/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** * drawing graphics and editing */ #include #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "DNA_scene_types.h" #include "DNA_space_types.h" #include "DNA_screen_types.h" #include "DNA_userdef_types.h" #include "DNA_view3d_types.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_scene.h" #include "BDR_editobject.h" #include "BDR_editface.h" #include "BDR_sculptmode.h" #include "BDR_vpaint.h" #include "BIF_space.h" #include "BIF_drawscene.h" #include "BIF_poseobject.h" #include "BSE_view.h" #include "radio.h" #include "blendef.h" /* old */ #include "mydevice.h" #ifdef HAVE_CONFIG_H #include #endif void set_scene(Scene *sce) /* also see scene.c: set_scene_bg() */ { bScreen *sc; /* ending all modes */ if( G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); exit_paint_modes(); G.scene= sce; sc= G.main->screen.first; while(sc) { if((U.flag & USER_SCENEGLOBAL) || sc==G.curscreen) { if(sce != sc->scene) { /* all areas endlocalview */ ScrArea *sa= sc->areabase.first; while(sa) { endlocalview(sa); sa= sa->next; } sc->scene= sce; } } sc= sc->id.next; } copy_view3d_lock(0); /* space.c */ /* are there cameras in the views that are not in the scene? */ sc= G.main->screen.first; while(sc) { if( (U.flag & USER_SCENEGLOBAL) || sc==G.curscreen) { ScrArea *sa= sc->areabase.first; while(sa) { SpaceLink *sl= sa->spacedata.first; while(sl) { if(sl->spacetype==SPACE_VIEW3D) { View3D *v3d= (View3D*) sl; if (!v3d->camera || !object_in_scene(v3d->camera, sce)) { v3d->camera= scene_find_camera(sc->scene); if (sc==G.curscreen) handle_view3d_lock(); if (!v3d->camera && v3d->persp>1) v3d->persp= 1; } } sl= sl->next; } sa= sa->next; } } sc= sc->id.next; } set_scene_bg(G.scene); scene_update_for_newframe(G.scene, G.scene->lay); set_radglobal(); /* complete redraw */ allqueue(REDRAWALL, 0); allqueue(REDRAWDATASELECT, 0); /* does a remake */ }