/** * $Id: * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2004 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Johnny Matthews. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /* editmesh_tool.c: UI called tools for editmesh, geometry changes here, otherwise in mods.c */ #include #include #include #ifdef HAVE_CONFIG_H #include #endif #include "MEM_guardedalloc.h" #include "BMF_Api.h" #include "DNA_mesh_types.h" #include "DNA_material_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_view3d_types.h" #include "DNA_key_types.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "BLI_editVert.h" #include "BLI_rand.h" #include "BLI_ghash.h" #include "BLI_linklist.h" #include "BLI_heap.h" #include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_library.h" #include "BKE_mesh.h" #include "BKE_object.h" #include "BKE_utildefines.h" #include "BIF_cursors.h" #include "BIF_editmesh.h" #include "BIF_gl.h" #include "BIF_graphics.h" #include "BIF_interface.h" #include "BIF_mywindow.h" #include "BIF_screen.h" #include "BIF_space.h" #include "BIF_resources.h" #include "BIF_toolbox.h" #include "BIF_transform.h" #include "BDR_drawobject.h" #include "BDR_editobject.h" #include "BSE_view.h" #include "BSE_edit.h" #include "mydevice.h" #include "blendef.h" #include "editmesh.h" #include "MTC_vectorops.h" #include "PIL_time.h" /* local prototypes ---------------*/ void bevel_menu(void); static void free_tagged_edgelist(EditEdge *eed); static void free_tagged_facelist(EditFace *efa); /********* qsort routines *********/ typedef struct xvertsort { float x; EditVert *v1; } xvertsort; static int vergxco(const void *v1, const void *v2) { const xvertsort *x1=v1, *x2=v2; if( x1->x > x2->x ) return 1; else if( x1->x < x2->x) return -1; return 0; } struct facesort { unsigned long x; struct EditFace *efa; }; static int vergface(const void *v1, const void *v2) { const struct facesort *x1=v1, *x2=v2; if( x1->x > x2->x ) return 1; else if( x1->x < x2->x) return -1; return 0; } /* *********************************** */ void convert_to_triface(int direction) { EditMesh *em = G.editMesh; EditFace *efa, *efan, *next; float fac; efa= em->faces.last; while(efa) { next= efa->prev; if(efa->v4) { if(efa->f & SELECT) { /* choose shortest diagonal for split */ fac= VecLenf(efa->v1->co, efa->v3->co) - VecLenf(efa->v2->co, efa->v4->co); /* this makes sure exact squares get split different in both cases */ if( (direction==0 && fac0.0f) ) { efan= addfacelist(efa->v1, efa->v2, efa->v3, 0, efa, NULL); if(efa->f & SELECT) EM_select_face(efan, 1); efan= addfacelist(efa->v1, efa->v3, efa->v4, 0, efa, NULL); if(efa->f & SELECT) EM_select_face(efan, 1); efan->tf.uv[1][0]= efan->tf.uv[2][0]; efan->tf.uv[1][1]= efan->tf.uv[2][1]; efan->tf.uv[2][0]= efan->tf.uv[3][0]; efan->tf.uv[2][1]= efan->tf.uv[3][1]; efan->tf.col[1]= efan->tf.col[2]; efan->tf.col[2]= efan->tf.col[3]; } else { efan= addfacelist(efa->v1, efa->v2, efa->v4, 0, efa, NULL); if(efa->f & SELECT) EM_select_face(efan, 1); efan->tf.uv[2][0]= efan->tf.uv[3][0]; efan->tf.uv[2][1]= efan->tf.uv[3][1]; efan->tf.col[2]= efan->tf.col[3]; efan= addfacelist(efa->v2, efa->v3, efa->v4, 0, efa, NULL); if(efa->f & SELECT) EM_select_face(efan, 1); efan->tf.uv[0][0]= efan->tf.uv[1][0]; efan->tf.uv[0][1]= efan->tf.uv[1][1]; efan->tf.uv[1][0]= efan->tf.uv[2][0]; efan->tf.uv[1][1]= efan->tf.uv[2][1]; efan->tf.uv[2][0]= efan->tf.uv[3][0]; efan->tf.uv[2][1]= efan->tf.uv[3][1]; efan->tf.col[0]= efan->tf.col[1]; efan->tf.col[1]= efan->tf.col[2]; efan->tf.col[2]= efan->tf.col[3]; } BLI_remlink(&em->faces, efa); free_editface(efa); } } efa= next; } EM_fgon_flags(); // redo flags and indices for fgons BIF_undo_push("Convert Quads to Triangles"); } int removedoublesflag(short flag, float limit) /* return amount */ { EditMesh *em = G.editMesh; /* all verts with (flag & 'flag') are being evaluated */ EditVert *eve, *v1, *nextve; EditEdge *eed, *e1, *nexted; EditFace *efa, *nextvl; xvertsort *sortblock, *sb, *sb1; struct facesort *vlsortblock, *vsb, *vsb1; float dist; int a, b, test, amount, currweight, doubweight, targetweight; MDeformWeight *newdw; /* flag 128 is cleared, count */ eve= em->verts.first; amount= 0; while(eve) { eve->f &= ~128; if(eve->h==0 && (eve->f & flag)) amount++; eve= eve->next; } if(amount==0) return 0; /* allocate memory and qsort */ sb= sortblock= MEM_mallocN(sizeof(xvertsort)*amount,"sortremovedoub"); eve= em->verts.first; while(eve) { if(eve->h==0 && (eve->f & flag)) { sb->x= eve->co[0]+eve->co[1]+eve->co[2]; sb->v1= eve; sb++; } eve= eve->next; } qsort(sortblock, amount, sizeof(xvertsort), vergxco); /* test for doubles */ sb= sortblock; for(a=0; av1; if( (eve->f & 128)==0 ) { sb1= sb+1; for(b=a+1; bx - sb->x; if(dist > limit) break; /* second test: is vertex allowed */ v1= sb1->v1; if( (v1->f & 128)==0 ) { dist= (float)fabs(v1->co[0]-eve->co[0]); if(dist<=limit) { dist= (float)fabs(v1->co[1]-eve->co[1]); if(dist<=limit) { dist= (float)fabs(v1->co[2]-eve->co[2]); if(dist<=limit) { v1->f|= 128; v1->tmp.v = eve; } } } } sb1++; } } sb++; } MEM_freeN(sortblock); for(eve = em->verts.first; eve; eve=eve->next){ if(eve->f & flag) { if(eve->f & 128) { v1 = eve->tmp.v; if(v1->dw && eve->dw){ for(doubweight=0; doubweight < eve->totweight; doubweight++){ targetweight = -1; for(currweight = 0; currweight < v1->totweight; currweight++){ if(v1->dw[currweight].def_nr == eve->dw[doubweight].def_nr){ targetweight = currweight; break; } } if(targetweight != -1){ /*average*/ v1->dw[targetweight].weight = (v1->dw[targetweight].weight + eve->dw[doubweight].weight) / 2; } else{ /*append*/ newdw = MEM_callocN(sizeof(MDeformWeight)*(v1->totweight+1), "MDeformWeight Append"); memcpy(newdw, v1->dw, sizeof(MDeformWeight)*v1->totweight); MEM_freeN(v1->dw); v1->dw= newdw; v1->dw[v1->totweight].weight = eve->dw[doubweight].weight; v1->dw[v1->totweight].def_nr = eve->dw[doubweight].def_nr; v1->totweight++; } } } else if(eve->dw){ /*just straight copy vert weights*/ newdw = MEM_mallocN(sizeof(MDeformWeight) * (eve->totweight), "MDeformWeight Copy"); memcpy(newdw, eve->dw, sizeof(MDeformWeight)*eve->totweight); v1->dw= newdw; } } } } /* test edges and insert again */ eed= em->edges.first; while(eed) { eed->f2= 0; eed= eed->next; } eed= em->edges.last; while(eed) { nexted= eed->prev; if(eed->f2==0) { if( (eed->v1->f & 128) || (eed->v2->f & 128) ) { remedge(eed); if(eed->v1->f & 128) eed->v1 = eed->v1->tmp.v; if(eed->v2->f & 128) eed->v2 = eed->v2->tmp.v; e1= addedgelist(eed->v1, eed->v2, eed); if(e1) e1->f2= 1; if(e1!=eed) free_editedge(eed); } } eed= nexted; } /* first count amount of test faces */ efa= (struct EditFace *)em->faces.first; amount= 0; while(efa) { efa->f1= 0; if(efa->v1->f & 128) efa->f1= 1; else if(efa->v2->f & 128) efa->f1= 1; else if(efa->v3->f & 128) efa->f1= 1; else if(efa->v4 && (efa->v4->f & 128)) efa->f1= 1; if(efa->f1==1) amount++; efa= efa->next; } /* test faces for double vertices, and if needed remove them */ efa= (struct EditFace *)em->faces.first; while(efa) { nextvl= efa->next; if(efa->f1==1) { if(efa->v1->f & 128) efa->v1= efa->v1->tmp.v; if(efa->v2->f & 128) efa->v2= efa->v2->tmp.v; if(efa->v3->f & 128) efa->v3= efa->v3->tmp.v; if(efa->v4 && (efa->v4->f & 128)) efa->v4= efa->v4->tmp.v; test= 0; if(efa->v1==efa->v2) test+=1; if(efa->v2==efa->v3) test+=2; if(efa->v3==efa->v1) test+=4; if(efa->v4==efa->v1) test+=8; if(efa->v3==efa->v4) test+=16; if(efa->v2==efa->v4) test+=32; if(test) { if(efa->v4) { if(test==1 || test==2) { efa->v2= efa->v3; efa->tf.uv[1][0] = efa->tf.uv[2][0]; efa->tf.uv[1][1] = efa->tf.uv[2][1]; efa->tf.col[1] = efa->tf.col[2]; efa->v3= efa->v4; efa->tf.uv[2][0] = efa->tf.uv[3][0]; efa->tf.uv[2][1] = efa->tf.uv[3][1]; efa->tf.col[2] = efa->tf.col[3]; efa->v4= 0; test= 0; } else if(test==8 || test==16) { efa->v4= 0; test= 0; } else { BLI_remlink(&em->faces, efa); free_editface(efa); amount--; } } else { BLI_remlink(&em->faces, efa); free_editface(efa); amount--; } } if(test==0) { /* set edge pointers */ efa->e1= findedgelist(efa->v1, efa->v2); efa->e2= findedgelist(efa->v2, efa->v3); if(efa->v4==0) { efa->e3= findedgelist(efa->v3, efa->v1); efa->e4= 0; } else { efa->e3= findedgelist(efa->v3, efa->v4); efa->e4= findedgelist(efa->v4, efa->v1); } } } efa= nextvl; } /* double faces: sort block */ /* count again, now all selected faces */ amount= 0; efa= em->faces.first; while(efa) { efa->f1= 0; if(faceselectedOR(efa, 1)) { efa->f1= 1; amount++; } efa= efa->next; } if(amount) { /* double faces: sort block */ vsb= vlsortblock= MEM_mallocN(sizeof(struct facesort)*amount, "sortremovedoub"); efa= em->faces.first; while(efa) { if(efa->f1 & 1) { if(efa->v4) vsb->x= (unsigned long) MIN4( (unsigned long)efa->v1, (unsigned long)efa->v2, (unsigned long)efa->v3, (unsigned long)efa->v4); else vsb->x= (unsigned long) MIN3( (unsigned long)efa->v1, (unsigned long)efa->v2, (unsigned long)efa->v3); vsb->efa= efa; vsb++; } efa= efa->next; } qsort(vlsortblock, amount, sizeof(struct facesort), vergface); vsb= vlsortblock; for(a=0; aefa; if( (efa->f1 & 128)==0 ) { vsb1= vsb+1; for(b=a+1; bx != vsb1->x) break; /* second test: is test permitted? */ efa= vsb1->efa; if( (efa->f1 & 128)==0 ) { if( compareface(efa, vsb->efa)) efa->f1 |= 128; } vsb1++; } } vsb++; } MEM_freeN(vlsortblock); /* remove double faces */ efa= (struct EditFace *)em->faces.first; while(efa) { nextvl= efa->next; if(efa->f1 & 128) { BLI_remlink(&em->faces, efa); free_editface(efa); } efa= nextvl; } } /* remove double vertices */ a= 0; eve= (struct EditVert *)em->verts.first; while(eve) { nextve= eve->next; if(eve->f & flag) { if(eve->f & 128) { a++; BLI_remlink(&em->verts, eve); free_editvert(eve); } } eve= nextve; } return a; /* amount */ } /* called from buttons */ static void xsortvert_flag__doSetX(void *userData, EditVert *eve, int x, int y, int index) { xvertsort *sortblock = userData; sortblock[index].x = x; } void xsortvert_flag(int flag) { EditMesh *em = G.editMesh; /* all verts with (flag & 'flag') are sorted */ EditVert *eve; xvertsort *sortblock; ListBase tbase; int i, amount = BLI_countlist(&em->verts); sortblock = MEM_callocN(sizeof(xvertsort)*amount,"xsort"); for (i=0,eve=em->verts.first; eve; i++,eve=eve->next) if(eve->f & flag) sortblock[i].v1 = eve; mesh_foreachScreenVert(xsortvert_flag__doSetX, sortblock, 0); qsort(sortblock, amount, sizeof(xvertsort), vergxco); /* make temporal listbase */ tbase.first= tbase.last= 0; for (i=0; iverts, eve); BLI_addtail(&tbase, eve); } } addlisttolist(&em->verts, &tbase); MEM_freeN(sortblock); BIF_undo_push("Xsort"); } /* called from buttons */ void hashvert_flag(int flag) { /* switch vertex order using hash table */ EditMesh *em = G.editMesh; EditVert *eve; struct xvertsort *sortblock, *sb, onth, *newsort; ListBase tbase; int amount, a, b; /* count */ eve= em->verts.first; amount= 0; while(eve) { if(eve->f & flag) amount++; eve= eve->next; } if(amount==0) return; /* allocate memory */ sb= sortblock= (struct xvertsort *)MEM_mallocN(sizeof(struct xvertsort)*amount,"sortremovedoub"); eve= em->verts.first; while(eve) { if(eve->f & flag) { sb->v1= eve; sb++; } eve= eve->next; } BLI_srand(1); sb= sortblock; for(a=0; a=0 && bv1; BLI_remlink(&em->verts, eve); BLI_addtail(&tbase, eve); sb++; } addlisttolist(&em->verts, &tbase); MEM_freeN(sortblock); BIF_undo_push("Hash"); } /* generic extern called extruder */ void extrude_mesh(void) { float nor[3]= {0.0, 0.0, 0.0}; short nr, transmode= 0; TEST_EDITMESH if(G.scene->selectmode & SCE_SELECT_VERTEX) { if(G.totvertsel==0) nr= 0; else if(G.totvertsel==1) nr= 4; else if(G.totedgesel==0) nr= 4; else if(G.totfacesel==0) nr= pupmenu("Extrude %t|Only Edges%x3|Only Vertices%x4"); else if(G.totfacesel==1) nr= pupmenu("Extrude %t|Region %x1|Only Edges%x3|Only Vertices%x4"); else nr= pupmenu("Extrude %t|Region %x1||Individual Faces %x2|Only Edges%x3|Only Vertices%x4"); } else if(G.scene->selectmode & SCE_SELECT_EDGE) { if (G.totedgesel==0) nr = 0; else if (G.totedgesel==1) nr = 3; else if(G.totfacesel==0) nr = 3; else if(G.totfacesel==1) nr= pupmenu("Extrude %t|Region %x1|Only Edges%x3"); else nr= pupmenu("Extrude %t|Region %x1||Individual Faces %x2|Only Edges%x3"); } else { if (G.totfacesel == 0) nr = 0; else if (G.totfacesel == 1) nr = 1; else nr= pupmenu("Extrude %t|Region %x1||Individual Faces %x2"); } if(nr<1) return; if(nr==1) transmode= extrudeflag(SELECT, nor); else if(nr==4) transmode= extrudeflag_verts_indiv(SELECT, nor); else if(nr==3) transmode= extrudeflag_edges_indiv(SELECT, nor); else transmode= extrudeflag_face_indiv(SELECT, nor); if(transmode==0) { error("No valid selection"); } else { EM_fgon_flags(); countall(); /* We need to force immediate calculation here because * transform may use derived objects (which are now stale). * * This shouldn't be necessary, derived queries should be * automatically building this data if invalid. Or something. */ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); object_handle_update(G.obedit); /* individual faces? */ BIF_TransformSetUndo("Extrude"); if(nr==2) { initTransform(TFM_SHRINKFATTEN, CTX_NO_PET); Transform(); } else { initTransform(TFM_TRANSLATION, CTX_NO_PET); if(transmode=='n') { Mat4MulVecfl(G.obedit->obmat, nor); VecSubf(nor, nor, G.obedit->obmat[3]); BIF_setSingleAxisConstraint(nor, NULL); } Transform(); } } } void split_mesh(void) { TEST_EDITMESH if(okee(" Split ")==0) return; waitcursor(1); /* make duplicate first */ adduplicateflag(SELECT); /* old faces have flag 128 set, delete them */ delfaceflag(128); recalc_editnormals(); waitcursor(0); countall(); allqueue(REDRAWVIEW3D, 0); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); BIF_undo_push("Split"); } void extrude_repeat_mesh(int steps, float offs) { float dvec[3], tmat[3][3], bmat[3][3], nor[3]= {0.0, 0.0, 0.0}; short a; TEST_EDITMESH /* dvec */ dvec[0]= G.vd->persinv[2][0]; dvec[1]= G.vd->persinv[2][1]; dvec[2]= G.vd->persinv[2][2]; Normalise(dvec); dvec[0]*= offs; dvec[1]*= offs; dvec[2]*= offs; /* base correction */ Mat3CpyMat4(bmat, G.obedit->obmat); Mat3Inv(tmat, bmat); Mat3MulVecfl(tmat, dvec); for(a=0; aobmat); Mat3Inv(imat,bmat); curs= give_cursor(); VECCOPY(cent, curs); cent[0]-= G.obedit->obmat[3][0]; cent[1]-= G.obedit->obmat[3][1]; cent[2]-= G.obedit->obmat[3][2]; Mat3MulVecfl(imat, cent); phi= (float)(degr*M_PI/360.0); phi/= steps; if(G.scene->toolsettings->editbutflag & B_CLOCKWISE) phi= -phi; if(dvec) { n[0]=n[1]= 0.0; n[2]= 1.0; } else { n[0]= G.vd->viewinv[2][0]; n[1]= G.vd->viewinv[2][1]; n[2]= G.vd->viewinv[2][2]; Normalise(n); } q[0]= (float)cos(phi); si= (float)sin(phi); q[1]= n[0]*si; q[2]= n[1]*si; q[3]= n[2]*si; QuatToMat3(q, cmat); Mat3MulMat3(tmat,cmat,bmat); Mat3MulMat3(bmat,imat,tmat); if(mode==0) if(G.scene->toolsettings->editbutflag & B_KEEPORIG) adduplicateflag(1); ok= 1; for(a=0;averts.first; while(eve) { nextve= eve->next; if(eve->f & SELECT) { BLI_remlink(&em->verts,eve); free_editvert(eve); } eve= nextve; } } recalc_editnormals(); EM_fgon_flags(); countall(); allqueue(REDRAWVIEW3D, 0); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); if(dvec==NULL) BIF_undo_push("Spin"); } void screw_mesh(int steps, int turns) { EditMesh *em = G.editMesh; EditVert *eve,*v1=0,*v2=0; EditEdge *eed; float dvec[3], nor[3]; TEST_EDITMESH /* first condition: we need frontview! */ if(G.vd->view!=1) { error("Must be in Front View"); return; } /* clear flags */ eve= em->verts.first; while(eve) { eve->f1= 0; eve= eve->next; } /* edges set flags in verts */ eed= em->edges.first; while(eed) { if(eed->v1->f & SELECT) { if(eed->v2->f & SELECT) { /* watch: f1 is a byte */ if(eed->v1->f1<2) eed->v1->f1++; if(eed->v2->f1<2) eed->v2->f1++; } } eed= eed->next; } /* find two vertices with eve->f1==1, more or less is wrong */ eve= em->verts.first; while(eve) { if(eve->f1==1) { if(v1==0) v1= eve; else if(v2==0) v2= eve; else { v1=0; break; } } eve= eve->next; } if(v1==0 || v2==0) { error("You have to select a string of connected vertices too"); return; } /* calculate dvec */ dvec[0]= ( (v1->co[0]- v2->co[0]) )/(steps); dvec[1]= ( (v1->co[1]- v2->co[1]) )/(steps); dvec[2]= ( (v1->co[2]- v2->co[2]) )/(steps); VECCOPY(nor, G.obedit->obmat[2]); if(nor[0]*dvec[0]+nor[1]*dvec[1]+nor[2]*dvec[2]>0.000) { dvec[0]= -dvec[0]; dvec[1]= -dvec[1]; dvec[2]= -dvec[2]; } spin_mesh(turns*steps, turns*360, dvec, 0); BIF_undo_push("Spin"); } static void erase_edges(ListBase *l) { EditEdge *ed, *nexted; ed = (EditEdge *) l->first; while(ed) { nexted= ed->next; if( (ed->v1->f & SELECT) || (ed->v2->f & SELECT) ) { remedge(ed); free_editedge(ed); } ed= nexted; } } static void erase_faces(ListBase *l) { EditFace *f, *nextf; f = (EditFace *) l->first; while(f) { nextf= f->next; if( faceselectedOR(f, SELECT) ) { BLI_remlink(l, f); free_editface(f); } f = nextf; } } static void erase_vertices(ListBase *l) { EditVert *v, *nextv; v = (EditVert *) l->first; while(v) { nextv= v->next; if(v->f & 1) { BLI_remlink(l, v); free_editvert(v); } v = nextv; } } void delete_mesh(void) { EditMesh *em = G.editMesh; EditFace *efa, *nextvl; EditVert *eve,*nextve; EditEdge *eed,*nexted; short event; int count; char *str="Erase"; TEST_EDITMESH event= pupmenu("Erase %t|Vertices%x10|Edges%x1|Faces%x2|All%x3|Edges & Faces%x4|Only Faces%x5|Edge Loop%x6"); if(event<1) return; if(event==10 ) { str= "Erase Vertices"; erase_edges(&em->edges); erase_faces(&em->faces); erase_vertices(&em->verts); } else if(event==6) { if(!EdgeLoopDelete()) { BIF_undo(); } } else if(event==4) { str= "Erase Edges & Faces"; efa= em->faces.first; while(efa) { nextvl= efa->next; /* delete only faces with 1 or more edges selected */ count= 0; if(efa->e1->f & SELECT) count++; if(efa->e2->f & SELECT) count++; if(efa->e3->f & SELECT) count++; if(efa->e4 && (efa->e4->f & SELECT)) count++; if(count) { BLI_remlink(&em->faces, efa); free_editface(efa); } efa= nextvl; } eed= em->edges.first; while(eed) { nexted= eed->next; if(eed->f & SELECT) { remedge(eed); free_editedge(eed); } eed= nexted; } efa= em->faces.first; while(efa) { nextvl= efa->next; event=0; if( efa->v1->f & SELECT) event++; if( efa->v2->f & SELECT) event++; if( efa->v3->f & SELECT) event++; if(efa->v4 && (efa->v4->f & SELECT)) event++; if(event>1) { BLI_remlink(&em->faces, efa); free_editface(efa); } efa= nextvl; } } else if(event==1) { str= "Erase Edges"; // faces first efa= em->faces.first; while(efa) { nextvl= efa->next; event=0; if( efa->e1->f & SELECT) event++; if( efa->e2->f & SELECT) event++; if( efa->e3->f & SELECT) event++; if(efa->e4 && (efa->e4->f & SELECT)) event++; if(event) { BLI_remlink(&em->faces, efa); free_editface(efa); } efa= nextvl; } eed= em->edges.first; while(eed) { nexted= eed->next; if(eed->f & SELECT) { remedge(eed); free_editedge(eed); } eed= nexted; } /* to remove loose vertices: */ eed= em->edges.first; while(eed) { if( eed->v1->f & SELECT) eed->v1->f-=SELECT; if( eed->v2->f & SELECT) eed->v2->f-=SELECT; eed= eed->next; } eve= em->verts.first; while(eve) { nextve= eve->next; if(eve->f & SELECT) { BLI_remlink(&em->verts,eve); free_editvert(eve); } eve= nextve; } } else if(event==2) { str="Erase Faces"; delfaceflag(SELECT); } else if(event==3) { str= "Erase All"; if(em->verts.first) free_vertlist(&em->verts); if(em->edges.first) free_edgelist(&em->edges); if(em->faces.first) free_facelist(&em->faces); if(em->selected.first) BLI_freelistN(&(em->selected)); } else if(event==5) { str= "Erase Only Faces"; efa= em->faces.first; while(efa) { nextvl= efa->next; if(efa->f & SELECT) { BLI_remlink(&em->faces, efa); free_editface(efa); } efa= nextvl; } } EM_fgon_flags(); // redo flags and indices for fgons countall(); allqueue(REDRAWVIEW3D, 0); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); BIF_undo_push(str); } /* Got this from scanfill.c. You will need to juggle around the * callbacks for the scanfill.c code a bit for this to work. */ void fill_mesh(void) { EditMesh *em = G.editMesh; EditVert *eve,*v1; EditEdge *eed,*e1,*nexted; EditFace *efa,*nextvl, *efan; short ok; if(G.obedit==0 || (G.obedit->type!=OB_MESH)) return; waitcursor(1); /* copy all selected vertices */ eve= em->verts.first; while(eve) { if(eve->f & SELECT) { v1= BLI_addfillvert(eve->co); eve->tmp.v= v1; v1->tmp.v= eve; v1->xs= 0; // used for counting edges } eve= eve->next; } /* copy all selected edges */ eed= em->edges.first; while(eed) { if( (eed->v1->f & SELECT) && (eed->v2->f & SELECT) ) { e1= BLI_addfilledge(eed->v1->tmp.v, eed->v2->tmp.v); e1->v1->xs++; e1->v2->xs++; } eed= eed->next; } /* from all selected faces: remove vertices and edges to prevent doubles */ /* all edges add values, faces subtract, then remove edges with vertices ->xs<2 */ efa= em->faces.first; ok= 0; while(efa) { nextvl= efa->next; if( faceselectedAND(efa, 1) ) { efa->v1->tmp.v->xs--; efa->v2->tmp.v->xs--; efa->v3->tmp.v->xs--; if(efa->v4) efa->v4->tmp.v->xs--; ok= 1; } efa= nextvl; } if(ok) { /* there are faces selected */ eed= filledgebase.first; while(eed) { nexted= eed->next; if(eed->v1->xs<2 || eed->v2->xs<2) { BLI_remlink(&filledgebase,eed); } eed= nexted; } } if(BLI_edgefill(0, (G.obedit && G.obedit->actcol)?(G.obedit->actcol-1):0)) { efa= fillfacebase.first; while(efa) { /* normals default pointing up */ efan= addfacelist(efa->v3->tmp.v, efa->v2->tmp.v, efa->v1->tmp.v, 0, NULL, NULL); if(efan) EM_select_face(efan, 1); efa= efa->next; } } BLI_end_edgefill(); waitcursor(0); EM_select_flush(); countall(); allqueue(REDRAWVIEW3D, 0); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); BIF_undo_push("Fill"); } /*-------------------------------------------------------------------------------*/ /*--------------------------- Edge Based Subdivide ------------------------------*/ #define EDGENEW 2 #define FACENEW 2 #define EDGEINNER 4 #define EDGEOLD 8 /*used by faceloop cut to select only edges valid for edge slide*/ #define DOUBLEOPFILL 16 /* Mostly mirrored from editdeform.c, here only used for the function below */ /* Only to be used to add new weights in eve, the value of weight has been premultiplied with subdiv factor, so is added only */ static void subdiv_add_defweight (EditVert *eve, int defgroup, float weight) { MDeformWeight *newdw; int i; if (defgroup<0) return; for (i=0; itotweight; i++) { if (eve->dw[i].def_nr == defgroup) { eve->dw[i].weight += weight; return; } } newdw = MEM_callocN (sizeof(MDeformWeight)*(eve->totweight+1), "subdiv deformWeight"); if (eve->dw) { memcpy (newdw, eve->dw, sizeof(MDeformWeight)*eve->totweight); MEM_freeN (eve->dw); } eve->dw= newdw; eve->dw[eve->totweight].weight= weight; eve->dw[eve->totweight].def_nr= defgroup; eve->totweight++; } /* the new vertex *eve will get vertex groups as defined in eed, based on fac subdivide */ static void subdivide_edge_vgroups(EditEdge *eed, EditVert *eve, float fac) { EditVert *v1= eed->v1, *v2= eed->v2; int i; /* let's first check of there are groups */ if(v1->totweight==0 && v2->totweight==0) return; /* now add the weights of v1 into the new vertex */ for (i=0; itotweight; i++) { subdiv_add_defweight(eve, v1->dw[i].def_nr, v1->dw[i].weight*(1.0f-fac)); } /* now add the weights of v2 into the new vertex */ for (i=0; itotweight; i++) { subdiv_add_defweight(eve, v2->dw[i].def_nr, v2->dw[i].weight*fac); } } /* calculates offset for co, based on fractal, sphere or smooth settings */ static void alter_co(float *co, EditEdge *edge, float rad, int beauty, float perc) { float vec1[3], fac; if(beauty & B_SMOOTH) { /* we calculate an offset vector vec1[], to be added to *co */ float len, fac, nor[3], nor1[3], nor2[3]; VecSubf(nor, edge->v1->co, edge->v2->co); len= 0.5f*Normalise(nor); VECCOPY(nor1, edge->v1->no); VECCOPY(nor2, edge->v2->no); /* cosine angle */ fac= nor[0]*nor1[0] + nor[1]*nor1[1] + nor[2]*nor1[2] ; vec1[0]= fac*nor1[0]; vec1[1]= fac*nor1[1]; vec1[2]= fac*nor1[2]; /* cosine angle */ fac= -nor[0]*nor2[0] - nor[1]*nor2[1] - nor[2]*nor2[2] ; vec1[0]+= fac*nor2[0]; vec1[1]+= fac*nor2[1]; vec1[2]+= fac*nor2[2]; vec1[0]*= rad*len; vec1[1]*= rad*len; vec1[2]*= rad*len; co[0] += vec1[0]; co[1] += vec1[1]; co[2] += vec1[2]; } else { if(rad > 0.0) { /* subdivide sphere */ Normalise(co); co[0]*= rad; co[1]*= rad; co[2]*= rad; } else if(rad< 0.0) { /* fractal subdivide */ fac= rad* VecLenf(edge->v1->co, edge->v2->co); vec1[0]= fac*(float)(0.5-BLI_drand()); vec1[1]= fac*(float)(0.5-BLI_drand()); vec1[2]= fac*(float)(0.5-BLI_drand()); VecAddf(co, co, vec1); } } } /* assumes in the edge is the correct interpolated vertices already */ /* percent defines the interpolation, rad and beauty are for special options */ /* results in new vertex with correct coordinate, vertex normal and weight group info */ static EditVert *subdivide_edge_addvert(EditEdge *edge, float rad, int beauty, float percent) { EditVert *ev; float co[3]; co[0] = (edge->v2->co[0]-edge->v1->co[0])*percent + edge->v1->co[0]; co[1] = (edge->v2->co[1]-edge->v1->co[1])*percent + edge->v1->co[1]; co[2] = (edge->v2->co[2]-edge->v1->co[2])*percent + edge->v1->co[2]; /* offset for smooth or sphere or fractal */ alter_co(co, edge, rad, beauty, percent); ev = addvertlist(co); /* vgroups */ subdivide_edge_vgroups(edge, ev, percent); /* normal */ ev->no[0] = (edge->v2->no[0]-edge->v1->no[0])*percent + edge->v1->no[0]; ev->no[1] = (edge->v2->no[1]-edge->v1->no[1])*percent + edge->v1->no[1]; ev->no[2] = (edge->v2->no[2]-edge->v1->no[2])*percent + edge->v1->no[2]; Normalise(ev->no); return ev; } static void flipvertarray(EditVert** arr, short size) { EditVert *hold; int i; for(i=0; iv1->co)) { uv[0] = efa->tf.uv[0][0]; uv[1] = efa->tf.uv[0][1]; hold = (char*)&efa->tf.col[0]; col[0]= hold[0]; col[1]= hold[1]; col[2]= hold[2]; col[3]= hold[3]; return; } else if(VecEqual(co,efa->v2->co)) { uv[0] = efa->tf.uv[1][0]; uv[1] = efa->tf.uv[1][1]; hold = (char*)&efa->tf.col[1]; col[0]= hold[0]; col[1]= hold[1]; col[2]= hold[2]; col[3]= hold[3]; return; } else if(VecEqual(co,efa->v3->co)) { uv[0] = efa->tf.uv[2][0]; uv[1] = efa->tf.uv[2][1]; hold = (char*)&efa->tf.col[2]; col[0]= hold[0]; col[1]= hold[1]; col[2]= hold[2]; col[3]= hold[3]; return; } else if(efa->v4 && VecEqual(co,efa->v4->co)) { uv[0] = efa->tf.uv[3][0]; uv[1] = efa->tf.uv[3][1]; hold = (char*)&efa->tf.col[3]; col[0]= hold[0]; col[1]= hold[1]; col[2]= hold[2]; col[3]= hold[3]; return; } /* define best projection of face XY, XZ or YZ */ xn= fabs(efa->n[0]); yn= fabs(efa->n[1]); zn= fabs(efa->n[2]); if(zn>=xn && zn>=yn) {i= 0; j= 1;} else if(yn>=xn && yn>=zn) {i= 0; j= 2;} else {i= 1; j= 2;} /* calculate u and v */ v1= efa->v1; v2= efa->v2; v3= efa->v3; t00= v3->co[i]-v1->co[i]; t01= v3->co[j]-v1->co[j]; t10= v3->co[i]-v2->co[i]; t11= v3->co[j]-v2->co[j]; detsh= 1.0/(t00*t11-t10*t01); /* potential danger */ t00*= detsh; t01*=detsh; t10*=detsh; t11*=detsh; u= (co[i]-v3->co[i])*t11-(co[j]-v3->co[j])*t10; v= (co[j]-v3->co[j])*t00-(co[i]-v3->co[i])*t01; /* btw; u and v range from -1 to 0 */ /* interpolate */ l= 1.0+u+v; /* outside triangle? */ /* printf("l: %f u %f v %f\n",l,u,v); */ if(efa->v4 && (v>0.001f)) { /* only check for positive v is OK, that's the diagonal */ /* printf("outside\n"); */ /* do it all over, but now with vertex 2 replaced with 4 */ /* calculate u and v */ v1= efa->v1; v4= efa->v4; v3= efa->v3; t00= v3->co[i]-v1->co[i]; t01= v3->co[j]-v1->co[j]; t10= v3->co[i]-v4->co[i]; t11= v3->co[j]-v4->co[j]; detsh= 1.0/(t00*t11-t10*t01); /* potential danger */ t00*= detsh; t01*=detsh; t10*=detsh; t11*=detsh; u= (co[i]-v3->co[i])*t11-(co[j]-v3->co[j])*t10; v= (co[j]-v3->co[j])*t00-(co[i]-v3->co[i])*t01; /* btw; u and v range from -1 to 0 */ /* interpolate */ l= 1.0+u+v; uv[0] = (l*efa->tf.uv[2][0] - u*efa->tf.uv[0][0] - v*efa->tf.uv[3][0]); uv[1] = (l*efa->tf.uv[2][1] - u*efa->tf.uv[0][1] - v*efa->tf.uv[3][1]); cp0= (char*)&(efa->tf.col[0]); cp1= (char*)&(efa->tf.col[3]); cp2= (char*)&(efa->tf.col[2]); for(i=0; i<4; i++) { fac= (int)(l*cp2[i] - u*cp0[i] - v*cp1[i]); col[i]= CLAMPIS(fac, 0, 255); } } else { // printf("inside\n"); //new = l*vertex3_val - u*vertex1_val - v*vertex2_val; uv[0] = (l*efa->tf.uv[2][0] - u*efa->tf.uv[0][0] - v*efa->tf.uv[1][0]); uv[1] = (l*efa->tf.uv[2][1] - u*efa->tf.uv[0][1] - v*efa->tf.uv[1][1]); cp0= (char*)&(efa->tf.col[0]); cp1= (char*)&(efa->tf.col[1]); cp2= (char*)&(efa->tf.col[2]); for(i=0; i<4; i++) { fac= (int)(l*cp2[i] - u*cp0[i] - v*cp1[i]); col[i]= CLAMPIS(fac, 0, 255); } } } static void facecopy(EditFace *source,EditFace *target) { set_uv_vcol(source,target->v1->co,target->tf.uv[0],(char*)&target->tf.col[0]); set_uv_vcol(source,target->v2->co,target->tf.uv[1],(char*)&target->tf.col[1]); set_uv_vcol(source,target->v3->co,target->tf.uv[2],(char*)&target->tf.col[2]); if(target->v4) set_uv_vcol(source,target->v4->co,target->tf.uv[3],(char*)&target->tf.col[3]); target->mat_nr = source->mat_nr; target->tf.flag = source->tf.flag&~TF_ACTIVE; target->tf.transp = source->tf.transp; target->tf.mode = source->tf.mode; target->tf.tile = source->tf.tile; target->tf.unwrap = source->tf.unwrap; target->tf.tpage = source->tf.tpage; target->flag = source->flag; } static void fill_quad_single(EditFace *efa, struct GHash *gh, int numcuts, int seltype) { EditEdge *cedge=NULL; EditVert *v[4], **verts; EditFace *hold; short start=0, end, left, right, vertsize,i; v[0] = efa->v1; v[1] = efa->v2; v[2] = efa->v3; v[3] = efa->v4; if(efa->e1->f & SELECT) { cedge = efa->e1; start = 0;} else if(efa->e2->f & SELECT) { cedge = efa->e2; start = 1;} else if(efa->e3->f & SELECT) { cedge = efa->e3; start = 2;} else if(efa->e4->f & SELECT) { cedge = efa->e4; start = 3;} // Point verts to the array of new verts for cedge verts = BLI_ghash_lookup(gh, cedge); //This is the index size of the verts array vertsize = numcuts+2; // Is the original v1 the same as the first vert on the selected edge? // if not, the edge is running the opposite direction in this face so flip // the array to the correct direction if(verts[0] != v[start]) {flipvertarray(verts,numcuts+2);} end = (start+1)%4; left = (start+2)%4; right = (start+3)%4; /* We should have something like this now end start 3 2 1 0 |---*---*---| | | | | | | ------------- left right where start,end,left, right are indexes of EditFace->v1, etc (stored in v) and 0,1,2... are the indexes of the new verts stored in verts We will fill this case like this or this depending on even or odd cuts |---*---*---| |---*---| | / \ | | / \ | | / \ | | / \ | |/ \| |/ \| ------------- --------- */ // Make center face if(vertsize % 2 == 0) { hold = addfacelist(verts[(vertsize-1)/2],verts[((vertsize-1)/2)+1],v[left],v[right], NULL,NULL); hold->e2->f2 |= EDGEINNER; hold->e4->f2 |= EDGEINNER; }else{ hold = addfacelist(verts[(vertsize-1)/2],v[left],v[right],NULL, NULL,NULL); hold->e1->f2 |= EDGEINNER; hold->e3->f2 |= EDGEINNER; } facecopy(efa,hold); // Make side faces for(i=0;i<(vertsize-1)/2;i++) { hold = addfacelist(verts[i],verts[i+1],v[right],NULL,NULL,NULL); facecopy(efa,hold); if(i+1 != (vertsize-1)/2) { if(seltype == SUBDIV_SELECT_INNER) { hold->e2->f2 |= EDGEINNER; } } hold = addfacelist(verts[vertsize-2-i],verts[vertsize-1-i],v[left],NULL,NULL,NULL); facecopy(efa,hold); if(i+1 != (vertsize-1)/2) { if(seltype == SUBDIV_SELECT_INNER) { hold->e3->f2 |= EDGEINNER; } } } } static void fill_tri_single(EditFace *efa, struct GHash *gh, int numcuts, int seltype) { EditEdge *cedge=NULL; EditVert *v[3], **verts; EditFace *hold; short start=0, end, op, vertsize,i; v[0] = efa->v1; v[1] = efa->v2; v[2] = efa->v3; if(efa->e1->f & SELECT) { cedge = efa->e1; start = 0;} else if(efa->e2->f & SELECT) { cedge = efa->e2; start = 1;} else if(efa->e3->f & SELECT) { cedge = efa->e3; start = 2;} // Point verts to the array of new verts for cedge verts = BLI_ghash_lookup(gh, cedge); //This is the index size of the verts array vertsize = numcuts+2; // Is the original v1 the same as the first vert on the selected edge? // if not, the edge is running the opposite direction in this face so flip // the array to the correct direction if(verts[0] != v[start]) {flipvertarray(verts,numcuts+2);} end = (start+1)%3; op = (start+2)%3; /* We should have something like this now end start 3 2 1 0 |---*---*---| \ | \ | \ | \ | \ | \ | |op where start,end,op are indexes of EditFace->v1, etc (stored in v) and 0,1,2... are the indexes of the new verts stored in verts We will fill this case like this or this depending on even or odd cuts 3 2 1 0 |---*---*---| \ \ \ | \ \ \ | \ \ \ | \ \ \| \ \\| \ | |op */ // Make side faces for(i=0;i<(vertsize-1);i++) { hold = addfacelist(verts[i],verts[i+1],v[op],NULL,NULL,NULL); if(i+1 != vertsize-1) { if(seltype == SUBDIV_SELECT_INNER) { hold->e2->f2 |= EDGEINNER; } } facecopy(efa,hold); } } static void fill_quad_double_op(EditFace *efa, struct GHash *gh, int numcuts) { EditEdge *cedge[2]={NULL, NULL}; EditVert *v[4], **verts[2]; EditFace *hold; short start=0, end, left, right, vertsize,i; v[0] = efa->v1; v[1] = efa->v2; v[2] = efa->v3; v[3] = efa->v4; if(efa->e1->f & SELECT) { cedge[0] = efa->e1; cedge[1] = efa->e3; start = 0;} else if(efa->e2->f & SELECT) { cedge[0] = efa->e2; cedge[1] = efa->e4; start = 1;} // Point verts[0] and [1] to the array of new verts for cedge[0] and cedge[1] verts[0] = BLI_ghash_lookup(gh, cedge[0]); verts[1] = BLI_ghash_lookup(gh, cedge[1]); //This is the index size of the verts array vertsize = numcuts+2; // Is the original v1 the same as the first vert on the selected edge? // if not, the edge is running the opposite direction in this face so flip // the array to the correct direction if(verts[0][0] != v[start]) {flipvertarray(verts[0],numcuts+2);} end = (start+1)%4; left = (start+2)%4; right = (start+3)%4; if(verts[1][0] != v[left]) {flipvertarray(verts[1],numcuts+2);} /* We should have something like this now end start 3 2 1 0 |---*---*---| | | | | | | |---*---*---| 0 1 2 3 left right We will fill this case like this or this depending on even or odd cuts |---*---*---| | | | | | | | | | | | | |---*---*---| */ // Make side faces for(i=0;ie2->f2 |= EDGEINNER; hold->e2->f2 |= DOUBLEOPFILL; } facecopy(efa,hold); } } static void fill_quad_double_adj_path(EditFace *efa, struct GHash *gh, int numcuts) { EditEdge *cedge[2]={NULL, NULL}; EditVert *v[4], **verts[2]; EditFace *hold; short start=0, start2=0, vertsize,i; v[0] = efa->v1; v[1] = efa->v2; v[2] = efa->v3; v[3] = efa->v4; if(efa->e1->f & SELECT && efa->e2->f & SELECT) {cedge[0] = efa->e1; cedge[1] = efa->e2; start = 0; start2 = 1;} if(efa->e2->f & SELECT && efa->e3->f & SELECT) {cedge[0] = efa->e2; cedge[1] = efa->e3; start = 1; start2 = 2;} if(efa->e3->f & SELECT && efa->e4->f & SELECT) {cedge[0] = efa->e3; cedge[1] = efa->e4; start = 2; start2 = 3;} if(efa->e4->f & SELECT && efa->e1->f & SELECT) {cedge[0] = efa->e4; cedge[1] = efa->e1; start = 3; start2 = 0;} // Point verts[0] and [1] to the array of new verts for cedge[0] and cedge[1] verts[0] = BLI_ghash_lookup(gh, cedge[0]); verts[1] = BLI_ghash_lookup(gh, cedge[1]); //This is the index size of the verts array vertsize = numcuts+2; // Is the original v1 the same as the first vert on the selected edge? // if not, the edge is running the opposite direction in this face so flip // the array to the correct direction if(verts[0][0] != v[start]) {flipvertarray(verts[0],numcuts+2);} if(verts[1][0] != v[start2]) {flipvertarray(verts[1],numcuts+2);} /* We should have something like this now end start 3 2 1 0 start2 0|---*---*---| | | 1* | | | 2* | | | end2 3|-----------| We will fill this case like this or this depending on even or odd cuts |---*---*---| | / / / | * / / | | / / | * / | | / | |-----------| */ // Make outside tris hold = addfacelist(verts[0][vertsize-2],verts[0][vertsize-1],verts[1][1],NULL,NULL,NULL); /* when ctrl is depressed, only want verts on the cutline selected */ if (G.qual != LR_CTRLKEY) hold->e3->f2 |= EDGEINNER; facecopy(efa,hold); hold = addfacelist(verts[0][0],verts[1][vertsize-1],v[(start2+2)%4],NULL,NULL,NULL); /* when ctrl is depressed, only want verts on the cutline selected */ if (G.qual != LR_CTRLKEY) hold->e1->f2 |= EDGEINNER; facecopy(efa,hold); //if(G.scene->toolsettings->editbutflag & B_AUTOFGON) { // hold->e1->h |= EM_FGON; //} // Make side faces for(i=0;ie2->f2 |= EDGEINNER; facecopy(efa,hold); } //EM_fgon_flags(); } static void fill_quad_double_adj_fan(EditFace *efa, struct GHash *gh, int numcuts) { EditEdge *cedge[2]={NULL, NULL}; EditVert *v[4], *op=NULL, **verts[2]; EditFace *hold; short start=0, start2=0, vertsize,i; v[0] = efa->v1; v[1] = efa->v2; v[2] = efa->v3; v[3] = efa->v4; if(efa->e1->f & SELECT && efa->e2->f & SELECT) {cedge[0] = efa->e1; cedge[1] = efa->e2; start = 0; start2 = 1; op = efa->v4;} if(efa->e2->f & SELECT && efa->e3->f & SELECT) {cedge[0] = efa->e2; cedge[1] = efa->e3; start = 1; start2 = 2; op = efa->v1;} if(efa->e3->f & SELECT && efa->e4->f & SELECT) {cedge[0] = efa->e3; cedge[1] = efa->e4; start = 2; start2 = 3; op = efa->v2;} if(efa->e4->f & SELECT && efa->e1->f & SELECT) {cedge[0] = efa->e4; cedge[1] = efa->e1; start = 3; start2 = 0; op = efa->v3;} // Point verts[0] and [1] to the array of new verts for cedge[0] and cedge[1] verts[0] = BLI_ghash_lookup(gh, cedge[0]); verts[1] = BLI_ghash_lookup(gh, cedge[1]); //This is the index size of the verts array vertsize = numcuts+2; // Is the original v1 the same as the first vert on the selected edge? // if not, the edge is running the opposite direction in this face so flip // the array to the correct direction if(verts[0][0] != v[start]) {flipvertarray(verts[0],numcuts+2);} if(verts[1][0] != v[start2]) {flipvertarray(verts[1],numcuts+2);} /* We should have something like this now end start 3 2 1 0 start2 0|---*---*---| | | 1* | | | 2* | | | end2 3|-----------|op We will fill this case like this or this (warning horrible ascii art follows) |---*---*---| | \ \ \ | *---\ \ \ | | \ \ \ \| *---- \ \ \ | | --- \\\| |-----------| */ for(i=0;i<=numcuts;i++) { hold = addfacelist(op,verts[1][numcuts-i],verts[1][numcuts-i+1],NULL,NULL,NULL); hold->e1->f2 |= EDGEINNER; facecopy(efa,hold); hold = addfacelist(op,verts[0][i],verts[0][i+1],NULL,NULL,NULL); hold->e3->f2 |= EDGEINNER; facecopy(efa,hold); } } static void fill_quad_double_adj_inner(EditFace *efa, struct GHash *gh, int numcuts) { EditEdge *cedge[2]={NULL, NULL}; EditVert *v[4], *op=NULL, **verts[2],**inner; EditFace *hold; short start=0, start2=0, vertsize,i; float co[3]; v[0] = efa->v1; v[1] = efa->v2; v[2] = efa->v3; v[3] = efa->v4; if(efa->e1->f & SELECT && efa->e2->f & SELECT) {cedge[0] = efa->e1; cedge[1] = efa->e2; start = 0; start2 = 1; op = efa->v4;} if(efa->e2->f & SELECT && efa->e3->f & SELECT) {cedge[0] = efa->e2; cedge[1] = efa->e3; start = 1; start2 = 2; op = efa->v1;} if(efa->e3->f & SELECT && efa->e4->f & SELECT) {cedge[0] = efa->e3; cedge[1] = efa->e4; start = 2; start2 = 3; op = efa->v2;} if(efa->e4->f & SELECT && efa->e1->f & SELECT) {cedge[0] = efa->e4; cedge[1] = efa->e1; start = 3; start2 = 0; op = efa->v3;} // Point verts[0] and [1] to the array of new verts for cedge[0] and cedge[1] verts[0] = BLI_ghash_lookup(gh, cedge[0]); verts[1] = BLI_ghash_lookup(gh, cedge[1]); //This is the index size of the verts array vertsize = numcuts+2; // Is the original v1 the same as the first vert on the selected edge? // if not, the edge is running the opposite direction in this face so flip // the array to the correct direction if(verts[0][0] != v[start]) {flipvertarray(verts[0],numcuts+2);} if(verts[1][0] != v[start2]) {flipvertarray(verts[1],numcuts+2);} /* We should have something like this now end start 3 2 1 0 start2 0|---*---*---| | | 1* | | | 2* | | | end2 3|-----------|op We will fill this case like this or this (warning horrible ascii art follows) |---*-----*---| | * / | * \ / | | * | | / \ | * \ | | \ | |-------------| */ // Add Inner Vert(s) inner = MEM_mallocN(sizeof(EditVert*)*numcuts,"New inner verts"); for(i=0;ico[0] + verts[1][i+1]->co[0] ) / 2 ; co[1] = (verts[0][numcuts-i]->co[1] + verts[1][i+1]->co[1] ) / 2 ; co[2] = (verts[0][numcuts-i]->co[2] + verts[1][i+1]->co[2] ) / 2 ; inner[i] = addvertlist(co); inner[i]->f2 |= EDGEINNER; } // Add Corner Quad hold = addfacelist(verts[0][numcuts+1],verts[1][1],inner[0],verts[0][numcuts],NULL,NULL); hold->e2->f2 |= EDGEINNER; hold->e3->f2 |= EDGEINNER; facecopy(efa,hold); // Add Bottom Quads hold = addfacelist(verts[0][0],verts[0][1],inner[numcuts-1],op,NULL,NULL); hold->e2->f2 |= EDGEINNER; facecopy(efa,hold); hold = addfacelist(op,inner[numcuts-1],verts[1][numcuts],verts[1][numcuts+1],NULL,NULL); hold->e2->f2 |= EDGEINNER; facecopy(efa,hold); //if(G.scene->toolsettings->editbutflag & B_AUTOFGON) { // hold->e1->h |= EM_FGON; //} // Add Fill Quads (if # cuts > 1) for(i=0;ie1->f2 |= EDGEINNER; hold->e3->f2 |= EDGEINNER; facecopy(efa,hold); hold = addfacelist(inner[i],inner[i+1],verts[0][numcuts-1-i],verts[0][numcuts-i],NULL,NULL); hold->e2->f2 |= EDGEINNER; hold->e4->f2 |= EDGEINNER; facecopy(efa,hold); //if(G.scene->toolsettings->editbutflag & B_AUTOFGON) { // hold->e1->h |= EM_FGON; //} } //EM_fgon_flags(); MEM_freeN(inner); } static void fill_tri_double(EditFace *efa, struct GHash *gh, int numcuts) { EditEdge *cedge[2]={NULL, NULL}; EditVert *v[3], **verts[2]; EditFace *hold; short start=0, start2=0, vertsize,i; v[0] = efa->v1; v[1] = efa->v2; v[2] = efa->v3; if(efa->e1->f & SELECT && efa->e2->f & SELECT) {cedge[0] = efa->e1; cedge[1] = efa->e2; start = 0; start2 = 1;} if(efa->e2->f & SELECT && efa->e3->f & SELECT) {cedge[0] = efa->e2; cedge[1] = efa->e3; start = 1; start2 = 2;} if(efa->e3->f & SELECT && efa->e1->f & SELECT) {cedge[0] = efa->e3; cedge[1] = efa->e1; start = 2; start2 = 0;} // Point verts[0] and [1] to the array of new verts for cedge[0] and cedge[1] verts[0] = BLI_ghash_lookup(gh, cedge[0]); verts[1] = BLI_ghash_lookup(gh, cedge[1]); //This is the index size of the verts array vertsize = numcuts+2; // Is the original v1 the same as the first vert on the selected edge? // if not, the edge is running the opposite direction in this face so flip // the array to the correct direction if(verts[0][0] != v[start]) {flipvertarray(verts[0],numcuts+2);} if(verts[1][0] != v[start2]) {flipvertarray(verts[1],numcuts+2);} /* We should have something like this now end start 3 2 1 0 start2 0|---*---*---| | / 1* / | / 2* / | / end2 3| We will fill this case like this or this depending on even or odd cuts |---*---*---| | / / / * / / | / / * / | / | */ // Make outside tri hold = addfacelist(verts[0][vertsize-2],verts[0][vertsize-1],verts[1][1],NULL,NULL,NULL); hold->e3->f2 |= EDGEINNER; facecopy(efa,hold); // Make side faces for(i=0;ie2->f2 |= EDGEINNER; facecopy(efa,hold); } } static void fill_quad_triple(EditFace *efa, struct GHash *gh, int numcuts) { EditEdge *cedge[3]; EditVert *v[4], **verts[3]; EditFace *hold; short start=0, start2=0, start3=0, vertsize, i, repeats; v[0] = efa->v1; v[1] = efa->v2; v[2] = efa->v3; v[3] = efa->v4; if(!(efa->e1->f & SELECT)) { cedge[0] = efa->e2; cedge[1] = efa->e3; cedge[2] = efa->e4; start = 1;start2 = 2;start3 = 3; } if(!(efa->e2->f & SELECT)) { cedge[0] = efa->e3; cedge[1] = efa->e4; cedge[2] = efa->e1; start = 2;start2 = 3;start3 = 0; } if(!(efa->e3->f & SELECT)) { cedge[0] = efa->e4; cedge[1] = efa->e1; cedge[2] = efa->e2; start = 3;start2 = 0;start3 = 1; } if(!(efa->e4->f & SELECT)) { cedge[0] = efa->e1; cedge[1] = efa->e2; cedge[2] = efa->e3; start = 0;start2 = 1;start3 = 2; } // Point verts[0] and [1] to the array of new verts for cedge[0] and cedge[1] verts[0] = BLI_ghash_lookup(gh, cedge[0]); verts[1] = BLI_ghash_lookup(gh, cedge[1]); verts[2] = BLI_ghash_lookup(gh, cedge[2]); //This is the index size of the verts array vertsize = numcuts+2; // Is the original v1 the same as the first vert on the selected edge? // if not, the edge is running the opposite direction in this face so flip // the array to the correct direction if(verts[0][0] != v[start]) {flipvertarray(verts[0],numcuts+2);} if(verts[1][0] != v[start2]) {flipvertarray(verts[1],numcuts+2);} if(verts[2][0] != v[start3]) {flipvertarray(verts[2],numcuts+2);} /* We should have something like this now start2 3 2 1 0 start3 0|---*---*---|3 | | 1* *2 | | 2* *1 | | 3|-----------|0 start We will fill this case like this or this depending on even or odd cuts there are a couple of differences. For odd cuts, there is a tri in the middle as well as 1 quad at the bottom (not including the extra quads for odd cuts > 1 For even cuts, there is a quad in the middle and 2 quads on the bottom they are numbered here for clarity 1 outer tris and bottom quads 2 inner tri or quad 3 repeating quads |---*---*---*---| |1/ / \ \ 1| |/ 3 / \ 3 \| * / 2 \ * | / \ | |/ \ | *---------------* | 3 | | | *---------------* | | | 1 | | | |---------------| |---*---*---*---*---| | 1/ / \ \ 1| | / / \ \ | |/ 3 / \ 3 \| * / \ * | / \ | | / 2 \ | |/ \| *-------------------* | | | 3 | | | *-------------------* | | | 1 | | | *-------------------* | | | 1 | | | |-------------------| */ // Make outside tris hold = addfacelist(verts[0][vertsize-2],verts[0][vertsize-1],verts[1][1],NULL,NULL,NULL); hold->e3->f2 |= EDGEINNER; facecopy(efa,hold); hold = addfacelist(verts[1][vertsize-2],verts[1][vertsize-1],verts[2][1],NULL,NULL,NULL); hold->e3->f2 |= EDGEINNER; facecopy(efa,hold); // Make bottom quad hold = addfacelist(verts[0][0],verts[0][1],verts[2][vertsize-2],verts[2][vertsize-1],NULL,NULL); hold->e2->f2 |= EDGEINNER; facecopy(efa,hold); //If it is even cuts, add the 2nd lower quad if(numcuts % 2 == 0) { hold = addfacelist(verts[0][1],verts[0][2],verts[2][vertsize-3],verts[2][vertsize-2],NULL,NULL); hold->e2->f2 |= EDGEINNER; facecopy(efa,hold); // Also Make inner quad hold = addfacelist(verts[1][numcuts/2],verts[1][(numcuts/2)+1],verts[2][numcuts/2],verts[0][(numcuts/2)+1],NULL,NULL); hold->e3->f2 |= EDGEINNER; //if(G.scene->toolsettings->editbutflag & B_AUTOFGON) { // hold->e3->h |= EM_FGON; //} facecopy(efa,hold); repeats = (numcuts / 2) -1; } else { // Make inner tri hold = addfacelist(verts[1][(numcuts/2)+1],verts[2][(numcuts/2)+1],verts[0][(numcuts/2)+1],NULL,NULL,NULL); hold->e2->f2 |= EDGEINNER; //if(G.scene->toolsettings->editbutflag & B_AUTOFGON) { // hold->e2->h |= EM_FGON; //} facecopy(efa,hold); repeats = ((numcuts+1) / 2)-1; } // cuts for 1 and 2 do not have the repeating quads if(numcuts < 3) {repeats = 0;} for(i=0;ie2->f2 |= EDGEINNER; facecopy(efa,hold); hold = addfacelist(verts[1][vertsize-i-3],verts[1][vertsize-i-2],verts[2][i+1],verts[2][i+2],NULL,NULL); hold->e4->f2 |= EDGEINNER; facecopy(efa,hold); } // Do repeating bottom quads for(i=0;ie2->f2 |= EDGEINNER; facecopy(efa,hold); } //EM_fgon_flags(); } static void fill_quad_quadruple(EditFace *efa, struct GHash *gh, int numcuts, float rad, int beauty) { EditVert **verts[4], ***innerverts; EditFace *hold; EditEdge temp; short vertsize, i, j; // Point verts[0] and [1] to the array of new verts for cedge[0] and cedge[1] verts[0] = BLI_ghash_lookup(gh, efa->e1); verts[1] = BLI_ghash_lookup(gh, efa->e2); verts[2] = BLI_ghash_lookup(gh, efa->e3); verts[3] = BLI_ghash_lookup(gh, efa->e4); //This is the index size of the verts array vertsize = numcuts+2; // Is the original v1 the same as the first vert on the selected edge? // if not, the edge is running the opposite direction in this face so flip // the array to the correct direction if(verts[0][0] != efa->v1) {flipvertarray(verts[0],numcuts+2);} if(verts[1][0] != efa->v2) {flipvertarray(verts[1],numcuts+2);} if(verts[2][0] == efa->v3) {flipvertarray(verts[2],numcuts+2);} if(verts[3][0] == efa->v4) {flipvertarray(verts[3],numcuts+2);} /* We should have something like this now 1 3 2 1 0 0|---*---*---|0 | | 1* *1 2 | | 4 2* *2 | | 3|---*---*---|3 3 2 1 0 3 // we will fill a 2 dim array of editvert*s to make filling easier // the innervert order is shown 0 0---1---2---3 | | | | 1 0---1---2---3 | | | | 2 0---1---2---3 | | | | 3 0---1---2---3 */ innerverts = MEM_mallocN(sizeof(EditVert*)*(numcuts+2),"quad-quad subdiv inner verts outer array"); for(i=0;ie1->f2 = EDGENEW; hold->e2->f2 = EDGENEW; hold->e3->f2 = EDGENEW; hold->e4->f2 = EDGENEW; if(i != 0) { hold->e1->f2 |= EDGEINNER; } if(j != 0) { hold->e2->f2 |= EDGEINNER; } if(i != numcuts) { hold->e3->f2 |= EDGEINNER; } if(j != numcuts) { hold->e4->f2 |= EDGEINNER; } facecopy(efa,hold); } } // Clean up our dynamic multi-dim array for(i=0;ie1); verts[1] = BLI_ghash_lookup(gh, efa->e2); verts[2] = BLI_ghash_lookup(gh, efa->e3); //This is the index size of the verts array vertsize = numcuts+2; // Is the original v1 the same as the first vert on the selected edge? // if not, the edge is running the opposite direction in this face so flip // the array to the correct direction if(verts[0][0] != efa->v1) {flipvertarray(verts[0],numcuts+2);} if(verts[1][0] != efa->v2) {flipvertarray(verts[1],numcuts+2);} if(verts[2][0] != efa->v3) {flipvertarray(verts[2],numcuts+2);} /* We should have something like this now 3 3 2 1 0 0|---*---*---|3 | / 1 1* *2 | / 2* *1 2 | / 3|/ 0 we will fill a 2 dim array of editvert*s to make filling easier 3 0 0---1---2---3---4 | / | / |/ | / 1 0---1----2---3 1 | / | / | / 2 0----1---2 2 | / | / |/ |/ 3 0---1 | / |/ 4 0 */ innerverts = MEM_mallocN(sizeof(EditVert*)*(numcuts+2),"tri-tri subdiv inner verts outer array"); for(i=0;ie1->f2 |= EDGENEW; hold->e2->f2 |= EDGENEW; hold->e3->f2 |= EDGENEW; if(i != 0) { hold->e1->f2 |= EDGEINNER; } if(j != 0) { hold->e2->f2 |= EDGEINNER; } if(j+1 != (numcuts+1)-i) {hold->e3->f2 |= EDGEINNER;} facecopy(efa,hold); //if there are more to come, we do the 2nd if(j+1 <= numcuts-i) { hold = addfacelist(innerverts[i+1][j],innerverts[i+1][j+1],innerverts[i][j+1],NULL,NULL,NULL); facecopy(efa,hold); hold->e1->f2 |= EDGENEW; hold->e2->f2 |= EDGENEW; hold->e3->f2 |= EDGENEW; } } } // Clean up our dynamic multi-dim array for(i=0;if1)/32768.0f; else percent= (float)curpoint/(float)(totpoint+1); ev= subdivide_edge_addvert(edge, rad, beauty, percent); ev->f = edge->v1->f; return ev; } void esubdivideflag(int flag, float rad, int beauty, int numcuts, int seltype) { EditMesh *em = G.editMesh; EditFace *ef; EditEdge *eed, *cedge, *sort[4]; EditVert **templist; struct GHash *gh; float length[4], v1mat[3], v2mat[3], v3mat[3], v4mat[3]; int i, j, edgecount, facetype,hold; //Set faces f1 to 0 cause we need it later for(ef=em->faces.first;ef;ef = ef->next) { ef->f1 = 0; } //Flush vertex flags upward to the edges for(eed = em->edges.first;eed;eed = eed->next) { //if(eed->f & flag && eed->v1->f == eed->v2->f) { // eed->f |= eed->v1->f; // } eed->f2 = 0; if(eed->f & flag) { eed->f2 |= EDGEOLD; } } // We store an array of verts for each edge that is subdivided, // we put this array as a value in a ghash which is keyed by the EditEdge* // Now for beauty subdivide deselect edges based on length if(beauty & B_BEAUTY) { for(ef = em->faces.first;ef;ef = ef->next) { if(!ef->v4) { continue; } if(ef->f & SELECT) { VECCOPY(v1mat, ef->v1->co); VECCOPY(v2mat, ef->v2->co); VECCOPY(v3mat, ef->v3->co); VECCOPY(v4mat, ef->v4->co); Mat4Mul3Vecfl(G.obedit->obmat, v1mat); Mat4Mul3Vecfl(G.obedit->obmat, v2mat); Mat4Mul3Vecfl(G.obedit->obmat, v3mat); Mat4Mul3Vecfl(G.obedit->obmat, v4mat); length[0] = VecLenf(v1mat, v2mat); length[1] = VecLenf(v2mat, v3mat); length[2] = VecLenf(v3mat, v4mat); length[3] = VecLenf(v4mat, v1mat); sort[0] = ef->e1; sort[1] = ef->e2; sort[2] = ef->e3; sort[3] = ef->e4; // Beauty Short Edges if(beauty & B_BEAUTY_SHORT) { for(j=0;j<2;j++) { hold = -1; for(i=0;i<4;i++) { if(length[i] < 0) { continue; } else if(hold == -1) { hold = i; } else { if(length[hold] < length[i]) { hold = i; } } } sort[hold]->f &= ~SELECT; sort[hold]->f2 |= EDGENEW; length[hold] = -1; } } // Beauty Long Edges else { for(j=0;j<2;j++) { hold = -1; for(i=0;i<4;i++) { if(length[i] < 0) { continue; } else if(hold == -1) { hold = i; } else { if(length[hold] > length[i]) { hold = i; } } } sort[hold]->f &= ~SELECT; sort[hold]->f2 |= EDGENEW; length[hold] = -1; } } } } } gh = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp); // If we are knifing, We only need the selected edges that were cut, so deselect if it was not cut if(beauty & B_KNIFE) { for(eed= em->edges.first;eed;eed=eed->next) { if( eed->f1 == 0 ) { EM_select_edge(eed,0); } } } // So for each edge, if it is selected, we allocate an array of size cuts+2 // so we can have a place for the v1, the new verts and v2 for(eed=em->edges.first;eed;eed = eed->next) { if(eed->f & flag) { templist = MEM_mallocN(sizeof(EditVert*)*(numcuts+2),"vertlist"); templist[0] = eed->v1; for(i=0;if2 = EDGENEW; } templist[i+1] = eed->v2; //Do the last edge too cedge = addedgelist(templist[i],templist[i+1],eed); cedge->f2 = EDGENEW; // Now that the edge is subdivided, we can put its verts in the ghash BLI_ghash_insert(gh, eed, templist); } } DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); // Now for each face in the mesh we need to figure out How many edges were cut // and which filling method to use for that face for(ef = em->faces.first;ef;ef = ef->next) { edgecount = 0; facetype = 3; if(ef->e1->f & flag) {edgecount++;} if(ef->e2->f & flag) {edgecount++;} if(ef->e3->f & flag) {edgecount++;} if(ef->v4) { facetype = 4; if(ef->e4->f & flag) {edgecount++;} } if(facetype == 4) { switch(edgecount) { case 0: break; case 1: ef->f1 = SELECT; fill_quad_single(ef, gh, numcuts, seltype); break; case 2: ef->f1 = SELECT; // if there are 2, we check if edge 1 and 3 are either both on or off that way // we can tell if the selected pair is Adjacent or Opposite of each other if((ef->e1->f & flag && ef->e3->f & flag) || (ef->e2->f & flag && ef->e4->f & flag)) { fill_quad_double_op(ef, gh, numcuts); }else{ switch(G.scene->toolsettings->cornertype) { case 0: fill_quad_double_adj_path(ef, gh, numcuts); break; case 1: fill_quad_double_adj_inner(ef, gh, numcuts); break; case 2: fill_quad_double_adj_fan(ef, gh, numcuts); break; } } break; case 3: ef->f1 = SELECT; fill_quad_triple(ef, gh, numcuts); break; case 4: ef->f1 = SELECT; fill_quad_quadruple(ef, gh, numcuts, rad, beauty); break; } } else { switch(edgecount) { case 0: break; case 1: ef->f1 = SELECT; fill_tri_single(ef, gh, numcuts, seltype); break; case 2: ef->f1 = SELECT; fill_tri_double(ef, gh, numcuts); break; case 3: ef->f1 = SELECT; fill_tri_triple(ef, gh, numcuts, rad, beauty); break; } } } // Delete Old Faces free_tagged_facelist(em->faces.first); //Delete Old Edges for(eed = em->edges.first;eed;eed = eed->next) { if(BLI_ghash_haskey(gh,eed)) { eed->f1 = SELECT; } else { eed->f1 = 0; } } free_tagged_edgelist(em->edges.first); if(seltype == SUBDIV_SELECT_ORIG && G.qual != LR_CTRLKEY) { for(eed = em->edges.first;eed;eed = eed->next) { if(eed->f2 & EDGENEW || eed->f2 & EDGEOLD) { eed->f |= flag; EM_select_edge(eed,1); }else{ eed->f &= !flag; EM_select_edge(eed,0); } } } else if ((seltype == SUBDIV_SELECT_INNER || seltype == SUBDIV_SELECT_INNER_SEL)|| G.qual == LR_CTRLKEY) { for(eed = em->edges.first;eed;eed = eed->next) { if(eed->f2 & EDGEINNER) { eed->f |= flag; EM_select_edge(eed,1); if(eed->v1->f & EDGEINNER) eed->v1->f |= SELECT; if(eed->v2->f & EDGEINNER) eed->v2->f |= SELECT; }else{ eed->f &= !flag; EM_select_edge(eed,0); } } } else if(seltype == SUBDIV_SELECT_LOOPCUT){ for(eed = em->edges.first;eed;eed = eed->next) { if(eed->f2 & DOUBLEOPFILL){ eed->f |= flag; EM_select_edge(eed,1); }else{ eed->f &= !flag; EM_select_edge(eed,0); } } } if(G.scene->selectmode & SCE_SELECT_VERTEX) { for(eed = em->edges.first;eed;eed = eed->next) { if(eed->f & SELECT) { eed->v1->f |= SELECT; eed->v2->f |= SELECT; } } } // Free the ghash and call MEM_freeN on all the value entries to return // that memory BLI_ghash_free(gh, NULL, (GHashValFreeFP)MEM_freeN); EM_selectmode_flush(); for(ef=em->faces.first;ef;ef = ef->next) { if(ef->e4) { if( (ef->e1->f & SELECT && ef->e2->f & SELECT) && (ef->e3->f & SELECT && ef->e4->f & SELECT) ) { ef->f |= SELECT; } } else { if( (ef->e1->f & SELECT && ef->e2->f & SELECT) && ef->e3->f & SELECT) { ef->f |= SELECT; } } } recalc_editnormals(); countall(); allqueue(REDRAWVIEW3D, 0); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); } static int count_selected_edges(EditEdge *ed) { int totedge = 0; while(ed) { ed->tmp.p = 0; if( ed->f & SELECT ) totedge++; ed= ed->next; } return totedge; } /* hurms, as if this makes code readable! It's pointerpointer hiding... (ton) */ typedef EditFace *EVPtr; typedef EVPtr EVPTuple[2]; /** builds EVPTuple array efaa of face tuples (in fact pointers to EditFaces) sharing one edge. arguments: selected edge list, face list. Edges will also be tagged accordingly (see eed->f2) */ static int collect_quadedges(EVPTuple *efaa, EditEdge *eed, EditFace *efa) { EditEdge *e1, *e2, *e3; EVPtr *evp; int i = 0; /* run through edges, if selected, set pointer edge-> facearray */ while(eed) { eed->f2= 0; eed->f1= 0; if( eed->f & SELECT ) { eed->tmp.p = (EditVert *) (&efaa[i]); i++; } else eed->tmp.p = NULL; eed= eed->next; } /* find edges pointing to 2 faces by procedure: - run through faces and their edges, increase face counter e->f1 for each face */ while(efa) { efa->f1= 0; if(efa->v4==0) { /* if triangle */ if(efa->f & SELECT) { e1= efa->e1; e2= efa->e2; e3= efa->e3; if(e1->f2<3 && e1->tmp.p) { if(e1->f2<2) { evp= (EVPtr *) e1->tmp.p; evp[(int)e1->f2] = efa; } e1->f2+= 1; } if(e2->f2<3 && e2->tmp.p) { if(e2->f2<2) { evp= (EVPtr *) e2->tmp.p; evp[(int)e2->f2]= efa; } e2->f2+= 1; } if(e3->f2<3 && e3->tmp.p) { if(e3->f2<2) { evp= (EVPtr *) e3->tmp.p; evp[(int)e3->f2]= efa; } e3->f2+= 1; } } } efa= efa->next; } return i; } /* returns vertices of two adjacent triangles forming a quad - can be righthand or lefthand 4-----3 |\ | | \ 2 | <- efa1 | \ | efa-> | 1 \ | | \| 1-----2 */ #define VTEST(face, num, other) \ (face->v##num != other->v1 && face->v##num != other->v2 && face->v##num != other->v3) static void givequadverts(EditFace *efa, EditFace *efa1, EditVert **v1, EditVert **v2, EditVert **v3, EditVert **v4, float **uv, unsigned int *col) { if VTEST(efa, 1, efa1) { //if(efa->v1!=efa1->v1 && efa->v1!=efa1->v2 && efa->v1!=efa1->v3) { *v1= efa->v1; *v2= efa->v2; uv[0] = efa->tf.uv[0]; uv[1] = efa->tf.uv[1]; col[0] = efa->tf.col[0]; col[1] = efa->tf.col[1]; } else if VTEST(efa, 2, efa1) { //else if(efa->v2!=efa1->v1 && efa->v2!=efa1->v2 && efa->v2!=efa1->v3) { *v1= efa->v2; *v2= efa->v3; uv[0] = efa->tf.uv[1]; uv[1] = efa->tf.uv[2]; col[0] = efa->tf.col[1]; col[1] = efa->tf.col[2]; } else if VTEST(efa, 3, efa1) { // else if(efa->v3!=efa1->v1 && efa->v3!=efa1->v2 && efa->v3!=efa1->v3) { *v1= efa->v3; *v2= efa->v1; uv[0] = efa->tf.uv[2]; uv[1] = efa->tf.uv[0]; col[0] = efa->tf.col[2]; col[1] = efa->tf.col[0]; } if VTEST(efa1, 1, efa) { // if(efa1->v1!=efa->v1 && efa1->v1!=efa->v2 && efa1->v1!=efa->v3) { *v3= efa1->v1; uv[2] = efa1->tf.uv[0]; col[2] = efa1->tf.col[0]; *v4= efa1->v2; uv[3] = efa1->tf.uv[1]; col[3] = efa1->tf.col[1]; /* if(efa1->v2== *v2) { *v4= efa1->v3; uv[3] = efa1->tf.uv[2]; } else { *v4= efa1->v2; uv[3] = efa1->tf.uv[1]; } */ } else if VTEST(efa1, 2, efa) { // else if(efa1->v2!=efa->v1 && efa1->v2!=efa->v2 && efa1->v2!=efa->v3) { *v3= efa1->v2; uv[2] = efa1->tf.uv[1]; col[2] = efa1->tf.col[1]; *v4= efa1->v3; uv[3] = efa1->tf.uv[2]; col[3] = efa1->tf.col[2]; /* if(efa1->v3== *v2) { *v4= efa1->v1; uv[3] = efa1->tf.uv[0]; } else { *v4= efa1->v3; uv[3] = efa1->tf.uv[2]; } */ } else if VTEST(efa1, 3, efa) { // else if(efa1->v3!=efa->v1 && efa1->v3!=efa->v2 && efa1->v3!=efa->v3) { *v3= efa1->v3; uv[2] = efa1->tf.uv[2]; col[2] = efa1->tf.col[2]; *v4= efa1->v1; uv[3] = efa1->tf.uv[0]; col[3] = efa1->tf.col[0]; /* if(efa1->v1== *v2) { *v4= efa1->v2; uv[3] = efa1->tf.uv[3]; } else { *v4= efa1->v1; uv[3] = efa1->tf.uv[0]; } */ } else { *v3= *v4= NULL; return; } } /* Helper functions for edge/quad edit features*/ static void untag_edges(EditFace *f) { f->e1->f2 = 0; f->e2->f2 = 0; if (f->e3) f->e3->f2 = 0; if (f->e4) f->e4->f2 = 0; } /** remove and free list of tagged edges */ static void free_tagged_edgelist(EditEdge *eed) { EditEdge *nexted; while(eed) { nexted= eed->next; if(eed->f1) { remedge(eed); free_editedge(eed); } eed= nexted; } } /** remove and free list of tagged faces */ static void free_tagged_facelist(EditFace *efa) { EditMesh *em = G.editMesh; EditFace *nextvl; while(efa) { nextvl= efa->next; if(efa->f1) { BLI_remlink(&em->faces, efa); free_editface(efa); } efa= nextvl; } } /* note; the EM_selectmode_set() calls here illustrate how badly constructed it all is... from before the edge/face flags, with very mixed results.... */ void beauty_fill(void) { EditMesh *em = G.editMesh; EditVert *v1, *v2, *v3, *v4; EditEdge *eed, *nexted; EditEdge dia1, dia2; EditFace *efa, *w; // void **efaar, **efaa; EVPTuple *efaar; EVPtr *efaa; float *uv[4]; unsigned int col[4]; float len1, len2, len3, len4, len5, len6, opp1, opp2, fac1, fac2; int totedge, ok, notbeauty=8, onedone; /* - all selected edges with two faces * - find the faces: store them in edges (using datablock) * - per edge: - test convex * - test edge: flip? * - if true: remedge, addedge, all edges at the edge get new face pointers */ EM_selectmode_set(); // makes sure in selectmode 'face' the edges of selected faces are selected too totedge = count_selected_edges(em->edges.first); if(totedge==0) return; if(okee("Beautify fill")==0) return; /* temp block with face pointers */ efaar= (EVPTuple *) MEM_callocN(totedge * sizeof(EVPTuple), "beautyfill"); while (notbeauty) { notbeauty--; ok = collect_quadedges(efaar, em->edges.first, em->faces.first); /* there we go */ onedone= 0; eed= em->edges.first; while(eed) { nexted= eed->next; /* f2 is set in collect_quadedges() */ if(eed->f2==2 && eed->h==0) { efaa = (EVPtr *) eed->tmp.p; /* none of the faces should be treated before, nor be part of fgon */ ok= 1; efa= efaa[0]; if(efa->e1->f1 || efa->e2->f1 || efa->e3->f1) ok= 0; if(efa->fgonf) ok= 0; efa= efaa[1]; if(efa->e1->f1 || efa->e2->f1 || efa->e3->f1) ok= 0; if(efa->fgonf) ok= 0; if(ok) { /* test convex */ givequadverts(efaa[0], efaa[1], &v1, &v2, &v3, &v4, uv, col); if(v1 && v2 && v3 && v4) { if( convex(v1->co, v2->co, v3->co, v4->co) ) { /* test edges */ if( (v1) > (v3) ) { dia1.v1= v3; dia1.v2= v1; } else { dia1.v1= v1; dia1.v2= v3; } if( (v2) > (v4) ) { dia2.v1= v4; dia2.v2= v2; } else { dia2.v1= v2; dia2.v2= v4; } /* testing rule: * the area divided by the total edge lengths */ len1= VecLenf(v1->co, v2->co); len2= VecLenf(v2->co, v3->co); len3= VecLenf(v3->co, v4->co); len4= VecLenf(v4->co, v1->co); len5= VecLenf(v1->co, v3->co); len6= VecLenf(v2->co, v4->co); opp1= AreaT3Dfl(v1->co, v2->co, v3->co); opp2= AreaT3Dfl(v1->co, v3->co, v4->co); fac1= opp1/(len1+len2+len5) + opp2/(len3+len4+len5); opp1= AreaT3Dfl(v2->co, v3->co, v4->co); opp2= AreaT3Dfl(v2->co, v4->co, v1->co); fac2= opp1/(len2+len3+len6) + opp2/(len4+len1+len6); ok= 0; if(fac1 > fac2) { if(dia2.v1==eed->v1 && dia2.v2==eed->v2) { eed->f1= 1; efa= efaa[0]; efa->f1= 1; efa= efaa[1]; efa->f1= 1; w= addfacelist(v1, v2, v3, 0, efa, NULL); w->f |= SELECT; UVCOPY(w->tf.uv[0], uv[0]); UVCOPY(w->tf.uv[1], uv[1]); UVCOPY(w->tf.uv[2], uv[2]); w->tf.col[0] = col[0]; w->tf.col[1] = col[1]; w->tf.col[2] = col[2]; w= addfacelist(v1, v3, v4, 0, efa, NULL); w->f |= SELECT; UVCOPY(w->tf.uv[0], uv[0]); UVCOPY(w->tf.uv[1], uv[2]); UVCOPY(w->tf.uv[2], uv[3]); w->tf.col[0] = col[0]; w->tf.col[1] = col[2]; w->tf.col[2] = col[3]; onedone= 1; } } else if(fac1 < fac2) { if(dia1.v1==eed->v1 && dia1.v2==eed->v2) { eed->f1= 1; efa= efaa[0]; efa->f1= 1; efa= efaa[1]; efa->f1= 1; w= addfacelist(v2, v3, v4, 0, efa, NULL); w->f |= SELECT; UVCOPY(w->tf.uv[0], uv[1]); UVCOPY(w->tf.uv[1], uv[3]); UVCOPY(w->tf.uv[2], uv[4]); w= addfacelist(v1, v2, v4, 0, efa, NULL); w->f |= SELECT; UVCOPY(w->tf.uv[0], uv[0]); UVCOPY(w->tf.uv[1], uv[1]); UVCOPY(w->tf.uv[2], uv[3]); onedone= 1; } } } } } } eed= nexted; } free_tagged_edgelist(em->edges.first); free_tagged_facelist(em->faces.first); if(onedone==0) break; EM_selectmode_set(); // new edges/faces were added } MEM_freeN(efaar); EM_select_flush(); allqueue(REDRAWVIEW3D, 0); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); BIF_undo_push("Beauty Fill"); } /* ******************** FLIP EDGE ************************************* */ #define FACE_MARKCLEAR(f) (f->f1 = 1) void join_triangles(void) { EditMesh *em = G.editMesh; EditVert *v1, *v2, *v3, *v4; EditFace *efa, *w; EVPTuple *efaar; EVPtr *efaa; EditEdge *eed, *nexted; int totedge, ok; float *uv[4]; unsigned int col[4]; EM_selectmode_flush(); // makes sure in selectmode 'face' the edges of selected faces are selected too totedge = count_selected_edges(em->edges.first); if(totedge==0) return; efaar= (EVPTuple *) MEM_callocN(totedge * sizeof(EVPTuple), "jointris"); ok = collect_quadedges(efaar, em->edges.first, em->faces.first); if (G.f & G_DEBUG) { printf("Edges selected: %d\n", ok); } eed= em->edges.first; while(eed) { nexted= eed->next; if(eed->f2==2) { /* points to 2 faces */ efaa= (EVPtr *) eed->tmp.p; /* don't do it if flagged */ ok= 1; efa= efaa[0]; if(efa->e1->f1 || efa->e2->f1 || efa->e3->f1) ok= 0; efa= efaa[1]; if(efa->e1->f1 || efa->e2->f1 || efa->e3->f1) ok= 0; if(ok) { /* test convex */ givequadverts(efaa[0], efaa[1], &v1, &v2, &v3, &v4, uv, col); /* 4-----3 4-----3 |\ | | | | \ 1 | | | | \ | -> | | | 0 \ | | | | \| | | 1-----2 1-----2 */ /* make new faces */ if(v1 && v2 && v3 && v4) { if( convex(v1->co, v2->co, v3->co, v4->co) ) { if(exist_face(v1, v2, v3, v4)==0) { w = addfacelist(v1, v2, v3, v4, efaa[0], NULL); /* seam edge may get broken */ w->f= efaa[0]->f; /* copy selection flag */ untag_edges(w); UVCOPY(w->tf.uv[0], uv[0]); UVCOPY(w->tf.uv[1], uv[1]); UVCOPY(w->tf.uv[2], uv[2]); UVCOPY(w->tf.uv[3], uv[3]); memcpy(w->tf.col, col, sizeof(w->tf.col)); } /* tag as to-be-removed */ FACE_MARKCLEAR(efaa[0]); FACE_MARKCLEAR(efaa[1]); eed->f1 = 1; } /* endif test convex */ } } } eed= nexted; } free_tagged_edgelist(em->edges.first); free_tagged_facelist(em->faces.first); MEM_freeN(efaar); allqueue(REDRAWVIEW3D, 0); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); BIF_undo_push("Convert Triangles to Quads"); } /* quick hack, basically a copy of beauty_fill */ void edge_flip(void) { EditMesh *em = G.editMesh; EditVert *v1, *v2, *v3, *v4; EditEdge *eed, *nexted; EditFace *efa, *w; //void **efaar, **efaa; EVPTuple *efaar; EVPtr *efaa; float *uv[4]; unsigned int col[4]; int totedge, ok; /* - all selected edges with two faces * - find the faces: store them in edges (using datablock) * - per edge: - test convex * - test edge: flip? - if true: remedge, addedge, all edges at the edge get new face pointers */ EM_selectmode_flush(); // makes sure in selectmode 'face' the edges of selected faces are selected too totedge = count_selected_edges(em->edges.first); if(totedge==0) return; /* temporary array for : edge -> face[1], face[2] */ efaar= (EVPTuple *) MEM_callocN(totedge * sizeof(EVPTuple), "edgeflip"); ok = collect_quadedges(efaar, em->edges.first, em->faces.first); eed= em->edges.first; while(eed) { nexted= eed->next; if(eed->f2==2) { /* points to 2 faces */ efaa= (EVPtr *) eed->tmp.p; /* don't do it if flagged */ ok= 1; efa= efaa[0]; if(efa->e1->f1 || efa->e2->f1 || efa->e3->f1) ok= 0; efa= efaa[1]; if(efa->e1->f1 || efa->e2->f1 || efa->e3->f1) ok= 0; if(ok) { /* test convex */ givequadverts(efaa[0], efaa[1], &v1, &v2, &v3, &v4, uv, col); /* 4-----3 4-----3 |\ | | /| | \ 1 | | 1 / | | \ | -> | / | | 0 \ | | / 0 | | \| |/ | 1-----2 1-----2 */ /* make new faces */ if (v1 && v2 && v3) { if( convex(v1->co, v2->co, v3->co, v4->co) ) { if(exist_face(v1, v2, v3, v4)==0) { w = addfacelist(v1, v2, v3, 0, efaa[1], NULL); /* outch this may break seams */ EM_select_face(w, 1); untag_edges(w); UVCOPY(w->tf.uv[0], uv[0]); UVCOPY(w->tf.uv[1], uv[1]); UVCOPY(w->tf.uv[2], uv[2]); w->tf.col[0] = col[0]; w->tf.col[1] = col[1]; w->tf.col[2] = col[2]; w = addfacelist(v1, v3, v4, 0, efaa[1], NULL); /* outch this may break seams */ EM_select_face(w, 1); untag_edges(w); UVCOPY(w->tf.uv[0], uv[0]); UVCOPY(w->tf.uv[1], uv[2]); UVCOPY(w->tf.uv[2], uv[3]); w->tf.col[0] = col[0]; w->tf.col[1] = col[2]; w->tf.col[2] = col[3]; /* erase old faces and edge */ } /* tag as to-be-removed */ FACE_MARKCLEAR(efaa[1]); FACE_MARKCLEAR(efaa[0]); eed->f1 = 1; } /* endif test convex */ } } } eed= nexted; } /* clear tagged edges and faces: */ free_tagged_edgelist(em->edges.first); free_tagged_facelist(em->faces.first); MEM_freeN(efaar); allqueue(REDRAWVIEW3D, 0); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); BIF_undo_push("Flip Triangle Edges"); } static void edge_rotate(EditEdge *eed,int dir) { EditMesh *em = G.editMesh; EditFace *face[2], *efa, *newFace[2]; EditVert *faces[2][4],*v1,*v2,*v3,*v4,*vtemp; EditEdge *srchedge = NULL; short facecount=0, p1=0,p2=0,p3=0,p4=0,fac1=4,fac2=4,i,j,numhidden; EditEdge **hiddenedges; /* check to make sure that the edge is only part of 2 faces */ for(efa = em->faces.first;efa;efa = efa->next) { if((efa->e1 == eed || efa->e2 == eed) || (efa->e3 == eed || efa->e4 == eed)) { if(facecount == 2) { return; } if(facecount < 2) face[facecount] = efa; facecount++; } } if(facecount < 2) { return; } /* how many edges does each face have */ if(face[0]->e4 == NULL) fac1=3; else fac1=4; if(face[1]->e4 == NULL) fac2=3; else fac2=4; /*store the face info in a handy array */ faces[0][0] = face[0]->v1; faces[0][1] = face[0]->v2; faces[0][2] = face[0]->v3; if(face[0]->e4 != NULL) faces[0][3] = face[0]->v4; else faces[0][3] = NULL; faces[1][0] = face[1]->v1; faces[1][1] = face[1]->v2; faces[1][2] = face[1]->v3; if(face[1]->e4 != NULL) faces[1][3] = face[1]->v4; else faces[1][3] = NULL; /* we don't want to rotate edges between faces that share more than one edge */ j=0; if(face[0]->e1 == face[1]->e1 || face[0]->e1 == face[1]->e2 || face[0]->e1 == face[1]->e3 || ((face[1]->e4) && face[0]->e1 == face[1]->e4) ) j++; if(face[0]->e2 == face[1]->e1 || face[0]->e2 == face[1]->e2 || face[0]->e2 == face[1]->e3 || ((face[1]->e4) && face[0]->e2 == face[1]->e4) ) j++; if(face[0]->e3 == face[1]->e1 || face[0]->e3 == face[1]->e2 || face[0]->e3 == face[1]->e3 || ((face[1]->e4) && face[0]->e3 == face[1]->e4) ) j++; if(face[0]->e4) { if(face[0]->e4 == face[1]->e1 || face[0]->e4 == face[1]->e2 || face[0]->e4 == face[1]->e3 || ((face[1]->e4) && face[0]->e4 == face[1]->e4) ) j++; } if(j > 1) { return; } /* Coplaner Faces Only Please */ if(Inpf(face[0]->n,face[1]->n) <= 0.000001) { return; } /*get the edges verts */ v1 = eed->v1; v2 = eed->v2; v3 = eed->v1; v4 = eed->v2; /*figure out where the edges verts lie one the 2 faces */ for(i=0;i<4;i++) { if(v1 == faces[0][i]) p1 = i; if(v2 == faces[0][i]) p2 = i; if(v1 == faces[1][i]) p3 = i; if(v2 == faces[1][i]) p4 = i; } /*make sure the verts are in the correct order */ if((p1+1)%fac1 == p2) { vtemp = v2; v2 = v1; v1 = vtemp; i = p1; p1 = p2; p2 = i; } if((p3+1)%fac2 == p4) { vtemp = v4; v4 = v3; v3 = vtemp; i = p3; p3 = p4; p4 = i; } /* Create an Array of the Edges who have h set prior to rotate */ numhidden = 0; for(srchedge = em->edges.first;srchedge;srchedge = srchedge->next) { if(srchedge->h && (srchedge->v1->f & SELECT || srchedge->v2->f & SELECT)) { numhidden++; } } hiddenedges = MEM_mallocN(sizeof(EditVert*)*numhidden+1,"Hidden Vert Scratch Array for Rotate Edges"); if(!hiddenedges) { error("Malloc Was not happy!"); return; } numhidden = 0; for(srchedge = em->edges.first;srchedge;srchedge = srchedge->next) { if(srchedge->h && (srchedge->v1->f & SELECT || srchedge->v2->f & SELECT)) { hiddenedges[numhidden] = srchedge; numhidden++; } } /* create the 2 new faces */ if(fac1 == 3 && fac2 == 3) { /*No need of reverse setup*/ newFace[0] = addfacelist(faces[0][(p1+1 )%3],faces[0][(p1+2 )%3],faces[1][(p3+1 )%3],NULL,NULL,NULL); newFace[1] = addfacelist(faces[1][(p3+1 )%3],faces[1][(p3+2 )%3],faces[0][(p1+1 )%3],NULL,NULL,NULL); newFace[0]->tf.col[0] = face[0]->tf.col[(p1+1 )%3]; newFace[0]->tf.col[1] = face[0]->tf.col[(p1+2 )%3]; newFace[0]->tf.col[2] = face[1]->tf.col[(p3+1 )%3]; newFace[1]->tf.col[0] = face[1]->tf.col[(p3+1 )%3]; newFace[1]->tf.col[1] = face[1]->tf.col[(p3+2 )%3]; newFace[1]->tf.col[2] = face[0]->tf.col[(p1+1 )%3]; UVCOPY(newFace[0]->tf.uv[0],face[0]->tf.uv[(p1+1 )%3]); UVCOPY(newFace[0]->tf.uv[1],face[0]->tf.uv[(p1+2 )%3]); UVCOPY(newFace[0]->tf.uv[2],face[1]->tf.uv[(p3+1 )%3]); UVCOPY(newFace[1]->tf.uv[0],face[1]->tf.uv[(p3+1 )%3]); UVCOPY(newFace[1]->tf.uv[1],face[1]->tf.uv[(p3+2 )%3]); UVCOPY(newFace[1]->tf.uv[2],face[0]->tf.uv[(p1+1 )%3]); } else if(fac1 == 4 && fac2 == 3) { if(dir == 1) { newFace[0] = addfacelist(faces[0][(p1+1 )%4],faces[0][(p1+2 )%4],faces[0][(p1+3 )%4],faces[1][(p3+1 )%3],NULL,NULL); newFace[1] = addfacelist(faces[1][(p3+1 )%3],faces[1][(p3+2 )%3],faces[0][(p1+1 )%4],NULL,NULL,NULL); newFace[0]->tf.col[0] = face[0]->tf.col[(p1+1 )%4]; newFace[0]->tf.col[1] = face[0]->tf.col[(p1+2 )%4]; newFace[0]->tf.col[2] = face[0]->tf.col[(p1+3 )%4]; newFace[0]->tf.col[3] = face[1]->tf.col[(p3+1 )%3]; newFace[1]->tf.col[0] = face[1]->tf.col[(p3+1 )%3]; newFace[1]->tf.col[1] = face[1]->tf.col[(p3+2 )%3]; newFace[1]->tf.col[2] = face[0]->tf.col[(p1+1 )%4]; UVCOPY(newFace[0]->tf.uv[0],face[0]->tf.uv[(p1+1 )%4]); UVCOPY(newFace[0]->tf.uv[1],face[0]->tf.uv[(p1+2 )%4]); UVCOPY(newFace[0]->tf.uv[2],face[0]->tf.uv[(p1+3 )%4]); UVCOPY(newFace[0]->tf.uv[3],face[1]->tf.uv[(p3+1 )%3]); UVCOPY(newFace[1]->tf.uv[0],face[1]->tf.uv[(p3+1 )%3]); UVCOPY(newFace[1]->tf.uv[1],face[1]->tf.uv[(p3+2 )%3]); UVCOPY(newFace[1]->tf.uv[2],face[0]->tf.uv[(p1+1 )%4]); } else if (dir == 2) { newFace[0] = addfacelist(faces[0][(p1+2 )%4],faces[1][(p3+1)%3],faces[0][(p1)%4],faces[0][(p1+1 )%4],NULL,NULL); newFace[1] = addfacelist(faces[0][(p1+2 )%4],faces[1][(p3)%3],faces[1][(p3+1 )%3],NULL,NULL,NULL); newFace[0]->tf.col[0] = face[0]->tf.col[(p1+2)%4]; newFace[0]->tf.col[1] = face[1]->tf.col[(p3+1)%3]; newFace[0]->tf.col[2] = face[0]->tf.col[(p1 )%4]; newFace[0]->tf.col[3] = face[0]->tf.col[(p1+1)%4]; newFace[1]->tf.col[0] = face[0]->tf.col[(p1+2)%4]; newFace[1]->tf.col[1] = face[1]->tf.col[(p3 )%3]; newFace[1]->tf.col[2] = face[1]->tf.col[(p3+1)%3]; UVCOPY(newFace[0]->tf.uv[0],face[0]->tf.uv[(p1+2)%4]); UVCOPY(newFace[0]->tf.uv[1],face[1]->tf.uv[(p3+1)%3]); UVCOPY(newFace[0]->tf.uv[2],face[0]->tf.uv[(p1 )%4]); UVCOPY(newFace[0]->tf.uv[3],face[0]->tf.uv[(p1+1)%4]); UVCOPY(newFace[1]->tf.uv[0],face[0]->tf.uv[(p1+2)%4]); UVCOPY(newFace[1]->tf.uv[1],face[1]->tf.uv[(p3 )%3]); UVCOPY(newFace[1]->tf.uv[2],face[1]->tf.uv[(p3+1)%3]); faces[0][(p1+2)%fac1]->f |= SELECT; faces[1][(p3+1)%fac2]->f |= SELECT; } } else if(fac1 == 3 && fac2 == 4) { if(dir == 1) { newFace[0] = addfacelist(faces[0][(p1+1 )%3],faces[0][(p1+2 )%3],faces[1][(p3+1 )%4],NULL,NULL,NULL); newFace[1] = addfacelist(faces[1][(p3+1 )%4],faces[1][(p3+2 )%4],faces[1][(p3+3 )%4],faces[0][(p1+1 )%3],NULL,NULL); newFace[0]->tf.col[0] = face[0]->tf.col[(p1+1 )%3]; newFace[0]->tf.col[1] = face[0]->tf.col[(p1+2 )%3]; newFace[0]->tf.col[2] = face[1]->tf.col[(p3+1 )%4]; newFace[1]->tf.col[0] = face[1]->tf.col[(p3+1 )%4]; newFace[1]->tf.col[1] = face[1]->tf.col[(p3+2 )%4]; newFace[1]->tf.col[2] = face[1]->tf.col[(p3+3 )%4]; newFace[1]->tf.col[3] = face[0]->tf.col[(p1+1 )%3]; UVCOPY(newFace[0]->tf.uv[0],face[0]->tf.uv[(p1+1 )%3]); UVCOPY(newFace[0]->tf.uv[1],face[0]->tf.uv[(p1+2 )%3]); UVCOPY(newFace[0]->tf.uv[2],face[1]->tf.uv[(p3+1 )%4]); UVCOPY(newFace[1]->tf.uv[0],face[1]->tf.uv[(p3+1 )%4]); UVCOPY(newFace[1]->tf.uv[1],face[1]->tf.uv[(p3+2 )%4]); UVCOPY(newFace[1]->tf.uv[2],face[1]->tf.uv[(p3+3 )%4]); UVCOPY(newFace[1]->tf.uv[3],face[0]->tf.uv[(p1+1 )%3]); } else if (dir == 2) { newFace[0] = addfacelist(faces[0][(p1)%3],faces[0][(p1+1 )%3],faces[1][(p3+2 )%4],NULL,NULL,NULL); newFace[1] = addfacelist(faces[1][(p3+1 )%4],faces[1][(p3+2 )%4],faces[0][(p1+1 )%3],faces[0][(p1+2 )%3],NULL,NULL); newFace[0]->tf.col[0] = face[0]->tf.col[(p1 )%3]; newFace[0]->tf.col[1] = face[0]->tf.col[(p1+1 )%3]; newFace[0]->tf.col[2] = face[1]->tf.col[(p3+2 )%4]; newFace[1]->tf.col[0] = face[1]->tf.col[(p3+1 )%4]; newFace[1]->tf.col[1] = face[1]->tf.col[(p3+2 )%4]; newFace[1]->tf.col[2] = face[0]->tf.col[(p1+1 )%3]; newFace[1]->tf.col[3] = face[0]->tf.col[(p1+2 )%3]; UVCOPY(newFace[0]->tf.uv[0],face[0]->tf.uv[(p1 )%3]); UVCOPY(newFace[0]->tf.uv[1],face[0]->tf.uv[(p1+1 )%3]); UVCOPY(newFace[0]->tf.uv[2],face[1]->tf.uv[(p3+2 )%4]); UVCOPY(newFace[1]->tf.uv[0],face[1]->tf.uv[(p3+1 )%4]); UVCOPY(newFace[1]->tf.uv[1],face[1]->tf.uv[(p3+2 )%4]); UVCOPY(newFace[1]->tf.uv[2],face[0]->tf.uv[(p1+1 )%3]); UVCOPY(newFace[1]->tf.uv[3],face[0]->tf.uv[(p1+2 )%3]); faces[0][(p1+1)%fac1]->f |= SELECT; faces[1][(p3+2)%fac2]->f |= SELECT; } } else if(fac1 == 4 && fac2 == 4) { if(dir == 1) { newFace[0] = addfacelist(faces[0][(p1+1 )%4],faces[0][(p1+2 )%4],faces[0][(p1+3 )%4],faces[1][(p3+1 )%4],NULL,NULL); newFace[1] = addfacelist(faces[1][(p3+1 )%4],faces[1][(p3+2 )%4],faces[1][(p3+3 )%4],faces[0][(p1+1 )%4],NULL,NULL); newFace[0]->tf.col[0] = face[0]->tf.col[(p1+1 )%4]; newFace[0]->tf.col[1] = face[0]->tf.col[(p1+2 )%4]; newFace[0]->tf.col[2] = face[0]->tf.col[(p1+3 )%4]; newFace[0]->tf.col[3] = face[1]->tf.col[(p3+1 )%4]; newFace[1]->tf.col[0] = face[1]->tf.col[(p3+1 )%4]; newFace[1]->tf.col[1] = face[1]->tf.col[(p3+2 )%4]; newFace[1]->tf.col[2] = face[1]->tf.col[(p3+3 )%4]; newFace[1]->tf.col[3] = face[0]->tf.col[(p1+1 )%4]; UVCOPY(newFace[0]->tf.uv[0],face[0]->tf.uv[(p1+1 )%4]); UVCOPY(newFace[0]->tf.uv[1],face[0]->tf.uv[(p1+2 )%4]); UVCOPY(newFace[0]->tf.uv[2],face[0]->tf.uv[(p1+3 )%4]); UVCOPY(newFace[0]->tf.uv[3],face[1]->tf.uv[(p3+1 )%4]); UVCOPY(newFace[1]->tf.uv[0],face[1]->tf.uv[(p3+1 )%4]); UVCOPY(newFace[1]->tf.uv[1],face[1]->tf.uv[(p3+2 )%4]); UVCOPY(newFace[1]->tf.uv[2],face[1]->tf.uv[(p3+3 )%4]); UVCOPY(newFace[1]->tf.uv[3],face[0]->tf.uv[(p1+1 )%4]); } else if (dir == 2) { newFace[0] = addfacelist(faces[0][(p1+2 )%4],faces[0][(p1+3 )%4],faces[1][(p3+1 )%4],faces[1][(p3+2 )%4],NULL,NULL); newFace[1] = addfacelist(faces[1][(p3+2 )%4],faces[1][(p3+3 )%4],faces[0][(p1+1 )%4],faces[0][(p1+2 )%4],NULL,NULL); newFace[0]->tf.col[0] = face[0]->tf.col[(p1+2 )%4]; newFace[0]->tf.col[1] = face[0]->tf.col[(p1+3 )%4]; newFace[0]->tf.col[2] = face[1]->tf.col[(p3+1 )%4]; newFace[0]->tf.col[3] = face[1]->tf.col[(p3+2 )%4]; newFace[1]->tf.col[0] = face[1]->tf.col[(p3+2 )%4]; newFace[1]->tf.col[1] = face[1]->tf.col[(p3+3 )%4]; newFace[1]->tf.col[2] = face[0]->tf.col[(p1+1 )%4]; newFace[1]->tf.col[3] = face[0]->tf.col[(p1+2 )%4]; UVCOPY(newFace[0]->tf.uv[0],face[0]->tf.uv[(p1+2 )%4]); UVCOPY(newFace[0]->tf.uv[1],face[0]->tf.uv[(p1+3 )%4]); UVCOPY(newFace[0]->tf.uv[2],face[1]->tf.uv[(p3+1 )%4]); UVCOPY(newFace[0]->tf.uv[3],face[1]->tf.uv[(p3+2 )%4]); UVCOPY(newFace[1]->tf.uv[0],face[1]->tf.uv[(p3+2 )%4]); UVCOPY(newFace[1]->tf.uv[1],face[1]->tf.uv[(p3+3 )%4]); UVCOPY(newFace[1]->tf.uv[2],face[0]->tf.uv[(p1+1 )%4]); UVCOPY(newFace[1]->tf.uv[3],face[0]->tf.uv[(p1+2 )%4]); faces[0][(p1+2)%fac1]->f |= SELECT; faces[1][(p3+2)%fac2]->f |= SELECT; } } else{ /*This should never happen*/ return; } if(dir == 1) { faces[0][(p1+1)%fac1]->f |= SELECT; faces[1][(p3+1)%fac2]->f |= SELECT; } /*Copy old edge's flags to new center edge*/ for(srchedge=em->edges.first;srchedge;srchedge=srchedge->next) { if(srchedge->v1->f & SELECT &&srchedge->v2->f & SELECT ) { srchedge->f = eed->f; srchedge->h = eed->h; srchedge->dir = eed->dir; srchedge->seam = eed->seam; srchedge->crease = eed->crease; } } /* copy flags and material */ newFace[0]->mat_nr = face[0]->mat_nr; newFace[0]->tf.flag = face[0]->tf.flag; newFace[0]->tf.transp = face[0]->tf.transp; newFace[0]->tf.mode = face[0]->tf.mode; newFace[0]->tf.tile = face[0]->tf.tile; newFace[0]->tf.unwrap = face[0]->tf.unwrap; newFace[0]->tf.tpage = face[0]->tf.tpage; newFace[0]->flag = face[0]->flag; newFace[1]->mat_nr = face[1]->mat_nr; newFace[1]->tf.flag = face[1]->tf.flag; newFace[1]->tf.transp = face[1]->tf.transp; newFace[1]->tf.mode = face[1]->tf.mode; newFace[1]->tf.tile = face[1]->tf.tile; newFace[1]->tf.unwrap = face[1]->tf.unwrap; newFace[1]->tf.tpage = face[1]->tf.tpage; newFace[1]->flag = face[1]->flag; /* Resetting Hidden Flag */ for(numhidden--;numhidden>=0;numhidden--) { hiddenedges[numhidden]->h = 1; } /* check for orhphan edges */ for(srchedge=em->edges.first;srchedge;srchedge = srchedge->next) { srchedge->f1 = -1; } /*for(efa = em->faces.first;efa;efa = efa->next) { if(efa->h == 0) { efa->e1->f1 = 1; efa->e2->f1 = 1; efa->e3->f1 = 1; if(efa->e4) { efa->e4->f1 = 1; } } if(efa->h == 1) { if(efa->e1->f1 == -1) { efa->e1->f1 = 0; } if(efa->e2->f1 == -1) { efa->e2->f1 = 0; } if(efa->e1->f1 == -1) { efa->e1->f1 = 0; } if(efa->e4) { efa->e4->f1 = 1; } } } A Little Cleanup */ MEM_freeN(hiddenedges); /* get rid of the old edge and faces*/ remedge(eed); free_editedge(eed); BLI_remlink(&em->faces, face[0]); free_editface(face[0]); BLI_remlink(&em->faces, face[1]); free_editface(face[1]); return; } /* only accepts 1 selected edge, or 2 selected faces */ void edge_rotate_selected(int dir) { EditEdge *eed; EditFace *efa; short edgeCount = 0; /*clear new flag for new edges, count selected edges */ for(eed= G.editMesh->edges.first; eed; eed= eed->next) { eed->f1= 0; eed->f2 &= ~2; if(eed->f & SELECT) edgeCount++; } if(edgeCount>1) { /* more selected edges, check faces */ for(efa= G.editMesh->faces.first; efa; efa= efa->next) { if(efa->f & SELECT) { efa->e1->f1++; efa->e2->f1++; efa->e3->f1++; if(efa->e4) efa->e4->f1++; } } edgeCount= 0; for(eed= G.editMesh->edges.first; eed; eed= eed->next) { if(eed->f1==2) edgeCount++; } if(edgeCount==1) { for(eed= G.editMesh->edges.first; eed; eed= eed->next) { if(eed->f1==2) { edge_rotate(eed,dir); break; } } } else error("Select one edge or two adjacent faces"); } else if(edgeCount==1) { for(eed= G.editMesh->edges.first; eed; eed= eed->next) { if(eed->f & SELECT) { EM_select_edge(eed, 0); edge_rotate(eed,dir); break; } } } else error("Select one edge or two adjacent faces"); /* flush selected vertices (again) to edges/faces */ EM_select_flush(); allqueue(REDRAWVIEW3D, 0); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); BIF_undo_push("Rotate Edge"); } /******************* BEVEL CODE STARTS HERE ********************/ static void bevel_displace_vec(float *midvec, float *v1, float *v2, float *v3, float d, float no[3]) { float a[3], c[3], n_a[3], n_c[3], mid[3], ac, ac2, fac; VecSubf(a, v1, v2); VecSubf(c, v3, v2); Crossf(n_a, a, no); Normalise(n_a); Crossf(n_c, no, c); Normalise(n_c); Normalise(a); Normalise(c); ac = Inpf(a, c); if (ac == 1 || ac == -1) { midvec[0] = midvec[1] = midvec[2] = 0; return; } ac2 = ac * ac; fac = (float)sqrt((ac2 + 2*ac + 1)/(1 - ac2) + 1); VecAddf(mid, n_c, n_a); Normalise(mid); VecMulf(mid, d * fac); VecAddf(mid, mid, v2); VecCopyf(midvec, mid); } /* Finds the new point using the sinus law to extrapolate a triangle Lots of sqrts which would not be good for a real time algo Using the mid point of the extrapolation of both sides Useless for coplanar quads, but that doesn't happen too often */ static void fix_bevel_wrap(float *midvec, float *v1, float *v2, float *v3, float *v4, float d, float no[3]) { float a[3], b[3], c[3], l_a, l_b, l_c, s_a, s_b, s_c, Pos1[3], Pos2[3], Dir[3]; VecSubf(a, v3, v2); l_a = Normalise(a); VecSubf(b, v4, v3); Normalise(b); VecSubf(c, v1, v2); Normalise(c); s_b = Inpf(a, c); s_b = (float)sqrt(1 - (s_b * s_b)); s_a = Inpf(b, c); s_a = (float)sqrt(1 - (s_a * s_a)); VecMulf(a, -1); s_c = Inpf(a, b); s_c = (float)sqrt(1 - (s_c * s_c)); l_b = s_b * l_a / s_a; l_c = s_c * l_a / s_a; VecMulf(b, l_b); VecMulf(c, l_c); VecAddf(Pos1, v2, c); VecAddf(Pos2, v3, b); VecAddf(Dir, Pos1, Pos2); VecMulf(Dir, 0.5); bevel_displace_vec(midvec, v3, Dir, v2, d, no); } static char detect_wrap(float *o_v1, float *o_v2, float *v1, float *v2, float *no) { float o_a[3], a[3], o_c[3], c[3]; VecSubf(o_a, o_v1, o_v2); VecSubf(a, v1, v2); Crossf(o_c, o_a, no); Crossf(c, a, no); if (Inpf(c, o_c) <= 0) return 1; else return 0; } // Detects and fix a quad wrapping after the resize // Arguments are the orginal verts followed by the final verts and then the bevel size and the normal static void fix_bevel_quad_wrap(float *o_v1, float *o_v2, float *o_v3, float *o_v4, float *v1, float *v2, float *v3, float *v4, float d, float *no) { float vec[3]; char wrap[4]; // Quads can wrap partially. Watch out wrap[0] = detect_wrap(o_v1, o_v2, v1, v2, no); // Edge 1-2 wrap[1] = detect_wrap(o_v2, o_v3, v2, v3, no); // Edge 2-3 wrap[2] = detect_wrap(o_v3, o_v4, v3, v4, no); // Edge 3-4 wrap[3] = detect_wrap(o_v4, o_v1, v4, v1, no); // Edge 4-1 // Edge 1 inverted if (wrap[0] == 1 && wrap[1] == 0 && wrap[2] == 0 && wrap[3] == 0) { fix_bevel_wrap(vec, o_v2, o_v3, o_v4, o_v1, d, no); VECCOPY(v1, vec); VECCOPY(v2, vec); } // Edge 2 inverted else if (wrap[0] == 0 && wrap[1] == 1 && wrap[2] == 0 && wrap[3] == 0) { fix_bevel_wrap(vec, o_v3, o_v4, o_v1, o_v2, d, no); VECCOPY(v2, vec); VECCOPY(v3, vec); } // Edge 3 inverted else if (wrap[0] == 0 && wrap[1] == 0 && wrap[2] == 1 && wrap[3] == 0) { fix_bevel_wrap(vec, o_v4, o_v1, o_v2, o_v3, d, no); VECCOPY(v3, vec); VECCOPY(v4, vec); } // Edge 4 inverted else if (wrap[0] == 0 && wrap[1] == 0 && wrap[2] == 0 && wrap[3] == 1) { fix_bevel_wrap(vec, o_v1, o_v2, o_v3, o_v4, d, no); VECCOPY(v4, vec); VECCOPY(v1, vec); } // Edge 2 and 4 inverted else if (wrap[0] == 0 && wrap[1] == 1 && wrap[2] == 0 && wrap[3] == 1) { VecAddf(vec, v2, v3); VecMulf(vec, 0.5); VECCOPY(v2, vec); VECCOPY(v3, vec); VecAddf(vec, v1, v4); VecMulf(vec, 0.5); VECCOPY(v1, vec); VECCOPY(v4, vec); } // Edge 1 and 3 inverted else if (wrap[0] == 1 && wrap[1] == 0 && wrap[2] == 1 && wrap[3] == 0) { VecAddf(vec, v1, v2); VecMulf(vec, 0.5); VECCOPY(v1, vec); VECCOPY(v2, vec); VecAddf(vec, v3, v4); VecMulf(vec, 0.5); VECCOPY(v3, vec); VECCOPY(v4, vec); } // Totally inverted else if (wrap[0] == 1 && wrap[1] == 1 && wrap[2] == 1 && wrap[3] == 1) { VecAddf(vec, v1, v2); VecAddf(vec, vec, v3); VecAddf(vec, vec, v4); VecMulf(vec, 0.25); VECCOPY(v1, vec); VECCOPY(v2, vec); VECCOPY(v3, vec); VECCOPY(v4, vec); } } // Detects and fix a tri wrapping after the resize // Arguments are the orginal verts followed by the final verts and the normal // Triangles cannot wrap partially (not in this situation static void fix_bevel_tri_wrap(float *o_v1, float *o_v2, float *o_v3, float *v1, float *v2, float *v3, float *no) { if (detect_wrap(o_v1, o_v2, v1, v2, no)) { float vec[3]; VecAddf(vec, o_v1, o_v2); VecAddf(vec, vec, o_v3); VecMulf(vec, 1.0f/3.0f); VECCOPY(v1, vec); VECCOPY(v2, vec); VECCOPY(v3, vec); } } static void bevel_shrink_faces(float d, int flag) { EditMesh *em = G.editMesh; EditFace *efa; float vec[3], no[3], v1[3], v2[3], v3[3], v4[3]; /* move edges of all faces with efa->f1 & flag closer towards their centres */ efa= em->faces.first; while (efa) { if (efa->f1 & flag) { VECCOPY(v1, efa->v1->co); VECCOPY(v2, efa->v2->co); VECCOPY(v3, efa->v3->co); VECCOPY(no, efa->n); if (efa->v4 == NULL) { bevel_displace_vec(vec, v1, v2, v3, d, no); VECCOPY(efa->v2->co, vec); bevel_displace_vec(vec, v2, v3, v1, d, no); VECCOPY(efa->v3->co, vec); bevel_displace_vec(vec, v3, v1, v2, d, no); VECCOPY(efa->v1->co, vec); fix_bevel_tri_wrap(v1, v2, v3, efa->v1->co, efa->v2->co, efa->v3->co, no); } else { VECCOPY(v4, efa->v4->co); bevel_displace_vec(vec, v1, v2, v3, d, no); VECCOPY(efa->v2->co, vec); bevel_displace_vec(vec, v2, v3, v4, d, no); VECCOPY(efa->v3->co, vec); bevel_displace_vec(vec, v3, v4, v1, d, no); VECCOPY(efa->v4->co, vec); bevel_displace_vec(vec, v4, v1, v2, d, no); VECCOPY(efa->v1->co, vec); fix_bevel_quad_wrap(v1, v2, v3, v4, efa->v1->co, efa->v2->co, efa->v3->co, efa->v4->co, d, no); } } efa= efa->next; } } static void bevel_shrink_draw(float d, int flag) { EditMesh *em = G.editMesh; EditFace *efa; float vec[3], no[3], v1[3], v2[3], v3[3], v4[3], fv1[3], fv2[3], fv3[3], fv4[3]; /* move edges of all faces with efa->f1 & flag closer towards their centres */ efa= em->faces.first; while (efa) { VECCOPY(v1, efa->v1->co); VECCOPY(v2, efa->v2->co); VECCOPY(v3, efa->v3->co); VECCOPY(no, efa->n); if (efa->v4 == NULL) { bevel_displace_vec(vec, v1, v2, v3, d, no); VECCOPY(fv2, vec); bevel_displace_vec(vec, v2, v3, v1, d, no); VECCOPY(fv3, vec); bevel_displace_vec(vec, v3, v1, v2, d, no); VECCOPY(fv1, vec); fix_bevel_tri_wrap(v1, v2, v3, fv1, fv2, fv3, no); glBegin(GL_LINES); glVertex3fv(fv1); glVertex3fv(fv2); glEnd(); glBegin(GL_LINES); glVertex3fv(fv2); glVertex3fv(fv3); glEnd(); glBegin(GL_LINES); glVertex3fv(fv1); glVertex3fv(fv3); glEnd(); } else { VECCOPY(v4, efa->v4->co); bevel_displace_vec(vec, v4, v1, v2, d, no); VECCOPY(fv1, vec); bevel_displace_vec(vec, v1, v2, v3, d, no); VECCOPY(fv2, vec); bevel_displace_vec(vec, v2, v3, v4, d, no); VECCOPY(fv3, vec); bevel_displace_vec(vec, v3, v4, v1, d, no); VECCOPY(fv4, vec); fix_bevel_quad_wrap(v1, v2, v3, v4, fv1, fv2, fv3, fv4, d, no); glBegin(GL_LINES); glVertex3fv(fv1); glVertex3fv(fv2); glEnd(); glBegin(GL_LINES); glVertex3fv(fv2); glVertex3fv(fv3); glEnd(); glBegin(GL_LINES); glVertex3fv(fv3); glVertex3fv(fv4); glEnd(); glBegin(GL_LINES); glVertex3fv(fv1); glVertex3fv(fv4); glEnd(); } efa= efa->next; } } static void bevel_mesh(float bsize, int allfaces) { EditMesh *em = G.editMesh; //#define BEV_DEBUG /* Enables debug printfs and assigns material indices: */ /* 2 = edge quad */ /* 3 = fill polygon (vertex clusters) */ EditFace *efa, *example; //, *nextvl; EditEdge *eed, *eed2; EditVert *neweve[1024], *eve, *eve2, *eve3, *v1, *v2, *v3, *v4; //, *eve4; //short found4, search; //float f1, f2, f3, f4; float cent[3], min[3], max[3]; int a, b, c; float limit= 0.001f; waitcursor(1); removedoublesflag(1, limit); /* tag all original faces */ efa= em->faces.first; while (efa) { efa->f1= 0; if (faceselectedAND(efa, 1)||allfaces) { efa->f1= 1; efa->v1->f |= 128; efa->v2->f |= 128; efa->v3->f |= 128; if (efa->v4) efa->v4->f |= 128; } efa->v1->f &= ~64; efa->v2->f &= ~64; efa->v3->f &= ~64; if (efa->v4) efa->v4->f &= ~64; efa= efa->next; } #ifdef BEV_DEBUG fprintf(stderr,"bevel_mesh: split\n"); #endif efa= em->faces.first; while (efa) { if (efa->f1 & 1) { efa->f1-= 1; v1= addvertlist(efa->v1->co); v1->f= efa->v1->f & ~128; efa->v1->tmp.v = v1; #ifdef __NLA v1->totweight = efa->v1->totweight; if (efa->v1->totweight) { v1->dw = MEM_mallocN (efa->v1->totweight * sizeof(MDeformWeight), "deformWeight"); memcpy (v1->dw, efa->v1->dw, efa->v1->totweight * sizeof(MDeformWeight)); } else v1->dw=NULL; #endif v1= addvertlist(efa->v2->co); v1->f= efa->v2->f & ~128; efa->v2->tmp.v = v1; #ifdef __NLA v1->totweight = efa->v2->totweight; if (efa->v2->totweight) { v1->dw = MEM_mallocN (efa->v2->totweight * sizeof(MDeformWeight), "deformWeight"); memcpy (v1->dw, efa->v2->dw, efa->v2->totweight * sizeof(MDeformWeight)); } else v1->dw=NULL; #endif v1= addvertlist(efa->v3->co); v1->f= efa->v3->f & ~128; efa->v3->tmp.v = v1; #ifdef __NLA v1->totweight = efa->v3->totweight; if (efa->v3->totweight) { v1->dw = MEM_mallocN (efa->v3->totweight * sizeof(MDeformWeight), "deformWeight"); memcpy (v1->dw, efa->v3->dw, efa->v3->totweight * sizeof(MDeformWeight)); } else v1->dw=NULL; #endif if (efa->v4) { v1= addvertlist(efa->v4->co); v1->f= efa->v4->f & ~128; efa->v4->tmp.v = v1; #ifdef __NLA v1->totweight = efa->v4->totweight; if (efa->v4->totweight) { v1->dw = MEM_mallocN (efa->v4->totweight * sizeof(MDeformWeight), "deformWeight"); memcpy (v1->dw, efa->v4->dw, efa->v4->totweight * sizeof(MDeformWeight)); } else v1->dw=NULL; #endif } /* Needs better adaption of creases? */ addedgelist(efa->e1->v1->tmp.v, efa->e1->v2->tmp.v, efa->e1); addedgelist(efa->e2->v1->tmp.v, efa->e2->v2->tmp.v, efa->e2); addedgelist(efa->e3->v1->tmp.v, efa->e3->v2->tmp.v, efa->e3); if (efa->e4) addedgelist(efa->e4->v1->tmp.v, efa->e4->v2->tmp.v, efa->e4); if(efa->v4) { v1 = efa->v1->tmp.v; v2 = efa->v2->tmp.v; v3 = efa->v3->tmp.v; v4 = efa->v4->tmp.v; addfacelist(v1, v2, v3, v4, efa,NULL); } else { v1= efa->v1->tmp.v; v2= efa->v2->tmp.v; v3= efa->v3->tmp.v; addfacelist(v1, v2, v3, 0, efa,NULL); } efa= efa-> next; } else { efa= efa->next; } } for(efa= em->faces.first; efa; efa= efa->next) { if( (efa->v1->f & 128) && (efa->v2->f & 128) && (efa->v3->f & 128) ) { if(efa->v4==NULL || (efa->v4->f & 128)) efa->f |= 128; } } delfaceflag(128); // works with face flag now /* tag all faces for shrink*/ efa= em->faces.first; while (efa) { if (faceselectedAND(efa, 1)||allfaces) { efa->f1= 2; } efa= efa->next; } #ifdef BEV_DEBUG fprintf(stderr,"bevel_mesh: make edge quads\n"); #endif /* find edges that are on each other and make quads between them */ eed= em->edges.first; while(eed) { eed->f2= eed->f1= 0; if ( ((eed->v1->f & eed->v2->f) & 1) || allfaces) eed->f1 |= 4; /* original edges */ eed->tmp.v = 0; eed= eed->next; } eed= em->edges.first; while (eed) { if ( ((eed->f1 & 2)==0) && (eed->f1 & 4) ) { eed2= em->edges.first; while (eed2) { if ( (eed2 != eed) && ((eed2->f1 & 2)==0) && (eed->f1 & 4) ) { if ( (eed->v1 != eed2->v1) && (eed->v1 != eed2->v2) && (eed->v2 != eed2->v1) && (eed->v2 != eed2->v2) && ( ( VecCompare(eed->v1->co, eed2->v1->co, limit) && VecCompare(eed->v2->co, eed2->v2->co, limit) ) || ( VecCompare(eed->v1->co, eed2->v2->co, limit) && VecCompare(eed->v2->co, eed2->v1->co, limit) ) ) ) { #ifdef BEV_DEBUG fprintf(stderr, "bevel_mesh: edge quad\n"); #endif eed->f1 |= 2; /* these edges are finished */ eed2->f1 |= 2; example= NULL; efa= em->faces.first; /* search example face (for mat_nr, ME_SMOOTH, ...) */ while (efa) { if ( (efa->e1 == eed) || (efa->e2 == eed) || (efa->e3 == eed) || (efa->e4 && (efa->e4 == eed)) ) { example= efa; efa= NULL; } if (efa) efa= efa->next; } neweve[0]= eed->v1; neweve[1]= eed->v2; neweve[2]= eed2->v1; neweve[3]= eed2->v2; if(exist_face(neweve[0], neweve[1], neweve[2], neweve[3])==0) { efa= NULL; if (VecCompare(eed->v1->co, eed2->v2->co, limit)) { efa= addfacelist(neweve[0], neweve[1], neweve[2], neweve[3], example,NULL); } else { efa= addfacelist(neweve[0], neweve[2], neweve[3], neweve[1], example,NULL); } if(efa) { float inp; CalcNormFloat(efa->v1->co, efa->v2->co, efa->v3->co, efa->n); inp= efa->n[0]*G.vd->viewmat[0][2] + efa->n[1]*G.vd->viewmat[1][2] + efa->n[2]*G.vd->viewmat[2][2]; if(inp < 0.0) flipface(efa); #ifdef BEV_DEBUG efa->mat_nr= 1; #endif } else fprintf(stderr,"bevel_mesh: error creating face\n"); } eed2= NULL; } } if (eed2) eed2= eed2->next; } } eed= eed->next; } eed= em->edges.first; while(eed) { eed->f2= eed->f1= 0; eed->f1= 0; eed->v1->f1 &= ~1; eed->v2->f1 &= ~1; eed->tmp.v = 0; eed= eed->next; } #ifdef BEV_DEBUG fprintf(stderr,"bevel_mesh: find clusters\n"); #endif /* Look for vertex clusters */ eve= em->verts.first; while (eve) { eve->f &= ~(64|128); eve->tmp.v = NULL; eve= eve->next; } /* eve->f: 128: first vertex in a list (->tmp.v) */ /* 64: vertex is in a list */ eve= em->verts.first; while (eve) { eve2= em->verts.first; eve3= NULL; while (eve2) { if ((eve2 != eve) && ((eve2->f & (64|128))==0)) { if (VecCompare(eve->co, eve2->co, limit)) { if ((eve->f & (128|64)) == 0) { /* fprintf(stderr,"Found vertex cluster:\n *\n *\n"); */ eve->f |= 128; eve->tmp.v = eve2; eve3= eve2; } else if ((eve->f & 64) == 0) { /* fprintf(stderr," *\n"); */ if (eve3) eve3->tmp.v = eve2; eve2->f |= 64; eve3= eve2; } } } eve2= eve2->next; if (!eve2) { if (eve3) eve3->tmp.v = NULL; } } eve= eve->next; } #ifdef BEV_DEBUG fprintf(stderr,"bevel_mesh: shrink faces\n"); #endif bevel_shrink_faces(bsize, 2); #ifdef BEV_DEBUG fprintf(stderr,"bevel_mesh: fill clusters\n"); #endif /* Make former vertex clusters faces */ eve= em->verts.first; while (eve) { eve->f &= ~64; eve= eve->next; } eve= em->verts.first; while (eve) { if (eve->f & 128) { eve->f &= ~128; a= 0; neweve[a]= eve; eve2 = eve->tmp.v; while (eve2) { a++; neweve[a]= eve2; eve2 = eve2->tmp.v; } a++; efa= NULL; if (a>=3) { example= NULL; efa= em->faces.first; /* search example face */ while (efa) { if ( (efa->v1 == neweve[0]) || (efa->v2 == neweve[0]) || (efa->v3 == neweve[0]) || (efa->v4 && (efa->v4 == neweve[0])) ) { example= efa; efa= NULL; } if (efa) efa= efa->next; } #ifdef BEV_DEBUG fprintf(stderr,"bevel_mesh: Making %d-gon\n", a); #endif if (a>4) { cent[0]= cent[1]= cent[2]= 0.0; INIT_MINMAX(min, max); for (b=0; bco); DO_MINMAX(neweve[b]->co, min, max); } cent[0]= (min[0]+max[0])/2; cent[1]= (min[1]+max[1])/2; cent[2]= (min[2]+max[2])/2; eve2= addvertlist(cent); eve2->f |= 1; eed= em->edges.first; while (eed) { c= 0; for (b=0; bv1) || (neweve[b]==eed->v2)) c++; if (c==2) { if(exist_face(eed->v1, eed->v2, eve2, 0)==0) { efa= addfacelist(eed->v1, eed->v2, eve2, 0, example,NULL); #ifdef BEV_DEBUG efa->mat_nr= 2; #endif } } eed= eed->next; } } else if (a==4) { if(exist_face(neweve[0], neweve[1], neweve[2], neweve[3])==0) { /* the order of vertices can be anything, three cases to check */ if( convex(neweve[0]->co, neweve[1]->co, neweve[2]->co, neweve[3]->co) ) { efa= addfacelist(neweve[0], neweve[1], neweve[2], neweve[3], NULL, NULL); } else if( convex(neweve[0]->co, neweve[2]->co, neweve[3]->co, neweve[1]->co) ) { efa= addfacelist(neweve[0], neweve[2], neweve[3], neweve[1], NULL, NULL); } else if( convex(neweve[0]->co, neweve[2]->co, neweve[1]->co, neweve[3]->co) ) { efa= addfacelist(neweve[0], neweve[2], neweve[1], neweve[3], NULL, NULL); } } } else if (a==3) { if(exist_face(neweve[0], neweve[1], neweve[2], 0)==0) efa= addfacelist(neweve[0], neweve[1], neweve[2], 0, example, NULL); } if(efa) { float inp; CalcNormFloat(neweve[0]->co, neweve[1]->co, neweve[2]->co, efa->n); inp= efa->n[0]*G.vd->viewmat[0][2] + efa->n[1]*G.vd->viewmat[1][2] + efa->n[2]*G.vd->viewmat[2][2]; if(inp < 0.0) flipface(efa); #ifdef BEV_DEBUG efa->mat_nr= 2; #endif } } } eve= eve->next; } eve= em->verts.first; while (eve) { eve->f1= 0; eve->f &= ~(128|64); eve->tmp.v= NULL; eve= eve->next; } recalc_editnormals(); waitcursor(0); countall(); allqueue(REDRAWVIEW3D, 0); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); removedoublesflag(1, limit); /* flush selected vertices to edges/faces */ EM_select_flush(); #undef BEV_DEBUG } static void bevel_mesh_recurs(float bsize, short recurs, int allfaces) { float d; short nr; d= bsize; for (nr=0; nrobmat); glColor3ub(255, 255, 0); // PREVIEW CODE GOES HERE bevel_shrink_draw(drawd, 2); /* restore matrix transform */ glPopMatrix(); sprintf(str, "Bevel Size: %.4f LMB to confirm, RMB to cancel, SPACE to input directly.", drawd); headerprint(str); /* this also verifies other area/windows for clean swap */ screen_swapbuffers(); persp(PERSP_WIN); glDrawBuffer(GL_FRONT); BIF_ThemeColor(TH_WIRE); setlinestyle(3); glBegin(GL_LINE_STRIP); glVertex2sv(mval); glVertex2sv(oval); glEnd(); setlinestyle(0); persp(PERSP_VIEW); glFlush(); // flush display for frontbuffer glDrawBuffer(GL_BACK); } while(qtest()) { unsigned short val=0; event= extern_qread(&val); // extern_qread stores important events for the mainloop to handle /* val==0 on key-release event */ if(val && (event==ESCKEY || event==RIGHTMOUSE || event==LEFTMOUSE || event==RETKEY || event==ESCKEY)) { if (event==RIGHTMOUSE || event==ESCKEY) Canceled = 1; Finished = 1; } else if (val && event==SPACEKEY) { if (fbutton(&d, 0.000, 10.000, 10, 0, "Width:")!=0) { drawd = d * fac; Finished = 1; } } else if (val) { /* On any other keyboard event, recalc */ Recalc = 1; } } } if (Canceled==0) { SetBlenderCursor(BC_WAITCURSOR); bevel_mesh_recurs(drawd/fac, recurs, 1); righthandfaces(1); SetBlenderCursor(SYSCURSOR); BIF_undo_push("Bevel"); } } /* *********** END BEVEL *********/ typedef struct SlideVert { EditEdge *up,*down; EditVert origvert; } SlideVert; int EdgeLoopDelete(void) { if(!EdgeSlide(1, 1)) { return 0; } select_more(); removedoublesflag(1,0.001); EM_select_flush(); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); return 1; } int EdgeSlide(short immediate, float imperc) { EditMesh *em = G.editMesh; EditFace *efa; EditEdge *eed,*first=NULL,*last=NULL, *temp = NULL; EditVert *ev, *nearest; LinkNode *edgelist = NULL, *vertlist=NULL, *look; GHash *vertgh; SlideVert *tempsv; float perc = 0, percp = 0,vertdist, projectMat[4][4], viewMat[4][4]; float shiftlabda= 0.0f,len = 0.0f; int i = 0,j, numsel, numadded=0, timesthrough = 0, vertsel=0, prop=1, cancel = 0,flip=0; int wasshift = 0; short event, draw=1; short mval[2], mvalo[2]; char str[128]; float labda = 0.0f; view3d_get_object_project_mat(curarea, G.obedit, projectMat, viewMat); mvalo[0] = -1; mvalo[1] = -1; numsel =0; // Get number of selected edges and clear some flags for(eed=em->edges.first;eed;eed=eed->next) { eed->f1 = 0; eed->f2 = 0; if(eed->f & SELECT) numsel++; } for(ev=em->verts.first;ev;ev=ev->next) { ev->f1 = 0; } //Make sure each edge only has 2 faces // make sure loop doesn't cross face for(efa=em->faces.first;efa;efa=efa->next) { int ct = 0; if(efa->e1->f & SELECT) { ct++; efa->e1->f1++; if(efa->e1->f1 > 2) { error("3+ face edge"); return 0; } } if(efa->e2->f & SELECT) { ct++; efa->e2->f1++; if(efa->e2->f1 > 2) { error("3+ face edge"); return 0; } } if(efa->e3->f & SELECT) { ct++; efa->e3->f1++; if(efa->e3->f1 > 2) { error("3+ face edge"); return 0; } } if(efa->e4 && efa->e4->f & SELECT) { ct++; efa->e4->f1++; if(efa->e4->f1 > 2) { error("3+ face edge"); return 0; } } // Make sure loop is not 2 edges of same face if(ct > 1) { error("loop crosses itself"); return 0; } } // Get # of selected verts for(ev=em->verts.first;ev;ev=ev->next) { if(ev->f & SELECT) vertsel++; } // Test for multiple segments if(vertsel > numsel+1) { error("Was not a single edge loop"); return 0; } // Get the edgeloop in order - mark f1 with SELECT once added for(eed=em->edges.first;eed;eed=eed->next) { if((eed->f & SELECT) && !(eed->f1 & SELECT)) { // If this is the first edge added, just put it in if(!edgelist) { BLI_linklist_prepend(&edgelist,eed); numadded++; first = eed; last = eed; eed->f1 = SELECT; } else { if(editedge_getSharedVert(eed, last)) { BLI_linklist_append(&edgelist,eed); eed->f1 = SELECT; numadded++; last = eed; } else if(editedge_getSharedVert(eed, first)) { BLI_linklist_prepend(&edgelist,eed); eed->f1 = SELECT; numadded++; first = eed; } } } if(eed->next == NULL && numadded != numsel) { eed=em->edges.first; timesthrough++; } // It looks like there was an unexpected case - Hopefully should not happen if(timesthrough >= numsel*2) { BLI_linklist_free(edgelist,NULL); error("could not order loop"); return 0; } } // Put the verts in order in a linklist look = edgelist; while(look) { eed = look->link; if(!vertlist) { if(look->next) { temp = look->next->link; //This is the first entry takes care of extra vert if(eed->v1 != temp->v1 && eed->v1 != temp->v2) { BLI_linklist_append(&vertlist,eed->v1); eed->v1->f1 = 1; } else { BLI_linklist_append(&vertlist,eed->v2); eed->v2->f1 = 1; } } else { //This is the case that we only have 1 edge BLI_linklist_append(&vertlist,eed->v1); eed->v1->f1 = 1; } } // for all the entries if(eed->v1->f1 != 1) { BLI_linklist_append(&vertlist,eed->v1); eed->v1->f1 = 1; } else if(eed->v2->f1 != 1) { BLI_linklist_append(&vertlist,eed->v2); eed->v2->f1 = 1; } look = look->next; } // populate the SlideVerts vertgh = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp); look = vertlist; while(look) { i=0; j=0; ev = look->link; tempsv = (struct SlideVert*)MEM_mallocN(sizeof(struct SlideVert),"SlideVert"); tempsv->up = NULL; tempsv->down = NULL; tempsv->origvert.co[0] = ev->co[0]; tempsv->origvert.co[1] = ev->co[1]; tempsv->origvert.co[2] = ev->co[2]; tempsv->origvert.no[0] = ev->no[0]; tempsv->origvert.no[1] = ev->no[1]; tempsv->origvert.no[2] = ev->no[2]; // i is total edges that vert is on // j is total selected edges that vert is on for(eed=em->edges.first;eed;eed=eed->next) { if(eed->v1 == ev || eed->v2 == ev) { i++; if(eed->f & SELECT) { j++; } } } // If the vert is in the middle of an edge loop, it touches 2 selected edges and 2 unselected edges if(i == 4 && j == 2) { for(eed=em->edges.first;eed;eed=eed->next) { if(editedge_containsVert(eed, ev)) { if(!(eed->f & SELECT)) { if(!tempsv->up) { tempsv->up = eed; } else if (!(tempsv->down)) { tempsv->down = eed; } } } } } // If it is on the end of the loop, it touches 1 selected and as least 2 more unselected if(i >= 3 && j == 1) { for(eed=em->edges.first;eed;eed=eed->next) { if(editedge_containsVert(eed, ev) && eed->f & SELECT) { for(efa = em->faces.first;efa;efa=efa->next) { if(editface_containsEdge(efa, eed)) { if(editedge_containsVert(efa->e1, ev) && efa->e1 != eed) { if(!tempsv->up) { tempsv->up = efa->e1; } else if (!(tempsv->down)) { tempsv->down = efa->e1; } } if(editedge_containsVert(efa->e2, ev) && efa->e2 != eed) { if(!tempsv->up) { tempsv->up = efa->e2; } else if (!(tempsv->down)) { tempsv->down = efa->e2; } } if(editedge_containsVert(efa->e3, ev) && efa->e3 != eed) { if(!tempsv->up) { tempsv->up = efa->e3; } else if (!(tempsv->down)) { tempsv->down = efa->e3; } } if(efa->e4) { if(editedge_containsVert(efa->e4, ev) && efa->e4 != eed) { if(!tempsv->up) { tempsv->up = efa->e4; } else if (!(tempsv->down)) { tempsv->down = efa->e4; } } } } } } } } if(i > 4 && j == 2) { BLI_ghash_free(vertgh, NULL, (GHashValFreeFP)MEM_freeN); BLI_linklist_free(vertlist,NULL); BLI_linklist_free(edgelist,NULL); return 0; } BLI_ghash_insert(vertgh,ev,tempsv); look = look->next; } // make sure the UPs nad DOWNs are 'faceloops' // Also find the nearest slidevert to the cursor getmouseco_areawin(mval); look = vertlist; nearest = NULL; vertdist = -1; while(look) { if(look->next != NULL) { SlideVert *sv; tempsv = BLI_ghash_lookup(vertgh,(EditVert*)look->link); sv = BLI_ghash_lookup(vertgh,(EditVert*)look->next->link); if(!tempsv->up || !tempsv->down) { error("Missing rails"); BLI_ghash_free(vertgh, NULL, (GHashValFreeFP)MEM_freeN); BLI_linklist_free(vertlist,NULL); BLI_linklist_free(edgelist,NULL); return 0; } if(G.f & G_DRAW_EDGELEN) { if(!(tempsv->up->f & SELECT)) { tempsv->up->f |= SELECT; tempsv->up->f2 |= 16; } else { tempsv->up->f2 |= ~16; } if(!(tempsv->down->f & SELECT)) { tempsv->down->f |= SELECT; tempsv->down->f2 |= 16; } else { tempsv->down->f2 |= ~16; } } if(sv) { float tempdist, co[2]; if(!sharesFace(tempsv->up,sv->up)) { EditEdge *swap; swap = sv->up; sv->up = sv->down; sv->down = swap; } view3d_project_float(curarea, tempsv->origvert.co, co, projectMat); tempdist = sqrt(pow(co[0] - mval[0],2)+pow(co[1] - mval[1],2)); if(vertdist < 0) { vertdist = tempdist; nearest = (EditVert*)look->link; } else if ( tempdist < vertdist ) { vertdist = tempdist; nearest = (EditVert*)look->link; } } } look = look->next; } // we should have enough info now to slide len = 0.0f; percp = -1; while(draw) { /* For the % calculation */ short mval[2]; float rc[2]; float v2[2], v3[2]; EditVert *centerVert, *upVert, *downVert; getmouseco_areawin(mval); if (!immediate && (mval[0] == mvalo[0] && mval[1] == mvalo[1])) { PIL_sleep_ms(10); } else { mvalo[0] = mval[0]; mvalo[1] = mval[1]; //Adjust Edgeloop if(immediate) { perc = imperc; } percp = perc; if(prop) { look = vertlist; while(look) { EditVert *tempev; ev = look->link; tempsv = BLI_ghash_lookup(vertgh,ev); tempev = editedge_getOtherVert((perc>=0)?tempsv->up:tempsv->down, ev); VecLerpf(ev->co, tempsv->origvert.co, tempev->co, fabs(perc)); look = look->next; } } else { //Non prop code look = vertlist; while(look) { float newlen; ev = look->link; tempsv = BLI_ghash_lookup(vertgh,ev); newlen = (len / VecLenf(editedge_getOtherVert(tempsv->up,ev)->co,editedge_getOtherVert(tempsv->down,ev)->co)); if(newlen > 1.0) {newlen = 1.0;} if(newlen < 0.0) {newlen = 0.0;} if(flip == 0) { VecLerpf(ev->co, editedge_getOtherVert(tempsv->down,ev)->co, editedge_getOtherVert(tempsv->up,ev)->co, fabs(newlen)); } else{ VecLerpf(ev->co, editedge_getOtherVert(tempsv->up,ev)->co, editedge_getOtherVert(tempsv->down,ev)->co, fabs(newlen)); } look = look->next; } } tempsv = BLI_ghash_lookup(vertgh,nearest); centerVert = editedge_getSharedVert(tempsv->up, tempsv->down); upVert = editedge_getOtherVert(tempsv->up, centerVert); downVert = editedge_getOtherVert(tempsv->down, centerVert); // Highlight the Control Edges scrarea_do_windraw(curarea); persp(PERSP_VIEW); glPushMatrix(); mymultmatrix(G.obedit->obmat); glColor3ub(0, 255, 0); glBegin(GL_LINES); glVertex3fv(upVert->co); glVertex3fv(downVert->co); glEnd(); if(prop == 0) { // draw start edge for non-prop glPointSize(5); glBegin(GL_POINTS); glColor3ub(255,0,255); if(flip) { glVertex3fv(upVert->co); } else { glVertex3fv(downVert->co); } glEnd(); } glPopMatrix(); view3d_project_float(curarea, upVert->co, v2, projectMat); view3d_project_float(curarea, downVert->co, v3, projectMat); /* Determine the % on which the loop should be cut */ rc[0]= v3[0]-v2[0]; rc[1]= v3[1]-v2[1]; len= rc[0]*rc[0]+ rc[1]*rc[1]; if (len==0) {len = 0.0001;} if ((G.qual & LR_SHIFTKEY)==0) { wasshift = 0; labda= ( rc[0]*((mval[0]-v2[0])) + rc[1]*((mval[1]-v2[1])) )/len; } else { if (wasshift==0) { wasshift = 1; shiftlabda = labda; } labda= ( rc[0]*((mval[0]-v2[0])) + rc[1]*((mval[1]-v2[1])) )/len / 10.0 + shiftlabda; } if(labda<=0.0) labda=0.0; else if(labda>=1.0)labda=1.0; perc=((1-labda)*2)-1; if(G.qual == 0) { perc *= 100; perc = floor(perc); perc /= 100; } else if (G.qual == LR_CTRLKEY) { perc *= 10; perc = floor(perc); perc /= 10; } if(prop) { sprintf(str, "(P)ercentage: %f", perc); } else { len = VecLenf(upVert->co,downVert->co)*((perc+1)/2); if(flip == 1) { len = VecLenf(upVert->co,downVert->co) - len; } sprintf(str, "Non (P)rop Length: %f, Press (F) to flip control side", len); } headerprint(str); screen_swapbuffers(); } if(!immediate) { while(qtest()) { unsigned short val=0; event= extern_qread(&val); // extern_qread stores important events for the mainloop to handle /* val==0 on key-release event */ if (val) { if(ELEM(event, ESCKEY, RIGHTMOUSE)) { prop = 1; // Go back to prop mode imperc = 0; // This is the % that gets set for immediate immediate = 1; //Run through eval code 1 more time cancel = 1; // Return -1 mvalo[0] = -1; } else if(ELEM3(event, PADENTER, LEFTMOUSE, RETKEY)) { draw = 0; // End looping now } else if(event==MIDDLEMOUSE) { perc = 0; immediate = 1; } else if(event==PKEY) { (prop == 1) ? (prop = 0):(prop = 1); mvalo[0] = -1; } else if(event==FKEY) { (flip == 1) ? (flip = 0):(flip = 1); mvalo[0] = -1; } else if(ELEM(event, RIGHTARROWKEY, WHEELUPMOUSE)) { // Scroll through Control Edges look = vertlist; while(look) { if(nearest == (EditVert*)look->link) { if(look->next == NULL) { nearest = (EditVert*)vertlist->link; } else { nearest = (EditVert*)look->next->link; } mvalo[0] = -1; break; } look = look->next; } } else if(ELEM(event, LEFTARROWKEY, WHEELDOWNMOUSE)) { // Scroll through Control Edges look = vertlist; while(look) { if(look->next) { if(look->next->link == nearest) { nearest = (EditVert*)look->link; mvalo[0] = -1; break; } } else { if((EditVert*)vertlist->link == nearest) { nearest = look->link; mvalo[0] = -1; break; } } look = look->next; } } } } } else { draw = 0; } DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); } if(G.f & G_DRAW_EDGELEN) { look = vertlist; while(look) { tempsv = BLI_ghash_lookup(vertgh,(EditVert*)look->link); if(tempsv != NULL) { tempsv->up->f &= !SELECT; tempsv->down->f &= !SELECT; } look = look->next; } } force_draw(0); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); scrarea_queue_winredraw(curarea); //BLI_ghash_free(edgesgh, freeGHash, NULL); BLI_ghash_free(vertgh, NULL, (GHashValFreeFP)MEM_freeN); BLI_linklist_free(vertlist,NULL); BLI_linklist_free(edgelist,NULL); if(cancel == 1) { return -1; } return 1; } /* -------------------- More tools ------------------ */ void mesh_set_smooth_faces(short event) { EditMesh *em = G.editMesh; EditFace *efa; if(G.obedit==0) return; if(G.obedit->type != OB_MESH) return; efa= em->faces.first; while(efa) { if(efa->f & SELECT) { if(event==1) efa->flag |= ME_SMOOTH; else if(event==0) efa->flag &= ~ME_SMOOTH; } efa= efa->next; } DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); if(event==1) BIF_undo_push("Set Smooth"); else if(event==0) BIF_undo_push("Set Solid"); } /* helper to find edge for edge_rip */ static float mesh_rip_edgedist(float mat[][4], float *co1, float *co2, short *mval) { float vec1[3], vec2[3], mvalf[2]; view3d_project_float(curarea, co1, vec1, mat); view3d_project_float(curarea, co2, vec2, mat); mvalf[0]= (float)mval[0]; mvalf[1]= (float)mval[1]; return PdistVL2Dfl(mvalf, vec1, vec2); } /* helper for below */ static void mesh_rip_setface(EditFace *sefa) { /* put new vertices & edges in best face */ if(sefa->v1->tmp.v) sefa->v1= sefa->v1->tmp.v; if(sefa->v2->tmp.v) sefa->v2= sefa->v2->tmp.v; if(sefa->v3->tmp.v) sefa->v3= sefa->v3->tmp.v; if(sefa->v4 && sefa->v4->tmp.v) sefa->v4= sefa->v4->tmp.v; sefa->e1= addedgelist(sefa->v1, sefa->v2, sefa->e1); sefa->e2= addedgelist(sefa->v2, sefa->v3, sefa->e2); if(sefa->v4) { sefa->e3= addedgelist(sefa->v3, sefa->v4, sefa->e3); sefa->e4= addedgelist(sefa->v4, sefa->v1, sefa->e4); } else sefa->e3= addedgelist(sefa->v3, sefa->v1, sefa->e3); } /* based on mouse cursor position, it defines how is being ripped */ void mesh_rip(void) { extern void faceloop_select(EditEdge *startedge, int select); EditMesh *em = G.editMesh; EditVert *eve, *nextve; EditEdge *eed, *seed= NULL; EditFace *efa, *sefa= NULL; float projectMat[4][4], viewMat[4][4], vec[3], dist, mindist; short doit= 1, mval[2]; /* select flush... vertices are important */ EM_selectmode_set(); getmouseco_areawin(mval); view3d_get_object_project_mat(curarea, G.obedit, projectMat, viewMat); /* find best face, exclude triangles and break on face select or faces with 2 edges select */ mindist= 1000000.0f; for(efa= em->faces.first; efa; efa=efa->next) { if( efa->f & 1) break; if(efa->v4 && faceselectedOR(efa, SELECT) ) { int totsel=0; if(efa->e1->f & SELECT) totsel++; if(efa->e2->f & SELECT) totsel++; if(efa->e3->f & SELECT) totsel++; if(efa->e4->f & SELECT) totsel++; if(totsel>1) break; view3d_project_float(curarea, efa->cent, vec, projectMat); dist= sqrt( (vec[0]-mval[0])*(vec[0]-mval[0]) + (vec[1]-mval[1])*(vec[1]-mval[1]) ); if(distverts.last; eve; eve= eve->prev) { eve->tmp.v = NULL; if(eve->f & SELECT) { eve->tmp.v = addvertlist(eve->co); eve->f &= ~SELECT; eve->tmp.v->f |= SELECT; } } /* find the best candidate edge */ /* or one of sefa edges is selected... */ if(sefa->e1->f & SELECT) seed= sefa->e2; if(sefa->e2->f & SELECT) seed= sefa->e1; if(sefa->e3->f & SELECT) seed= sefa->e2; if(sefa->e4 && sefa->e4->f & SELECT) seed= sefa->e3; /* or we do the distance trick */ if(seed==NULL) { mindist= 1000000.0f; if(sefa->e1->v1->tmp.v || sefa->e1->v2->tmp.v) { dist = mesh_rip_edgedist(projectMat, sefa->e1->v1->co, sefa->e1->v2->co, mval); if(diste1; mindist= dist; } } if(sefa->e2->v1->tmp.v || sefa->e2->v2->tmp.v) { dist = mesh_rip_edgedist(projectMat, sefa->e2->v1->co, sefa->e2->v2->co, mval); if(diste2; mindist= dist; } } if(sefa->e3->v1->tmp.v || sefa->e3->v2->tmp.v) { dist= mesh_rip_edgedist(projectMat, sefa->e3->v1->co, sefa->e3->v2->co, mval); if(diste3; mindist= dist; } } if(sefa->e4 && (sefa->e4->v1->tmp.v || sefa->e4->v2->tmp.v)) { dist= mesh_rip_edgedist(projectMat, sefa->e4->v1->co, sefa->e4->v2->co, mval); if(diste4; mindist= dist; } } } if(seed==NULL) { // never happens? error("No proper edge found to start"); return; } faceloop_select(seed, 2); // tmp abuse for finding all edges that need duplicated, returns OK faces with f1 /* duplicate edges in the loop, with at least 1 vertex selected, needed for selection flip */ for(eed = em->edges.last; eed; eed= eed->prev) { eed->tmp.v = NULL; if((eed->v1->tmp.v) || (eed->v2->tmp.v)) { EditEdge *newed; newed= addedgelist(eed->v1->tmp.v?eed->v1->tmp.v:eed->v1, eed->v2->tmp.v?eed->v2->tmp.v:eed->v2, eed); if(eed->f & SELECT) { eed->f &= ~SELECT; newed->f |= SELECT; } eed->tmp.v = (EditVert *)newed; } } /* first clear edges to help finding neighbours */ for(eed = em->edges.last; eed; eed= eed->prev) eed->f1= 0; /* put new vertices & edges && flag in best face */ mesh_rip_setface(sefa); /* starting with neighbours of best face, we loop over the seam */ sefa->f1= 2; doit= 1; while(doit) { doit= 0; for(efa= em->faces.first; efa; efa=efa->next) { /* new vert in face */ if (efa->v1->tmp.v || efa->v2->tmp.v || efa->v3->tmp.v || (efa->v4 && efa->v4->tmp.v)) { /* face is tagged with loop */ if(efa->f1==1) { mesh_rip_setface(efa); efa->f1= 2; doit= 1; } } } } /* remove loose edges, that were part of a ripped face */ for(eve = em->verts.first; eve; eve= eve->next) eve->f1= 0; for(eed = em->edges.last; eed; eed= eed->prev) eed->f1= 0; for(efa= em->faces.first; efa; efa=efa->next) { efa->e1->f1= 1; efa->e2->f1= 1; efa->e3->f1= 1; if(efa->e4) efa->e4->f1= 1; } for(eed = em->edges.last; eed; eed= seed) { seed= eed->prev; if(eed->f1==0) { if(eed->v1->tmp.v || eed->v2->tmp.v || (eed->v1->f & SELECT) || (eed->v2->f & SELECT)) { remedge(eed); free_editedge(eed); eed= NULL; } } if(eed) { eed->v1->f1= 1; eed->v2->f1= 1; } } /* and remove loose selected vertices, that got duplicated accidentally */ for(eve = em->verts.first; eve; eve= nextve) { nextve= eve->next; if(eve->f1==0 && (eve->tmp.v || (eve->f & SELECT))) { BLI_remlink(&em->verts,eve); free_editvert(eve); } } countall(); // apparently always needed when adding stuff, derived mesh BIF_TransformSetUndo("Rip"); initTransform(TFM_TRANSLATION, 0); Transform(); } void shape_propagate(){ EditMesh *em = G.editMesh; EditVert *ev = NULL; Mesh* me = (Mesh*)G.obedit->data; Key* ky = NULL; KeyBlock* kb = NULL; Base* base=NULL; if(me->key){ ky = me->key; } else { error("Object Has No Key"); return; } if(ky->block.first){ for(ev = em->verts.first; ev ; ev = ev->next){ if(ev->f & SELECT){ for(kb=ky->block.first;kb;kb = kb->next){ float *data; data = kb->data; VECCOPY(data+(ev->keyindex*3),ev->co); } } } } else { error("Object Has No Blendshapes"); return; } //TAG Mesh Objects that share this data for(base = G.scene->base.first; base; base = base->next){ if(base->object && base->object->data == me){ base->object->recalc = OB_RECALC_DATA; } } BIF_undo_push("Propagate Blendshape Verts"); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); return; } void shape_copy_from_lerp(KeyBlock* thisBlock, KeyBlock* fromBlock) { EditMesh *em = G.editMesh; EditVert *ev = NULL; short mval[2], curval[2], event = 0, finished = 0, canceled = 0, fullcopy=0 ; float perc = 0; char str[64]; float *data, *odata; data = fromBlock->data; odata = thisBlock->data; getmouseco_areawin(mval); curval[0] = mval[0] + 1; curval[1] = mval[1] + 1; while (finished == 0) { getmouseco_areawin(mval); if (mval[0] != curval[0] || mval[1] != curval[1]) { if(mval[0] > curval[0]) perc += 0.1; else if(mval[0] < curval[0]) perc -= 0.1; if(perc < 0) perc = 0; if(perc > 1) perc = 1; curval[0] = mval[0]; curval[1] = mval[1]; if(fullcopy == 1){ perc = 1; } for(ev = em->verts.first; ev ; ev = ev->next){ if(ev->f & SELECT){ VecLerpf(ev->co,odata+(ev->keyindex*3),data+(ev->keyindex*3),perc); } } sprintf(str,"Blending at %d%c MMB to Copy at 100%c",(int)(perc*100),'%','%'); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); headerprint(str); force_draw(0); if(fullcopy == 1){ break; } } else { PIL_sleep_ms(10); } while(qtest()) { unsigned short val=0; event= extern_qread(&val); if(val){ if(ELEM3(event, PADENTER, LEFTMOUSE, RETKEY)){ finished = 1; } else if (event == MIDDLEMOUSE){ fullcopy = 1; } else if (ELEM3(event,ESCKEY,RIGHTMOUSE,RIGHTMOUSE)){ canceled = 1; finished = 1; } } } } if(!canceled) BIF_undo_push("Copy Blendshape Verts"); else for(ev = em->verts.first; ev ; ev = ev->next){ if(ev->f & SELECT){ VECCOPY(ev->co, odata+(ev->keyindex*3)); } } return; } void shape_copy_select_from() { Mesh* me = (Mesh*)G.obedit->data; EditMesh *em = G.editMesh; EditVert *ev = NULL; int totverts = 0,curshape = G.obedit->shapenr; Key* ky = NULL; KeyBlock *kb = NULL,*thisBlock = NULL; int maxlen=32, nr=0, a=0; char *menu; if(me->key){ ky = me->key; } else { error("Object Has No Key"); return; } if(ky->block.first){ for(kb=ky->block.first;kb;kb = kb->next){ maxlen += 40; // Size of a block name if(a == curshape-1){ thisBlock = kb; } a++; } a=0; menu = MEM_callocN(maxlen, "Copy Shape Menu Text"); strcpy(menu, "Copy Vert Positions from Shape %t|"); for(kb=ky->block.first;kb;kb = kb->next){ if(a != curshape-1){ sprintf(menu,"%s %s %cx%d|",menu,kb->name,'%',a); } a++; } nr = pupmenu(menu); MEM_freeN(menu); } else { error("Object Has No Blendshapes"); return; } a = 0; for(kb=ky->block.first;kb;kb = kb->next){ if(a == nr){ for(ev = em->verts.first;ev;ev = ev->next){ totverts++; } if(me->totvert != totverts){ error("Shape Has had Verts Added/Removed, please cycle editmode before copying"); return; } shape_copy_from_lerp(thisBlock,kb); return; } a++; } return; } /* Collection Routines|Currently used by the improved merge code*/ /* buildEdge_collection() creates a list of lists*/ /* these lists are filled with edges that are topologically connected.*/ typedef struct Collection{ struct Collection *next, *prev; int index; ListBase collectionbase; } Collection; typedef struct CollectedEdge{ struct CollectedEdge *next, *prev; EditEdge *eed; } CollectedEdge; #define MERGELIMIT 0.000001 static void build_edgecollection(ListBase *allcollections) { EditEdge *eed; Collection *edgecollection, *newcollection; CollectedEdge *newedge; int currtag = 1; short ebalanced = 0; short collectionfound = 0; for (eed=G.editMesh->edges.first; eed; eed = eed->next){ eed->tmp.l = 0; eed->v1->tmp.l = 0; eed->v2->tmp.l = 0; } /*1st pass*/ for(eed=G.editMesh->edges.first; eed; eed=eed->next){ if(eed->f&SELECT){ eed->v1->tmp.l = currtag; eed->v2->tmp.l = currtag; currtag +=1; } } /*2nd pass - Brute force. Loop through selected faces until there are no 'unbalanced' edges left (those with both vertices 'tmp.l' tag matching */ while(ebalanced == 0){ ebalanced = 1; for(eed=G.editMesh->edges.first; eed; eed = eed->next){ if(eed->f&SELECT){ if(eed->v1->tmp.l != eed->v2->tmp.l) /*unbalanced*/{ if(eed->v1->tmp.l > eed->v2->tmp.l && eed->v2->tmp.l !=0) eed->v1->tmp.l = eed->v2->tmp.l; else if(eed->v1 != 0) eed->v2->tmp.l = eed->v1->tmp.l; ebalanced = 0; } } } } /*3rd pass, set all the edge flags (unnessecary?)*/ for(eed=G.editMesh->edges.first; eed; eed = eed->next){ if(eed->f&SELECT) eed->tmp.l = eed->v1->tmp.l; } for(eed=G.editMesh->edges.first; eed; eed=eed->next){ if(eed->f&SELECT){ if(allcollections->first){ for(edgecollection = allcollections->first; edgecollection; edgecollection=edgecollection->next){ if(edgecollection->index == eed->tmp.l){ newedge = MEM_mallocN(sizeof(CollectedEdge), "collected edge"); newedge->eed = eed; BLI_addtail(&(edgecollection->collectionbase), newedge); collectionfound = 1; break; } else collectionfound = 0; } } if(allcollections->first == NULL || collectionfound == 0){ newcollection = MEM_mallocN(sizeof(Collection), "element collection"); newcollection->index = eed->tmp.l; newcollection->collectionbase.first = 0; newcollection->collectionbase.last = 0; newedge = MEM_mallocN(sizeof(CollectedEdge), "collected edge"); newedge->eed = eed; BLI_addtail(&(newcollection->collectionbase), newedge); BLI_addtail(allcollections, newcollection); } } } } static void freecollections(ListBase *allcollections) { struct Collection *curcollection; for(curcollection = allcollections->first; curcollection; curcollection = curcollection->next) BLI_freelistN(&(curcollection->collectionbase)); BLI_freelistN(allcollections); } /*Begin UV Edge Collapse Code Like Edge subdivide, Edge Collapse should handle UV's intelligently, but since UV's are a per-face attribute, normal edge collapse will fail in areas such as the boundries of 'UV islands'. So for each edge collection we need to build a set of 'welded' UV vertices and edges for it. The welded UV edges can then be sorted and collapsed. */ typedef struct wUV{ struct wUV *next, *prev; ListBase nodes; float u, v; /*cached copy of UV coordinates pointed to by nodes*/ EditVert *eve; int f; } wUV; typedef struct wUVNode{ struct wUVNode *next, *prev; float *u; /*pointer to original tface data*/ float *v; /*pointer to original tface data*/ } wUVNode; typedef struct wUVEdge{ struct wUVEdge *next, *prev; float v1uv[2], v2uv[2]; /*nasty.*/ struct wUV *v1, *v2; /*oriented same as editedge*/ EditEdge *eed; int f; } wUVEdge; typedef struct wUVEdgeCollect{ /*used for grouping*/ struct wUVEdgeCollect *next, *prev; wUVEdge *uved; int id; } wUVEdgeCollect; static void append_weldedUV(EditFace *efa, EditVert *eve, int tfindex, ListBase *uvverts) { wUV *curwvert, *newwvert; wUVNode *newnode; int found; found = 0; for(curwvert=uvverts->first; curwvert; curwvert=curwvert->next){ if(curwvert->eve == eve && curwvert->u == efa->tf.uv[tfindex][0] && curwvert->v == efa->tf.uv[tfindex][1]){ newnode = MEM_callocN(sizeof(wUVNode), "Welded UV Vert Node"); newnode->u = &(efa->tf.uv[tfindex][0]); newnode->v = &(efa->tf.uv[tfindex][1]); BLI_addtail(&(curwvert->nodes), newnode); found = 1; break; } } if(!found){ newnode = MEM_callocN(sizeof(wUVNode), "Welded UV Vert Node"); newnode->u = &(efa->tf.uv[tfindex][0]); newnode->v = &(efa->tf.uv[tfindex][1]); newwvert = MEM_callocN(sizeof(wUV), "Welded UV Vert"); newwvert->u = *(newnode->u); newwvert->v = *(newnode->v); newwvert->eve = eve; BLI_addtail(&(newwvert->nodes), newnode); BLI_addtail(uvverts, newwvert); } } static void build_weldedUVs(ListBase *uvverts) { EditFace *efa; for(efa=G.editMesh->faces.first; efa; efa=efa->next){ if(efa->v1->f1) append_weldedUV(efa, efa->v1, 0, uvverts); if(efa->v2->f1) append_weldedUV(efa, efa->v2, 1, uvverts); if(efa->v3->f1) append_weldedUV(efa, efa->v3, 2, uvverts); if(efa->v4 && efa->v4->f1) append_weldedUV(efa, efa->v4, 3, uvverts); } } static void append_weldedUVEdge(EditFace *efa, EditEdge *eed, ListBase *uvedges) { wUVEdge *curwedge, *newwedge; int v1tfindex, v2tfindex, found; found = 0; if(eed->v1 == efa->v1) v1tfindex = 0; else if(eed->v1 == efa->v2) v1tfindex = 1; else if(eed->v1 == efa->v3) v1tfindex = 2; else if(eed->v1 == efa->v4) v1tfindex = 3; if(eed->v2 == efa->v1) v2tfindex = 0; else if(eed->v2 == efa->v2) v2tfindex = 1; else if(eed->v2 == efa->v3) v2tfindex = 2; else if(eed->v2 == efa->v4) v2tfindex = 3; for(curwedge=uvedges->first; curwedge; curwedge=curwedge->next){ if(curwedge->eed == eed && curwedge->v1uv[0] == efa->tf.uv[v1tfindex][0] && curwedge->v1uv[1] == efa->tf.uv[v1tfindex][1] && curwedge->v2uv[0] == efa->tf.uv[v2tfindex][0] && curwedge->v2uv[1] == efa->tf.uv[v2tfindex][1]){ found = 1; break; //do nothing, we don't need another welded uv edge } } if(!found){ newwedge = MEM_callocN(sizeof(wUVEdge), "Welded UV Edge"); newwedge->v1uv[0] = efa->tf.uv[v1tfindex][0]; newwedge->v1uv[1] = efa->tf.uv[v1tfindex][1]; newwedge->v2uv[0] = efa->tf.uv[v2tfindex][0]; newwedge->v2uv[1] = efa->tf.uv[v2tfindex][1]; newwedge->eed = eed; BLI_addtail(uvedges, newwedge); } } static void build_weldedUVEdges(ListBase *uvedges, ListBase *uvverts) { wUV *curwvert; wUVEdge *curwedge; EditFace *efa; for(efa=G.editMesh->faces.first; efa; efa=efa->next){ if(efa->e1->f1) append_weldedUVEdge(efa, efa->e1, uvedges); if(efa->e2->f1) append_weldedUVEdge(efa, efa->e2, uvedges); if(efa->e3->f1) append_weldedUVEdge(efa, efa->e3, uvedges); if(efa->e4 && efa->e4->f1) append_weldedUVEdge(efa, efa->e4, uvedges); } //link vertices: for each uvedge, search uvverts to populate v1 and v2 pointers for(curwedge=uvedges->first; curwedge; curwedge=curwedge->next){ for(curwvert=uvverts->first; curwvert; curwvert=curwvert->next){ if(curwedge->eed->v1 == curwvert->eve && curwedge->v1uv[0] == curwvert->u && curwedge->v1uv[1] == curwvert->v){ curwedge->v1 = curwvert; break; } } for(curwvert=uvverts->first; curwvert; curwvert=curwvert->next){ if(curwedge->eed->v2 == curwvert->eve && curwedge->v2uv[0] == curwvert->u && curwedge->v2uv[1] == curwvert->v){ curwedge->v2 = curwvert; break; } } } } static void free_weldedUVs(ListBase *uvverts) { wUV *curwvert; for(curwvert = uvverts->first; curwvert; curwvert=curwvert->next) BLI_freelistN(&(curwvert->nodes)); BLI_freelistN(uvverts); } static void collapse_edgeuvs(void) { ListBase uvedges, uvverts, allcollections; wUVEdge *curwedge; wUVNode *curwnode; wUVEdgeCollect *collectedwuve, *newcollectedwuve; Collection *wuvecollection, *newcollection; int curtag, balanced, collectionfound, vcount; float avg[2]; uvverts.first = uvverts.last = uvedges.first = uvedges.last = allcollections.first = allcollections.last = NULL; build_weldedUVs(&uvverts); build_weldedUVEdges(&uvedges, &uvverts); curtag = 0; for(curwedge=uvedges.first; curwedge; curwedge=curwedge->next){ curwedge->v1->f = curtag; curwedge->v2->f = curtag; curtag +=1; } balanced = 0; while(!balanced){ balanced = 1; for(curwedge=uvedges.first; curwedge; curwedge=curwedge->next){ if(curwedge->v1->f != curwedge->v2->f){ if(curwedge->v1->f > curwedge->v2->f) curwedge->v1->f = curwedge->v2->f; else curwedge->v2->f = curwedge->v1->f; balanced = 0; } } } for(curwedge=uvedges.first; curwedge; curwedge=curwedge->next) curwedge->f = curwedge->v1->f; for(curwedge=uvedges.first; curwedge; curwedge=curwedge->next){ if(allcollections.first){ for(wuvecollection = allcollections.first; wuvecollection; wuvecollection=wuvecollection->next){ if(wuvecollection->index == curwedge->f){ newcollectedwuve = MEM_callocN(sizeof(wUVEdgeCollect), "Collected Welded UV Edge"); newcollectedwuve->uved = curwedge; BLI_addtail(&(wuvecollection->collectionbase), newcollectedwuve); collectionfound = 1; break; } else collectionfound = 0; } } if(allcollections.first == NULL || collectionfound == 0){ newcollection = MEM_callocN(sizeof(Collection), "element collection"); newcollection->index = curwedge->f; newcollection->collectionbase.first = 0; newcollection->collectionbase.last = 0; newcollectedwuve = MEM_callocN(sizeof(wUVEdgeCollect), "Collected Welded UV Edge"); newcollectedwuve->uved = curwedge; BLI_addtail(&(newcollection->collectionbase), newcollectedwuve); BLI_addtail(&allcollections, newcollection); } } for(wuvecollection=allcollections.first; wuvecollection; wuvecollection=wuvecollection->next){ vcount = avg[0] = avg[1] = 0; for(collectedwuve= wuvecollection->collectionbase.first; collectedwuve; collectedwuve = collectedwuve->next){ avg[0] += collectedwuve->uved->v1uv[0]; avg[1] += collectedwuve->uved->v1uv[1]; avg[0] += collectedwuve->uved->v2uv[0]; avg[1] += collectedwuve->uved->v2uv[1]; vcount +=2; } avg[0] /= vcount; avg[1] /= vcount; for(collectedwuve= wuvecollection->collectionbase.first; collectedwuve; collectedwuve = collectedwuve->next){ for(curwnode=collectedwuve->uved->v1->nodes.first; curwnode; curwnode=curwnode->next){ *(curwnode->u) = avg[0]; *(curwnode->v) = avg[1]; } for(curwnode=collectedwuve->uved->v2->nodes.first; curwnode; curwnode=curwnode->next){ *(curwnode->u) = avg[0]; *(curwnode->v) = avg[1]; } } } free_weldedUVs(&uvverts); BLI_freelistN(&uvedges); freecollections(&allcollections); } /*End UV Edge collapse code*/ static void collapseuvs(void) { EditFace *efa; int uvcount; float uvav[2]; uvcount = 0; uvav[0] = 0; uvav[1] = 0; for(efa = G.editMesh->faces.first; efa; efa=efa->next){ if(efa->v1->f1){ uvav[0] += efa->tf.uv[0][0]; uvav[1] += efa->tf.uv[0][1]; uvcount += 1; } if(efa->v2->f1){ uvav[0] += efa->tf.uv[1][0]; uvav[1] += efa->tf.uv[1][1]; uvcount += 1; } if(efa->v3->f1){ uvav[0] += efa->tf.uv[2][0]; uvav[1] += efa->tf.uv[2][1]; uvcount += 1; } if(efa->v4){ if(efa->v4->f1){ uvav[0] += efa->tf.uv[3][0]; uvav[1] += efa->tf.uv[3][1]; uvcount += 1; } } } if(uvav[0] && uvav[1]){ uvav[0] /= uvcount; uvav[1] /= uvcount; for(efa = G.editMesh->faces.first; efa; efa=efa->next){ if(efa->v1->f1){ efa->tf.uv[0][0] = uvav[0]; efa->tf.uv[0][1] = uvav[1]; } if(efa->v2->f1){ efa->tf.uv[1][0] = uvav[0]; efa->tf.uv[1][1] = uvav[1]; } if(efa->v3->f1){ efa->tf.uv[2][0] = uvav[0]; efa->tf.uv[2][1] = uvav[1]; } if(efa->v4){ if(efa->v4->f1){ efa->tf.uv[3][0] = uvav[0]; efa->tf.uv[3][1] = uvav[1]; } } } } } int collapseEdges(void) { EditVert *eve; EditEdge *eed; ListBase allcollections; CollectedEdge *curredge; Collection *edgecollection; int totedges, groupcount, mergecount,vcount; float avgcount[3]; allcollections.first = 0; allcollections.last = 0; mergecount = 0; build_edgecollection(&allcollections); groupcount = BLI_countlist(&allcollections); for(edgecollection = allcollections.first; edgecollection; edgecollection = edgecollection->next){ totedges = BLI_countlist(&(edgecollection->collectionbase)); mergecount += totedges; avgcount[0] = 0; avgcount[1] = 0; avgcount[2] = 0; vcount = 0; for(curredge = edgecollection->collectionbase.first; curredge; curredge = curredge->next){ avgcount[0] += ((EditEdge*)curredge->eed)->v1->co[0]; avgcount[1] += ((EditEdge*)curredge->eed)->v1->co[1]; avgcount[2] += ((EditEdge*)curredge->eed)->v1->co[2]; avgcount[0] += ((EditEdge*)curredge->eed)->v2->co[0]; avgcount[1] += ((EditEdge*)curredge->eed)->v2->co[1]; avgcount[2] += ((EditEdge*)curredge->eed)->v2->co[2]; vcount +=2; } avgcount[0] /= vcount; avgcount[1] /=vcount; avgcount[2] /= vcount; for(curredge = edgecollection->collectionbase.first; curredge; curredge = curredge->next){ VECCOPY(((EditEdge*)curredge->eed)->v1->co,avgcount); VECCOPY(((EditEdge*)curredge->eed)->v2->co,avgcount); } /*uv collapse*/ for(eve=G.editMesh->verts.first; eve; eve=eve->next) eve->f1 = 0; for(eed=G.editMesh->edges.first; eed; eed=eed->next) eed->f1 = 0; for(curredge = edgecollection->collectionbase.first; curredge; curredge = curredge->next){ curredge->eed->v1->f1 = 1; curredge->eed->v2->f1 = 1; curredge->eed->f1 = 1; } collapse_edgeuvs(); } freecollections(&allcollections); removedoublesflag(1, MERGELIMIT); /*get rid of this!*/ countall(); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); return mergecount; } int merge_firstlast(int first, int uvmerge) { EditVert *eve,*mergevert; EditSelection *ese; /* do sanity check in mergemenu in edit.c ?*/ if(first == 0){ ese = G.editMesh->selected.last; mergevert= (EditVert*)ese->data; } else{ ese = G.editMesh->selected.first; mergevert = (EditVert*)ese->data; } if(mergevert->f&SELECT){ for (eve=G.editMesh->verts.first; eve; eve=eve->next){ if (eve->f&SELECT) VECCOPY(eve->co,mergevert->co); } } if(uvmerge){ for(eve=G.editMesh->verts.first; eve; eve=eve->next) eve->f1 = 0; for(eve=G.editMesh->verts.first; eve; eve=eve->next){ if(eve->f&SELECT) eve->f1 = 1; } collapseuvs(); } countall(); return removedoublesflag(1,MERGELIMIT); } int merge_target(int target, int uvmerge) { EditVert *eve; if(target) snap_sel_to_curs(); else snap_to_center(); if(uvmerge){ for(eve=G.editMesh->verts.first; eve; eve=eve->next) eve->f1 = 0; for(eve=G.editMesh->verts.first; eve; eve=eve->next){ if(eve->f&SELECT) eve->f1 = 1; } collapseuvs(); } countall(); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); return removedoublesflag(1,MERGELIMIT); } #undef MERGELIMIT typedef struct PathNode{ int u; int visited; ListBase edges; } PathNode; typedef struct PathEdge{ struct PathEdge *next, *prev; int v; float w; } PathEdge; void pathselect(void) { EditVert *eve, *s, *t; EditEdge *eed; EditSelection *ese; PathEdge *newpe, *currpe; PathNode *currpn; PathNode *Q; int v, *previous, pathvert, pnindex; /*pnindex redundant?*/ int unbalanced, totnodes; short physical; float *cost; Heap *heap; /*binary heap for sorting pointers to PathNodes based upon a 'cost'*/ s = t = NULL; countall(); /*paranoid?*/ ese = ((EditSelection*)G.editMesh->selected.last); if(ese && ese->type == EDITVERT && ese->prev && ese->prev->type == EDITVERT){ physical= pupmenu("Distance Method? %t|Edge Length%x1|Topological%x0"); t = (EditVert*)ese->data; s = (EditVert*)ese->prev->data; /*need to find out if t is actually reachable by s....*/ for(eve=G.editMesh->verts.first; eve; eve=eve->next){ eve->f1 = 0; } s->f1 = 1; unbalanced = 1; totnodes = 1; while(unbalanced){ unbalanced = 0; for(eed=G.editMesh->edges.first; eed; eed=eed->next){ if(!eed->h){ if(eed->v1->f1 && !eed->v2->f1){ eed->v2->f1 = 1; totnodes++; unbalanced = 1; } else if(eed->v2->f1 && !eed->v1->f1){ eed->v1->f1 = 1; totnodes++; unbalanced = 1; } } } } if(s->f1 && t->f1){ /*t can be reached by s*/ Q = MEM_callocN(sizeof(PathNode)*totnodes, "Path Select Nodes"); totnodes = 0; for(eve=G.editMesh->verts.first; eve; eve=eve->next){ if(eve->f1){ Q[totnodes].u = totnodes; Q[totnodes].edges.first = 0; Q[totnodes].edges.last = 0; Q[totnodes].visited = 0; eve->tmp.p = &(Q[totnodes]); totnodes++; } else eve->tmp.p = NULL; } for(eed=G.editMesh->edges.first; eed; eed=eed->next){ if(!eed->h){ if(eed->v1->f1){ currpn = ((PathNode*)eed->v1->tmp.p); newpe = MEM_mallocN(sizeof(PathEdge), "Path Edge"); newpe->v = ((PathNode*)eed->v2->tmp.p)->u; if(physical){ newpe->w = VecLenf(eed->v1->co, eed->v2->co); } else newpe->w = 1; newpe->next = 0; newpe->prev = 0; BLI_addtail(&(currpn->edges), newpe); } if(eed->v2->f1){ currpn = ((PathNode*)eed->v2->tmp.p); newpe = MEM_mallocN(sizeof(PathEdge), "Path Edge"); newpe->v = ((PathNode*)eed->v1->tmp.p)->u; if(physical){ newpe->w = VecLenf(eed->v1->co, eed->v2->co); } else newpe->w = 1; newpe->next = 0; newpe->prev = 0; BLI_addtail(&(currpn->edges), newpe); } } } heap = BLI_heap_new(); cost = MEM_callocN(sizeof(float)*totnodes, "Path Select Costs"); previous = MEM_callocN(sizeof(int)*totnodes, "PathNode indices"); for(v=0; v < totnodes; v++){ cost[v] = 1000000; previous[v] = -1; /*array of indices*/ } pnindex = ((PathNode*)s->tmp.p)->u; cost[pnindex] = 0; BLI_heap_insert(heap, 0.0f, (void*)pnindex); while( !BLI_heap_empty(heap) ){ pnindex = (int)BLI_heap_popmin(heap); currpn = &(Q[pnindex]); if(currpn == (PathNode*)t->tmp.p) /*target has been reached....*/ break; for(currpe=currpn->edges.first; currpe; currpe=currpe->next){ if(!Q[currpe->v].visited){ if( cost[currpe->v] > (cost[currpn->u ] + currpe->w) ){ cost[currpe->v] = cost[currpn->u] + currpe->w; previous[currpe->v] = currpn->u; Q[currpe->v].visited = 1; BLI_heap_insert(heap, cost[currpe->v], (void*)currpe->v); } } } } pathvert = ((PathNode*)t->tmp.p)->u; while(pathvert != -1){ for(eve=G.editMesh->verts.first; eve; eve=eve->next){ if(eve->f1){ if( ((PathNode*)eve->tmp.p)->u == pathvert) eve->f |= SELECT; } } pathvert = previous[pathvert]; } for(v=0; v < totnodes; v++) BLI_freelistN(&(Q[v].edges)); MEM_freeN(Q); MEM_freeN(cost); MEM_freeN(previous); BLI_heap_free(heap, NULL); EM_select_flush(); countall(); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); } } else{ error("Path Selection requires that exactly two vertices be selected"); return; } } void region_to_loop(void) { EditEdge *eed; EditFace *efa; if(G.totfacesel){ for(eed=G.editMesh->edges.first; eed; eed=eed->next) eed->f1 = 0; for(efa=G.editMesh->faces.first; efa; efa=efa->next){ if(efa->f&SELECT){ efa->e1->f1++; efa->e2->f1++; efa->e3->f1++; if(efa->e4) efa->e4->f1++; } } EM_clear_flag_all(SELECT); for(eed=G.editMesh->edges.first; eed; eed=eed->next){ if(eed->f1 == 1) EM_select_edge(eed, 1); } G.scene->selectmode = SCE_SELECT_EDGE; EM_selectmode_set(); countall(); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); BIF_undo_push("Face Region to Edge Loop"); } } static int validate_loop(Collection *edgecollection) { EditEdge *eed; EditFace *efa; CollectedEdge *curredge; /*1st test*/ for(curredge = (CollectedEdge*)edgecollection->collectionbase.first; curredge; curredge=curredge->next){ curredge->eed->v1->f1 = 0; curredge->eed->v2->f1 = 0; } for(curredge = (CollectedEdge*)edgecollection->collectionbase.first; curredge; curredge=curredge->next){ curredge->eed->v1->f1++; curredge->eed->v2->f1++; } for(curredge = (CollectedEdge*)edgecollection->collectionbase.first; curredge; curredge=curredge->next){ if(curredge->eed->v1->f1 > 2) return(0); else if(curredge->eed->v2->f1 > 2) return(0); } /*2nd test*/ for(eed = G.editMesh->edges.first; eed; eed=eed->next) eed->f1 = 0; for(efa=G.editMesh->faces.first; efa; efa=efa->next){ efa->e1->f1++; efa->e2->f1++; efa->e3->f1++; if(efa->e4) efa->e4->f1++; } for(curredge = (CollectedEdge*)edgecollection->collectionbase.first; curredge; curredge=curredge->next){ if(curredge->eed->f1 > 2) return(0); } return(1); } static int loop_bisect(Collection *edgecollection){ EditFace *efa, *sf1, *sf2; EditEdge *eed, *sed; CollectedEdge *curredge; int totsf1, totsf2, unbalanced,balancededges; for(eed=G.editMesh->edges.first; eed; eed=eed->next) eed->f1 = eed->f2 = 0; for(efa=G.editMesh->faces.first; efa; efa=efa->next) efa->f1 = 0; for(curredge = (CollectedEdge*)edgecollection->collectionbase.first; curredge; curredge=curredge->next) curredge->eed->f1 = 1; sf1 = sf2 = NULL; sed = ((CollectedEdge*)edgecollection->collectionbase.first)->eed; for(efa=G.editMesh->faces.first; efa; efa=efa->next){ if(sf2) break; else if(sf1){ if(efa->e1 == sed || efa->e2 == sed || efa->e3 == sed || ( (efa->e4) ? efa->e4 == sed : 0) ) sf2 = efa; } else{ if(efa->e1 == sed || efa->e2 == sed || efa->e3 == sed || ( (efa->e4) ? efa->e4 == sed : 0) ) sf1 = efa; } } if(sf1==NULL || sf2==NULL) return(-1); if(!(sf1->e1->f1)) sf1->e1->f2 = 1; if(!(sf1->e2->f1)) sf1->e2->f2 = 1; if(!(sf1->e3->f1)) sf1->e3->f2 = 1; if(sf1->e4 && !(sf1->e4->f1)) sf1->e4->f2 = 1; sf1->f1 = 1; totsf1 = 1; if(!(sf2->e1->f1)) sf2->e1->f2 = 2; if(!(sf2->e2->f1)) sf2->e2->f2 = 2; if(!(sf2->e3->f1)) sf2->e3->f2 = 2; if(sf2->e4 && !(sf2->e4->f1)) sf2->e4->f2 = 2; sf2->f1 = 2; totsf2 = 1; /*do sf1*/ unbalanced = 1; while(unbalanced){ unbalanced = 0; for(efa=G.editMesh->faces.first; efa; efa=efa->next){ balancededges = 0; if(efa->f1 == 0){ if(efa->e1->f2 == 1 || efa->e2->f2 == 1 || efa->e3->f2 == 1 || ( (efa->e4) ? efa->e4->f2 == 1 : 0) ){ balancededges += efa->e1->f2 = (efa->e1->f1) ? 0 : 1; balancededges += efa->e2->f2 = (efa->e2->f1) ? 0 : 1; balancededges += efa->e3->f2 = (efa->e3->f1) ? 0 : 1; if(efa->e4) balancededges += efa->e4->f2 = (efa->e4->f1) ? 0 : 1; if(balancededges){ unbalanced = 1; efa->f1 = 1; totsf1++; } } } } } /*do sf2*/ unbalanced = 1; while(unbalanced){ unbalanced = 0; for(efa=G.editMesh->faces.first; efa; efa=efa->next){ balancededges = 0; if(efa->f1 == 0){ if(efa->e1->f2 == 2 || efa->e2->f2 == 2 || efa->e3->f2 == 2 || ( (efa->e4) ? efa->e4->f2 == 2 : 0) ){ balancededges += efa->e1->f2 = (efa->e1->f1) ? 0 : 2; balancededges += efa->e2->f2 = (efa->e2->f1) ? 0 : 2; balancededges += efa->e3->f2 = (efa->e3->f1) ? 0 : 2; if(efa->e4) balancededges += efa->e4->f2 = (efa->e4->f1) ? 0 : 2; if(balancededges){ unbalanced = 1; efa->f1 = 2; totsf2++; } } } } } if(totsf1 < totsf2) return(1); else return(2); } void loop_to_region(void) { EditFace *efa; ListBase allcollections={NULL,NULL}; Collection *edgecollection; int testflag; build_edgecollection(&allcollections); for(edgecollection = (Collection *)allcollections.first; edgecollection; edgecollection=edgecollection->next){ if(validate_loop(edgecollection)){ testflag = loop_bisect(edgecollection); for(efa=G.editMesh->faces.first; efa; efa=efa->next){ if(efa->f1 == testflag){ if(efa->f&SELECT) EM_select_face(efa, 0); else EM_select_face(efa,1); } } } } for(efa=G.editMesh->faces.first; efa; efa=efa->next){ /*fix this*/ if(efa->f&SELECT) EM_select_face(efa,1); } countall(); freecollections(&allcollections); DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 0); BIF_undo_push("Edge Loop to Face Region"); }