/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifdef HAVE_CONFIG_H #include #endif #include #include #include "MEM_guardedalloc.h" #include "BMF_Api.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "IMB_imbuf_types.h" #include "DNA_gpencil_types.h" #include "DNA_sequence_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_view2d_types.h" #include "DNA_userdef_types.h" #include "BKE_global.h" #include "BKE_plugin_types.h" #include "BKE_scene.h" #include "BKE_utildefines.h" #include "BIF_cursors.h" #include "BIF_gl.h" #include "BIF_graphics.h" #include "BIF_mywindow.h" #include "BIF_screen.h" #include "BIF_drawseq.h" #include "BIF_editseq.h" #include "BIF_glutil.h" #include "BIF_resources.h" #include "BIF_space.h" #include "BIF_interface.h" #include "BIF_drawgpencil.h" #include "BDR_gpencil.h" #include "BSE_view.h" #include "BSE_drawipo.h" #include "BSE_sequence.h" #include "BSE_seqeffects.h" #include "BSE_seqscopes.h" #include "BSE_seqaudio.h" #include "BSE_time.h" #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" #include "blendef.h" /* CFRA */ #include "mydevice.h" /* REDRAWSEQ */ #include "interface.h" #include "winlay.h" #define SEQ_LEFTHANDLE 1 #define SEQ_RIGHTHANDLE 2 #define SEQ_STRIP_OFSBOTTOM 0.2 #define SEQ_STRIP_OFSTOP 0.8 /* Note, Dont use WHILE_SEQ while drawing! - it messes up transform, - Campbell */ int no_rightbox=0, no_leftbox= 0; static void draw_seq_handle(Sequence *seq, SpaceSeq *sseq, float pixelx, short direction); static void draw_seq_extensions(Sequence *seq, SpaceSeq *sseq); static void draw_seq_text(Sequence *seq, float x1, float x2, float y1, float y2, char *background_col); static void draw_shadedstrip(Sequence *seq, char *col, float x1, float y1, float x2, float y2); static void draw_seq_strip(struct Sequence *seq, struct ScrArea *sa, struct SpaceSeq *sseq, int outline_tint, float pixelx); static void seq_panel_gpencil(short cntrl) // SEQ_HANDLER_GREASEPENCIL { uiBlock *block; SpaceSeq *sseq; sseq= curarea->spacedata.first; block= uiNewBlock(&curarea->uiblocks, "seq_panel_gpencil", UI_EMBOSS, UI_HELV, curarea->win); uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl); uiSetPanelHandler(SEQ_HANDLER_GREASEPENCIL); // for close and esc if (uiNewPanel(curarea, block, "Grease Pencil", "Seq", 100, 30, 318, 204)==0) return; /* only draw settings if right mode */ if (sseq->mainb == 0) return; /* allocate memory for gpd if drawing enabled (this must be done first or else we crash) */ if (sseq->flag & SEQ_DRAW_GPENCIL) { if (sseq->gpd == NULL) gpencil_data_setactive(curarea, gpencil_data_addnew()); } if (sseq->flag & SEQ_DRAW_GPENCIL) { bGPdata *gpd= sseq->gpd; short newheight; /* this is a variable height panel, newpanel doesnt force new size on existing panels */ /* so first we make it default height */ uiNewPanelHeight(block, 204); /* draw button for showing gpencil settings and drawings */ uiDefButBitI(block, TOG, SEQ_DRAW_GPENCIL, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &sseq->flag, 0, 0, 0, 0, "Display freehand annotations overlay over this Sequencer View (draw using Shift-LMB)"); /* extend the panel if the contents won't fit */ newheight= draw_gpencil_panel(block, gpd, curarea); uiNewPanelHeight(block, newheight); } else { uiDefButBitI(block, TOG, SEQ_DRAW_GPENCIL, B_REDR, "Use Grease Pencil", 10, 225, 150, 20, &sseq->flag, 0, 0, 0, 0, "Display freehand annotations overlay over this Sequencer View"); uiDefBut(block, LABEL, 1, " ", 160, 180, 150, 20, NULL, 0.0, 0.0, 0, 0, ""); } } static void seq_blockhandlers(ScrArea *sa) { SpaceSeq *sseq= sa->spacedata.first; short a; /* warning; blocks need to be freed each time, handlers dont remove (for ipo moved to drawipospace) */ uiFreeBlocksWin(&sa->uiblocks, sa->win); for(a=0; ablockhandler[a]) { case SEQ_HANDLER_GREASEPENCIL: seq_panel_gpencil(sseq->blockhandler[a+1]); break; } /* clear action value for event */ sseq->blockhandler[a+1]= 0; } uiDrawBlocksPanels(sa, 0); } static void draw_cfra_seq(void) { glColor3ub(0x30, 0x90, 0x50); glLineWidth(2.0); glBegin(GL_LINES); glVertex2f(G.scene->r.cfra, G.v2d->cur.ymin); glVertex2f(G.scene->r.cfra, G.v2d->cur.ymax); glEnd(); glLineWidth(1.0); } static void get_seq_color3ubv(Sequence *seq, char *col) { char blendcol[3]; float hsv[3], rgb[3]; SolidColorVars *colvars = (SolidColorVars *)seq->effectdata; switch(seq->type) { case SEQ_IMAGE: BIF_GetThemeColor3ubv(TH_SEQ_IMAGE, col); break; case SEQ_META: BIF_GetThemeColor3ubv(TH_SEQ_META, col); break; case SEQ_MOVIE: BIF_GetThemeColor3ubv(TH_SEQ_MOVIE, col); break; case SEQ_SCENE: BIF_GetThemeColor3ubv(TH_SEQ_SCENE, col); if(seq->scene==G.scene) { BIF_GetColorPtrBlendShade3ubv(col, col, col, 1.0, 20); } break; /* transitions */ case SEQ_CROSS: case SEQ_GAMCROSS: case SEQ_WIPE: /* slightly offset hue to distinguish different effects */ BIF_GetThemeColor3ubv(TH_SEQ_TRANSITION, col); rgb[0] = col[0]/255.0; rgb[1] = col[1]/255.0; rgb[2] = col[2]/255.0; rgb_to_hsv(rgb[0], rgb[1], rgb[2], hsv, hsv+1, hsv+2); if (seq->type == SEQ_CROSS) hsv[0]+= 0.04; if (seq->type == SEQ_GAMCROSS) hsv[0]+= 0.08; if (seq->type == SEQ_WIPE) hsv[0]+= 0.12; if(hsv[0]>1.0) hsv[0]-=1.0; else if(hsv[0]<0.0) hsv[0]+= 1.0; hsv_to_rgb(hsv[0], hsv[1], hsv[2], rgb, rgb+1, rgb+2); col[0] = (char)(rgb[0]*255); col[1] = (char)(rgb[1]*255); col[2] = (char)(rgb[2]*255); break; /* effects */ case SEQ_TRANSFORM: case SEQ_SPEED: case SEQ_ADD: case SEQ_SUB: case SEQ_MUL: case SEQ_ALPHAOVER: case SEQ_ALPHAUNDER: case SEQ_OVERDROP: case SEQ_GLOW: /* slightly offset hue to distinguish different effects */ BIF_GetThemeColor3ubv(TH_SEQ_EFFECT, col); rgb[0] = col[0]/255.0; rgb[1] = col[1]/255.0; rgb[2] = col[2]/255.0; rgb_to_hsv(rgb[0], rgb[1], rgb[2], hsv, hsv+1, hsv+2); if (seq->type == SEQ_ADD) hsv[0]+= 0.04; if (seq->type == SEQ_SUB) hsv[0]+= 0.08; if (seq->type == SEQ_MUL) hsv[0]+= 0.12; if (seq->type == SEQ_ALPHAOVER) hsv[0]+= 0.16; if (seq->type == SEQ_ALPHAUNDER) hsv[0]+= 0.20; if (seq->type == SEQ_OVERDROP) hsv[0]+= 0.24; if (seq->type == SEQ_GLOW) hsv[0]+= 0.28; if (seq->type == SEQ_TRANSFORM) hsv[0]+= 0.36; if(hsv[0]>1.0) hsv[0]-=1.0; else if(hsv[0]<0.0) hsv[0]+= 1.0; hsv_to_rgb(hsv[0], hsv[1], hsv[2], rgb, rgb+1, rgb+2); col[0] = (char)(rgb[0]*255); col[1] = (char)(rgb[1]*255); col[2] = (char)(rgb[2]*255); break; case SEQ_COLOR: if (colvars->col) { col[0]= (char)(colvars->col[0]*255); col[1]= (char)(colvars->col[1]*255); col[2]= (char)(colvars->col[2]*255); } else { col[0] = col[1] = col[2] = 128; } break; case SEQ_PLUGIN: BIF_GetThemeColor3ubv(TH_SEQ_PLUGIN, col); break; case SEQ_HD_SOUND: case SEQ_RAM_SOUND: BIF_GetThemeColor3ubv(TH_SEQ_AUDIO, col); blendcol[0] = blendcol[1] = blendcol[2] = 128; if(seq->flag & SEQ_MUTE) BIF_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.5, 20); break; default: col[0] = 10; col[1] = 255; col[2] = 40; } } static void drawmeta_contents(Sequence *seqm, float x1, float y1, float x2, float y2) { /* Note, this used to use WHILE_SEQ, but it messes up the seq->depth value, (needed by transform when doing overlap checks) * so for now, just use the meta's immediate children, could be fixed but its only drawing - Campbell */ Sequence *seq; float dx; int nr; char col[3]; nr= BLI_countlist(&seqm->seqbase); dx= (x2-x1)/nr; if (seqm->flag & SEQ_MUTE) { glEnable(GL_POLYGON_STIPPLE); glPolygonStipple(stipple_halftone); glEnable(GL_LINE_STIPPLE); glLineStipple(1, 0x8888); } for (seq= seqm->seqbase.first; seq; seq= seq->next) { get_seq_color3ubv(seq, col); glColor3ubv((GLubyte *)col); glRectf(x1, y1, x1+0.9*dx, y2); BIF_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -30); glColor3ubv((GLubyte *)col); fdrawbox(x1, y1, x1+0.9*dx, y2); x1+= dx; } if (seqm->flag & SEQ_MUTE) { glDisable(GL_POLYGON_STIPPLE); glDisable(GL_LINE_STIPPLE); } } static void drawseqwave(Sequence *seq, float x1, float y1, float x2, float y2, int winx) { /* x1 is the starting x value to draw the wave, x2 the end x value, same for y1 and y2 winx is the zoom level. */ float f, /* floating point value used to store the X draw location for the wave lines when openGL drawing*/ midy, /* fast access to the middle location (y1+y2)/2 */ clipxmin, /* the minimum X value, clip this with the window */ clipxmax, /* the maximum X value, clip this with the window */ sample_step, /* steps to move per sample, floating value must later translate into an int */ fsofs, /* steps to move per sample, floating value must later translate into an int */ feofs_sofs, /* */ sound_width, /* convenience: x2-x1 */ wavemulti; /* scale the samples by this value when GL_LINE drawing so it renders the right height */ int offset, /* initial offset value for the wave drawing */ offset_next, /* when in the wave drawing loop this value is the samples intil the next vert */ sofs, /* Constrained offset value (~3) for the wave, start */ eofs, /* ditto, end */ wavesample, /* inner loop storage if the current wave sample value, used to make the 2 values below */ wavesamplemin, /* used for finding the min and max wave peaks */ wavesamplemax, /* ditto */ subsample_step=4; /* when the sample step is 4 every sample of the wave is evaluated for min and max values used to draw the wave, however this is slow ehrn zoomed out so when the sample step is above 1 (the larger the further out the zoom is) so not evaluate all samples, only some. */ signed short* s; bSound *sound; uint8_t *stream; audio_makestream(seq->sound); if(seq->sound==NULL || seq->sound->stream==NULL) return; if (seq->flag & SEQ_MUTE) glColor3ub(0x70, 0x80, 0x80); else glColor3ub(0x70, 0xc0, 0xc0); sofs = ((int)( FRA2TIME(seq->startdisp-seq->start+seq->anim_startofs)*(float)G.scene->audio.mixrate*4.0 )) & (~3); eofs = ((int)( FRA2TIME(seq->enddisp-seq->start+seq->anim_startofs)*(float)G.scene->audio.mixrate*4.0 )) & (~3); /* clip the drawing area to the screen bounds to save time */ sample_step= (G.v2d->cur.xmax - G.v2d->cur.xmin)/winx; clipxmin= MAX2(x1, G.v2d->cur.xmin); clipxmax= MIN2(x2, G.v2d->cur.xmax); if (sample_step > 1) subsample_step= ((int)(subsample_step*sample_step*8)) & (~3); /* for speedy access */ midy = (y1+y2)/2; fsofs= (float)sofs; feofs_sofs= (float)(eofs-sofs); sound_width= x2-x1; sound = seq->sound; stream = sound->stream; wavemulti = (y2-y1)/196605; /*y2-y1 is the height*/ wavesample=0; /* we need to get the starting offset value, excuse the duplicate code */ f=clipxmin; offset= (int) (fsofs + ((f-x1)/sound_width) * feofs_sofs) & (~3); /* start the loop, draw a line per sample_step -sample_step is about 1 line drawn per pixel */ glBegin(GL_LINES); for (f=x1+sample_step; f<=clipxmax; f+=sample_step) { offset_next = (int) (fsofs + ((f-x1)/sound_width) * feofs_sofs) & (~3); if (f > G.v2d->cur.xmin) { /* if this is close to the last sample just exit */ if (offset_next >= sound->streamlen) break; wavesamplemin = 131070; wavesamplemax = -131070; /*find with high and low of the waveform for this draw, evaluate small samples to find this range */ while (offset < offset_next) { s = (signed short*)(stream+offset); wavesample = s[0]*2 + s[1]; if (wavesamplemin>wavesample) wavesamplemin=wavesample; if (wavesamplemaxstartdisp; x2= seq->enddisp; y1= seq->machine+SEQ_STRIP_OFSBOTTOM; y2= seq->machine+SEQ_STRIP_OFSTOP; v2d = &sseq->v2d; /* clamp handles to defined size in pixel space */ handsize = seq->handsize; minhandle = 7; maxhandle = 40; CLAMP(handsize, minhandle*pixelx, maxhandle*pixelx); /* set up co-ordinates/dimensions for either left or right handle */ if (direction == SEQ_LEFTHANDLE) { rx1 = x1; rx2 = x1+handsize*0.75; v1[0]= x1+handsize/4; v1[1]= y1+( ((y1+y2)/2.0 - y1)/2); v2[0]= x1+handsize/4; v2[1]= y2-( ((y1+y2)/2.0 - y1)/2); v3[0]= v2[0] + handsize/4; v3[1]= (y1+y2)/2.0; whichsel = SEQ_LEFTSEL; } else if (direction == SEQ_RIGHTHANDLE) { rx1 = x2-handsize*0.75; rx2 = x2; v1[0]= x2-handsize/4; v1[1]= y1+( ((y1+y2)/2.0 - y1)/2); v2[0]= x2-handsize/4; v2[1]= y2-( ((y1+y2)/2.0 - y1)/2); v3[0]= v2[0] - handsize/4; v3[1]= (y1+y2)/2.0; whichsel = SEQ_RIGHTSEL; } /* draw! */ if(seq->type < SEQ_EFFECT || get_sequence_effect_num_inputs(seq->type) == 0) { glEnable( GL_BLEND ); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if(seq->flag & whichsel) glColor4ub(0, 0, 0, 80); else if (seq->flag & SELECT) glColor4ub(255, 255, 255, 30); else glColor4ub(0, 0, 0, 22); glRectf(rx1, y1, rx2, y2); if(seq->flag & whichsel) glColor4ub(255, 255, 255, 200); else glColor4ub(0, 0, 0, 50); glEnable( GL_POLYGON_SMOOTH ); glBegin(GL_TRIANGLES); glVertex2fv(v1); glVertex2fv(v2); glVertex2fv(v3); glEnd(); glDisable( GL_POLYGON_SMOOTH ); glDisable( GL_BLEND ); } if(G.moving || (seq->flag & whichsel)) { cpack(0xFFFFFF); if (direction == SEQ_LEFTHANDLE) { sprintf(str, "%d", seq->startdisp); glRasterPos3f(rx1, y1-0.15, 0.0); } else { sprintf(str, "%d", seq->enddisp - 1); glRasterPos3f((x2-BMF_GetStringWidth(G.fonts, str)*pixelx), y2+0.05, 0.0); } BMF_DrawString(G.fonts, str); } } static void draw_seq_extensions(Sequence *seq, SpaceSeq *sseq) { float x1, x2, y1, y2, pixely, a; char col[3], blendcol[3]; View2D *v2d; if(seq->type >= SEQ_EFFECT) return; x1= seq->startdisp; x2= seq->enddisp; y1= seq->machine+SEQ_STRIP_OFSBOTTOM; y2= seq->machine+SEQ_STRIP_OFSTOP; v2d = &sseq->v2d; pixely = (v2d->cur.ymax - v2d->cur.ymin)/(v2d->mask.ymax - v2d->mask.ymin); blendcol[0] = blendcol[1] = blendcol[2] = 120; if(seq->startofs) { glEnable( GL_BLEND ); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); get_seq_color3ubv(seq, col); if (seq->flag & SELECT) { BIF_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.3, -40); glColor4ub(col[0], col[1], col[2], 170); } else { BIF_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.6, 0); glColor4ub(col[0], col[1], col[2], 110); } glRectf((float)(seq->start), y1-SEQ_STRIP_OFSBOTTOM, x1, y1); if (seq->flag & SELECT) glColor4ub(col[0], col[1], col[2], 255); else glColor4ub(col[0], col[1], col[2], 160); fdrawbox((float)(seq->start), y1-SEQ_STRIP_OFSBOTTOM, x1, y1); //outline glDisable( GL_BLEND ); } if(seq->endofs) { glEnable( GL_BLEND ); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); get_seq_color3ubv(seq, col); if (seq->flag & SELECT) { BIF_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.3, -40); glColor4ub(col[0], col[1], col[2], 170); } else { BIF_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.6, 0); glColor4ub(col[0], col[1], col[2], 110); } glRectf(x2, y2, (float)(seq->start+seq->len), y2+SEQ_STRIP_OFSBOTTOM); if (seq->flag & SELECT) glColor4ub(col[0], col[1], col[2], 255); else glColor4ub(col[0], col[1], col[2], 160); fdrawbox(x2, y2, (float)(seq->start+seq->len), y2+SEQ_STRIP_OFSBOTTOM); //outline glDisable( GL_BLEND ); } if(seq->startstill) { get_seq_color3ubv(seq, col); BIF_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.75, 40); glColor3ubv((GLubyte *)col); draw_shadedstrip(seq, col, x1, y1, (float)(seq->start), y2); /* feint pinstripes, helps see exactly which is extended and which isn't, * especially when the extension is very small */ if (seq->flag & SELECT) BIF_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 24); else BIF_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -16); glColor3ubv((GLubyte *)col); for(a=y1; a< y2; a+= pixely*2.0 ) { fdrawline(x1, a, (float)(seq->start), a); } } if(seq->endstill) { get_seq_color3ubv(seq, col); BIF_GetColorPtrBlendShade3ubv(col, blendcol, col, 0.75, 40); glColor3ubv((GLubyte *)col); draw_shadedstrip(seq, col, (float)(seq->start+seq->len), y1, x2, y2); /* feint pinstripes, helps see exactly which is extended and which isn't, * especially when the extension is very small */ if (seq->flag & SELECT) BIF_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 24); else BIF_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -16); glColor3ubv((GLubyte *)col); for(a=y1; a< y2; a+= pixely*2.0 ) { fdrawline((float)(seq->start+seq->len), a, x2, a); } } } /* draw info text on a sequence strip */ static void draw_seq_text(Sequence *seq, float x1, float x2, float y1, float y2, char *background_col) { float v1[2], v2[2]; int len, size; char str[32 + FILE_MAXDIR+FILE_MAXFILE], *strp; short mval[2]; v1[1]= y1; v2[1]= y2; v1[0]= x1; ipoco_to_areaco_noclip(G.v2d, v1, mval); x1= mval[0]; v2[0]= x2; ipoco_to_areaco_noclip(G.v2d, v2, mval); x2= mval[0]; size= x2-x1; if(seq->name[2]) { sprintf(str, "%d | %s: %s", seq->len, give_seqname(seq), seq->name+2); }else{ if(seq->type == SEQ_META) { sprintf(str, "%d | %s", seq->len, give_seqname(seq)); } else if(seq->type == SEQ_SCENE) { if(seq->scene) sprintf(str, "%d | %s: %s", seq->len, give_seqname(seq), seq->scene->id.name+2); else sprintf(str, "%d | %s", seq->len, give_seqname(seq)); } else if(seq->type == SEQ_IMAGE) { sprintf(str, "%d | %s%s", seq->len, seq->strip->dir, seq->strip->stripdata->name); } else if(seq->type & SEQ_EFFECT) { int can_float = (seq->type != SEQ_PLUGIN) || (seq->plugin && seq->plugin->version >= 4); if(seq->seq3!=seq->seq2 && seq->seq1!=seq->seq3) sprintf(str, "%d | %s: %d>%d (use %d)%s", seq->len, give_seqname(seq), seq->seq1->machine, seq->seq2->machine, seq->seq3->machine, can_float ? "" : " No float, upgrade plugin!"); else if (seq->seq1 && seq->seq2) sprintf(str, "%d | %s: %d>%d%s", seq->len, give_seqname(seq), seq->seq1->machine, seq->seq2->machine, can_float ? "" : " No float, upgrade plugin!"); else sprintf(str, "%d | %s", seq->len, give_seqname(seq)); } else if (seq->type == SEQ_RAM_SOUND) { sprintf(str, "%d | %s", seq->len, seq->strip->stripdata->name); } else if (seq->type == SEQ_HD_SOUND) { sprintf(str, "%d | %s", seq->len, seq->strip->stripdata->name); } else if (seq->type == SEQ_MOVIE) { sprintf(str, "%d | %s%s", seq->len, seq->strip->dir, seq->strip->stripdata->name); } } strp= str; while( (len= BMF_GetStringWidth(G.font, strp)) > size) { if(len < 10) break; if(strp[1]==0) break; strp++; } mval[0]= (x1+x2-len+1)/2; mval[1]= 1; areamouseco_to_ipoco(G.v2d, mval, &x1, &x2); if(seq->flag & SELECT){ cpack(0xFFFFFF); }else if ((((int)background_col[0] + (int)background_col[1] + (int)background_col[2]) / 3) < 50){ cpack(0x505050); /* use lighter text colour for dark background */ }else{ cpack(0); } glRasterPos3f(x1, y1+SEQ_STRIP_OFSBOTTOM, 0.0); BMF_DrawString(G.font, strp); } /* draws a shaded strip, made from gradient + flat color + gradient */ static void draw_shadedstrip(Sequence *seq, char *col, float x1, float y1, float x2, float y2) { float ymid1, ymid2; if (seq->flag & SEQ_MUTE) { glEnable(GL_POLYGON_STIPPLE); glPolygonStipple(stipple_halftone); } ymid1 = (y2-y1)*0.25 + y1; ymid2 = (y2-y1)*0.65 + y1; glShadeModel(GL_SMOOTH); glBegin(GL_QUADS); if(seq->flag & SELECT) BIF_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -50); else BIF_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 0); glColor3ubv((GLubyte *)col); glVertex2f(x1,y1); glVertex2f(x2,y1); if(seq->flag & SELECT) BIF_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 5); else BIF_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -5); glColor3ubv((GLubyte *)col); glVertex2f(x2,ymid1); glVertex2f(x1,ymid1); glEnd(); glRectf(x1, ymid1, x2, ymid2); glBegin(GL_QUADS); glVertex2f(x1,ymid2); glVertex2f(x2,ymid2); if(seq->flag & SELECT) BIF_GetColorPtrBlendShade3ubv(col, col, col, 0.0, -15); else BIF_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 25); glColor3ubv((GLubyte *)col); glVertex2f(x2,y2); glVertex2f(x1,y2); glEnd(); if (seq->flag & SEQ_MUTE) { glDisable(GL_POLYGON_STIPPLE); } } /* Draw a sequence strip, bounds check alredy made ScrArea is currently only used to get the windows width in pixels so wave file sample drawing precission is zoom adjusted */ static void draw_seq_strip(Sequence *seq, ScrArea *sa, SpaceSeq *sseq, int outline_tint, float pixelx) { float x1, x2, y1, y2; char col[3], background_col[3], is_single_image; /* we need to know if this is a single image/color or not for drawing */ is_single_image = (char)check_single_seq(seq); /* body */ if(seq->startstill) x1= seq->start; else x1= seq->startdisp; y1= seq->machine+SEQ_STRIP_OFSBOTTOM; if(seq->endstill) x2= seq->start+seq->len; else x2= seq->enddisp; y2= seq->machine+SEQ_STRIP_OFSTOP; /* get the correct color per strip type*/ //get_seq_color3ubv(seq, col); get_seq_color3ubv(seq, background_col); /* draw the main strip body */ if (is_single_image) /* single image */ draw_shadedstrip(seq, background_col, seq_tx_get_final_left(seq, 0), y1, seq_tx_get_final_right(seq, 0), y2); else /* normal operation */ draw_shadedstrip(seq, background_col, x1, y1, x2, y2); /* draw additional info and controls */ if (seq->type == SEQ_RAM_SOUND) drawseqwave(seq, x1, y1, x2, y2, sa->winx); if (!is_single_image) draw_seq_extensions(seq, sseq); draw_seq_handle(seq, sseq, pixelx, SEQ_LEFTHANDLE); draw_seq_handle(seq, sseq, pixelx, SEQ_RIGHTHANDLE); /* draw the strip outline */ x1= seq->startdisp; x2= seq->enddisp; get_seq_color3ubv(seq, col); if (G.moving && (seq->flag & SELECT)) { if(seq->flag & SEQ_OVERLAP) { col[0]= 255; col[1]= col[2]= 40; } else BIF_GetColorPtrBlendShade3ubv(col, col, col, 0.0, 120); } BIF_GetColorPtrBlendShade3ubv(col, col, col, 0.0, outline_tint); glColor3ubv((GLubyte *)col); if (seq->flag & SEQ_MUTE) { glEnable(GL_LINE_STIPPLE); glLineStipple(1, 0x8888); } gl_round_box_shade(GL_LINE_LOOP, x1, y1, x2, y2, 0.0, 0.1, 0.0); if (seq->flag & SEQ_MUTE) { glDisable(GL_LINE_STIPPLE); } /* calculate if seq is long enough to print a name */ x1= seq->startdisp+seq->handsize; x2= seq->enddisp-seq->handsize; /* but first the contents of a meta */ if(seq->type==SEQ_META) drawmeta_contents(seq, x1, y1+0.15, x2, y2-0.15); /* info text on the strip */ if(x1cur.xmin) x1= G.v2d->cur.xmin; else if(x1>G.v2d->cur.xmax) x1= G.v2d->cur.xmax; if(x2cur.xmin) x2= G.v2d->cur.xmin; else if(x2>G.v2d->cur.xmax) x2= G.v2d->cur.xmax; /* nice text here would require changing the view matrix for texture text */ if( (x2-x1) / pixelx > 32) { draw_seq_text(seq, x1, x2, y1, y2, background_col); } } static Sequence *special_seq_update= 0; void set_special_seq_update(int val) { int x; /* if mouse over a sequence && LEFTMOUSE */ if(val) { special_seq_update= find_nearest_seq(&x); } else special_seq_update= 0; } static void draw_image_seq(ScrArea *sa) { SpaceSeq *sseq; struct ImBuf *ibuf; int x1, y1, rectx, recty; int free_ibuf = 0; static int recursive= 0; float zoom; float zoomx, zoomy; glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); sseq= sa->spacedata.first; if(sseq==0) return; rectx= (G.scene->r.size*G.scene->r.xsch)/100; recty= (G.scene->r.size*G.scene->r.ysch)/100; /* BIG PROBLEM: the give_ibuf_seq() can call a rendering, which in turn calls redraws... this shouldn't belong in a window drawing.... So: solve this once event based. Now we check for recursion, space type and active area again (ton) */ if(recursive) return; else { recursive= 1; if (special_seq_update) { ibuf= give_ibuf_seq_direct( rectx, recty, (G.scene->r.cfra), special_seq_update); } else if (!U.prefetchframes || (G.f & G_PLAYANIM) == 0) { ibuf= (ImBuf *)give_ibuf_seq( rectx, recty, (G.scene->r.cfra), sseq->chanshown); } else { ibuf= (ImBuf *)give_ibuf_seq_threaded( rectx, recty, (G.scene->r.cfra), sseq->chanshown); } recursive= 0; /* HURMF! the give_ibuf_seq can call image display in this window */ if(sa->spacetype!=SPACE_SEQ) return; if(sa!=curarea) { areawinset(sa->win); } } if(ibuf==NULL) return; if(ibuf->rect==NULL && ibuf->rect_float == NULL) return; switch(sseq->mainb) { case SEQ_DRAW_IMG_IMBUF: if (sseq->zebra != 0) { ibuf = make_zebra_view_from_ibuf(ibuf, sseq->zebra); free_ibuf = 1; } break; case SEQ_DRAW_IMG_WAVEFORM: if ((sseq->flag & SEQ_DRAW_COLOR_SEPERATED) != 0) { ibuf = make_sep_waveform_view_from_ibuf(ibuf); } else { ibuf = make_waveform_view_from_ibuf(ibuf); } free_ibuf = 1; break; case SEQ_DRAW_IMG_VECTORSCOPE: ibuf = make_vectorscope_view_from_ibuf(ibuf); free_ibuf = 1; break; case SEQ_DRAW_IMG_HISTOGRAM: ibuf = make_histogram_view_from_ibuf(ibuf); free_ibuf = 1; break; } if(ibuf->rect_float && ibuf->rect==NULL) IMB_rect_from_float(ibuf); /* needed for gla draw */ glaDefine2DArea(&curarea->winrct); zoom= SEQ_ZOOM_FAC(sseq->zoom); if (sseq->mainb == SEQ_DRAW_IMG_IMBUF) { zoomx = zoom * ((float)G.scene->r.xasp / (float)G.scene->r.yasp); zoomy = zoom; } else { zoomx = zoomy = zoom; } /* calc location */ x1= (sa->winx-zoomx*ibuf->x)/2 + sseq->xof; y1= (sa->winy-zoomy*ibuf->y)/2 + sseq->yof; glPixelZoom(zoomx, zoomy); glaDrawPixelsSafe(x1, y1, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect); glPixelZoom(1.0, 1.0); /* safety border */ if (sseq->mainb == SEQ_DRAW_IMG_IMBUF && (sseq->flag & SEQ_DRAW_SAFE_MARGINS) != 0) { float fac= 0.1; float x2 = x1 + ibuf->x * zoomx; float y2 = y1 + ibuf->y * zoomy; float a= fac*(x2-x1); x1+= a; x2-= a; a= fac*(y2-y1); y1+= a; y2-= a; glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); setlinestyle(3); BIF_ThemeColorBlendShade(TH_WIRE, TH_BACK, 1.0, 0); uiSetRoundBox(15); gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, 12.0); setlinestyle(0); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } /* draw grease-pencil (image aligned) */ if (sseq->flag & SEQ_DRAW_GPENCIL) draw_gpencil_2dimage(sa, ibuf); if (free_ibuf) { IMB_freeImBuf(ibuf); } /* draw grease-pencil (screen aligned) */ if (sseq->flag & SEQ_DRAW_GPENCIL) draw_gpencil_2dview(sa, 0); /* ortho at pixel level sa */ myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375); /* it is important to end a view in a transform compatible with buttons */ bwin_scalematrix(sa->win, sseq->blockscale, sseq->blockscale, sseq->blockscale); seq_blockhandlers(sa); sa->win_swap= WIN_BACK_OK; } void seq_reset_imageofs(SpaceSeq *sseq) { sseq->xof = sseq->yof = sseq->zoom = 0; } void seq_home(void) { SpaceSeq *sseq= curarea->spacedata.first; if (!sseq->mainb) { G.v2d->cur= G.v2d->tot; test_view2d(G.v2d, curarea->winx, curarea->winy); view2d_do_locks(curarea, V2D_LOCK_COPY); } else { float zoomX, zoomY; int width, height, imgwidth, imgheight; width = curarea->winx; height = curarea->winy; seq_reset_imageofs(sseq); imgwidth= (G.scene->r.size*G.scene->r.xsch)/100; imgheight= (G.scene->r.size*G.scene->r.ysch)/100; /* Apply aspect, dosnt need to be that accurate */ imgwidth= (int)(imgwidth * ((float)G.scene->r.xasp / (float)G.scene->r.yasp)); if (((imgwidth >= width) || (imgheight >= height)) && ((width > 0) && (height > 0))) { /* Find the zoom value that will fit the image in the image space */ zoomX = ((float)width) / ((float)imgwidth); zoomY = ((float)height) / ((float)imgheight); sseq->zoom= (zoomX < zoomY) ? zoomX : zoomY; sseq->zoom = 1.0f / power_of_2(1/ MIN2(zoomX, zoomY) ); } else { sseq->zoom= 1.0f; } } scrarea_queue_winredraw(curarea); } void seq_viewzoom(unsigned short event, int invert) { SpaceSeq *sseq= curarea->spacedata.first; if(event==PAD1) sseq->zoom= 1.0; else if(event==PAD2) sseq->zoom= (invert)? 2.0: 0.5; else if(event==PAD4) sseq->zoom= (invert)? 4.0: 0.25; else if(event==PAD8) sseq->zoom= (invert)? 8.0: 0.125; /* ensure pixel exact locations for draw */ sseq->xof= (int)sseq->xof; sseq->yof= (int)sseq->yof; } void seq_viewmove(SpaceSeq *sseq) { ScrArea *sa; short mval[2], mvalo[2]; short rectx, recty, xmin, xmax, ymin, ymax, pad; int oldcursor; Window *win; sa = sseq->area; rectx= (G.scene->r.size*G.scene->r.xsch)/100; recty= (G.scene->r.size*G.scene->r.ysch)/100; pad = 10; xmin = -(sa->winx/2) - rectx/2 + pad; xmax = sa->winx/2 + rectx/2 - pad; ymin = -(sa->winy/2) - recty/2 + pad; ymax = sa->winy/2 + recty/2 - pad; getmouseco_sc(mvalo); oldcursor=get_cursor(); win=winlay_get_active_window(); SetBlenderCursor(BC_NSEW_SCROLLCURSOR); while(get_mbut()&(L_MOUSE|M_MOUSE)) { getmouseco_sc(mval); if(mvalo[0]!=mval[0] || mvalo[1]!=mval[1]) { sseq->xof -= (mvalo[0]-mval[0]); sseq->yof -= (mvalo[1]-mval[1]); /* prevent dragging image outside of the window and losing it! */ CLAMP(sseq->xof, xmin, xmax); CLAMP(sseq->yof, ymin, ymax); mvalo[0]= mval[0]; mvalo[1]= mval[1]; scrarea_do_windraw(curarea); screen_swapbuffers(); } else BIF_wait_for_statechange(); } window_set_cursor(win, oldcursor); } void drawprefetchseqspace(ScrArea *sa, void *spacedata) { SpaceSeq *sseq= sa->spacedata.first; int rectx, recty; rectx= (G.scene->r.size*G.scene->r.xsch)/100; recty= (G.scene->r.size*G.scene->r.ysch)/100; if(sseq->mainb) { give_ibuf_prefetch_request( rectx, recty, (G.scene->r.cfra), sseq->chanshown); } } void drawseqspace(ScrArea *sa, void *spacedata) { SpaceSeq *sseq= sa->spacedata.first; View2D *v2d= &sseq->v2d; Editing *ed; Sequence *seq; float col[3]; int ofsx, ofsy; int i; ed= G.scene->ed; if(sseq->mainb) { draw_image_seq(sa); return; } bwin_clear_viewmat(sa->win); /* clear buttons view */ glLoadIdentity(); BIF_GetThemeColor3fv(TH_BACK, col); if(ed && ed->metastack.first) glClearColor(col[0], col[1], col[2]-0.1, 0.0); else glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); calc_scrollrcts(sa, v2d, sa->winx, sa->winy); if(sa->winx>SCROLLB+10 && sa->winy>SCROLLH+10) { if(v2d->scroll) { ofsx= sa->winrct.xmin; /* because of mywin */ ofsy= sa->winrct.ymin; glViewport(ofsx+v2d->mask.xmin, ofsy+v2d->mask.ymin, ( ofsx+v2d->mask.xmax-1)-(ofsx+v2d->mask.xmin)+1, ( ofsy+v2d->mask.ymax-1)-( ofsy+v2d->mask.ymin)+1); glScissor(ofsx+v2d->mask.xmin, ofsy+v2d->mask.ymin, ( ofsx+v2d->mask.xmax-1)-(ofsx+v2d->mask.xmin)+1, ( ofsy+v2d->mask.ymax-1)-( ofsy+v2d->mask.ymin)+1); } } myortho2(v2d->cur.xmin, v2d->cur.xmax, v2d->cur.ymin, v2d->cur.ymax); BIF_ThemeColorShade(TH_BACK, -20); glRectf(v2d->cur.xmin, 0.0, v2d->cur.xmax, 1.0); boundbox_seq(); calc_ipogrid(); /* Alternating horizontal stripes */ i= MAX2(1, ((int)G.v2d->cur.ymin)-1); glBegin(GL_QUADS); while (icur.ymax) { if (((int)i) & 1) BIF_ThemeColorShade(TH_BACK, -15); else BIF_ThemeColorShade(TH_BACK, -25); glVertex2f(v2d->cur.xmax, i); glVertex2f(v2d->cur.xmin, i); glVertex2f(v2d->cur.xmin, i+1); glVertex2f(v2d->cur.xmax, i+1); i+=1.0; } glEnd(); /* Force grid lines */ i= MAX2(1, ((int)G.v2d->cur.ymin)-1); glBegin(GL_LINES); while (icur.ymax) { BIF_ThemeColor(TH_GRID); glVertex2f(G.v2d->cur.xmax, i); glVertex2f(G.v2d->cur.xmin, i); i+=1.0; } glEnd(); draw_ipogrid(); draw_cfra_seq(); /* sequences: first deselect */ if(ed) { Sequence *last_seq = get_last_seq(); int sel = 0, j; int outline_tint; float pixelx = (v2d->cur.xmax - v2d->cur.xmin)/(v2d->mask.xmax - v2d->mask.xmin); /* loop through twice, first unselected, then selected */ for (j=0; j<2; j++) { seq= ed->seqbasep->first; if (j==0) outline_tint = -150; else outline_tint = -60; while(seq) { /* bound box test, dont draw outside the view */ if ( ((seq->flag & SELECT) == sel) || seq == last_seq || MIN2(seq->startdisp, seq->start) > v2d->cur.xmax || MAX2(seq->enddisp, seq->start+seq->len) < v2d->cur.xmin || seq->machine+1.0 < v2d->cur.ymin || seq->machine > v2d->cur.ymax) { /* dont draw */ } else { draw_seq_strip(seq, sa, sseq, outline_tint, pixelx); } seq= seq->next; } sel= SELECT; /* draw selected next time round */ } /* draw the last selected last, removes some overlapping error */ if (last_seq) { draw_seq_strip(last_seq, sa, sseq, 120, pixelx); } } /* Draw markers */ draw_markers_timespace(SCE_MARKERS, DRAW_MARKERS_LINES); /* restore viewport */ mywinset(sa->win); /* ortho at pixel level sa */ myortho2(-0.375, sa->winx-0.375, -0.375, sa->winy-0.375); if(sa->winx>SCROLLB+10 && sa->winy>SCROLLH+10) { if(v2d->scroll) { drawscroll(0); } } draw_area_emboss(sa); if(sseq->mainb==0) { /* it is important to end a view in a transform compatible with buttons */ bwin_scalematrix(sa->win, sseq->blockscale, sseq->blockscale, sseq->blockscale); seq_blockhandlers(sa); } sa->win_swap= WIN_BACK_OK; }