/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifdef HAVE_CONFIG_H #include #endif #ifdef _WIN32 #pragma warning (once : 4761) #endif #include "BMF_Api.h" #include #include #include #include "DNA_view3d_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "DNA_curve_types.h" #include "DNA_ipo_types.h" #include "DNA_action_types.h" #include "DNA_nla_types.h" #include "DNA_constraint_types.h" #include "BLI_blenlib.h" #include "MEM_guardedalloc.h" #include "BKE_action.h" #include "BKE_depsgraph.h" #include "BKE_global.h" #include "BSE_drawnla.h" #include "BSE_drawipo.h" #include "BSE_editnla_types.h" #include "BSE_headerbuttons.h" #include "BSE_time.h" #include "BIF_editnla.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "BIF_interface.h" #include "BIF_interface_icons.h" #include "BIF_mywindow.h" #include "BIF_resources.h" #include "BIF_screen.h" #include "BIF_space.h" #include "BDR_drawaction.h" #include "BDR_editcurve.h" #include "blendef.h" #include "butspace.h" #include "mydevice.h" #define TESTBASE_SAFE(base) ((base)->flag & SELECT && ((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) /* the left hand side with channels only */ static void draw_nla_channels(void) { bActionStrip *strip; Base *base; Object *ob; float x, y; short ofsx, ofsy = 0; myortho2(0, NLAWIDTH, G.v2d->cur.ymin, G.v2d->cur.ymax); // Scaling /* Clip to the scrollable area */ if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) { if(G.v2d->scroll) { ofsx= curarea->winrct.xmin; ofsy= curarea->winrct.ymin; glViewport(ofsx, ofsy+G.v2d->mask.ymin, NLAWIDTH, ( ofsy+G.v2d->mask.ymax)-( ofsy+G.v2d->mask.ymin)); glScissor(ofsx, ofsy+G.v2d->mask.ymin, NLAWIDTH, ( ofsy+G.v2d->mask.ymax)-( ofsy+G.v2d->mask.ymin)); } } glColor3ub(0x00, 0x00, 0x00); x = 0.0; y = count_nla_levels(); y*= (NLACHANNELHEIGHT+NLACHANNELSKIP); for (base=G.scene->base.first; base; base=base->next){ if (nla_filter(base)) { ob= base->object; BIF_ThemeColorShade(TH_HEADER, 20); glRectf(x, y-NLACHANNELHEIGHT/2, (float)NLAWIDTH, y+NLACHANNELHEIGHT/2); /* Draw the name / ipo timeline*/ if (TESTBASE_SAFE(base)) BIF_ThemeColor(TH_TEXT_HI); else BIF_ThemeColor(TH_TEXT); glRasterPos2f(x+34, y-4); BMF_DrawString(G.font, ob->id.name+2); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ; /* icon to indicate expanded or collapsed */ if ((ob->nlastrips.first) || (ob->action)) { if (ob->nlaflag & OB_NLA_COLLAPSED) BIF_icon_draw(x+1, y-8, ICON_TRIA_RIGHT); else BIF_icon_draw(x+1, y-8, ICON_TRIA_DOWN); } /* icon to indicate nla or action */ if(ob->nlastrips.first && ob->action) { if(ob->nlaflag & OB_NLA_OVERRIDE) BIF_icon_draw(x+17, y-8, ICON_NLA); else BIF_icon_draw(x+17, y-8, ICON_ACTION); } /* icon to indicate if ipo-channel muted */ if (ob->ipo) { if (ob->ipo->muteipo) BIF_icon_draw(NLAWIDTH-16, y-NLACHANNELHEIGHT/2, ICON_MUTE_IPO_ON); else BIF_icon_draw(NLAWIDTH-16, y-NLACHANNELHEIGHT/2, ICON_MUTE_IPO_OFF); } glDisable(GL_BLEND); y-=NLACHANNELHEIGHT+NLACHANNELSKIP; /* check if object's nla strips are collapsed or not */ if ((ob->nlaflag & OB_NLA_COLLAPSED)==0) { /* Draw the action timeline */ if (ob->action){ BIF_ThemeColorShade(TH_HEADER, -20); glRectf(x+19, y-NLACHANNELHEIGHT/2, (float)NLAWIDTH, y+NLACHANNELHEIGHT/2); if (TESTBASE_SAFE(base)) BIF_ThemeColor(TH_TEXT_HI); else BIF_ThemeColor(TH_TEXT); glRasterPos2f(x+38, y-4); BMF_DrawString(G.font, ob->action->id.name+2); /* icon for active action (no strip mapping) */ for (strip = ob->nlastrips.first; strip; strip=strip->next) if(strip->flag & ACTSTRIP_ACTIVE) break; if(strip==NULL) { glEnable(GL_BLEND); BIF_icon_draw(x+5, y-8, ICON_DOT); glDisable(GL_BLEND); } y-=NLACHANNELHEIGHT+NLACHANNELSKIP; } /* Draw the nla strips */ for (strip = ob->nlastrips.first; strip; strip=strip->next){ BIF_ThemeColorShade(TH_HEADER, -40); glRectf(x+32, y-NLACHANNELHEIGHT/2, (float)NLAWIDTH, y+NLACHANNELHEIGHT/2); if (TESTBASE_SAFE(base)) BIF_ThemeColor(TH_TEXT_HI); else BIF_ThemeColor(TH_TEXT); // why this test? check freeing mem when deleting strips? (ton) if(strip->act) { glRasterPos2f(x+48, y-4); BMF_DrawString(G.font, strip->act->id.name+2); glEnable(GL_BLEND); if(strip->flag & ACTSTRIP_ACTIVE) BIF_icon_draw(x+16, y-8, ICON_DOT); if(strip->modifiers.first) BIF_icon_draw(x+34, y-8, ICON_MODIFIER); if(strip->flag & ACTSTRIP_MUTE) BIF_icon_draw(NLAWIDTH-16, y-NLACHANNELHEIGHT/2, ICON_MUTE_IPO_ON); else BIF_icon_draw(NLAWIDTH-16, y-NLACHANNELHEIGHT/2, ICON_MUTE_IPO_OFF); glDisable(GL_BLEND); } y-=(NLACHANNELHEIGHT+NLACHANNELSKIP); } } } } myortho2(0, NLAWIDTH, 0, ( ofsy+G.v2d->mask.ymax)-( ofsy+G.v2d->mask.ymin)); // Scaling } void map_active_strip(gla2DDrawInfo *di, Object *ob, int restore) { static rctf stored; if(restore) gla2DSetMap(di, &stored); else { rctf map; gla2DGetMap(di, &stored); map= stored; map.xmin= get_action_frame(ob, map.xmin); map.xmax= get_action_frame(ob, map.xmax); if(map.xmin==map.xmax) map.xmax+= 1.0; gla2DSetMap(di, &map); } } /* the right hand side, with strips and keys */ static void draw_nla_strips_keys(SpaceNla *snla) { Base *base; rcti scr_rct; gla2DDrawInfo *di; float y; char col1[3], col2[3]; BIF_GetThemeColor3ubv(TH_SHADE2, col2); BIF_GetThemeColor3ubv(TH_HILITE, col1); /* Draw strips */ scr_rct.xmin= snla->area->winrct.xmin + snla->v2d.mask.xmin; scr_rct.ymin= snla->area->winrct.ymin + snla->v2d.mask.ymin; scr_rct.xmax= snla->area->winrct.xmin + snla->v2d.hor.xmax; scr_rct.ymax= snla->area->winrct.ymin + snla->v2d.mask.ymax; di= glaBegin2DDraw(&scr_rct, &G.v2d->cur); y=count_nla_levels(); y*= (NLACHANNELHEIGHT+NLACHANNELSKIP); for (base=G.scene->base.first; base; base=base->next){ Object *ob= base->object; bActionStrip *strip; int frame1_x, channel_y; if (nla_filter(base)==0) continue; /* Draw the field */ glEnable (GL_BLEND); if (TESTBASE_SAFE(base)) glColor4ub (col1[0], col1[1], col1[2], 0x22); else glColor4ub (col2[0], col2[1], col2[2], 0x22); gla2DDrawTranslatePt(di, 1, y, &frame1_x, &channel_y); glRectf(0, channel_y-NLACHANNELHEIGHT/2, frame1_x, channel_y+NLACHANNELHEIGHT/2); if (TESTBASE_SAFE(base)) glColor4ub (col1[0], col1[1], col1[2], 0x44); else glColor4ub (col2[0], col2[1], col2[2], 0x44); glRectf(frame1_x, channel_y-NLACHANNELHEIGHT/2, G.v2d->hor.xmax, channel_y+NLACHANNELHEIGHT/2); glDisable (GL_BLEND); /* Draw the ipo keys */ draw_object_channel(di, ob, y); y-=NLACHANNELHEIGHT+NLACHANNELSKIP; /* check if object nla-strips expanded or not */ if (ob->nlaflag & OB_NLA_COLLAPSED) continue; /* Draw the action strip */ if (ob->action) { /* Draw the field */ glEnable (GL_BLEND); if (TESTBASE_SAFE(base)) glColor4ub (col1[0], col1[1], col1[2], 0x22); else glColor4ub (col2[0], col2[1], col2[2], 0x22); gla2DDrawTranslatePt(di, 1, y, &frame1_x, &channel_y); glRectf(0, channel_y-NLACHANNELHEIGHT/2+4, frame1_x, channel_y+NLACHANNELHEIGHT/2-4); if (TESTBASE_SAFE(base)) glColor4ub (col1[0], col1[1], col1[2], 0x44); else glColor4ub (col2[0], col2[1], col2[2], 0x44); glRectf(frame1_x, channel_y-NLACHANNELHEIGHT/2+4, G.v2d->hor.xmax, channel_y+NLACHANNELHEIGHT/2-4); glDisable (GL_BLEND); /* Draw the action keys, optionally corrected for active strip */ map_active_strip(di, ob, 0); draw_action_channel(di, ob->action, y); map_active_strip(di, ob, 1); y-=NLACHANNELHEIGHT+NLACHANNELSKIP; } /* Draw the nla strips */ for (strip=ob->nlastrips.first; strip; strip=strip->next){ int stripstart, stripend; int blendstart, blendend; /* Draw rect */ if (strip->flag & ACTSTRIP_SELECT) BIF_ThemeColor(TH_STRIP_SELECT); else BIF_ThemeColor(TH_STRIP); gla2DDrawTranslatePt(di, strip->start+strip->blendin, y, &stripstart, &channel_y); gla2DDrawTranslatePt(di, strip->end-strip->blendout, y, &stripend, &channel_y); glRectf(stripstart, channel_y-NLACHANNELHEIGHT/2+3, stripend, channel_y+NLACHANNELHEIGHT/2-3); if (strip->flag & ACTSTRIP_SELECT) BIF_ThemeColorShade(TH_STRIP_SELECT, -60); else BIF_ThemeColorShade(TH_STRIP, -60); /* Draw blendin */ if (strip->blendin>0){ glBegin(GL_TRIANGLES); gla2DDrawTranslatePt(di, strip->start, y, &blendstart, &channel_y); glVertex2f(blendstart, channel_y-NLACHANNELHEIGHT/2+3); glVertex2f(stripstart, channel_y+NLACHANNELHEIGHT/2-3); glVertex2f(stripstart, channel_y-NLACHANNELHEIGHT/2+3); glEnd(); } if (strip->blendout>0){ glBegin(GL_TRIANGLES); gla2DDrawTranslatePt(di, strip->end, y, &blendend, &channel_y); glVertex2f(blendend, channel_y-NLACHANNELHEIGHT/2+3); glVertex2f(stripend, channel_y+NLACHANNELHEIGHT/2-3); glVertex2f(stripend, channel_y-NLACHANNELHEIGHT/2+3); glEnd(); } gla2DDrawTranslatePt(di, strip->start, y, &stripstart, &channel_y); gla2DDrawTranslatePt(di, strip->end, y, &stripend, &channel_y); /* muted strip */ if(strip->flag & ACTSTRIP_MUTE) { glColor3f(1, 0, 0); glBegin(GL_LINES); glVertex2f(stripstart, channel_y-NLACHANNELHEIGHT/2+3); glVertex2f(stripend, channel_y+NLACHANNELHEIGHT/2-3); glEnd(); } /* Draw border */ glEnable (GL_BLEND); glBegin(GL_LINE_STRIP); glColor4f(1, 1, 1, 0.7); glVertex2f(stripstart, channel_y-NLACHANNELHEIGHT/2+3); glVertex2f(stripstart, channel_y+NLACHANNELHEIGHT/2-3); glVertex2f(stripend, channel_y+NLACHANNELHEIGHT/2-3); glColor4f(0, 0, 0, 0.7); glVertex2f(stripend, channel_y-NLACHANNELHEIGHT/2+3); glVertex2f(stripstart, channel_y-NLACHANNELHEIGHT/2+3); glEnd(); /* Show strip extension */ if (strip->flag & ACTSTRIP_HOLDLASTFRAME){ if (strip->flag & ACTSTRIP_SELECT) BIF_ThemeColorShadeAlpha(TH_STRIP_SELECT, 0, -180); else BIF_ThemeColorShadeAlpha(TH_STRIP, 0, -180); glRectf(stripend, channel_y-NLACHANNELHEIGHT/2+4, G.v2d->hor.xmax, channel_y+NLACHANNELHEIGHT/2-2); } /* Show repeat */ if (strip->repeat > 1.0 && !(strip->flag & ACTSTRIP_USESTRIDE)){ float rep = 1; glBegin(GL_LINES); while (reprepeat){ /* Draw line */ glColor4f(0, 0, 0, 0.5); gla2DDrawTranslatePt(di, strip->start+(rep*((strip->end-strip->start)/strip->repeat)), y, &frame1_x, &channel_y); glVertex2f(frame1_x, channel_y-NLACHANNELHEIGHT/2+4); glVertex2f(frame1_x, channel_y+NLACHANNELHEIGHT/2-2); glColor4f(1.0, 1.0, 1.0, 0.5); gla2DDrawTranslatePt(di, strip->start+(rep*((strip->end-strip->start)/strip->repeat)), y, &frame1_x, &channel_y); glVertex2f(frame1_x+1, channel_y-NLACHANNELHEIGHT/2+4); glVertex2f(frame1_x+1, channel_y+NLACHANNELHEIGHT/2-2); rep+=1.0; } glEnd(); } glDisable (GL_BLEND); y-=(NLACHANNELHEIGHT+NLACHANNELSKIP); } } glaEnd2DDraw(di); } /* ******* panel *********** */ #define B_NLA_PANEL 121 #define B_NLA_LOCK 122 #define B_NLA_SCALE 123 #define B_NLA_SCALE2 124 #define B_NLA_MOD_ADD 125 #define B_NLA_MOD_NEXT 126 #define B_NLA_MOD_PREV 127 #define B_NLA_MOD_DEL 128 #define B_NLA_MOD_DEPS 129 /* For now just returns the first selected strip */ bActionStrip *get_active_nlastrip(Object **obpp) { Base *base; bActionStrip *strip; for (base=G.scene->base.first; base; base=base->next){ if ((base->object->nlaflag & OB_NLA_COLLAPSED)==0) { for (strip=base->object->nlastrips.first; strip; strip=strip->next){ if (strip->flag & ACTSTRIP_SELECT) { *obpp= base->object; return strip; } } } } return NULL; } void do_nlabuts(unsigned short event) { Object *ob; bActionStrip *strip; /* Determine if an nla strip has been selected */ strip = get_active_nlastrip(&ob); if (!strip) return; switch(event) { case B_REDR: allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWNLA, 0); break; case B_NLA_PANEL: DAG_object_flush_update(G.scene, ob, OB_RECALC_OB|OB_RECALC_DATA); allqueue (REDRAWNLA, 0); allqueue (REDRAWVIEW3D, 0); break; case B_NLA_SCALE: /* adjust end-frame when scale is changed */ { float actlen= strip->actend - strip->actstart; float mapping= strip->scale * strip->repeat; if (mapping != 0.0f) strip->end = (actlen * mapping) + strip->start; else printf("NLA Scale Error: Scale = %0.4f, Repeat = %0.4f \n", strip->scale, strip->repeat); allqueue(REDRAWNLA, 0); allqueue(REDRAWIPO, 0); allqueue(REDRAWACTION, 0); allqueue(REDRAWVIEW3D, 0); } break; case B_NLA_SCALE2: /* adjust scale when end-frame is changed */ { float actlen= strip->actend - strip->actstart; float len= strip->end - strip->start; strip->scale= len / (actlen * strip->repeat); allqueue(REDRAWNLA, 0); allqueue(REDRAWIPO, 0); allqueue(REDRAWACTION, 0); allqueue(REDRAWVIEW3D, 0); } break; case B_NLA_LOCK: synchronize_action_strips(); allqueue(REDRAWNLA, 0); allqueue(REDRAWIPO, 0); allqueue(REDRAWACTION, 0); allqueue(REDRAWVIEW3D, 0); break; case B_NLA_MOD_ADD: { bActionModifier *amod= MEM_callocN(sizeof(bActionModifier), "bActionModifier"); BLI_addtail(&strip->modifiers, amod); strip->curmod= BLI_countlist(&strip->modifiers)-1; allqueue (REDRAWNLA, 0); } break; case B_NLA_MOD_DEL: if(strip->modifiers.first) { bActionModifier *amod= BLI_findlink(&strip->modifiers, strip->curmod); BLI_remlink(&strip->modifiers, amod); MEM_freeN(amod); if(strip->curmod) strip->curmod--; allqueue (REDRAWNLA, 0); } break; case B_NLA_MOD_NEXT: if(strip->curmod < BLI_countlist(&strip->modifiers)-1) strip->curmod++; allqueue (REDRAWNLA, 0); break; case B_NLA_MOD_PREV: if(strip->curmod > 0) strip->curmod--; allqueue (REDRAWNLA, 0); break; case B_NLA_MOD_DEPS: DAG_scene_sort(G.scene); DAG_object_flush_update(G.scene, ob, OB_RECALC_OB|OB_RECALC_DATA); break; } } static char *make_modifier_menu(ListBase *lb) { bActionModifier *amod; int index= 1; char *str, item[64], *types[3]={"Deform", "Noise", "Oomph"}; for (amod = lb->first; amod; amod=amod->next, index++); str= MEM_mallocN(index*64, "key string"); str[0]= 0; index= 0; for (amod = lb->first; amod; amod=amod->next, index++) { sprintf (item, "|%s %s%%x%d", types[amod->type], amod->channel, index); strcat(str, item); } return str; } static void nla_panel_properties(short cntrl) // NLA_HANDLER_PROPERTIES { Object *ob; bActionStrip *strip; uiBlock *block; uiBut *but; block= uiNewBlock(&curarea->uiblocks, "nla_panel_properties", UI_EMBOSS, UI_HELV, curarea->win); uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl); uiSetPanelHandler(NLA_HANDLER_PROPERTIES); // for close and esc if(uiNewPanel(curarea, block, "Transform Properties", "NLA", 10, 230, 318, 224)==0) return; /* Determine if an nla strip has been selected */ strip = get_active_nlastrip(&ob); if (!strip) return; /* first labels, for simpler align code :) */ uiDefBut(block, LABEL, 0, "Timeline Range:", 10,180,300,19, 0, 0, 0, 0, 0, ""); uiDefBut(block, LABEL, 0, "Blending:", 10,120,150,19, 0, 0, 0, 0, 0, ""); uiDefBut(block, LABEL, 0, "Options:", 160,120,150,19, 0, 0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_NLA_PANEL, "Strip Start:", 10,160,150,19, &strip->start, -1000.0, strip->end-1, 100, 0, "First frame in the timeline"); uiDefButF(block, NUM, B_NLA_SCALE2, "Strip End:", 160,160,150,19, &strip->end, strip->start+1, MAXFRAMEF, 100, 0, "Last frame in the timeline"); uiDefIconButBitS(block, ICONTOG, ACTSTRIP_LOCK_ACTION, B_NLA_LOCK, ICON_UNLOCKED, 10,140,20,19, &(strip->flag), 0, 0, 0, 0, "Toggles Action end/start to be automatic mapped to strip duration"); if(strip->flag & ACTSTRIP_LOCK_ACTION) { char str[40]; sprintf(str, "Action Start: %.2f", strip->actstart); uiDefBut(block, LABEL, B_NOP, str, 30,140,140,19, NULL, 0.0, 0.0, 0, 0, "First frame of the action to map to the playrange"); sprintf(str, "Action End: %.2f", strip->actend); uiDefBut(block, LABEL, B_NOP, str, 170,140,140,19, NULL, 0.0, 0.0, 0, 0, "Last frame of the action to map to the playrange"); } else { uiDefButF(block, NUM, B_NLA_PANEL, "Action Start:", 30,140,140,19, &strip->actstart, -1000.0, strip->actend-1, 100, 0, "First frame of the action to map to the playrange"); uiDefButF(block, NUM, B_NLA_PANEL, "Action End:", 170,140,140,19, &strip->actend, strip->actstart+1, MAXFRAMEF, 100, 0, "Last frame of the action to map to the playrange"); } uiBlockBeginAlign(block); uiDefButBitS(block, TOG, ACTSTRIP_AUTO_BLENDS, B_NLA_LOCK, "Auto-Blending", 10,100,145,19, &(strip->flag), 0, 0, 0, 0, "Toggles automatic calculation of blendin/out values"); if (strip->flag & ACTSTRIP_AUTO_BLENDS) { char str[32]; sprintf(str, "In: %.2f", strip->blendin); uiDefBut(block, LABEL, B_NOP, str, 10,80,77,19, NULL, 0.0, 0.0, 0, 0, "Number of frames of ease-in"); sprintf(str, "Out: %.2f", strip->blendout); uiDefBut(block, LABEL, B_NOP, str, 77,80,78,19, NULL, 0.0, 0.0, 0, 0, "Number of frames of ease-out"); } else { uiDefButF(block, NUM, B_NLA_PANEL, "In:", 10,80,77,19, &strip->blendin, 0.0, strip->end-strip->start, 100, 0, "Number of frames of ease-in"); uiDefButF(block, NUM, B_NLA_PANEL, "Out:", 77,80,78,19, &strip->blendout, 0.0, strip->end-strip->start, 100, 0, "Number of frames of ease-out"); } uiDefButBitS(block, TOG, ACTSTRIP_MUTE, B_NLA_PANEL, "Mute", 10,60,145,19, &strip->flag, 0, 0, 0, 0, "Toggles whether the strip contributes to the NLA solution"); uiBlockBeginAlign(block); // FIXME: repeat and scale are too cramped! uiDefButF(block, NUMABS, B_NLA_SCALE, "Repeat:", 160,100,75,19, &strip->repeat, 0.001, 1000.0f, 100, 0, "Number of times the action should repeat"); if ((strip->actend - strip->actstart) < 1.0f) { uiBlockSetCol(block, TH_REDALERT); uiDefButF(block, NUMABS, B_NLA_SCALE, "Scale:", 235,100,75,19, &strip->scale, 0.001, 1000.0f, 100, 0, "Please run Alt-S to fix up this error"); uiBlockSetCol(block, TH_AUTO); } else uiDefButF(block, NUMABS, B_NLA_SCALE, "Scale:", 235,100,75,19, &strip->scale, 0.001, 1000.0f, 100, 0, "Amount the action should be scaled by"); but= uiDefButC(block, TEX, B_NLA_PANEL, "OffsBone:", 160,80,150,19, strip->offs_bone, 0, 31.0f, 0, 0, "Name of Bone that defines offset for repeat"); uiButSetCompleteFunc(but, autocomplete_bone, (void *)ob); uiDefButBitS(block, TOG, ACTSTRIP_HOLDLASTFRAME, B_NLA_PANEL, "Hold", 160,60,75,19, &strip->flag, 0, 0, 0, 0, "Toggles whether to continue displaying the last frame past the end of the strip"); uiDefButS(block, TOG, B_NLA_PANEL, "Add", 235,60,75,19, &strip->mode, 0, 0, 0, 0, "Toggles additive blending mode"); uiBlockEndAlign(block); uiDefButBitS(block, TOG, ACTSTRIP_USESTRIDE, B_NLA_PANEL, "Stride Path", 10, 30,140,19, &strip->flag, 0, 0, 0, 0, "Plays action based on path position & stride"); if (strip->offs_bone[0]) { uiBlockBeginAlign(block); uiDefButBitS(block, TOG, ACTSTRIP_CYCLIC_USEX, B_NLA_PANEL, "Use X", 160,30,50,19, &strip->flag, 0, 0, 0, 0, "Turn off automatic single-axis cycling and use X as an offset axis. Note that you can use multiple axes at once."); uiDefButBitS(block, TOG, ACTSTRIP_CYCLIC_USEY, B_NLA_PANEL, "Use Y", 210,30,50,19, &strip->flag, 0, 0, 0, 0, "Turn off automatic single-axis cycling and use Y as an offset axis. Note that you can use multiple axes at once."); uiDefButBitS(block, TOG, ACTSTRIP_CYCLIC_USEZ, B_NLA_PANEL, "Use Z", 260,30,50,19, &strip->flag, 0, 0, 0, 0, "Turn off automatic single-axis cycling and use Z as an offset axis. Note that you can use multiple axes at once."); uiBlockEndAlign(block); } if(ob->dup_group) uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_NLA_PANEL, "Target:", 160,30, 150, 19, &strip->object, "Target Object in this group"); if(strip->flag & ACTSTRIP_USESTRIDE) { uiBlockBeginAlign(block); uiDefButBitS(block, TOG, OB_DISABLE_PATH, B_NLA_PANEL, "Disable", 10,0,60,19, &ob->ipoflag, 0, 0, 0, 0, "Disable path temporally, for editing cycles"); uiDefButF(block, NUM, B_NLA_PANEL, "Offs:", 70,0,120,19, &strip->actoffs, -500, 500.0, 100, 0, "Action offset in frames to tweak cycle of the action within the stride"); uiDefButF(block, NUM, B_NLA_PANEL, "Stri:", 190,0,120,19, &strip->stridelen, 0.0001, 1000.0, 100, 0, "Distance covered by one complete cycle of the action specified in the Action Range"); uiDefButS(block, ROW, B_NLA_PANEL, "X", 10, -20, 33, 19, &strip->stride_axis, 1, 0, 0, 0, "Dominant axis for Stride Bone"); uiDefButS(block, ROW, B_NLA_PANEL, "Y", 43, -20, 33, 19, &strip->stride_axis, 1, 1, 0, 0, "Dominant axis for Stride Bone"); uiDefButS(block, ROW, B_NLA_PANEL, "Z", 76, -20, 34, 19, &strip->stride_axis, 1, 2, 0, 0, "Dominant axis for Stride Bone"); but= uiDefBut(block, TEX, B_NLA_PANEL, "Stride Bone:", 110, -20, 200, 19, strip->stridechannel, 1, 31, 0, 0, "Name of Bone used for stride"); uiButSetCompleteFunc(but, autocomplete_bone, (void *)ob); } else { /* modifiers */ bActionModifier *amod= BLI_findlink(&strip->modifiers, strip->curmod); uiBlockBeginAlign(block); uiDefBut(block, BUT, B_NLA_MOD_ADD, "Add Modifier", 10,0,140,19, NULL, 0, 0, 0, 0, ""); if(amod) { char *strp= make_modifier_menu(&strip->modifiers); uiDefIconBut(block, BUT, B_NLA_MOD_NEXT, ICON_TRIA_LEFT, 150,0,20,19, NULL, 0, 0, 0, 0, "Previous Modifier"); uiDefButS(block, MENU, B_NLA_PANEL, strp, 170,0,20,19, &strip->curmod, 0, 0, 0, 0, "Browse modifier"); MEM_freeN(strp); uiDefIconBut(block, BUT, B_NLA_MOD_PREV, ICON_TRIA_RIGHT, 190,0,20,19, NULL, 0, 0, 0, 0, "Next Modifier"); uiDefButS(block, MENU, B_REDR, "Deform %x0|Noise %x1|Oomph %x2", 210,0,80,19, &amod->type, 0, 0, 0, 0, "Modifier type"); uiDefIconBut(block, BUT, B_NLA_MOD_DEL, ICON_X, 290,0,20,19, NULL, 0, 0, 0, 0, "Delete Modifier"); if(amod->type==ACTSTRIP_MOD_DEFORM) { but= uiDefBut(block, TEX, B_NLA_PANEL, "Chan:", 10, -20, 130, 19, amod->channel, 1, 31, 0, 0, "Name of channel used for modifier"); uiButSetCompleteFunc(but, autocomplete_bone, (void *)ob); uiDefButS(block, MENU, B_REDR, "All%x0|XY%x3|XZ%x2|YZ%x1", 140,-20,40,19, &amod->no_rot_axis, 0, 0, 0, 0, "Enable rotation axes (local for curve)"); uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_NLA_MOD_DEPS, "Ob:", 180,-20, 130, 19, &amod->ob, "Curve Object"); } #if 0 /* this is not really ready for the primetime yet, but is here for testing */ else if(amod->type==ACTSTRIP_MOD_NOISE) { but= uiDefBut(block, TEX, B_NLA_PANEL, "Chan:", 10, -20, 130, 19, amod->channel, 1, 31, 0, 0, "Name of channel used for modifier"); uiButSetCompleteFunc(but, autocomplete_bone, (void *)ob); uiDefButBitS(block, TOG, 1, B_NLA_PANEL, "L", 140, -20, 20, 19, &amod->channels, 0, 24, 0, 0, "Apply noise to Location of channel"); uiDefButBitS(block, TOG, 2, B_NLA_PANEL, "R", 160, -20, 20, 19, &amod->channels, 0, 24, 0, 0, "Apply noise to Rotation of channel"); uiDefButBitS(block, TOG, 4, B_NLA_PANEL, "S", 180, -20, 20, 19, &amod->channels, 0, 24, 0, 0, "Apply noise to Scaling of channel"); uiDefButF(block, NUM, B_NLA_PANEL, "NSize:", 200,-20,55,19, &amod->noisesize, 0.0001, 2.0, 10, 0, "Sets scaling for noise input"); uiDefButF(block, NUM, B_NLA_PANEL, "Turb:", 255,-20,55,19, &amod->turbul, 0.0, 200.0, 10, 0, "Sets the depth of the noise"); } #endif else uiDefBut(block, LABEL, B_NOP, "Ack! Not implemented.", 10, -20, 150, 19, NULL, 0, 0, 0, 0, ""); } else { /* for panel aligning */ uiBlockEndAlign(block); uiDefBut(block, LABEL, B_NOP, " ", 10, -20, 150, 19, NULL, 0, 0, 0, 0, ""); } } } static void nla_blockhandlers(ScrArea *sa) { SpaceNla *snla= sa->spacedata.first; short a; for(a=0; ablockhandler[a]) { case NLA_HANDLER_PROPERTIES: nla_panel_properties(snla->blockhandler[a+1]); break; } /* clear action value for event */ snla->blockhandler[a+1]= 0; } uiDrawBlocksPanels(sa, 0); } void drawnlaspace(ScrArea *sa, void *spacedata) { float col[3]; short ofsx = 0, ofsy = 0; uiFreeBlocksWin(&sa->uiblocks, sa->win); /* for panel handler to work */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) ; calc_scrollrcts(sa, G.v2d, curarea->winx, curarea->winy); /* clear all, becomes the color for left part */ BIF_GetThemeColor3fv(TH_HEADER, col); glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) { if(G.v2d->scroll) { ofsx= curarea->winrct.xmin; ofsy= curarea->winrct.ymin; glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1); glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1); } } BIF_GetThemeColor3fv(TH_BACK, col); glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax); bwin_clear_viewmat(sa->win); /* clear buttons view */ glLoadIdentity(); /* Draw backdrop */ calc_ipogrid(); draw_ipogrid(); /* the right hand side, with strips and keys */ draw_nla_strips_keys(G.snla); glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1); glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1); myortho2 (G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax); /* Draw current frame */ draw_cfra_action(); /* draw markers */ draw_markers_timespace(SCE_MARKERS, 0); /* Draw preview 'curtains' */ draw_anim_preview_timespace(); /* Draw scroll */ mywinset(curarea->win); // reset scissor too if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) { myortho2(-0.375, curarea->winx-0.375, -0.375, curarea->winy-0.375); if(G.v2d->scroll) drawscroll(0); } if(G.v2d->mask.xmin!=0) { /* Draw channel names */ draw_nla_channels(); } mywinset(curarea->win); // reset scissor too myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375); draw_area_emboss(sa); /* it is important to end a view in a transform compatible with buttons */ bwin_scalematrix(sa->win, G.snla->blockscale, G.snla->blockscale, G.snla->blockscale); nla_blockhandlers(sa); curarea->win_swap= WIN_BACK_OK; } int count_nla_levels(void) { Base *base; int y= 0; for (base=G.scene->base.first; base; base=base->next) { if (nla_filter(base)) { /* object level */ y++; /* nla strips for object collapsed? */ if ((base->object->nlaflag & OB_NLA_COLLAPSED)==0) { if(base->object->action) y++; /* Nla strips */ y+= BLI_countlist(&base->object->nlastrips); } } } return y; } int nla_filter (Base *base) { Object *ob = base->object; if ((G.snla->flag & SNLA_ALLKEYED) || (base->lay & G.scene->lay)) { if(ob->action || ob->nlastrips.first) return 1; /* should become option */ if (ob->ipo) return 1; if (ob->constraintChannels.first) return 1; } return 0; }