/** * $Id: * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include #include #include #ifdef HAVE_CONFIG_H #include #endif #ifdef WIN32 #include "BLI_winstuff.h" #endif #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" #include "MEM_guardedalloc.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_scene_types.h" #include "DNA_curve_types.h" #include "DNA_material_types.h" #include "DNA_texture_types.h" #include "DNA_object_types.h" #include "DNA_lamp_types.h" #include "DNA_world_types.h" #include "DNA_view3d_types.h" #include "DNA_image_types.h" #include "DNA_packedFile_types.h" #include "DNA_userdef_types.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_library.h" #include "BKE_utildefines.h" #include "BKE_material.h" #include "BKE_texture.h" #include "BKE_displist.h" #include "DNA_radio_types.h" #include "BKE_packedFile.h" #include "BKE_plugin_types.h" #include "BKE_image.h" #include "BLI_blenlib.h" #include "BMF_Api.h" #include "BSE_filesel.h" #include "BSE_headerbuttons.h" #include "BIF_gl.h" #include "BIF_graphics.h" #include "BIF_keyval.h" #include "BIF_mainqueue.h" #include "BIF_resources.h" #include "BIF_screen.h" #include "BIF_mywindow.h" #include "BIF_space.h" #include "BIF_glutil.h" #include "BIF_interface.h" #include "BIF_toolbox.h" #include "BIF_space.h" #include "BIF_previewrender.h" #include "BIF_butspace.h" #include "BIF_writeimage.h" #include "BIF_toets.h" #include "mydevice.h" #include "blendef.h" #include "radio.h" #include "render.h" /* -----includes for this file specific----- */ #include "butspace.h" // own module static MTex mtexcopybuf; static MTex emptytex; static int packdummy = 0; static char *mapto_blendtype_pup(void) { static char string[1024]; char formatstr[1024]; char tempstr[1024]; strcpy(string, "Blending Mode: %t"); strcpy(formatstr, "|%s %%x%d"); sprintf(tempstr, formatstr, "Mix", MTEX_BLEND); strcat(string, tempstr); sprintf(tempstr, formatstr, "Add", MTEX_ADD); strcat(string, tempstr); sprintf(tempstr, formatstr, "Subtract", MTEX_SUB); strcat(string, tempstr); sprintf(tempstr, formatstr, "Multiply", MTEX_MUL); strcat(string, tempstr); sprintf(tempstr, formatstr, "Screen", MTEX_SCREEN); strcat(string, tempstr); sprintf(tempstr, formatstr, "Difference", MTEX_DIFF); strcat(string, tempstr); sprintf(tempstr, formatstr, "Divide", MTEX_DIV); strcat(string, tempstr); sprintf(tempstr, formatstr, "Darken", MTEX_DARK); strcat(string, tempstr); sprintf(tempstr, formatstr, "Lighten", MTEX_LIGHT); strcat(string, tempstr); return (string); } static void shade_buttons_change_3d(void) { Object *ob= OBACT; ScrArea *sa; if(ob==NULL) return; for(sa= G.curscreen->areabase.first; sa; sa= sa->next) { if(sa->spacetype==SPACE_VIEW3D) { View3D *v3d= sa->spacedata.first; if(v3d->drawtype >= OB_SOLID) addqueue(sa->win, REDRAW, 0); if(v3d->drawtype == OB_SHADED) { if(ob->type==OB_LAMP) reshadeall_displist(); else { /* all objects using material */ Base *base= FIRSTBASE; Material *ma= give_current_material(ob, ob->actcol); int a; while(base) { if(base->lay & G.vd->lay) { for(a=1; a<=ob->totcol; a++) { if(ma == give_current_material(base->object, a)) { freedisplist(&(base->object->disp)); break; } } } base= base->next; } } } } } } /* *************************** TEXTURE ******************************** */ Tex *cur_imatex=0; int prv_win= 0; void load_tex_image(char *str) /* called from fileselect */ { Image *ima=0; Tex *tex; tex= cur_imatex; if(tex->type==TEX_IMAGE || tex->type==TEX_ENVMAP) { ima= add_image(str); if(ima) { if(tex->ima) { tex->ima->id.us--; } tex->ima= ima; free_image_buffers(ima); /* force reading again */ ima->ok= 1; } BIF_undo_push("Load image"); allqueue(REDRAWBUTSSHADING, 0); BIF_all_preview_changed(); } } void load_plugin_tex(char *str) /* called from fileselect */ { Tex *tex; tex= cur_imatex; if(tex->type!=TEX_PLUGIN) return; if(tex->plugin) free_plugin_tex(tex->plugin); tex->stype= 0; tex->plugin= add_plugin_tex(str); allqueue(REDRAWBUTSSHADING, 0); BIF_all_preview_changed(); } int vergcband(const void *a1, const void *a2) { const CBData *x1=a1, *x2=a2; if( x1->pos > x2->pos ) return 1; else if( x1->pos < x2->pos) return -1; return 0; } void save_env(char *name) { Tex *tex; char str[FILE_MAXDIR+FILE_MAXFILE]; strcpy(str, name); BLI_convertstringcode(str, G.sce, G.scene->r.cfra); tex= G.buts->lockpoin; if(tex && GS(tex->id.name)==ID_TE) { if(tex->env && tex->env->ok && saveover(str)) { waitcursor(1); BIF_save_envmap(tex->env, str); strcpy(G.ima, name); waitcursor(0); } } } void drawcolorband(ColorBand *coba, float x1, float y1, float sizex, float sizey) { CBData *cbd; float dx, v3[2], v1[2], v2[2]; int a; if(coba==NULL) return; /* first background, to show tranparency */ dx= sizex/12.0; v1[0]= x1; for(a=0; a<12; a++) { if(a & 1) glColor3f(0.3, 0.3, 0.3); else glColor3f(0.8, 0.8, 0.8); glRectf(v1[0], y1, v1[0]+dx, y1+0.5*sizey); if(a & 1) glColor3f(0.8, 0.8, 0.8); else glColor3f(0.3, 0.3, 0.3); glRectf(v1[0], y1+0.5*sizey, v1[0]+dx, y1+sizey); v1[0]+= dx; } glShadeModel(GL_SMOOTH); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); cbd= coba->data; v1[0]= v2[0]= x1; v1[1]= y1; v2[1]= y1+sizey; glBegin(GL_QUAD_STRIP); glColor4fv( &cbd->r ); glVertex2fv(v1); glVertex2fv(v2); for(a=0; atot; a++, cbd++) { v1[0]=v2[0]= x1+ cbd->pos*sizex; glColor4fv( &cbd->r ); glVertex2fv(v1); glVertex2fv(v2); } v1[0]=v2[0]= x1+ sizex; glVertex2fv(v1); glVertex2fv(v2); glEnd(); glShadeModel(GL_FLAT); glDisable(GL_BLEND); /* outline */ v1[0]= x1; v1[1]= y1; cpack(0x0); glBegin(GL_LINE_LOOP); glVertex2fv(v1); v1[0]+= sizex; glVertex2fv(v1); v1[1]+= sizey; glVertex2fv(v1); v1[0]-= sizex; glVertex2fv(v1); glEnd(); /* help lines */ v1[0]= v2[0]=v3[0]= x1; v1[1]= y1; v2[1]= y1+0.5*sizey; v3[1]= y1+sizey; cbd= coba->data; glBegin(GL_LINES); for(a=0; atot; a++, cbd++) { v1[0]=v2[0]=v3[0]= x1+ cbd->pos*sizex; glColor3ub(0, 0, 0); glVertex2fv(v1); glVertex2fv(v2); if(a==coba->cur) { glVertex2f(v1[0]-1, v1[1]); glVertex2f(v2[0]-1, v2[1]); glVertex2f(v1[0]+1, v1[1]); glVertex2f(v2[0]+1, v2[1]); } glColor3ub(255, 255, 255); glVertex2fv(v2); glVertex2fv(v3); if(a==coba->cur) { if(cbd->pos>0.01) { glVertex2f(v2[0]-1, v2[1]); glVertex2f(v3[0]-1, v3[1]); } if(cbd->pos<0.99) { glVertex2f(v2[0]+1, v2[1]); glVertex2f(v3[0]+1, v3[1]); } } } glEnd(); glFlush(); } static void drawcolorband_cb(void) { ID *id, *idfrom; buttons_active_id(&id, &idfrom); if( GS(id->name)==ID_TE) { Tex *tex= (Tex *)id; drawcolorband(tex->coba, 10,145,300,30); } else if( GS(id->name)==ID_MA) { Material *ma= (Material *)id; if(ma->ramp_show==0) drawcolorband(ma->ramp_col, 10,110,300,30); else drawcolorband(ma->ramp_spec, 10,110,300,30); } } static void do_colorbandbuts(ColorBand *coba, unsigned short event) { int a; if(coba==NULL) return; switch(event) { case B_ADDCOLORBAND: if(coba->tot < MAXCOLORBAND-1) coba->tot++; coba->cur= coba->tot-1; do_colorbandbuts(coba, B_CALCCBAND); BIF_undo_push("Add colorband"); break; case B_DELCOLORBAND: if(coba->tot<2) return; for(a=coba->cur; atot; a++) { coba->data[a]= coba->data[a+1]; } if(coba->cur) coba->cur--; coba->tot--; BIF_undo_push("Delete colorband"); allqueue(REDRAWBUTSSHADING, 0); BIF_all_preview_changed(); break; case B_CALCCBAND: case B_CALCCBAND2: if(coba->tot<2) return; for(a=0; atot; a++) coba->data[a].cur= a; qsort(coba->data, coba->tot, sizeof(CBData), vergcband); for(a=0; atot; a++) { if(coba->data[a].cur==coba->cur) { if(coba->cur!=a) addqueue(curarea->win, REDRAW, 0); /* button cur */ coba->cur= a; break; } } if(event==B_CALCCBAND2) return; allqueue(REDRAWBUTSSHADING, 0); BIF_all_preview_changed(); break; case B_DOCOLORBAND: break; } } /* callback for label button... the size of the button (300) still hardcoded! */ static void do_colorband_cb(void *namev, void *arg2_unused) { ColorBand *coba= namev; CBData *cbd; uiBlock *block; float dx; int a; short mval[2], mvalo[2]; /* weak; find panel where colorband is */ block= uiFindOpenPanelBlockName(&curarea->uiblocks, "Colors"); if(block==NULL) block= uiFindOpenPanelBlockName(&curarea->uiblocks, "Ramps"); if(coba && block) { int mindist= 12, xco; uiGetMouse(mywinget(), mvalo); /* first, activate new key when mouse is close */ for(a=0, cbd= coba->data; atot; a++, cbd++) { xco= 12 + (cbd->pos*300.0); xco= ABS(xco-mvalo[0]); if(a==coba->cur) xco+= 5; // selected one disadvantage if(xcocur= a; mindist= xco; } } cbd= coba->data + coba->cur; while(get_mbut() & L_MOUSE) { uiGetMouse(mywinget(), mval); if(mval[0]!=mvalo[0]) { dx= mval[0]-mvalo[0]; dx/= 300.0; cbd->pos+= dx; CLAMP(cbd->pos, 0.0, 1.0); glDrawBuffer(GL_FRONT); drawcolorband_cb(); glDrawBuffer(GL_BACK); do_colorbandbuts(coba, B_CALCCBAND2); cbd= coba->data + coba->cur; /* because qsort */ mvalo[0]= mval[0]; } BIF_wait_for_statechange(); } allqueue(REDRAWBUTSSHADING, 0); BIF_all_preview_changed(); shade_buttons_change_3d(); } } void do_texbuts(unsigned short event) { Tex *tex; Material *ma; ImBuf *ibuf; ScrArea *sa; ID *id; int nr; char *name, str[FILE_MAXDIR+FILE_MAXFILE]; tex= G.buts->lockpoin; switch(event) { case B_TEXCHANNEL: scrarea_queue_headredraw(curarea); BIF_all_preview_changed(); allqueue(REDRAWBUTSSHADING, 0); break; case B_TEXTYPE: if(tex==0) return; tex->stype= 0; allqueue(REDRAWBUTSSHADING, 0); BIF_all_preview_changed(); break; case B_DEFTEXVAR: if(tex==0) return; default_tex(tex); BIF_undo_push("Default texture vars"); allqueue(REDRAWBUTSSHADING, 0); BIF_all_preview_changed(); break; case B_LOADTEXIMA: if(tex==0) return; /* globals: temporal store them: we make another area a fileselect */ cur_imatex= tex; prv_win= curarea->win; sa= closest_bigger_area(); areawinset(sa->win); if(tex->ima) name= tex->ima->name; #ifdef _WIN32 else { if (strcmp (U.textudir, "/") == 0) name= G.sce; else name= U.textudir; } #else else name = U.textudir; #endif if(G.qual==LR_CTRLKEY) activate_imageselect(FILE_SPECIAL, "SELECT IMAGE", name, load_tex_image); else activate_fileselect(FILE_SPECIAL, "SELECT IMAGE", name, load_tex_image); break; case B_NAMEIMA: if(tex==0) return; if(tex->ima) { cur_imatex= tex; prv_win= curarea->win; /* name in tex->ima has been changed by button! */ strcpy(str, tex->ima->name); if(tex->ima->ibuf) strcpy(tex->ima->name, tex->ima->ibuf->name); load_tex_image(str); } break; case B_TEXPRV: BIF_all_preview_changed(); break; case B_TEXREDR_PRV: allqueue(REDRAWBUTSSHADING, 0); BIF_all_preview_changed(); shade_buttons_change_3d(); break; case B_TEXIMABROWSE: if(tex) { id= (ID*) tex->ima; if(G.buts->menunr== -2) { activate_databrowse(id, ID_IM, 0, B_TEXIMABROWSE, &G.buts->menunr, do_texbuts); } else if (G.buts->menunr>0) { Image *newima= (Image*) BLI_findlink(&G.main->image, G.buts->menunr-1); if (newima && newima!=(Image*) id) { tex->ima= newima; id_us_plus((ID*) newima); if(id) id->us--; BIF_undo_push("Browse image"); allqueue(REDRAWBUTSSHADING, 0); BIF_all_preview_changed(); } } } break; case B_IMAPTEST: if(tex) { if( (tex->imaflag & (TEX_FIELDS+TEX_MIPMAP))== TEX_FIELDS+TEX_MIPMAP ) { error("Cannot combine fields and mipmap"); tex->imaflag -= TEX_MIPMAP; allqueue(REDRAWBUTSSHADING, 0); } if(tex->ima && tex->ima->ibuf) { ibuf= tex->ima->ibuf; nr= 0; if( !(tex->imaflag & TEX_FIELDS) && (ibuf->flags & IB_fields) ) nr= 1; if( (tex->imaflag & TEX_FIELDS) && !(ibuf->flags & IB_fields) ) nr= 1; if(nr) { IMB_freeImBuf(ibuf); tex->ima->ibuf= 0; tex->ima->ok= 1; BIF_all_preview_changed(); } } } break; case B_RELOADIMA: if(tex && tex->ima) { // check if there is a newer packedfile if (tex->ima->packedfile) { PackedFile *pf; pf = newPackedFile(tex->ima->name); if (pf) { freePackedFile(tex->ima->packedfile); tex->ima->packedfile = pf; } else { error("Image not available. Keeping packed image."); } } IMB_freeImBuf(tex->ima->ibuf); tex->ima->ibuf= 0; tex->ima->ok= 1; allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWIMAGE, 0); BIF_all_preview_changed(); } allqueue(REDRAWBUTSSHADING, 0); // redraw buttons break; case B_UNLINKIMA: if(tex && tex->ima) { tex->ima->id.us--; tex->ima= NULL; allqueue(REDRAWBUTSSHADING, 0); // redraw buttons BIF_all_preview_changed(); } break; case B_TEXSETFRAMES: if(tex->ima->anim) tex->frames = IMB_anim_get_duration(tex->ima->anim); allqueue(REDRAWBUTSSHADING, 0); break; case B_PACKIMA: if(tex && tex->ima) { if (tex->ima->packedfile) { if (G.fileflags & G_AUTOPACK) { if (okee("Disable AutoPack ?")) { G.fileflags &= ~G_AUTOPACK; } } if ((G.fileflags & G_AUTOPACK) == 0) { unpackImage(tex->ima, PF_ASK); } } else { if (tex->ima->ibuf && (tex->ima->ibuf->userflags & IB_BITMAPDIRTY)) { error("Can't pack painted image. Save image from Image window first."); } else { tex->ima->packedfile = newPackedFile(tex->ima->name); } } allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWHEADERS, 0); } break; case B_LOADPLUGIN: if(tex==0) return; /* globals: store temporal: we make another area a fileselect */ cur_imatex= tex; prv_win= curarea->win; sa= closest_bigger_area(); areawinset(sa->win); if(tex->plugin) strcpy(str, tex->plugin->name); else { strcpy(str, U.plugtexdir); } activate_fileselect(FILE_SPECIAL, "SELECT PLUGIN", str, load_plugin_tex); break; case B_NAMEPLUGIN: if(tex==0 || tex->plugin==0) return; strcpy(str, tex->plugin->name); free_plugin_tex(tex->plugin); tex->stype= 0; tex->plugin= add_plugin_tex(str); allqueue(REDRAWBUTSSHADING, 0); BIF_all_preview_changed(); break; case B_COLORBAND: if(tex==0) return; if(tex->coba==0) tex->coba= add_colorband(); allqueue(REDRAWBUTSSHADING, 0); BIF_all_preview_changed(); // also ramps, so we do this break; case B_ADDCOLORBAND: case B_DELCOLORBAND: case B_CALCCBAND: case B_CALCCBAND2: case B_DOCOLORBAND: /* these events can be called from material subcontext too */ id= G.buts->lockpoin; if(id) { if( GS(id->name)==ID_TE) { tex= (Tex *)id; do_colorbandbuts(tex->coba, event); } else { ma= (Material *)id; if(ma->ramp_show==0) do_colorbandbuts(ma->ramp_col, event); else do_colorbandbuts(ma->ramp_spec, event); } } break; case B_ENV_DELETE: if(tex->env) { RE_free_envmap(tex->env); tex->env= 0; allqueue(REDRAWBUTSSHADING, 0); BIF_all_preview_changed(); } break; case B_ENV_FREE: if(tex->env) { RE_free_envmapdata(tex->env); allqueue(REDRAWBUTSSHADING, 0); BIF_all_preview_changed(); } break; case B_ENV_FREE_ALL: tex= G.main->tex.first; while(tex) { if(tex->id.us && tex->type==TEX_ENVMAP) { if(tex->env) { if(tex->env->stype!=ENV_LOAD) RE_free_envmapdata(tex->env); } } tex= tex->id.next; } allqueue(REDRAWBUTSSHADING, 0); BIF_all_preview_changed(); break; case B_ENV_SAVE: if(tex->env && tex->env->ok) { sa= closest_bigger_area(); areawinset(sa->win); save_image_filesel_str(str); activate_fileselect(FILE_SPECIAL, str, G.ima, save_env); } break; case B_ENV_OB: if(tex->env && tex->env->object) { BIF_all_preview_changed(); if ELEM(tex->env->object->type, OB_CAMERA, OB_LAMP) { error("Camera or Lamp not allowed"); tex->env->object= 0; } } break; default: if(event>=B_PLUGBUT && event<=B_PLUGBUT+23) { PluginTex *pit= tex->plugin; if(pit && pit->callback) { pit->callback(event - B_PLUGBUT); BIF_all_preview_changed(); allqueue(REDRAWBUTSSHADING, 0); } } } } static void texture_panel_plugin(Tex *tex) { uiBlock *block; VarStruct *varstr; PluginTex *pit; short xco, yco, a; block= uiNewBlock(&curarea->uiblocks, "texture_panel_plugin", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Plugin", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, "Can't edit library data"); if(tex->plugin && tex->plugin->doit) { pit= tex->plugin; for(a=0; astypes; a++) { uiDefButS(block, ROW, B_TEXREDR_PRV, pit->stnames+16*a, (76*a), 152, 75, 20, &tex->stype, 2.0, (float)a, 0, 0, ""); } varstr= pit->varstr; if(varstr) { for(a=0; avars; a++, varstr++) { xco= 140*(a/6)+1; yco= 125 - 20*(a % 6)+1; uiDefBut(block, varstr->type, B_PLUGBUT+a, varstr->name, xco,yco,137,19, &(pit->data[a]), varstr->min, varstr->max, 100, 0, varstr->tip); } } uiDefBut(block, TEX, B_NAMEPLUGIN, "", 0,180,318,24, pit->name, 0.0, 159.0, 0, 0, ""); } uiDefBut(block, BUT, B_LOADPLUGIN, "Load Plugin", 0,204,137,24, 0, 0, 0, 0, 0, ""); } static void texture_panel_magic(Tex *tex) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_magic", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Magic", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, "Can't edit library data"); uiBlockBeginAlign(block); uiDefButS(block, NUM, B_TEXPRV, "Depth:", 10, 90, 150, 19, &tex->noisedepth, 0.0, 10.0, 0, 0, "Sets the depth of the pattern"); uiDefButF(block, NUM, B_TEXPRV, "Turbulence:", 10, 70, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Sets the strength of the pattern"); } static void texture_panel_blend(Tex *tex) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_blend", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Blend", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, "Can't edit library data"); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_TEXPRV, "Lin", 10, 180, 75, 19, &tex->stype, 2.0, 0.0, 0, 0, "Creates a linear progresion"); uiDefButS(block, ROW, B_TEXPRV, "Quad", 85, 180, 75, 19, &tex->stype, 2.0, 1.0, 0, 0, "Creates a quadratic progression"); uiDefButS(block, ROW, B_TEXPRV, "Ease", 160, 180, 75, 19, &tex->stype, 2.0, 2.0, 0, 0, "Creates a progression easing from one step to the next"); uiDefButS(block, TOG|BIT|1, B_TEXPRV, "Flip XY", 235, 180, 75, 19, &tex->flag, 0, 0, 0, 0, "Flips the direction of the progression 90 degrees"); uiDefButS(block, ROW, B_TEXPRV, "Diag", 10, 160, 100, 19, &tex->stype, 2.0, 3.0, 0, 0, "Use a diagonal progression"); uiDefButS(block, ROW, B_TEXPRV, "Sphere", 110, 160, 100, 19, &tex->stype, 2.0, 4.0, 0, 0, "Use progression with the shape of a sphere"); uiDefButS(block, ROW, B_TEXPRV, "Halo", 210, 160, 100, 19, &tex->stype, 2.0, 5.0, 0, 0, "Use a quadratic progression with the shape of a sphere"); } /* newnoise: noisebasis menu string */ static char* noisebasis_menu() { static char nbmenu[256]; sprintf(nbmenu, "Noise Basis %%t|Blender Original %%x%d|Original Perlin %%x%d|Improved Perlin %%x%d|Voronoi F1 %%x%d|Voronoi F2 %%x%d|Voronoi F3 %%x%d|Voronoi F4 %%x%d|Voronoi F2-F1 %%x%d|Voronoi Crackle %%x%d|CellNoise %%x%d", TEX_BLENDER, TEX_STDPERLIN, TEX_NEWPERLIN, TEX_VORONOI_F1, TEX_VORONOI_F2, TEX_VORONOI_F3, TEX_VORONOI_F4, TEX_VORONOI_F2F1, TEX_VORONOI_CRACKLE, TEX_CELLNOISE); return nbmenu; } static void texture_panel_wood(Tex *tex) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_wood", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Wood", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, "Can't edit library data"); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_TEXPRV, "Bands", 10, 180, 75, 18, &tex->stype, 2.0, 0.0, 0, 0, "Uses standard wood texture in bands"); uiDefButS(block, ROW, B_TEXPRV, "Rings", 85, 180, 75, 18, &tex->stype, 2.0, 1.0, 0, 0, "Uses wood texture in rings"); uiDefButS(block, ROW, B_TEXPRV, "BandNoise", 160, 180, 75, 18, &tex->stype, 2.0, 2.0, 0, 0, "Adds noise to standard wood"); uiDefButS(block, ROW, B_TEXPRV, "RingNoise", 235, 180, 75, 18, &tex->stype, 2.0, 3.0, 0, 0, "Adds noise to rings"); uiDefButS(block, ROW, B_TEXPRV, "Soft noise", 10, 160, 150, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Generates soft noise"); uiDefButS(block, ROW, B_TEXPRV, "Hard noise", 160, 160, 150, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Generates hard noise"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :", 10, 130, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input"); uiDefButF(block, NUM, B_TEXPRV, "Turbulence:", 160, 130, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Sets the turbulence of the bandnoise and ringnoise types"); uiBlockEndAlign(block); /* newnoise: noisebasis menu */ uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, ""); uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence"); uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal"); } static void texture_panel_stucci(Tex *tex) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_stucci", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Stucci", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, "Can't edit library data"); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_TEXPRV, "Plastic", 10, 180, 100, 19, &tex->stype, 2.0, 0.0, 0, 0, "Uses standard stucci"); uiDefButS(block, ROW, B_TEXPRV, "Wall In", 110, 180, 100, 19, &tex->stype, 2.0, 1.0, 0, 0, "Creates Dimples"); uiDefButS(block, ROW, B_TEXPRV, "Wall Out", 210, 180, 100, 19, &tex->stype, 2.0, 2.0, 0, 0, "Creates Ridges"); uiDefButS(block, ROW, B_TEXPRV, "Soft noise", 10, 160, 150, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Generates soft noise"); uiDefButS(block, ROW, B_TEXPRV, "Hard noise", 160, 160, 150, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Generates hard noise"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :", 10, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input"); uiDefButF(block, NUM, B_TEXPRV, "Turbulence:", 10, 90, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Sets the depth of the stucci"); uiBlockEndAlign(block); /* newnoise: noisebasis menu */ uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, ""); uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence"); // note, nabla not supported here! // uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal"); } static void texture_panel_marble(Tex *tex) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_marble", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Marble", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, "Can't edit library data"); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_TEXPRV, "Soft", 10, 180, 100, 18, &tex->stype, 2.0, 0.0, 0, 0, "Uses soft marble"); uiDefButS(block, ROW, B_TEXPRV, "Sharp", 110, 180, 100, 18, &tex->stype, 2.0, 1.0, 0, 0, "Uses more clearly defined marble"); uiDefButS(block, ROW, B_TEXPRV, "Sharper", 210, 180, 100, 18, &tex->stype, 2.0, 2.0, 0, 0, "Uses very clearly defined marble"); uiDefButS(block, ROW, B_TEXPRV, "Soft noise", 10, 160, 150, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Generates soft noise"); uiDefButS(block, ROW, B_TEXPRV, "Hard noise", 160, 160, 150, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Generates hard noise"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :", 10, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input"); uiDefButS(block, NUM, B_TEXPRV, "NoiseDepth:", 10, 90, 150, 19, &tex->noisedepth, 0.0, 6.0, 0, 0, "Sets the depth of the marble calculation"); uiDefButF(block, NUM, B_TEXPRV, "Turbulence:", 10, 70, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Sets the turbulence of the sine bands"); uiBlockEndAlign(block); /* newnoise: noisebasis menu */ uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, ""); uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence"); uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal"); } static void texture_panel_clouds(Tex *tex) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_clouds", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Clouds", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, "Can't edit library data"); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_TEXPRV, "Default", 10, 180, 70, 18, &tex->stype, 2.0, 0.0, 0, 0, "Uses standard noise"); uiDefButS(block, ROW, B_TEXPRV, "Color", 80, 180, 70, 18, &tex->stype, 2.0, 1.0, 0, 0, "Lets Noise return RGB value"); uiDefButS(block, ROW, B_TEXPRV, "Soft noise", 155, 180, 75, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Generates soft noise"); uiDefButS(block, ROW, B_TEXPRV, "Hard noise", 230, 180, 80, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Generates hard noise"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_TEXPRV, "NoiseSize :", 10, 130, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input"); uiDefButS(block, NUM, B_TEXPRV, "NoiseDepth:", 160, 130, 150, 19, &tex->noisedepth, 0.0, 6.0, 0, 0, "Sets the depth of the cloud calculation"); uiBlockEndAlign(block); /* newnoise: noisebasis menu */ uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, ""); uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence"); uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal"); } /*****************************************/ /* newnoise: panel(s) for musgrave types */ /*****************************************/ static void texture_panel_musgrave(Tex *tex) { uiBlock *block; char *str; block= uiNewBlock(&curarea->uiblocks, "texture_panel_musgrave", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Musgrave", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, "Can't edit library data"); str= "Multifractal %x0|Ridged Multifractal %x1|Hybrid Multifractal %x2|Hetero Terrain %x4|fBm %x3"; uiDefButS(block, MENU, B_TEXPRV, str, 10, 160, 150, 19, &tex->stype, 0.0, 0.0, 0, 0, "Sets Musgrave type"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_TEXPRV, "H: ", 10, 130, 150, 19, &tex->mg_H, 0.0001, 2.0, 10, 0, "Sets the highest fractal dimension"); uiDefButF(block, NUMSLI, B_TEXPRV, "Lacu: ", 160, 130, 150, 19, &tex->mg_lacunarity, 0.0, 6.0, 10, 0, "Sets the gap between succesive frequencies"); uiDefButF(block, NUMSLI, B_TEXPRV, "Octs: ", 10, 110, 150, 19, &tex->mg_octaves, 0.0, 8.0, 10, 0, "Sets the number of frequencies used"); if ((tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF) || (tex->stype==TEX_HTERRAIN)) { uiDefButF(block, NUMSLI, B_TEXPRV, "Ofst: ", 160, 110, 150, 19, &tex->mg_offset, 0.0, 6.0, 10, 0, "Sets the fractal offset"); if ((tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF)) uiDefButF(block, NUMSLI, B_TEXPRV, "Gain: ", 10, 90, 150, 19, &tex->mg_gain, 0.0, 6.0, 10, 0, "Sets the gain multiplier"); } uiBlockBeginAlign(block); /* noise output scale */ uiDefButF(block, NUM, B_TEXPRV, "iScale: ", 10, 60, 150, 19, &tex->ns_outscale, 0.0, 10.0, 10, 0, "Scales intensity output"); /* frequency scale */ uiDefButF(block, NUM, B_TEXPRV, "NoiseSize: ", 160, 60, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input"); uiBlockEndAlign(block); /* noisebasis menu */ uiDefBut(block, LABEL, 0, "Noise Basis", 10, 30, 150, 19, 0, 0.0, 0.0, 0, 0, ""); uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 10, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis used for turbulence"); uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 10, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal"); } static void texture_panel_distnoise(Tex *tex) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_distnoise", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Distorted Noise", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, "Can't edit library data"); uiBlockBeginAlign(block); /* distortion amount */ uiDefButF(block, NUM, B_TEXPRV, "DistAmnt: ", 10, 130, 150, 19, &tex->dist_amount, 0.0, 10.0, 10, 0, "Sets amount of distortion"); /* frequency scale */ uiDefButF(block, NUM, B_TEXPRV, "NoiseSize: ", 160, 130, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input"); uiBlockEndAlign(block); uiDefBut(block, LABEL, 0, "Distortion Noise", 10, 100, 150, 19, 0, 0.0, 0.0, 0, 0, ""); uiDefBut(block, LABEL, 0, "Noise Basis", 160, 100, 150, 19, 0, 0.0, 0.0, 0, 0, ""); uiBlockBeginAlign(block); /* noisebasis used for the distortion */ uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 10, 80, 150, 19, &tex->noisebasis, 0,0,0,0, "Sets the noise basis which does the distortion"); /* noisebasis to distort */ uiDefButS(block, MENU, B_TEXPRV, noisebasis_menu(), 160, 80, 150, 19, &tex->noisebasis2, 0,0,0,0, "Sets the noise basis to distort"); uiBlockEndAlign(block); uiDefButF(block, NUM, B_NOP, "Nabla: ", 10, 50, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal"); } static void texture_panel_voronoi(Tex *tex) { char dm_menu[256]; uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_voronoi", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Voronoi", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, "Can't edit library data"); /* color types */ uiBlockBeginAlign(block); uiDefButS(block, ROW, B_TEXPRV, "Int", 10, 180, 75, 18, &tex->vn_coltype, 1.0, 0.0, 0, 0, "Only calculate intensity"); uiDefButS(block, ROW, B_TEXPRV, "Col1", 85, 180, 75, 18, &tex->vn_coltype, 1.0, 1.0, 0, 0, "Color cells by position"); uiDefButS(block, ROW, B_TEXPRV, "Col2", 160, 180, 75, 18, &tex->vn_coltype, 1.0, 2.0, 0, 0, "Same as Col1 + outline based on F2-F1"); uiDefButS(block, ROW, B_TEXPRV, "Col3", 235, 180, 75, 18, &tex->vn_coltype, 1.0, 3.0, 0, 0, "Same as Col2 * intensity"); uiBlockEndAlign(block); /* distance metric */ sprintf(dm_menu, "Distance Metric %%t|Actual Distance %%x%d|Distance Squared %%x%d|Manhattan %%x%d|Chebychev %%x%d|Minkovsky 1/2 %%x%d|Minkovsky 4 %%x%d|Minkovsky %%x%d", TEX_DISTANCE, TEX_DISTANCE_SQUARED, TEX_MANHATTAN, TEX_CHEBYCHEV, TEX_MINKOVSKY_HALF, TEX_MINKOVSKY_FOUR, TEX_MINKOVSKY); uiDefBut(block, LABEL, 0, "Distance Metric", 10, 160, 150, 19, 0, 0, 0, 0, 0, ""); uiDefButS(block, MENU, B_TEXPRV, dm_menu, 10, 140, 150, 19, &tex->vn_distm, 0,0,0,0, "Sets the distance metric to be used"); if (tex->vn_distm==TEX_MINKOVSKY) uiDefButF(block, NUMSLI, B_TEXPRV, "Exp: ", 10, 120, 150, 19, &tex->vn_mexp, 0.01, 10.0, 10, 0, "Sets minkovsky exponent"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_TEXPRV, "iScale: ", 160, 140, 150, 19, &tex->ns_outscale, 0.01, 10.0, 10, 0, "Scales intensity output"); uiDefButF(block, NUM, B_TEXPRV, "Size: ", 160, 120, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_NOP, "Nabla: ", 160, 70, 150, 19, &tex->nabla, 0.001, 0.1, 1, 0, "Defines size of derivative offset used for calculating normal"); /* weights */ uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_TEXPRV, "W1: ", 10, 70, 150, 19, &tex->vn_w1, -2.0, 2.0, 10, 0, "Sets feature weight 1"); uiDefButF(block, NUMSLI, B_TEXPRV, "W2: ", 10, 50, 150, 19, &tex->vn_w2, -2.0, 2.0, 10, 0, "Sets feature weight 2"); uiDefButF(block, NUMSLI, B_TEXPRV, "W3: ", 10, 30, 150, 19, &tex->vn_w3, -2.0, 2.0, 10, 0, "Sets feature weight 3"); uiDefButF(block, NUMSLI, B_TEXPRV, "W4: ", 10, 10, 150, 19, &tex->vn_w4, -2.0, 2.0, 10, 0, "Sets feature weight 4"); } /***************************************/ static void texture_panel_envmap(Tex *tex) { uiBlock *block; EnvMap *env; ID *id; short a, xco, yco, dx, dy; char *strp, str[32]; block= uiNewBlock(&curarea->uiblocks, "texture_panel_envmap", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Envmap", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, "Can't edit library data"); if(tex->env==0) { tex->env= RE_add_envmap(); tex->env->object= OBACT; } if(tex->env) { env= tex->env; uiDefButS(block, ROW, B_REDR, "Static", 10, 180, 100, 19, &env->stype, 2.0, 0.0, 0, 0, "Calculates environment map only once"); uiDefButS(block, ROW, B_REDR, "Anim", 110, 180, 100, 19, &env->stype, 2.0, 1.0, 0, 0, "Calculates environment map at each rendering"); uiDefButS(block, ROW, B_ENV_FREE, "Load", 210, 180, 100, 19, &env->stype, 2.0, 2.0, 0, 0, "Loads saved environment map from disk"); if(env->stype==ENV_LOAD) { /* file input */ id= (ID *)tex->ima; IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->image), id, &(G.buts->menunr)); if(strp[0]) { uiBlockBeginAlign(block); uiDefButS(block, MENU, B_TEXIMABROWSE, strp, 10,145,23,20, &(G.buts->menunr), 0, 0, 0, 0, "Selects an existing environment map or creates new"); if(tex->ima) { uiDefBut(block, TEX, B_NAMEIMA, "", 35,145,255,20, tex->ima->name, 0.0, 79.0, 0, 0, "Displays environment map name: click to change"); sprintf(str, "%d", tex->ima->id.us); uiDefBut(block, BUT, 0, str, 290,145,20,20, 0, 0, 0, 0, 0, "Displays number of users of environment map: click to make single user"); uiBlockEndAlign(block); uiDefBut(block, BUT, B_RELOADIMA, "Reload", 230,125,80,20, 0, 0, 0, 0, 0, "Reloads saved environment map"); if (tex->ima->packedfile) packdummy = 1; else packdummy = 0; uiDefIconButI(block, TOG|BIT|0, B_PACKIMA, ICON_PACKAGE, 205,125,24,20, &packdummy, 0, 0, 0, 0, "Toggles Packed status of this environment map"); } else uiBlockEndAlign(block); } MEM_freeN(strp); uiDefBut(block, BUT, B_LOADTEXIMA, "Load Image", 10,125,150,20, 0, 0, 0, 0, 0, "Loads saved environment map - file select"); } else { uiBlockBeginAlign(block); uiDefBut(block, BUT, B_ENV_FREE, "Free Data", 10,135,100,20, 0, 0, 0, 0, 0, "Releases all images associated with this environment map"); uiDefBut(block, BUT, B_ENV_SAVE, "Save EnvMap", 110,135,100,20, 0, 0, 0, 0, 0, "Saves current environment map"); uiDefBut(block, BUT, B_ENV_FREE_ALL, "Free all EnvMaps", 210,135,100,20, 0, 0, 0, 0, 0, "Frees all rendered environment maps for all materials"); uiBlockEndAlign(block); } uiDefIDPoinBut(block, test_obpoin_but, B_ENV_OB, "Ob:", 10,90,150,20, &(env->object), "Displays object to use as viewpoint for environment map: click to change"); if(env->stype!=ENV_LOAD) uiDefButS(block, NUM, B_ENV_FREE, "CubeRes", 160,90,150,20, &env->cuberes, 50, 2048.0, 0, 0, "Sets the pixel resolution of the rendered environment map"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_TEXPRV, "Filter :", 10,65,150,20, &tex->filtersize, 0.1, 25.0, 0, 0, "Adjusts sharpness or blurriness of the reflection"), uiDefButS(block, NUM, B_ENV_FREE, "Depth:", 160,65,150,20, &env->depth, 0, 5.0, 0, 0, "Sets the number of times a map will be rendered recursively mirror effects"), uiDefButF(block, NUM, REDRAWVIEW3D, "ClipSta", 10,40,150,20, &env->clipsta, 0.01, 50.0, 100, 0, "Sets start value for clipping: objects nearer than this are not visible to map"); uiDefButF(block, NUM, 0, "ClipEnd", 160,40,150,20, &env->clipend, 0.1, 5000.0, 1000, 0, "Sets end value for clipping beyond which objects are not visible to map"); uiBlockEndAlign(block); uiDefBut(block, LABEL, 0, "Don't render layer:", 10,10,140,22, 0, 0.0, 0.0, 0, 0, ""); xco= 160; yco= 10; dx= 28; dy= 26; uiBlockBeginAlign(block); for(a=0; a<5; a++) uiDefButI(block, TOG|BIT|a, 0, "", (xco+a*(dx/2)), (yco+dy/2), (dx/2), (1+dy/2), &env->notlay, 0, 0, 0, 0, "Toggles layer visibility to environment map"); for(a=0; a<5; a++) uiDefButI(block, TOG|BIT|(a+10), 0, "",(xco+a*(dx/2)), yco, (dx/2), (dy/2), &env->notlay, 0, 0, 0, 0, "Toggles layer visibility to environment map"); uiBlockBeginAlign(block); xco+= 5; for(a=5; a<10; a++) uiDefButI(block, TOG|BIT|a, 0, "", (xco+a*(dx/2)), (yco+dy/2), (dx/2), (1+dy/2), &env->notlay, 0, 0, 0, 0, "Toggles layer visibility to environment map"); for(a=5; a<10; a++) uiDefButI(block, TOG|BIT|(a+10), 0, "",(xco+a*(dx/2)), yco, (dx/2), (dy/2), &env->notlay, 0, 0, 0, 0, "Toggles layer visibility to environment map"); } } static void texture_panel_image1(Tex *tex) { uiBlock *block; char str[32]; block= uiNewBlock(&curarea->uiblocks, "texture_panel1", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Anim and Movie", "Texture", 960, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, "Can't edit library data"); /* print amount of frames anim */ if(tex->ima && tex->ima->anim) { uiDefBut(block, BUT, B_TEXSETFRAMES, "<", 802, 110, 20, 18, 0, 0, 0, 0, 0, "Copies number of frames in movie file to Frames: button"); sprintf(str, "%d frs ", IMB_anim_get_duration(tex->ima->anim)); uiDefBut(block, LABEL, 0, str, 834, 110, 90, 18, 0, 0, 0, 0, 0, "Number of frames in movie file"); sprintf(str, "%d cur ", tex->ima->lastframe); uiDefBut(block, LABEL, 0, str, 834, 90, 90, 18, 0, 0, 0, 0, 0, ""); } else uiDefBut(block, LABEL, 0, "<", 802, 110, 20, 18, 0, 0, 0, 0, 0, ""); uiDefButS(block, NUM, B_TEXPRV, "Frames :", 642,110,150,19, &tex->frames, 0.0, 18000.0, 0, 0, "Sets the number of frames of a movie to use and activates animation options"); uiDefButS(block, NUM, B_TEXPRV, "Offset :", 642,90,150,19, &tex->offset, -9000.0, 9000.0, 0, 0, "Offsets the number of the first movie frame to use in the animation"); uiDefButS(block, NUM, B_TEXPRV, "Fie/Ima:", 642,60,98,19, &tex->fie_ima, 1.0, 200.0, 0, 0, "Sets the number of fields per rendered frame"); uiDefButS(block, NUM, B_TEXPRV, "StartFr:", 642,30,150,19, &tex->sfra, 1.0, 9000.0, 0, 0, "Sets the starting frame of the movie to use in animation"); uiDefButS(block, NUM, B_TEXPRV, "Len:", 642,10,150,19, &tex->len, 0.0, 9000.0, 0, 0, "Sets the number of movie frames to use in animation: 0=all"); uiBlockBeginAlign(block); uiDefButS(block, NUM, B_TEXPRV, "Fra:", 802,70,73,19, &(tex->fradur[0][0]), 0.0, 18000.0, 0, 0, "Montage mode: frame start"); uiDefButS(block, NUM, B_TEXPRV, "Fra:", 802,50,73,19, &(tex->fradur[1][0]), 0.0, 18000.0, 0, 0, "Montage mode: frame start"); uiDefButS(block, NUM, B_TEXPRV, "Fra:", 802,30,73,19, &(tex->fradur[2][0]), 0.0, 18000.0, 0, 0, "Montage mode: frame start"); uiDefButS(block, NUM, B_TEXPRV, "Fra:", 802,10,73,19, &(tex->fradur[3][0]), 0.0, 18000.0, 0, 0, "Montage mode: frame start"); uiBlockBeginAlign(block); uiDefButS(block, NUM, B_TEXPRV, "", 879,70,37,19, &(tex->fradur[0][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames"); uiDefButS(block, NUM, B_TEXPRV, "", 879,50,37,19, &(tex->fradur[1][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames"); uiDefButS(block, NUM, B_TEXPRV, "", 879,30,37,19, &(tex->fradur[2][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames"); uiDefButS(block, NUM, B_TEXPRV, "", 879,10,37,19, &(tex->fradur[3][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames"); uiBlockEndAlign(block); uiDefButS(block, TOG|BIT|6, B_TEXPRV, "Cyclic", 743,60,48,19, &tex->imaflag, 0, 0, 0, 0, "Toggles looping of animated frames"); } static void texture_panel_image(Tex *tex) { uiBlock *block; ID *id; char *strp, str[32]; block= uiNewBlock(&curarea->uiblocks, "texture_panel_image", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Image", "Texture", 640, 0, 318, 204)==0) return; uiSetButLock(tex->id.lib!=0, "Can't edit library data"); /* types */ uiBlockBeginAlign(block); uiDefButS(block, TOG|BIT|0, 0, "InterPol", 10, 180, 75, 18, &tex->imaflag, 0, 0, 0, 0, "Interpolates pixels of the Image to fit texture mapping"); uiDefButS(block, TOG|BIT|1, B_TEXPRV, "UseAlpha", 85, 180, 75, 18, &tex->imaflag, 0, 0, 0, 0, "Click to use Image's alpha channel"); uiDefButS(block, TOG|BIT|5, B_TEXPRV, "CalcAlpha", 160, 180, 75, 18, &tex->imaflag, 0, 0, 0, 0, "Click to calculate an alpha channel based on Image RGB values"); uiDefButS(block, TOG|BIT|2, B_TEXPRV, "NegAlpha", 235, 180, 75, 18, &tex->flag, 0, 0, 0, 0, "Click to invert the alpha values"); uiDefButS(block, TOG|BIT|2, B_IMAPTEST, "MipMap", 10, 160, 60, 18, &tex->imaflag, 0, 0, 0, 0, "Generates a series of pictures to use for mipmapping"); uiDefButS(block, TOG|BIT|3, B_IMAPTEST, "Fields", 70, 160, 50, 18, &tex->imaflag, 0, 0, 0, 0, "Click to enable use of fields in Image"); uiDefButS(block, TOG|BIT|4, B_TEXPRV, "Rot90", 120, 160, 50, 18, &tex->imaflag, 0, 0, 0, 0, "Rotates image 90 degrees for rendering"); uiDefButS(block, TOG|BIT|7, B_RELOADIMA, "Movie", 170, 160, 50, 18, &tex->imaflag, 0, 0, 0, 0, "Click to enable movie frames as Images"); uiDefButS(block, TOG|BIT|8, 0, "Anti", 220, 160, 40, 18, &tex->imaflag, 0, 0, 0, 0, "Toggles Image anti-aliasing"); uiDefButS(block, TOG|BIT|10, 0, "StField", 260, 160, 50, 18, &tex->imaflag, 0, 0, 0, 0, "Standard Field Toggle"); uiBlockEndAlign(block); /* file input */ id= (ID *)tex->ima; IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->image), id, &(G.buts->menunr)); if(strp[0]) { uiBlockBeginAlign(block); uiDefButS(block, MENU, B_TEXIMABROWSE, strp, 10,135,23,20, &(G.buts->menunr), 0, 0, 0, 0, "Selects an existing texture or creates new"); if(tex->ima) { uiDefBut(block, TEX, B_NAMEIMA, "", 35,135,235,20, tex->ima->name, 0.0, 79.0, 0, 0, "Displays name of the Image file: click to change"); uiDefIconBut(block, BUT, B_UNLINKIMA, ICON_X, 270,135,20,20, 0, 0, 0, 0, 0, "Unlink Image block from Texture"); sprintf(str, "%d", tex->ima->id.us); uiDefBut(block, BUT, 0, str, 290,135,20,20, 0, 0, 0, 0, 0, "Displays number of users of texture"); uiBlockEndAlign(block); uiDefBut(block, BUT, B_RELOADIMA, "Reload", 230,115,80,19, 0, 0, 0, 0, 0, "Reloads Image"); if (tex->ima->packedfile) packdummy = 1; else packdummy = 0; uiDefIconButI(block, TOG|BIT|0, B_PACKIMA, ICON_PACKAGE, 205,115,24,19, &packdummy, 0, 0, 0, 0, "Toggles Packed status of this Image"); } else uiBlockEndAlign(block); } MEM_freeN(strp); uiDefBut(block, BUT, B_LOADTEXIMA, "Load Image", 10,115,150,19, 0, 0, 0, 0, 0, "Click to load an Image"); /* crop extend clip */ uiDefButF(block, NUM, B_TEXPRV, "Filter :", 10,92,150,19, &tex->filtersize, 0.1, 25.0, 0, 0, "Sets the filter size used by mipmap and interpol"); uiDefButS(block, TOG|BIT|11, B_NOP, "Normal Map", 160,92,150,19, &tex->imaflag, 0.1, 25.0, 0, 0, "Use image RGB values for normal mapping"); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_TEXREDR_PRV, "Extend", 10,70,63,19, &tex->extend, 4.0, 1.0, 0, 0, "Extends the colour of the edge pixels"); uiDefButS(block, ROW, B_TEXREDR_PRV, "Clip", 73,70,48,19, &tex->extend, 4.0, 2.0, 0, 0, "Sets alpha 0.0 outside Image edges"); uiDefButS(block, ROW, B_TEXREDR_PRV, "ClipCube", 121,70,63,19, &tex->extend, 4.0, 4.0, 0, 0, "Sets alpha to 0.0 outside cubeshaped area around Image"); uiDefButS(block, ROW, B_TEXREDR_PRV, "Repeat", 184,70,63,19, &tex->extend, 4.0, 3.0, 0, 0, "Causes Image to repeat horizontally and vertically"); uiDefButS(block, ROW, B_TEXREDR_PRV, "Checker", 247,70,63,19, &tex->extend, 4.0, 5.0, 0, 0, "Causes Image to repeat in checker pattern"); if(tex->extend==TEX_REPEAT) { uiBlockBeginAlign(block); uiDefButS(block, NUM, B_TEXPRV, "Xrepeat:", 10,50,150,19, &tex->xrepeat, 1.0, 512.0, 0, 0, "Sets a repetition multiplier in the X direction"); uiDefButS(block, NUM, B_TEXPRV, "Yrepeat:", 160,50,150,19, &tex->yrepeat, 1.0, 512.0, 0, 0, "Sets a repetition multiplier in the Y direction"); } else if(tex->extend==TEX_CHECKER) { uiBlockBeginAlign(block); uiDefButS(block, TOG|BIT|3, B_TEXPRV, "Odd", 10,50,100,19, &tex->flag, 0.0, 0.0, 0, 0, "Sets odd checker tiles"); uiDefButS(block, TOG|BIT|4, B_TEXPRV, "Even", 110,50,100,19, &tex->flag, 0.0, 0.0, 0, 0, "Sets even checker tiles"); uiDefButF(block, NUM, B_TEXPRV, "Mortar:", 210,50,100,19, &tex->checkerdist, 0.0, 0.99, 0, 0, "Set checkers distance (like mortar)"); } uiBlockBeginAlign(block); uiDefButF(block, NUM, B_REDR, "MinX ", 10,28,150,19, &tex->cropxmin, -10.0, 10.0, 10, 0, "Sets minimum X value to crop Image"); uiDefButF(block, NUM, B_REDR, "MinY ", 10,8,150,19, &tex->cropymin, -10.0, 10.0, 10, 0, "Sets minimum Y value to crop Image"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_REDR, "MaxX ", 160,28,150,19, &tex->cropxmax, -10.0, 10.0, 10, 0, "Sets maximum X value to crop Image"); uiDefButF(block, NUM, B_REDR, "MaxY ", 160,8,150,19, &tex->cropymax, -10.0, 10.0, 10, 0, "Sets maximum Y value to crop Image"); uiBlockEndAlign(block); } static void draw_colorband_buts(uiBlock *block, ColorBand *coba, int offs, int redraw) { CBData *cbd; uiBut *bt; if(coba==NULL) return; uiDefBut(block, BUT, B_ADDCOLORBAND, "Add", 90,180+offs,40,20, 0, 0, 0, 0, 0, "Adds a new colour position to the colorband"); uiDefButS(block, NUM, B_REDR, "Cur:", 130,180+offs,90,20, &coba->cur, 0.0, (float)(coba->tot-1), 0, 0, "Displays the active colour from the colorband"); uiDefBut(block, BUT, B_DELCOLORBAND, "Del", 220,180+offs,40,20, 0, 0, 0, 0, 0, "Deletes the active position"); uiDefButS(block, ROW, redraw, "E", 260,180+offs,17,20, &coba->ipotype, 5.0, 1.0, 0, 0, "Sets interpolation type 'Ease' (quadratic) "); uiDefButS(block, ROW, B_TEXREDR_PRV, "L", 277,180+offs,16,20, &coba->ipotype, 5.0, 0.0, 0, 0, "Sets interpolation type Linear"); uiDefButS(block, ROW, B_TEXREDR_PRV, "S", 293,180+offs,17,20, &coba->ipotype, 5.0, 2.0, 0, 0, "Sets interpolation type B-Spline"); bt=uiDefBut(block, LABEL, B_DOCOLORBAND, "", 10,150+offs,300,30, 0, 0, 0, 0, 0, "Colorband"); /* only for event! */ uiButSetFunc(bt, do_colorband_cb, coba, NULL); uiBlockSetDrawExtraFunc(block, drawcolorband_cb); cbd= coba->data + coba->cur; uiBlockBeginAlign(block); uiDefButF(block, NUM, B_CALCCBAND, "Pos", 10,125+offs,110,20, &cbd->pos, 0.0, 1.0, 10, 0, "Sets the position of the active colour"); uiDefButF(block, COL, B_TEXREDR_PRV, "", 10,105+offs,110,20, &(cbd->r), 0, 0, 0, B_BANDCOL, ""); uiDefButF(block, NUMSLI, B_TEXREDR_PRV, "A ", 10,85+offs,110,20, &cbd->a, 0.0, 1.0, 0, 0, "Sets the alpha value for this position"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_TEXREDR_PRV, "R ", 125,125+offs,185,20, &cbd->r, 0.0, 1.0, B_BANDCOL, 0, "Sets the red value for the active colour"); uiDefButF(block, NUMSLI, B_TEXREDR_PRV, "G ", 125,105+offs,185,20, &cbd->g, 0.0, 1.0, B_BANDCOL, 0, "Sets the green value for the active colour"); uiDefButF(block, NUMSLI, B_TEXREDR_PRV, "B ", 125,85+offs,185,20, &cbd->b, 0.0, 1.0, B_BANDCOL, 0, "Sets the blue value for the active colour"); uiBlockEndAlign(block); } static void texture_panel_colors(Tex *tex) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_colors", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Texture", "Texture"); if(uiNewPanel(curarea, block, "Colors", "Texture", 1280, 0, 318, 204)==0) return; /* COLORBAND */ uiBlockBeginAlign(block); uiDefButS(block, TOG|BIT|0, B_COLORBAND, "Colorband",10,180,80,20, &tex->flag, 0, 0, 0, 0, "Toggles colorband operations"); if(tex->flag & TEX_COLORBAND) { draw_colorband_buts(block, tex->coba, 0, B_TEXREDR_PRV); } /* RGB-BRICON */ if((tex->flag & TEX_COLORBAND)==0) { uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_TEXPRV, "R ", 60,80,200,20, &tex->rfac, 0.0, 2.0, 0, 0, "Changes the red value of the texture"); uiDefButF(block, NUMSLI, B_TEXPRV, "G ", 60,60,200,20, &tex->gfac, 0.0, 2.0, 0, 0, "Changes the green value of the texture"); uiDefButF(block, NUMSLI, B_TEXPRV, "B ", 60,40,200,20, &tex->bfac, 0.0, 2.0, 0, 0, "Changes the blue value of the texture"); } uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_TEXPRV, "Bright", 10,10,150,20, &tex->bright, 0.0, 2.0, 0, 0, "Changes the brightness of the colour or intensity of a texture"); uiDefButF(block, NUMSLI, B_TEXPRV, "Contr", 160,10,150,20, &tex->contrast, 0.01, 5.0, 0, 0, "Changes the contrast of the colour or intensity of a texture"); } static void texture_panel_texture(MTex *mtex, Material *ma, World *wrld, Lamp *la) { MTex *mt=NULL; uiBlock *block; ID *id, *idfrom; int a, yco, loos; char str[32]; block= uiNewBlock(&curarea->uiblocks, "texture_panel_texture", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Texture", "Texture", 320, 0, 318, 204)==0) return; /* first do the browse but */ buttons_active_id(&id, &idfrom); uiBlockSetCol(block, TH_BUT_SETTING2); if(ma) { std_libbuttons(block, 10, 180, 0, NULL, B_TEXBROWSE, id, idfrom, &(G.buts->texnr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME, B_KEEPDATA); } else if(wrld) { std_libbuttons(block, 10, 180, 0, NULL, B_WTEXBROWSE, id, idfrom, &(G.buts->texnr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME, B_KEEPDATA); } else if(la) { std_libbuttons(block, 10, 180, 0, NULL, B_LTEXBROWSE, id, idfrom, &(G.buts->texnr), B_TEXALONE, B_TEXLOCAL, B_TEXDELETE, B_AUTOTEXNAME, B_KEEPDATA); } uiBlockSetCol(block, TH_BUT_NEUTRAL); /* From button: removed */ /* CHANNELS */ uiBlockBeginAlign(block); yco= 150; for(a= 0; amtex[a]; else if(wrld) mt= wrld->mtex[a]; else if(la) mt= la->mtex[a]; if(mt && mt->tex) splitIDname(mt->tex->id.name+2, str, &loos); else strcpy(str, ""); str[14]= 0; if(ma) { uiDefButC(block, ROW, B_TEXCHANNEL, str, 10,yco,140,19, &(ma->texact), 0.0, (float)a, 0, 0, "Click to select texture channel"); yco-= 20; } else if(wrld) { uiDefButS(block, ROW, B_TEXCHANNEL, str, 10,yco,140,19, &(wrld->texact), 0.0, (float)a, 0, 0, ""); yco-= 20; } else if(la) { uiDefButS(block, ROW, B_TEXCHANNEL, str, 10,yco,140,19, &(la->texact), 0.0, (float)a, 0, 0, ""); yco-= 20; } } uiBlockEndAlign(block); uiBlockSetCol(block, TH_AUTO); /* TYPES */ if(mtex && mtex->tex) { char textypes[512]; Tex *tex= mtex->tex; uiSetButLock(tex->id.lib!=0, "Can't edit library data"); /* newnoise: all texture types as menu, not enough room for more buttons. * Can widen panel, but looks ugly when other panels overlap it */ sprintf(textypes, "Texture Type %%t|None %%x%d|Image %%x%d|EnvMap %%x%d|Clouds %%x%d|Marble %%x%d|Stucci %%x%d|Wood %%x%d|Magic %%x%d|Blend %%x%d|Noise %%x%d|Plugin %%x%d|Musgrave %%x%d|Voronoi %%x%d|DistortedNoise %%x%d", 0, TEX_IMAGE, TEX_ENVMAP, TEX_CLOUDS, TEX_MARBLE, TEX_STUCCI, TEX_WOOD, TEX_MAGIC, TEX_BLEND, TEX_NOISE, TEX_PLUGIN, TEX_MUSGRAVE, TEX_VORONOI, TEX_DISTNOISE); uiDefBut(block, LABEL, 0, "Texture Type", 160, 150, 140, 20, 0, 0.0, 0.0, 0, 0, ""); uiDefButS(block, MENU, B_TEXTYPE, textypes, 160, 125, 140, 25, &tex->type, 0,0,0,0, "Select texture type"); } else { // label to avoid centering uiDefBut(block, LABEL, 0, " ", 160, 10, 140, 20, 0, 0, 0, 0, 0, ""); } } static void texture_panel_preview(int preview) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "texture_panel_preview", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Preview", "Texture", 0, 0, 318, 204)==0) return; if(preview) uiBlockSetDrawExtraFunc(block, BIF_previewdraw); // label to force a boundbox for buttons not to be centered uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButC(block, ROW, B_TEXREDR_PRV, "Mat", 200,175,80,25, &G.buts->texfrom, 3.0, 0.0, 0, 0, "Displays the textures of the active material"); uiDefButC(block, ROW, B_TEXREDR_PRV, "World", 200,150,80,25, &G.buts->texfrom, 3.0, 1.0, 0, 0, "Displays the textures of the world block"); uiDefButC(block, ROW, B_TEXREDR_PRV, "Lamp", 200,125,80,25, &G.buts->texfrom, 3.0, 2.0, 0, 0, "Displays the textures of the selected lamp"); uiBlockEndAlign(block); uiDefBut(block, BUT, B_DEFTEXVAR, "Default Vars",200,10,80,20, 0, 0, 0, 0, 0, "Sets all values to defaults"); } /* *************************** RADIO ******************************** */ void do_radiobuts(unsigned short event) { Radio *rad; int phase; phase= rad_phase(); rad= G.scene->radio; switch(event) { case B_RAD_ADD: add_radio(); BIF_undo_push("Add radiosity"); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); break; case B_RAD_DELETE: delete_radio(); BIF_undo_push("Delete radiosity"); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); break; case B_RAD_FREE: freeAllRad(); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); break; case B_RAD_COLLECT: rad_collect_meshes(); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); break; case B_RAD_INIT: if(phase==RAD_PHASE_PATCHES) { rad_limit_subdivide(); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); } break; case B_RAD_SHOOTP: if(phase==RAD_PHASE_PATCHES) { waitcursor(1); rad_subdivshootpatch(); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); waitcursor(0); } break; case B_RAD_SHOOTE: if(phase==RAD_PHASE_PATCHES) { waitcursor(1); rad_subdivshootelem(); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); waitcursor(0); } break; case B_RAD_GO: if(phase==RAD_PHASE_PATCHES) { waitcursor(1); rad_go(); waitcursor(0); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); } break; case B_RAD_LIMITS: rad_setlimits(); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSSHADING, 0); break; case B_RAD_FAC: set_radglobal(); if(phase & RAD_PHASE_FACES) make_face_tab(); else make_node_display(); allqueue(REDRAWVIEW3D, 0); break; case B_RAD_NODELIM: if(phase & RAD_PHASE_FACES) { set_radglobal(); removeEqualNodes(rad->nodelim); make_face_tab(); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSSHADING, 0); } break; case B_RAD_NODEFILT: if(phase & RAD_PHASE_FACES) { set_radglobal(); filterNodes(); make_face_tab(); allqueue(REDRAWVIEW3D, 0); } break; case B_RAD_FACEFILT: if(phase & RAD_PHASE_FACES) { filterFaces(); allqueue(REDRAWVIEW3D, 0); } break; case B_RAD_DRAW: set_radglobal(); allqueue(REDRAWVIEW3D, 0); break; case B_RAD_ADDMESH: if(phase & RAD_PHASE_FACES) rad_addmesh(); BIF_undo_push("Radiosity add mesh"); allqueue(REDRAWVIEW3D, 0); break; case B_RAD_REPLACE: if(phase & RAD_PHASE_FACES) rad_replacemesh(); BIF_undo_push("Radiosity replace mesh"); allqueue(REDRAWVIEW3D, 0); break; } } static void radio_panel_calculation(Radio *rad, int flag) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "radio_panel_calculation", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Calculation", "Radio", 640, 0, 318, 204)==0) return; uiAutoBlock(block, 10, 10, 300, 200, UI_BLOCK_ROWS); if(flag != RAD_PHASE_PATCHES) uiBlockSetCol(block, TH_BUT_NEUTRAL); uiDefBut(block, BUT, B_RAD_GO, "GO", 0, 0, 10, 15, NULL, 0, 0, 0, 0, "Starts the radiosity simulation"); uiBlockSetCol(block, TH_AUTO); uiDefButS(block, NUM, 0, "SubSh Patch:", 1, 0, 10, 10, &rad->subshootp, 0.0, 10.0, 0, 0, "Sets the number of times the environment is tested to detect pathes"); uiDefButS(block, NUM, 0, "SubSh Element:", 1, 0, 10, 10, &rad->subshoote, 0.0, 10.0, 0, 0, "Sets the number of times the environment is tested to detect elements"); if(flag != RAD_PHASE_PATCHES) uiBlockSetCol(block, TH_BUT_NEUTRAL); uiDefBut(block, BUT, B_RAD_SHOOTE, "Subdiv Shoot Element", 2, 0, 10, 10, NULL, 0, 0, 0, 0, "For pre-subdivision, Detects high energy changes and subdivide Elements"); uiDefBut(block, BUT, B_RAD_SHOOTP, "Subdiv Shoot Patch", 2, 0, 10, 10, NULL, 0, 0, 0, 0, "For pre-subdivision, Detects high energy changes and subdivide Patches"); uiBlockSetCol(block, TH_AUTO); uiDefButI(block, NUM, 0, "MaxEl:", 3, 0, 10, 10, &rad->maxnode, 1.0, 250000.0, 0, 0, "Sets the maximum allowed number of elements"); uiDefButS(block, NUM, 0, "Max Subdiv Shoot:", 3, 0, 10, 10, &rad->maxsublamp, 1.0, 250.0, 0, 0, "Sets the maximum number of initial shoot patches that are evaluated"); if(flag & RAD_PHASE_FACES); else uiBlockSetCol(block, TH_BUT_NEUTRAL); uiDefBut(block, BUT, B_RAD_FACEFILT, "FaceFilter", 4, 0, 10, 10, NULL, 0, 0, 0, 0, "Forces an extra smoothing"); uiDefBut(block, BUT, B_RAD_NODEFILT, "Element Filter", 4, 0, 10, 10, NULL, 0, 0, 0, 0, "Filters elements to remove aliasing artefacts"); uiDefBut(block, BUT, B_RAD_NODELIM, "RemoveDoubles", 5, 0, 30, 10, NULL, 0.0, 50.0, 0, 0, "Joins elements which differ less than 'Lim'"); uiBlockSetCol(block, TH_AUTO); uiDefButS(block, NUM, 0, "Lim:", 5, 0, 10, 10, &rad->nodelim, 0.0, 50.0, 0, 0, "Sets the range for removing doubles"); } static void radio_panel_tool(Radio *rad, int flag) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "radio_panel_tool", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Radio Tool", "Radio", 320, 0, 318, 204)==0) return; uiAutoBlock(block, 10, 10, 300, 200, UI_BLOCK_ROWS); if(flag & RAD_PHASE_PATCHES) uiBlockSetCol(block, TH_BUT_SETTING1); uiDefBut(block, BUT, B_RAD_COLLECT, "Collect Meshes", 0, 0, 10, 15, NULL, 0, 0, 0, 0, "Converts selected visible meshes to patches"); if(flag & RAD_PHASE_PATCHES)uiBlockSetCol(block, TH_AUTO); else uiBlockSetCol(block, TH_BUT_NEUTRAL); uiDefBut(block, BUT, B_RAD_FREE, "Free Radio Data", 0, 0, 10, 15, NULL, 0, 0, 0, 0, "Releases all memory used by Radiosity"); if(flag & RAD_PHASE_FACES) uiBlockSetCol(block, TH_AUTO); else uiBlockSetCol(block, TH_BUT_NEUTRAL); uiDefBut(block, BUT, B_RAD_REPLACE, "Replace Meshes", 1, 0, 10, 12, NULL, 0, 0, 0, 0, "Converts meshes to Mesh objects with vertex colours, changing input-meshes"); uiDefBut(block, BUT, B_RAD_ADDMESH, "Add new Meshes", 1, 0, 10, 12, NULL, 0, 0, 0, 0, "Converts meshes to Mesh objects with vertex colours, unchanging input-meshes"); uiBlockSetCol(block, TH_AUTO); uiDefButS(block, ROW, B_RAD_DRAW, "Wire", 2, 0, 10, 10, &rad->drawtype, 0.0, 0.0, 0, 0, "Enables wireframe drawmode"); uiDefButS(block, ROW, B_RAD_DRAW, "Solid", 2, 0, 10, 10, &rad->drawtype, 0.0, 1.0, 0, 0, "Enables solid drawmode"); uiDefButS(block, ROW, B_RAD_DRAW, "Gour", 2, 0, 10, 10, &rad->drawtype, 0.0, 2.0, 0, 0, "Enables Gourad drawmode"); uiDefButS(block, TOG|BIT|0, B_RAD_DRAW, "ShowLim", 2, 0, 10, 10, &rad->flag, 0, 0, 0, 0, "Draws patch and element limits"); uiDefButS(block, TOG|BIT|1, B_RAD_DRAW, "Z", 2, 0, 3, 10, &rad->flag, 0, 0, 0, 0, "Draws limits differently"); uiDefButS(block, NUM, B_RAD_LIMITS, "ElMax:", 3, 0, 10, 10, &rad->elma, 1.0, 500.0, 0, 0, "Sets maximum size of an element"); uiDefButS(block, NUM, B_RAD_LIMITS, "ElMin:", 3, 0, 10, 10, &rad->elmi, 1.0, 100.0, 0, 0, "Sets minimum size of an element"); uiDefButS(block, NUM, B_RAD_LIMITS, "PaMax:", 3, 0, 10, 10, &rad->pama, 10.0, 1000.0, 0, 0, "Sets maximum size of a patch"); uiDefButS(block, NUM, B_RAD_LIMITS, "PaMin:", 3, 0, 10, 10, &rad->pami, 10.0, 1000.0, 0, 0, "Sets minimum size of a patch"); uiDefBut(block, BUT, B_RAD_INIT, "Limit Subdivide", 5, 0, 10, 10, NULL, 0, 0, 0, 0, "Subdivides patches"); } static void radio_panel_render(Radio *rad) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "radio_panel_render", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Radio Render", "Radio", 0, 0, 318, 204)==0) return; uiAutoBlock(block, 210, 30, 230, 150, UI_BLOCK_ROWS); uiDefButS(block, NUMSLI, B_RAD_LIMITS, "Hemires:", 0, 0, 10, 10, &rad->hemires, 100.0, 1000.0, 100, 0, "Sets the size of a hemicube"); uiDefButS(block, NUM, 0, "Max Iterations:", 2, 0, 10, 15, &rad->maxiter, 0.0, 10000.0, 0, 0, "Limits the maximum number of radiosity rounds"); uiDefButF(block, NUM, B_RAD_FAC, "Mult:", 3, 0, 10, 15, &rad->radfac, 0.001, 250.0, 100, 0, "Mulitplies the energy values"); uiDefButF(block, NUM, B_RAD_FAC, "Gamma:", 3, 0, 10, 15, &rad->gamma, 0.2, 10.0, 10, 0, "Changes the contrast of the energy values"); uiDefButF(block, NUMSLI, 0, "Convergence:", 5, 0, 10, 10, &rad->convergence, 0.0, 1.0, 10, 0, "Sets the lower threshold of unshot energy"); } /* ***************************** WORLD ************************** */ void do_worldbuts(unsigned short event) { World *wrld; MTex *mtex; switch(event) { case B_TEXCLEARWORLD: wrld= G.buts->lockpoin; mtex= wrld->mtex[ wrld->texact ]; if(mtex) { if(mtex->tex) mtex->tex->id.us--; MEM_freeN(mtex); wrld->mtex[ wrld->texact ]= 0; allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWOOPS, 0); BIF_undo_push("Unlink world texture"); BIF_preview_changed(G.buts); } break; } } static void world_panel_mapto(World *wrld) { uiBlock *block; MTex *mtex; block= uiNewBlock(&curarea->uiblocks, "world_panel_mapto", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Texture and Input", "World"); if(uiNewPanel(curarea, block, "Map To", "World", 1280, 0, 318, 204)==0) return; uiSetButLock(wrld->id.lib!=0, "Can't edit library data"); mtex= wrld->mtex[ wrld->texact ]; if(mtex==0) { mtex= &emptytex; default_mtex(mtex); mtex->texco= TEXCO_VIEW; } /* TEXTURE OUTPUT */ uiBlockBeginAlign(block); uiDefButS(block, TOG|BIT|1, B_MATPRV, "Stencil", 10,125,45,19, &(mtex->texflag), 0, 0, 0, 0, "Sets the texture mapping to stencil mode"); uiDefButS(block, TOG|BIT|2, B_MATPRV, "Neg", 55,125,30,19, &(mtex->texflag), 0, 0, 0, 0, "Inverts the values of the texture to reverse its effect"); uiDefButS(block, TOG|BIT|0, B_MATPRV, "No RGB", 85,125,60,19, &(mtex->texflag), 0, 0, 0, 0, "Converts texture RGB values to intensity (gray) values"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefButF(block, COL, B_MATPRV_DRAW, "", 10,100,135,19, &(mtex->r), 0, 0, 0, B_MTEXCOL, ""); uiDefButF(block, NUMSLI, B_MATPRV, "R ", 10,80,135,19, &(mtex->r), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiDefButF(block, NUMSLI, B_MATPRV, "G ", 10,60,135,19, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiDefButF(block, NUMSLI, B_MATPRV, "B ", 10,40,135,19, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiBlockEndAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "The default value for textures to mix with values (not RGB)"); /* MAP TO */ uiBlockBeginAlign(block); uiDefButS(block, TOG|BIT|0, B_MATPRV, "Blend", 10,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour progression of the background"); uiDefButS(block, TOG|BIT|1, B_MATPRV, "Hori", 85,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour of the horizon"); uiDefButS(block, TOG|BIT|2, B_MATPRV, "ZenUp", 160,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour of the zenith above"); uiDefButS(block, TOG|BIT|3, B_MATPRV, "ZenDo", 235,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour of the zenith below"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefButS(block, MENU, B_MATPRV, mapto_blendtype_pup(),155,125,155,19, &(mtex->blendtype), 0, 0, 0, 0, "Texture blending mode"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects colour values"); uiDefButF(block, NUMSLI, B_MATPRV, "Nor ", 155,80,155,19, &(mtex->norfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects normal values"); uiDefButF(block, NUMSLI, B_MATPRV, "Var ", 155,60,155,19, &(mtex->varfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects other values"); } static void world_panel_texture(World *wrld) { uiBlock *block; MTex *mtex; ID *id; int a, loos; char str[64], *strp; block= uiNewBlock(&curarea->uiblocks, "world_panel_texture", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Texture and Input", "World", 960, 0, 318, 204)==0) return; uiSetButLock(wrld->id.lib!=0, "Can't edit library data"); /* TEX CHANNELS */ uiBlockSetCol(block, TH_BUT_NEUTRAL); uiBlockBeginAlign(block); for(a= 0; amtex[a]; if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos); else strcpy(str, ""); str[10]= 0; uiDefButS(block, ROW, REDRAWBUTSSHADING, str,10, 160-18*a, 80, 20, &(wrld->texact), 3.0, (float)a, 0, 0, "Texture channel"); } uiBlockEndAlign(block); mtex= wrld->mtex[ wrld->texact ]; if(mtex==0) { mtex= &emptytex; default_mtex(mtex); mtex->texco= TEXCO_VIEW; } /* TEXTUREBLOCK SELECT */ uiBlockSetCol(block, TH_BUT_SETTING2); id= (ID *)mtex->tex; IDnames_to_pupstring(&strp, NULL, "ADD NEW %x 32767", &(G.main->tex), id, &(G.buts->texnr)); uiDefButS(block, MENU, B_WTEXBROWSE, strp, 100,140,20,19, &(G.buts->texnr), 0, 0, 0, 0, "Selects an existing texture or creates new"); MEM_freeN(strp); if(id) { uiDefBut(block, TEX, B_IDNAME, "TE:", 100,160,200,19, id->name+2, 0.0, 18.0, 0, 0, "Displays name of the texture block: click to change"); sprintf(str, "%d", id->us); uiDefBut(block, BUT, 0, str, 196,140,21,19, 0, 0, 0, 0, 0, "Displays number of users of texture: click to make single user"); uiDefIconBut(block, BUT, B_AUTOTEXNAME, ICON_AUTO, 279,140,21,19, 0, 0, 0, 0, 0, "Auto-assigns name to texture"); if(id->lib) { if(wrld->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 219,140,21,19, 0, 0, 0, 0, 0, ""); else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 219,140,21,19, 0, 0, 0, 0, 0, ""); } uiBlockSetCol(block, TH_AUTO); uiDefBut(block, BUT, B_TEXCLEARWORLD, "Clear", 122, 140, 72, 19, 0, 0, 0, 0, 0, "Erases link to texture"); } else uiDefButS(block, TOG, B_WTEXBROWSE, "Add New" ,100, 160, 200, 19, &(G.buts->texnr), -1.0, 32767.0, 0, 0, "Adds a new texture datablock"); uiBlockSetCol(block, TH_AUTO); /* TEXCO */ uiBlockBeginAlign(block); uiDefButS(block, ROW, B_MATPRV, "View", 100,110,45,20, &(mtex->texco), 4.0, (float)TEXCO_VIEW, 0, 0, "Uses global coordinates for the texture coordinates"); uiDefButS(block, ROW, B_MATPRV, "AngMap", 145,110,55,20, &(mtex->texco), 4.0, (float)TEXCO_ANGMAP, 0, 0, "Uses 360 degree angular coordinates, e.g. for spherical light probes"); uiDefButS(block, ROW, B_MATPRV, "Sphere", 200,110,55,20, &(mtex->texco), 4.0, (float)TEXCO_H_SPHEREMAP, 0, 0, "For 360 degree panorama sky, spherical mapped, only top half"); uiDefButS(block, ROW, B_MATPRV, "Tube", 255,110,45,20, &(mtex->texco), 4.0, (float)TEXCO_H_TUBEMAP, 0, 0, "For 360 degree panorama sky, cylindrical mapped, only top half"); uiDefButS(block, ROW, B_MATPRV, "Object", 100,90,70,20, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "Uses linked object's coordinates for texture coordinates"); uiDefIDPoinBut(block, test_obpoin_but, B_MATPRV, "", 170,90,130,20, &(mtex->object), ""); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_MATPRV, "dX", 100,50,100,19, mtex->ofs, -20.0, 20.0, 10, 0, "Fine tunes texture mapping X coordinate"); uiDefButF(block, NUM, B_MATPRV, "dY", 100,30,100,19, mtex->ofs+1, -20.0, 20.0, 10, 0, "Fine tunes texture mapping Y coordinate"); uiDefButF(block, NUM, B_MATPRV, "dZ", 100,10,100,19, mtex->ofs+2, -20.0, 20.0, 10, 0, "Fine tunes texture mapping Z coordinate"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_MATPRV, "sizeX", 200,50,100,19, mtex->size, -10.0, 10.0, 10, 0, "Sets scaling for the texture's X size"); uiDefButF(block, NUM, B_MATPRV, "sizeY", 200,30,100,19, mtex->size+1, -10.0, 10.0, 10, 0, "Sets scaling for the texture's Y size"); uiDefButF(block, NUM, B_MATPRV, "sizeZ", 200,10,100,19, mtex->size+2, -10.0, 10.0, 10, 0, "Sets scaling for the texture's Z size"); } static void world_panel_mistaph(World *wrld) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "world_panel_mistaph", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Mist / Stars / Physics", "World", 640, 0, 318, 204)==0) return; uiSetButLock(wrld->id.lib!=0, "Can't edit library data"); #if GAMEBLENDER == 1 uiDefButI(block, MENU, 1, "Physics %t|None %x0|Sumo %x2", 10,180,140,19, &wrld->physicsEngine, 0, 0, 0, 0, "Physics Engine"); /* Gravitation for the game worlds */ uiDefButF(block, NUMSLI,0, "Grav ", 150,180,150,19, &(wrld->gravity), 0.0, 25.0, 0, 0, "Sets the gravitation constant of the game world"); #endif uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButS(block, TOG|BIT|0,REDRAWVIEW3D,"Mist", 10,120,140,19, &wrld->mode, 0, 0, 0, 0, "Toggles mist simulation"); uiBlockSetCol(block, TH_AUTO); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_DIFF, "Qua", 10, 90, 40, 19, &wrld->mistype, 1.0, 0.0, 0, 0, "Mist uses quadratic progression"); uiDefButS(block, ROW, B_DIFF, "Lin", 50, 90, 50, 19, &wrld->mistype, 1.0, 1.0, 0, 0, "Mist uses linear progression"); uiDefButS(block, ROW, B_DIFF, "Sqr", 100, 90, 50, 19, &wrld->mistype, 1.0, 2.0, 0, 0, "Mist uses inverse quadratic progression"); uiBlockBeginAlign(block); uiDefButF(block, NUM,REDRAWVIEW3D, "Sta:",10,70,140,19, &wrld->miststa, 0.0, 1000.0, 10, 0, "Specifies the starting distance of the mist"); uiDefButF(block, NUM,REDRAWVIEW3D, "Di:",10,50,140,19, &wrld->mistdist, 0.0,1000.0, 10, 00, "Specifies the depth of the mist"); uiDefButF(block, NUM,B_DIFF,"Hi:", 10,30,140,19, &wrld->misthi,0.0,100.0, 10, 0, "Specifies the factor for a less dense mist with increasing height"); uiDefButF(block, NUMSLI, 0, "Misi ", 10,10,140,19, &(wrld->misi), 0., 1.0, 0, 0, "Sets the mist intensity"); uiBlockEndAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButS(block, TOG|BIT|1,B_DIFF, "Stars",160,120,140,19, &wrld->mode, 0, 0, 0, 0, "Toggles starfield generation"); uiBlockSetCol(block, TH_AUTO); uiBlockBeginAlign(block); uiDefButF(block, NUM,B_DIFF,"StarDist:", 160,70,140,19, &(wrld->stardist), 2.0, 1000.0, 100, 0, "Specifies the average distance between any two stars"); uiDefButF(block, NUM,B_DIFF,"MinDist:", 160,50,140,19, &(wrld->starmindist), 0.0, 1000.0, 100, 0, "Specifies the minimum distance to the camera for stars"); uiDefButF(block, NUMSLI,B_DIFF,"Size:", 160,30,140,19, &(wrld->starsize), 0.0, 10.0, 10, 0, "Specifies the average screen dimension of stars"); uiDefButF(block, NUMSLI,B_DIFF,"Colnoise:", 160,10,140,19, &(wrld->starcolnoise), 0.0, 1.0, 100, 0, "Randomizes starcolour"); uiBlockEndAlign(block); } static void world_panel_amb_occ(World *wrld) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "world_panel_amb_oc", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Mist / Stars / Physics", "World"); if(uiNewPanel(curarea, block, "Amb Occ", "World", 320, 0, 318, 204)==0) return; uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButS(block, TOG|BIT|4,B_REDR, "Ambient Occlusion",10,150,300,19, &wrld->mode, 0, 0, 0, 0, "Toggles ambient occlusion"); uiBlockSetCol(block, TH_AUTO); if(wrld->mode & WO_AMB_OCC) { /* aolight: samples */ uiBlockBeginAlign(block); uiDefButS(block, NUM, 0, "Samples:", 10, 120, 150, 19, &wrld->aosamp, 1.0, 16.0, 100, 0, "Sets the number of samples used for AO (actual number: squared)"); /* enable/disable total random sampling */ uiDefButS(block, TOG|BIT|1, 0, "Random Sampling", 160, 120, 150, 19, &wrld->aomode, 0, 0, 0, 0, "When enabled, total random sampling will be used for an even noisier effect"); uiBlockEndAlign(block); uiDefButF(block, NUM, 0, "Dist:", 10, 95, 150, 19, &wrld->aodist, 0.001, 5000.0, 100, 0, "Sets length of AO rays, defines how far away other faces give occlusion effect"); uiBlockBeginAlign(block); uiDefButS(block, TOG|BIT|0, B_REDR, "Use Distances", 10, 70, 150, 19, &wrld->aomode, 0, 0, 0, 0, "When enabled, distances to objects will be used to attenuate shadows"); /* distance attenuation factor */ if (wrld->aomode & WO_AODIST) uiDefButF(block, NUM, 0, "DistF:", 160, 70, 150, 19, &wrld->aodistfac, 0.00001, 10.0, 100, 0, "Distance factor, the higher, the 'shorter' the shadows"); /* result mix modes */ uiBlockBeginAlign(block); uiDefButS(block, ROW, B_REDR, "Add", 10, 45, 100, 20, &wrld->aomix, 1.0, (float)WO_AOADD, 0, 0, "adds light/shadows"); uiDefButS(block, ROW, B_REDR, "Sub", 110, 45, 100, 20, &wrld->aomix, 1.0, (float)WO_AOSUB, 0, 0, "subtracts light/shadows (needs at least one normal light to make anything visible)"); uiDefButS(block, ROW, B_REDR, "Both", 210, 45, 100, 20, &wrld->aomix, 1.0, (float)WO_AOADDSUB, 0, 0, "both lightens & darkens"); /* color treatment */ uiBlockBeginAlign(block); uiDefButS(block, ROW, B_REDR, "Plain", 10, 25, 100, 20, &wrld->aocolor, 2.0, (float)WO_AOPLAIN, 0, 0, "Plain diffuse energy (white)"); uiDefButS(block, ROW, B_REDR, "Sky Color", 110, 25, 100, 20, &wrld->aocolor, 2.0, (float)WO_AOSKYCOL, 0, 0, "Use horizon and zenith color for diffuse energy"); uiDefButS(block, ROW, B_REDR, "Sky Texture", 210, 25, 100, 20, &wrld->aocolor, 2.0, (float)WO_AOSKYTEX, 0, 0, "Does full Sky texture render for diffuse energy"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, 0, "Energy:", 10, 0, 150, 19, &wrld->aoenergy, 0.01, 3.0, 100, 0, "Sets global energy scale for AO"); uiDefButF(block, NUMSLI, 0, "Bias:", 160, 0, 150, 19, &wrld->aobias, 0.0, 0.5, 10, 0, "Sets bias to prevent smoothed faces to show banding (in radians)"); } } static void world_panel_world(World *wrld) { uiBlock *block; ID *id, *idfrom; block= uiNewBlock(&curarea->uiblocks, "world_panel_world", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "World", "World", 320, 0, 318, 204)==0) return; /* first do the browse but */ buttons_active_id(&id, &idfrom); uiBlockSetCol(block, TH_BUT_SETTING2); std_libbuttons(block, 10, 180, 0, NULL, B_WORLDBROWSE, id, idfrom, &(G.buts->menunr), B_WORLDALONE, B_WORLDLOCAL, B_WORLDDELETE, 0, B_KEEPDATA); if(wrld==NULL) return; uiSetButLock(wrld->id.lib!=0, "Can't edit library data"); uiBlockSetCol(block, TH_AUTO); uiDefButF(block, COL, B_MATPRV_DRAW, "", 10,150,145,19, &wrld->horr, 0, 0, 0, B_COLHOR, ""); uiDefButF(block, COL, B_MATPRV_DRAW, "", 160,150,145,19, &wrld->zenr, 0, 0, 0, B_COLZEN, ""); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI,B_MATPRV,"HoR ", 10,130,145,19, &(wrld->horr), 0.0, 1.0, B_COLHOR,0, "Sets the amount of red colour at the horizon"); uiDefButF(block, NUMSLI,B_MATPRV,"HoG ", 10,110,145,19, &(wrld->horg), 0.0, 1.0, B_COLHOR,0, "Sets the amount of green colour at the horizon"); uiDefButF(block, NUMSLI,B_MATPRV,"HoB ", 10,90,145,19, &(wrld->horb), 0.0, 1.0, B_COLHOR,0, "Sets the amount of blue colour at the horizon"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI,B_MATPRV,"ZeR ", 160,130,145,19, &(wrld->zenr), 0.0, 1.0, B_COLZEN,0, "Sets the amount of red colour at the zenith"); uiDefButF(block, NUMSLI,B_MATPRV,"ZeG ", 160,110,145,19, &(wrld->zeng), 0.0, 1.0, B_COLZEN,0, "Sets the amount of green colour at the zenith"); uiDefButF(block, NUMSLI,B_MATPRV,"ZeB ", 160,90,145,19, &(wrld->zenb), 0.0, 1.0, B_COLZEN,0, "Sets the amount of blue colour at the zenith"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI,B_MATPRV,"AmbR ", 10,50,145,19, &(wrld->ambr), 0.0, 1.0 ,0,0, "Sets the amount of red ambient colour"); uiDefButF(block, NUMSLI,B_MATPRV,"AmbG ", 10,30,145,19, &(wrld->ambg), 0.0, 1.0 ,0,0, "Sets the amount of green ambient colour"); uiDefButF(block, NUMSLI,B_MATPRV,"AmbB ", 10,10,145,19, &(wrld->ambb), 0.0, 1.0 ,0,0, "Sets the amount of blue ambient colour"); uiBlockBeginAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButF(block, NUMSLI,0, "Exp ", 160,30,145,19, &(wrld->exp), 0.0, 1.0, 0, 2, "Sets amount of exponential color correction for light"); uiDefButF(block, NUMSLI,0, "Range ", 160,10,145,19, &(wrld->range), 0.2, 5.0, 0, 2, "Sets the color amount that will be mapped on color 1.0"); } static void world_panel_preview(World *wrld) { uiBlock *block; /* name "Preview" is abused to detect previewrender offset panel */ block= uiNewBlock(&curarea->uiblocks, "world_panel_preview", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Preview", "World", 0, 0, 318, 204)==0) return; if(wrld==NULL) return; uiSetButLock(wrld->id.lib!=0, "Can't edit library data"); uiBlockSetDrawExtraFunc(block, BIF_previewdraw); // label to force a boundbox for buttons not to be centered uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButS(block, TOG|BIT|1,B_MATPRV,"Real", 200,175,80,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with a real horizon"); uiDefButS(block, TOG|BIT|0,B_MATPRV,"Blend",200,150,80,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with natural progression from horizon to zenith"); uiDefButS(block, TOG|BIT|2,B_MATPRV,"Paper",200,125,80,25, &wrld->skytype, 0, 0, 0, 0, "Flattens blend or texture coordinates"); uiBlockEndAlign(block); } /* ************************ LAMP *************************** */ void do_lampbuts(unsigned short event) { Lamp *la; MTex *mtex; switch(event) { case B_LAMPREDRAW: BIF_preview_changed(G.buts); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSSHADING, 0); break; case B_TEXCLEARLAMP: la= G.buts->lockpoin; mtex= la->mtex[ la->texact ]; if(mtex) { if(mtex->tex) mtex->tex->id.us--; MEM_freeN(mtex); la->mtex[ la->texact ]= 0; BIF_undo_push("Unlink world texture"); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWOOPS, 0); BIF_preview_changed(G.buts); } break; case B_SBUFF: la= G.buts->lockpoin; la->bufsize = la->bufsize&=(~15); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWOOPS, 0); break; case B_SHADBUF: la= G.buts->lockpoin; la->mode &= ~LA_SHAD_RAY; allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWVIEW3D, 0); break; case B_SHADRAY: la= G.buts->lockpoin; la->mode &= ~LA_SHAD; /* yafray: 'softlight' uses it's own shadbuf. flag. Must be cleared here too when switching from ray shadow */ la->mode &= ~LA_YF_SOFT; allqueue(REDRAWBUTSSHADING, 0); break; } if(event) freefastshade(); } static void lamp_panel_mapto(Object *ob, Lamp *la) { uiBlock *block; MTex *mtex; block= uiNewBlock(&curarea->uiblocks, "lamp_panel_mapto", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Texture and Input", "Lamp"); if(uiNewPanel(curarea, block, "Map To", "Lamp", 1280, 0, 318, 204)==0) return; uiSetButLock(la->id.lib!=0, "Can't edit library data"); mtex= la->mtex[ la->texact ]; if(mtex==0) { mtex= &emptytex; default_mtex(mtex); mtex->texco= TEXCO_VIEW; } /* TEXTURE OUTPUT */ uiBlockBeginAlign(block); uiDefButS(block, TOG|BIT|1, B_MATPRV, "Stencil", 10,125,45,19, &(mtex->texflag), 0, 0, 0, 0, "Sets the texture mapping to stencil mode"); uiDefButS(block, TOG|BIT|2, B_MATPRV, "Neg", 55,125,30,19, &(mtex->texflag), 0, 0, 0, 0, "Inverts the values of the texture to reverse its effect"); uiDefButS(block, TOG|BIT|0, B_MATPRV, "No RGB", 85,125,60,19, &(mtex->texflag), 0, 0, 0, 0, "Converts texture RGB values to intensity (gray) values"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefButF(block, COL, B_MATPRV_DRAW, "", 10,100,135,19, &(mtex->r), 0, 0, 0, B_MTEXCOL, ""); uiDefButF(block, NUMSLI, B_MATPRV, "R ", 10,80,135,19, &(mtex->r), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiDefButF(block, NUMSLI, B_MATPRV, "G ", 10,60,135,19, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiDefButF(block, NUMSLI, B_MATPRV, "B ", 10,40,135,19, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiBlockEndAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "The default value the textures uses to mix with"); /* MAP TO */ uiDefButS(block, TOG|BIT|0, B_MATPRV, "Col", 10,180,135,19, &(mtex->mapto), 0, 0, 0, 0, "Lets the texture affect the basic colour of the lamp"); uiBlockBeginAlign(block); uiDefButS(block, MENU, B_MATPRV, mapto_blendtype_pup(),155,125,155,19, &(mtex->blendtype), 0, 0, 0, 0, "Texture blending mode"); uiBlockEndAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects colour values"); } static void lamp_panel_texture(Object *ob, Lamp *la) { uiBlock *block; MTex *mtex; ID *id; int a, loos; char *strp, str[64]; block= uiNewBlock(&curarea->uiblocks, "lamp_panel_texture", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Texture and Input", "Lamp", 960, 0, 318, 204)==0) return; uiSetButLock(la->id.lib!=0, "Can't edit library data"); /* TEX CHANNELS */ uiBlockSetCol(block, TH_BUT_NEUTRAL); uiBlockBeginAlign(block); for(a= 0; amtex[a]; if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos); else strcpy(str, ""); str[10]= 0; uiDefButS(block, ROW, B_REDR, str, 10, 160-18*a, 80, 20, &(la->texact), 3.0, (float)a, 0, 0, ""); } uiBlockEndAlign(block); mtex= la->mtex[ la->texact ]; if(mtex==0) { mtex= &emptytex; default_mtex(mtex); mtex->texco= TEXCO_VIEW; } /* TEXTUREBLOK SELECT */ uiBlockSetCol(block, TH_BUT_SETTING2); id= (ID *)mtex->tex; IDnames_to_pupstring(&strp, NULL, "ADD NEW %x 32767", &(G.main->tex), id, &(G.buts->texnr)); /* doesnt work, because lockpoin points to lamp, not to texture */ uiDefButS(block, MENU, B_LTEXBROWSE, strp, 100,140,20,19, &(G.buts->texnr), 0, 0, 0, 0, "Selects an existing texture or creates new"); MEM_freeN(strp); if(id) { uiDefBut(block, TEX, B_IDNAME, "TE:", 100,160,200,19, id->name+2, 0.0, 18.0, 0, 0, "Displays name of the texture block: click to change"); sprintf(str, "%d", id->us); uiDefBut(block, BUT, 0, str, 196,140,21,19, 0, 0, 0, 0, 0, "Displays number of users of texture: click to make single user"); uiDefIconBut(block, BUT, B_AUTOTEXNAME, ICON_AUTO, 241,140,21,19, 0, 0, 0, 0, 0, "Auto-assigns name to texture"); if(id->lib) { if(la->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 219,140,21,19, 0, 0, 0, 0, 0, ""); else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 219,140,21,19, 0, 0, 0, 0, 0, ""); } uiBlockSetCol(block, TH_AUTO); uiDefBut(block, BUT, B_TEXCLEARLAMP, "Clear", 122, 140, 72, 19, 0, 0, 0, 0, 0, "Erases link to texture"); } else uiDefButS(block, TOG, B_LTEXBROWSE, "Add New" ,100, 160, 200, 19, &(G.buts->texnr), -1.0, 32767.0, 0, 0, "Adds a new texture datablock"); /* TEXCO */ uiBlockSetCol(block, TH_AUTO); uiBlockBeginAlign(block); uiDefButS(block, ROW, B_MATPRV, "Glob", 100,110,60,20, &(mtex->texco), 4.0, (float)TEXCO_GLOB, 0, 0, "Uses global coordinates for the texture coordinates"); uiDefButS(block, ROW, B_MATPRV, "View", 160,110,70,20, &(mtex->texco), 4.0, (float)TEXCO_VIEW, 0, 0, "Uses view coordinates for the texture coordinates"); uiDefButS(block, ROW, B_MATPRV, "Object", 230,110,70,20, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "Uses linked object's coordinates for texture coordinates"); uiDefIDPoinBut(block, test_obpoin_but, B_MATPRV, "", 100,90,200,20, &(mtex->object), ""); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_MATPRV, "dX", 100,50,100,18, mtex->ofs, -20.0, 20.0, 10, 0, "Fine tunes texture mapping X coordinate"); uiDefButF(block, NUM, B_MATPRV, "dY", 100,30,100,18, mtex->ofs+1, -20.0, 20.0, 10, 0, "Fine tunes texture mapping Y coordinate"); uiDefButF(block, NUM, B_MATPRV, "dZ", 100,10,100,18, mtex->ofs+2, -20.0, 20.0, 10, 0, "Fine tunes texture mapping Z coordinate"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_MATPRV, "sizeX", 200,50,100,18, mtex->size, -10.0, 10.0, 10, 0, "Sets scaling for the texture's X size"); uiDefButF(block, NUM, B_MATPRV, "sizeY", 200,30,100,18, mtex->size+1, -10.0, 10.0, 10, 0, "Sets scaling for the texture's Y size"); uiDefButF(block, NUM, B_MATPRV, "sizeZ", 200,10,100,18, mtex->size+2, -10.0, 10.0, 10, 0, "Sets scaling for the texture's Z size"); uiBlockEndAlign(block); } static void lamp_panel_spot(Object *ob, Lamp *la) { uiBlock *block; float grid=0.0; block= uiNewBlock(&curarea->uiblocks, "lamp_panel_spot", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Shadow and Spot", "Lamp", 640, 0, 318, 204)==0) return; /* hemis and ray shadow dont work at all... */ /* yafray: ignore photonlight as well */ if ((la->type==LA_HEMI) || (la->type==LA_YF_PHOTON)) return; if(G.vd) grid= G.vd->grid; if(grid<1.0) grid= 1.0; uiSetButLock(la->id.lib!=0, "Can't edit library data"); uiBlockSetCol(block, TH_BUT_SETTING1); uiBlockBeginAlign(block); uiDefButS(block, TOG|BIT|13, B_SHADRAY,"Ray Shadow",10,180,80,19,&la->mode, 0, 0, 0, 0, "Use ray tracing for shadow"); if(la->type==LA_SPOT) uiDefButS(block, TOG|BIT|0, B_SHADBUF, "Buf.Shadow",10,160,80,19,&la->mode, 0, 0, 0, 0, "Lets spotlight produce shadows using shadow buffer"); uiBlockEndAlign(block); uiDefButS(block, TOG|BIT|5, 0,"OnlyShadow", 10,110,80,19,&la->mode, 0, 0, 0, 0, "Causes light to cast shadows only without illuminating objects"); if(la->type==LA_SPOT) { uiDefButS(block, TOG|BIT|7, B_LAMPREDRAW,"Square", 10,70,80,19,&la->mode, 0, 0, 0, 0, "Sets square spotbundles"); uiDefButS(block, TOG|BIT|1, 0,"Halo", 10,50,80,19,&la->mode, 0, 0, 0, 0, "Renders spotlight with a volumetric halo"); uiBlockSetCol(block, TH_AUTO); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI,B_LAMPREDRAW,"SpotSi ", 100,180,200,19,&la->spotsize, 1.0, 180.0, 0, 0, "Sets the angle of the spotlight beam in degrees"); uiDefButF(block, NUMSLI,B_MATPRV,"SpotBl ", 100,160,200,19,&la->spotblend, 0.0, 1.0, 0, 0, "Sets the softness of the spotlight edge"); uiBlockEndAlign(block); uiDefButF(block, NUMSLI,0,"HaloInt ", 100,135,200,19,&la->haint, 0.0, 5.0, 0, 0, "Sets the intensity of the spotlight halo"); if(la->mode & LA_SHAD) { uiDefButS(block, NUM,B_SBUFF,"ShadowBufferSize:", 100,110,200,19, &la->bufsize,512,5120, 0, 0, "Sets the size of the shadow buffer to nearest multiple of 16"); uiBlockBeginAlign(block); uiDefButF(block, NUM,REDRAWVIEW3D,"ClipSta:", 100,70,100,19, &la->clipsta, 0.1*grid,1000.0*grid, 10, 0, "Sets the shadow map clip start: objects closer will not generate shadows"); uiDefButF(block, NUM,REDRAWVIEW3D,"ClipEnd:", 200,70,100,19,&la->clipend, 1.0, 5000.0*grid, 100, 0, "Sets the shadow map clip end beyond which objects will not generate shadows"); uiBlockEndAlign(block); uiDefButS(block, NUM,0,"Samples:", 100,30,100,19, &la->samp,1.0,16.0, 0, 0, "Sets the number of shadow map samples"); uiDefButS(block, NUM,0,"Halo step:", 200,30,100,19, &la->shadhalostep, 0.0, 12.0, 0, 0, "Sets the volumetric halo sampling frequency"); uiDefButF(block, NUM,0,"Bias:", 100,10,100,19, &la->bias, 0.01, 5.0, 1, 0, "Sets the shadow map sampling bias"); uiDefButF(block, NUM,0,"Soft:", 200,10,100,19, &la->soft,1.0,100.0, 100, 0, "Sets the size of the shadow sample area"); } } else if(la->type==LA_AREA && (la->mode & LA_SHAD_RAY)) { uiBlockBeginAlign(block); uiBlockSetCol(block, TH_AUTO); if(la->area_shape==LA_AREA_SQUARE) uiDefButS(block, NUM,0,"Samples:", 100,180,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of samples taken extra (samp x samp)"); if(la->area_shape==LA_AREA_CUBE) uiDefButS(block, NUM,0,"Samples:", 100,160,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of samples taken extra (samp x samp x samp)"); if ELEM(la->area_shape, LA_AREA_RECT, LA_AREA_BOX) { uiDefButS(block, NUM,0,"SamplesX:", 100,180,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of X samples taken extra"); uiDefButS(block, NUM,0,"SamplesY:", 100,160,200,19, &la->ray_sampy, 1.0, 16.0, 100, 0, "Sets the amount of Y samples taken extra"); if(la->area_shape==LA_AREA_BOX) uiDefButS(block, NUM,0,"SamplesZ:", 100,140,200,19, &la->ray_sampz, 1.0, 8.0, 100, 0, "Sets the amount of Z samples taken extra"); } uiBlockBeginAlign(block); uiDefButS(block, TOG|BIT|1, 0,"Umbra", 100,110,200,19,&la->ray_samp_type, 0, 0, 0, 0, "Emphasis parts that are fully shadowed"); uiDefButS(block, TOG|BIT|2, 0,"Dither", 100,90,100,19,&la->ray_samp_type, 0, 0, 0, 0, "Use 2x2 dithering for sampling"); uiDefButS(block, TOG|BIT|3, 0,"Noise", 200,90,100,19,&la->ray_samp_type, 0, 0, 0, 0, "Use noise for sampling"); } else uiDefBut(block, LABEL,0," ", 100,180,200,19,NULL, 0, 0, 0, 0, ""); } /* yafray: adaptation of lamp_panel_spot above with yafray specific parameters */ static void lamp_panel_yafray(Object *ob, Lamp *la) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "lamp_panel_yafray", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Yafray: Shadow and Photons", "Lamp", 640, 0, 318, 204)==0) return; /* hemis not used in yafray */ if(la->type==LA_HEMI) return; uiSetButLock(la->id.lib!=0, "Can't edit library data"); /* photonlight params */ if (la->type==LA_YF_PHOTON) { uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButS(block, TOG|BIT|0, B_DIFF,"Use QMC",10,180,80,19,&la->YF_useqmc, 0, 0, 0, 0, "Use QMC sampling (sometimes visible patterns)"); uiBlockSetCol(block, TH_AUTO); uiDefButF(block, NUMSLI,B_LAMPREDRAW,"Angle ", 100,180,200,19,&la->spotsize, 1.0, 180.0, 0, 0, "Sets the angle of the photonlight beam in degrees"); uiDefButI(block, NUM,B_DIFF,"photons:", 10,150,290,19, &la->YF_numphotons, 10000, 100000000, 0, 0, "Maximum number of photons to shoot"); uiDefButI(block, NUM,B_DIFF,"search:", 10,130,290,19, &la->YF_numsearch, 100, 1000, 0, 0, "Number of photons to mix (blur)"); uiDefButS(block, NUM,B_DIFF,"depth:", 10,100,290,19, &la->YF_phdepth, 1, 100, 0, 0, "Maximum caustic bounce depth"); uiDefButF(block, NUM,B_DIFF,"Blur:", 10,70,290,19, &la->YF_causticblur, 0.01, 1.0, 1, 0, "Amount of caustics blurring (also depends on search)"); return; } uiBlockSetCol(block, TH_BUT_SETTING1); /* in yafray arealights always cast shadows, so ray shadow flag not needed */ /* ray shadow also not used when halo for spot enabled */ if ((la->type!=LA_AREA) && (!((la->type==LA_SPOT) && (la->mode & LA_HALO)))) uiDefButS(block, TOG|BIT|13, B_SHADRAY,"Ray Shadow",10,180,80,19,&la->mode, 0, 0, 0, 0, "Use ray tracing for shadow"); /* in yafray the regular lamp can use shadowbuffers (softlight), used by spot with halo as well */ /* to prevent clash with blender shadowbuf flag, a special flag is used for yafray */ if (la->type==LA_LOCAL) uiDefButS(block, TOG|BIT|14, B_SHADBUF, "Buf.Shadow",10,160,80,19,&la->mode, 0, 0, 0, 0, "Lets light produce shadows using shadow buffer"); /* shadowbuffers used only for 'softlight' & spotlight with halo */ if (((la->type==LA_LOCAL) && (la->mode & LA_YF_SOFT)) || ((la->type==LA_SPOT) && (la->mode & LA_HALO))) { /* Shadow buffer size can be anything in yafray, but reasonable minimum is 128 */ /* Maximum is 1024, since zbuf in yafray is float, no multiple of 16 restriction */ uiDefButS(block, NUM,B_DIFF,"ShadowBufferSize:", 100,110,200,19, &la->YF_bufsize, 128, 1024, 0, 0, "Sets the size of the shadow buffer"); /* samples & halostep params only used for spotlight with halo */ if ((la->type==LA_SPOT) && (la->mode & LA_HALO)) { uiDefButS(block, NUM,B_DIFF,"Samples:", 100,30,100,19, &la->samp,1.0,16.0, 0, 0, "Sets the number of shadow map samples"); uiDefButS(block, NUM,B_DIFF,"Halo step:", 200,30,100,19, &la->shadhalostep, 0.0, 12.0, 0, 0, "Sets the volumetric halo sampling frequency"); } uiDefButF(block, NUM,B_DIFF,"Bias:", 100,10,100,19, &la->bias, 0.01, 5.0, 1, 0, "Sets the shadow map sampling bias"); /* here can use the Blender soft param, since for yafray it has the same function as in Blender */ uiDefButF(block, NUM,B_DIFF,"Soft:", 200,10,100,19, &la->soft,1.0,100.0, 100, 0, "Sets the size of the shadow sample area"); } else if ((la->type==LA_LOCAL) && (la->mode & LA_SHAD_RAY)) { /* for spherelight, light radius */ uiDefButF(block, NUM,B_DIFF,"Radius:", 200,10,100,19, &la->YF_ltradius, 0.0,100.0, 100, 0, "Sets the radius of the lightsource, 0 is same as pointlight"); } if (la->type==LA_SPOT) { uiDefButS(block, TOG|BIT|1, B_LAMPREDRAW,"Halo", 10,50,80,19,&la->mode, 0, 0, 0, 0, "Renders spotlight with a volumetric halo"); uiBlockSetCol(block, TH_AUTO); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI,B_LAMPREDRAW,"SpotSi ", 100,180,200,19,&la->spotsize, 1.0, 180.0, 0, 0, "Sets the angle of the spotlight beam in degrees"); uiDefButF(block, NUMSLI,B_MATPRV,"SpotBl ", 100,160,200,19,&la->spotblend, 0.0, 1.0, 0, 0, "Sets the softness of the spotlight edge"); uiBlockEndAlign(block); if (la->mode & LA_HALO) uiDefButF(block, NUMSLI,0,"HaloInt ", 100,135,200,19,&la->haint, 0.0, 5.0, 0, 0, "Sets the intensity of the spotlight halo"); } else if ((la->type==LA_AREA) || ((la->type==LA_LOCAL) && (la->mode & LA_SHAD_RAY))) { /* area samples param also used for 'spherelight' */ uiBlockBeginAlign(block); uiBlockSetCol(block, TH_AUTO); uiDefButS(block, NUM,B_DIFF,"Samples:", 100,180,200,19, &la->ray_samp, 1.0, 16.0, 100, 0, "Sets the amount of samples taken extra (samp x samp)"); /* shadow sampling types not used in yafray, removed */ } else uiDefBut(block, LABEL,0," ", 100,180,200,19,NULL, 0, 0, 0, 0, ""); } static void lamp_panel_lamp(Object *ob, Lamp *la) { uiBlock *block; ID *id, *idfrom; float grid= 0.0; short xco; block= uiNewBlock(&curarea->uiblocks, "lamp_panel_lamp", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Lamp", "Lamp", 320, 0, 318, 204)==0) return; if(G.vd) grid= G.vd->grid; if(grid<1.0) grid= 1.0; uiSetButLock(la->id.lib!=0, "Can't edit library data"); /* first do the browse but */ buttons_active_id(&id, &idfrom); uiBlockSetCol(block, TH_BUT_SETTING2); xco= std_libbuttons(block, 8, 180, 0, NULL, B_LAMPBROWSE, id, (ID *)ob, &(G.buts->menunr), B_LAMPALONE, B_LAMPLOCAL, 0, 0, 0); uiBlockSetCol(block, TH_AUTO); uiDefButF(block, NUM,B_LAMPREDRAW,"Dist:", xco,180,300-xco,20,&la->dist, 0.01, 5000.0*grid, 100, 0, "Sets the distance value at which light intensity is half"); uiBlockBeginAlign(block); if(la->type==LA_AREA) { //uiDefButS(block, MENU, B_LAMPREDRAW, "Shape %t|Square %x0|Rect %x1|Cube %x2|Box %x3", uiDefButS(block, MENU, B_LAMPREDRAW, "Shape %t|Square %x0|Rect %x1", 10, 150, 100, 19, &la->area_shape, 0,0,0,0, "Sets area light shape"); if ELEM(la->area_shape, LA_AREA_RECT, LA_AREA_BOX){ uiDefButF(block, NUM,B_LAMPREDRAW,"SizeX ", 10,130,100,19, &la->area_size, 0.01, 100.0, 10, 0, "Area light size X, doesn't affect energy amount"); uiDefButF(block, NUM,B_LAMPREDRAW,"SizeY ", 10,110,100,19, &la->area_sizey, 0.01, 100.0, 10, 0, "Area light size Y, doesn't affect energy amount"); } if(la->area_shape==LA_AREA_BOX) uiDefButF(block, NUM,B_LAMPREDRAW,"SizeZ ", 10,90,100,19, &la->area_sizez, 0.01, 100.0, 10, 0, "Area light size Z, doesn't affect energy amount"); if ELEM(la->area_shape, LA_AREA_SQUARE, LA_AREA_CUBE) uiDefButF(block, NUM,B_LAMPREDRAW,"Size ", 10,130,100,19, &la->area_size, 0.01, 100.0, 10, 0, "Area light size, doesn't affect energy amount"); } else if ELEM(la->type, LA_LOCAL, LA_SPOT) { uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButS(block, TOG|BIT|3, B_MATPRV,"Quad", 10,150,100,19,&la->mode, 0, 0, 0, 0, "Uses inverse quadratic proportion for light attenuation"); uiDefButS(block, TOG|BIT|6, REDRAWVIEW3D,"Sphere", 10,130,100,19,&la->mode, 0, 0, 0, 0, "Sets light intensity to zero for objects beyond the distance value"); } uiBlockBeginAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButS(block, TOG|BIT|2, 0,"Layer", 10,70,100,19,&la->mode, 0, 0, 0, 0, "Illuminates objects in the same layer as the lamp only"); uiDefButS(block, TOG|BIT|4, B_MATPRV,"Negative", 10,50,100,19,&la->mode, 0, 0, 0, 0, "Sets lamp to cast negative light"); uiDefButS(block, TOG|BIT|11, 0,"No Diffuse", 10,30,100,19,&la->mode, 0, 0, 0, 0, "Disables diffuse shading of material illuminated by this lamp"); uiDefButS(block, TOG|BIT|12, 0,"No Specular", 10,10,100,19,&la->mode, 0, 0, 0, 0, "Disables specular shading of material illuminated by this lamp"); uiBlockEndAlign(block); uiBlockSetCol(block, TH_AUTO); uiDefButF(block, NUMSLI,B_MATPRV,"Energy ", 120,150,180,20, &(la->energy), 0.0, 10.0, 0, 0, "Sets the intensity of the light"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI,B_MATPRV,"R ", 120,120,180,20,&la->r, 0.0, 1.0, B_COLLAMP, 0, "Sets the red component of the light"); uiDefButF(block, NUMSLI,B_MATPRV,"G ", 120,100,180,20,&la->g, 0.0, 1.0, B_COLLAMP, 0, "Sets the green component of the light"); uiDefButF(block, NUMSLI,B_MATPRV,"B ", 120,80,180,20,&la->b, 0.0, 1.0, B_COLLAMP, 0, "Sets the blue component of the light"); uiBlockEndAlign(block); uiDefButF(block, COL, B_MATPRV_DRAW, "", 120,52,180,24, &la->r, 0, 0, 0, B_COLLAMP, ""); uiBlockBeginAlign(block); if ELEM(la->type, LA_LOCAL, LA_SPOT) { uiDefButF(block, NUMSLI,B_MATPRV,"Quad1 ", 120,30,180,19,&la->att1, 0.0, 1.0, 0, 0, "Set the linear distance attenuatation for a quad lamp"); uiDefButF(block, NUMSLI,B_MATPRV,"Quad2 ", 120,10,180,19,&la->att2, 0.0, 1.0, 0, 0, "Set the quadratic distance attenuatation for a quad lamp"); } else if(la->type==LA_AREA) { if(la->k==0.0) la->k= 1.0; uiDefButF(block, NUMSLI,0,"Gamma ", 120,10,180,19,&la->k, 0.001, 2.0, 100, 0, "Set the light gamma correction value"); } } static void lamp_panel_preview(Object *ob, Lamp *la) { uiBlock *block; /* name "Preview" is abused to detect previewrender offset panel */ block= uiNewBlock(&curarea->uiblocks, "lamp_panel_preview", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Preview", "Lamp", 0, 0, 318, 204)==0) return; uiSetButLock(la->id.lib!=0, "Can't edit library data"); uiBlockSetDrawExtraFunc(block, BIF_previewdraw); // label to force a boundbox for buttons not to be centered uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButS(block, ROW,B_LAMPREDRAW,"Lamp", 200,175,80,25,&la->type,1.0,(float)LA_LOCAL, 0, 0, "Creates an omnidirectional point light source"); uiDefButS(block, ROW,B_LAMPREDRAW,"Area", 200,150,80,25,&la->type,1.0,(float)LA_AREA, 0, 0, "Creates a directional area light source"); uiDefButS(block, ROW,B_LAMPREDRAW,"Spot", 200,125,80,25,&la->type,1.0,(float)LA_SPOT, 0, 0, "Creates a directional cone light source"); uiDefButS(block, ROW,B_LAMPREDRAW,"Sun", 200,100,80,25,&la->type,1.0,(float)LA_SUN, 0, 0, "Creates a constant direction parallel ray light source"); uiDefButS(block, ROW,B_LAMPREDRAW,"Hemi", 200,75,80,25,&la->type,1.0,(float)LA_HEMI, 0, 0, "Creates a 180 degree constant light source"); /* yafray: extra type, photonlight */ if (G.scene->r.renderer==R_YAFRAY) uiDefButS(block, ROW,B_LAMPREDRAW,"Photon", 200,50,80,25,&la->type,1.0,(float)LA_YF_PHOTON, 0, 0, "Creates a special caustics photon 'light', not a real lightsource, use with other lights"); } /* ****************** MATERIAL ***************** */ void do_matbuts(unsigned short event) { static short mtexcopied=0; Material *ma; MTex *mtex; switch(event) { case B_ACTCOL: scrarea_queue_headredraw(curarea); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWIPO, 0); allqueue(REDRAWOOPS, 0); BIF_preview_changed(G.buts); break; case B_MATFROM: scrarea_queue_headredraw(curarea); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWOOPS, 0); // BIF_previewdraw(); push/pop! break; case B_MATPRV: /* this event also used by lamp, tex and sky */ BIF_preview_changed(G.buts); shade_buttons_change_3d(); break; case B_MATPRV_DRAW: BIF_preview_changed(G.buts); allqueue(REDRAWBUTSSHADING, 0); shade_buttons_change_3d(); break; case B_MATHALO: /* when halo is disabled, clear star flag, this is the same as MA_FACETEXTURE */ ma= G.buts->lockpoin; if((ma->mode & MA_HALO)==0) ma->mode &= ~MA_STAR; BIF_preview_changed(G.buts); allqueue(REDRAWBUTSSHADING, 0); shade_buttons_change_3d(); break; case B_TEXCLEAR: ma= G.buts->lockpoin; mtex= ma->mtex[(int) ma->texact ]; if(mtex) { if(mtex->tex) mtex->tex->id.us--; MEM_freeN(mtex); ma->mtex[ (int) ma->texact ]= 0; BIF_undo_push("Unlink material texture"); allqueue(REDRAWBUTSSHADING, 0); allqueue(REDRAWOOPS, 0); BIF_preview_changed(G.buts); } break; case B_MTEXCOPY: ma= G.buts->lockpoin; if(ma && ma->mtex[(int)ma->texact] ) { mtex= ma->mtex[(int)ma->texact]; if(mtex->tex==0) { error("No texture available"); } else { memcpy(&mtexcopybuf, ma->mtex[(int)ma->texact], sizeof(MTex)); mtexcopied= 1; } } break; case B_MTEXPASTE: ma= G.buts->lockpoin; if(ma && mtexcopied && mtexcopybuf.tex) { if(ma->mtex[(int)ma->texact]==0 ) ma->mtex[(int)ma->texact]= MEM_mallocN(sizeof(MTex), "mtex"); memcpy(ma->mtex[(int)ma->texact], &mtexcopybuf, sizeof(MTex)); id_us_plus((ID *)mtexcopybuf.tex); BIF_undo_push("Paste mapping settings"); BIF_preview_changed(G.buts); scrarea_queue_winredraw(curarea); } break; case B_MATLAY: ma= G.buts->lockpoin; if(ma && ma->lay==0) { ma->lay= 1; scrarea_queue_winredraw(curarea); } break; case B_MATZTRANSP: ma= G.buts->lockpoin; if(ma) { ma->mode &= ~MA_RAYTRANSP; allqueue(REDRAWBUTSSHADING, 0); BIF_preview_changed(G.buts); } break; case B_MATRAYTRANSP: ma= G.buts->lockpoin; if(ma) { ma->mode &= ~MA_ZTRA; allqueue(REDRAWBUTSSHADING, 0); BIF_preview_changed(G.buts); } break; case B_MATCOLORBAND: ma= G.buts->lockpoin; if(ma) { if(ma->mode & MA_RAMP_COL) if(ma->ramp_col==NULL) ma->ramp_col= add_colorband(); if(ma->mode & MA_RAMP_SPEC) if(ma->ramp_spec==NULL) ma->ramp_spec= add_colorband(); allqueue(REDRAWBUTSSHADING, 0); BIF_all_preview_changed(); shade_buttons_change_3d(); } break; } } static void material_panel_map_to(Material *ma) { uiBlock *block; MTex *mtex; block= uiNewBlock(&curarea->uiblocks, "material_panel_map_to", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Texture", "Material"); if(uiNewPanel(curarea, block, "Map To", "Material", 1600, 0, 318, 204)==0) return; mtex= ma->mtex[ ma->texact ]; if(mtex==0) { mtex= &emptytex; default_mtex(mtex); } /* TEXTURE OUTPUT */ uiBlockBeginAlign(block); uiDefButS(block, TOG|BIT|1, B_MATPRV, "Stencil", 10,125,45,19, &(mtex->texflag), 0, 0, 0, 0, "Sets the texture mapping to stencil mode"); uiDefButS(block, TOG|BIT|2, B_MATPRV, "Neg", 55,125,30,19, &(mtex->texflag), 0, 0, 0, 0, "Inverts the values of the texture to reverse its effect"); uiDefButS(block, TOG|BIT|0, B_MATPRV, "No RGB", 85,125,60,19, &(mtex->texflag), 0, 0, 0, 0, "Converts texture RGB values to intensity (gray) values"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefButF(block, COL, B_MATPRV_DRAW, "", 10,100,135,19, &(mtex->r), 0, 0, 0, B_MTEXCOL, ""); if(ma->colormodel==MA_HSV) { uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButF(block, HSVSLI, B_MATPRV, "H ", 10,80,135,19, &(mtex->r), 0.0, 0.9999, B_MTEXCOL, 0, ""); uiDefButF(block, HSVSLI, B_MATPRV, "S ", 10,60,135,19, &(mtex->r), 0.0001, 1.0, B_MTEXCOL, 0, ""); uiDefButF(block, HSVSLI, B_MATPRV, "V ", 10,40,135,19, &(mtex->r), 0.0001, 1.0, B_MTEXCOL, 0, ""); uiBlockSetCol(block, TH_AUTO); } else { uiDefButF(block, NUMSLI, B_MATPRV, "R ", 10,80,135,19, &(mtex->r), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiDefButF(block, NUMSLI, B_MATPRV, "G ", 10,60,135,19, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiDefButF(block, NUMSLI, B_MATPRV, "B ", 10,40,135,19, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); } uiBlockEndAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "The default value the texture uses to mix with (not RGB)"); /* MAP TO */ uiBlockBeginAlign(block); uiDefButS(block, TOG|BIT|0, B_MATPRV, "Col", 10,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect basic colour of the material"); uiDefButS(block, TOG3|BIT|1, B_MATPRV, "Nor", 50,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the rendered normal"); uiDefButS(block, TOG|BIT|2, B_MATPRV, "Csp", 90,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the specularity colour"); uiDefButS(block, TOG|BIT|3, B_MATPRV, "Cmir", 130,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affext the mirror colour"); uiDefButS(block, TOG3|BIT|4, B_MATPRV, "Ref", 180,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of the materials reflectivity"); uiDefButS(block, TOG3|BIT|5, B_MATPRV, "Spec", 220,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of specularity"); uiDefButS(block, TOG3|BIT|11, B_MATPRV, "Amb", 270,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of ambient"); uiDefButS(block, TOG3|BIT|8, B_MATPRV, "Hard", 10,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the hardness value"); uiDefButS(block, TOG3|BIT|9, B_MATPRV, "RayMir", 60,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the ray-mirror value"); uiDefButS(block, TOG3|BIT|7, B_MATPRV, "Alpha", 110,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the alpha value"); uiDefButS(block, TOG3|BIT|6, B_MATPRV, "Emit", 160,160,45,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the emit value"); uiDefButS(block, TOG3|BIT|10, B_MATPRV, "Translu", 205,160,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the translucency value"); uiDefButS(block, TOG3|BIT|12, B_MATPRV, "Disp", 265,160,45,19, &(mtex->mapto), 0, 0, 0, 0, "Let the texture displace the surface"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefButS(block, MENU, B_MATPRV, mapto_blendtype_pup(),155,125,155,19, &(mtex->blendtype), 0, 0, 0, 0, "Texture blending mode"); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects colour values"); /* newnoise: increased range to 25, the constant offset for bumpmapping quite often needs a higher nor setting */ uiDefButF(block, NUMSLI, B_MATPRV, "Nor ", 155,80,155,19, &(mtex->norfac), 0.0, 25.0, 0, 0, "Sets the amount the texture affects normal values"); uiDefButF(block, NUMSLI, B_MATPRV, "Var ", 155,60,155,19, &(mtex->varfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects other values"); uiDefButF(block, NUMSLI, B_MATPRV, "Disp ", 155,40,155,19, &(mtex->dispfac), 0.0, 1.0, 0, 0, "Sets the amount the texture displaces the surface"); uiBlockBeginAlign(block); uiDefButS(block, TOG|BIT|13, B_MATPRV, "Warp", 155,10,40,19, &(mtex->mapto), 0, 0, 0, 0, "Let the texture warp texture coordinates of next channels"); uiDefButF(block, NUMSLI, B_MATPRV, "fac ", 195,10,115,19, &(mtex->warpfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects texture coordinates of next channels"); } static void material_panel_map_input(Material *ma) { uiBlock *block; MTex *mtex; int b; block= uiNewBlock(&curarea->uiblocks, "material_panel_map_input", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Texture", "Material"); if(uiNewPanel(curarea, block, "Map Input", "Material", 1280, 0, 318, 204)==0) return; mtex= ma->mtex[ ma->texact ]; if(mtex==0) { mtex= &emptytex; default_mtex(mtex); } /* TEXCO */ uiBlockBeginAlign(block); uiDefButS(block, ROW, B_MATPRV, "UV", 630,166,40,18, &(mtex->texco), 4.0, (float)TEXCO_UV, 0, 0, "Uses UV coordinates for texture coordinates"); uiDefButS(block, ROW, B_MATPRV, "Object", 670,166,75,18, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "Uses linked object's coordinates for texture coordinates"); uiDefIDPoinBut(block, test_obpoin_but, B_MATPRV, "",745,166,163,18, &(mtex->object), ""); uiDefButS(block, ROW, B_MATPRV, "Glob", 630,146,45,18, &(mtex->texco), 4.0, (float)TEXCO_GLOB, 0, 0, "Uses global coordinates for the texture coordinates"); uiDefButS(block, ROW, B_MATPRV, "Orco", 675,146,50,18, &(mtex->texco), 4.0, (float)TEXCO_ORCO, 0, 0, "Uses the original coordinates of the mesh"); uiDefButS(block, ROW, B_MATPRV, "Stick", 725,146,50,18, &(mtex->texco), 4.0, (float)TEXCO_STICKY, 0, 0, "Uses mesh's sticky coordinates for the texture coordinates"); uiDefButS(block, ROW, B_MATPRV, "Win", 775,146,45,18, &(mtex->texco), 4.0, (float)TEXCO_WINDOW, 0, 0, "Uses screen coordinates as texture coordinates"); uiDefButS(block, ROW, B_MATPRV, "Nor", 820,146,44,18, &(mtex->texco), 4.0, (float)TEXCO_NORM, 0, 0, "Uses normal vector as texture coordinates"); uiDefButS(block, ROW, B_MATPRV, "Refl", 864,146,44,18, &(mtex->texco), 4.0, (float)TEXCO_REFL, 0, 0, "Uses reflection vector as texture coordinates"); /* COORDS */ uiBlockBeginAlign(block); uiDefButC(block, ROW, B_MATPRV, "Flat", 630,114,48,18, &(mtex->mapping), 5.0, (float)MTEX_FLAT, 0, 0, "Maps X and Y coordinates directly"); uiDefButC(block, ROW, B_MATPRV, "Cube", 681,114,50,18, &(mtex->mapping), 5.0, (float)MTEX_CUBE, 0, 0, "Maps using the normal vector"); uiDefButC(block, ROW, B_MATPRV, "Tube", 630,94,48,18, &(mtex->mapping), 5.0, (float)MTEX_TUBE, 0, 0, "Maps with Z as central axis (tube-like)"); uiDefButC(block, ROW, B_MATPRV, "Sphe", 681,94,50,18, &(mtex->mapping), 5.0, (float)MTEX_SPHERE, 0, 0, "Maps with Z as central axis (sphere-like)"); uiBlockBeginAlign(block); for(b=0; b<3; b++) { char *cp; if(b==0) cp= &(mtex->projx); else if(b==1) cp= &(mtex->projy); else cp= &(mtex->projz); uiDefButC(block, ROW, B_MATPRV, "", 630, 50-20*b, 24, 18, cp, 6.0+b, 0.0, 0, 0, ""); uiDefButC(block, ROW, B_MATPRV, "X", 656, 50-20*b, 24, 18, cp, 6.0+b, 1.0, 0, 0, ""); uiDefButC(block, ROW, B_MATPRV, "Y", 682, 50-20*b, 24, 18, cp, 6.0+b, 2.0, 0, 0, ""); uiDefButC(block, ROW, B_MATPRV, "Z", 708, 50-20*b, 24, 18, cp, 6.0+b, 3.0, 0, 0, ""); } uiBlockBeginAlign(block); uiDefButF(block, NUM, B_MATPRV, "ofsX", 778,114,130,18, mtex->ofs, -10.0, 10.0, 10, 0, "Fine tunes texture mapping X coordinate"); uiDefButF(block, NUM, B_MATPRV, "ofsY", 778,94,130,18, mtex->ofs+1, -10.0, 10.0, 10, 0, "Fine tunes texture mapping Y coordinate"); uiDefButF(block, NUM, B_MATPRV, "ofsZ", 778,74,130,18, mtex->ofs+2, -10.0, 10.0, 10, 0, "Fine tunes texture mapping Z coordinate"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_MATPRV, "sizeX", 778,50,130,18, mtex->size, -100.0, 100.0, 10, 0, "Sets scaling for the texture's X size"); uiDefButF(block, NUM, B_MATPRV, "sizeY", 778,30,130,18, mtex->size+1, -100.0, 100.0, 10, 0, "Sets scaling for the texture's Y size"); uiDefButF(block, NUM, B_MATPRV, "sizeZ", 778,10,130,18, mtex->size+2, -100.0, 100.0, 10, 0, "Sets scaling for the texture's Z size"); uiBlockEndAlign(block); } static void material_panel_texture(Material *ma) { uiBlock *block; MTex *mtex; ID *id; int loos; int a; char str[64], *strp; block= uiNewBlock(&curarea->uiblocks, "material_panel_texture", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Texture", "Material", 960, 0, 318, 204)==0) return; /* TEX CHANNELS */ uiBlockSetCol(block, TH_BUT_NEUTRAL); uiBlockBeginAlign(block); for(a= 0; amtex[a]; if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos); else strcpy(str, ""); str[10]= 0; uiDefButC(block, ROW, B_MATPRV_DRAW, str, 10, 180-18*a, 70, 20, &(ma->texact), 3.0, (float)a, 0, 0, ""); } uiBlockEndAlign(block); /* SEPTEX */ uiBlockSetCol(block, TH_AUTO); for(a= 0; amtex[a]; if(mtex && mtex->tex) { if(ma->septex & (1<septex, 0.0, 0.0, 0, 0, "Click to disable or enable this texture channel"); else uiDefIconButC(block, TOG|BIT|a, B_MATPRV_DRAW, ICON_CHECKBOX_HLT, -20, 180-18*a, 28, 20, &ma->septex, 0.0, 0.0, 0, 0, "Click to disable or enable this texture channel"); } } uiDefIconBut(block, BUT, B_MTEXCOPY, ICON_COPYUP, 100,180,23,21, 0, 0, 0, 0, 0, "Copies the mapping settings to the buffer"); uiDefIconBut(block, BUT, B_MTEXPASTE, ICON_PASTEUP, 125,180,23,21, 0, 0, 0, 0, 0, "Pastes the mapping settings from the buffer"); uiBlockSetCol(block, TH_AUTO); mtex= ma->mtex[ ma->texact ]; if(mtex==0) { mtex= &emptytex; default_mtex(mtex); } /* TEXTUREBLOK SELECT */ uiBlockSetCol(block, TH_BUT_SETTING2); if(G.main->tex.first==0) id= NULL; else id= (ID*) mtex->tex; IDnames_to_pupstring(&strp, NULL, "ADD NEW %x32767", &(G.main->tex), id, &(G.buts->texnr)); uiDefButS(block, MENU, B_EXTEXBROWSE, strp, 100,130,20,20, &(G.buts->texnr), 0, 0, 0, 0, "Selects an existing texture or creates new"); MEM_freeN(strp); if(id) { uiDefBut(block, TEX, B_IDNAME, "TE:", 100,150,163,20, id->name+2, 0.0, 18.0, 0, 0, "Displays name of the texture block: click to change"); sprintf(str, "%d", id->us); uiDefBut(block, BUT, 0, str, 196,130,21,20, 0, 0, 0, 0, 0, "Displays number of users of texture"); uiDefIconBut(block, BUT, B_AUTOTEXNAME, ICON_AUTO, 241,130,21,20, 0, 0, 0, 0, 0, "Auto-assigns name to texture"); if(id->lib) { if(ma->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 219,130,21,20, 0, 0, 0, 0, 0, ""); else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 219,130,21,20, 0, 0, 0, 0, 0, ""); } uiBlockSetCol(block, TH_AUTO); uiDefBut(block, BUT, B_TEXCLEAR, "Clear", 122, 130, 72, 20, 0, 0, 0, 0, 0, "Erases link to texture"); } else uiDefButS(block, TOG, B_EXTEXBROWSE, "Add New" ,100, 150, 163, 20, &(G.buts->texnr), -1.0, 32767.0, 0, 0, "Adds a new texture datablock"); // force no centering uiDefBut(block, LABEL, 0, " ", 250, 10, 25, 20, 0, 0, 0, 0, 0, ""); uiBlockSetCol(block, TH_AUTO); } static void material_panel_tramir(Material *ma) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "material_panel_tramir", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Shaders", "Material"); if(uiNewPanel(curarea, block, "Mirror Transp", "Material", 640, 0, 318, 204)==0) return; uiDefButI(block, TOG|BIT|18, B_MATPRV,"Ray Mirror",210,180,100,20, &(ma->mode), 0, 0, 0, 0, "Enables raytracing for mirror reflection rendering"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "RayMir ", 10,160,200,20, &(ma->ray_mirror), 0.0, 1.0, 100, 2, "Sets the amount mirror reflection for raytrace"); uiDefButS(block, NUM, B_MATPRV, "Depth:", 210,160,100,20, &(ma->ray_depth), 0.0, 10.0, 100, 0, "Amount of inter-reflections calculated maximal "); uiDefButF(block, NUMSLI, B_MATPRV, "Fresnel ", 10,140,160,20, &(ma->fresnel_mir), 0.0, 5.0, 10, 2, "Power of Fresnel for mirror reflection"); uiDefButF(block, NUMSLI, B_MATPRV, "Fac ", 170,140,140,20, &(ma->fresnel_mir_i), 1.0, 5.0, 10, 2, "Blending factor for Fresnel"); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_DIFF, "Zoffs:", 10,110,100,20, &(ma->zoffs), 0.0, 10.0, 0, 0, "Gives faces an artificial offset in the Z buffer for Ztransp option"); uiDefButI(block, TOG|BIT|6, B_MATZTRANSP,"ZTransp", 110,110,100,20, &(ma->mode), 0, 0, 0, 0, "Enables Z-Buffering of transparent faces"); uiDefButI(block, TOG|BIT|17, B_MATRAYTRANSP,"Ray Transp",210,110,100,20, &(ma->mode), 0, 0, 0, 0, "Enables raytracing for transparency rendering"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "IOR ", 10,90,200,20, &(ma->ang), 1.0, 3.0, 100, 2, "Sets the angular index of refraction for raytrace"); uiDefButS(block, NUM, B_MATPRV, "Depth:", 210,90,100,20, &(ma->ray_depth_tra), 0.0, 10.0, 100, 0, "Amount of refractions calculated maximal "); uiDefButF(block, NUMSLI, B_MATPRV, "Fresnel ", 10,70,160,20, &(ma->fresnel_tra), 0.0, 5.0, 10, 2, "Power of Fresnel for transparency"); uiDefButF(block, NUMSLI, B_MATPRV, "Fac ", 170,70,140,20, &(ma->fresnel_tra_i), 1.0, 5.0, 10, 2, "Blending factor for Fresnel"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "SpecTra ", 10,40,150,20, &(ma->spectra), 0.0, 1.0, 0, 0, "Makes specular areas opaque on transparent materials"); uiDefButF(block, NUMSLI, B_MATPRV, "Add ", 160,40,150,20, &(ma->add), 0.0, 1.0, 0, 0, "Sets a glow factor for transparant materials"); uiBlockBeginAlign(block); uiDefButI(block, TOG|BIT|10, 0, "OnlyShadow", 10,10,100,20, &(ma->mode), 0, 0, 0, 0, "Renders shadows falling on material only"); uiDefButI(block, TOG|BIT|14, 0, "No Mist", 110,10,100,20, &(ma->mode), 0, 0, 0, 0, "Sets the material to ignore mist values"); uiDefButI(block, TOG|BIT|9, 0, "Env", 210,10,100,20, &(ma->mode), 0, 0, 0, 0, "Causes faces to render with alpha zero: allows sky/backdrop to show through"); uiBlockEndAlign(block); } static void material_panel_shading(Material *ma) { uiBlock *block; block= uiNewBlock(&curarea->uiblocks, "material_panel_shading", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Shaders", "Material", 640, 0, 318, 204)==0) return; uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButI(block, TOG|BIT|5, B_MATHALO, "Halo", 245,180,65,18, &(ma->mode), 0, 0, 0, 0, "Renders material as a halo"); uiBlockSetCol(block, TH_AUTO); if(ma->mode & MA_HALO) { uiDefButF(block, NUM, B_MATPRV, "HaloSize: ", 10,155,190,18, &(ma->hasize), 0.0, 100.0, 10, 3, "Sets the dimension of the halo"); uiDefButS(block, NUMSLI, B_MATPRV, "Hard ", 10,135,190,18, &(ma->har), 1.0, 127.0, 0, 0, "Sets the hardness of the halo"); uiDefButF(block, NUMSLI, B_MATPRV, "Add ", 10,115,190,18, &(ma->add), 0.0, 1.0, 0, 0, "Sets the strength of the add effect"); uiDefButS(block, NUM, B_MATPRV, "Rings: ", 10,90,90,18, &(ma->ringc), 0.0, 24.0, 0, 0, "Sets the number of rings rendered over the halo"); uiDefButS(block, NUM, B_MATPRV, "Lines: ", 100,90,100,18, &(ma->linec), 0.0, 250.0, 0, 0, "Sets the number of star shaped lines rendered over the halo"); uiDefButS(block, NUM, B_MATPRV, "Star: ", 10,70,90,18, &(ma->starc), 3.0, 50.0, 0, 0, "Sets the number of points on the star shaped halo"); uiDefButC(block, NUM, B_MATPRV, "Seed: ", 100,70,100,18, &(ma->seed1), 0.0, 255.0, 0, 0, "Randomizes ring dimension and line location"); if(ma->mode & MA_HALO_FLARE) { uiDefButF(block, NUM, B_MATPRV, "FlareSize: ", 10,50,95,18, &(ma->flaresize), 0.1, 25.0, 10, 3, "Sets the factor by which the flare is larger than the halo"); uiDefButF(block, NUM, B_MATPRV, "Sub Size: ", 100,50,100,18, &(ma->subsize), 0.1, 25.0, 10, 3, "Sets the dimension of the subflares, dots and circles"); uiDefButF(block, NUMSLI, B_MATPRV, "Boost: ", 10,30,190,18, &(ma->flareboost), 0.1, 10.0, 10, 3, "Gives the flare extra strength"); uiDefButC(block, NUM, B_MATPRV, "Fl.seed: ", 10,10,90,18, &(ma->seed2), 0.0, 255.0, 0, 0, "Specifies an offset in the flare seed table"); uiDefButS(block, NUM, B_MATPRV, "Flares: ", 100,10,100,18, &(ma->flarec), 1.0, 32.0, 0, 0, "Sets the number of subflares"); } uiBlockSetCol(block, TH_BUT_SETTING1); uiBlockBeginAlign(block); uiDefButI(block, TOG|BIT|15, B_MATPRV_DRAW, "Flare",245,142,65,28, &(ma->mode), 0, 0, 0, 0, "Renders halo as a lensflare"); uiDefButI(block, TOG|BIT|8, B_MATPRV, "Rings", 245,123,65, 18, &(ma->mode), 0, 0, 0, 0, "Renders rings over halo"); uiDefButI(block, TOG|BIT|9, B_MATPRV, "Lines", 245,104,65, 18, &(ma->mode), 0, 0, 0, 0, "Renders star shaped lines over halo"); uiDefButI(block, TOG|BIT|11, B_MATPRV, "Star", 245,85,65, 18, &(ma->mode), 0, 0, 0, 0, "Renders halo as a star"); uiDefButI(block, TOG|BIT|12, B_MATPRV, "HaloTex", 245,66,65, 18, &(ma->mode), 0, 0, 0, 0, "Gives halo a texture"); uiDefButI(block, TOG|BIT|13, B_MATPRV, "HaloPuno", 245,47,65, 18, &(ma->mode), 0, 0, 0, 0, "Uses the vertex normal to specify the dimension of the halo"); uiDefButI(block, TOG|BIT|10, B_MATPRV, "X Alpha", 245,28,65, 18, &(ma->mode), 0, 0, 0, 0, "Uses extreme alpha"); uiDefButI(block, TOG|BIT|14, B_MATPRV, "Shaded", 245,9,65, 18, &(ma->mode), 0, 0, 0, 0, "Lets halo receive light and shadows"); uiBlockEndAlign(block); } else { char *str1= "Diffuse Shader%t|Lambert %x0|Oren-Nayar %x1|Toon %x2"; char *str2= "Specular Shader%t|CookTorr %x0|Phong %x1|Blinn %x2|Toon %x3"; /* diff shader buttons */ uiDefButS(block, MENU, B_MATPRV_DRAW, str1, 9, 180,78,19, &(ma->diff_shader), 0.0, 0.0, 0, 0, "Creates a diffuse shader"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "Ref ", 90,180,150,19, &(ma->ref), 0.0, 1.0, 0, 0, "Sets the amount of reflection"); if(ma->diff_shader==MA_DIFF_ORENNAYAR) uiDefButF(block, NUMSLI, B_MATPRV, "Rough:",90,160, 150,19, &(ma->roughness), 0.0, 3.14, 0, 0, "Sets Oren Nayar Roughness"); else if(ma->diff_shader==MA_DIFF_TOON) { uiDefButF(block, NUMSLI, B_MATPRV, "Size:", 90, 160,150,19, &(ma->param[0]), 0.0, 3.14, 0, 0, "Sets size of diffuse toon area"); uiDefButF(block, NUMSLI, B_MATPRV, "Smooth:",90,140,150,19, &(ma->param[1]), 0.0, 1.0, 0, 0, "Sets smoothness of diffuse toon area"); } uiBlockEndAlign(block); /* spec shader buttons */ uiDefButS(block, MENU, B_MATPRV_DRAW, str2, 9,120,77,19, &(ma->spec_shader), 0.0, 0.0, 0, 0, "Creates a specular shader"); uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "Spec ", 90,120,150,19, &(ma->spec), 0.0, 2.0, 0, 0, "Sets the degree of specularity"); if ELEM3(ma->spec_shader, MA_SPEC_COOKTORR, MA_SPEC_PHONG, MA_SPEC_BLINN) { uiDefButS(block, NUMSLI, B_MATPRV, "Hard:", 90, 100, 150,19, &(ma->har), 1.0, 511, 0, 0, "Sets the hardness of the specularity"); } if(ma->spec_shader==MA_SPEC_BLINN) uiDefButF(block, NUMSLI, B_MATPRV, "Refr:", 90, 80,150,19, &(ma->refrac), 1.0, 10.0, 0, 0, "Sets the material's Index of Refraction"); if(ma->spec_shader==MA_SPEC_TOON) { uiDefButF(block, NUMSLI, B_MATPRV, "Size:", 90, 100,150,19, &(ma->param[2]), 0.0, 1.53, 0, 0, "Sets the size of specular toon area"); uiDefButF(block, NUMSLI, B_MATPRV, "Smooth:",90, 80,150,19, &(ma->param[3]), 0.0, 1.0, 0, 0, "Sets the smoothness of specular toon area"); } /* default shading variables */ uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, 0, "Translucency ", 9,30,301,19, &(ma->translucency), 0.0, 1.0, 100, 2, "Amount of diffuse shading of the back side"); uiDefButF(block, NUMSLI, B_MATPRV, "Amb ", 9,10,150,19, &(ma->amb), 0.0, 1.0, 0, 0, "Sets the amount of global ambient color the material receives"); uiDefButF(block, NUMSLI, B_MATPRV, "Emit ", 160,10,150,19, &(ma->emit), 0.0, 1.0, 0, 0, "Sets the amount of light the material emits"); uiBlockEndAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButI(block, TOG|BIT|0, 0, "Traceable", 245,150,65,19, &(ma->mode), 0, 0, 0, 0, "Makes material to cast shadows or being detected by ray tracing"); uiBlockBeginAlign(block); uiDefButI(block, TOG|BIT|1, 0, "Shadow", 245,120,65,19, &(ma->mode), 0, 0, 0, 0, "Makes material receive shadows"); uiDefButI(block, TOG|BIT|19, 0, "TraShadow", 245,100,65,19, &(ma->mode), 0, 0, 0, 0, "Recieves transparent shadows based at material color and alpha"); uiDefButI(block, TOG|BIT|22, 0, "Bias", 245,80,65,19, &(ma->mode), 0, 0, 0, 0, "Prevents ray traced shadow errors with phong interpolated normals (terminator problem)"); uiBlockEndAlign(block); uiDefButI(block, TOG|BIT|16, 0, "Radio", 245,55,65,19, &(ma->mode), 0, 0, 0, 0, "Enables material for radiosty rendering"); } } static void material_panel_ramps(Material *ma) { uiBlock *block; ColorBand *coba; float *facp; short bitval; char *inputc, *methodc; block= uiNewBlock(&curarea->uiblocks, "material_panel_ramps", UI_EMBOSS, UI_HELV, curarea->win); uiNewPanelTabbed("Material", "Material"); if(uiNewPanel(curarea, block, "Ramps", "Material", 640, 0, 318, 204)==0) return; uiBlockBeginAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButS(block, ROW, B_REDR, "Show Col Ramp",10,180,150,20, &ma->ramp_show, 0, 0, 0, 0, "Show ramp buttons for material diffuse color"); uiDefButS(block, ROW, B_REDR, "Show Spec Ramp",160,180,150,20, &ma->ramp_show, 0, 1, 0, 0, "Show ramp buttons for material specular color"); uiBlockSetCol(block, TH_AUTO); /* COLORBAND */ if(ma->ramp_show==0) bitval= 20; else bitval= 21; uiBlockBeginAlign(block); uiDefButI(block, TOG|BIT|bitval, B_MATCOLORBAND, "Colorband",10,145,80,20, &ma->mode, 0, 0, 0, 0, "Toggles colorband ramp operations"); if(ma->mode & (1<ramp_show==0) { coba= ma->ramp_col; inputc= &ma->rampin_col; methodc= &ma->rampblend_col; facp= &ma->rampfac_col; } else { coba= ma->ramp_spec; inputc= &ma->rampin_spec; methodc= &ma->rampblend_spec; facp= &ma->rampfac_spec; } draw_colorband_buts(block, coba, -35, B_MATPRV); // aligns with previous button uiDefBut(block, LABEL, 0, "Input",10,30,90,20, NULL, 0, 0, 0, 0, ""); uiDefBut(block, LABEL, 0, "Method",100,30,90,20, NULL, 0, 0, 0, 0, ""); uiDefBut(block, LABEL, 0, "Factor",190,30,120,20, NULL, 0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButC(block, MENU, B_MATPRV, "Shader %x0|Energy %x1|Normal %x2|Result %x3",10,10,90,20, inputc, 0, 0, 0, 0, "Input for Ramp"); uiDefButC(block, MENU, B_MATPRV, "Mix %x0|Add %x1|Subtract %x3|Multiply %x2|Screen %x4|Divide %x5|Difference %x6|Darken %x7|Lighten %x8",110,10,90,20, methodc, 0, 0, 0, 0, "Blending method for Ramp (uses alpha in Colorband)"); uiDefButF(block, NUMSLI, B_MATPRV, "", 190,10,120,20, facp, 0.0, 1.0, 100, 0, "Blending factor (also uses alpha in Colorband)"); } } static void material_panel_material(Object *ob, Material *ma) { uiBlock *block; ID *id, *idn, *idfrom; uiBut *but; float *colpoin = NULL, min; int rgbsel = 0; char str[30]; block= uiNewBlock(&curarea->uiblocks, "material_panel_material", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Material", "Material", 320, 0, 318, 204)==0) return; /* first do the browse but */ buttons_active_id(&id, &idfrom); uiBlockSetCol(block, TH_BUT_SETTING2); std_libbuttons(block, 8, 200, 0, NULL, B_MATBROWSE, id, idfrom, &(G.buts->menunr), B_MATALONE, B_MATLOCAL, B_MATDELETE, B_AUTOMATNAME, B_KEEPDATA); uiDefIconBut(block, BUT, B_MATCOPY, ICON_COPYUP, 262,200,XIC,YIC, 0, 0, 0, 0, 0, "Copies Material to the buffer"); uiSetButLock(id && id->lib, "Can't edit library data"); uiDefIconBut(block, BUT, B_MATPASTE, ICON_PASTEUP, 283,200,XIC,YIC, 0, 0, 0, 0, 0, "Pastes Material from the buffer"); if(ob->actcol==0) ob->actcol= 1; /* because of TOG|BIT button */ uiBlockBeginAlign(block); /* id is the block from which the material is used */ if( BTST(ob->colbits, ob->actcol-1) ) id= (ID *)ob; else id= ob->data; /* indicate which one is linking a material */ if(id) { strncpy(str, id->name, 2); str[2]= ':'; str[3]= 0; but= uiDefBut(block, TEX, B_IDNAME, str, 8,174,115,20, id->name+2, 0.0, 18.0, 0, 0, "Shows the block the material is linked to"); uiButSetFunc(but, test_idbutton_cb, id->name, NULL); } uiBlockSetCol(block, TH_BUT_ACTION); uiDefButS(block, TOG|BIT|(ob->actcol-1), B_MATFROM, "OB", 125,174,32,20, &ob->colbits, 0, 0, 0, 0, "Links material to object"); idn= ob->data; strncpy(str, idn->name, 2); str[2]= 0; uiBlockSetCol(block, TH_BUT_SETTING); uiDefButS(block, TOGN|BIT|(ob->actcol-1), B_MATFROM, str, 158,174,32,20, &ob->colbits, 0, 0, 0, 0, "Shows the block the material is linked to"); uiBlockSetCol(block, TH_AUTO); sprintf(str, "%d Mat", ob->totcol); if(ob->totcol) min= 1.0; else min= 0.0; uiDefButC(block, NUM, B_ACTCOL, str, 191,174,112,20, &(ob->actcol), min, (float)ob->totcol, 0, 0, "Shows the number of materials on object and the active material"); uiBlockEndAlign(block); if(ob->totcol==0) return; uiSetButLock(id->lib!=0, "Can't edit library data"); ma= give_current_material(ob, ob->actcol); if(ma==0) return; if(ma->dynamode & MA_DRAW_DYNABUTS) { uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, 0, "Restitut ", 128,120,175,20, &ma->reflect, 0.0, 1.0, 0, 0, "Elasticity of collisions"); uiDefButF(block, NUMSLI, 0, "Friction ", 128,100 ,175,20, &ma->friction, 0.0, 100.0, 0, 0, "Coulomb friction coefficient"); uiDefButF(block, NUMSLI, 0, "Fh Force ", 128,80 ,175,20, &ma->fh, 0.0, 1.0, 0, 0, "Upward spring force within the Fh area"); uiBlockBeginAlign(block); uiDefButF(block, NUM, 0, "Fh Damp ", 8,120,100,20, &ma->xyfrict, 0.0, 1.0, 10, 0, "Damping of the Fh spring force"); uiDefButF(block, NUM, 0, "Fh Dist ", 8,100 ,100,20, &ma->fhdist, 0.0, 20.0, 10, 0, "Height of the Fh area"); uiDefButS(block, TOG|BIT|1, 0, "Fh Norm", 8,80 ,100,20, &ma->dynamode, 0.0, 0.0, 0, 0, "Add a horizontal spring force on slopes"); } else { if(!(ma->mode & MA_HALO)) { uiBlockBeginAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButI(block, TOG|BIT|4, B_REDR, "VCol Light", 8,146,73,20, &(ma->mode), 0, 0, 0, 0, "Adds vertex colours as extra light"); uiDefButI(block, TOG|BIT|7, B_REDR, "VCol Paint", 82,146,73,20, &(ma->mode), 0, 0, 0, 0, "Replaces material's colours with vertex colours"); uiDefButI(block, TOG|BIT|11, B_REDR, "TexFace", 156,146,73,20, &(ma->mode), 0, 0, 0, 0, "Sets UV-Editor assigned texture as color and texture info for faces"); uiDefButI(block, TOG|BIT|2, B_MATPRV, "Shadeless", 230,146,73,20, &(ma->mode), 0, 0, 0, 0, "Makes material insensitive to light or shadow"); uiDefButI(block, TOG|BIT|23, 0, "Full Osa", 8,127,147,19, &(ma->mode), 0.0, 10.0, 0, 0, "Forces to render all OSA samples, for shading and texture antialiasing"); uiDefButI(block, TOG|BIT|3, 0, "Wire", 156,127,73,19, &(ma->mode), 0, 0, 0, 0, "Renders only the edges of faces as a wireframe"); uiDefButI(block, TOG|BIT|8, 0, "ZInvert", 230,127,73,19, &(ma->mode), 0, 0, 0, 0, "Renders material's faces with inverted Z Buffer"); } uiBlockSetCol(block, TH_AUTO); uiBlockBeginAlign(block); uiDefButF(block, COL, B_MATPRV_DRAW, "", 8,97,72,20, &(ma->r), 0, 0, 0, B_MATCOL, ""); uiDefButF(block, COL, B_MATPRV_DRAW, "", 8,77,72,20, &(ma->specr), 0, 0, 0, B_SPECCOL, ""); uiDefButF(block, COL, B_MATPRV_DRAW, "", 8,57,72,20, &(ma->mirr), 0, 0, 0, B_MIRCOL, ""); uiBlockBeginAlign(block); if(ma->mode & MA_HALO) { uiDefButC(block, ROW, REDRAWBUTSSHADING, "Halo", 83,97,40,20, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Sets the colour of the halo with the RGB sliders"); uiDefButC(block, ROW, REDRAWBUTSSHADING, "Line", 83,77,40,20, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Sets the colour of the lines with the RGB sliders"); uiDefButC(block, ROW, REDRAWBUTSSHADING, "Ring", 83,57,40,20, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Sets the colour of the rings with the RGB sliders"); } else { uiDefButC(block, ROW, REDRAWBUTSSHADING, "Col", 83,97,40,20, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Sets the diffuse colour of the material"); uiDefButC(block, ROW, REDRAWBUTSSHADING, "Spe", 83,77,40,20, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Sets the specular colour of the material"); uiDefButC(block, ROW, REDRAWBUTSSHADING, "Mir", 83,57,40,20, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Sets the mirror colour of the material"); } if(ma->rgbsel==0) {colpoin= &(ma->r); rgbsel= B_MATCOL;} else if(ma->rgbsel==1) {colpoin= &(ma->specr); rgbsel= B_SPECCOL;} else if(ma->rgbsel==2) {colpoin= &(ma->mirr); rgbsel= B_MIRCOL;} if(ma->rgbsel==0 && (ma->mode & (MA_VERTEXCOLP|MA_FACETEXTURE) && !(ma->mode & MA_HALO))); else if(ma->colormodel==MA_HSV) { uiBlockSetCol(block, TH_BUT_SETTING1); uiBlockBeginAlign(block); uiDefButF(block, HSVSLI, B_MATPRV, "H ", 128,97,175,19, colpoin, 0.0, 0.9999, rgbsel, 0, ""); uiDefButF(block, HSVSLI, B_MATPRV, "S ", 128,77,175,19, colpoin, 0.0001, 1.0, rgbsel, 0, ""); uiDefButF(block, HSVSLI, B_MATPRV, "V ", 128,57,175,19, colpoin, 0.0001, 1.0, rgbsel, 0, ""); uiBlockSetCol(block, TH_AUTO); } else { uiBlockBeginAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "R ", 128,97,175,19, colpoin, 0.0, 1.0, rgbsel, 0, ""); uiDefButF(block, NUMSLI, B_MATPRV, "G ", 128,77,175,19, colpoin+1, 0.0, 1.0, rgbsel, 0, ""); uiDefButF(block, NUMSLI, B_MATPRV, "B ", 128,57,175,19, colpoin+2, 0.0, 1.0, rgbsel, 0, ""); } uiBlockEndAlign(block); uiDefButF(block, NUMSLI, B_MATPRV, "A ", 128,30,175,19, &ma->alpha, 0.0, 1.0, 0, 0, "Alpha"); } uiBlockBeginAlign(block); uiDefButS(block, ROW, REDRAWBUTSSHADING, "RGB", 8,30,38,19, &(ma->colormodel), 1.0, (float)MA_RGB, 0, 0, "Creates colour using red, green and blue"); uiDefButS(block, ROW, REDRAWBUTSSHADING, "HSV", 46,30,38,19, &(ma->colormodel), 1.0, (float)MA_HSV, 0, 0, "Creates colour using hue, saturation and value"); uiDefButS(block, TOG|BIT|0, REDRAWBUTSSHADING, "DYN", 84,30,39,19, &(ma->dynamode), 0.0, 0.0, 0, 0, "Adjusts parameters for dynamics options"); } static void material_panel_preview(Material *ma) { uiBlock *block; /* name "Preview" is abused to detect previewrender offset panel */ block= uiNewBlock(&curarea->uiblocks, "material_panel_preview", UI_EMBOSS, UI_HELV, curarea->win); if(uiNewPanel(curarea, block, "Preview", "Material", 0, 0, 318, 204)==0) return; if(ma) { uiBlockSetDrawExtraFunc(block, BIF_previewdraw); // label to force a boundbox for buttons not to be centered uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, ""); uiBlockSetCol(block, TH_BUT_NEUTRAL); uiBlockBeginAlign(block); uiDefIconButC(block, ROW, B_MATPRV, ICON_MATPLANE, 210,180,25,22, &(ma->pr_type), 10, 0, 0, 0, ""); uiDefIconButC(block, ROW, B_MATPRV, ICON_MATSPHERE, 210,158,25,22, &(ma->pr_type), 10, 1, 0, 0, ""); uiDefIconButC(block, ROW, B_MATPRV, ICON_MATCUBE, 210,136,25,22, &(ma->pr_type), 10, 2, 0, 0, ""); uiBlockEndAlign(block); uiDefIconButS(block, ICONTOG|BIT|0, B_MATPRV, ICON_TRANSP_HLT, 210,100,25,22, &(ma->pr_back), 0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefIconButS(block, TOG|BIT|1, B_MATPRV, ICON_LAMP, 210,40,25,20, &(ma->pr_lamp), 0, 0, 0, 0, ""); uiDefIconButS(block, TOG|BIT|0, B_MATPRV, ICON_LAMP, 210,20,25,20, &(ma->pr_lamp), 0, 0, 0, 0, ""); } } void material_panels() { Material *ma; MTex *mtex; Object *ob= OBACT; if(ob==0) return; // type numbers are ordered if((ob->typetype) { ma= give_current_material(ob, ob->actcol); // always draw first 2 panels material_panel_preview(ma); material_panel_material(ob, ma); if(ma) { material_panel_ramps(ma); material_panel_shading(ma); material_panel_tramir(ma); material_panel_texture(ma); mtex= ma->mtex[ ma->texact ]; if(mtex && mtex->tex) { material_panel_map_input(ma); material_panel_map_to(ma); } } } } void lamp_panels() { Object *ob= OBACT; if(ob==NULL || ob->type!= OB_LAMP) return; lamp_panel_preview(ob, ob->data); lamp_panel_lamp(ob, ob->data); /* switch to yafray lamp panel if yafray enabled */ if (G.scene->r.renderer==R_INTERN) lamp_panel_spot(ob, ob->data); else { /* init vars */ Lamp* lp = ob->data; if (lp->YF_numphotons==0) lp->YF_numphotons=1000; if (lp->YF_numsearch==0) lp->YF_numsearch=10; if (lp->YF_phdepth==0) lp->YF_phdepth=1; if (lp->YF_causticblur==0.0) lp->YF_causticblur=0.001; if (lp->YF_bufsize==0) lp->YF_bufsize=128; /* spherelight radius default is zero, so nothing to do */ lamp_panel_yafray(ob, lp); } lamp_panel_texture(ob, ob->data); lamp_panel_mapto(ob, ob->data); } void world_panels() { World *wrld; wrld= G.scene->world; world_panel_preview(wrld); world_panel_world(wrld); if(wrld) { world_panel_mistaph(wrld); world_panel_amb_occ(wrld); world_panel_texture(wrld); world_panel_mapto(wrld); } } void texture_panels() { Material *ma=NULL; Lamp *la=NULL; World *wrld=NULL; Object *ob= OBACT; MTex *mtex= NULL; if(G.buts->texfrom==0) { if(ob) { ma= give_current_material(ob, ob->actcol); if(ma) mtex= ma->mtex[ ma->texact ]; } } else if(G.buts->texfrom==1) { wrld= G.scene->world; if(wrld) mtex= wrld->mtex[ wrld->texact ]; } else if(G.buts->texfrom==2) { if(ob && ob->type==OB_LAMP) { la= ob->data; mtex= la->mtex[ la->texact ]; } } texture_panel_preview(ma || wrld || la); // for 'from' buttons if(ma || wrld || la) { texture_panel_texture(mtex, ma, wrld, la); if(mtex && mtex->tex) { texture_panel_colors(mtex->tex); switch(mtex->tex->type) { case TEX_IMAGE: texture_panel_image(mtex->tex); texture_panel_image1(mtex->tex); break; case TEX_ENVMAP: texture_panel_envmap(mtex->tex); break; case TEX_CLOUDS: texture_panel_clouds(mtex->tex); break; case TEX_MARBLE: texture_panel_marble(mtex->tex); break; case TEX_STUCCI: texture_panel_stucci(mtex->tex); break; case TEX_WOOD: texture_panel_wood(mtex->tex); break; case TEX_BLEND: texture_panel_blend(mtex->tex); break; case TEX_MAGIC: texture_panel_magic(mtex->tex); break; case TEX_PLUGIN: texture_panel_plugin(mtex->tex); break; case TEX_NOISE: // no panel! (e: not really true, is affected by noisedepth param) break; /* newnoise: musgrave panels */ case TEX_MUSGRAVE: texture_panel_musgrave(mtex->tex); break; case TEX_DISTNOISE: texture_panel_distnoise(mtex->tex); break; /* newnoise: voronoi */ case TEX_VORONOI: texture_panel_voronoi(mtex->tex); break; } } } } /* old popup.. too hackish, should be fixed once (ton) */ void clever_numbuts_buts() { Material *ma; Lamp *la; World *wo; static char hexrgb[8]; /* Uh... */ static char hexspec[8]; /* Uh... */ static char hexmir[8]; /* Uh... */ static char hexho[8]; static char hexze[8]; int rgb[3]; if(G.buts->mainb!= CONTEXT_SHADING) return; switch (G.buts->tab[CONTEXT_SHADING]) { case TAB_SHADING_LAMP: la= G.buts->lockpoin; if (la){ sprintf(hexrgb, "%02X%02X%02X", (int)(la->r*255), (int)(la->g*255), (int)(la->b*255)); add_numbut(0, TEX, "RGB:", 0, 6, hexrgb, "HTML Hex value for the lamp color"); do_clever_numbuts("Lamp RGB Hex Values", 1, REDRAW); sscanf(hexrgb, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]); la->r = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ; la->g = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ; la->b = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ; BIF_preview_changed(G.buts); } break; case TAB_SHADING_WORLD: wo= G.buts->lockpoin; if (wo){ sprintf(hexho, "%02X%02X%02X", (int)(wo->horr*255), (int)(wo->horg*255), (int)(wo->horb*255)); sprintf(hexze, "%02X%02X%02X", (int)(wo->zenr*255), (int)(wo->zeng*255), (int)(wo->zenb*255)); add_numbut(0, TEX, "Zen:", 0, 6, hexze, "HTML Hex value for the Zenith color"); add_numbut(1, TEX, "Hor:", 0, 6, hexho, "HTML Hex value for the Horizon color"); do_clever_numbuts("World RGB Hex Values", 2, REDRAW); sscanf(hexho, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]); wo->horr = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ; wo->horg = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ; wo->horb = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ; sscanf(hexze, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]); wo->zenr = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ; wo->zeng = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ; wo->zenb = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ; BIF_preview_changed(G.buts); } break; case TAB_SHADING_MAT: ma= G.buts->lockpoin; /* Build a hex value */ if (ma){ sprintf(hexrgb, "%02X%02X%02X", (int)(ma->r*255), (int)(ma->g*255), (int)(ma->b*255)); sprintf(hexspec, "%02X%02X%02X", (int)(ma->specr*255), (int)(ma->specg*255), (int)(ma->specb*255)); sprintf(hexmir, "%02X%02X%02X", (int)(ma->mirr*255), (int)(ma->mirg*255), (int)(ma->mirb*255)); add_numbut(0, TEX, "Col:", 0, 6, hexrgb, "HTML Hex value for the RGB color"); add_numbut(1, TEX, "Spec:", 0, 6, hexspec, "HTML Hex value for the Spec color"); add_numbut(2, TEX, "Mir:", 0, 6, hexmir, "HTML Hex value for the Mir color"); do_clever_numbuts("Material RGB Hex Values", 3, REDRAW); /* Assign the new hex value */ sscanf(hexrgb, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]); ma->r = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ; ma->g = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ; ma->b = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ; sscanf(hexspec, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]); ma->specr = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ; ma->specg = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ; ma->specb = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ; sscanf(hexmir, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]); ma->mirr = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ; ma->mirg = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ; ma->mirb = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ; BIF_preview_changed(G.buts); } break; } } void radio_panels() { Radio *rad; int flag; rad= G.scene->radio; if(rad==0) { add_radio(); rad= G.scene->radio; } radio_panel_render(rad); flag= rad_phase(); radio_panel_tool(rad, flag); if(flag) radio_panel_calculation(rad, flag); }