/** * $Id: * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2004 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include #include #ifdef HAVE_CONFIG_H #include #endif #ifdef WIN32 #include "BLI_winstuff.h" #endif #include "MEM_guardedalloc.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_view3d_types.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "BLI_editVert.h" #include "BKE_displist.h" #include "BKE_global.h" #include "BKE_library.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_utildefines.h" #include "BIF_editmesh.h" #include "BIF_graphics.h" #include "BIF_interface.h" #include "BIF_mywindow.h" #include "BIF_screen.h" #include "BIF_space.h" #include "BIF_toolbox.h" #include "BDR_editobject.h" #include "BSE_view.h" #include "BSE_edit.h" #include "mydevice.h" #include "blendef.h" #include "editmesh.h" static float icovert[12][3] = { {0,0,-200}, {144.72, -105.144,-89.443}, {-55.277, -170.128,-89.443}, {-178.885,0,-89.443}, {-55.277,170.128,-89.443}, {144.72,105.144,-89.443}, {55.277,-170.128,89.443}, {-144.72,-105.144,89.443}, {-144.72,105.144,89.443}, {55.277,170.128,89.443}, {178.885,0,89.443}, {0,0,200} }; static short icoface[20][3] = { {1,0,2}, {1,0,5}, {2,0,3}, {3,0,4}, {4,0,5}, {1,5,10}, {2,1,6}, {3,2,7}, {4,3,8}, {5,4,9}, {10,1,6}, {6,2,7}, {7,3,8}, {8,4,9}, {9,5,10}, {6,10,11}, {7,6,11}, {8,7,11}, {9,8,11}, {10,9,11} }; void addvert_mesh(void) { EditMesh *em = G.editMesh; EditVert *eve,*v1=0; float *curs, mat[3][3],imat[3][3]; // hurms, yah... if(G.scene->selectmode==SCE_SELECT_FACE) return; TEST_EDITMESH Mat3CpyMat4(mat, G.obedit->obmat); Mat3Inv(imat, mat); v1= em->verts.first; while(v1) { if(v1->f & SELECT) break; v1= v1->next; } eve= v1; /* prevent there are more selected */ EM_clear_flag_all(SELECT); eve= addvertlist(0); curs= give_cursor(); VECCOPY(eve->co, curs); eve->xs= G.vd->mx; eve->ys= G.vd->my; VecSubf(eve->co, eve->co, G.obedit->obmat[3]); Mat3MulVecfl(imat, eve->co); eve->f= SELECT; if(v1) { addedgelist(v1, eve, NULL); v1->f= 0; } countall(); BIF_undo_push("Add vertex"); allqueue(REDRAWVIEW3D, 0); makeDispList(G.obedit); while(get_mbut()&R_MOUSE); } /* selected faces get hidden edges */ static void make_fgon(void) { EditMesh *em = G.editMesh; EditFace *efa; EditEdge *eed; EditVert *eve; float *nor=NULL; // reference int done=0, ret; ret= pupmenu("FGon %t|Make|Clear"); if(ret<1) return; if(ret==2) { for(efa= em->faces.first; efa; efa= efa->next) { if(efa->f & SELECT) { efa->fgonf= 0; efa->e1->h &= ~EM_FGON; efa->e2->h &= ~EM_FGON; efa->e3->h &= ~EM_FGON; if(efa->e4) efa->e4->h &= ~EM_FGON; } } allqueue(REDRAWVIEW3D, 0); EM_fgon_flags(); // redo flags and indices for fgons makeDispList(G.obedit); BIF_undo_push("Clear FGon"); return; } /* tagging edges. rule is: - edge used by exactly 2 selected faces - no vertices allowed with only tagged edges (return) - face normals are allowed to difffer */ for(eed= em->edges.first; eed; eed= eed->next) { eed->f1= 0; // amount of selected eed->f2= 0; // amount of unselected } for(efa= em->faces.first; efa; efa= efa->next) { if(efa->f & SELECT) { if(nor==NULL) nor= efa->n; if(efa->e1->f1 < 3) efa->e1->f1++; if(efa->e2->f1 < 3) efa->e2->f1++; if(efa->e3->f1 < 3) efa->e3->f1++; if(efa->e4 && efa->e4->f1 < 3) efa->e4->f1++; } else { if(efa->e1->f2 < 3) efa->e1->f2++; if(efa->e2->f2 < 3) efa->e2->f2++; if(efa->e3->f2 < 3) efa->e3->f2++; if(efa->e4 && efa->e4->f2 < 3) efa->e4->f2++; } } // now eed->f1 becomes tagged edge for(eed= em->edges.first; eed; eed= eed->next) { if(eed->f1==2 && eed->f2==0) eed->f1= 1; else eed->f1= 0; } // no vertices allowed with only tagged edges for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0; for(eed= em->edges.first; eed; eed= eed->next) { if(eed->f1) { eed->v1->f1 |= 1; eed->v2->f1 |= 1; } else { eed->v1->f1 |= 2; eed->v2->f1 |= 2; } } for(eve= em->verts.first; eve; eve= eve->next) { if(eve->f1==1) break; } if(eve) { error("Cannot make polygon with interior vertices"); return; } // check for faces if(nor==NULL) { error("No faces selected to make FGon"); return; } // and there we go for(eed= em->edges.first; eed; eed= eed->next) { if(eed->f1) { eed->h |= EM_FGON; done= 1; } } if(done==0) { error("Didn't find FGon to create"); } else { Mesh *me= G.obedit->data; // signal to save edges with ngon flags if(!me->medge) me->medge= MEM_callocN(sizeof(MEdge), "fake mesh edge"); EM_fgon_flags(); // redo flags and indices for fgons allqueue(REDRAWVIEW3D, 0); makeDispList(G.obedit); BIF_undo_push("Make FGon"); } } /* precondition; 4 vertices selected, check for 4 edges and create face */ static EditFace *addface_from_edges(void) { EditMesh *em = G.editMesh; EditEdge *eed, *eedar[4]={NULL, NULL, NULL, NULL}; EditVert *v1=NULL, *v2=NULL, *v3=NULL, *v4=NULL; int a; /* find the 4 edges */ for(eed= em->edges.first; eed; eed= eed->next) { if(eed->f & SELECT) { if(eedar[0]==NULL) eedar[0]= eed; else if(eedar[1]==NULL) eedar[1]= eed; else if(eedar[2]==NULL) eedar[2]= eed; else eedar[3]= eed; } } if(eedar[3]) { /* first 2 points */ v1= eedar[0]->v1; v2= eedar[0]->v2; /* find the 2 edges connected to first edge */ for(a=1; a<4; a++) { if( eedar[a]->v1 == v2) v3= eedar[a]->v2; else if(eedar[a]->v2 == v2) v3= eedar[a]->v1; else if( eedar[a]->v1 == v1) v4= eedar[a]->v2; else if(eedar[a]->v2 == v1) v4= eedar[a]->v1; } /* verify if last edge exists */ if(v3 && v4) { for(a=1; a<4; a++) { if( eedar[a]->v1==v3 && eedar[a]->v2==v4) break; if( eedar[a]->v2==v3 && eedar[a]->v1==v4) break; } if(a!=4) { return addfacelist(v1, v2, v3, v4, NULL, NULL); } } } return NULL; } void addedgeface_mesh(void) { EditMesh *em = G.editMesh; EditVert *eve, *neweve[4]; EditEdge *eed; EditFace *efa; short amount=0; if( (G.vd->lay & G.obedit->lay)==0 ) return; /* how many selected ? */ if(G.scene->selectmode & SCE_SELECT_EDGE) { /* in edge mode finding selected vertices means flushing down edge codes... */ /* can't make face with only edge selection info... */ EM_selectmode_set(); } for(eve= em->verts.first; eve; eve= eve->next) { if(eve->f & SELECT) { amount++; if(amount>4) break; neweve[amount-1]= eve; } } if(amount==2) { eed= addedgelist(neweve[0], neweve[1], NULL); EM_select_edge(eed, 1); BIF_undo_push("Add edge"); allqueue(REDRAWVIEW3D, 0); makeDispList(G.obedit); return; } else if(amount > 4) { make_fgon(); return; } else if(amount<2) { error("Incorrect number of vertices to make edge/face"); return; } efa= NULL; // check later if(amount==3) { if(exist_face(neweve[0], neweve[1], neweve[2], 0)==0) { efa= addfacelist(neweve[0], neweve[1], neweve[2], 0, NULL, NULL); EM_select_face(efa, 1); } else error("The selected vertices already form a face"); } else if(amount==4) { if(exist_face(neweve[0], neweve[1], neweve[2], neweve[3])==0) { int tria= 0; /* remove trias if they exist, 4 cases.... */ if(exist_face(neweve[0], neweve[1], neweve[2], NULL)) tria++; if(exist_face(neweve[0], neweve[1], neweve[3], NULL)) tria++; if(exist_face(neweve[0], neweve[2], neweve[3], NULL)) tria++; if(exist_face(neweve[1], neweve[2], neweve[3], NULL)) tria++; if(tria==2) join_triangles(); else { /* if 4 edges exist, we just create the face, convex or not */ efa= addface_from_edges(); if(efa==NULL) { /* the order of vertices can be anything, three cases to check */ if( convex(neweve[0]->co, neweve[1]->co, neweve[2]->co, neweve[3]->co) ) { efa= addfacelist(neweve[0], neweve[1], neweve[2], neweve[3], NULL, NULL); } else if( convex(neweve[0]->co, neweve[2]->co, neweve[3]->co, neweve[1]->co) ) { efa= addfacelist(neweve[0], neweve[2], neweve[3], neweve[1], NULL, NULL); } else if( convex(neweve[0]->co, neweve[2]->co, neweve[1]->co, neweve[3]->co) ) { efa= addfacelist(neweve[0], neweve[2], neweve[1], neweve[3], NULL, NULL); } else error("The selected vertices form a concave quad"); } } } else error("The selected vertices already form a face"); } if(efa) { // now we're calculating direction of normal float inp; /* dot product view mat with normal, should give info! */ EM_select_face(efa, 1); CalcNormFloat(efa->v1->co, efa->v2->co, efa->v3->co, efa->n); inp= efa->n[0]*G.vd->viewmat[0][2] + efa->n[1]*G.vd->viewmat[1][2] + efa->n[2]*G.vd->viewmat[2][2]; if(inp < 0.0) flipface(efa); BIF_undo_push("Add face"); } countall(); allqueue(REDRAWVIEW3D, 0); makeDispList(G.obedit); } void adduplicate_mesh(void) { TEST_EDITMESH waitcursor(1); adduplicateflag(SELECT); waitcursor(0); countall(); transform('d'); } void add_primitiveMesh(int type) { EditMesh *em = G.editMesh; Mesh *me; EditVert *eve, *v1=NULL, *v2, *v3, *v4=NULL, *vtop, *vdown; float *curs, d, dia, phi, phid, cent[3], vec[3], imat[3][3], mat[3][3]; float q[4], cmat[3][3]; static short tot=32, seg=32, subdiv=2; short a, b, ext=0, fill=0, totoud, newob=0; char *undostr="Add Primitive"; if(G.scene->id.lib) return; /* this function also comes from an info window */ if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_INFO); else return; if(G.vd==0) return; /* if editmode exists for other type, it exits */ check_editmode(OB_MESH); if(G.f & (G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT)) { G.f &= ~(G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT); setcursor_space(SPACE_VIEW3D, CURSOR_EDIT); } /* if no obedit: new object and enter editmode */ if(G.obedit==NULL) { /* add_object actually returns an object ! :-) But it also stores the added object struct in G.scene->basact->object (BASACT->object) */ add_object_draw(OB_MESH); G.obedit= BASACT->object; where_is_object(G.obedit); make_editMesh(); setcursor_space(SPACE_VIEW3D, CURSOR_EDIT); newob= 1; } me= G.obedit->data; /* deselectall */ EM_clear_flag_all(SELECT); totoud= tot; /* store, and restore when cube/plane */ /* imat and centre and size */ Mat3CpyMat4(mat, G.obedit->obmat); curs= give_cursor(); VECCOPY(cent, curs); cent[0]-= G.obedit->obmat[3][0]; cent[1]-= G.obedit->obmat[3][1]; cent[2]-= G.obedit->obmat[3][2]; if(type!= 31) { Mat3CpyMat4(imat, G.vd->viewmat); Mat3MulVecfl(imat, cent); Mat3MulMat3(cmat, imat, mat); Mat3Inv(imat,cmat); } else { Mat3Inv(imat, mat); } /* ext==extrudeflag, tot==amount of vertices in basis */ switch(type) { case 0: /* plane */ tot= 4; ext= 0; fill= 1; if(newob) rename_id((ID *)G.obedit, "Plane"); if(newob) rename_id((ID *)me, "Plane"); undostr="Add Plane"; break; case 1: /* cube */ tot= 4; ext= 1; fill= 1; if(newob) rename_id((ID *)G.obedit, "Cube"); if(newob) rename_id((ID *)me, "Cube"); undostr="Add Cube"; break; case 4: /* circle */ if(button(&tot,3,100,"Vertices:")==0) return; ext= 0; fill= 0; if(newob) rename_id((ID *)G.obedit, "Circle"); if(newob) rename_id((ID *)me, "Circle"); if(G.scene->selectmode==SCE_SELECT_FACE) notice("Circle is not visible in face mode"); undostr="Add Circle"; break; case 5: /* cylinder */ if(button(&tot,3,100,"Vertices:")==0) return; ext= 1; fill= 1; if(newob) rename_id((ID *)G.obedit, "Cylinder"); if(newob) rename_id((ID *)me, "Cylinder"); undostr="Add Cylinder"; break; case 6: /* tube */ if(button(&tot,3,100,"Vertices:")==0) return; ext= 1; fill= 0; if(newob) rename_id((ID *)G.obedit, "Tube"); if(newob) rename_id((ID *)me, "Tube"); undostr="Add Tube"; break; case 7: /* cone */ if(button(&tot,3,100,"Vertices:")==0) return; ext= 0; fill= 1; if(newob) rename_id((ID *)G.obedit, "Cone"); if(newob) rename_id((ID *)me, "Cone"); undostr="Add Cone"; break; case 10: /* grid */ if(button(&tot,2,100,"X res:")==0) return; if(button(&seg,2,100,"Y res:")==0) return; if(newob) rename_id((ID *)G.obedit, "Grid"); if(newob) rename_id((ID *)me, "Grid"); undostr="Add Grid"; break; case 11: /* UVsphere */ if(button(&seg,3,100,"Segments:")==0) return; if(button(&tot,3,100,"Rings:")==0) return; if(newob) rename_id((ID *)G.obedit, "Sphere"); if(newob) rename_id((ID *)me, "Sphere"); undostr="Add UV Sphere"; break; case 12: /* Icosphere */ if(button(&subdiv,1,5,"Subdivision:")==0) return; if(newob) rename_id((ID *)G.obedit, "Sphere"); if(newob) rename_id((ID *)me, "Sphere"); undostr="Add Ico Sphere"; break; case 13: /* Monkey */ if(newob) rename_id((ID *)G.obedit, "Suzanne"); if(newob) rename_id((ID *)me, "Suzanne"); undostr="Add Monkey"; break; } dia= sqrt(2.0)*G.vd->grid; d= -G.vd->grid; phid= 2*M_PI/tot; phi= .25*M_PI; if(type<10) { /* all types except grid, sphere... */ if(ext==0 && type!=7) d= 0; /* vertices */ vtop= vdown= v1= v2= 0; for(b=0; b<=ext; b++) { for(a=0; af= SELECT; if(a==0) { if(b==0) v1= eve; else v2= eve; } phi+=phid; } d= -d; } /* centre vertices */ if(fill && type>1) { VECCOPY(vec,cent); vec[2]-= -d; Mat3MulVecfl(imat,vec); vdown= addvertlist(vec); if(ext || type==7) { VECCOPY(vec,cent); vec[2]-= d; Mat3MulVecfl(imat,vec); vtop= addvertlist(vec); } } else { vdown= v1; vtop= v2; } if(vtop) vtop->f= SELECT; if(vdown) vdown->f= SELECT; /* top and bottom face */ if(fill) { if(tot==4 && (type==0 || type==1)) { v3= v1->next->next; if(ext) v4= v2->next->next; addfacelist(v3, v1->next, v1, v3->next, NULL, NULL); if(ext) addfacelist(v2, v2->next, v4, v4->next, NULL, NULL); } else { v3= v1; v4= v2; for(a=1; anext, 0, NULL, NULL); v3= v3->next; if(ext) { addfacelist(vtop, v4, v4->next, 0, NULL, NULL); v4= v4->next; } } if(type>1) { addfacelist(vdown, v3, v1, 0, NULL, NULL); if(ext) addfacelist(vtop, v4, v2, 0, NULL, NULL); } } } else if(type==4) { /* we need edges for a circle */ v3= v1; for(a=1;anext, NULL); v3= v3->next; } addedgelist(v3, v1, NULL); } /* side faces */ if(ext) { v3= v1; v4= v2; for(a=1; anext, v4->next, v4, NULL, NULL); v3= v3->next; v4= v4->next; } addfacelist(v3, v1, v2, v4, NULL, NULL); } else if(type==7) { /* cone */ v3= v1; for(a=1; anext, v3, 0, NULL, NULL); v3= v3->next; } addfacelist(vtop, v1, v3, 0, NULL, NULL); } if(type<2) tot= totoud; } else if(type==10) { /* grid */ /* clear flags */ eve= em->verts.first; while(eve) { eve->f= 0; eve= eve->next; } dia= G.vd->grid; /* one segment first: de X as */ phi= 1.0; phid= 2.0/((float)tot-1); for(a=0;af= 1+2+4; if (a) addedgelist(eve->prev, eve, NULL); phi-=phid; } /* extrude and translate */ vec[0]= vec[2]= 0.0; vec[1]= dia*phid; Mat3MulVecfl(imat, vec); for(a=0;averts.first; while(eve) { eve->f= 0; eve= eve->next; } /* one segment first */ phi= 0; phid/=2; for(a=0; a<=tot; a++) { vec[0]= dia*sin(phi); vec[1]= 0.0; vec[2]= dia*cos(phi); eve= addvertlist(vec); eve->f= 1+2+4; if(a==0) v1= eve; else addedgelist(eve->prev, eve, NULL); phi+= phid; } /* extrude and rotate */ phi= M_PI/seg; q[0]= cos(phi); q[3]= sin(phi); q[1]=q[2]= 0; QuatToMat3(q, cmat); for(a=0; aco, cmat); } removedoublesflag(4, 0.0001); /* and now do imat */ eve= em->verts.first; while(eve) { if(eve->f & SELECT) { VecAddf(eve->co,eve->co,cent); Mat3MulVecfl(imat,eve->co); } eve= eve->next; } } else if(type==12) { /* Icosphere */ EditVert *eva[12]; /* clear all flags */ eve= em->verts.first; while(eve) { eve->f= 0; eve= eve->next; } dia/=200; for(a=0;a<12;a++) { vec[0]= dia*icovert[a][0]; vec[1]= dia*icovert[a][1]; vec[2]= dia*icovert[a][2]; eva[a]= addvertlist(vec); eva[a]->f= 1+2; } for(a=0;a<20;a++) { v1= eva[ icoface[a][0] ]; v2= eva[ icoface[a][1] ]; v3= eva[ icoface[a][2] ]; addfacelist(v1, v2, v3, 0, NULL, NULL); } dia*=200; for(a=1; averts.first; while(eve) { if(eve->f & 2) { VecAddf(eve->co,eve->co,cent); Mat3MulVecfl(imat,eve->co); } eve= eve->next; } } else if (type==13) { /* Monkey */ extern int monkeyo, monkeynv, monkeynf; extern signed char monkeyf[][4]; extern signed char monkeyv[][3]; EditVert **tv= MEM_mallocN(sizeof(*tv)*monkeynv*2, "tv"); int i; for (i=0; if |= SELECT; tv[monkeynv+i]= (fabs(v[0]= -v[0])<0.001)?tv[i]:addvertlist(v); tv[monkeynv+i]->f |= SELECT; } for (i=0; iverts.first; while(eve) { if(eve->f & SELECT) { VecAddf(eve->co,eve->co,cent); Mat3MulVecfl(imat,eve->co); } eve= eve->next; } } // simple selection flush OK, based on fact it's a single model EM_select_flush(); // flushes vertex -> edge -> face selection if(type!=0 && type!=10) righthandfaces(1); countall(); allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */ allqueue(REDRAWALL, 0); makeDispList(G.obedit); /* if a new object was created, it stores it in Mesh, for reload original data and undo */ if(newob) load_editMesh(); BIF_undo_push(undostr); }