/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "DNA_group_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_view3d_types.h" #include "BKE_group.h" #include "BKE_global.h" #include "BKE_main.h" #include "BIF_space.h" #include "BIF_interface.h" #include "BIF_toolbox.h" #include "BIF_editgroup.h" #include "blendef.h" #include "mydevice.h" #ifdef HAVE_CONFIG_H #include #endif void set_active_group(void) { /* with active object, find active group */ Group *group; GroupObject *go; G.scene->group= NULL; if(BASACT) { group= G.main->group.first; while(group) { go= group->gobject.first; while(go) { if(go->ob == OBACT) { G.scene->group= group; return; } go= go->next; } group= group->id.next; } } } void add_selected_to_group(void) { Base *base= FIRSTBASE; Group *group; if(BASACT==NULL) { error("No active object"); return; } if(okee("Add selected to group")==0) return; if(G.scene->group==NULL) G.scene->group= add_group(); while(base) { if TESTBASE(base) { /* each object only in one group */ group= find_group(base->object); if(group==G.scene->group); else { if(group) { rem_from_group(group, base->object); } add_to_group(G.scene->group, base->object); base->object->flag |= OB_FROMGROUP; base->flag |= OB_FROMGROUP; } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSOBJECT, 0); } void rem_selected_from_group(void) { Base *base=FIRSTBASE; Group *group; if(okee("Remove selected from group")==0) return; while(base) { if TESTBASE(base) { group= find_group(base->object); if(group) { rem_from_group(group, base->object); base->object->flag &= ~OB_FROMGROUP; base->flag &= ~OB_FROMGROUP; } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSOBJECT, 0); } void prev_group_key(Group *group) { GroupKey *gk= group->active; if(gk) gk= gk->prev; if(gk==NULL) group->active= group->gkey.last; else group->active= gk; set_group_key(group); } void next_group_key(Group *group) { GroupKey *gk= group->active; if(gk) gk= gk->next; if(gk==NULL) group->active= group->gkey.first; else group->active= gk; set_group_key(group); }