type, LA_LOCAL, LA_SPOT) && (la->falloff_type == LA_FALLOFF_SLIDERS)) { uiBlockBeginAlign(block); uiDefButF(block, NUMSLI,B_LAMPPRV,"Linear ", 120,30,180,19,&la->att1, 0.0, 1.0, 0, 0, "Set the linear distance attenuation for a Lin/Quad Weighted lamp"); uiDefButF(block, NUMSLI,B_LAMPPRV,"Quad ", 120,10,180,19,&la->att2, 0.0, 1.0, 0, 0, "Set the quadratic distance attenuation for a Lin/Quad Weighted lamp"); } else if(la->type==LA_AREA) { if(la->k==0.0) la->k= 1.0; uiDefButF(block, NUMSLI,B_LAMPPRV,"Gamma ", 120,10,180,19,&la->k, 0.001, 2.0, 100, 0, "Set the light gamma correction value"); } } static void lamp_panel_preview(Object *ob, Lamp *la) { uiBlock *block; /* name "Preview" is abused to detect previewrender offset panel */ block= uiNewBlock(&curarea->uiblocks, "lamp_panel_preview", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Preview", "Lamp", 0, 0, 318, 204)==0) return; uiSetButLock(la->id.lib!=0, ERROR_LIBDATA_MESSAGE); uiBlockSetDrawExtraFunc(block, BIF_previewdraw); // label to force a boundbox for buttons not to be centered uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButS(block, ROW,B_LAMPREDRAW,"Lamp", 200,175,80,25,&la->type,1.0,(float)LA_LOCAL, 0, 0, "Creates an omnidirectional point light source"); uiDefButS(block, ROW,B_LAMPREDRAW,"Area", 200,150,80,25,&la->type,1.0,(float)LA_AREA, 0, 0, "Creates a directional area light source"); uiDefButS(block, ROW,B_LAMPREDRAW,"Spot", 200,125,80,25,&la->type,1.0,(float)LA_SPOT, 0, 0, "Creates a directional cone light source"); uiDefButS(block, ROW,B_LAMPREDRAW,"Sun", 200,100,80,25,&la->type,1.0,(float)LA_SUN, 0, 0, "Creates a constant direction parallel ray light source"); uiDefButS(block, ROW,B_LAMPREDRAW,"Hemi", 200,75,80,25,&la->type,1.0,(float)LA_HEMI, 0, 0, "Creates a 180 degree constant light source"); /* yafray: extra type, photonlight */ if (G.scene->r.renderer==R_YAFRAY) uiDefButS(block, ROW,B_LAMPREDRAW,"Photon", 200,50,80,25,&la->type,1.0,(float)LA_YF_PHOTON, 0, 0, "Creates a special caustics photon 'light', not a real lightsource, use with other lights"); } /* ****************** MATERIAL ***************** */ void do_matbuts(unsigned short event) { static short mtexcopied=0; static MTex mtexcopybuf; Material *ma; MTex *mtex; MTex *mtexswap; /* all operations default on active material layer here */ /* but this also gets called for lamp and world... */ ma= G.buts->lockpoin; if(ma && GS(ma->id.name)==ID_MA) ma = editnode_get_active_material(ma); else ma= NULL; switch(event) { case B_MAT_YF_PRESET: { switch (ma->YF_preset) { case 0: /* normal mode, no reflection/refraction */ ma->alpha = 1; ma->mode &= ~(MA_RAYMIRROR+MA_RAYTRANSP+MA_ZTRA); break; case 1: { /* clear glass */ ma->alpha = 0.001; ma->ray_mirror = 1; ma->fresnel_mir_i = 5; ma->mode |= (MA_RAYMIRROR+MA_RAYTRANSP); ma->mode &= ~MA_ZTRA; ma->filter = 0; ma->ang = 1.5; break; } case 2: { /* color glass */ ma->alpha = 0.001; ma->ray_mirror = 1; ma->fresnel_mir_i = 5; ma->mode |= (MA_RAYMIRROR+MA_RAYTRANSP); ma->mode &= ~MA_ZTRA; ma->filter = 1; ma->ang = 1.5; break; } case 3: { /* uniform reflect */ ma->alpha = 1; ma->ray_mirror = 1; ma->fresnel_mir_i = 1; ma->mode |= MA_RAYMIRROR; ma->mode &= ~(MA_RAYTRANSP+MA_ZTRA); break; } case 4: { /* fresnel reflect */ ma->alpha = 1; ma->ray_mirror = 1; ma->fresnel_mir_i = 5; ma->mode |= MA_RAYMIRROR; ma->mode &= ~(MA_RAYTRANSP+MA_ZTRA); ma->ang = 3; break; } } BIF_preview_changed(ID_MA); allqueue(REDRAWBUTSSHADING, 0); shade_buttons_change_3d(); break; } case B_ACTCOL: scrarea_queue_headredraw(curarea); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWIPO, 0); allqueue(REDRAWOOPS, 0); BIF_preview_changed(ID_MA); break; case B_MATFROM: scrarea_queue_headredraw(curarea); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWOOPS, 0); // BIF_previewdraw(); push/pop! break; case B_MATPRV: if(ma) end_render_material(ma); /// temporal... 3d preview BIF_preview_changed(ID_MA); allqueue(REDRAWBUTSSHADING, 0); shade_buttons_change_3d(); break; case B_LAMPPRV: BIF_preview_changed(ID_LA); allqueue(REDRAWBUTSSHADING, 0); shade_buttons_change_3d(); break; case B_WORLDPRV: BIF_preview_changed(ID_WO); allqueue(REDRAWBUTSSHADING, 0); break; case B_WORLDPRV2: BIF_preview_changed(ID_TE); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); break; case B_MATHALO: /* when halo is disabled, clear star flag, this is the same as MA_FACETEXTURE */ /* same for 'xtreme alpha' which is 'only shadow' */ if(ma) { if((ma->mode & MA_HALO)==0) { ma->mode &= ~(MA_STAR|MA_HALO_XALPHA|MA_ZINV|MA_ENV); } BIF_preview_changed(ID_MA); allqueue(REDRAWBUTSSHADING, 0); shade_buttons_change_3d(); } break; case B_TEXCLEAR: mtex= ma->mtex[(int) ma->texact ]; if(mtex) { if(mtex->tex) mtex->tex->id.us--; MEM_freeN(mtex); ma->mtex[ (int) ma->texact ]= 0; BIF_undo_push("Unlink material texture"); if(ma) end_render_material(ma); /// temporal... 3d preview allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWOOPS, 0); BIF_preview_changed(ID_MA); } break; case B_MTEXCOPY: if(ma && ma->mtex[(int)ma->texact] ) { mtex= ma->mtex[(int)ma->texact]; if(mtex->tex==NULL) { error("No texture available"); } else { memcpy(&mtexcopybuf, ma->mtex[(int)ma->texact], sizeof(MTex)); mtexcopied= 1; } } break; case B_MTEXPASTE: if(ma && mtexcopied && mtexcopybuf.tex) { if(ma->mtex[(int)ma->texact]==NULL ) ma->mtex[(int)ma->texact]= MEM_mallocN(sizeof(MTex), "mtex"); else if(ma->mtex[(int)ma->texact]->tex) ma->mtex[(int)ma->texact]->tex->id.us--; memcpy(ma->mtex[(int)ma->texact], &mtexcopybuf, sizeof(MTex)); id_us_plus((ID *)mtexcopybuf.tex); BIF_undo_push("Paste mapping settings"); BIF_preview_changed(ID_MA); scrarea_queue_winredraw(curarea); } break; case B_MTEXMOVEUP: if(ma && (int)ma->texact > 0) { int mtexuse = ma->septex & (1<<((int)ma->texact)); ma->septex &= ~(1<<((int)ma->texact)); ma->septex |= (ma->septex & (1<<((int)ma->texact-1))) << 1; ma->septex &= ~(1<<((int)ma->texact-1)); ma->septex |= mtexuse >> 1; mtexswap = ma->mtex[(int)ma->texact]; ma->mtex[(int)ma->texact] = ma->mtex[((int)ma->texact)-1]; ma->mtex[((int)ma->texact)-1] = mtexswap; ma->texact--; allqueue(REDRAWBUTSSHADING, 0); } break; case B_MTEXMOVEDOWN: if(ma && (int)ma->texact < MAX_MTEX-1) { int mtexuse = ma->septex & (1<<((int)ma->texact)); ma->septex &= ~(1<<((int)ma->texact)); ma->septex |= (ma->septex & (1<<((int)ma->texact+1))) >> 1; ma->septex &= ~(1<<((int)ma->texact+1)); ma->septex |= mtexuse << 1; mtexswap = ma->mtex[(int)ma->texact]; ma->mtex[(int)ma->texact] = ma->mtex[((int)ma->texact)+1]; ma->mtex[((int)ma->texact)+1] = mtexswap; ma->texact++; allqueue(REDRAWBUTSSHADING, 0); } break; case B_MATZTRANSP: if(ma) { ma->mode &= ~MA_RAYTRANSP; //BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT); /// temporal... 3d preview allqueue(REDRAWBUTSSHADING, 0); BIF_preview_changed(ID_MA); } break; case B_MATRAYTRANSP: if(ma) { ma->mode &= ~MA_ZTRA; if(ma) end_render_material(ma); /// temporal... 3d preview allqueue(REDRAWBUTSSHADING, 0); BIF_preview_changed(ID_MA); } break; case B_MATCOLORBAND: if(ma) { if(ma->mode & MA_RAMP_COL) if(ma->ramp_col==NULL) ma->ramp_col= add_colorband(0); if(ma->mode & MA_RAMP_SPEC) if(ma->ramp_spec==NULL) ma->ramp_spec= add_colorband(0); if(ma) end_render_material(ma); /// temporal... 3d preview allqueue(REDRAWBUTSSHADING, 0); BIF_preview_changed(ID_MA); shade_buttons_change_3d(); } break; case B_MAT_USENODES: ma= G.buts->lockpoin; /* use base material instead */ if(ma) { if(ma->use_nodes && ma->nodetree==NULL) { node_shader_default(ma); } if(ma) end_render_material(ma); /// temporal... 3d preview BIF_preview_changed(ID_MA); allqueue(REDRAWNODE, 0); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWIPO, 0); } break; case B_MAT_VCOL_PAINT: if(ma) { ma->mode &= ~MA_VERTEXCOL; BIF_preview_changed(ID_MA); allqueue(REDRAWBUTSSHADING, 0); } break; case B_MAT_VCOL_LIGHT: if(ma) { ma->mode &= ~MA_VERTEXCOLP; BIF_preview_changed(ID_MA); allqueue(REDRAWBUTSSHADING, 0); } break; case B_MAT_PARTICLE: if(ma) { Base *base; Object *ob; ParticleSystem *psys; base= G.scene->base.first; while(base){ if(base->object->type==OB_MESH) { ob=base->object; for(psys=ob->particlesystem.first; psys; psys=psys->next) { if(psys && ma==give_current_material(ob,psys->part->omat)) { psys->recalc |= PSYS_INIT | PSYS_RECALC_HAIR; DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); } } } base = base->next; } allqueue(REDRAWVIEW3D, 0); } } } static void particle_recalc_material(void *ma_v, void *arg2) { Material *ma = ma_v; Base *base; Object *ob; ParticleSystem *psys; base= G.scene->base.first; while(base){ if(base->object->type==OB_MESH){ ob=base->object; for(psys=ob->particlesystem.first; psys; psys=psys->next){ if(psys && ma==give_current_material(ob,psys->part->omat)){ psys->recalc |= PSYS_INIT | PSYS_RECALC_HAIR; DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); } } } base = base->next; } allqueue(REDRAWVIEW3D, 0); } /* if from nodes, hide options that are not available */ static void material_panel_map_to(Object *ob, Material *ma, int from_nodes) { uiBlock *block; uiBut *but; MTex *mtex; ParticleSystem *psys; int psys_mapto=0; static short pattr=0; block= uiNewBlock(&curarea->uiblocks, "material_panel_map_to", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Texture", "Material"); if(uiNewPanel(curarea, block, "Map To", "Material", 1600, 0, 318, 204)==0) return; uiSetButLock(ma->id.lib!=NULL, ERROR_LIBDATA_MESSAGE); mtex= ma->mtex[ ma->texact ]; if(mtex==NULL) { mtex= &emptytex; default_mtex(mtex); } /* TEXTURE OUTPUT */ uiBlockBeginAlign(block); uiDefButBitS(block, TOG, MTEX_STENCIL, B_MATPRV, "Stencil", 10,125,45,19, &(mtex->texflag), 0, 0, 0, 0, "Use this texture as a blending value on the next texture"); uiDefButBitS(block, TOG, MTEX_NEGATIVE, B_MATPRV, "Neg", 55,125,30,19, &(mtex->texflag), 0, 0, 0, 0, "Inverts the values of the texture to reverse its effect"); uiDefButBitS(block, TOG,MTEX_RGBTOINT, B_MATPRV, "No RGB", 85,125,60,19, &(mtex->texflag), 0, 0, 0, 0, "Converts texture RGB values to intensity (gray) values"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefButF(block, COL, B_MATPRV, "", 10,100,135,19, &(mtex->r), 0, 0, 0, B_MTEXCOL, ""); if(ma->colormodel==MA_HSV) { uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButF(block, HSVSLI, B_MATPRV, "H ", 10,80,135,19, &(mtex->r), 0.0, 0.9999, B_MTEXCOL, 0, ""); uiDefButF(block, HSVSLI, B_MATPRV, "S ", 10,60,135,19, &(mtex->r), 0.0001, 1.0, B_MTEXCOL, 0, ""); uiDefButF(block, HSVSLI, B_MATPRV, "V ", 10,40,135,19, &(mtex->r), 0.0001, 1.0, B_MTEXCOL, 0, ""); uiBlockSetCol(block, TH_AUTO); } else { uiDefButF(block, NUMSLI, B_MATPRV, "R ", 10,80,135,19, &(mtex->r), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiDefButF(block, NUMSLI, B_MATPRV, "G ", 10,60,135,19, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiDefButF(block, NUMSLI, B_MATPRV, "B ", 10,40,135,19, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); } uiBlockEndAlign(block); /*check if material is being used by particles*/ for(psys=ob->particlesystem.first; psys; psys=psys->next) if(psys->part->omat==ob->actcol) psys_mapto=1; but = uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard"); if(psys_mapto && mtex->pmapto & MAP_PA_INIT) uiButSetFunc(but, particle_recalc_material, ma, NULL); /* MAP TO */ uiBlockBeginAlign(block); if(psys_mapto && pattr) { but=uiDefButBitS(block, TOG3, MAP_PA_TIME, B_MAT_PARTICLE, "Time", 10,180,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the emission time of particles"); //uiButSetFunc(but, particle_recalc_material, ma, NULL); but=uiDefButBitS(block, TOG3, MAP_PA_LIFE, B_MAT_PARTICLE, "Life", 70,180,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the life time of particles"); //uiButSetFunc(but, particle_recalc_material, ma, NULL); but=uiDefButBitS(block, TOG3, MAP_PA_DENS, B_MAT_PARTICLE, "Dens", 130,180,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the density of particles"); //uiButSetFunc(but, particle_recalc_material, ma, NULL); uiDefButBitS(block, TOG3, MAP_PA_IVEL, B_MAT_PARTICLE, "IVel", 190,180,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the initial velocity of particles"); uiDefButBitS(block, TOG3, MAP_PA_ROUGH, B_MAT_PARTICLE, "Rough", 250,180,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the roughness of child particles"); but=uiDefButBitS(block, TOG3, MAP_PA_SIZE, B_MAT_PARTICLE, "Size", 10,160,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the size of particles"); //uiButSetFunc(but, particle_recalc_material, ma, NULL); but=uiDefButBitS(block, TOG3, MAP_PA_KINK, B_MAT_PARTICLE, "Kink", 70,160,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the kink of child particles"); //uiButSetFunc(but, particle_recalc_material, ma, NULL); but=uiDefButBitS(block, TOG3, MAP_PA_LENGTH, B_MAT_PARTICLE, "Length",130,160,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the length of child particles"); //uiButSetFunc(but, particle_recalc_material, ma, NULL); but=uiDefButBitS(block, TOG3, MAP_PA_CLUMP, B_MAT_PARTICLE, "Clump", 190,160,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the clump of child particles"); //uiButSetFunc(but, particle_recalc_material, ma, NULL); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButBitS(block, TOG, 1, B_MATPRV, "PAttr", 250,160,60,19, &pattr, 0, 0, 0, 0, "Display settings for particle attributes"); uiBlockSetCol(block, TH_AUTO); } else { uiDefButBitS(block, TOG, MAP_COL, B_MATPRV, "Col", 10,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect basic color of the material"); uiDefButBitS(block, TOG3, MAP_NORM, B_MATPRV, "Nor", 50,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the rendered normal"); uiDefButBitS(block, TOG, MAP_COLSPEC, B_MATPRV, "Csp", 90,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the specularity color"); uiDefButBitS(block, TOG, MAP_COLMIR, B_MATPRV, "Cmir", 130,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the mirror color"); uiDefButBitS(block, TOG3, MAP_REF, B_MATPRV, "Ref", 180,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of the materials reflectivity"); uiDefButBitS(block, TOG3, MAP_SPEC, B_MATPRV, "Spec", 220,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of specularity"); uiDefButBitS(block, TOG3, MAP_AMB, B_MATPRV, "Amb", 270,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of ambient"); if(psys_mapto) { uiDefButBitS(block, TOG3, MAP_HAR, B_MATPRV, "Hard", 10,160,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the hardness value"); uiDefButBitS(block, TOG3, MAP_RAYMIRR, B_MATPRV, "RayMir", 50,160,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the ray-mirror value"); uiDefButBitS(block, TOG3, MAP_ALPHA, B_MATPRV, "Alpha", 90,160,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the alpha value"); uiDefButBitS(block, TOG3, MAP_EMIT, B_MATPRV, "Emit", 130,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the emit value"); uiDefButBitS(block, TOG3, MAP_TRANSLU, B_MATPRV, "TransLu", 180,160,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the translucency value"); if(from_nodes==0) uiDefButBitS(block, TOG3, MAP_DISPLACE, B_MATPRV, "Disp", 220,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Let the texture displace the surface"); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButBitS(block, TOG, 1, B_MATPRV, "PAttr", 270,160,40,19, &pattr, 0, 0, 0, 0, "Display settings for particle attributes"); uiBlockSetCol(block, TH_AUTO); } else { uiDefButBitS(block, TOG3, MAP_HAR, B_MATPRV, "Hard", 10,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the hardness value"); uiDefButBitS(block, TOG3, MAP_RAYMIRR, B_MATPRV, "RayMir", 60,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the ray-mirror value"); uiDefButBitS(block, TOG3, MAP_ALPHA, B_MATPRV, "Alpha", 110,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the alpha value"); uiDefButBitS(block, TOG3, MAP_EMIT, B_MATPRV, "Emit", 160,160,45,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the emit value"); uiDefButBitS(block, TOG3, MAP_TRANSLU, B_MATPRV, "TransLu", 205,160,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the translucency value"); if(from_nodes==0) uiDefButBitS(block, TOG3, MAP_DISPLACE, B_MATPRV, "Disp", 265,160,45,19, &(mtex->mapto), 0, 0, 0, 0, "Let the texture displace the surface"); } } uiBlockEndAlign(block); uiBlockBeginAlign(block); but=uiDefButS(block, MENU, B_MATPRV, mapto_blendtype_pup(),155,125,155,19, &(mtex->blendtype), 0, 0, 0, 0, "Texture blending mode"); uiBlockEndAlign(block); if(psys_mapto && mtex->pmapto & MAP_PA_INIT) uiButSetFunc(but, particle_recalc_material, ma, NULL); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects color values"); /* newnoise: increased range to 25, the constant offset for bumpmapping quite often needs a higher nor setting */ uiDefButF(block, NUMSLI, B_MATPRV, "Nor ", 155,80,155,19, &(mtex->norfac), 0.0, 25.0, 0, 0, "Sets the amount the texture affects normal values"); but=uiDefButF(block, NUMSLI, B_MATPRV, "Var ", 155,60,155,19, &(mtex->varfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects other values"); if(psys_mapto && mtex->pmapto & MAP_PA_INIT) uiButSetFunc(but, particle_recalc_material, ma, NULL); uiDefButF(block, NUMSLI, B_MATPRV, "Disp ", 155,40,155,19, &(mtex->dispfac), 0.0, 1.0, 0, 0, "Sets the amount the texture displaces the surface"); uiBlockBeginAlign(block); uiDefButBitS(block, TOG, MAP_WARP, B_MATPRV, "Warp", 155,10,40,19, &(mtex->mapto), 0, 0, 0, 0, "Let the texture warp texture coordinates of next channels"); uiDefButF(block, NUMSLI, B_MATPRV, "fac ", 195,10,115,19, &(mtex->warpfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects texture coordinates of next channels"); } /* autocomplete callback for buttons */ void autocomplete_uv(char *str, void *arg_v) { Mesh *me; CustomDataLayer *layer; AutoComplete *autocpl; int a; if(str[0]==0) return; autocpl= autocomplete_begin(str, 32); /* search if str matches the beginning of name */ for(me= G.main->mesh.first; me; me=me->id.next) for(a=0, layer= me->fdata.layers; afdata.totlayer; a++, layer++) if(layer->type == CD_MTFACE) autocomplete_do_name(autocpl, layer->name); autocomplete_end(autocpl, str); } int verify_valid_uv_name(char *str) { Mesh *me; CustomDataLayer *layer; int a; if(str[0]==0) return 1; /* search if str matches the name */ for(me= G.main->mesh.first; me; me=me->id.next) for(a=0, layer= me->fdata.layers; afdata.totlayer; a++, layer++) if(layer->type == CD_MTFACE) if(strcmp(layer->name, str)==0) return 1; return 0; } static void material_panel_map_input(Object *ob, Material *ma) { uiBlock *block; uiBut *but; MTex *mtex; int b; block= uiNewBlock(&curarea->uiblocks, "material_panel_map_input", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Texture", "Material"); if(uiNewPanel(curarea, block, "Map Input", "Material", 1280, 0, 318, 204)==0) return; uiSetButLock(ma->id.lib!=NULL, ERROR_LIBDATA_MESSAGE); mtex= ma->mtex[ ma->texact ]; if(mtex==NULL) { mtex= &emptytex; default_mtex(mtex); } /* TEXCO */ uiBlockBeginAlign(block); uiDefButS(block, ROW, B_MATPRV, "Glob", 630,180,45,18, &(mtex->texco), 4.0, (float)TEXCO_GLOB, 0, 0, "Uses global coordinates for the texture coordinates"); uiDefButS(block, ROW, B_MATPRV, "Object", 675,180,75,18, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "Uses linked object's coordinates for texture coordinates"); if(mtex->texco == TEXCO_UV && !(mtex->texflag & MTEX_DUPLI_MAPTO)) { if(!verify_valid_uv_name(mtex->uvname)) uiBlockSetCol(block, TH_REDALERT); but=uiDefBut(block, TEX, B_MATPRV, "UV:", 750,180,158,18, mtex->uvname, 0, 31, 0, 0, "Set name of UV layer to use, default is active UV layer"); uiButSetCompleteFunc(but, autocomplete_uv, NULL); uiBlockSetCol(block, TH_AUTO); } else uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_MATPRV, "Ob:",750,180,158,18, &(mtex->object), ""); uiDefButS(block, ROW, B_MATPRV, "UV", 630,160,40,18, &(mtex->texco), 4.0, (float)TEXCO_UV, 0, 0, "Uses UV coordinates for texture coordinates"); uiDefButS(block, ROW, B_MATPRV, "Orco", 670,160,55,18, &(mtex->texco), 4.0, (float)TEXCO_ORCO, 0, 0, "Uses the original undeformed coordinates of the object"); if( ob->particlesystem.first ) uiDefButS(block, ROW, B_MATPRV, "Strand", 725,160,50,18, &(mtex->texco), 4.0, (float)TEXCO_STRAND, 0, 0, "Uses normalized strand texture coordinate (1D)"); else uiDefButS(block, ROW, B_MATPRV, "Stick", 725,160,50,18, &(mtex->texco), 4.0, (float)TEXCO_STICKY, 0, 0, "Uses mesh's sticky coordinates for the texture coordinates"); uiDefButS(block, ROW, B_MATPRV, "Win", 775,160,45,18, &(mtex->texco), 4.0, (float)TEXCO_WINDOW, 0, 0, "Uses screen coordinates as texture coordinates"); uiDefButS(block, ROW, B_MATPRV, "Nor", 820,160,44,18, &(mtex->texco), 4.0, (float)TEXCO_NORM, 0, 0, "Uses normal vector as texture coordinates"); uiDefButS(block, ROW, B_MATPRV, "Refl", 864,160,44,18, &(mtex->texco), 4.0, (float)TEXCO_REFL, 0, 0, "Uses reflection vector as texture coordinates"); uiDefButS(block, ROW, B_MATPRV, "Stress", 630,140,70,18, &(mtex->texco), 4.0, (float)TEXCO_STRESS, 0, 0, "Uses the difference of edge lengths compared to original coordinates of the mesh"); uiDefButS(block, ROW, B_MATPRV, "Tangent", 700,140,70,18, &(mtex->texco), 4.0, (float)TEXCO_TANGENT, 0, 0, "Uses the optional tangent vector as texture coordinates"); uiBlockEndAlign(block); if(ELEM(mtex->texco, TEXCO_UV, TEXCO_ORCO)) uiDefButBitS(block, TOG, MTEX_DUPLI_MAPTO, B_MATPRV, "From Dupli", 820,140,88,18, &(mtex->texflag), 0, 0, 0, 0, "Dupli's instanced from verts, faces or particles, inherit texture coordinate from their parent"); else if(mtex->texco == TEXCO_OBJECT) uiDefButBitS(block, TOG, MTEX_OB_DUPLI_ORIG, B_MATPRV, "From Original", 820,140,88,18, &(mtex->texflag), 0, 0, 0, 0, "Dupli's derive their object coordinates from the original objects transformation"); /* COORDS */ uiBlockBeginAlign(block); uiDefButC(block, ROW, B_MATPRV, "Flat", 630,115,48,19, &(mtex->mapping), 5.0, (float)MTEX_FLAT, 0, 0, "Maps X and Y coordinates directly"); uiDefButC(block, ROW, B_MATPRV, "Cube", 681,115,50,19, &(mtex->mapping), 5.0, (float)MTEX_CUBE, 0, 0, "Maps using the normal vector"); uiDefButC(block, ROW, B_MATPRV, "Tube", 630,95,48,19, &(mtex->mapping), 5.0, (float)MTEX_TUBE, 0, 0, "Maps with Z as central axis (tube-like)"); uiDefButC(block, ROW, B_MATPRV, "Sphe", 681,95,50,19, &(mtex->mapping), 5.0, (float)MTEX_SPHERE, 0, 0, "Maps with Z as central axis (sphere-like)"); uiBlockBeginAlign(block); for(b=0; b<3; b++) { char *cp; if(b==0) cp= &(mtex->projx); else if(b==1) cp= &(mtex->projy); else cp= &(mtex->projz); uiDefButC(block, ROW, B_MATPRV, "", 630, 50-20*b, 24, 18, cp, 6.0+b, 0.0, 0, 0, ""); uiDefButC(block, ROW, B_MATPRV, "X", 656, 50-20*b, 24, 18, cp, 6.0+b, 1.0, 0, 0, ""); uiDefButC(block, ROW, B_MATPRV, "Y", 682, 50-20*b, 24, 18, cp, 6.0+b, 2.0, 0, 0, ""); uiDefButC(block, ROW, B_MATPRV, "Z", 708, 50-20*b, 24, 18, cp, 6.0+b, 3.0, 0, 0, ""); } uiBlockBeginAlign(block); uiDefButF(block, NUM, B_MATPRV, "ofsX", 778,115,130,19, mtex->ofs, -10.0, 10.0, 10, 0, "Fine tunes texture mapping X coordinate"); uiDefButF(block, NUM, B_MATPRV, "ofsY", 778,95,130,19, mtex->ofs+1, -10.0, 10.0, 10, 0, "Fine tunes texture mapping Y coordinate"); uiDefButF(block, NUM, B_MATPRV, "ofsZ", 778,75,130,19, mtex->ofs+2, -10.0, 10.0, 10, 0, "Fine tunes texture mapping Z coordinate"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_MATPRV, "sizeX", 778,50,130,19, mtex->size, -100.0, 100.0, 10, 0, "Sets scaling for the texture's X size"); uiDefButF(block, NUM, B_MATPRV, "sizeY", 778,30,130,19, mtex->size+1, -100.0, 100.0, 10, 0, "Sets scaling for the texture's Y size"); uiDefButF(block, NUM, B_MATPRV, "sizeZ", 778,10,130,19, mtex->size+2, -100.0, 100.0, 10, 0, "Sets scaling for the texture's Z size"); uiBlockEndAlign(block); } static void material_panel_texture(Object *ob, Material *ma) { uiBlock *block; uiBut *but; MTex *mtex; ID *id; ParticleSystem *psys; int loos, psys_mapto=0; int a, num_mtex; char str[64], *strp; block= uiNewBlock(&curarea->uiblocks, "material_panel_texture", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Texture", "Material", 960, 0, 318, 204)==0) return; uiClearButLock(); /*check if material is being used by particles*/ for(psys=ob->particlesystem.first; psys; psys=psys->next) if(psys->part->omat==ob->actcol) psys_mapto=1; /* TEX CHANNELS */ uiBlockSetCol(block, TH_BUT_NEUTRAL); uiBlockBeginAlign(block); num_mtex= texture_channels_num_display(ma->mtex); for(a= 0; amtex[a]; if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos); else strcpy(str, ""); str[10]= 0; uiDefButC(block, ROW, B_TEXCHANNEL, str, 10, 180-18*a, 70, 20, &(ma->texact), 3.0, (float)a, 0, 0, ""); } uiBlockEndAlign(block); uiSetButLock(ma->id.lib!=NULL, ERROR_LIBDATA_MESSAGE); /* SEPTEX */ uiBlockSetCol(block, TH_AUTO); for(a= 0; amtex[a]; if(mtex && mtex->tex) { but=uiDefIconButBitI(block, ICONTOGN, 1<septex, 0.0, 0.0, 0, 0, "Click to disable or enable this texture channel"); if(psys_mapto && ma->mtex[a]->mapto & MAP_PA_IVEL) uiButSetFunc(but, particle_recalc_material, ma, NULL); } } /* copy/paste/up/down */ uiBlockBeginAlign(block); uiDefIconBut(block, BUT, B_MTEXCOPY, ICON_COPYUP, 100,180,25,19, 0, 0, 0, 0, 0, "Copies the mapping settings to the buffer"); uiDefIconBut(block, BUT, B_MTEXPASTE, ICON_PASTEUP, 125,180,25,19, 0, 0, 0, 0, 0, "Pastes the mapping settings from the buffer"); uiDefIconBut(block, BUT, B_MTEXMOVEUP, VICON_MOVE_UP, 150,180,25,19, 0, 0, 0, 0, 0, "Move texture channel up"); uiDefIconBut(block, BUT, B_MTEXMOVEDOWN, VICON_MOVE_DOWN, 175,180,25,19, 0, 0, 0, 0, 0, "Move texture channel down"); uiBlockEndAlign(block); uiBlockSetCol(block, TH_AUTO); mtex= ma->mtex[ ma->texact ]; if(mtex==NULL) { mtex= &emptytex; default_mtex(mtex); } /* TEXTUREBLOK SELECT */ uiBlockSetCol(block, TH_BUT_SETTING2); if(G.main->tex.first==NULL) id= NULL; else id= (ID*) mtex->tex; IDnames_to_pupstring(&strp, NULL, "ADD NEW %x32767", &(G.main->tex), id, &(G.buts->texnr)); uiDefButS(block, MENU, B_EXTEXBROWSE, strp, 100,130,20,20, &(G.buts->texnr), 0, 0, 0, 0, "Selects an existing texture or creates new"); MEM_freeN(strp); if(id) { uiDefBut(block, TEX, B_IDNAME, "TE:", 100,150,163,20, id->name+2, 0.0, 21.0, 0, 0, "Displays name of the texture block: click to change"); sprintf(str, "%d", id->us); uiDefBut(block, BUT, 0, str, 196,130,21,20, 0, 0, 0, 0, 0, "Displays number of users of texture"); uiDefIconBut(block, BUT, B_AUTOTEXNAME, ICON_AUTO, 241,130,21,20, 0, 0, 0, 0, 0, "Auto-assigns name to texture"); if(id->lib) { if(ma->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 219,130,21,20, 0, 0, 0, 0, 0, ""); else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 219,130,21,20, 0, 0, 0, 0, 0, ""); } uiBlockSetCol(block, TH_AUTO); uiDefBut(block, BUT, B_TEXCLEAR, "Clear", 122, 130, 72, 20, 0, 0, 0, 0, 0, "Erases link to texture"); if(mtex->tex->use_nodes) { char *menustr = ntreeTexOutputMenu(mtex->tex->nodetree); uiDefBut(block, LABEL, 0, "Use Output:", 100, 100, 163, 20, 0, 0, 0, 0, 0, ""); uiDefButS(block, MENU, B_MATPRV, menustr, 100, 80, 163, 20, &mtex->which_output, 0, 0, 0, 0, "Which output to use, for multi-output textures"); free(menustr); } } else uiDefButS(block, TOG, B_EXTEXBROWSE, "Add New" ,100, 150, 163, 20, &(G.buts->texnr), -1.0, 32767.0, 0, 0, "Adds a new texture datablock"); // force no centering uiDefBut(block, LABEL, 0, " ", 250, 10, 25, 20, 0, 0, 0, 0, 0, ""); uiBlockSetCol(block, TH_AUTO); } static void material_panel_tramir(Material *ma) { uiBlock *block; short yco=PANEL_YMAX; block= uiNewBlock(&curarea->uiblocks, "material_panel_tramir", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Shaders", "Material"); if(uiNewPanel(curarea, block, "Mirror Transp", "Material", PANELX, PANELY, PANELW, PANELH+80)==0) return; uiSetButLock(ma->id.lib!=NULL, ERROR_LIBDATA_MESSAGE); uiDefButBitI(block, TOG, MA_RAYMIRROR, B_MATPRV, "Ray Mirror", X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->mode), 0, 0, 0, 0, "Enables raytracing for mirror reflection rendering"); yco -= YSPACE; uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "RayMir: ", X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->ray_mirror), 0.0, 1.0, 100, 2, "Sets the amount mirror reflection for raytrace"); uiDefButF(block, NUMSLI, B_MATPRV, "Fresnel: ", X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->fresnel_mir), 0.0, 5.0, 10, 2, "Power of Fresnel for mirror reflection"); uiDefButF(block, NUMSLI, B_MATPRV, "Fac: ", X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->fresnel_mir_i), 1.0, 5.0, 10, 2, "Blending factor for Fresnel"); uiBlockEndAlign(block); yco -= YSPACE; uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "Gloss: ", X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->gloss_mir), 0.0, 1.0, 100, 0, "The shininess of the reflection. Values < 1.0 give diffuse, blurry reflections "); uiDefButF(block, NUMSLI, B_MATPRV, "Aniso: ", X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->aniso_gloss_mir), 0.0, 1.0, 100, 0, "The shape of the reflection, from 0. (circular) to 1.0 (fully stretched along the tangent)"); uiDefButS(block, NUM, B_MATPRV, "Samples:", X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->samp_gloss_mir), 1.0, 1024.0, 100, 0, "Number of cone samples averaged for blurry reflections"); uiDefButF(block, NUM, B_MATPRV, "Thresh: ", X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->adapt_thresh_mir), 0.0, 1.0, 100, 0, "Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped"); uiBlockEndAlign(block); yco -= YSPACE; uiDefButS(block, NUM, B_MATPRV, "Depth:", X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->ray_depth), 0.0, 10.0, 100, 0, "Maximum allowed number of light inter-reflections"); yco -= YSPACE; uiBlockBeginAlign(block); uiDefButF(block, NUM, B_MATPRV, "Max Dist:", X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->dist_mir), 0.0, 10000.0, 100, 0, "Maximum distance of reflected rays. Reflections further than this range fade to sky color"); uiDefButS(block, MENU, B_MATPRV, "Ray end fade-out: %t|Fade to Sky Color %x0|Fade to Material Color %x1", X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->fadeto_mir), 0, 0, 0, 0, "The color that rays with no intersection within the Max Distance take. Material color can be best for indoor scenes, sky color for outdoor."); uiBlockEndAlign(block); yco=PANEL_YMAX; uiDefButBitI(block, TOG, MA_RAYTRANSP, B_MATRAYTRANSP,"Ray Transp", X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->mode), 0, 0, 0, 0, "Enables raytracing for transparent refraction rendering"); yco -= YSPACE; uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "IOR: ", X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->ang), 1.0, 3.0, 100, 2, "Sets angular index of refraction for raytraced refraction"); uiDefButF(block, NUMSLI, B_MATPRV, "Fresnel: ", X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->fresnel_tra), 0.0, 5.0, 10, 2, "Power of Fresnel for transparency (Ray or ZTransp)"); uiDefButF(block, NUMSLI, B_MATPRV, "Fac: ", X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->fresnel_tra_i), 1.0, 5.0, 10, 2, "Blending factor for Fresnel"); uiBlockEndAlign(block); yco -= YSPACE; uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "Gloss: ", X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->gloss_tra), 0.0, 1.0, 100, 0, "The clarity of the refraction. Values < 1.0 give diffuse, blurry refractions"); uiDefButS(block, NUM, B_MATPRV, "Samples:", X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->samp_gloss_tra), 0.0, 1024.0, 100, 0, "Number of cone samples averaged for blurry refractions"); uiDefButF(block, NUM, B_MATPRV, "Thresh: ", X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->adapt_thresh_tra), 0.0, 1.0, 100, 0, "Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped"); uiBlockEndAlign(block); yco -= YSPACE; uiDefButS(block, NUM, B_MATPRV, "Depth:", X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->ray_depth_tra), 0.0, 10.0, 100, 0, "Maximum allowed number of light inter-refractions"); yco -= YSPACE; uiBlockBeginAlign(block); uiDefButF(block, NUM, B_MATPRV, "Filter:", X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->filter), 0.0, 1.0, 10, 0, "Amount to blend in the material's diffuse color in raytraced transparency (simulating absorption)"); uiDefButF(block, NUMSLI, B_MATPRV, "Limit: ", X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->tx_limit), 0.0, 100.0, 10, 2, "Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled)"); uiDefButF(block, NUMSLI, B_MATPRV, "Falloff: ", X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->tx_falloff), 0.1, 10.0, 10, 2, "Falloff power for transmissivity filter effect (1.0 is linear)"); uiBlockEndAlign(block); yco -= YSPACE; uiDefButF(block, NUMSLI, B_MATPRV, "SpecTra: ", X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->spectra), 0.0, 1.0, 0, 0, "Makes specular areas opaque on transparent materials"); } /* yafray: adapted version of Blender's tramir panel. * Only removed the buttons not needed, so only the ones that are important for yafray are left. * Also re-arranged buttons for more room for extra parameters. * With the exception of the material preset menu and the new parameters, * most of blender's parameters are re-used without interfering with them. */ static void material_panel_tramir_yafray(Material *ma) { uiBlock *block; char *mstr = "Material presets %t|No Reflect/Transmit %x0|Clear Glass %x1|Color Glass %x2|Uniform Reflect %x3|Fresnel Reflect %x4"; /* better to use same name as original panel */ block= uiNewBlock(&curarea->uiblocks, "material_panel_tramir", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Shaders", "Material"); if(uiNewPanel(curarea, block, "Mirror Transp", "Material", 640, 0, 318, 204)==0) return; uiSetButLock(ma->id.lib!=NULL, ERROR_LIBDATA_MESSAGE); /* material preset menu */ uiDefBut(block, LABEL, 0, "Mat.Preset", 20, 182, 100, 20, 0, 0.0, 0.0, 0, 0, ""); uiDefButI(block, MENU, B_MAT_YF_PRESET, mstr, 110, 182, 200, 20, &ma->YF_preset, 0.0, 0.0, 0, 0, "Basic material presets to start with"); uiDefButBitI(block, TOG, MA_RAYMIRROR, B_MATPRV,"Ray Mirror", 10,160,100,20, &(ma->mode), 0, 0, 0, 0, "Enables raytracing for mirror reflection rendering"); uiDefButBitI(block, TOG, MA_RAYTRANSP, B_MATRAYTRANSP,"Ray Transp", 110,160,100,20, &(ma->mode), 0, 0, 0, 0, "Enables raytracing for transparency rendering"); uiDefButBitI(block, TOG, MA_ZTRA, B_MATZTRANSP,"ZTransp", 210,160,100,20, &(ma->mode), 0, 0, 0, 0, "Use for objects with alphamap textures"); uiDefButF(block, NUMSLI, B_MATPRV, "rayMir ", 10,140,150,20, &(ma->ray_mirror), 0.0, 1.0, 100, 2, "Sets the amount mirror reflection for raytrace"); uiDefButF(block, NUMSLI, B_MATPRV, "frsOfs ", 160,140,150,20, &(ma->fresnel_mir_i), 1.0, 5.0, 10, 2, "Fresnel offset, 1 is uniform mirror, 5 is fresnel mirror (IOR>1)"); /* ior has extended range up to 30, for use with total fresnel reflection */ uiDefButF(block, NUMSLI, B_MATPRV, "IOR ", 10,115,150,20, &(ma->ang), 1.0, 30.0, 100, 2, "Sets the angular index of refraction for raytrace"); // parameters only used in ray_transp mode if(ma->mode & MA_RAYTRANSP) { // Filter uiDefButF(block, NUM, B_MATPRV, "Filt:", 160,115,150,20, &(ma->filter), 0.0, 1.0, 10, 0, "Amount of filtering for transparent raytrace"); /* absorption color */ uiDefBut(block, LABEL, 0, "Absorption Color", 10, 98, 150, 18, 0, 0.0, 0.0, 0, 0, ""); uiDefButF(block, COL, B_MATPRV, "", 10, 38, 30, 58, &ma->YF_ar, 0, 0, 0, B_MATCOL, "transmit absorption color, white is no absorption"); uiDefButF(block, NUMSLI, B_MATPRV, "aR ", 40, 78, 120, 18, &ma->YF_ar, 1e-7f, 1.0, B_MATCOL, 0, ""); uiDefButF(block, NUMSLI, B_MATPRV, "aG ", 40, 58, 120, 18, &ma->YF_ag, 1e-7f, 1.0, B_MATCOL, 0, ""); uiDefButF(block, NUMSLI, B_MATPRV, "aB ", 40, 38, 120, 18, &ma->YF_ab, 1e-7f, 1.0, B_MATCOL, 0, ""); uiDefButF(block, NUM, B_MATPRV, "Ds", 10, 18, 150, 18, &ma->YF_dscale, 1e-7f, 100.0, 10.0, 0, "absorption distance scale, 1 is one blender (world) unit of distance"); /* disperions parameters */ uiDefBut(block, LABEL, 0, "Dispersion", 160, 98, 150, 18, 0, 0.0, 0.0, 0, 0, ""); uiDefButF(block, NUM, B_MATPRV, "Pwr ", 160, 78, 150, 18, &ma->YF_dpwr, 0.0, 1.0, 0.25, 0, "Dispersion power, the higher, the more dispersion, 0 is no dispersion"); uiDefButI(block, NUM, B_MATPRV, "Samples ", 160, 58, 150, 18, &ma->YF_dsmp, 1.0, 100.0, 0, 0, "Dispersion samples, minimum at least 10, unless using jitter "); uiDefButBitI(block, TOG, 1, B_MATPRV, "Jitter", 160, 38, 150, 18, &ma->YF_djit, 0.0, 1.0, 0, 0, "Enable jittering of wavelenghts, adds noise"); } } static void material_sss_preset_cb(void *material_v, void *unused_v) { static const float presets[11][7] = { {0.909578, 0.905931, 0.665691, 6.961082, 6.400181, 1.895899, 1.300000}, {0.429632, 0.210025, 0.167767, 11.605177, 3.883766, 1.754386, 1.300000}, {0.439300, 0.216000, 0.141027, 9.435642, 3.347647, 1.790287, 1.300000}, {0.986552, 0.942637, 0.827285, 15.027623, 4.663968, 2.541380, 1.300000}, {0.221636, 0.007505, 0.002154, 4.761743, 0.574827, 0.394116, 1.300000}, {0.925008, 0.905025, 0.884275, 8.509412, 5.566180, 3.951266, 1.500000}, {0.855344, 0.740311, 0.291994, 14.266395, 7.227615, 2.036157, 1.300000}, {0.889319, 0.888034, 0.795811, 18.424364, 10.443473, 3.501882, 1.300000}, {0.573652, 0.312750, 0.174289, 3.673294, 1.366534, 0.682693, 1.300000}, {0.748679, 0.570766, 0.467133, 4.821475, 1.693699, 1.089971, 1.300000}, {0.947235, 0.931028, 0.851872, 10.898815, 6.575351, 2.508417, 1.300000}}; Material *ma= (Material*)material_v; if(ma->sss_preset==0) return; ma->sss_col[0]= presets[ma->sss_preset][0]; ma->sss_col[1]= presets[ma->sss_preset][1]; ma->sss_col[2]= presets[ma->sss_preset][2]; ma->sss_radius[0]= presets[ma->sss_preset][3]; ma->sss_radius[1]= presets[ma->sss_preset][4]; ma->sss_radius[2]= presets[ma->sss_preset][5]; ma->sss_ior= presets[ma->sss_preset][6]; } static void material_sss_custom_set_cb(void *material_v, void *unused_v) { Material *ma= (Material*)material_v; ma->sss_preset= 0; allqueue(REDRAWNODE, 0); } static void material_panel_sss(Material *ma) { uiBlock *block; uiBut *bt; block= uiNewBlock(&curarea->uiblocks, "material_panel_sss", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Mirror Transp", "Material"); if(uiNewPanel(curarea, block, "SSS", "Material", 640, 0, 318, 204)==0) return; uiSetButLock(ma->id.lib!=NULL, ERROR_LIBDATA_MESSAGE); uiDefButBitS(block, TOG, MA_DIFF_SSS, B_MATPRV,"Subsurface Scattering",10,180,180,20, &(ma->sss_flag), 0, 0, 0, 0, "Enables diffuse subsurface scattering"); bt=uiDefButS(block, MENU, B_MATPRV, "Apple %x1|Chicken %x2|Cream %x3|Ketchup %x4|Marble %x5|Potato %x6|Skim Milk %x7|Skin 1 %x8|Skin 2 %x9|Whole Milk %x10|Custom %x0", 200,180,110,20, &ma->sss_preset, 0, 0, 0, 0, ""); uiButSetFunc(bt, material_sss_preset_cb, ma, NULL); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_MATPRV, "Scale:", 10,150,145,20, &ma->sss_scale, 0.001, 1000, 1, 3, "Object scale"); bt=uiDefButF(block, NUM, B_MATPRV, "Radius R", 10,130,145,20, &ma->sss_radius[0], 0.0001, 10000, 1, 3, "Mean red scattering path length"); uiButSetFunc(bt, material_sss_custom_set_cb, ma, NULL); bt=uiDefButF(block, NUM, B_MATPRV, "Radius G", 10,110,145,20, &ma->sss_radius[1], 0.0001, 10000, 1, 3, "Mean green scattering path length"); uiButSetFunc(bt, material_sss_custom_set_cb, ma, NULL); bt=uiDefButF(block, NUM, B_MATPRV, "Radius B", 10,90,145,20, &ma->sss_radius[2], 0.0001, 10000, 1, 3, "Mean blue scattering path length"); uiButSetFunc(bt, material_sss_custom_set_cb, ma, NULL); uiBlockEndAlign(block); bt=uiDefButF(block, NUM, B_MATPRV, "IOR:", 10,60,145,20, &ma->sss_ior, 0.1, 2, 1, 3, "Index of refraction (higher values are denser)"); uiButSetFunc(bt, material_sss_custom_set_cb, ma, NULL); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_MATPRV, "Error:", 10,30,145,20, &ma->sss_error, 0.0001, 10, 1, 3, "Error tolerance (low values are slower and higher quality)"); uiBlockEndAlign(block); uiBlockBeginAlign(block); bt=uiDefButF(block, COL, B_MATPRV, "", 165,150,145,20, &ma->sss_col[0], 0.0, 1.0, 0, 0, "Scattering color"); uiButSetFunc(bt, material_sss_custom_set_cb, ma, NULL); uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 165,130,145,20, &ma->sss_colfac, 0.0, 1.0, 0, 0, "Blend factor for SSS colors"); uiDefButF(block, NUMSLI, B_MATPRV, "Tex ", 165,110,145,20, &ma->sss_texfac, 0.0, 1.0, 0, 0, "Texture scattering factor"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "Front ", 165,80,145,20, &ma->sss_front, 0.0, 2.0, 0, 0, "Front scattering weight"); uiDefButF(block, NUMSLI, B_MATPRV, "Back ", 165,60,145,20, &ma->sss_back, 0.0, 10.0, 0, 0, "Back scattering weight"); uiBlockEndAlign(block); } static void material_panel_shading(Material *ma) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "material_panel_shading", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Shaders", "Material", 640, 0, 318, 224)==0) return; uiSetButLock(ma->id.lib!=NULL, ERROR_LIBDATA_MESSAGE); if(ma->mode & MA_HALO) { uiDefButF(block, NUM, B_MATPRV, "HaloSize: ", 10,155,190,18, &(ma->hasize), 0.0, 100.0, 10, 3, "Sets the dimension of the halo"); uiDefButS(block, NUMSLI, B_MATPRV, "Hard ", 10,135,190,18, &(ma->har), 1.0, 127.0, 0, 0, "Sets the hardness of the halo"); uiDefButF(block, NUMSLI, B_MATPRV, "Add ", 10,115,190,18, &(ma->add), 0.0, 1.0, 0, 0, "Sets the strength of the add effect"); uiDefButS(block, NUM, B_MATPRV, "Rings: ", 10,90,90,18, &(ma->ringc), 0.0, 24.0, 0, 0, "Sets the number of rings rendered over the halo"); uiDefButS(block, NUM, B_MATPRV, "Lines: ", 100,90,100,18, &(ma->linec), 0.0, 250.0, 0, 0, "Sets the number of star shaped lines rendered over the halo"); uiDefButS(block, NUM, B_MATPRV, "Star: ", 10,70,90,18, &(ma->starc), 3.0, 50.0, 0, 0, "Sets the number of points on the star shaped halo"); uiDefButC(block, NUM, B_MATPRV, "Seed: ", 100,70,100,18, &(ma->seed1), 0.0, 255.0, 0, 0, "Randomizes ring dimension and line location"); if(ma->mode & MA_HALO_FLARE) { uiDefButF(block, NUM, B_MATPRV, "FlareSize: ", 10,50,95,18, &(ma->flaresize), 0.1, 25.0, 10, 3, "Sets the factor by which the flare is larger than the halo"); uiDefButF(block, NUM, B_MATPRV, "Sub Size: ", 100,50,100,18, &(ma->subsize), 0.1, 25.0, 10, 3, "Sets the dimension of the subflares, dots and circles"); uiDefButF(block, NUMSLI, B_MATPRV, "Boost: ", 10,30,190,18, &(ma->flareboost), 0.1, 10.0, 10, 3, "Gives the flare extra strength"); uiDefButC(block, NUM, B_MATPRV, "Fl.seed: ", 10,10,90,18, &(ma->seed2), 0.0, 255.0, 0, 0, "Specifies an offset in the flare seed table"); uiDefButS(block, NUM, B_MATPRV, "Flares: ", 100,10,100,18, &(ma->flarec), 1.0, 32.0, 0, 0, "Sets the number of subflares"); } uiBlockSetCol(block, TH_BUT_SETTING1); uiBlockBeginAlign(block); uiDefButBitI(block, TOG, MA_HALO_FLARE, B_MATPRV, "Flare", 245,161,65,28, &(ma->mode), 0, 0, 0, 0, "Renders halo as a lensflare"); uiDefButBitI(block, TOG, MA_HALO_RINGS, B_MATPRV, "Rings", 245,142,65,18, &(ma->mode), 0, 0, 0, 0, "Renders rings over halo"); uiDefButBitI(block, TOG, MA_HALO_LINES, B_MATPRV, "Lines", 245,123,65,18, &(ma->mode), 0, 0, 0, 0, "Renders star shaped lines over halo"); uiDefButBitI(block, TOG, MA_STAR, B_MATPRV, "Star", 245,104,65, 18, &(ma->mode), 0, 0, 0, 0, "Renders halo as a star"); uiDefButBitI(block, TOG, MA_HALOTEX, B_MATPRV, "HaloTex", 245,85,65, 18, &(ma->mode), 0, 0, 0, 0, "Gives halo a texture"); uiDefButBitI(block, TOG, MA_HALOPUNO, B_MATPRV, "HaloPuno", 245,66,65, 18, &(ma->mode), 0, 0, 0, 0, "Uses the vertex normal to specify the dimension of the halo"); uiDefButBitI(block, TOG, MA_HALO_XALPHA, B_MATPRV, "X Alpha", 245,47,65, 18, &(ma->mode), 0, 0, 0, 0, "Uses extreme alpha"); uiDefButBitI(block, TOG, MA_HALO_SHADE, B_MATPRV, "Shaded", 245,28,65, 18, &(ma->mode), 0, 0, 0, 0, "Lets halo receive light and shadows"); uiDefButBitI(block, TOG, MA_HALO_SOFT, B_MATPRV, "Soft", 245,9,65, 18, &(ma->mode), 0, 0, 0, 0, "Softens the halo"); uiBlockEndAlign(block); } else { char *str1= "Diffuse Shader%t|Lambert %x0|Oren-Nayar %x1|Toon %x2|Minnaert %x3|Fresnel %x4"; char *str2= "Specular Shader%t|CookTorr %x0|Phong %x1|Blinn %x2|Toon %x3|WardIso %x4"; /* diff shader buttons */ uiDefButS(block, MENU, B_MATPRV, str1, 9, 180,78,19, &(ma->diff_shader), 0.0, 0.0, 0, 0, "Creates a diffuse shader"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "Ref ", 90,180,150,19, &(ma->ref), 0.0, 1.0, 0, 0, "Sets the amount of reflection"); if(ma->diff_shader==MA_DIFF_ORENNAYAR) uiDefButF(block, NUMSLI, B_MATPRV, "Rough:",90,160, 150,19, &(ma->roughness), 0.0, 3.14, 0, 0, "Sets Oren Nayar Roughness"); else if(ma->diff_shader==MA_DIFF_TOON) { uiDefButF(block, NUMSLI, B_MATPRV, "Size:", 90, 160,150,19, &(ma->param[0]), 0.0, 3.14, 0, 0, "Sets size of diffuse toon area"); uiDefButF(block, NUMSLI, B_MATPRV, "Smooth:",90,140,150,19, &(ma->param[1]), 0.0, 1.0, 0, 0, "Sets smoothness of diffuse toon area"); } else if(ma->diff_shader==MA_DIFF_MINNAERT) uiDefButF(block, NUMSLI, B_MATPRV, "Dark:",90,160, 150,19, &(ma->darkness), 0.0, 2.0, 0, 0, "Sets Minnaert darkness"); else if(ma->diff_shader==MA_DIFF_FRESNEL) { uiDefButF(block, NUMSLI, B_MATPRV, "Fresnel:", 90, 160,150,19, &(ma->param[1]), 0.0, 5.0, 0, 0, "Power of Fresnel"); uiDefButF(block, NUMSLI, B_MATPRV, "Fac:",90,140,150,19, &(ma->param[0]), 1.0, 5.0, 0, 0, "Blending factor"); } uiBlockEndAlign(block); /* spec shader buttons */ uiDefButS(block, MENU, B_MATPRV, str2, 9,120,77,19, &(ma->spec_shader), 0.0, 0.0, 0, 0, "Creates a specular shader"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "Spec ", 90,120,150,19, &(ma->spec), 0.0, 2.0, 0, 0, "Sets the degree of specularity"); if ELEM3(ma->spec_shader, MA_SPEC_COOKTORR, MA_SPEC_PHONG, MA_SPEC_BLINN) { uiDefButS(block, NUMSLI, B_MATPRV, "Hard:", 90, 100, 150,19, &(ma->har), 1.0, 511, 0, 0, "Sets the hardness of the specularity"); } if(ma->spec_shader==MA_SPEC_BLINN) uiDefButF(block, NUMSLI, B_MATPRV, "Refr:", 90, 80,150,19, &(ma->refrac), 1.0, 10.0, 0, 0, "Sets the material's Index of Refraction"); if(ma->spec_shader==MA_SPEC_TOON) { uiDefButF(block, NUMSLI, B_MATPRV, "Size:", 90, 100,150,19, &(ma->param[2]), 0.0, 1.53, 0, 0, "Sets the size of specular toon area"); uiDefButF(block, NUMSLI, B_MATPRV, "Smooth:",90, 80,150,19, &(ma->param[3]), 0.0, 1.0, 0, 0, "Sets the smoothness of specular toon area"); } if(ma->spec_shader==MA_SPEC_WARDISO) uiDefButF(block, NUMSLI, B_MATPRV, "rms:", 90, 100,150,19, &(ma->rms), 0.0, 0.4, 0, 0, "Sets the standard deviation of surface slope"); /* default shading variables */ uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "Tralu ", 9,30,150,19, &(ma->translucency), 0.0, 1.0, 100, 2, "Translucency, amount of diffuse shading of the back side"); uiDefButF(block, NUMSLI, B_MATPRV, "SBias ", 159,30,151,19, &(ma->sbias), 0.0, 0.25, 10, 2, "Shadow bias, to prevent terminator problems on shadow boundary"); uiDefButF(block, NUMSLI, B_MATPRV, "Amb ", 9,10,150,19, &(ma->amb), 0.0, 1.0, 0, 0, "Sets the amount of global ambient color the material receives"); uiDefButF(block, NUMSLI, B_MATPRV, "Emit ", 159,10,151,19, &(ma->emit), 0.0, 2.0, 0, 0, "Sets the amount of light the material emits"); uiDefButF(block, NUMSLI, B_MATPRV, "LBias ", 9,-10,300,19, &(ma->lbias), 0.0, 10.0, 100, 2, "Factor to multiply shadowbuffer bias with (0 is ignore)"); uiBlockEndAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButBitI(block, TOG, MA_TANGENT_V, B_MATPRV, "Tangent V", 245,180,65,19, &(ma->mode), 0, 0, 0, 0, "Use the tangent vector in V direction for shading"); uiBlockBeginAlign(block); uiDefButBitI(block, TOG, MA_SHADOW, B_MATPRV, "Shadow", 245,140,65,19, &(ma->mode), 0, 0, 0, 0, "Makes material receive shadows"); uiDefButBitI(block, TOG, MA_SHADOW_TRA, B_MATPRV, "TraShadow", 245,120,65,19, &(ma->mode), 0, 0, 0, 0, "Receives transparent shadows based at material color and alpha"); uiDefButBitI(block, TOG, MA_ONLYSHADOW, B_MATPRV, "OnlyShad", 245,100,65,20, &(ma->mode), 0, 0, 0, 0, "Renders shadows on material as Alpha value"); uiDefButBitS(block, TOG, MA_CUBIC, B_MATPRV, "Cubic", 245,80,65,19, &(ma->shade_flag), 0, 0, 0, 0, "Use Cubic interpolation of diffuse values, for smoother transitions"); uiDefButBitI(block, TOG, MA_RAYBIAS, B_MATPRV, "Bias", 245,60,65,19, &(ma->mode), 0, 0, 0, 0, "Prevents ray traced shadow errors with phong interpolated normals (terminator problem)"); uiBlockBeginAlign(block); uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_MATPRV, "GR:", 9, 55, 150, 19, &ma->group, "Limit Lighting to Lamps in this Group"); uiDefButBitI(block, TOG, MA_GROUP_NOLAY, B_MATPRV, "Exclusive", 159,55, 85,20, &(ma->mode), 0, 0, 0, 0, "Material uses Lights in this group exclusively, they get excluded from the Scene lighting"); } } static void material_panel_ramps(Material *ma) { uiBlock *block; ColorBand *coba; float *facp; char *inputc, *methodc; block= uiNewBlock(&curarea->uiblocks, "material_panel_ramps", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Material", "Material"); if(uiNewPanel(curarea, block, "Ramps", "Material", 640, 0, 318, 204)==0) return; uiBlockBeginAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButS(block, ROW, B_REDR, "Show Col Ramp",10,180,150,20, &ma->ramp_show, 0, 0, 0, 0, "Show ramp buttons for material diffuse color"); uiDefButS(block, ROW, B_REDR, "Show Spec Ramp",160,180,150,20, &ma->ramp_show, 0, 1, 0, 0, "Show ramp buttons for material specular color"); uiBlockSetCol(block, TH_AUTO); uiSetButLock(ma->id.lib!=NULL, ERROR_LIBDATA_MESSAGE); /* COLORBAND */ uiBlockBeginAlign(block); uiDefButBitI(block, TOG, ma->ramp_show?MA_RAMP_SPEC:MA_RAMP_COL, B_MATCOLORBAND, "Colorband",10,145,80,20, &ma->mode, 0, 0, 0, 0, "Toggles colorband ramp operations"); if(ma->mode & (ma->ramp_show?MA_RAMP_SPEC:MA_RAMP_COL)) { if(ma->ramp_show==0) { coba= ma->ramp_col; inputc= &ma->rampin_col; methodc= &ma->rampblend_col; facp= &ma->rampfac_col; } else { coba= ma->ramp_spec; inputc= &ma->rampin_spec; methodc= &ma->rampblend_spec; facp= &ma->rampfac_spec; } draw_colorband_buts(block, coba, 10, 50, B_MATPRV); // aligns with previous button uiDefBut(block, LABEL, 0, "Input",10,30,90,20, NULL, 0, 0, 0, 0, ""); uiDefBut(block, LABEL, 0, "Method",100,30,90,20, NULL, 0, 0, 0, 0, ""); uiDefBut(block, LABEL, 0, "Factor",190,30,120,20, NULL, 0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButC(block, MENU, B_MATPRV, "Shader %x0|Energy %x1|Normal %x2|Result %x3",10,10,90,20, inputc, 0, 0, 0, 0, "Input for Ramp"); uiDefButC(block, MENU, B_MATPRV, "Mix %x0|Add %x1|Subtract %x3|Multiply %x2|Screen %x4|Overlay %x9|Divide %x5|Difference %x6|Darken %x7|Lighten %x8|Dodge %x10|Burn %x11|Color %x15|Value %x14|Saturation %x13|Hue %x12",110,10,90,20, methodc, 0, 0, 0, 0, "Blending method for Ramp (uses alpha in Colorband)"); uiDefButF(block, NUMSLI, B_MATPRV, "", 190,10,120,20, facp, 0.0, 1.0, 100, 0, "Blending factor (also uses alpha in Colorband)"); } } /* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */ static uiBlock *strand_menu(void *mat_v) { Material *ma= mat_v; uiBlock *block; int buth=20, butw=230, butx=10, buty=180; block= uiNewBlock(&curarea->uiblocks, "strand menu", UI_EMBOSS, UI_HELV, curarea->win); if(ma->mode & MA_STR_B_UNITS) buty += buth; /* use this for a fake extra empy space around the buttons */ uiDefBut(block, LABEL, 0, "", 0, 0, butw+20, buty+10, NULL, 0, 0, 0, 0, ""); /* event return 0, to prevent menu to close */ uiBlockBeginAlign(block); uiDefButBitI(block, TOG, MA_TANGENT_STR, 0, "Use Tangent Shading", butx,buty-=buth,butw,buth, &(ma->mode), 0, 0, 0, 0, "Uses direction of strands as normal for tangent-shading"); uiDefButBitI(block, TOG, MA_STR_SURFDIFF, 0, "Surface Diffuse", butx,buty-=buth,butw/2,buth, &(ma->mode), 0, 0, 0, 0, "Make diffuse shading more similar to shading the surface"); uiDefButF(block, NUM, 0, "Dist", butx+butw/2,buty,butw/2,buth, &ma->strand_surfnor, 0.0f, 10.0f, 2, 0, "Distance in Blender units over which to blend in the surface normal"); buty -= 5; uiBlockBeginAlign(block); uiDefButBitI(block, TOG, MA_STR_B_UNITS, 0, "Use Blender Units", butx,buty-=buth,butw,buth, &(ma->mode), 0, 0, 0, 0, "Use actual Blender units for widths instead of pixels"); if(ma->mode & MA_STR_B_UNITS){ uiDefButF(block, NUMSLI, 0, "Start ", butx,buty-=buth, butw,buth, &ma->strand_sta, 0.0001, 2.0, 2, 0, "Start size of strands in Blender units"); uiDefButF(block, NUMSLI, 0, "End ", butx,buty-=buth, butw,buth, &ma->strand_end, 0.0001, 1.0, 2, 0, "End size of strands in Blender units"); uiDefButF(block, NUMSLI, 0, "Minimum ", butx,buty-=buth, butw,buth, &ma->strand_min, 0.001, 10.0, 0, 0, "Minimum size of strands in pixels"); } else{ uiDefButF(block, NUMSLI, 0, "Start ", butx,buty-=buth, butw,buth, &ma->strand_sta, 0.25, 20.0, 2, 0, "Start size of strands in pixels"); uiDefButF(block, NUMSLI, 0, "End ", butx,buty-=buth, butw,buth, &ma->strand_end, 0.25, 10.0, 2, 0, "End size of strands in pixels"); } uiDefButF(block, NUMSLI, 0, "Shape ", butx,buty-=buth, butw,buth, &ma->strand_ease, -0.9, 0.9, 2, 0, "Shape of strands, positive value makes it rounder, negative makes it spiky"); uiDefButF(block, NUMSLI, 0, "Width Fade ", butx,buty-=buth, butw,buth, &ma->strand_widthfade, 0.0, 2.0, 2, 0, "Transparency along the width of the strand"); uiDefBut(block, TEX, B_MATPRV, "UV:", butx,buty-=buth,butw,buth, ma->strand_uvname, 0, 31, 0, 0, "Set name of UV layer to override"); uiBlockSetDirection(block, UI_TOP); BIF_preview_changed(ID_MA); return block; } static void material_panel_material(Material *ma) { uiBlock *block; float *colpoin = NULL; int rgbsel = 0; block= uiNewBlock(&curarea->uiblocks, "material_panel_material", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Material", "Material", 320, 0, 318, 204)==0) return; uiSetButLock(ma->id.lib!=NULL, ERROR_LIBDATA_MESSAGE); uiBlockBeginAlign(block); uiDefIconBut(block, BUT, B_MATCOPY, ICON_COPYUP, 262,200,XIC,YIC, 0, 0, 0, 0, 0, "Copies Material to the buffer"); uiDefIconBut(block, BUT, B_MATPASTE, ICON_PASTEUP, 283,200,XIC,YIC, 0, 0, 0, 0, 0, "Pastes Material from the buffer"); uiBlockEndAlign(block); if(ma->dynamode & MA_DRAW_DYNABUTS) { uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_DIFF, "Restitut ", 128,120,175,20, &ma->reflect, 0.0, 1.0, 0, 0, "Elasticity of collisions"); uiDefButF(block, NUMSLI, B_DIFF, "Friction ", 128,100 ,175,20, &ma->friction, 0.0, 100.0, 0, 0, "Coulomb friction coefficient"); uiDefButF(block, NUMSLI, B_DIFF, "Fh Force ", 128,80 ,175,20, &ma->fh, 0.0, 1.0, 0, 0, "Upward spring force within the Fh area"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_NOP, "Fh Damp ", 8,120,100,20, &ma->xyfrict, 0.0, 1.0, 10, 0, "Damping of the Fh spring force"); uiDefButF(block, NUM, B_NOP, "Fh Dist ", 8,100 ,100,20, &ma->fhdist, 0.0, 20.0, 10, 0, "Height of the Fh area"); uiDefButBitS(block, TOG, MA_FH_NOR, 0, "Fh Norm", 8,80 ,100,20, &ma->dynamode, 0.0, 0.0, 0, 0, "Add a horizontal spring force on slopes"); } else { if(!(ma->mode & MA_HALO)) { uiBlockBeginAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButBitI(block, TOG, MA_VERTEXCOL, B_MAT_VCOL_LIGHT, "VCol Light", 8,166,74,20, &(ma->mode), 0, 0, 0, 0, "Adds vertex colors as extra light"); uiDefButBitI(block, TOG, MA_VERTEXCOLP, B_MAT_VCOL_PAINT, "VCol Paint", 82,166,74,20, &(ma->mode), 0, 0, 0, 0, "Replaces material's colors with vertex colors"); uiDefButBitI(block, TOG, MA_FACETEXTURE, B_MATPRV, "TexFace", 156,166,60,20, &(ma->mode), 0, 0, 0, 0, "Sets UV-Editor assigned texture as color and texture info for faces"); uiDefButBitI(block, TOG, MA_FACETEXTURE_ALPHA, B_MATPRV, "A", 216,166,20,20, &(ma->mode), 0, 0, 0, 0, "Use alpha channel in 'TexFace' assigned images"); uiDefButBitI(block, TOG, MA_SHLESS, B_MATPRV, "Shadeless", 236,166,67,20, &(ma->mode), 0, 0, 0, 0, "Makes material insensitive to light or shadow"); uiDefButBitI(block, TOG, MA_NOMIST, B_MATPRV, "No Mist", 8,146,74,20, &(ma->mode), 0, 0, 0, 0, "Sets the material to ignore mist values"); uiDefButBitI(block, TOG, MA_ENV, B_MATPRV, "Env", 82,146,74,20, &(ma->mode), 0, 0, 0, 0, "Causes faces to render with alpha zero: allows sky/backdrop to show through (only for solid faces)"); uiDefButBitS(block, TOG, MA_OBCOLOR, B_MATPRV, "ObColor", 156,146,60,20, &(ma->shade_flag), 0, 0, 0, 0, "Modulate the result with a per object color"); uiDefButF(block, NUM, B_NOP, "Shad A ", 216,146,87,20, &ma->shad_alpha, 0.001, 1.0f, 10, 2, "Shadow casting alpha, only in use for Irregular Shadowbuffer"); } uiBlockSetCol(block, TH_AUTO); uiBlockBeginAlign(block); uiDefButF(block, COL, B_MATPRV, "", 8,97,72,20, &(ma->r), 0, 0, 0, B_MATCOL, ""); uiDefButF(block, COL, B_MATPRV, "", 8,77,72,20, &(ma->specr), 0, 0, 0, B_SPECCOL, ""); uiDefButF(block, COL, B_MATPRV, "", 8,57,72,20, &(ma->mirr), 0, 0, 0, B_MIRCOL, ""); uiBlockBeginAlign(block); if(ma->mode & MA_HALO) { uiDefButC(block, ROW, REDRAWBUTSSHADING, "Halo", 83,97,40,20, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Sets the color of the halo with the RGB sliders"); uiDefButC(block, ROW, REDRAWBUTSSHADING, "Line", 83,77,40,20, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Sets the color of the lines with the RGB sliders"); uiDefButC(block, ROW, REDRAWBUTSSHADING, "Ring", 83,57,40,20, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Sets the color of the rings with the RGB sliders"); } else { uiDefButC(block, ROW, REDRAWBUTSSHADING, "Col", 83,97,40,20, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Sets the diffuse color of the material"); uiDefButC(block, ROW, REDRAWBUTSSHADING, "Spe", 83,77,40,20, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Sets the specular color of the material"); uiDefButC(block, ROW, REDRAWBUTSSHADING, "Mir", 83,57,40,20, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Sets the mirror color of the material"); } if(ma->rgbsel==0) {colpoin= &(ma->r); rgbsel= B_MATCOL;} else if(ma->rgbsel==1) {colpoin= &(ma->specr); rgbsel= B_SPECCOL;} else if(ma->rgbsel==2) {colpoin= &(ma->mirr); rgbsel= B_MIRCOL;} if(ma->rgbsel==0 && (ma->mode & (MA_VERTEXCOLP|MA_FACETEXTURE) && !(ma->mode & MA_HALO))); else if(ma->colormodel==MA_HSV) { uiBlockSetCol(block, TH_BUT_SETTING1); uiBlockBeginAlign(block); uiDefButF(block, HSVSLI, B_MATPRV, "H ", 128,97,175,19, colpoin, 0.0, 0.9999, rgbsel, 0, ""); uiDefButF(block, HSVSLI, B_MATPRV, "S ", 128,77,175,19, colpoin, 0.0001, 1.0, rgbsel, 0, ""); uiDefButF(block, HSVSLI, B_MATPRV, "V ", 128,57,175,19, colpoin, 0.0001, 1.0, rgbsel, 0, ""); uiBlockSetCol(block, TH_AUTO); } else { uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "R ", 128,97,175,19, colpoin, 0.0, 1.0, rgbsel, 0, ""); uiDefButF(block, NUMSLI, B_MATPRV, "G ", 128,77,175,19, colpoin+1, 0.0, 1.0, rgbsel, 0, ""); uiDefButF(block, NUMSLI, B_MATPRV, "B ", 128,57,175,19, colpoin+2, 0.0, 1.0, rgbsel, 0, ""); } uiBlockEndAlign(block); if (ma->mode & (MA_FACETEXTURE) && ma->mode & (MA_FACETEXTURE_ALPHA)) ; else uiDefButF(block, NUMSLI, B_MATPRV, "A ", 128,30,175,19, &ma->alpha, 0.0, 1.0, 0, 0, "Alpha"); } uiBlockBeginAlign(block); uiDefButS(block, ROW, REDRAWBUTSSHADING, "RGB", 8,30,38,19, &(ma->colormodel), 1.0, (float)MA_RGB, 0, 0, "Creates color using red, green and blue"); uiDefButS(block, ROW, REDRAWBUTSSHADING, "HSV", 46,30,38,19, &(ma->colormodel), 1.0, (float)MA_HSV, 0, 0, "Creates color using hue, saturation and value"); uiDefButBitS(block, TOG, MA_DRAW_DYNABUTS, REDRAWBUTSSHADING, "DYN", 84,30,39,19, &(ma->dynamode), 0.0, 0.0, 0, 0, "Adjusts parameters for dynamics options"); } static void material_panel_nodes(Material *ma) { bNode *node; uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "material_panel_nodes", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Links and Pipeline", "Material"); if(uiNewPanel(curarea, block, "Nodes", "Material", 640, 0, 318, 204)==0) return; node= editnode_get_active(ma->nodetree); if(node==NULL) return; /* we dont display the buttons here for the active material, is in links panel */ if(node==editnode_get_active_idnode(ma->nodetree, ID_MA)) return; if(node->typeinfo->butfunc) { /* we use butfunc to retrieve height for the butrect, but node->width is used to calculate that too. Could be done smarter once */ rctf rct; rct.xmin= 10.0f; rct.xmax= rct.xmin+node->width-NODE_DY; rct.ymax= 155.0; rct.ymin= rct.ymax - (float)node->typeinfo->butfunc(NULL, NULL, node, NULL); node->typeinfo->butfunc(block, ma->nodetree, node, &rct); } } static void material_panel_links(Object *ob, Material *ma) { uiBlock *block; uiBut *but; ID *id, *idn, *idfrom; bNode *node=NULL; float min; short xco; char str[30]; block= uiNewBlock(&curarea->uiblocks, "material_panel_links", UI_EMBOSS, UI_HELV, curarea->win); /* 310 makes sorting code to put it right after preview panel */ if(uiNewPanel(curarea, block, "Links and Pipeline", "Material", 310, 0, 318, 204)==0) return; /* Links from object to material/nodes */ uiDefBut(block, ROUNDBOX, 0, "", 5, 90, 310, 110, NULL, 7.0, 0.0, 15 , 20, ""); uiDefBut(block, LABEL, B_DIFF, "Link to Object", 10, 180, 300, 20, 0, 0, 0, 0, 0, ""); /* the main material browse but */ buttons_active_id(&id, &idfrom); /* base material! */ uiBlockSetCol(block, TH_BUT_SETTING2); xco= std_libbuttons(block, 10, 160, 0, NULL, B_MATBROWSE, ID_MA, 0, id, idfrom, &(G.buts->menunr), B_MATALONE, B_MATLOCAL, B_MATDELETE, B_AUTOMATNAME, B_KEEPDATA); if(ma) uiSetButLock(ma->id.lib!=NULL, ERROR_LIBDATA_MESSAGE); if(ma) uiDefButC(block, TOG, B_MAT_USENODES, "Nodes", xco+5,160,300-xco-5,20, &ma->use_nodes, 0.0f, 0.0f, 0, 0, "Enables as a Nodes Material"); if(ob->actcol==0) ob->actcol= 1; /* because of TOG|BIT button */ uiBlockBeginAlign(block); /* id is the block from which the material is used */ if( BTST(ob->colbits, ob->actcol-1) ) id= (ID *)ob; else id= ob->data; /* indicate which one is linking a material */ if(id) { if(id->lib) uiSetButLock(1, ERROR_LIBDATA_MESSAGE); else uiClearButLock(); strncpy(str, id->name, 2); str[2]= ':'; str[3]= 0; but= uiDefBut(block, TEX, B_IDNAME, str, 10,135,115,20, id->name+2, 0.0, 21.0, 0, 0, "Shows the block the material is linked to"); uiButSetFunc(but, test_idbutton_cb, id->name, NULL); } uiBlockSetCol(block, TH_BUT_ACTION); uiClearButLock(); uiDefButBitS(block, TOG, 1<<(ob->actcol-1), B_MATFROM, "OB", 125,135,32,20, &ob->colbits, 0, 0, 0, 0, "Links material to object"); idn= ob->data; strncpy(str, idn->name, 2); str[2]= 0; uiBlockSetCol(block, TH_BUT_SETTING); uiDefButBitS(block, TOGN, 1<<(ob->actcol-1), B_MATFROM, str, 158,135,32,20, &ob->colbits, 0, 0, 0, 0, "Shows the block the material is linked to"); uiBlockSetCol(block, TH_AUTO); sprintf(str, "%d Mat", ob->totcol); if(ob->totcol) min= 1.0; else min= 0.0; uiDefButC(block, NUM, B_ACTCOL, str, 190,135,110,20, &(ob->actcol), min, (float)ob->totcol, 0, 0, "Shows the number of materials on object and the active material"); uiBlockEndAlign(block); if(ma==NULL) return; uiSetButLock(ma->id.lib!=NULL, ERROR_LIBDATA_MESSAGE); /* Active material node */ if(ma->use_nodes) { uiDefBut(block, LABEL, B_DIFF, "Active Material Node", 10, 115, 300, 20, 0, 0, 0, 0, 0, ""); if(ma) node= editnode_get_active_idnode(ma->nodetree, ID_MA); if(node==NULL) { node= editnode_get_active(ma->nodetree); if(node && node->type!=SH_NODE_MATERIAL) node= NULL; } if(node) { rctf rct; rct.xmin= 10.0f; rct.xmax= 300.0f; rct.ymax= 114.0f; rct.ymin= 95.0f; node->typeinfo->butfunc(block, ma->nodetree, node, &rct); } } /* main render pipeline settings */ uiDefBut(block, LABEL, B_DIFF, "Render Pipeline", 10, 70, 300, 20, 0, 0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButBitI(block, TOG, MA_HALO, B_MATHALO, "Halo", 10,50,100,19, &(ma->mode), 0, 0, 0, 0, "Renders material as a halo"); uiDefButBitI(block, TOG, MA_ZTRA, B_MATZTRANSP,"ZTransp", 110,50,100,19, &(ma->mode), 0, 0, 0, 0, "Enables Z-Buffering of transparent faces"); uiDefButF(block, NUM, B_DIFF, "Zoffs:", 210,50,100,19, &(ma->zoffs), 0.0, 100.0, 100, 0, "Gives faces an artificial offset in the Z buffer for Ztransp option"); uiDefButBitI(block, TOG, MA_FULL_OSA, 0, "Full Osa", 10,30,75,19, &(ma->mode), 0.0, 10.0, 0, 0, "Forces to render all OSA samples, for shading and texture antialiasing"); uiDefButBitI(block, TOG, MA_WIRE, B_MATPRV, "Wire", 85,30,75,19, &(ma->mode), 0, 0, 0, 0, "Renders only the edges of faces as a wireframe"); uiDefBlockBut(block, strand_menu, ma, "Strands", 160,30,75, 19, "Display strand settings for static particles"); uiDefButBitI(block, TOG, MA_ZINV, B_MATPRV, "ZInvert", 236,30,75,19, &(ma->mode), 0, 0, 0, 0, "Renders material's faces with inverted Z Buffer"); uiDefButBitI(block, TOG, MA_RADIO, B_NOP, "Radio", 10,10,75,19, &(ma->mode), 0, 0, 0, 0, "Enables radiosity rendering for material"); uiDefButBitI(block, TOG, MA_ONLYCAST, B_MATPRV,"OnlyCast", 85,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes faces cast shadows only, not rendered"); uiDefButBitI(block, TOG, MA_TRACEBLE, B_NOP,"Traceable", 160,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes material detectable by ray tracing"); uiDefButBitI(block, TOG, MA_SHADBUF, B_MATPRV, "Shadbuf", 235,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes material cast shadows from shadow buffer lamps"); } static void material_panel_preview(Material *ma) { uiBlock *block; /* name "Preview" is abused to detect previewrender offset panel */ block= uiNewBlock(&curarea->uiblocks, "material_panel_preview", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Preview", "Material", 0, 0, 318, 204)==0) return; if(ma) { G.buts->lockpoin= ma; /* BIF_previewdraw callback will read it */ uiBlockSetDrawExtraFunc(block, BIF_previewdraw); // label to force a boundbox for buttons not to be centered uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, ""); uiBlockSetCol(block, TH_BUT_NEUTRAL); uiBlockBeginAlign(block); uiDefIconButC(block, ROW, B_MATPRV, ICON_MATPLANE, 210,180,25,22, &(ma->pr_type), 10, MA_FLAT, 0, 0, "Preview type: Flat XY plane"); uiDefIconButC(block, ROW, B_MATPRV, ICON_MATSPHERE, 210,158,25,22, &(ma->pr_type), 10, MA_SPHERE, 0, 0, "Preview type: Sphere"); uiDefIconButC(block, ROW, B_MATPRV, ICON_MATCUBE, 210,136,25,22, &(ma->pr_type), 10, MA_CUBE, 0, 0, "Preview type: Cube"); uiDefIconButC(block, ROW, B_MATPRV, ICON_MONKEY, 210,114,25,22, &(ma->pr_type), 10, MA_MONKEY, 0, 0, "Preview type: Monkey"); uiDefIconButC(block, ROW, B_MATPRV, ICON_HAIR, 210, 92,25,22, &(ma->pr_type), 10, MA_HAIR, 0, 0, "Preview type: Hair strands"); uiDefIconButC(block, ROW, B_MATPRV, ICON_MATSPHERE, 210, 70,25,22, &(ma->pr_type), 10, MA_SPHERE_A, 0, 0, "Preview type: Large sphere with sky"); uiBlockEndAlign(block); uiDefIconButBitC(block, TOG, SB_PRV_OSA, B_MATPRV, ICON_RING, 210, 10,25,22, &(G.buts->flag), 0, 0, 0, 0, "Preview uses OSA (oversampling)"); } } void material_panels() { Material *ma; MTex *mtex; Object *ob= OBACT; if(ob==NULL) return; // type numbers are ordered if((ob->typetype) { int from_nodes= 0; ma= give_current_material(ob, ob->actcol); // always draw first 2 panels material_panel_preview(ma); material_panel_links(ob, ma); if(ma && ma->use_nodes) { material_panel_nodes(ma); from_nodes= 1; } ma= editnode_get_active_material(ma); if(ma) { material_panel_material(ma); material_panel_ramps(ma); material_panel_shading(ma); if (G.scene->r.renderer==R_INTERN) material_panel_tramir(ma); else { if(ma->YF_ar==0.f) { ma->YF_ar = ma->YF_ag = ma->YF_ab = 1; ma->YF_dscale = 1; } material_panel_tramir_yafray(ma); } material_panel_sss(ma); material_panel_texture(ob, ma); mtex= ma->mtex[ ma->texact ]; if(mtex && mtex->tex) { material_panel_map_input(ob, ma); material_panel_map_to(ob, ma, from_nodes); } } } } void lamp_panels() { Object *ob= OBACT; Lamp *la; if(ob==NULL || ob->type!= OB_LAMP) return; la= ob->data; lamp_panel_preview(ob, ob->data); lamp_panel_lamp(ob, ob->data); if (ELEM(la->type, LA_SPOT, LA_LOCAL) && (la->falloff_type == LA_FALLOFF_CURVE)) lamp_panel_falloff(ob, ob->data); /* switch to yafray lamp panel if yafray enabled */ if (G.scene->r.renderer==R_INTERN) lamp_panel_spot(ob, ob->data); else { /* init vars */ if (la->YF_numphotons==0) la->YF_numphotons=1000; if (la->YF_numsearch==0) la->YF_numsearch=10; if (la->YF_phdepth==0) la->YF_phdepth=1; if (la->YF_causticblur==0.0) la->YF_causticblur=0.001; if (la->YF_bufsize==0) la->YF_bufsize=128; /* spherelight radius default is zero, so nothing to do */ lamp_panel_yafray(ob, la); } if(la->type == LA_SUN){ lamp_panel_atmosphere(ob, ob->data); } lamp_panel_texture(ob, ob->data); lamp_panel_mapto(ob, ob->data); } void world_panels() { World *wrld; wrld= G.scene->world; world_panel_preview(wrld); world_panel_world(wrld); if(wrld) { world_panel_mistaph(wrld); world_panel_amb_occ(wrld); world_panel_texture(wrld); world_panel_mapto(wrld); } } void texture_panels() { Material *ma=NULL; Brush *br=NULL; SculptData *sd=NULL; Lamp *la=NULL; World *wrld=NULL; bNode *node=NULL; Object *ob= OBACT; MTex *mtex= NULL; if(G.buts->texfrom==0) { if(ob) { ma= give_current_material(ob, ob->actcol); if(ma && ma->use_nodes) { node= editnode_get_active_idnode(ma->nodetree, ID_TE); if(node) ma= NULL; else { ma= editnode_get_active_material(ma); } } if(ma) mtex= ma->mtex[ ma->texact ]; } } else if(G.buts->texfrom==1) { wrld= G.scene->world; if(wrld) mtex= wrld->mtex[ wrld->texact ]; } else if(G.buts->texfrom==2) { if(ob && ob->type==OB_LAMP) { la= ob->data; mtex= la->mtex[ la->texact ]; } } else if(G.buts->texfrom==3) { if(G.f & G_SCULPTMODE) { sd= &G.scene->sculptdata; if(sd->texact != -1) mtex= sd->mtex[sd->texact]; } else { br= G.scene->toolsettings->imapaint.brush; if(br) mtex= br->mtex[br->texact]; } } texture_panel_preview(mtex, ma || wrld || la || br || node || sd); // for 'from' buttons if(ma || wrld || la || br || node || sd) { Tex *tex= NULL; texture_panel_texture(mtex, ma, wrld, la, node, br, sd); if(mtex) tex= mtex->tex; else if(node) tex= (Tex *)node->id; if(tex) { texture_panel_colors(tex); switch(tex->type) { case TEX_IMAGE: texture_panel_image(&tex->ima, &tex->iuser); texture_panel_image_map(tex, mtex); break; case TEX_ENVMAP: texture_panel_envmap(tex); break; case TEX_CLOUDS: texture_panel_clouds(tex); break; case TEX_MARBLE: texture_panel_marble(tex); break; case TEX_STUCCI: texture_panel_stucci(tex); break; case TEX_WOOD: texture_panel_wood(tex); break; case TEX_BLEND: texture_panel_blend(tex); break; case TEX_MAGIC: texture_panel_magic(tex); break; case TEX_PLUGIN: texture_panel_plugin(tex); break; case TEX_NOISE: // no panel! (e: not really true, is affected by noisedepth param) break; /* newnoise: musgrave panels */ case TEX_MUSGRAVE: texture_panel_musgrave(tex); break; case TEX_DISTNOISE: texture_panel_distnoise(tex); break; /* newnoise: voronoi */ case TEX_VORONOI: texture_panel_voronoi(tex); break; } } } } void radio_panels() { Radio *rad; int flag; rad= G.scene->radio; if(rad==NULL) { add_radio(); rad= G.scene->radio; } radio_panel_render(rad); flag= rad_phase(); radio_panel_tool(rad, flag); if(flag) radio_panel_calculation(rad, flag); }