/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #ifdef HAVE_CONFIG_H #include #endif #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "DNA_action_types.h" #include "DNA_curve_types.h" #include "DNA_ipo_types.h" #include "DNA_object_types.h" #include "DNA_material_types.h" #include "DNA_scene_types.h" #include "DNA_space_types.h" #include "DNA_screen_types.h" #include "DNA_sound_types.h" #include "DNA_view2d_types.h" #include "BKE_ipo.h" #include "BKE_object.h" #include "BKE_material.h" #include "BKE_utildefines.h" #include "BKE_global.h" #include "BIF_editaction.h" #include "BIF_gl.h" #include "BIF_interface.h" #include "BIF_interface_icons.h" #include "BIF_mywindow.h" #include "BIF_screen.h" #include "BIF_resources.h" #include "BIF_language.h" #include "BSE_drawipo.h" #include "BSE_time.h" #include "BSE_view.h" #include "blendef.h" #include "interface.h" /* for ui_rasterpos_safe */ #define TIMELINE_STIPPLE \ { \ 136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \ 136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \ 136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \ 136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \ 136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \ 136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \ 136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0, \ 136,136,136,136,0,0,0,0,34,34,34,34,0,0,0,0 \ } /* ---- prototypes ------ */ void drawtimespace(ScrArea *, void *); /* draws a current frame indicator for the TimeLine */ static void draw_cfra_time(SpaceTime *stime) { float vec[2]; vec[0]= (G.scene->r.cfra); vec[0]*= G.scene->r.framelen; vec[1]= G.v2d->cur.ymin; BIF_ThemeColor(TH_CFRAME); // no theme, should be global color once... glLineWidth(3.0); glBegin(GL_LINES); glVertex2fv(vec); vec[1]= G.v2d->cur.ymax; glVertex2fv(vec); glEnd(); glLineWidth(1.0); if(stime->flag & TIME_CFRA_NUM) { short mval[2]; float x, y; float xscale, yscale; char str[32]; /* little box with frame drawn beside */ glFlush(); // huhh... without this glColor won't work for the text... getmouseco_areawin(mval); if(mval[1]>curarea->winy-10) mval[1]= curarea->winy - 13; if (curarea->winy < 25) { if (mval[1]<17) mval[1]= 17; } else if (mval[1]<22) mval[1]= 22; areamouseco_to_ipoco(G.v2d, mval, &x, &y); if(stime->flag & TIME_DRAWFRAMES) sprintf(str, " %d", CFRA); else sprintf(str, " %.2f", FRA2TIME(CFRA)); /* HACK! somehow the green color won't go away... */ glColor4ub(0, 0, 0, 0); BIF_ThemeColor(TH_TEXT); view2d_getscale(G.v2d, &xscale, &yscale); /* because the frame number text is subject to the same scaling as the contents of the view */ glScalef( 1.0/xscale, 1.0/yscale, 1.0); ui_rasterpos_safe(x * xscale, y * yscale, 1.0); BIF_DrawString(G.fonts, str, 0); glScalef(xscale, yscale, 1.0); } } /* ---------- */ /* function to draw markers */ static void draw_marker(TimeMarker *marker, int flag) { float xpos, ypixels, xscale, yscale; int icon_id= 0; xpos = marker->frame; /* no time correction for framelen! space is drawn with old values */ ypixels= G.v2d->mask.ymax-G.v2d->mask.ymin; view2d_getscale(G.v2d, &xscale, &yscale); glScalef( 1.0/xscale, 1.0/yscale, 1.0); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* verticle line */ if (flag & DRAW_MARKERS_LINES) { setlinestyle(3); if(marker->flag & SELECT) glColor4ub(255,255,255, 96); else glColor4ub(0,0,0, 96); glBegin(GL_LINES); glVertex2f((xpos*xscale)+0.5, 12); glVertex2f((xpos*xscale)+0.5, 34*yscale); /* a bit lazy but we know it cant be greater then 34 strips high*/ glEnd(); setlinestyle(0); } /* 5 px to offset icon to align properly, space / pixels corrects for zoom */ if (flag & DRAW_MARKERS_LOCAL) { icon_id= (marker->flag & ACTIVE) ? ICON_PMARKER_ACT : (marker->flag & SELECT) ? ICON_PMARKER_SEL : ICON_PMARKER; } else { icon_id= (marker->flag & SELECT) ? ICON_MARKER_HLT : ICON_MARKER; } BIF_icon_draw(xpos*xscale-5.0, 12.0, icon_id); glBlendFunc(GL_ONE, GL_ZERO); glDisable(GL_BLEND); /* and the marker name too, shifted slightly to the top-right */ if(marker->name && marker->name[0]) { if(marker->flag & SELECT) { BIF_ThemeColor(TH_TEXT_HI); ui_rasterpos_safe(xpos*xscale+4.0, (ypixels<=39.0)?(ypixels-10.0):29.0, 1.0); } else { BIF_ThemeColor(TH_TEXT); if((marker->frame <= G.scene->r.cfra) && (marker->frame+5 > G.scene->r.cfra)) ui_rasterpos_safe(xpos*xscale+4.0, (ypixels<=39.0)?(ypixels-10.0):29.0, 1.0); else ui_rasterpos_safe(xpos*xscale+4.0, 17.0, 1.0); } BIF_DrawString(G.font, marker->name, 0); } glScalef(xscale, yscale, 1.0); } /* Draw Scene-Markers for the TimeLine */ static void draw_markers_time(int flag) { TimeMarker *marker; /* unselected markers are drawn at the first time */ for (marker= G.scene->markers.first; marker; marker= marker->next) { if (!(marker->flag & SELECT)) draw_marker(marker, flag); } /* selected markers are drawn later ... selected markers have to cover unselected * markers laying at the same position as selected markers * (jiri: it is hack, it could be solved better) */ for (marker= G.scene->markers.first; marker; marker= marker->next) { if (marker->flag & SELECT) draw_marker(marker, flag); } } /* Draw specified set of markers for Animation Editors */ void draw_markers_timespace(ListBase *markers, int flag) { TimeMarker *marker; float yspace, ypixels; /* move ortho view to align with slider in bottom */ glTranslatef(0.0f, G.v2d->cur.ymin, 0.0f); /* bad hacks in drawing markers... inverse correct that as well */ yspace= G.v2d->cur.ymax - G.v2d->cur.ymin; ypixels= G.v2d->mask.ymax - G.v2d->mask.ymin; glTranslatef(0.0f, -11.0*yspace/ypixels, 0.0f); /* unselected markers are drawn at the first time */ for (marker= markers->first; marker; marker= marker->next) { if (!(marker->flag & SELECT)) draw_marker(marker, flag); } /* selected markers are drawn later ... selected markers have to cover unselected * markers laying at the same position as selected markers */ for (marker= markers->first; marker; marker= marker->next) { if (marker->flag & SELECT) draw_marker(marker, flag); } glTranslatef(0.0f, -G.v2d->cur.ymin, 0.0f); glTranslatef(0.0f, 11.0*yspace/ypixels, 0.0f); } void draw_anim_preview_timespace() { /* only draw this if preview range is set */ if (G.scene->r.psfra) { glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable(GL_BLEND); glColor4f(0, 0, 0, 0.4); if (PSFRA < PEFRA) { glRectf(G.v2d->cur.xmin, G.v2d->cur.ymin, PSFRA, G.v2d->cur.ymax); glRectf(PEFRA, G.v2d->cur.ymin, G.v2d->cur.xmax, G.v2d->cur.ymax); } else { glRectf(G.v2d->cur.xmin, G.v2d->cur.ymin, G.v2d->cur.xmax, G.v2d->cur.ymax); } glDisable(GL_BLEND); } } static void draw_sfra_efra() { BIF_ThemeColorShade(TH_BACK, -25); if (PSFRA < PEFRA) { glRectf(G.v2d->cur.xmin, G.v2d->cur.ymin, PSFRA, G.v2d->cur.ymax); glRectf(PEFRA, G.v2d->cur.ymin, G.v2d->cur.xmax, G.v2d->cur.ymax); } else { glRectf(G.v2d->cur.xmin, G.v2d->cur.ymin, G.v2d->cur.xmax, G.v2d->cur.ymax); } BIF_ThemeColorShade(TH_BACK, -60); /* thin lines where the actual frames are */ fdrawline(PSFRA, G.v2d->cur.ymin, PSFRA, G.v2d->cur.ymax); fdrawline(PEFRA, G.v2d->cur.ymin, PEFRA, G.v2d->cur.ymax); glDisable(GL_BLEND); } static void draw_mapoldnew() { float anim_end; /* the end of the blender frames that are actually animated (map old)*/ float frames_end; /* the end of the frames that get rendered and saved to disk (map new) */ GLubyte timeline_stipple[32*32/8] = TIMELINE_STIPPLE; if (G.scene->r.framelen == 1.0) return; anim_end = PEFRA * G.scene->r.framelen; frames_end = PEFRA; glEnable(GL_POLYGON_STIPPLE); glPolygonStipple(timeline_stipple); BIF_ThemeColorShade(TH_BACK, -65); if (anim_end < frames_end) glRectf(anim_end, G.v2d->cur.ymin, frames_end, G.v2d->cur.ymax); glDisable(GL_POLYGON_STIPPLE); } static void draw_ipo_keys(Ipo *ipo, char col[3]) { IpoCurve *icu; int nvert; int i; int lbound, ubound; int idx; int diff; float t; float drawnext; /* next time to begin drawing new keyframes */ float space = G.v2d->cur.xmax - G.v2d->cur.xmin; float pixels = G.v2d->mask.xmax-G.v2d->mask.xmin; float spaceperpix = 1; /* amount of time occupied per pixel */ if (pixels > 0) spaceperpix = space / pixels; glColor3ub(col[0], col[1], col[2]); glBegin(GL_LINES); for (icu= ipo->curve.first; icu; icu= icu->next) { if (icu->flag & IPO_VISIBLE) { if (icu->bezt) { nvert= icu->totvert; if (nvert > 0) drawnext = icu->bezt[0].vec[1][0]; else continue; /* binary search for beginning of the visible keys */ lbound = 0; ubound = nvert; while (ubound - lbound > 1) { diff = (ubound - lbound) / 2; idx = lbound + diff; t= icu->bezt[idx].vec[1][0]; if (t < G.v2d->cur.xmin) lbound += diff; else ubound = lbound + diff; } for (i = lbound; i < nvert; i++) { t= icu->bezt[i].vec[1][0]; /* dont do anymore draw tests after we draw the last visible key */ if (t > G.v2d->cur.xmax) break; /* avoid repeatedly drawing lines on the same pixel */ if (t < drawnext) continue; glVertex2f(t, G.v2d->cur.ymin); glVertex2f(t, G.v2d->cur.ymax); drawnext = t + spaceperpix; } } } } glEnd(); } /* This function draws keyframes that the active object has (as long as * it is not in EditMode). Some filters are available to optimise the * drawing efficiency. */ static void draw_ob_keys() { /* mostly copied from drawobject.c, draw_object() */ SpaceTime *stime= curarea->spacedata.first; Object *ob= OBACT; short filter, ok; char col[3]; int a; if (ob && ob!=G.obedit) { /* Object's IPO block - show all keys */ if (ob->ipo) { /* draw the list of current frame elements */ col[0] = 0xDD; col[1] = 0xD7; col[2] = 0x00; draw_ipo_keys(ob->ipo, col); } /* Object's Action block - may be filtered in some cases */ if (ob->action) { bAction *act = ob->action; bActionChannel *achan; /* only apply filter if action is likely to be for pose channels + filter is on */ filter= ((stime->flag & TIME_ONLYACTSEL) && (ob->pose) && (ob->flag & OB_POSEMODE)); /* go through each channel in the action */ for (achan=act->chanbase.first; achan; achan=achan->next) { /* if filtering, check if this channel passes */ if (filter) { ok= (SEL_ACHAN(achan))? 1 : 0; } else ok= 1; /* convert the ipo to a list of 'current frame elements' */ if (achan->ipo && ok) { col[0] = 0x00; col[1] = 0x82; col[2] = 0x8B; draw_ipo_keys(achan->ipo, col); } } } /* Materials (only relevant for geometry objects) - some filtering might occur */ // err... is this ok? filter= (stime->flag & TIME_ONLYACTSEL); if (filter) { Material *ma= give_current_material(ob, (ob->actcol + 1)); /* we only retrieve the active material... */ if (ma && ma->ipo) { col[0] = 0xDD; col[1] = 0xA7; col[2] = 0x00; draw_ipo_keys(ma->ipo, col); } } else { for (a=0; atotcol; a++) { Material *ma= give_current_material(ob, a+1); if (ma && ma->ipo) { col[0] = 0xDD; col[1] = 0xA7; col[2] = 0x00; draw_ipo_keys(ma->ipo, col); } } } } } void drawtimespace(ScrArea *sa, void *spacedata) { SpaceTime *stime= sa->spacedata.first; float col[3]; BIF_GetThemeColor3fv(TH_BACK, col); glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); calc_scrollrcts(sa, &(stime->v2d), curarea->winx, curarea->winy); myortho2(stime->v2d.cur.xmin, stime->v2d.cur.xmax, stime->v2d.cur.ymin, stime->v2d.cur.ymax); /* draw darkened area outside of active timeline * frame range used is preview range or scene range */ draw_sfra_efra(); draw_mapoldnew(); /* boundbox_seq(); */ calc_ipogrid(); draw_ipogrid(); draw_cfra_time(spacedata); draw_ob_keys(); draw_markers_time(0); /* restore viewport */ mywinset(curarea->win); /* ortho at pixel level curarea */ myortho2(-0.375, curarea->winx-0.375, -0.375, curarea->winy-0.375); /* the bottom with time values */ BIF_ThemeColor(TH_HEADER); glRectf(0.0f, 0.0f, (float)curarea->winx, 12.0f); BIF_ThemeColorShade(TH_HEADER, 50); fdrawline(0.0f, 12.0f, (float)curarea->winx, 12.0f); draw_view2d_numbers_horiz(stime->flag & TIME_DRAWFRAMES); draw_area_emboss(sa); curarea->win_swap= WIN_BACK_OK; }