/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /** * Theorie: (matrices) A x B x C == A x ( B x C x Binv) x B * ofwel: OB x PAR x EDIT = OB x (PAR x EDIT x PARinv) x PAR */ #include #include #include #ifdef HAVE_CONFIG_H #include #endif #ifndef WIN32 #include #else #include #include "BLI_winstuff.h" #endif #include "MEM_guardedalloc.h" #include "PIL_time.h" #include "BMF_Api.h" #include "IMB_imbuf_types.h" #include "DNA_camera_types.h" #include "DNA_curve_types.h" #include "DNA_effect_types.h" #include "DNA_ika_types.h" #include "DNA_image_types.h" #include "DNA_ipo_types.h" #include "DNA_key_types.h" #include "DNA_lamp_types.h" #include "DNA_lattice_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_meta_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_texture_types.h" #include "DNA_view3d_types.h" #include "DNA_world_types.h" #include "DNA_userdef_types.h" #include "DNA_property_types.h" #include "DNA_vfont_types.h" #include "DNA_constraint_types.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "BLI_editVert.h" #include "BLI_ghash.h" #include "BKE_utildefines.h" #include "BKE_anim.h" #include "BKE_blender.h" #include "BKE_booleanops.h" #include "BKE_curve.h" #include "BKE_displist.h" #include "BKE_effect.h" #include "BKE_font.h" #include "BKE_global.h" #include "BKE_ika.h" #include "BKE_ipo.h" #include "BKE_key.h" #include "BKE_lattice.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_mball.h" #include "BKE_mesh.h" #include "BKE_nla.h" #include "BKE_object.h" #include "BKE_property.h" #include "BKE_sca.h" #include "BKE_scene.h" #include "BKE_subsurf.h" #include "BKE_texture.h" #include "BIF_gl.h" #include "BIF_graphics.h" #include "BIF_interface.h" #include "BIF_mywindow.h" #include "BIF_toolbox.h" #include "BIF_screen.h" #include "BIF_space.h" #include "BIF_toets.h" #include "BIF_butspace.h" #include "BIF_editdeform.h" #include "BIF_editfont.h" #include "BIF_editika.h" #include "BIF_editlattice.h" #include "BIF_editmesh.h" #include "BIF_editoops.h" #include "BIF_editview.h" #include "BIF_editarmature.h" #include "BIF_resources.h" #include "BSE_edit.h" #include "BSE_editaction.h" #include "BSE_editipo.h" #include "BSE_filesel.h" /* For activate_databrowse() */ #include "BSE_view.h" #include "BSE_trans_types.h" #include "BSE_editipo_types.h" #include "BDR_vpaint.h" #include "BDR_editmball.h" #include "BDR_editobject.h" #include "BDR_drawobject.h" #include "BDR_editcurve.h" #include "BDR_unwrapper.h" #include "render.h" #include #include "mydevice.h" #include "nla.h" #include "blendef.h" #include "BKE_constraint.h" #include "BIF_editconstraint.h" #include "BKE_action.h" #include "DNA_action_types.h" #include "BKE_armature.h" #include "DNA_armature_types.h" #include "BIF_poseobject.h" /* extern Lattice *copy_lattice(Lattice *lt); */ extern ListBase editNurb; extern ListBase editelems; TransOb *transmain= 0; TransVert *transvmain= 0; int tottrans=0, transmode=0; /* 1: texspace */ float prop_size= 1.0; int prop_mode= 0; float prop_cent[3]; /* used in editipo, editcurve and here */ #define BEZSELECTED(bezt) (((bezt)->f1 & 1) || ((bezt)->f2 & 1) || ((bezt)->f3 & 1)) #define TRANS_TEX 1 #define KEYFLAG_ROT 0x00000001 #define KEYFLAG_LOC 0x00000002 #define KEYFLAG_SIZE 0x00000004 float centre[3], centroid[3]; void mirrormenu(void); void add_object_draw(int type) /* for toolbox */ { Object *ob; G.f &= ~(G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT); setcursor_space(SPACE_VIEW3D, CURSOR_STD); if ELEM3(curarea->spacetype, SPACE_VIEW3D, SPACE_BUTS, SPACE_INFO) { if (G.obedit) exit_editmode(1); ob= add_object(type); base_init_from_view3d(BASACT, G.vd); allqueue(REDRAWVIEW3D, 0); } redraw_test_buttons(BASACT); allqueue(REDRAWALL, 0); deselect_all_area_oops(); set_select_flag_oops(); allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */ } void free_and_unlink_base(Base *base) { if (base==BASACT) BASACT= NULL; BLI_remlink(&G.scene->base, base); free_libblock_us(&G.main->object, base->object); MEM_freeN(base); } void delete_obj(int ok) { Base *base; extern int undo_push(char *); if(G.obpose) return; if(G.obedit) return; if(G.scene->id.lib) return; //if (undo_push("Erase")) return; base= FIRSTBASE; while(base) { Base *nbase= base->next; if TESTBASE(base) { if(ok==0 && (ok=okee("Erase selected"))==0) return; free_and_unlink_base(base); } base= nbase; } countall(); G.f &= ~(G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT); setcursor_space(SPACE_VIEW3D, CURSOR_STD); test_scene_constraints(); allqueue(REDRAWVIEW3D, 0); redraw_test_buttons(BASACT); allqueue (REDRAWACTION, 0); allqueue(REDRAWIPO, 0); allqueue(REDRAWDATASELECT, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWACTION, 0); allqueue(REDRAWNLA, 0); } void make_track(void) { Base *base; short mode=0; if(G.scene->id.lib) return; if(G.obedit) { return; } if(BASACT==0) return; mode= pupmenu("Make Track %t|Constraint %x1|Old Track %x2"); if (mode == 0){ return; } else if (mode == 1){ bConstraint *con; bTrackToConstraint *data; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base!=BASACT) { con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO); strcpy (con->name, "AutoTrack"); data = con->data; data->tar = BASACT->object; /* Lamp and Camera track differently by default */ if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) { data->reserved1 = TRACK_nZ; data->reserved2 = UP_Y; } add_constraint_to_object(con, base->object); } } base= base->next; } test_scene_constraints(); allqueue(REDRAWVIEW3D, 0); sort_baselist(G.scene); } else if (mode == 2){ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base!=BASACT) { base->object->track= BASACT->object; } } base= base->next; } test_scene_constraints(); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); sort_baselist(G.scene); } } void apply_obmat(Object *ob) { float mat[3][3], imat[3][3], tmat[3][3]; /* from obmat to loc rot size */ if(ob==0) return; Mat3CpyMat4(mat, ob->obmat); VECCOPY(ob->loc, ob->obmat[3]); if(ob->transflag & OB_QUAT) { Mat3ToQuat(mat, ob->quat); QuatToMat3(ob->quat, tmat); } else { Mat3ToEul(mat, ob->rot); EulToMat3(ob->rot, tmat); } Mat3Inv(imat, tmat); Mat3MulMat3(tmat, imat, mat); ob->size[0]= tmat[0][0]; ob->size[1]= tmat[1][1]; ob->size[2]= tmat[2][2]; } void clear_parent(void) { Object *par; Base *base; int mode; if(G.obedit) return; if(G.scene->id.lib) return; mode= pupmenu("OK? %t|Clear Parent %x1|Clear and Keep Transformation (Clear Track) %x2|Clear Parent Inverse %x3"); if(mode<1) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { par= 0; if(mode==1 || mode==2) { if(base->object->type==OB_IKA) { Ika *ika= base->object->data; ika->parent= 0; } par= base->object->parent; base->object->parent= 0; if(mode==2) { base->object->track= 0; apply_obmat(base->object); } } else if(mode==3) { Mat4One(base->object->parentinv); } if(par) { if(par->type==OB_LATTICE) makeDispList(base->object); if(par->type==OB_IKA) makeDispList(base->object); if(par->type==OB_ARMATURE) makeDispList(base->object); } } base= base->next; } test_scene_constraints(); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); } void clear_track(void) { Base *base; int mode; if(G.obedit) return; if(G.scene->id.lib) return; mode= pupmenu("OK? %t|Clear Track %x1| Clear Track and Keep Transform %x2"); if(mode<1) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { base->object->track= 0; if(mode==2) { apply_obmat(base->object); } } base= base->next; } test_scene_constraints(); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); } void clear_object(char mode) { Base *base; float *v1, *v3, mat[3][3]; if(G.obedit) return; if(G.scene->id.lib) return; if(mode=='r' && okee("Clear rotation")==0) return; else if(mode=='g' && okee("Clear location")==0) return; else if(mode=='s' && okee("Clear size")==0) return; else if(mode=='o' && okee("Clear origin")==0) return; if (G.obpose){ switch (G.obpose->type){ case OB_ARMATURE: clear_armature (G.obpose, mode); #if 1 clear_pose_constraint_status(G.obpose); make_displists_by_armature (G.obpose); #endif break; } allqueue(REDRAWVIEW3D, 0); return; } base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(mode=='r') { memset(base->object->rot, 0, 3*sizeof(float)); memset(base->object->drot, 0, 3*sizeof(float)); QuatOne(base->object->quat); QuatOne(base->object->dquat); } else if(mode=='g') { memset(base->object->loc, 0, 3*sizeof(float)); memset(base->object->dloc, 0, 3*sizeof(float)); } else if(mode=='s') { memset(base->object->dsize, 0, 3*sizeof(float)); base->object->size[0]= 1.0; base->object->size[1]= 1.0; base->object->size[2]= 1.0; } else if(mode=='o') { if(base->object->parent) { v1= base->object->loc; v3= base->object->parentinv[3]; Mat3CpyMat4(mat, base->object->parentinv); VECCOPY(v3, v1); v3[0]= -v3[0]; v3[1]= -v3[1]; v3[2]= -v3[2]; Mat3MulVecfl(mat, v3); } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); } void reset_slowparents(void) { /* back to original locations */ Base *base; base= FIRSTBASE; while(base) { if(base->object->parent) { if(base->object->partype & PARSLOW) { base->object->partype -= PARSLOW; where_is_object(base->object); base->object->partype |= PARSLOW; } } base= base->next; } } void set_slowparent(void) { Base *base; if( okee("Set slow parent")==0 ) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base->object->parent) base->object->partype |= PARSLOW; } base= base->next; } } void make_vertex_parent(void) { EditMesh *em = G.editMesh; EditVert *eve; Base *base; Nurb *nu; BezTriple *bezt; BPoint *bp; Object *par, *ob; int a, v1=0, v2=0, v3=0, nr=1; /* we need 1 ot 3 selected vertices */ if(G.obedit->type==OB_MESH) { eve= em->verts.first; while(eve) { if(eve->f & 1) { if(v1==0) v1= nr; else if(v2==0) v2= nr; else if(v3==0) v3= nr; else break; } nr++; eve= eve->next; } } else if ELEM(G.obedit->type, OB_SURF, OB_CURVE) { nu= editNurb.first; while(nu) { if((nu->type & 7)==CU_BEZIER) { bezt= nu->bezt; a= nu->pntsu; while(a--) { if(BEZSELECTED(bezt)) { if(v1==0) v1= nr; else if(v2==0) v2= nr; else if(v3==0) v3= nr; else break; } nr++; bezt++; } } else { bp= nu->bp; a= nu->pntsu*nu->pntsv; while(a--) { if(bp->f1 & SELECT) { if(v1==0) v1= nr; else if(v2==0) v2= nr; else if(v3==0) v3= nr; else break; } nr++; bp++; } } nu= nu->next; } } if( !(v1 && v2==0 && v3==0) && !(v1 && v2 && v3) ) { error("Select either 1 or 3 vertices to parent to"); return; } if(okee("Make vertex parent")==0) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base!=BASACT) { ob= base->object; par= BASACT->object->parent; while(par) { if(par==ob) break; par= par->parent; } if(par) { error("Loop in parents"); } else { ob->parent= BASACT->object; if(v3) { ob->partype= PARVERT3; ob->par1= v1-1; ob->par2= v2-1; ob->par3= v3-1; /* inverse parent matrix */ what_does_parent(ob); Mat4Invert(ob->parentinv, workob.obmat); clear_workob(); } else { ob->partype= PARVERT1; ob->par1= v1-1; /* inverse parent matrix */ what_does_parent(ob); Mat4Invert(ob->parentinv, workob.obmat); clear_workob(); } } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); } int test_parent_loop(Object *par, Object *ob) { /* test if 'ob' is a parent somewhere in par's parents */ if(par==0) return 0; if(ob == par) return 1; if(par->type==OB_IKA) { Ika *ika= par->data; if( ob == ika->parent ) return 1; if( test_parent_loop(ika->parent, ob) ) return 1; } return test_parent_loop(par->parent, ob); } void make_parent(void) { Base *base; Object *par; Ika *ika; short qual, ok, mode=0, limbnr=0, effchild=0; char *bonestr=NULL; Bone *bone=NULL; int bonenr; if(G.scene->id.lib) return; if(G.obedit) { if ELEM3(G.obedit->type, OB_MESH, OB_CURVE, OB_SURF) make_vertex_parent(); else if (G.obedit->type==OB_ARMATURE) make_bone_parent(); return; } if(BASACT==0) return; qual= G.qual; par= BASACT->object; if(par->type==OB_IKA) { if(qual & LR_SHIFTKEY) mode= pupmenu("Make Parent Without Inverse%t|Use Vertex %x1|Use Limb %x2|Use Skeleton %x3"); else mode= pupmenu("Make Parent %t|Use Vertex %x1|Use Limb %x2|Use Skeleton %x3"); if(mode==1) { draw_ika_nrs(par, 0); if(button(&limbnr, 0, 99, "Vertex: ")==0) { allqueue(REDRAWVIEW3D, 0); return; } } else if(mode==2) { draw_ika_nrs(par, 1); if(button(&limbnr, 0, 99, "Limb: ")==0) { allqueue(REDRAWVIEW3D, 0); return; } } else if(mode==3) { ika= par->data; if(ika->def==0) { error("No skeleton available: use CTRL K"); return; } } else return; if(mode==1) mode= PARVERT1; else if(mode==2) mode= PARLIMB; else if(mode==3) mode= PARSKEL; /* test effchild */ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base->object->type==OB_IKA && base->object!=par && mode==PARVERT1 ) { if(effchild==0) { if(okee("Effector as child")) effchild= 1; else effchild= 2; } } } if(effchild) break; base= base->next; } } else if(par->type == OB_CURVE){ bConstraint *con; bFollowPathConstraint *data; mode= pupmenu("Make Parent %t|Normal Parent %x1|Follow Path %x2"); if (mode == 0){ return; } else if (mode == 2){ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base!=BASACT) { float cmat[4][4], vec[3], size[3]; con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH); strcpy (con->name, "AutoPath"); data = con->data; data->tar = BASACT->object; add_constraint_to_object(con, base->object); get_constraint_target(con, TARGET_OBJECT, NULL, cmat, size, G.scene->r.cfra - base->object->sf); VecSubf(vec, base->object->obmat[3], cmat[3]); base->object->loc[0] = vec[0]; base->object->loc[1] = vec[1]; base->object->loc[2] = vec[2]; } } base= base->next; } test_scene_constraints(); allqueue(REDRAWVIEW3D, 0); sort_baselist(G.scene); return; } } else if(par->type == OB_ARMATURE){ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base!=BASACT) { if(base->object->type==OB_MESH) { mode= pupmenu("Make Parent To%t|Bone %x1|Armature %x2|Object %x3"); break; } else { mode= pupmenu("Make Parent To %t|Bone %x1|Object %x3"); break; } } } base= base->next; } switch (mode){ case 1: mode=PARBONE; /* Make bone popup menu */ bonestr = make_bone_menu(get_armature(par)); // if(mbutton(&bone, bonestr, 1, 24, "Bone: ")==0) { bonenr= pupmenu_col(bonestr, 20); if (bonestr) MEM_freeN (bonestr); if (bonenr==-1){ allqueue(REDRAWVIEW3D, 0); return; } apply_pose_armature(get_armature(par), par->pose, 0); bone=get_indexed_bone(get_armature(par), bonenr); if (!bone){ // error ("Invalid bone!"); allqueue(REDRAWVIEW3D, 0); return; } break; case 2: mode=PARSKEL; break; case 3: mode=PAROBJECT; break; default: return; } } else { if(qual & LR_SHIFTKEY) { if(okee("Make parent without inverse")==0) return; } else { if(qual & LR_ALTKEY) { if(okee("Make vertex parent")==0) return; } else if(okee("Make parent")==0) return; /* test effchild */ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base->object->type==OB_IKA && base->object != par) { if(effchild==0) { if(okee("Effector as Child")) effchild= 1; else effchild= 2; } } } if(effchild) break; base= base->next; } /* now we'll clearparentandkeeptransform all objects */ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base!=BASACT && base->object->parent) { if(base->object->type==OB_IKA && effchild==1); else { base->object->parent= 0; apply_obmat(base->object); } } } base= base->next; } } } base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base!=BASACT) { ok= 1; if(base->object->type==OB_IKA) { if(effchild==1) { if( test_parent_loop(par, base->object)==0 ) { Ika *ika= base->object->data; ika->parent= par; ika->par1= limbnr; ika->partype= mode; itterate_ika(base->object); ok= 0; } else { ok= 0; error("Loop in parents"); } } } if(ok) { if( test_parent_loop(par, base->object) ) { error("Loop in parents"); } else { if(par->type==OB_IKA){ base->object->partype= mode; base->object->par1= limbnr; } else if (par->type==OB_ARMATURE){ base->object->partype= mode; if (bone) strcpy (base->object->parsubstr, bone->name); else base->object->parsubstr[0]=0; } else if(qual & LR_ALTKEY) { base->object->partype= PARVERT1; } else { base->object->partype= PAROBJECT; } base->object->parent= par; /* calculate inverse parent matrix? */ if( (qual & LR_SHIFTKEY) ) { /* not... */ Mat4One(base->object->parentinv); memset(base->object->loc, 0, 3*sizeof(float)); } else { if(mode==PARSKEL && par->type == OB_ARMATURE) { /* Prompt the user as to whether he wants to * add some vertex groups based on the bones * in the parent armature. */ create_vgroups_from_armature(base->object, par); base->object->partype= PAROBJECT; what_does_parent(base->object); Mat4One (base->object->parentinv); base->object->partype= mode; } else what_does_parent(base->object); Mat4Invert(base->object->parentinv, workob.obmat); } if(par->type==OB_LATTICE) makeDispList(base->object); if(par->type==OB_IKA && mode==PARSKEL) makeDispList(base->object); if(par->type==OB_ARMATURE && mode == PARSKEL){ verify_defgroups(base->object); makeDispList(base->object); } } } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); test_scene_constraints(); sort_baselist(G.scene); } void enter_editmode(void) { Base *base; Object *ob; Ika *ika; ID *id; Mesh *me; int ok= 0; bArmature *arm; if(G.scene->id.lib) return; base= BASACT; if(base==0) return; if((base->lay & G.vd->lay)==0) return; ob= base->object; if(ob->data==0) return; id= ob->data; if(id->lib) { error("Can't edit library data"); return; } if(ob->type==OB_MESH) { me= get_mesh(ob); if( me==0 ) return; if(me->id.lib) { error("Can't edit library data"); return; } ok= 1; G.obedit= ob; make_editMesh(); allqueue(REDRAWBUTSLOGIC, 0); if(G.f & G_FACESELECT) allqueue(REDRAWIMAGE, 0); } if (ob->type==OB_ARMATURE){ arm=base->object->data; if (!arm) return; if (arm->id.lib){ error("Can't edit library data"); return; } ok=1; G.obedit=ob; make_editArmature(); allqueue (REDRAWVIEW3D,0); } else if(ob->type==OB_IKA) { /* grab type */ base= FIRSTBASE; while(base) { if TESTBASE(base) { if(base->object->type==OB_IKA) { ika= base->object->data; if(ika->flag & IK_GRABEFF) ika->flag &= ~IK_GRABEFF; else ika->flag |= IK_GRABEFF; } } base= base->next; } allqueue(REDRAWVIEW3D, 0); } else if(ob->type==OB_FONT) { G.obedit= ob; ok= 1; make_editText(); } else if(ob->type==OB_MBALL) { G.obedit= ob; ok= 1; make_editMball(); } else if(ob->type==OB_LATTICE) { G.obedit= ob; ok= 1; make_editLatt(); } else if(ob->type==OB_SURF || ob->type==OB_CURVE) { ok= 1; G.obedit= ob; make_editNurb(); } allqueue(REDRAWBUTSEDIT, 0); countall(); if(ok) { setcursor_space(SPACE_VIEW3D, CURSOR_EDIT); allqueue(REDRAWVIEW3D, 0); } else G.obedit= 0; if (G.obpose) exit_posemode (1); scrarea_queue_headredraw(curarea); } void make_displists_by_parent(Object *ob) { Base *base; for (base= FIRSTBASE; base; base= base->next) if (ob==base->object->parent) makeDispList(base->object); } void exit_editmode(int freedata) /* freedata==0 at render */ { Base *base; Object *ob; Curve *cu; if(G.obedit==0) return; if(G.obedit->type==OB_MESH) { /* temporal */ countall(); if(G.totvert>MESH_MAX_VERTS) { error("Too many vertices"); return; } load_editMesh(); /* makes new displist */ if(freedata) free_editMesh(); if(G.f & G_FACESELECT) { set_seamtface(); allqueue(REDRAWIMAGE, 0); } build_particle_system(G.obedit); } else if (G.obedit->type==OB_ARMATURE){ load_editArmature(); if (freedata) free_editArmature(); } else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { load_editNurb(); if(freedata) freeNurblist(&editNurb); } else if(G.obedit->type==OB_FONT && freedata==1) { load_editText(); } else if(G.obedit->type==OB_LATTICE) { load_editLatt(); if(freedata) free_editLatt(); } else if(G.obedit->type==OB_MBALL) { load_editMball(); if(freedata) BLI_freelistN(&editelems); } ob= G.obedit; /* displist make is different in editmode */ if(freedata) G.obedit= NULL; makeDispList(ob); /* has this influence at other objects? */ if(ob->type==OB_CURVE) { /* test if ob is use as bevelcurve r textoncurve */ base= FIRSTBASE; while(base) { if ELEM(base->object->type, OB_CURVE, OB_FONT) { cu= base->object->data; if(cu->textoncurve==ob) { text_to_curve(base->object, 0); makeDispList(base->object); } if(cu->bevobj== ob) { makeDispList(base->object); } } base= base->next; } } else if(ob->type==OB_LATTICE) { make_displists_by_parent(ob); } if(freedata) { setcursor_space(SPACE_VIEW3D, CURSOR_STD); countall(); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWBUTSLOGIC, 0); } scrarea_queue_headredraw(curarea); } void check_editmode(int type) { if (G.obedit==0 || G.obedit->type==type) return; exit_editmode(1); } static int centremode= 0; /* 0 == do centre, 1 == centre new, 2 == centre cursor */ void docentre(void) { EditMesh *em = G.editMesh; Base *base; Object *ob; Mesh *me, *tme; Curve *cu; // BezTriple *bezt; // BPoint *bp; Nurb *nu, *nu1; EditVert *eve; float cent[3], centn[3], min[3], max[3], omat[3][3]; int a; MVert *mvert; if(G.scene->id.lib) return; if(G.obedit) { INIT_MINMAX(min, max); if(G.obedit->type==OB_MESH) { eve= em->verts.first; while(eve) { DO_MINMAX(eve->co, min, max); eve= eve->next; } cent[0]= (min[0]+max[0])/2.0; cent[1]= (min[1]+max[1])/2.0; cent[2]= (min[2]+max[2])/2.0; eve= em->verts.first; while(eve) { VecSubf(eve->co, eve->co, cent); eve= eve->next; } } } /* reset flags */ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { base->object->flag &= ~OB_DONE; } base= base->next; } me= G.main->mesh.first; while(me) { me->flag &= ~ME_ISDONE; me= me->id.next; } base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if((base->object->flag & OB_DONE)==0) { base->object->flag |= OB_DONE; if(G.obedit==0 && (me=get_mesh(base->object)) ) { if(me->key) { error("Can't change the center of a mesh with vertex keys"); return; } if(centremode==2) { VECCOPY(cent, give_cursor()); Mat4Invert(base->object->imat, base->object->obmat); Mat4MulVecfl(base->object->imat, cent); } else { INIT_MINMAX(min, max); mvert= me->mvert; for(a=0; atotvert; a++, mvert++) { DO_MINMAX(mvert->co, min, max); } cent[0]= (min[0]+max[0])/2.0; cent[1]= (min[1]+max[1])/2.0; cent[2]= (min[2]+max[2])/2.0; } mvert= me->mvert; for(a=0; atotvert; a++, mvert++) { VecSubf(mvert->co, mvert->co, cent); } me->flag |= ME_ISDONE; if(centremode) { Mat3CpyMat4(omat, base->object->obmat); VECCOPY(centn, cent); Mat3MulVecfl(omat, centn); base->object->loc[0]+= centn[0]; base->object->loc[1]+= centn[1]; base->object->loc[2]+= centn[2]; /* other users? */ ob= G.main->object.first; while(ob) { if((ob->flag & OB_DONE)==0) { tme= get_mesh(ob); if(tme==me) { ob->flag |= OB_DONE; Mat3CpyMat4(omat, ob->obmat); VECCOPY(centn, cent); Mat3MulVecfl(omat, centn); ob->loc[0]+= centn[0]; ob->loc[1]+= centn[1]; ob->loc[2]+= centn[2]; if(tme && (tme->flag & ME_ISDONE)==0) { mvert= tme->mvert; for(a=0; atotvert; a++, mvert++) { VecSubf(mvert->co, mvert->co, cent); } tme->flag |= ME_ISDONE; } } } ob= ob->id.next; } } /* displist of all users, also this one */ makeDispList(base->object); /* DO: check all users... */ tex_space_mesh(me); } else if ELEM(base->object->type, OB_CURVE, OB_SURF) { if(G.obedit) { nu1= editNurb.first; } else { cu= base->object->data; nu1= cu->nurb.first; } if(centremode==2) { VECCOPY(cent, give_cursor()); Mat4Invert(base->object->imat, base->object->obmat); Mat4MulVecfl(base->object->imat, cent); /* Curves need to be 2d, never offset in * Z. Is a somewhat arbitrary restriction, * would probably be nice to remove. */ cent[2]= 0.0; } else { INIT_MINMAX(min, max); nu= nu1; while(nu) { minmaxNurb(nu, min, max); nu= nu->next; } cent[0]= (min[0]+max[0])/2.0; cent[1]= (min[1]+max[1])/2.0; cent[2]= (min[2]+max[2])/2.0; } nu= nu1; while(nu) { if( (nu->type & 7)==1) { a= nu->pntsu; while (a--) { VecSubf(nu->bezt[a].vec[0], nu->bezt[a].vec[0], cent); VecSubf(nu->bezt[a].vec[1], nu->bezt[a].vec[1], cent); VecSubf(nu->bezt[a].vec[2], nu->bezt[a].vec[2], cent); } } else { a= nu->pntsu*nu->pntsv; while (a--) VecSubf(nu->bp[a].vec, nu->bp[a].vec, cent); } nu= nu->next; } if(centremode && G.obedit==0) { Mat3CpyMat4(omat, base->object->obmat); Mat3MulVecfl(omat, cent); base->object->loc[0]+= cent[0]; base->object->loc[1]+= cent[1]; base->object->loc[2]+= cent[2]; } if(G.obedit) { makeDispList(G.obedit); break; } else makeDispList(base->object); } else if(base->object->type==OB_FONT) { /* get from bb */ cu= base->object->data; if(cu->bb==0) return; cu->xof= -0.5*( cu->bb->vec[4][0] - cu->bb->vec[0][0]); cu->yof= -0.5 -0.5*( cu->bb->vec[0][1] - cu->bb->vec[2][1]); /* extra 0.5 is the height of above line */ /* not really ok, do this better once! */ cu->xof /= cu->fsize; cu->yof /= cu->fsize; text_to_curve(base->object, 0); makeDispList(base->object); allqueue(REDRAWBUTSEDIT, 0); } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); } void docentre_new(void) { if(G.scene->id.lib) return; if(G.obedit) { error("Unable to center new in Edit Mode"); } else { centremode= 1; docentre(); centremode= 0; } } void docentre_cursor(void) { if(G.scene->id.lib) return; if(G.obedit) { error("Unable to center cursor in Edit Mode"); } else { centremode= 2; docentre(); centremode= 0; } } void movetolayer(void) { Base *base; unsigned int lay= 0, local; if(G.scene->id.lib) return; base= FIRSTBASE; while(base) { if TESTBASE(base) lay |= base->lay; base= base->next; } if(lay==0) return; lay &= 0xFFFFFF; if( movetolayer_buts(&lay)==0 ) return; if(lay==0) return; base= FIRSTBASE; while(base) { if TESTBASE(base) { local= base->lay & 0xFF000000; base->lay= lay + local; base->object->lay= lay; } base= base->next; } countall(); allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWINFO, 0); } void special_editmenu(void) { extern short editbutflag; extern float doublimit; float fac; int nr,ret; short randfac; if(G.obedit==0) { if(G.f & G_FACESELECT) { Mesh *me= get_mesh(OBACT); TFace *tface; int a; if(me==0 || me->tface==0) return; nr= pupmenu("Specials%t|Set Tex%x1| Shared%x2| Light%x3| Invisible%x4| Collision%x5|Clr Tex%x6| Shared%x7| Light%x8| Invisible%x9| Collision%x10"); for(a=me->totface, tface= me->tface; a>0; a--, tface++) { if(tface->flag & SELECT) { switch(nr) { case 1: tface->mode |= TF_TEX; break; case 2: tface->mode |= TF_SHAREDCOL; break; case 3: tface->mode |= TF_LIGHT; break; case 4: tface->mode |= TF_INVISIBLE; break; case 5: tface->mode |= TF_DYNAMIC; break; case 6: tface->mode &= ~TF_TEX; tface->tpage= 0; break; case 7: tface->mode &= ~TF_SHAREDCOL; break; case 8: tface->mode &= ~TF_LIGHT; break; case 9: tface->mode &= ~TF_INVISIBLE; break; case 10: tface->mode &= ~TF_DYNAMIC; break; } } } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSLOGIC, 0); } else if(G.f & G_VERTEXPAINT) { Mesh *me= get_mesh(OBACT); if(me==0 || (me->mcol==NULL && me->tface==NULL) ) return; nr= pupmenu("Specials%t|Shared VertexCol%x1"); if(nr==1) { if(me->tface) tface_to_mcol(me); copy_vpaint_undo( (unsigned int *)me->mcol, me->totface); do_shared_vertexcol(me); if(me->tface) mcol_to_tface(me, 1); } } else { Base *base, *base_select= NULL; // Get the active object mesh. Mesh *me= get_mesh(OBACT); // If the active object is a mesh... if (me) { // Bring up a little menu with the boolean operation choices on. nr= pupmenu("Boolean %t|Intersect%x1|Union%x2|Difference%x3"); if (nr > 0) { // user has made a choice of a menu element. // All of the boolean functions require 2 mesh objects // we search through the object list to find the other // selected item and make sure it is distinct and a mesh. base= FIRSTBASE; while(base) { if(base->flag & SELECT) { if(base->object != OBACT) base_select= base; } base= base->next; } if (base_select) { if (get_mesh(base_select->object)) { waitcursor(1); ret = NewBooleanMesh(BASACT,base_select,nr); if (ret==0) { error("An internal error occurred -- sorry!"); } else if(ret==-1) { error("Selected meshes must have faces to perform boolean operations"); } waitcursor(0); } else { error("Please select 2 meshes"); } } else { error("Please select 2 meshes"); } } allqueue(REDRAWVIEW3D, 0); } } } else if(G.obedit->type==OB_MESH) { nr= pupmenu("Specials%t|Subdivide%x1|Subdivide Fractal%x2|Subdivide Smooth%x3|Merge%x4|Remove Doubles%x5|Hide%x6|Reveal%x7|Select Swap%x8|Flip Normals %x9|Smooth %x10|Bevel %x11"); if(nr>0) waitcursor(1); switch(nr) { case 1: undo_push_mesh("Subdivide"); subdivideflag(1, 0.0, editbutflag); break; case 2: randfac= 10; if(button(&randfac, 1, 100, "Rand fac:")==0) return; fac= -( (float)randfac )/100; undo_push_mesh("Subdivide Fractal"); subdivideflag(1, fac, editbutflag); break; case 3: undo_push_mesh("Subdivide Smooth"); subdivideflag(1, 0.0, editbutflag | B_SMOOTH); break; case 4: mergemenu(); break; case 5: undo_push_mesh("Remove Doubles"); notice("Removed %d Vertices", removedoublesflag(1, doublimit)); break; case 6: hide_mesh(0); break; case 7: reveal_mesh(); break; case 8: selectswap_mesh(); break; case 9: undo_push_mesh("Flip Normals"); flip_editnormals(); break; case 10: undo_push_mesh("Smooth"); vertexsmooth(); break; case 11: bevel_menu(); break; } makeDispList(G.obedit); if(nr>0) waitcursor(0); } else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { nr= pupmenu("Specials%t|Subdivide%x1|Switch Direction%x2"); switch(nr) { case 1: subdivideNurb(); break; case 2: switchdirectionNurb2(); break; } } countall(); allqueue(REDRAWVIEW3D, 0); } void convertmenu(void) { Base *base, *basen, *basact; Object *ob, *ob1; Curve *cu; MetaBall *mb; Mesh *me; DispList *dl; int ok=0, nr = 0, a; if(G.scene->id.lib) return; ob= OBACT; if(ob==0) return; if(G.obedit) return; basact= BASACT; /* will be restored */ if(ob->type==OB_FONT) { nr= pupmenu("Convert Font to%t|Curve"); if(nr>0) ok= 1; } else if(ob->type==OB_MBALL) { nr= pupmenu("Convert Metaball to%t|Mesh (keep original)"); if(nr>0) ok= 1; } else if(ob->type==OB_CURVE) { nr= pupmenu("Convert Curve to%t|Mesh"); if(nr>0) ok= 1; } else if(ob->type==OB_SURF) { nr= pupmenu("Convert Nurbs Surface to%t|Mesh"); if(nr>0) ok= 1; } else if(ob->type==OB_MESH && mesh_uses_displist((Mesh*) ob->data)) { nr= pupmenu("Convert SubSurf to%t|Mesh (Keep Original)"); if(nr>0) ok= 1; } if(ok==0) return; /* don't forget multiple users! */ /* reset flags */ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { base->object->flag &= ~OB_DONE; } base= base->next; } base= FIRSTBASE; while(base) { if TESTBASELIB(base) { ob= base->object; if(ob->flag & OB_DONE); else if(ob->type==OB_MESH) { Mesh *oldme= ob->data; if (mesh_uses_displist(oldme)) { DispListMesh *dlm; ob->flag |= OB_DONE; ob1= copy_object(ob); basen= MEM_mallocN(sizeof(Base), "duplibase"); *basen= *base; BLI_addhead(&G.scene->base, basen); /* addhead: otherwise eternal loop */ basen->object= ob1; basen->flag &= ~SELECT; me= ob1->data; me->id.us--; ob1->data= add_mesh(); G.totmesh++; ob1->type= OB_MESH; me= ob1->data; me->totcol= oldme->totcol; if(ob1->totcol) { me->mat= MEM_dupallocN(oldme->mat); for(a=0; atotcol; a++) id_us_plus((ID *)me->mat[a]); } dlm= subsurf_make_dispListMesh_from_mesh(oldme, NULL, oldme->subdiv, oldme->flag); displistmesh_to_mesh(dlm, ob1->data); displistmesh_free(dlm); tex_space_mesh(me); } } else if(ob->type==OB_FONT) { if(nr==1) { ob->flag |= OB_DONE; ob->type= OB_CURVE; cu= ob->data; if(cu->vfont) { cu->vfont->id.us--; cu->vfont= 0; } /* other users */ if(cu->id.us>1) { ob1= G.main->object.first; while(ob1) { if(ob1->data==cu) ob1->type= OB_CURVE; ob1= ob1->id.next; } } } } else if ELEM(ob->type, OB_CURVE, OB_SURF) { if(nr==1) { ob->flag |= OB_DONE; cu= ob->data; dl= cu->disp.first; if(dl==0) makeDispList(ob); nurbs_to_mesh(ob); /* also does users */ /* texspace and normals */ BASACT= base; enter_editmode(); exit_editmode(1); BASACT= basact; } } else if(ob->type==OB_MBALL) { if(nr==1) { ob= find_basis_mball(ob); if(ob->disp.first && !(ob->flag&OB_DONE)) { ob->flag |= OB_DONE; ob1= copy_object(ob); basen= MEM_mallocN(sizeof(Base), "duplibase"); *basen= *base; BLI_addhead(&G.scene->base, basen); /* addhead: othwise eternal loop */ basen->object= ob1; basen->flag &= ~SELECT; mb= ob1->data; mb->id.us--; ob1->data= add_mesh(); G.totmesh++; ob1->type= OB_MESH; me= ob1->data; me->totcol= mb->totcol; if(ob1->totcol) { me->mat= MEM_dupallocN(mb->mat); for(a=0; atotcol; a++) id_us_plus((ID *)me->mat[a]); } mball_to_mesh(&ob->disp, ob1->data); tex_space_mesh(me); } } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWBUTSEDIT, 0); } /* Change subdivision properties of mesh object ob, if * level==-1 then toggle subsurf, else set to level. */ void flip_subdivison(Object *ob, int level) { Mesh *me = ob->data; if (level == -1) { me->flag ^= ME_SUBSURF; } else { me->subdiv = level; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWBUTSEDIT, 0); makeDispList(ob); } void copymenu_properties(Object *ob) { bProperty *prop, *propn, *propc; Base *base; int nr, tot=0; char *str; prop= ob->prop.first; while(prop) { tot++; prop= prop->next; } if(tot==0) { error("No properties in the active object to copy"); return; } str= MEM_callocN(24+32*tot, "copymenu prop"); strcpy(str, "Copy Property %t"); tot= 0; prop= ob->prop.first; while(prop) { tot++; strcat(str, " |"); strcat(str, prop->name); prop= prop->next; } nr= pupmenu(str); if(nr>0) { tot= 0; prop= ob->prop.first; while(prop) { tot++; if(tot==nr) break; prop= prop->next; } if(prop) { propc= prop; base= FIRSTBASE; while(base) { if(base != BASACT) { if(TESTBASELIB(base)) { prop= get_property(base->object, propc->name); if(prop) { free_property(prop); BLI_remlink(&base->object->prop, prop); } propn= copy_property(propc); BLI_addtail(&base->object->prop, propn); } } base= base->next; } } } MEM_freeN(str); allqueue(REDRAWVIEW3D, 0); } void copymenu_logicbricks(Object *ob) { Base *base; base= FIRSTBASE; while(base) { if(base->object != ob) { if(TESTBASELIB(base)) { /* first: free all logic */ free_sensors(&base->object->sensors); unlink_controllers(&base->object->controllers); free_controllers(&base->object->controllers); unlink_actuators(&base->object->actuators); free_actuators(&base->object->actuators); /* now copy it, this also works without logicbricks! */ clear_sca_new_poins_ob(ob); copy_sensors(&base->object->sensors, &ob->sensors); copy_controllers(&base->object->controllers, &ob->controllers); copy_actuators(&base->object->actuators, &ob->actuators); set_sca_new_poins_ob(base->object); /* some menu settings */ base->object->scavisflag= ob->scavisflag; base->object->scaflag= ob->scaflag; } } base= base->next; } } void copy_attr_menu() { Object *ob; short event; char str[256]; /* If you change this menu, don't forget to update the menu in header_view3d.c * view3d_edit_object_copyattrmenu() and in toolbox.c */ strcpy(str, "Copy Attributes %t|Location%x1|Rotation%x2|Size%x3|Drawtype%x4|Time Offset%x5|Dupli%x6|%l|Mass%x7|Damping%x8|Properties%x9|Logic Bricks%x10|%l"); if(!(ob=OBACT)) return; strcat (str, "|Object Constraints%x22"); if ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL) { strcat(str, "|Texture Space%x17"); } if(ob->type == OB_FONT) strcat(str, "|Font Settings%x18|Bevel Settings%x19"); if(ob->type == OB_CURVE) strcat(str, "|Bevel Settings%x19"); if(ob->type==OB_MESH){ strcat(str, "|Subdiv%x21"); } if( give_parteff(ob) ) strcat(str, "|Particle Settings%x20"); event= pupmenu(str); if(event<= 0) return; copy_attr(event); } void copy_attr(short event) { Object *ob, *obt; Base *base; Curve *cu, *cu1; void *poin1, *poin2=0; if(G.scene->id.lib) return; if(!(ob=OBACT)) return; if(G.obedit) { /* obedit_copymenu(); */ return; } if ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL) { if(ob->type==OB_MESH) poin2= &(((Mesh *)ob->data)->texflag); else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) poin2= &(((Curve *)ob->data)->texflag); else if(ob->type==OB_MBALL) poin2= &(((MetaBall *)ob->data)->texflag); } if(event==9) { copymenu_properties(ob); return; } else if(event==10) { copymenu_logicbricks(ob); return; } base= FIRSTBASE; while(base) { if(base != BASACT) { if(TESTBASELIB(base)) { if(event==1) { /* loc */ VECCOPY(base->object->loc, ob->loc); VECCOPY(base->object->dloc, ob->dloc); } else if(event==2) { /* rot */ VECCOPY(base->object->rot, ob->rot); VECCOPY(base->object->drot, ob->drot); VECCOPY(base->object->quat, ob->quat); VECCOPY(base->object->dquat, ob->dquat); } else if(event==3) { /* size */ VECCOPY(base->object->size, ob->size); VECCOPY(base->object->dsize, ob->dsize); } else if(event==4) { /* drawtype */ base->object->dt= ob->dt; base->object->dtx= ob->dtx; } else if(event==5) { /* time offs */ base->object->sf= ob->sf; } else if(event==6) { /* dupli */ base->object->dupon= ob->dupon; base->object->dupoff= ob->dupoff; base->object->dupsta= ob->dupsta; base->object->dupend= ob->dupend; base->object->transflag &= ~OB_DUPLI; base->object->transflag |= (ob->transflag & OB_DUPLI); } else if(event==7) { /* mass */ base->object->mass= ob->mass; } else if(event==8) { /* damping */ base->object->damping= ob->damping; base->object->rdamping= ob->rdamping; } else if(event==17) { /* tex space */ obt= base->object; poin1= 0; if(obt->type==OB_MESH) poin1= &(((Mesh *)obt->data)->texflag); else if ELEM3(obt->type, OB_CURVE, OB_SURF, OB_FONT) poin1= &(((Curve *)obt->data)->texflag); else if(obt->type==OB_MBALL) poin1= &(((MetaBall *)obt->data)->texflag); if(poin1) { memcpy(poin1, poin2, 4+12+12+12); if(obt->type==OB_MESH) tex_space_mesh(obt->data); else if(obt->type==OB_MBALL) tex_space_mball(obt); else tex_space_curve(obt->data); } } else if(event==18) { /* font settings */ if(base->object->type==ob->type) { cu= ob->data; cu1= base->object->data; cu1->spacemode= cu->spacemode; cu1->spacing= cu->spacing; cu1->linedist= cu->linedist; cu1->shear= cu->shear; cu1->fsize= cu->fsize; cu1->xof= cu->xof; cu1->yof= cu->yof; cu1->textoncurve= cu->textoncurve; if(cu1->vfont) cu1->vfont->id.us--; cu1->vfont= cu->vfont; id_us_plus((ID *)cu1->vfont); text_to_curve(base->object, 0); strcpy(cu1->family, cu->family); makeDispList(base->object); } } else if(event==19) { /* bevel settings */ if ELEM(base->object->type, OB_CURVE, OB_FONT) { cu= ob->data; cu1= base->object->data; cu1->bevobj= cu->bevobj; cu1->width= cu->width; cu1->bevresol= cu->bevresol; cu1->ext1= cu->ext1; cu1->ext2= cu->ext2; makeDispList(base->object); } } else if(event==20) { /* particle settings */ PartEff *pa1, *pa2; char *p1, *p2; pa1= give_parteff(ob); pa2= give_parteff(base->object); if(pa1==0 && pa2) { BLI_remlink( &(base->object->effect), pa2); free_effect( (Effect *) pa2); } else if(pa1 && pa2==0) { free_effects(&(base->object->effect)); copy_effects(&(base->object->effect), &ob->effect); build_particle_system(base->object); } else if(pa1 && pa2) { if(pa2->keys) MEM_freeN(pa2->keys); p1= (char *)pa1; p2= (char *)pa2; memcpy( p2+8, p1+8, sizeof(PartEff) - 8); pa2->keys= 0; build_particle_system(base->object); } } else if(event==21){ if (base->object->type==OB_MESH) { Mesh *targetme= base->object->data; Mesh *sourceme= ob->data; targetme->flag= (targetme->flag&~ME_SUBSURF) | (sourceme->flag&ME_SUBSURF); targetme->subsurftype = sourceme->subsurftype; targetme->subdiv= sourceme->subdiv; targetme->subdivr= sourceme->subdivr; makeDispList(base->object); } } else if(event==22){ /* Clear the constraints on the target */ free_constraints(&base->object->constraints); free_constraint_channels(&base->object->constraintChannels); /* Copy the constraint channels over */ copy_constraints(&base->object->constraints, &ob->constraints); if (U.dupflag& USER_DUP_IPO) copy_constraint_channels(&base->object->constraintChannels, &ob->constraintChannels); else clone_constraint_channels (&base->object->constraintChannels, &ob->constraintChannels, NULL); base->object->activecon = NULL; } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); if(event==20) { allqueue(REDRAWBUTSOBJECT, 0); } } void link_to_scene(unsigned short nr) { Scene *sce= (Scene*) BLI_findlink(&G.main->scene, G.curscreen->scenenr-1); Base *base, *nbase; if(sce==0) return; if(sce->id.lib) return; base= FIRSTBASE; while(base) { if(TESTBASE(base)) { nbase= MEM_mallocN( sizeof(Base), "newbase"); *nbase= *base; BLI_addhead( &(sce->base), nbase); id_us_plus((ID *)base->object); } base= base->next; } } void make_links_menu() { Object *ob; short event=0; char str[140]; if(!(ob=OBACT)) return; strcpy(str, "Make Links %t|To Scene...%x1|%l|Object Ipo%x4"); if(ob->type==OB_MESH) strcat(str, "|Mesh Data%x2|Materials%x3"); else if(ob->type==OB_CURVE) strcat(str, "|Curve Data%x2|Materials%x3"); else if(ob->type==OB_FONT) strcat(str, "|Text Data%x2|Materials%x3"); else if(ob->type==OB_SURF) strcat(str, "|Surface Data%x2|Materials%x3"); else if(ob->type==OB_MBALL) strcat(str, "|Materials%x3"); else if(ob->type==OB_CAMERA) strcat(str, "|Camera Data%x2"); else if(ob->type==OB_LAMP) strcat(str, "|Lamp Data%x2"); else if(ob->type==OB_LATTICE) strcat(str, "|Lattice Data%x2"); else if(ob->type==OB_ARMATURE) strcat(str, "|Armature Data%x2"); event= pupmenu(str); if(event<= 0) return; make_links(event); } void make_links(short event) { Object *ob, *obt; Base *base, *nbase, *sbase; Scene *sce = NULL; ID *id; Material ***matarar, ***obmatarar, **matar1, **matar2; int a; short *totcolp, nr; char *strp; if(!(ob=OBACT)) return; if(event==1) { IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), 0, &nr); if(strncmp(strp, "DataBrow", 8)==0) { MEM_freeN(strp); activate_databrowse((ID *)G.scene, ID_SCE, 0, B_INFOSCE, &(G.curscreen->scenenr), link_to_scene ); return; } else { event= pupmenu(strp); MEM_freeN(strp); if(event<= 0) return; nr= 1; sce= G.main->scene.first; while(sce) { if(nr==event) break; nr++; sce= sce->id.next; } if(sce==G.scene) { error("This is the current scene"); return; } if(sce==0 || sce->id.lib) return; /* remember: is needed below */ event= 1; } } base= FIRSTBASE; while(base) { if(event==1 || base != BASACT) { obt= base->object; if(TESTBASE(base)) { if(event==1) { /* to scene */ /* test if already linked */ sbase= sce->base.first; while(sbase) { if(sbase->object==base->object) break; sbase= sbase->next; } if(sbase) { /* remove */ base= base->next; continue; } nbase= MEM_mallocN( sizeof(Base), "newbase"); *nbase= *base; BLI_addhead( &(sce->base), nbase); id_us_plus((ID *)base->object); } } if(TESTBASELIB(base)) { if(event==2 || event==5) { /* obdata */ if(ob->type==obt->type) { id= obt->data; id->us--; id= ob->data; id_us_plus(id); obt->data= id; /* if amount of material indices changed: */ test_object_materials(obt->data); } } else if(event==4) { /* ob ipo */ if(obt->ipo) obt->ipo->id.us--; obt->ipo= ob->ipo; if(obt->ipo) { id_us_plus((ID *)obt->ipo); do_ob_ipo(obt); } } else if(event==3) { /* materials */ /* only if obt has no material: make arrays */ /* from ob to obt! */ obmatarar= give_matarar(ob); matarar= give_matarar(obt); totcolp= give_totcolp(obt); /* if one of the two is zero: no render-able object */ if( matarar && obmatarar) { /* take care of users! so first a copy of original: */ if(ob->totcol) { matar1= MEM_dupallocN(ob->mat); matar2= MEM_dupallocN(*obmatarar); } else { matar1= matar2= 0; } /* remove links from obt */ for(a=0; atotcol; a++) { if(obt->mat[a]) obt->mat[a]->id.us--; if( (*matarar)[a]) (*matarar)[a]->id.us--; } /* free */ if(obt->mat) MEM_freeN(obt->mat); if(*matarar) MEM_freeN(*matarar); /* connect a copy */ obt->mat= matar1; *matarar= matar2; obt->totcol= ob->totcol; *totcolp= ob->totcol; /* increase users */ for(a=0; atotcol; a++) { if(obt->mat[a]) id_us_plus((ID *)obt->mat[a]); if( (*matarar)[a]) id_us_plus((ID *)(*matarar)[a]); } obt->colbits= ob->colbits; /* if amount of material indices changed: */ test_object_materials(obt->data); } } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWBUTSHEAD, 0); } void make_duplilist_real() { Base *base, *basen; Object *ob; extern ListBase duplilist; if(okee("Make dupli objects real")==0) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base->object->transflag & OB_DUPLI) { make_duplilist(G.scene, base->object); ob= duplilist.first; while(ob) { /* font duplis can have a totcol without material, we get them from parent * should be implemented better... */ if(ob->mat==0) ob->totcol= 0; basen= MEM_dupallocN(base); basen->flag &= ~OB_FROMDUPLI; BLI_addhead(&G.scene->base, basen); /* addhead: othwise eternal loop */ ob->ipo= 0; /* make sure apply works */ ob->parent= ob->track= 0; ob->disp.first= ob->disp.last= 0; ob->transflag &= ~OB_DUPLI; basen->object= copy_object(ob); apply_obmat(basen->object); ob= ob->id.next; } free_duplilist(); base->object->transflag &= ~OB_DUPLI; } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); } void apply_object() { Base *base, *basact; Object *ob; Mesh *me; Curve *cu; Nurb *nu; BPoint *bp; BezTriple *bezt; MVert *mvert; float mat[3][3]; int a; if(G.scene->id.lib) return; if(G.obedit) return; basact= BASACT; if(G.qual & LR_SHIFTKEY) { ob= OBACT; if(ob==0) return; if(ob->transflag & OB_DUPLI) make_duplilist_real(); else if(ob->parent && ob->parent->type==OB_LATTICE) apply_lattice(); return; } if(okee("Apply size and rotation")==0) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { ob= base->object; if(ob->type==OB_MESH) { object_to_mat3(ob, mat); me= ob->data; if(me->id.us>1) { error("Can't apply to a multi user mesh"); return; } if(me->key) { error("Can't apply to a mesh with vertex keys"); return; } mvert= me->mvert; for(a=0; atotvert; a++, mvert++) { Mat3MulVecfl(mat, mvert->co); } ob->size[0]= ob->size[1]= ob->size[2]= 1.0; ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0; QuatOne(ob->quat); where_is_object(ob); /* texspace and normals */ BASACT= base; enter_editmode(); exit_editmode(1); BASACT= basact; } else if (ob->type==OB_ARMATURE){ bArmature *arm; object_to_mat3(ob, mat); arm= ob->data; if(arm->id.us>1) { error("Can't apply to a multi user armature"); return; } apply_rot_armature (ob, mat); /* Reset the object's transforms */ ob->size[0]= ob->size[1]= ob->size[2]= 1.0; ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0; QuatOne(ob->quat); where_is_object(ob); } else if ELEM(ob->type, OB_CURVE, OB_SURF) { object_to_mat3(ob, mat); cu= ob->data; if(cu->id.us>1) { error("Can't apply to a multi user curve"); return; } if(cu->key) { error("Can't apply to a curve with vertex keys"); return; } nu= cu->nurb.first; while(nu) { if( (nu->type & 7)==1) { a= nu->pntsu; bezt= nu->bezt; while(a--) { Mat3MulVecfl(mat, bezt->vec[0]); Mat3MulVecfl(mat, bezt->vec[1]); Mat3MulVecfl(mat, bezt->vec[2]); bezt++; } } else { a= nu->pntsu*nu->pntsv; bp= nu->bp; while(a--) { Mat3MulVecfl(mat, bp->vec); bp++; } } nu= nu->next; } ob->size[0]= ob->size[1]= ob->size[2]= 1.0; ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0; QuatOne(ob->quat); where_is_object(ob); /* texspace and normals */ BASACT= base; enter_editmode(); exit_editmode(1); BASACT= basact; } } base= base->next; } allqueue(REDRAWVIEW3D, 0); } /* ************ GENERAL *************** */ static Object *is_a_parent_selected_int(Object *startob, Object *ob, GHash *done_hash) { if (ob!=startob && TESTBASE(ob)) return ob; if (BLI_ghash_haskey(done_hash, ob)) return NULL; else BLI_ghash_insert(done_hash, ob, NULL); if (ob->parent) { Object *par= is_a_parent_selected_int(startob, ob->parent, done_hash); if (par) return par; } /* IK is more complex in parents... */ /* XXX, should we be handling armatures or constraints here? - zr */ if(ob->type==OB_IKA) { Ika *ika= ob->data; if (ika->def) { int i; for (i=0; itotdef; i++) { Deform *def= &ika->def[i]; if (def->ob && ob!=def->ob && def->ob!=startob) { Object *par= is_a_parent_selected_int(startob, def->ob, done_hash); if (par) return par; } } } if (ika->parent) { Object *par= is_a_parent_selected_int(startob, ika->parent, done_hash); if (par) return par; } } return NULL; } static Object *is_a_parent_selected(Object *ob) { GHash *gh= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp); Object *res= is_a_parent_selected_int(ob, ob, gh); BLI_ghash_free(gh, NULL, NULL); return res; } /*** POSE FIGURIN' -- START ***/ static void clear_pose_update_flag(Object *ob) { /* Clear the flag for each pose channel that indicates that * pose should be updated on every redraw */ bPoseChannel *chan; if (ob->pose) { for (chan = ob->pose->chanbase.first; chan; chan=chan->next){ chan->flag &= ~PCHAN_TRANS_UPDATE; } } } static int pose_flags_reset_done(Object *ob) { /* Clear the constraint done status for every pose channe; * that has been flagged as needing constant updating */ bPoseChannel *chan; int numreset = 0; if (ob->pose) { for (chan = ob->pose->chanbase.first; chan; chan=chan->next){ if (chan->flag & PCHAN_TRANS_UPDATE) { chan->flag &= ~PCHAN_DONE; numreset++; } } } return numreset; } static int is_ob_constraint_target(Object *ob, ListBase *conlist) { /* Is this object the target of a constraint in this list? */ bConstraint *con; for (con=conlist->first; con; con=con->next) { if (get_con_target(con) == ob) return 1; } return 0; } int clear_bone_nocalc(Object *ob, Bone *bone, void *ptr) { /* When we aren't transform()-ing, we'll want to turn off * the no calc flag for bone bone in case the frame changes, * or something */ bone->flag &= ~BONE_NOCALC; return 0; } static void clear_bone_nocalc_ob(Object *ob) { /* Let's clear no calc for all of the bones in the whole darn armature */ bArmature *arm; arm = get_armature(ob); if (arm) { bone_looper(ob, arm->bonebase.first, NULL, clear_bone_nocalc); } } int set_bone_nocalc(Object *ob, Bone *bone, void *ptr) { /* Calculating bone transformation makes thins slow ... * lets set the no calc flag for a bone by default */ bone->flag |= BONE_NOCALC; return 0; } int selected_bone_docalc(Object *ob, Bone *bone, void *ptr) { /* Let's clear the no calc flag for selected bones. * This function always returns 1 for non-no calc bones * (a.k.a., the 'do calc' bones) so that the bone_looper * will count these */ if (bone->flag & BONE_NOCALC) { if ( (bone->flag & BONE_SELECTED) ) { bone->flag &= ~BONE_NOCALC; return 1; } } else { return 1; } return 0; } static Bone *get_parent_bone_docalc(Bone *bone) { Bone *parBone; for (parBone = bone->parent; parBone; parBone=parBone->parent) if (~parBone->flag & BONE_NOCALC) return parBone; return NULL; } static int is_bone_parent(Bone *childBone, Bone *parBone) { Bone *currBone; for (currBone = childBone->parent; currBone; currBone=currBone->parent) if (currBone == parBone) return 1; return 0; } static void figure_bone_nocalc_constraint(Bone *conbone, bConstraint *con, Object *ob, bArmature *arm) { /* If this bone has a constraint with a subtarget that has * the nocalc flag cleared, then we better clear the no calc flag * on this bone too (and the whole IK chain if this is an IK * constraint). * * Conversly, if this bone has an IK constraint and the root of * the chain has the no calc flag cleared, we had best clear that * flag for the whole chain. */ Bone *subtarbone; Bone *parBone; char *subtar; subtar = get_con_subtarget_name(con, ob); if (subtar) { if ( (subtarbone = get_named_bone(arm, subtar)) ) { if ( (~subtarbone->flag & BONE_NOCALC) || (get_parent_bone_docalc(subtarbone)) ) { if (con->type == CONSTRAINT_TYPE_KINEMATIC) /* IK target is flaged for updating, so we * must update the whole chain. */ ik_chain_looper(ob, conbone, NULL, clear_bone_nocalc); else /* Constraint target is flagged for * updating, so we update this bone only */ conbone->flag &= ~BONE_NOCALC; } else { if ( (parBone = get_parent_bone_docalc(conbone)) ) { /* a parent is flagged for updating */ if (!is_bone_parent(subtarbone, parBone)) { /* if the subtarget is also a child of * this bone, we needn't worry, other * wise, we have to update */ if (con->type == CONSTRAINT_TYPE_KINEMATIC) ik_chain_looper(ob, conbone, NULL, clear_bone_nocalc); else conbone->flag &= ~BONE_NOCALC; } } } } } else { /* no subtarget ... target is regular object */ if ( (parBone = get_parent_bone_docalc(conbone)) ) { /* parent is flagged for updating ... since * the target will never move (not a bone) * we had better update this bone/chain */ if (con->type == CONSTRAINT_TYPE_KINEMATIC) ik_chain_looper(ob, conbone, NULL, clear_bone_nocalc); else conbone->flag &= ~BONE_NOCALC; } } } static void figure_bone_nocalc_core(Object *ob, bArmature *arm) { /* Let's figure out which bones need to be recalculated, * and which don't. Calculations are based on which bones * are selected, and the constraints that love them. */ bPoseChannel *chan; bConstraint *con; Bone *conbone; int numbones, oldnumbones, iterations; oldnumbones = -1; numbones = 0; iterations = 0; /* O.K., lets loop until we don't clear any more no calc bones */ while (oldnumbones != numbones) { /* I wonder if this will ever get executed? */ if ( (++iterations) == 1000) { printf("figurin' nocalc is talking too long\n"); break; } oldnumbones = numbones; /* clear no calc for selected bones and count */ numbones = bone_looper(ob, arm->bonebase.first, NULL, selected_bone_docalc); if (ob->pose) { for (chan = ob->pose->chanbase.first; chan; chan=chan->next){ conbone = get_named_bone(arm, chan->name); if (conbone) { for (con = chan->constraints.first; con; con=con->next) { figure_bone_nocalc_constraint(conbone, con, ob, arm); } } } } } } static void figure_bone_nocalc(Object *ob) { /* Let's figure out which bones need to be recalculated, * and which don't. Calculations are based on which bones * are selected, and the constraints that love them. */ bArmature *arm; arm = get_armature(ob); if (!arm) return; if (arm->flag & ARM_RESTPOS) return; /* Set no calc for all bones */ bone_looper(ob, arm->bonebase.first, NULL, set_bone_nocalc); figure_bone_nocalc_core(ob, arm); } int bone_nocalc2chan_trans_update(Object *ob, Bone *bone, void *ptr) { /* Set PCHAN_TRANS_UPDATE for channels with bones that don't have * the no calc flag set ... I hate this. */ bPoseChannel *chan; if (~bone->flag & BONE_NOCALC) { chan = get_pose_channel(ob->pose, bone->name); if (chan) chan->flag |= PCHAN_TRANS_UPDATE; } else { /* reset this thing too */ bone->flag &= ~BONE_NOCALC; } return 0; } void clear_gonna_move(void) { Base *base; /* clear the gonna move flag */ for (base= FIRSTBASE; base; base= base->next) { base->object->flag &= ~OB_GONNA_MOVE; } } int is_parent_gonna_move(Object *ob) { if ( (ob->parent) && (ob->parent->flag & OB_GONNA_MOVE) ) { return 1; } return 0; } int is_constraint_target_gonna_move(Object *ob) { Object *tarOb; bConstraint *con; bPoseChannel *chan; for (con = ob->constraints.first; con; con=con->next) { if ( (tarOb = get_con_target(con)) ) { if (tarOb->flag & OB_GONNA_MOVE ) return 1; } } if (ob->pose) { for (chan = ob->pose->chanbase.first; chan; chan=chan->next){ for (con = chan->constraints.first; con; con=con->next) { if ( (tarOb = get_con_target(con)) ) { if (tarOb->flag & OB_GONNA_MOVE ) return 1; } } } } return 0; } void flag_moving_objects(void) { Base *base; int numgonnamove = 0, oldnumgonnamove = -1; clear_gonna_move(); /* the 'well ordering principle' guarantees convergence (honest) */ while (numgonnamove != oldnumgonnamove) { oldnumgonnamove = numgonnamove; numgonnamove = 0; for (base= FIRSTBASE; base; base= base->next) { if (base->object->flag & OB_GONNA_MOVE) { ++numgonnamove; } else if (base->flag & SELECT) { base->object->flag |= OB_GONNA_MOVE; ++numgonnamove; } else if (is_parent_gonna_move(base->object)) { base->object->flag |= OB_GONNA_MOVE; ++numgonnamove; } else if (is_constraint_target_gonna_move(base->object)) { base->object->flag |= OB_GONNA_MOVE; ++numgonnamove; } } } } static int pose_do_update_flag(Object *ob) { /* Figure out which pose channels need constant updating. * Well use the bone BONE_NOCALC bit to do some temporary * flagging (so we can reuse code), which will later be * converted to a value for a channel... I hate this. */ Base *base; bPoseChannel *chan; int do_update = 0; bArmature *arm; arm = get_armature(ob); if (!arm) return 0; /* initialize */ bone_looper(ob, arm->bonebase.first, NULL, set_bone_nocalc); if (ob->pose) { for (chan = ob->pose->chanbase.first; chan; chan=chan->next){ if (chan->constraints.first) { for (base= FIRSTBASE; base; base= base->next) { if (is_ob_constraint_target(base->object, &chan->constraints)) { if( (base->object->flag & OB_GONNA_MOVE) || (ob->flag & OB_GONNA_MOVE)) { Bone *bone; /* If this armature is selected, or if the * object that is the target of a constraint * is selected, then lets constantly update * this pose channel. */ bone = get_named_bone(ob->data, chan->name); if (bone) { bone->flag &= ~BONE_NOCALC; ++do_update; } } } } } } } if (do_update) { figure_bone_nocalc_core(ob, arm); } bone_looper(ob, arm->bonebase.first, NULL, bone_nocalc2chan_trans_update); return do_update; } void figure_pose_updating(void) { Base *base; flag_moving_objects(); for (base= FIRSTBASE; base; base= base->next) { /* Recalculate the pose if necessary, regardless of * whether the layer is visible or not. */ if (pose_do_update_flag(base->object)) base->flag |= BA_WHERE_UPDATE; } } /*** POSE FIGURIN' -- END ***/ static void setbaseflags_for_editing(int mode) /* 0,'g','r','s' */ { /* if base selected and has parent selected: base->flag= BA_WASSEL+BA_PARSEL if base not selected and parent selected: base->flag= BA_PARSEL */ GHash *object_to_base_hash= NULL; /* built on demand, see below - zr */ Base *base; copy_baseflags(); for (base= FIRSTBASE; base; base= base->next) { base->flag &= ~(BA_PARSEL+BA_WASSEL); if( (base->lay & G.vd->lay) && base->object->id.lib==0) { Object *ob= base->object; Object *parsel= is_a_parent_selected(ob); /* parentkey here? */ if(parsel) { if(base->flag & SELECT) { base->flag &= ~SELECT; base->flag |= (BA_PARSEL+BA_WASSEL); } else base->flag |= BA_PARSEL; } if(mode=='g') { if(ob->track && TESTBASE(ob->track) && (base->flag & SELECT)==0) base->flag |= BA_PARSEL; } /* updates? */ if(ob->type==OB_IKA) { Ika *ika= ob->data; if(ika->parent && parsel) base->flag |= BA_WHERE_UPDATE; } if(base->flag & (SELECT | BA_PARSEL)) { base->flag |= BA_WHERE_UPDATE; if(ob->parent) { if(ob->parent->type==OB_LATTICE) base->flag |= BA_DISP_UPDATE; if(ob->parent->type==OB_IKA && ob->partype==PARSKEL) base->flag |= BA_DISP_UPDATE; if(ob->parent->type==OB_ARMATURE && ob->partype==PARSKEL) base->flag |= BA_DISP_UPDATE; } if(ob->track) { ; } if( give_parteff(ob) ) base->flag |= BA_DISP_UPDATE; if(ob->type==OB_MBALL) { Base *b; /* Only bother building the object to base * hash if we are going to be needing it... - zr */ if (!object_to_base_hash) { object_to_base_hash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp); for (b= FIRSTBASE; b; b= b->next) BLI_ghash_insert(object_to_base_hash, b->object, b); } b= BLI_ghash_lookup(object_to_base_hash, find_basis_mball(ob)); b->flag |= BA_DISP_UPDATE; } } } } if (object_to_base_hash) BLI_ghash_free(object_to_base_hash, NULL, NULL); } void clearbaseflags_for_editing() { Base *base; base= FIRSTBASE; while(base) { if(base->flag & BA_WASSEL) base->flag |= SELECT; base->flag &= ~(BA_PARSEL+BA_WASSEL); base->flag &= ~(BA_DISP_UPDATE+BA_WHERE_UPDATE+BA_DO_IPO); clear_pose_update_flag(base->object); base= base->next; } copy_baseflags(); } void ob_to_transob(Object *ob, TransOb *tob) { float totmat[3][3]; Object *tr; void *cfirst, *clast; tob->ob= ob; cfirst = ob->constraints.first; clast = ob->constraints.last; ob->constraints.first=ob->constraints.last=NULL; tr= ob->track; ob->track= 0; where_is_object(ob); ob->track= tr; ob->constraints.first = cfirst; ob->constraints.last = clast; tob->loc= ob->loc; VECCOPY(tob->oldloc, tob->loc); tob->rot= ob->rot; VECCOPY(tob->oldrot, ob->rot); VECCOPY(tob->olddrot, ob->drot); tob->quat= ob->quat; QUATCOPY(tob->oldquat, ob->quat); QUATCOPY(tob->olddquat, ob->dquat); tob->size= ob->size; VECCOPY(tob->oldsize, ob->size); VECCOPY(tob->olddsize, ob->dsize); /* only object, not parent */ object_to_mat3(ob, tob->obmat); Mat3Inv(tob->obinv, tob->obmat); Mat3CpyMat4(totmat, ob->obmat); /* this is totmat without obmat: so a parmat */ Mat3MulMat3(tob->parmat, totmat, tob->obinv); Mat3Inv(tob->parinv, tob->parmat); Mat3MulMat3(tob->axismat, tob->parmat, tob->obmat); // New! Mat3Ortho(tob->axismat); VECCOPY(tob->obvec, ob->obmat[3]); centroid[0]+= tob->obvec[0]; centroid[1]+= tob->obvec[1]; centroid[2]+= tob->obvec[2]; tob->eff= 0; if(ob->type==OB_IKA) { Ika *ika=ob->data; calc_ika(ika, 0); ika->effn[0]= ika->eff[0]; ika->effn[1]= ika->eff[1]; ika->effn[2]= 0.0; VecMat4MulVecfl(ika->effg, ob->obmat, ika->effn); if(ika->flag & IK_GRABEFF) { tob->eff= ika->effg; VECCOPY(tob->oldeff, tob->eff); tob->flag |= TOB_IKA; tob->loc= 0; } } } void ob_to_tex_transob(Object *ob, TransOb *tob) { Mesh *me; Curve *cu; MetaBall *mb; ID *id; ob_to_transob(ob, tob); id= ob->data; if(id==0); else if( GS(id->name)==ID_ME) { me= ob->data; me->texflag &= ~AUTOSPACE; tob->loc= me->loc; tob->rot= me->rot; tob->size= me->size; } else if( GS(id->name)==ID_CU) { cu= ob->data; cu->texflag &= ~CU_AUTOSPACE; tob->loc= cu->loc; tob->rot= cu->rot; tob->size= cu->size; } else if( GS(id->name)==ID_MB) { mb= ob->data; mb->texflag &= ~MB_AUTOSPACE; tob->loc= mb->loc; tob->rot= mb->rot; tob->size= mb->size; } VECCOPY(tob->oldloc, tob->loc); VECCOPY(tob->oldrot, tob->rot); VECCOPY(tob->oldsize, tob->size); } void make_trans_objects() { Base *base; Object *ob; TransOb *tob = NULL; ListBase elems; IpoKey *ik; float cfraont, min[3], max[3]; int ipoflag; tottrans= 0; INIT_MINMAX(min, max); centroid[0]=centroid[1]=centroid[2]= 0.0; /* count */ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { ob= base->object; if(transmode==TRANS_TEX) { if(ob->dtx & OB_TEXSPACE) tottrans++; } else { if(ob->ipo && ob->ipo->showkey && (ob->ipoflag & OB_DRAWKEY)) { elems.first= elems.last= 0; make_ipokey_transform(ob, &elems, 1); /* '1' only selected keys */ pushdata(&elems, sizeof(ListBase)); ik= elems.first; while(ik) { tottrans++; ik= ik->next; } if(elems.first==0) tottrans++; } else tottrans++; } } base= base->next; } if(tottrans) tob= transmain= MEM_mallocN(tottrans*sizeof(TransOb), "transmain"); reset_slowparents(); /*also do this below when tottrans==0, because of freeing pushpop and ipokeys */ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { ob= base->object; if(transmode==TRANS_TEX) { if(ob->dtx & OB_TEXSPACE) { tob->flag= 0; ob_to_tex_transob(ob, tob); DO_MINMAX(tob->obvec, min, max); tob++; } } else { /* is needed! (bevobj) */ if(base->flag & SELECT) ob->flag|= SELECT; else ob->flag &= ~SELECT; if(ob->ipo && ob->ipo->showkey && (ob->ipoflag & OB_DRAWKEY)) { popfirst(&elems); if(elems.first) { base->flag |= BA_DO_IPO+BA_WASSEL; base->flag &= ~SELECT; cfraont= CFRA; set_no_parent_ipo(1); ipoflag= ob->ipoflag; ob->ipoflag &= ~OB_OFFS_OB; pushdata(ob->loc, 7*3*4); ik= elems.first; while(ik) { CFRA= ik->val/G.scene->r.framelen; do_ob_ipo(ob); where_is_object(ob); ob_to_transob(ob, tob); DO_MINMAX(tob->obvec, min, max); /* also does tob->flag and oldvals, needs to be after ob_to_transob()! */ set_ipo_pointers_transob(ik, tob); tob++; ik= ik->next; } free_ipokey(&elems); poplast(ob->loc); set_no_parent_ipo(0); CFRA= cfraont; ob->ipoflag= ipoflag; } else { tob->flag= 0; ob_to_transob(ob, tob); DO_MINMAX(tob->obvec, min, max); tob++; } } else { tob->flag= 0; ob_to_transob(ob, tob); DO_MINMAX(tob->obvec, min, max); tob++; } } } base= base->next; } pushpop_test(); /* only for debug & to be sure */ if(tottrans==0) return; centroid[0]/= tottrans; centroid[1]/= tottrans; centroid[2]/= tottrans; centre[0]= (min[0]+max[0])/2.0; centre[1]= (min[1]+max[1])/2.0; centre[2]= (min[2]+max[2])/2.0; } /* mode: 1 = proportional */ void make_trans_verts(float *min, float *max, int mode) { EditMesh *em = G.editMesh; /* extern Lattice *editLatt; already in BKE_lattice.h */ Nurb *nu; BezTriple *bezt; BPoint *bp; TransVert *tv; MetaElem *ml; EditVert *eve; int a; EditBone *ebo; tottrans= 0; INIT_MINMAX(min, max); centroid[0]=centroid[1]=centroid[2]= 0.0; countall(); if(mode) tottrans= G.totvert; else tottrans= G.totvertsel; if(G.totvertsel==0) { tottrans= 0; return; } tv=transvmain= MEM_callocN(tottrans*sizeof(TransVert), "maketransverts"); /* we count again because of hide */ tottrans= 0; if(G.obedit->type==OB_MESH) { eve= em->verts.first; while(eve) { if(eve->h==0) { if(mode==1 || (eve->f & 1)) { VECCOPY(tv->oldloc, eve->co); tv->loc= eve->co; tv->nor= eve->no; tv->flag= eve->f & 1; tv++; tottrans++; } } eve= eve->next; } } else if (G.obedit->type==OB_ARMATURE){ for (ebo=G.edbo.first;ebo;ebo=ebo->next){ if (ebo->flag & BONE_TIPSEL){ VECCOPY (tv->oldloc, ebo->tail); tv->loc= ebo->tail; tv->nor= NULL; tv->flag= 1; tv++; tottrans++; } /* Only add the root if there is no selected IK parent */ if (ebo->flag & BONE_ROOTSEL){ if (!(ebo->parent && (ebo->flag & BONE_IK_TOPARENT) && ebo->parent->flag & BONE_TIPSEL)){ VECCOPY (tv->oldloc, ebo->head); tv->loc= ebo->head; tv->nor= NULL; tv->flag= 1; tv++; tottrans++; } } } } else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { nu= editNurb.first; while(nu) { if((nu->type & 7)==CU_BEZIER) { a= nu->pntsu; bezt= nu->bezt; while(a--) { if(bezt->hide==0) { if(mode==1 || (bezt->f1 & 1)) { VECCOPY(tv->oldloc, bezt->vec[0]); tv->loc= bezt->vec[0]; tv->flag= bezt->f1 & 1; tv++; tottrans++; } if(mode==1 || (bezt->f2 & 1)) { VECCOPY(tv->oldloc, bezt->vec[1]); tv->loc= bezt->vec[1]; tv->val= &(bezt->alfa); tv->oldval= bezt->alfa; tv->flag= bezt->f2 & 1; tv++; tottrans++; } if(mode==1 || (bezt->f3 & 1)) { VECCOPY(tv->oldloc, bezt->vec[2]); tv->loc= bezt->vec[2]; tv->flag= bezt->f3 & 1; tv++; tottrans++; } } bezt++; } } else { a= nu->pntsu*nu->pntsv; bp= nu->bp; while(a--) { if(bp->hide==0) { if(mode==1 || (bp->f1 & 1)) { VECCOPY(tv->oldloc, bp->vec); tv->loc= bp->vec; tv->val= &(bp->alfa); tv->oldval= bp->alfa; tv->flag= bp->f1 & 1; tv++; tottrans++; } } bp++; } } nu= nu->next; } } else if(G.obedit->type==OB_MBALL) { ml= editelems.first; while(ml) { if(ml->flag & SELECT) { tv->loc= &ml->x; VECCOPY(tv->oldloc, tv->loc); tv->val= &(ml->rad); tv->oldval= ml->rad; tv->flag= 1; tv++; tottrans++; } ml= ml->next; } } else if(G.obedit->type==OB_LATTICE) { bp= editLatt->def; a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw; while(a--) { if(mode==1 || (bp->f1 & 1)) { if(bp->hide==0) { VECCOPY(tv->oldloc, bp->vec); tv->loc= bp->vec; tv->flag= bp->f1 & 1; tv++; tottrans++; } } bp++; } } /* cent etc */ tv= transvmain; for(a=0; aflag) { centroid[0]+= tv->oldloc[0]; centroid[1]+= tv->oldloc[1]; centroid[2]+= tv->oldloc[2]; DO_MINMAX(tv->oldloc, min, max); } } centroid[0]/= G.totvertsel; centroid[1]/= G.totvertsel; centroid[2]/= G.totvertsel; centre[0]= (min[0]+max[0])/2.0; centre[1]= (min[1]+max[1])/2.0; centre[2]= (min[2]+max[2])/2.0; } void draw_prop_circle() { float tmat[4][4], imat[4][4]; if(G.moving) { BIF_ThemeColor(TH_GRID); mygetmatrix(tmat); Mat4Invert(imat, tmat); drawcircball(prop_cent, prop_size, imat); } } void set_proportional_weight(TransVert *tv, float *min, float *max) { float dist, xdist, ydist, zdist; if(tv->oldloc[0]oldloc[0]-min[0]; else if(tv->oldloc[0]>max[0]) xdist= tv->oldloc[0]-max[0]; else xdist= 0.0; if(tv->oldloc[1]oldloc[1]-min[1]; else if(tv->oldloc[1]>max[1]) ydist= tv->oldloc[1]-max[1]; else ydist= 0.0; if(tv->oldloc[2]oldloc[2]-min[2]; else if(tv->oldloc[2]>max[2]) zdist= tv->oldloc[2]-max[2]; else zdist= 0.0; dist= sqrt(xdist*xdist + ydist*ydist + zdist*zdist); if(dist==0.0) tv->fac= 1.0; else if(dist > prop_size) tv->fac= 0.0; else { dist= (prop_size-dist)/prop_size; if(prop_mode==1) tv->fac= 3.0*dist*dist - 2.0*dist*dist*dist; else tv->fac= dist*dist; } } void special_trans_update(int keyflags) { /* extern Lattice *editLatt; already in BKE_lattice.h */ Base *base; Curve *cu; IpoCurve *icu; if(G.obedit) { if(G.obedit->type==OB_CURVE) { cu= G.obedit->data; if(cu->flag & CU_3D) makeBevelList(G.obedit); calc_curvepath(G.obedit); } else if(G.obedit->type==OB_ARMATURE){ EditBone *ebo; /* Ensure all bones are correctly adjusted */ for (ebo=G.edbo.first; ebo; ebo=ebo->next){ if ((ebo->flag & BONE_IK_TOPARENT) && ebo->parent){ /* If this bone has a parent tip that has been moved */ if (ebo->parent->flag & BONE_TIPSEL){ VECCOPY (ebo->head, ebo->parent->tail); } /* If this bone has a parent tip that has NOT been moved */ else{ VECCOPY (ebo->parent->tail, ebo->head); } } } } else if(G.obedit->type==OB_LATTICE) { if(editLatt->flag & LT_OUTSIDE) outside_lattice(editLatt); base= FIRSTBASE; while(base) { if(base->lay & G.vd->lay) { if(base->object->parent==G.obedit) { makeDispList(base->object); } } base= base->next; } } } else if(G.obpose){ int i; bPoseChannel *chan; if (!G.obpose->pose) G.obpose->pose= MEM_callocN(sizeof(bPose), "pose"); switch (G.obpose->type){ case OB_ARMATURE: /* Make channels for the transforming bones (in posemode) */ for (i=0; i< tottrans; i++){ chan = MEM_callocN (sizeof (bPoseChannel), "transPoseChannel"); if (keyflags & KEYFLAG_ROT){ chan->flag |= POSE_ROT; memcpy (chan->quat, transmain[i].quat, sizeof (chan->quat)); } if (keyflags & KEYFLAG_LOC){ chan->flag |= POSE_LOC; memcpy (chan->loc, transmain[i].loc, sizeof (chan->loc)); } if (keyflags & KEYFLAG_SIZE){ chan->flag |= POSE_SIZE; memcpy (chan->size, transmain[i].size, sizeof (chan->size)); } strcpy (chan->name, ((Bone*) transmain[i].data)->name); set_pose_channel (G.obpose->pose, chan); } break; } } else { base= FIRSTBASE; while(base) { if(base->flag & BA_DO_IPO) { base->object->ctime= -1234567.0; icu= base->object->ipo->curve.first; while(icu) { calchandles_ipocurve(icu); icu= icu->next; } } if(base->object->partype & PARSLOW) { base->object->partype -= PARSLOW; where_is_object(base->object); base->object->partype |= PARSLOW; } else if(base->flag & BA_WHERE_UPDATE) { where_is_object(base->object); if(base->object->type==OB_IKA) { itterate_ika(base->object); } } base= base->next; } base= FIRSTBASE; while(base) { if(base->flag & BA_DISP_UPDATE) makeDispList(base->object); base= base->next; } } base= FIRSTBASE; while(base) { if (pose_flags_reset_done(base->object)) { if (!is_delay_deform()) make_displists_by_armature(base->object); } base= base->next; } #if 1 if (G.obpose && G.obpose->type == OB_ARMATURE) clear_pose_constraint_status(G.obpose); if (!is_delay_deform()) make_displists_by_armature(G.obpose); #endif if(G.vd->drawtype == OB_SHADED) reshadeall_displist(); } void special_aftertrans_update(char mode, int flip, short canceled, int keyflags) { Object *ob; Base *base; MetaBall *mb; Curve *cu; Ika *ika; int doit,redrawipo=0; /* displaylists etc. */ if(G.obedit) { if(G.obedit->type==OB_MBALL) { mb= G.obedit->data; if(mb->flag != MB_UPDATE_ALWAYS) makeDispList(G.obedit); } else if(G.obedit->type==OB_MESH) { if(flip) flip_editnormals(); recalc_editnormals(); } } else if (G.obpose){ bAction *act; bPose *pose; bPoseChannel *pchan; /* we had better clear the no calc flags on the bones * ... else things won't look too good when changing * frames, etc. */ clear_bone_nocalc_ob(G.obpose); if (U.uiflag & USER_KEYINSERTACT && !canceled){ act=G.obpose->action; pose=G.obpose->pose; if (!act) act=G.obpose->action=add_empty_action(); collect_pose_garbage(G.obpose); filter_pose_keys (); for (pchan=pose->chanbase.first; pchan; pchan=pchan->next){ if (pchan->flag & POSE_KEY){ if (keyflags & KEYFLAG_ROT){ set_action_key(act, pchan, AC_QUAT_X, 1); set_action_key(act, pchan, AC_QUAT_Y, 1); set_action_key(act, pchan, AC_QUAT_Z, 1); set_action_key(act, pchan, AC_QUAT_W, 1); } if (keyflags & KEYFLAG_SIZE){ set_action_key(act, pchan, AC_SIZE_X, 1); set_action_key(act, pchan, AC_SIZE_Y, 1); set_action_key(act, pchan, AC_SIZE_Z, 1); } if (keyflags & KEYFLAG_LOC){ set_action_key(act, pchan, AC_LOC_X, 1); set_action_key(act, pchan, AC_LOC_Y, 1); set_action_key(act, pchan, AC_LOC_Z, 1); } } } remake_action_ipos (act); allspace(REMAKEIPO, 0); allqueue(REDRAWACTION, 0); allqueue(REDRAWIPO, 0); allqueue(REDRAWNLA, 0); } if (!canceled && is_delay_deform()){ clear_pose_constraint_status(G.obpose); make_displists_by_armature(G.obpose); } } else { base= FIRSTBASE; while(base) { ob= base->object; if(base->flag & BA_WHERE_UPDATE) { where_is_object(ob); if(ob->type==OB_IKA) { ika= ob->data; VecMat4MulVecfl(ika->effg, ob->obmat, ika->eff); itterate_ika(ob); } } if(base->flag & BA_DISP_UPDATE) { if(ob->type==OB_MBALL) { mb= ob->data; if(mb->flag != MB_UPDATE_ALWAYS || G.obedit == NULL) makeDispList(ob); } if( give_parteff(ob) ) build_particle_system(ob); } if(base->flag & BA_DO_IPO) redrawipo= 1; if(mode=='s' && ob->type==OB_FONT) { doit= 0; cu= ob->data; if(cu->bevobj && (cu->bevobj->flag & SELECT) ) doit= 1; else if(cu->textoncurve) { if(cu->textoncurve->flag & SELECT) doit= 1; else if(ob->flag & SELECT) doit= 1; } if(doit) { text_to_curve(ob, 0); makeDispList(ob); } } if(mode=='s' && ob->type==OB_CURVE) { doit= 0; cu= ob->data; if(cu->bevobj && (cu->bevobj->flag & SELECT) ) makeDispList(ob); } where_is_object(ob); /* always do, for track etc. */ /* Set autokey if necessary */ if ((U.uiflag & USER_KEYINSERTOBJ) && (!canceled) && (base->flag & SELECT)){ if (keyflags & KEYFLAG_ROT){ insertkey(&base->object->id, OB_ROT_X); insertkey(&base->object->id, OB_ROT_Y); insertkey(&base->object->id, OB_ROT_Z); } if (keyflags & KEYFLAG_LOC){ insertkey(&base->object->id, OB_LOC_X); insertkey(&base->object->id, OB_LOC_Y); insertkey(&base->object->id, OB_LOC_Z); } if (keyflags & KEYFLAG_SIZE){ insertkey(&base->object->id, OB_SIZE_X); insertkey(&base->object->id, OB_SIZE_Y); insertkey(&base->object->id, OB_SIZE_Z); } remake_object_ipos (ob); allqueue(REDRAWIPO, 0); allspace(REMAKEIPO, 0); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWNLA, 0); } base= base->next; } } if(redrawipo) { allqueue(REDRAWNLA, 0); allqueue(REDRAWACTION, 0); allqueue(REDRAWIPO, 0); } if(G.vd->drawtype == OB_SHADED) reshadeall_displist(); } void calc_trans_verts(void) { if (ELEM(G.obedit->type, OB_MESH, OB_MBALL)) makeDispList(G.obedit); else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { Nurb *nu= editNurb.first; while(nu) { test2DNurb(nu); testhandlesNurb(nu); /* test for bezier too */ nu= nu->next; } makeDispList(G.obedit); } } static int test_midtog_proj(short xn, short yn, short *mval) { float x,y,z; /* which movement is the largest? that'll be the one */ xn= (xn-mval[0]); yn= (yn-mval[1]); x = fabs(G.vd->persinv[0][0]*xn + G.vd->persinv[1][0]*yn); y = fabs(G.vd->persinv[0][1]*xn + G.vd->persinv[1][1]*yn); z = fabs(G.vd->persinv[0][2]*xn + G.vd->persinv[1][2]*yn); if(x>=y && x>=z) return 0; else if(y>=x && y>=z) return 1; else return 2; } void apply_keyb_grid(float *val, float fac1, float fac2, float fac3, int invert) { /* fac1 is for 'nothing', fac2 for CTRL, fac3 for SHIFT */ int ctrl; if(invert) { if(G.qual & LR_CTRLKEY) ctrl= 0; else ctrl= 1; } else ctrl= (G.qual & LR_CTRLKEY); if(ctrl && (G.qual & LR_SHIFTKEY)) { if(fac3!= 0.0) *val= fac3*floor(*val/fac3 +.5); } else if(ctrl) { if(fac2!= 0.0) *val= fac2*floor(*val/fac2 +.5); } else { if(fac1!= 0.0) *val= fac1*floor(*val/fac1 +.5); } } void compatible_eul(float *eul, float *oldrot) { float dx, dy, dz; /* correct differences of about 360 degrees first */ dx= eul[0] - oldrot[0]; dy= eul[1] - oldrot[1]; dz= eul[2] - oldrot[2]; while( fabs(dx) > 5.1) { if(dx > 0.0) eul[0] -= 2.0*M_PI; else eul[0]+= 2.0*M_PI; dx= eul[0] - oldrot[0]; } while( fabs(dy) > 5.1) { if(dy > 0.0) eul[1] -= 2.0*M_PI; else eul[1]+= 2.0*M_PI; dy= eul[1] - oldrot[1]; } while( fabs(dz) > 5.1 ) { if(dz > 0.0) eul[2] -= 2.0*M_PI; else eul[2]+= 2.0*M_PI; dz= eul[2] - oldrot[2]; } /* is 1 of the axis rotations larger than 180 degrees and the other small? NO ELSE IF!! */ if( fabs(dx) > 3.2 && fabs(dy)<1.6 && fabs(dz)<1.6 ) { if(dx > 0.0) eul[0] -= 2.0*M_PI; else eul[0]+= 2.0*M_PI; } if( fabs(dy) > 3.2 && fabs(dz)<1.6 && fabs(dx)<1.6 ) { if(dy > 0.0) eul[1] -= 2.0*M_PI; else eul[1]+= 2.0*M_PI; } if( fabs(dz) > 3.2 && fabs(dx)<1.6 && fabs(dy)<1.6 ) { if(dz > 0.0) eul[2] -= 2.0*M_PI; else eul[2]+= 2.0*M_PI; } return; /* <- intersting to find out who did that! */ /* calc again */ dx= eul[0] - oldrot[0]; dy= eul[1] - oldrot[1]; dz= eul[2] - oldrot[2]; /* special case, tested for x-z */ if( (fabs(dx) > 3.1 && fabs(dz) > 1.5 ) || ( fabs(dx) > 1.5 && fabs(dz) > 3.1 ) ) { if(dx > 0.0) eul[0] -= M_PI; else eul[0]+= M_PI; if(eul[1] > 0.0) eul[1]= M_PI - eul[1]; else eul[1]= -M_PI - eul[1]; if(dz > 0.0) eul[2] -= M_PI; else eul[2]+= M_PI; } else if( (fabs(dx) > 3.1 && fabs(dy) > 1.5 ) || ( fabs(dx) > 1.5 && fabs(dy) > 3.1 ) ) { if(dx > 0.0) eul[0] -= M_PI; else eul[0]+= M_PI; if(dy > 0.0) eul[1] -= M_PI; else eul[1]+= M_PI; if(eul[2] > 0.0) eul[2]= M_PI - eul[2]; else eul[2]= -M_PI - eul[2]; } else if( (fabs(dy) > 3.1 && fabs(dz) > 1.5 ) || ( fabs(dy) > 1.5 && fabs(dz) > 3.1 ) ) { if(eul[0] > 0.0) eul[0]= M_PI - eul[0]; else eul[0]= -M_PI - eul[0]; if(dy > 0.0) eul[1] -= M_PI; else eul[1]+= M_PI; if(dz > 0.0) eul[2] -= M_PI; else eul[2]+= M_PI; } } void headerprint(char *str) { if(curarea->headertype) { areawinset(curarea->headwin); headerbox(curarea); cpack(0x0); glRasterPos2i(20+curarea->headbutofs, 6); BMF_DrawString(G.font, str); curarea->head_swap= WIN_BACK_OK; areawinset(curarea->win); } else { // dunno... thats for later (ton) } } void add_ipo_tob_poin(float *poin, float *old, float delta) { if(poin) { poin[0]= old[0]+delta; poin[-3]= old[3]+delta; poin[3]= old[6]+delta; } } void restore_tob(TransOb *tob) { if(tob->flag & TOB_IPO) { add_ipo_tob_poin(tob->locx, tob->oldloc, 0.0); add_ipo_tob_poin(tob->locy, tob->oldloc+1, 0.0); add_ipo_tob_poin(tob->locz, tob->oldloc+2, 0.0); /* QUAT! */ add_ipo_tob_poin(tob->rotx, tob->oldrot+3, 0.0); add_ipo_tob_poin(tob->roty, tob->oldrot+4, 0.0); add_ipo_tob_poin(tob->rotz, tob->oldrot+5, 0.0); add_ipo_tob_poin(tob->sizex, tob->oldsize, 0.0); add_ipo_tob_poin(tob->sizey, tob->oldsize+1, 0.0); add_ipo_tob_poin(tob->sizez, tob->oldsize+2, 0.0); } else { if(tob->eff) VECCOPY(tob->eff, tob->oldeff); if(tob->loc) VECCOPY(tob->loc, tob->oldloc); if(tob->rot) VECCOPY(tob->rot, tob->oldrot); QUATCOPY(tob->quat, tob->oldquat); VECCOPY(tob->size, tob->oldsize); } } int cylinder_intersect_test(void) { EditMesh *em = G.editMesh; extern float editbutsize; float *oldloc, speed[3], s, t, labda, labdacor, dist, len, len2, axis[3], *base, rc[3], n[3], o[3]; EditVert *v1; v1= em->verts.first; base= v1->co; v1= v1->next; VecSubf(axis, v1->co, base); v1= v1->next; oldloc= v1->co; v1= v1->next; VecSubf(speed, v1->co, oldloc); VecSubf(rc, oldloc, base); /* the axis */ len2= Normalise(axis); Crossf(n, speed, axis); len= Normalise(n); if(len==0.0) return 0; dist= fabs( rc[0]*n[0] + rc[1]*n[1] + rc[2]*n[2] ); if( dist>=editbutsize ) return 0; Crossf(o, rc, axis); t= -(o[0]*n[0] + o[1]*n[1] + o[2]*n[2])/len; Crossf(o, n, axis); s= fabs(sqrt(editbutsize*editbutsize-dist*dist) / (o[0]*speed[0] + o[1]*speed[1] + o[2]*speed[2])); labdacor= t-s; labda= t+s; /* two cases with no intersection point */ if(labdacor>=1.0 && labda>=1.0) return 0; if(labdacor<=0.0 && labda<=0.0) return 0; /* calc normal */ /* intersection: */ rc[0]= oldloc[0] + labdacor*speed[0] - base[0]; rc[1]= oldloc[1] + labdacor*speed[1] - base[1]; rc[2]= oldloc[2] + labdacor*speed[2] - base[2]; s= (rc[0]*axis[0] + rc[1]*axis[1] + rc[2]*axis[2]) ; if(s<0.0 || s>len2) return 0; n[0]= (rc[0] - s*axis[0]); n[1]= (rc[1] - s*axis[1]); n[2]= (rc[2] - s*axis[2]); printf("var1: %f, var2: %f, var3: %f\n", labdacor, len2, s); printf("var1: %f, var2: %f, var3: %f\n", rc[0], rc[1], rc[2]); printf("var1: %f, var2: %f, var3: %f\n", n[0], n[1], n[2]); return 1; } int sphere_intersect_test(void) { EditMesh *em = G.editMesh; extern float editbutsize; float *oldloc, speed[3], labda, labdacor, len, bsq, u, disc, *base, rc[3]; EditVert *v1; v1= em->verts.first; base= v1->co; v1= v1->next; oldloc= v1->co; v1= v1->next; VecSubf(speed, v1->co, oldloc); len= Normalise(speed); if(len==0.0) return 0; VecSubf(rc, oldloc, base); bsq= rc[0]*speed[0] + rc[1]*speed[1] + rc[2]*speed[2]; u= rc[0]*rc[0] + rc[1]*rc[1] + rc[2]*rc[2] - editbutsize*editbutsize; disc= bsq*bsq - u; if(disc>=0.0) { disc= sqrt(disc); labdacor= (-bsq - disc)/len; /* entry point */ labda= (-bsq + disc)/len; printf("var1: %f, var2: %f, var3: %f\n", labdacor, labda, editbutsize); } else return 0; /* intersection and normal */ rc[0]= oldloc[0] + labdacor*speed[0] - base[0]; rc[1]= oldloc[1] + labdacor*speed[1] - base[1]; rc[2]= oldloc[2] + labdacor*speed[2] - base[2]; return 1; } #ifndef CLOCKS_PER_SEC #define CLOCKS_PER_SEC 1000000 #endif int my_clock(void) { float ftime; ftime= (float)clock(); ftime*= 100.0/CLOCKS_PER_SEC; return (int)ftime; } static void view_editmove(unsigned char event) { /* Regular: Zoom in */ /* Shift: Scroll up */ /* Ctrl: Scroll right */ /* Alt-Shift: Rotate up */ /* Alt-Ctrl: Rotate right */ switch(event) { case WHEELUPMOUSE: if( G.qual & LR_SHIFTKEY ) { if( G.qual & LR_ALTKEY ) { G.qual &= ~LR_SHIFTKEY; persptoetsen(PAD2); G.qual |= LR_SHIFTKEY; } else { persptoetsen(PAD2); } } else if( G.qual & LR_CTRLKEY ) { if( G.qual & LR_ALTKEY ) { G.qual &= ~LR_CTRLKEY; persptoetsen(PAD4); G.qual |= LR_CTRLKEY; } else { persptoetsen(PAD4); } } else if(U.uiflag & USER_WHEELZOOMDIR) persptoetsen(PADMINUS); else persptoetsen(PADPLUSKEY); break; case WHEELDOWNMOUSE: if( G.qual & LR_SHIFTKEY ) { if( G.qual & LR_ALTKEY ) { G.qual &= ~LR_SHIFTKEY; persptoetsen(PAD8); G.qual |= LR_SHIFTKEY; } else { persptoetsen(PAD8); } } else if( G.qual & LR_CTRLKEY ) { if( G.qual & LR_ALTKEY ) { G.qual &= ~LR_CTRLKEY; persptoetsen(PAD6); G.qual |= LR_CTRLKEY; } else { persptoetsen(PAD6); } } else if(U.uiflag & USER_WHEELZOOMDIR) persptoetsen(PADPLUSKEY); else persptoetsen(PADMINUS); break; } } /* *********************** AXIS CONSTRAINT HELPER LINE *************** */ static void constline(float *center, float *dir, char axis, float axismat[][3]) { extern void make_axis_color(char *col, char *col2, char axis); // drawview.c float v1[3], v2[3], v3[3]; char col[3], col2[3]; if(G.obedit) mymultmatrix(G.obedit->obmat); // sets opengl viewing VecCopyf(v3, dir); VecMulf(v3, G.vd->far); VecSubf(v2, center, v3); VecAddf(v1, center, v3); BIF_GetThemeColor3ubv(TH_GRID, col); make_axis_color(col, col2, axis); glColor3ubv(col2); setlinestyle(0); glBegin(GL_LINE_STRIP); glVertex3fv(v1); glVertex3fv(v2); glEnd(); if(axismat) { float mat[4][4]; Mat4CpyMat3(mat, axismat); VecAddf(mat[3], mat[3], center); mymultmatrix(mat); BIF_ThemeColor(TH_TEXT); drawaxes(2.0); } myloadmatrix(G.vd->viewmat); } #define XTRANS 0x01 #define YTRANS 0x02 #define ZTRANS 0x04 #define TRANSLOCAL 0x80 #define XTRANSLOCAL (XTRANS|TRANSLOCAL) #define YTRANSLOCAL (YTRANS|TRANSLOCAL) #define ZTRANSLOCAL (ZTRANS|TRANSLOCAL) /* temporal storage for callback */ struct constline_temp { int mode, axismode, midtog; float *centre, *vx, *vy, *vz; float *imat; }; static struct constline_temp cnst={0,0}; // init /* called while transform(), store the relevant values in struct */ static void set_constline_callback(int mode, int axismode, int midtog, float *centre, float imat[][3], float *vx, float *vy, float *vz) { cnst.mode= mode; cnst.axismode= axismode; cnst.midtog= midtog; cnst.centre= centre; cnst.imat= (float *)imat; cnst.vx= vx; cnst.vy= vy; cnst.vz= vz; } /* is called from drawview.c after drawing objects */ void constline_callback(void) { TransOb *tob; int a; if(cnst.mode==0 || cnst.axismode==0) return; // uninitialized or no helpline // check further: if( (cnst.mode == 'C') || (cnst.mode == 'w') || (cnst.mode=='N') ) return; if( ((cnst.mode=='R')||(cnst.mode=='r')) && (cnst.midtog) ) return; if(G.obedit) { // only one helpline in editmode float matone[3][3]; Mat3One(matone); switch (cnst.axismode) { case XTRANSLOCAL: constline(cnst.centre, cnst.vx, 'x', matone); break; case YTRANSLOCAL: constline(cnst.centre, cnst.vy, 'y', matone); break; case ZTRANSLOCAL: constline(cnst.centre, cnst.vz, 'z', matone); break; case XTRANS: constline(cnst.centre, cnst.imat, 'x', NULL); break; case YTRANS: constline(cnst.centre, cnst.imat+3, 'y', NULL); break; case ZTRANS: constline(cnst.centre, cnst.imat+6, 'z', NULL); break; } } else if(cnst.axismode < TRANSLOCAL) { // for multiple objects one helpline... switch (cnst.axismode) { case XTRANS: constline(cnst.centre, cnst.vx, 'x', NULL); break; case YTRANS: constline(cnst.centre, cnst.vy, 'y', NULL); break; case ZTRANS: constline(cnst.centre, cnst.vz, 'z', NULL); break; } } else { // unless it's local transform tob= transmain; for(a=0; aloc, tob->axismat[0], 'x', tob->axismat); break; case YTRANSLOCAL: constline(tob->loc, tob->axismat[1], 'y', tob->axismat); break; case ZTRANSLOCAL: constline(tob->loc, tob->axismat[2], 'z', tob->axismat); break; } } } } /* *********************** END AXIS CONSTRAINT HELPER LINE *************** */ /* *********************** TRANSFORM() *************** */ static char *transform_mode_to_string(int mode) { switch(mode) { case 'g': return("Grab"); break; case 's': return("Scale"); break; case 'r': return("Rotate"); break; case 'G': return("Grab Proportional"); break; case 'C': return("Scale Proportional"); break; case 'R': return("Rotate Proportional"); break; case 'S': return("Shear"); break; case 'N': return("Shrink/Fatten"); break; case 'w': return("Warp"); break; case 'd': return("Duplicate"); break; default: return("Transform"); } } /* 'g' 'G' -> Grab / Grab with PET 'r' 'R' -> Rotate / Rotate with PET 's' 'C' -> Scale / Scale with PET 'S' -> Shear 't' -> Tilt 'w' -> Warp 'N' -> Shrink/Fatten 'V' -> Snap vertice 'e' -> Edge crease edit */ void transform(int mode) { short canceled = 0; TransOb *tob; TransVert *tv; float *edge_creases=NULL; /* edge transform isnt really supported... */ float vec[3], min[3], max[3], dvec[3], d_dvec[3], dvecp[3], rot0[3], rot1[3], rot2[3], axis[3]; float totmat[3][3], omat[3][3], imat[3][3], mat[3][3], tmat[3][3], phi, dphi; float persinv[3][3], persmat[3][3], viewinv[4][4], imat4[4][4]; float *curs, dx1, dx2, dy1, dy2, eul[3], quat[4], rot[3], phi0, phi1, deler, rad = 0.0; float sizefac, size[3], sizelo[3], smat[3][3], xref=1.0, yref=1.0, zref= 1.0; float si, co, dist=0.0, startcircumfac = 0.0, circumfac, oldval[3]; int axismode=0, time, fast=0, a, midtog=0, firsttime=1, wrong= 0, cameragrab= 0, gridflag; unsigned short event=0; short mval[2], breakloop=0, doit, xn, yn, xc, yc, xo, yo = 0, val; char str[100]; int keyflags = 0; float addvec[3] = {0,0,0}; // for new typing code short ax = 0, del = 0, typemode = 0; // also for new typing thingy short pe[3] = {0,0,0}; // again for the same thing. Determines if the period key has been pressed. short mi[3] = {1,1,1}; // same thing again. Determines whether or not the minus key has been pressed (in order to add or substract new numbers). short numchange[3] = {0,0,0}; // Determines whether or not one axis recieved changes (mainly for scaling) float vx[3] = {1,0,0}, vy[3] = {0,1,0}, vz[3] = {0,0,1}; if (mode % 'x' == 0) axismode = XTRANSLOCAL; else if (mode % 'X' == 0) axismode = XTRANS; else if (mode % 'y' == 0) axismode = YTRANSLOCAL; else if (mode % 'Y' == 0) axismode = YTRANS; else if (mode % 'z' == 0) axismode = ZTRANSLOCAL; else if (mode % 'Z' == 0) axismode = ZTRANS; if (mode % 'g' == 0) mode = 'g'; else if (mode % 'r' == 0) mode = 'r'; else if (mode % 's' == 0) mode = 's'; if(G.obedit && (G.f & G_PROPORTIONAL)) { if(mode=='g') mode= 'G'; if(mode=='r') mode= 'R'; if(mode=='s') mode= 'C'; } /* form duplicate routines */ if(mode=='d') mode= 'g'; /* this can cause floating exception at dec alpha */ d_dvec[0]= d_dvec[1]= d_dvec[2]= 0.0; dvec[0]= dvec[1]= dvec[2]= 0.0; if(G.scene->id.lib) return; if(mode=='t') { if(G.obedit==0 || G.obedit->type!=OB_CURVE) return; } if(mode=='w' && G.obedit==0) return; if (G.obedit && G.obedit->type == OB_MESH) { undo_push_mesh(transform_mode_to_string(mode)); } /* what data will be involved? */ if(G.obedit) { if(mode=='N') vertexnormals(0); /* min en max needed for warp */ if(mode=='G' || mode=='R' || mode=='C') make_trans_verts(min, max, 1); else make_trans_verts(min, max, 0); } else if (G.obpose){ switch (G.obpose->type) { case OB_ARMATURE: /* figure out which bones need calculating */ figure_bone_nocalc(G.obpose); figure_pose_updating(); make_trans_bones(mode); break; } } else { int opt= 0; if (mode=='g' || mode=='G') opt= 'g'; else if (mode=='r' || mode=='R') opt= 'r'; else if (mode=='s' || mode=='S') opt= 's'; setbaseflags_for_editing(opt); figure_pose_updating(); make_trans_objects(); } if(tottrans==0) { if(G.obedit==0) clearbaseflags_for_editing(); return; } if(G.obedit==0 && mode=='S') return; if(G.vd->around==V3D_LOCAL) { if(G.obedit) { centre[0]= centre[1]= centre[2]= 0.0; } } if(G.vd->around==V3D_CENTROID) { VECCOPY(centre, centroid); } else if(G.vd->around==V3D_CURSOR) { curs= give_cursor(); VECCOPY(centre, curs); if(G.obedit) { VecSubf(centre, centre, G.obedit->obmat[3]); Mat3CpyMat4(mat, G.obedit->obmat); Mat3Inv(imat, mat); Mat3MulVecfl(imat, centre); } } /* Always rotate around object centroid */ if (G.obpose){ VECCOPY (centre, centroid); } /* moving: is shown in drawobject() */ if(G.obedit) G.moving= 2; else G.moving= 1; areawinset(curarea->win); /* the persinv is polluted with translation, do not use!! */ Mat3CpyMat4(persmat, G.vd->persmat); Mat3Inv(persinv, persmat); VECCOPY(rot0, persinv[0]); Normalise(rot0); VECCOPY(rot1, persinv[1]); Normalise(rot1); VECCOPY(rot2, persinv[2]); Normalise(rot2); /* init vars */ Mat4Invert(viewinv, G.vd->viewmat); if(transvmain) { VECCOPY(vec, centre); Mat4MulVecfl(G.obedit->obmat, vec); initgrabz(vec[0], vec[1], vec[2]); project_short_noclip(vec, mval); } else { /* voor panning from cameraview */ if( G.vd->camera==OBACT && G.vd->persp>1) { /* 6.0 = 6 grid units */ centre[0]+= -6.0*rot2[0]; centre[1]+= -6.0*rot2[1]; centre[2]+= -6.0*rot2[2]; } initgrabz(centre[0], centre[1], centre[2]); project_short_noclip(centre, mval); if( G.vd->camera==OBACT && G.vd->persp>1) { centre[0]+= 6.0*rot2[0]; centre[1]+= 6.0*rot2[1]; centre[2]+= 6.0*rot2[2]; } } VECCOPY(prop_cent, centre); xc= mval[0]; yc= mval[1]; if(G.obedit) { Mat3CpyMat4(omat, G.obedit->obmat); Mat3Inv(imat, omat); Mat4Invert(imat4, G.obedit->obmat); } else if(G.obpose) { Mat3CpyMat4(omat, G.obpose->obmat); Mat3Inv(imat, omat); Mat4Invert(imat4, G.obpose->obmat); } else { if(transmain) { if(OBACT && G.vd->persp>1 && G.vd->camera==OBACT) { cameragrab= 1; xc= curarea->winx/2; yc= curarea->winy/2; } } } if((mode=='r' || mode=='s' || mode=='S') && xc==32000) { error("Centre far out of view"); wrong= 1; } if(mode=='w' && G.obedit) { Mat4MulVecfl(G.obedit->obmat, min); Mat4MulVecfl(G.vd->viewmat, min); Mat4MulVecfl(G.obedit->obmat, max); Mat4MulVecfl(G.vd->viewmat, max); centre[0]= (min[0]+max[0])/2.0; centre[1]= (min[1]+max[1])/2.0; centre[2]= (min[2]+max[2])/2.0; /* cursor is centre */ curs= give_cursor(); VECCOPY(axis, curs); Mat4MulVecfl(G.vd->viewmat, axis); rad= sqrt( (axis[0]-centre[0])*(axis[0]-centre[0])+(axis[1]-centre[1])*(axis[1]-centre[1]) ); dist= max[0]-centre[0]; if(dist==0.0) wrong= 1; else startcircumfac= (90*rad*M_PI)/(360.0*dist); } getmouseco_areawin(mval); xn=xo= mval[0]; yn=yo= mval[1]; dx1= xc-xn; dy1= yc-yn; phi= phi0= phi1= 0.0; sizefac= sqrt( (float)((yc-yn)*(yc-yn)+(xn-xc)*(xn-xc)) ); if(sizefac<2.0) sizefac= 2.0; gridflag= U.flag; while(wrong==0 && breakloop==0) { getmouseco_areawin(mval); if(mval[0]!=xo || mval[1]!=yo || firsttime) { if(firsttime) { /* not really nice, but who cares! */ oldval[0]= oldval[1]= oldval[2]= MAXFLOAT; /* proportional precalc */ if(mode=='G' || mode=='R' || mode=='C') { if(transvmain) { tv= transvmain; for(a=0; agrid; dvec[0]-= dx1*G.vd->viewinv[2][0]; dvec[1]-= dx1*G.vd->viewinv[2][1]; dvec[2]-= dx1*G.vd->viewinv[2][2]; firsttime= 1; /* so it keeps going */ } else { window_to_3d(dvec, mval[0]-xn, mval[1]-yn); if(axismode & XTRANS) dvec[1]=dvec[2]= 0.0; if(axismode & YTRANS) dvec[0]=dvec[2]= 0.0; if(axismode & ZTRANS) dvec[0]=dvec[1]= 0.0; } } else window_to_3d(dvec, mval[0]-xn, mval[1]-yn); if (typemode){ dvec[0] = addvec[0]; dvec[1] = addvec[1]; dvec[2] = addvec[2]; if(axismode == XTRANS) dvec[1]=dvec[2]= 0.0; if(axismode == YTRANS) dvec[0]=dvec[2]= 0.0; if(axismode == ZTRANS) dvec[0]=dvec[1]= 0.0; } /* grids */ if(G.qual & LR_SHIFTKEY) { dvec[0]= 0.1*(dvec[0]-d_dvec[0])+d_dvec[0]; dvec[1]= 0.1*(dvec[1]-d_dvec[1])+d_dvec[1]; dvec[2]= 0.1*(dvec[2]-d_dvec[2])+d_dvec[2]; } apply_keyb_grid(dvec, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & USER_AUTOGRABGRID); apply_keyb_grid(dvec+1, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & USER_AUTOGRABGRID); apply_keyb_grid(dvec+2, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & USER_AUTOGRABGRID); if(dvec[0]!=oldval[0] ||dvec[1]!=oldval[1] ||dvec[2]!=oldval[2]) { VECCOPY(oldval, dvec); /* speedup for vertices */ if (G.obedit) { VECCOPY(dvecp, dvec); if (axismode&TRANSLOCAL && typemode) { if(axismode==XTRANSLOCAL) dvecp[1]=dvecp[2]=0; if(axismode==YTRANSLOCAL) dvecp[0]=dvecp[2]=0; if(axismode==ZTRANSLOCAL) dvecp[0]=dvecp[1]=0; VECCOPY(dvec, dvecp); } else { Mat3MulVecfl(imat, dvecp); if(axismode==XTRANSLOCAL) dvecp[1]=dvecp[2]=0; if(axismode==YTRANSLOCAL) dvecp[0]=dvecp[2]=0; if(axismode==ZTRANSLOCAL) dvecp[0]=dvecp[1]=0; if(axismode&TRANSLOCAL){ VECCOPY(dvec, dvecp); Mat3MulVecfl(omat, dvec); } } } /* apply */ tob= transmain; tv= transvmain; for(a=0; aaxismat, dvecp); if(transmode==TRANS_TEX) Mat3MulVecfl(tob->obinv, dvecp); if(tob->flag & TOB_IKA) { VecAddf(tob->eff, tob->oldeff, dvecp); } else Mat3MulVecfl(tob->parinv, dvecp); if(tob->flag & TOB_IPO) { add_ipo_tob_poin(tob->locx, tob->oldloc, dvecp[0]); add_ipo_tob_poin(tob->locy, tob->oldloc+1, dvecp[1]); add_ipo_tob_poin(tob->locz, tob->oldloc+2, dvecp[2]); } else if(tob->loc) { VecAddf(tob->loc, tob->oldloc, dvecp); } } else { if(mode=='G') { tv->loc[0]= tv->oldloc[0]+tv->fac*dvecp[0]; tv->loc[1]= tv->oldloc[1]+tv->fac*dvecp[1]; tv->loc[2]= tv->oldloc[2]+tv->fac*dvecp[2]; } else VecAddf(tv->loc, tv->oldloc, dvecp); } } if (typemode){ switch (ax){ case 0: sprintf(str, "%sDx: >%.4f< Dy: %.4f Dz: %.4f", gmode, dvec[0], dvec[1], dvec[2]); break; case 1: sprintf(str, "%sDx: %.4f Dy: >%.4f< Dz: %.4f", gmode, dvec[0], dvec[1], dvec[2]); break; case 2: sprintf(str, "%sDx: %.4f Dy: %.4f Dz: >%.4f<", gmode, dvec[0], dvec[1], dvec[2]); } } else sprintf(str, "%sDx: %.4f Dy: %.4f Dz: %.4f", gmode, dvec[0], dvec[1], dvec[2]); headerprint(str); time= my_clock(); if(G.obedit) calc_trans_verts(); special_trans_update(keyflags); if (cameragrab && midtog) set_constline_callback(mode, ZTRANSLOCAL, midtog, centre, imat, vx, vy, vz); else set_constline_callback(mode, axismode, midtog, centre, imat, vx, vy, vz); if(fast==0) { force_draw(); time= my_clock()-time; if(time>50) fast= 1; } else { scrarea_do_windraw(curarea); screen_swapbuffers(); } } } else if(mode=='r' || mode=='t' || mode=='R') { int turntable = 0; doit= 0; keyflags |= KEYFLAG_ROT; dx2= xc-mval[0]; dy2= yc-mval[1]; if(midtog && (mode=='r' || mode=='R')) { turntable = 1; phi0+= .007*(float)(dy2-dy1); phi1+= .007*(float)(dx1-dx2); apply_keyb_grid(&phi0, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, gridflag & USER_AUTOROTGRID); apply_keyb_grid(&phi1, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, gridflag & USER_AUTOROTGRID); if(typemode){ VecRotToMat3(rot0, addvec[1]*M_PI/180.0, smat); VecRotToMat3(rot1, addvec[2]*M_PI/180.0, totmat); Mat3MulMat3(mat, smat, totmat); doit= 1; } else if(oldval[0]!=phi0 || oldval[1]!=phi1){ VecRotToMat3(rot0, phi0, smat); VecRotToMat3(rot1, phi1, totmat); Mat3MulMat3(mat, smat, totmat); dx1= dx2; dy1= dy2; oldval[0]= phi0; oldval[1]= phi1; doit= 1; } } else { deler= sqrt( (dx1*dx1+dy1*dy1)*(dx2*dx2+dy2*dy2)); if(deler>1.0) { dphi= (dx1*dx2+dy1*dy2)/deler; dphi= saacos(dphi); if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi; if(G.qual & LR_SHIFTKEY) phi+= dphi/30.0; else phi+= dphi; apply_keyb_grid(&phi, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, gridflag & USER_AUTOROTGRID); if(axismode) { if(axismode==XTRANS) vec[0]= -1.0; else vec[0]= 0.0; if(axismode==YTRANS) vec[1]= 1.0; else vec[1]= 0.0; if(axismode==ZTRANS) vec[2]= -1.0; else vec[2]= 0.0; if (G.obedit){ if (axismode == XTRANSLOCAL) VECCOPY(vec, G.obedit->obmat[0]); if (axismode == YTRANSLOCAL) VECCOPY(vec, G.obedit->obmat[1]); if (axismode == ZTRANSLOCAL) VECCOPY(vec, G.obedit->obmat[2]); if (axismode & TRANSLOCAL) VecMulf(vec, -1.0); } } if(typemode){ doit= 1; if(axismode) { VecRotToMat3(vec, addvec[0]*M_PI/180.0, mat); } else VecRotToMat3(rot2, addvec[0]*M_PI/180.0, mat); } else if(oldval[2]!=phi) { dx1= dx2; dy1= dy2; oldval[2]= phi; doit= 1; if(axismode) { VecRotToMat3(vec, phi, mat); } else VecRotToMat3(rot2, phi, mat); } } } if(doit) { /* apply */ tob= transmain; tv= transvmain; for(a=0; aflag & V3D_ALIGN)==0) { /* Roll around local axis */ if (mode=='r' || mode=='R'){ if (tob && axismode && (turntable == 0)){ if (axismode == XTRANSLOCAL){ VECCOPY(vec, tob->axismat[0]); } if (axismode == YTRANSLOCAL){ VECCOPY(vec, tob->axismat[1]); } if (axismode == ZTRANSLOCAL){ VECCOPY(vec, tob->axismat[2]); } /* Correct the vector */ if ((axismode & TRANSLOCAL) && ((G.vd->viewmat[0][2] * vec[0]+G.vd->viewmat[1][2] * vec[1]+G.vd->viewmat[2][2] * vec[2])>0)){ vec[0]*=-1; vec[1]*=-1; vec[2]*=-1; } if (typemode) VecRotToMat3(vec, addvec[0] * M_PI / 180.0, mat); else VecRotToMat3(vec, phi, mat); } } Mat3MulSerie(smat, tob->parmat, mat, tob->parinv, 0, 0, 0, 0, 0); /* 2 */ if( (tob->ob->transflag & OB_QUAT) == 0 && tob->rot){ Mat3ToEul(smat, eul); EulToMat3(eul, smat); } /* 3 */ /* we now work with rot+drot */ if(tob->ob->transflag & OB_QUAT || !tob->rot) { /* drot+rot TO DO! */ Mat3ToQuat(smat, quat); // Original QuatMul(tob->quat, quat, tob->oldquat); if(tob->flag & TOB_IPO) { if(tob->flag & TOB_IPODROT) { /* VecSubf(rot, eul, tob->oldrot); */ } else { /* VecSubf(rot, eul, tob->olddrot); */ } /* VecMulf(rot, 9.0/M_PI_2); */ /* VecSubf(rot, rot, tob->oldrot+3); */ /* add_ipo_tob_poin(tob->rotx, tob->oldrot+3, rot[0]); */ /* add_ipo_tob_poin(tob->roty, tob->oldrot+4, rot[1]); */ /* add_ipo_tob_poin(tob->rotz, tob->oldrot+5, rot[2]); */ } else { /* QuatSub(tob->quat, quat, tob->oldquat); */ } } else { VecAddf(eul, tob->oldrot, tob->olddrot); EulToMat3(eul, tmat); Mat3MulMat3(totmat, smat, tmat); Mat3ToEul(totmat, eul); /* Eul is not allowed to differ too much from old eul. * This has only been tested for dx && dz */ compatible_eul(eul, tob->oldrot); if(tob->flag & TOB_IPO) { if(tob->flag & TOB_IPODROT) { VecSubf(rot, eul, tob->oldrot); } else { VecSubf(rot, eul, tob->olddrot); } VecMulf(rot, 9.0/M_PI_2); VecSubf(rot, rot, tob->oldrot+3); add_ipo_tob_poin(tob->rotx, tob->oldrot+3, rot[0]); add_ipo_tob_poin(tob->roty, tob->oldrot+4, rot[1]); add_ipo_tob_poin(tob->rotz, tob->oldrot+5, rot[2]); } else { VecSubf(tob->rot, eul, tob->olddrot); } /* See if we've moved */ if (!VecCompare (tob->loc, tob->oldloc, 0.01)){ keyflags |= KEYFLAG_LOC; } } } if(G.vd->around!=V3D_LOCAL && (!G.obpose)) { float vec[3]; // make local, the other vec stores rot axis /* translation */ VecSubf(vec, tob->obvec, centre); Mat3MulVecfl(mat, vec); VecAddf(vec, vec, centre); /* vec now is the location where the object has to be */ VecSubf(vec, vec, tob->obvec); Mat3MulVecfl(tob->parinv, vec); if(tob->flag & TOB_IPO) { add_ipo_tob_poin(tob->locx, tob->oldloc, vec[0]); add_ipo_tob_poin(tob->locy, tob->oldloc+1, vec[1]); add_ipo_tob_poin(tob->locz, tob->oldloc+2, vec[2]); } else if(tob->loc) { VecAddf(tob->loc, tob->oldloc, vec); } } } else { if(mode=='t') { if(tv->val) *(tv->val)= tv->oldval-phi; } else { if(mode=='R') { if(midtog) { if (typemode){ VecRotToMat3(rot0, tv->fac*addvec[1] * M_PI / 180.0, smat); VecRotToMat3(rot1, tv->fac*addvec[2] * M_PI / 180.0, totmat); } else{ VecRotToMat3(rot0, tv->fac*phi0, smat); VecRotToMat3(rot1, tv->fac*phi1, totmat); } Mat3MulMat3(mat, smat, totmat); } else { if (typemode) VecRotToMat3(rot2, tv->fac*addvec[0] * M_PI / 180.0, mat); else VecRotToMat3(rot2, tv->fac*phi, mat); } } Mat3MulMat3(totmat, mat, omat); Mat3MulMat3(smat, imat, totmat); VecSubf(vec, tv->oldloc, centre); Mat3MulVecfl(smat, vec); VecAddf(tv->loc, vec, centre); } } } if(midtog){ if (typemode){ if (ax == 1) sprintf(str, "Rotx: >%.2f< Roty: %.2f", addvec[1], addvec[2]); if (ax == 2) sprintf(str, "Rotx: %.2f Roty: >%.2f<", addvec[1], addvec[2]); } else sprintf(str, "Rotx: %.2f Roty: %.2f", 180.0*phi0/M_PI, 180.0*phi1/M_PI); } else if(axismode) { if (typemode){ if(axismode==XTRANS) sprintf(str, "Rot X: >%.2f<", addvec[0]); else if(axismode==YTRANS) sprintf(str, "Rot Y: >%.2f<", addvec[0]); else if(axismode==ZTRANS) sprintf(str, "Rot Z: >%.2f<", addvec[0]); else if(axismode==XTRANSLOCAL) sprintf(str, "Local Rot X: >%.2f<", addvec[0]); else if(axismode==YTRANSLOCAL) sprintf(str, "Local Rot Y: >%.2f<", addvec[0]); else if(axismode==ZTRANSLOCAL) sprintf(str, "Local Rot Z: >%.2f<", addvec[0]); } else{ if(axismode==XTRANS) sprintf(str, "Rot X: %.2f", 180.0*phi/M_PI); else if(axismode==YTRANS) sprintf(str, "Rot Y: %.2f", 180.0*phi/M_PI); else if(axismode==ZTRANS) sprintf(str, "Rot Z: %.2f", 180.0*phi/M_PI); else if(axismode==XTRANSLOCAL) sprintf(str, "Local Rot X: %.2f", 180.0*phi/M_PI); else if(axismode==YTRANSLOCAL) sprintf(str, "Local Rot Y: %.2f", 180.0*phi/M_PI); else if(axismode==ZTRANSLOCAL) sprintf(str, "Local Rot Z: %.2f", 180.0*phi/M_PI); } } else{ if (typemode) sprintf(str, "Rot: >%.2f<", addvec[0]); else sprintf(str, "Rot: %.2f", 180.0*phi/M_PI); } headerprint(str); time= my_clock(); if(G.obedit) calc_trans_verts(); special_trans_update(keyflags); set_constline_callback(mode, axismode, midtog, centre, imat, vx, vy, vz); if(fast==0) { force_draw(); time= my_clock()-time; if(time>50) fast= 1; } else { scrarea_do_windraw(curarea); screen_swapbuffers(); } if(tottrans>1 || G.vd->around==V3D_CURSOR) helpline(centre); else if (G.obpose) helpline (centre); } } else if(mode=='s' || mode=='S' || mode=='C' || mode=='N') { keyflags |= KEYFLAG_SIZE; if(mode=='S') { size[0]= 1.0-(float)(xn-mval[0])*0.005; size[1]= 1.0-(float)(yn-mval[1])*0.005; size[2]= 1.0; } else size[0]=size[1]=size[2]= (sqrt( (float)((yc-mval[1])*(yc-mval[1])+(mval[0]-xc)*(mval[0]-xc)) ))/sizefac; if (typemode){ if (numchange[0]) size[0] = addvec[0]; else size[0] = 1; if (numchange[1]) size[1] = addvec[1]; else size[1] = 1; if (numchange[2]) size[2] = addvec[2]; else size[2] = 1; } if(axismode && mode=='s') { /* shear has no axismode */ if (!(G.obedit)){ if(axismode==XTRANS) axismode = XTRANSLOCAL; if(axismode==YTRANS) axismode = YTRANSLOCAL; if(axismode==ZTRANS) axismode = ZTRANSLOCAL; } if(axismode==XTRANS) size[1]=size[2]= 1.0; if(axismode==YTRANS) size[0]=size[2]= 1.0; if(axismode==ZTRANS) size[1]=size[0]= 1.0; if(axismode==XTRANSLOCAL) size[1]=size[2]= 1.0; if(axismode==YTRANSLOCAL) size[0]=size[2]= 1.0; if(axismode==ZTRANSLOCAL) size[1]=size[0]= 1.0; } /* X en Y flip, there are 2 methods: at |**| removing comments makes flips local if(transvmain) { // x flip val= test_midtog_proj(mval[0]+10, mval[1], mval); size[val]*= xref; // y flip val= test_midtog_proj(mval[0], mval[1]+10, mval); size[val]*= yref; } */ /* grid */ apply_keyb_grid(size, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID); apply_keyb_grid(size+1, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID); apply_keyb_grid(size+2, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID); if(transmain) { size[0]= MINSIZE(size[0], 0.001); size[1]= MINSIZE(size[1], 0.001); size[2]= MINSIZE(size[2], 0.001); } if(size[0]!=oldval[0] ||size[1]!=oldval[1] ||size[2]!=oldval[2]) { VECCOPY(oldval, size); SizeToMat3(size, mat); /* apply */ tob= transmain; tv= transvmain; for(a=0; aflag & V3D_ALIGN)==0) { Mat3MulSerie(smat, tob->parmat, mat, tob->parinv, 0, 0,0 ,0, 0); /* local wrt own rotation: */ Mat3MulSerie(totmat, tob->obmat, smat, tob->obinv, 0, 0, 0,0 ,0); /* XXX this can yield garbage in case of inverted sizes (< 0.0) */ if(!midtog) { sizelo[0]= size[0]; sizelo[1]= size[1]; sizelo[2]= size[2]; } else { /* in this case the previous calculation of the size is wrong */ sizelo[0]= totmat[0][0]; sizelo[1]= totmat[1][1]; sizelo[2]= totmat[2][2]; apply_keyb_grid(sizelo, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID); apply_keyb_grid(sizelo+1, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID); apply_keyb_grid(sizelo+2, 0.0, 0.1, 0.01, gridflag & USER_AUTOSIZEGRID); } /* x flip */ /**/ /* sizelo[0]*= xref; */ /* y flip */ /**/ /* sizelo[1]*= yref; */ /* z flip */ /**/ /* sizelo[2]*= zref; */ /* what you see is what you want; not what you get! */ /* correction for delta size */ if(tob->flag & TOB_IPO) { /* calculate delta size (equal for size and dsize) */ vec[0]= (tob->oldsize[0]+tob->olddsize[0])*(sizelo[0] -1.0); vec[1]= (tob->oldsize[1]+tob->olddsize[1])*(sizelo[1] -1.0); vec[2]= (tob->oldsize[2]+tob->olddsize[2])*(sizelo[2] -1.0); add_ipo_tob_poin(tob->sizex, tob->oldsize+3, vec[0]); add_ipo_tob_poin(tob->sizey, tob->oldsize+4, vec[1]); add_ipo_tob_poin(tob->sizez, tob->oldsize+5, vec[2]); } else { tob->size[0]= (tob->oldsize[0]+tob->olddsize[0])*sizelo[0] -tob->olddsize[0]; tob->size[1]= (tob->oldsize[1]+tob->olddsize[1])*sizelo[1] -tob->olddsize[1]; tob->size[2]= (tob->oldsize[2]+tob->olddsize[2])*sizelo[2] -tob->olddsize[2]; } } else { sizelo[0]= size[0]; sizelo[1]= size[1]; sizelo[2]= size[2]; } if(G.vd->around!=V3D_LOCAL && !G.obpose) { /* translation */ VecSubf(vec, tob->obvec, centre); Mat3MulVecfl(mat, vec); VecAddf(vec, vec, centre); /* vec is the location where the object has to be */ VecSubf(vec, vec, tob->obvec); Mat3MulVecfl(tob->parinv, vec); if(tob->flag & TOB_IPO) { add_ipo_tob_poin(tob->locx, tob->oldloc, vec[0]); add_ipo_tob_poin(tob->locy, tob->oldloc+1, vec[1]); add_ipo_tob_poin(tob->locz, tob->oldloc+2, vec[2]); } else if(tob->loc) { if(transmode==TRANS_TEX) ; else VecAddf(tob->loc, tob->oldloc, vec); } } } else { /* vertices */ /* for print */ VECCOPY(sizelo, size); if(mode=='C') { size[0]= tv->fac*size[0]+ 1.0-tv->fac;; size[1]= tv->fac*size[1]+ 1.0-tv->fac;; size[2]= tv->fac*size[2]+ 1.0-tv->fac;; SizeToMat3(size, mat); VECCOPY(size, oldval); } if(mode=='S') { /* shear */ Mat3One(tmat); tmat[0][0]= tmat[2][2]= tmat[1][1]= 1.0; tmat[1][0]= size[0]-1.0; Mat3MulMat3(totmat, persmat, omat); Mat3MulMat3(mat, tmat, totmat); Mat3MulMat3(totmat, persinv, mat); Mat3MulMat3(smat, imat, totmat); } else { if (axismode & TRANSLOCAL) Mat3CpyMat3(smat, mat); else { Mat3MulMat3(totmat, imat, mat); Mat3MulMat3(smat, totmat, omat); } } if(mode=='N' && tv->nor!=NULL) { tv->loc[0]= tv->oldloc[0] + (size[0]-1.0)*tv->nor[0]; tv->loc[1]= tv->oldloc[1] + (size[1]-1.0)*tv->nor[1]; tv->loc[2]= tv->oldloc[2] + (size[2]-1.0)*tv->nor[2]; } else { VecSubf(vec, tv->oldloc, centre); Mat3MulVecfl(smat, vec); VecAddf(tv->loc, vec, centre); if(G.obedit->type==OB_MBALL) *(tv->val)= size[0]*tv->oldval; } } } if(mode=='s') { if (typemode){ switch (ax){ case 0: sprintf(str, "Sizex: >%.3f< Sizey: >%.3f< Sizez: >%.3f<", sizelo[0], sizelo[1], sizelo[2]); break; case 1: sprintf(str, "Sizex: >%.3f< Sizey: %.3f Sizez: %.3f", sizelo[0], sizelo[1], sizelo[2]); break; case 2: sprintf(str, "Sizex: %.3f Sizey: >%.3f< Sizez: %.3f", sizelo[0], sizelo[1], sizelo[2]); break; case 3: sprintf(str, "Sizex: %.3f Sizey: %.3f Sizez: >%.3f<", sizelo[0], sizelo[1], sizelo[2]); } } else sprintf(str, "Sizex: %.3f Sizey: %.3f Sizez: %.3f", sizelo[0], sizelo[1], sizelo[2]); } else if (mode=='S') { if (typemode) sprintf(str, "Shear: >%.3f<", sizelo[0]); else sprintf(str, "Shear: %.3f", sizelo[0]); } else if (mode=='C') { if (typemode) sprintf(str, "Size: >%.3f<", sizelo[0]); else sprintf(str, "Size: %.3f", sizelo[0]); } else if (mode=='N') { if (typemode) sprintf(str, "Shrink/Fatten: >%.3f< ", size[0]); else sprintf(str, "Shrink/Fatten: %.3f", size[0]); } headerprint(str); time= my_clock(); if(G.obedit) calc_trans_verts(); special_trans_update(keyflags); set_constline_callback(mode, axismode, midtog, centre, imat, vx, vy, vz); if(fast==0) { force_draw(); time= my_clock()-time; if(time>50) fast= 1; } else { scrarea_do_windraw(curarea); screen_swapbuffers(); } if(tottrans>1 || G.vd->around==V3D_CURSOR) helpline(centre); } } else if(mode=='w') { float Dist1; window_to_3d(dvec, 1, 1); circumfac= startcircumfac+ 0.05*( mval[1] - yn)*Normalise(dvec); /* calc angle for print */ dist= max[0]-centre[0]; Dist1 = dist; phi0= 360*circumfac*dist/(rad*M_PI); if ((typemode) && (addvec[0])){ phi0 = addvec[0]; } if((G.qual & LR_CTRLKEY) && (typemode == 0)){ phi0= 5.0*floor(phi0/5.0); circumfac= (phi0*rad*M_PI)/(360.0*dist); } if (typemode && addvec[0]) sprintf(str, "Warp >%3.3f<", addvec[0]); else sprintf(str, "Warp %3.3f", phi0); headerprint(str); /* each vertex transform individually */ tob= transmain; tv= transvmain; for(a=0; aoldloc); Mat4MulVecfl(G.obedit->obmat, vec); Mat4MulVecfl(G.vd->viewmat, vec); dist= vec[0]-centre[0]; if ((typemode) && (addvec[0])) phi0= (Dist1*addvec[0]*M_PI/(360.0*dist)) - 0.5*M_PI; else phi0= (circumfac*dist/rad) - 0.5*M_PI; co= cos(phi0); si= sin(phi0); vec[0]= (centre[0]-axis[0]); vec[1]= (vec[1]-axis[1]); tv->loc[0]= si*vec[0]+co*vec[1]+axis[0]; tv->loc[1]= co*vec[0]-si*vec[1]+axis[1]; tv->loc[2]= vec[2]; Mat4MulVecfl(viewinv, tv->loc); Mat4MulVecfl(imat4, tv->loc); } } if(G.obedit) calc_trans_verts(); special_trans_update(keyflags); if(fast==0) { time= my_clock(); force_draw(); time= my_clock()-time; if(time>50) fast= 1; } else { scrarea_do_windraw(curarea); screen_swapbuffers(); } } else if(mode=='e') { /* edge sharpening */ /* only works in edit mode */ if (G.obedit && G.editMesh) { EditMesh *em = G.editMesh; EditEdge *ee; Mesh *me= G.obedit->data; float mincr=10.0, maxcr= 0.0; int tot= 0; /* for esc and calculus */ if(edge_creases==NULL) { for(ee = em->edges.first; ee; ee= ee->next, tot++); edge_creases= MEM_mallocN(sizeof(float)*tot, "transform creases"); for(tot= 0, ee = em->edges.first; ee; ee= ee->next, tot++) edge_creases[tot]= ee->crease; } /* this is sufficient to invoke edges added in mesh, but only in editmode */ if(me->medge==NULL) { me->medge= MEM_callocN(sizeof(MEdge), "fake medge"); me->totedge= 1; allqueue(REDRAWBUTSEDIT, 0); } /* we use input method like scaling, but map effictive range to: scale 1.0-0.5 : crease no change to full sharp scale 1.0-2.0 : crease no change to full round */ dist= (sqrt( (float)((yc-mval[1])*(yc-mval[1])+(mval[0]-xc)*(mval[0]-xc)) ))/sizefac; CLAMP(dist, 0.5, 2.0); if(dist<1.0) dist= 2.0*(dist-0.5); for(tot= 0, ee = em->edges.first; ee; ee= ee->next, tot++) { if ((ee->v1->f & 1) && (ee->v2->f & 1)) { /* this edge is selected */ if(dist<1.0) ee->crease = (1.0 - dist) + dist*edge_creases[tot]; else ee->crease = (2.0-dist)*edge_creases[tot]; CLAMP(ee->crease, 0.0, 1.0); if(mincr>ee->crease) mincr= ee->crease; if(maxcrcrease) maxcr= ee->crease; } } if(mincr==10.0) wrong= 1; else { if(mincr==maxcr) sprintf(str, "Edge sharpness: %.3f", mincr); else sprintf(str, "Edge sharpness range: %.3f - %.3f", mincr, maxcr); headerprint(str); if(G.obedit) calc_trans_verts(); special_trans_update(keyflags); if(fast==0) { time= my_clock(); force_draw(); time= my_clock()-time; if(time>50) fast= 1; } else { scrarea_do_windraw(curarea); screen_swapbuffers(); } } } else { wrong = 1; } } /* Help line drawing starts here */ } while( qtest() ) { float add_num = 0; // numerical value to be added event= extern_qread(&val); if(val) { /* no-numpad option likes minus for numeric input better */ if ((U.flag & USER_NONUMPAD) && typemode && event==PADMINUS) event = MINUSKEY; switch(event) { case ESCKEY: case LEFTMOUSE: case RIGHTMOUSE: case SPACEKEY: case PADENTER: case RETKEY: breakloop= 1; break; case MIDDLEMOUSE: midtog= ~midtog; if(midtog) { int proj; proj= test_midtog_proj(xn, yn, mval); if (proj==0) axismode=XTRANS; if (proj==1) axismode=YTRANS; if (proj==2) axismode=ZTRANS; phi0= phi1= 0.0; if(cameragrab) { dvec[0]= dvec[1]= dvec[2]= 0.0; } } else axismode = 0; if ((mode == 'r') || (mode == 'R')){ if (midtog){ax = 1;} else{ax = 0;} } firsttime= 1; break; case GKEY: case RKEY: case SKEY: /* Resetting the variables */ addvec[0]=addvec[1]=addvec[2]=0; ax = del = typemode = 0; pe[0]=pe[1]=pe[2]=0; mi[0]=mi[1]=mi[2]=1; numchange[0]=numchange[1]=numchange[2]=0; getmouseco_areawin(mval); xn=xo= mval[0]; yn=xo= mval[1]; dx1= xc-xn; dy1= yc-yn; phi= phi0= phi1= 0.0; sizefac= sqrt( (float)((yc-yn)*(yc-yn)+(xn-xc)*(xn-xc)) ); if(sizefac<2.0) sizefac= 2.0; if (G.obedit && (G.f & G_PROPORTIONAL)) { if(event==GKEY) mode= 'G'; else if(event==RKEY) mode= 'R'; else if(event==SKEY) mode= 'C'; } else { if(event==GKEY) mode= 'g'; else if(event==RKEY) mode= 'r'; else if(event==SKEY) mode= 's'; } firsttime= 1; tob= transmain; tv= transvmain; for(a=0; aloc, tv->oldloc); } } break; case XKEY: if (axismode==XTRANS) axismode=XTRANSLOCAL; else if (axismode==XTRANSLOCAL) axismode=0; else{ axismode= XTRANS; } if (mode == 'g') { if (axismode & XTRANS) ax = 0; } else if (mode == 's') { if (axismode & XTRANS) ax = 1; } firsttime=1; break; case YKEY: if (axismode==YTRANS) axismode=YTRANSLOCAL; else if (axismode==YTRANSLOCAL) axismode=0; else{ axismode= YTRANS; } if (mode == 'g') { if (axismode & YTRANS) ax = 1; } else if (mode == 's') { if (axismode & YTRANS) ax = 2; } firsttime=1; break; case ZKEY: if (axismode==ZTRANS) axismode=ZTRANSLOCAL; else if (axismode==ZTRANSLOCAL) axismode=0; else{ axismode= ZTRANS; } if (mode == 'g') { if (axismode & ZTRANS) ax = 2; } else if (mode == 's') { if (axismode & ZTRANS) ax = 3; } firsttime=1; break; case WHEELDOWNMOUSE: case PADPLUSKEY: if(G.f & G_PROPORTIONAL) { prop_size*= 1.1; firsttime= 1; } else { if(event == WHEELDOWNMOUSE) view_editmove(event); else persptoetsen(PADPLUSKEY); firsttime= 1; } break; case WHEELUPMOUSE: case PADMINUS: if(G.f & G_PROPORTIONAL) { prop_size*= 0.90909090; firsttime= 1; } else { if(event == WHEELUPMOUSE) view_editmove(event); else persptoetsen(PADMINUS); firsttime= 1; } break; case LEFTSHIFTKEY: case RIGHTSHIFTKEY: VECCOPY(d_dvec, dvec); case LEFTCTRLKEY: case RIGHTCTRLKEY: firsttime= 1; break; case NKEY: { // toggle between typemode = 0 and typemode = 1 typemode *= -1; typemode += 1; firsttime = 1; } break; case BACKSPACEKEY: { if (typemode){ if (((mode == 's') && (ax == 0)) || (mode == 'N')){ addvec[0]=addvec[1]=addvec[2]=0; pe[0]=pe[1]=pe[2]=0; mi[0]=mi[1]=mi[2]=1; numchange[0]=numchange[1]=numchange[2]=0; } else if (del == 1){ addvec[0]=addvec[1]=addvec[2]=0; pe[0]=pe[1]=pe[2]=0; mi[0]=mi[1]=mi[2]=1; numchange[0]=numchange[1]=numchange[2]=0; del = 0; } else if (mode == 's'){ addvec[ax-1]=0; pe[ax-1]=0; mi[ax-1]=1; numchange[ax-1]=0; del = 1; } else if ((mode == 'r') || (mode == 'R')){ phi -= M_PI * addvec[ax] / 180; addvec[ax] = 0; pe[ax]=0; mi[ax]=1; numchange[ax]=0; del = 1; } else{ addvec[ax] = 0; pe[ax]=0; mi[ax]=1; numchange[ax]=0; del = 1; } } else{ getmouseco_areawin(mval); xn=xo= mval[0]; yn=xo= mval[1]; dx1= xc-xn; dy1= yc-yn; phi= phi0= phi1= 0.0; sizefac= sqrt( (float)((yc-yn)*(yc-yn)+(xn-xc)*(xn-xc)) ); if(sizefac<2.0) sizefac= 2.0; } firsttime = 1; break; } case PERIODKEY: case PADPERIOD: { typemode = 1; del = 0; if (((mode == 's') && (ax == 0)) || (mode == 'N')){ if (pe[0] == 0){pe[0] = 1;} if (pe[1] == 0){pe[1] = 1;} if (pe[2] == 0){pe[2] = 1;} } else if (mode == 's'){ if (pe[ax-1] == 0){pe[ax-1] = 1;} } else{ if (pe[ax] == 0){pe[ax] = 1;} } break; } case MINUSKEY: { del = 0; if (((mode == 's') && (ax==0)) || (mode == 'N')){ addvec[0]*=-1; mi[0] *= -1; addvec[1]*=-1; mi[1] *= -1; addvec[2]*=-1; mi[2] *= -1; } else if (mode == 's'){ addvec[ax-1]*=-1; mi[ax-1] *= -1; } else{ addvec[ax]*=-1; mi[ax] *= -1; } firsttime = 1; break; } case TABKEY: { typemode = 1; del = 0; if ((mode == 'S') || (mode == 'w') || (mode == 'C') || (mode == 'N')) break; if ((mode != 'r') && (mode != 'R')){ if (axismode != 0) break; ax += 1; if (mode == 's'){ if (ax == 4){ax=0;} } else if (ax == 3){ax=0;} firsttime = 1; } else if (((mode == 'r') || (mode == 'R')) && (midtog)){ ax += 1; if (ax == 3){ax = 1;} firsttime = 1; } break; } case PAD9: case NINEKEY: {add_num += 1;} case PAD8: case EIGHTKEY: {add_num += 1;} case PAD7: case SEVENKEY: {add_num += 1;} case PAD6: case SIXKEY: {add_num += 1;} case PAD5: case FIVEKEY: {add_num += 1;} case PAD4: case FOURKEY: {add_num += 1;} case PAD3: case THREEKEY: {add_num += 1;} case PAD2: case TWOKEY: {add_num += 1;} case PAD1: case ONEKEY: {add_num += 1;} case PAD0: case ZEROKEY: { typemode = 1; del = 0; if (mode == 's'){ if (axismode & XTRANS) ax = 1; if (axismode & YTRANS) ax = 2; if (axismode & ZTRANS) ax = 3; if (ax == 0){ if (pe[0]){ int div = 1; int i; for (i = 0; i < pe[ax]; i++){div*=10;} addvec[0] += mi[0] * add_num / div; pe[0]+=1; addvec[1] += mi[1] * add_num / div; pe[1]+=1; addvec[2] += mi[2] * add_num / div; pe[2]+=1; } else{ addvec[0] *= 10; addvec[0] += mi[0] * add_num; addvec[1] *= 10; addvec[1] += mi[1] * add_num; addvec[2] *= 10; addvec[2] += mi[2] * add_num; } numchange[0]=numchange[1]=numchange[2]=1; } else{ if (pe[ax-1]){ int div = 1; int i; for (i = 0; i < pe[ax-1]; i++){div*=10;} addvec[ax-1] += mi[ax-1] * add_num / div; pe[ax-1]+=1; } else{ addvec[ax-1] *= 10; addvec[ax-1] += mi[ax-1] * add_num; } numchange[ax-1]=1; } } else if (mode == 'N'){ if (pe[0]){ int div = 1; int i; for (i = 0; i < pe[ax]; i++){div*=10;} addvec[0] += mi[0] * add_num / div; pe[0]+=1; addvec[1] += mi[1] * add_num / div; pe[1]+=1; addvec[2] += mi[2] * add_num / div; pe[2]+=1; } else{ addvec[0] *= 10; addvec[0] += mi[0] * add_num; addvec[1] *= 10; addvec[1] += mi[1] * add_num; addvec[2] *= 10; addvec[2] += mi[2] * add_num; } numchange[0]=numchange[1]=numchange[2]=1; } else if ((mode == 'r') || (mode == 'R')){ if (pe[ax]){ int div = 1; int i; for (i = 0; i < pe[ax]; i++){div*=10;} addvec[ax] += mi[ax] * add_num / div; pe[ax]+=1; } else{ addvec[ax] *= 10; addvec[ax] += mi[ax] * add_num; } numchange[ax]=1; } else{ if (axismode & XTRANS) ax = 0; if (axismode & YTRANS) ax = 1; if (axismode & ZTRANS) ax = 2; if (pe[ax]){ int div = 1; int i; for (i = 0; i < pe[ax]; i++){div*=10;} addvec[ax] += mi[ax] * add_num / div; pe[ax]+=1; } else{ addvec[ax] *= 10; addvec[ax] += mi[ax] * add_num; } numchange[ax]=1; } firsttime=1; } break; } arrows_move_cursor(event); } if(event==0 || breakloop) break; } xo= mval[0]; yo= mval[1]; if( qtest()==0) PIL_sleep_ms(1); } G.moving= 0; if(event==ESCKEY || event==RIGHTMOUSE) { canceled=1; G.undo_edit_level--; if(edge_creases) { // exception case, edges dont fit in Trans structs... EditEdge *ee; int tot; for(tot= 0, ee = G.editMesh->edges.first; ee; ee= ee->next, tot++) ee->crease= edge_creases[tot]; makeDispList(G.obedit); } else { tv= transvmain; tob= transmain; for(a=0; aloc, tv->oldloc); if(tv->val) *(tv->val)= tv->oldval; } } if(G.obedit) calc_trans_verts(); } special_trans_update(keyflags); } a= 0; if(xref<0) a++; if(yref<0) a++; if(zref<0) a++; special_aftertrans_update(mode, a & 1, canceled, keyflags); allqueue(REDRAWVIEW3D, 0); scrarea_queue_headredraw(curarea); clearbaseflags_for_editing(); if(transmain) MEM_freeN(transmain); transmain= NULL; if(transvmain) MEM_freeN(transvmain); transvmain= NULL; if(edge_creases) MEM_freeN(edge_creases); tottrans= 0; } void std_rmouse_transform(void (*xf_func)(int)) { short mval[2]; short xo, yo; short timer=0; short mousebut; /* check for left mouse select/right mouse select user pref */ if (U.flag & USER_LMOUSESELECT) mousebut = L_MOUSE; else mousebut = R_MOUSE; getmouseco_areawin(mval); xo= mval[0]; yo= mval[1]; while(get_mbut() & mousebut) { getmouseco_areawin(mval); if(abs(mval[0]-xo)+abs(mval[1]-yo) > 10) { xf_func('g'); while(get_mbut() & mousebut) BIF_wait_for_statechange(); return; } else { PIL_sleep_ms(10); timer++; if(timer>=10*U.tb_rightmouse) { toolbox_n(); return; } } } } void rightmouse_transform(void) { std_rmouse_transform(transform); } /* ************************************** */ void single_object_users(int flag) /* after this call clear_id_newpoins() */ { Base *base; Object *ob, *obn; clear_sca_new_poins(); /* sensor/contr/act */ /* duplicate */ base= FIRSTBASE; while(base) { ob= base->object; if( (base->flag & flag)==flag) { if(ob->id.lib==0 && ob->id.us>1) { obn= copy_object(ob); ob->id.us--; base->object= obn; } } base= base->next; } ID_NEW(G.scene->camera); if(G.vd) ID_NEW(G.vd->camera); /* object pointers */ base= FIRSTBASE; while(base) { ob= base->object; if(ob->id.lib==0) { if( (base->flag & flag)==flag) { ID_NEW(ob->parent); ID_NEW(ob->track); } } base= base->next; } set_sca_new_poins(); } void new_id_matar(Material **matar, int totcol) { ID *id; int a; for(a=0; alib==0) { if(id->newid) { matar[a]= (Material *)id->newid; id_us_plus(id->newid); id->us--; } else if(id->us>1) { matar[a]= copy_material(matar[a]); id->us--; id->newid= (ID *)matar[a]; } } } } void single_obdata_users(int flag) { Object *ob; Lamp *la; Curve *cu; Ika *ika; Camera *cam; Deform *def; Base *base; Mesh *me; ID *id; int a; base= FIRSTBASE; while(base) { ob= base->object; if(ob->id.lib==0 && (base->flag & flag)==flag ) { id= ob->data; if(id && id->us>1 && id->lib==0) { switch(ob->type) { case OB_LAMP: if(id && id->us>1 && id->lib==0) { ob->data= la= copy_lamp(ob->data); for(a=0; a<8; a++) { if(la->mtex[a]) { ID_NEW(la->mtex[a]->object); } } } break; case OB_CAMERA: ob->data= copy_camera(ob->data); break; case OB_MESH: ob->data= copy_mesh(ob->data); break; case OB_MBALL: ob->data= copy_mball(ob->data); break; case OB_CURVE: case OB_SURF: case OB_FONT: ob->data= cu= copy_curve(ob->data); ID_NEW(cu->bevobj); makeDispList(ob); break; case OB_LATTICE: ob->data= copy_lattice(ob->data); break; case OB_ARMATURE: ob->data=copy_armature(ob->data); break; case OB_IKA: /* this never occurs? IK is always single user */ ob->data= ika= copy_ika(ob->data); ID_NEW(ika->parent); if(ika->totdef) { a= ika->totdef; def= ika->def; while(a--) { ID_NEW(def->ob); def++; } } break; default: printf("ERROR single_obdata_users: %s\n", id->name); error("Read console"); return; } id->us--; id->newid= ob->data; } id= (ID *)ob->action; if (id && id->us>1 && id->lib==0){ if(id->newid){ ob->action= (bAction *)id->newid; id_us_plus(id->newid); } else { ob->action=copy_action(ob->action); ob->activecon=NULL; id->us--; id->newid=(ID *)ob->action; } } id= (ID *)ob->ipo; if(id && id->us>1 && id->lib==0) { if(id->newid) { ob->ipo= (Ipo *)id->newid; id_us_plus(id->newid); } else { ob->ipo= copy_ipo(ob->ipo); id->us--; id->newid= (ID *)ob->ipo; } } /* other ipos */ switch(ob->type) { case OB_LAMP: la= ob->data; if(la->ipo && la->ipo->id.us>1) { la->ipo->id.us--; la->ipo= copy_ipo(la->ipo); } break; case OB_CAMERA: cam= ob->data; if(cam->ipo && cam->ipo->id.us>1) { cam->ipo->id.us--; cam->ipo= copy_ipo(cam->ipo); } break; } } base= base->next; } me= G.main->mesh.first; while(me) { ID_NEW(me->texcomesh); me= me->id.next; } } void single_mat_users(int flag) { Object *ob; Base *base; Material *ma, *man; Tex *tex; int a, b; base= FIRSTBASE; while(base) { ob= base->object; if(ob->id.lib==0 && (flag==0 || (base->flag & SELECT)) ) { for(a=1; a<=ob->totcol; a++) { ma= give_current_material(ob, a); if(ma) { /* do not test for LIB_NEW: this functions guaranteed delivers single_users! */ if(ma->id.us>1) { man= copy_material(ma); man->id.us= 0; assign_material(ob, man, a); if(ma->ipo) { man->ipo= copy_ipo(ma->ipo); ma->ipo->id.us--; } for(b=0; b<8; b++) { if(ma->mtex[b] && ma->mtex[b]->tex) { tex= ma->mtex[b]->tex; if(tex->id.us>1) { ma->mtex[b]->tex= copy_texture(tex); tex->id.us--; } } } } } } } base= base->next; } } void do_single_tex_user(Tex **from) { Tex *tex, *texn; tex= *from; if(tex==0) return; if(tex->id.newid) { *from= (Tex *)tex->id.newid; id_us_plus(tex->id.newid); tex->id.us--; } else if(tex->id.us>1) { texn= copy_texture(tex); tex->id.newid= (ID *)texn; tex->id.us--; *from= texn; } } void single_tex_users_expand() { /* only when 'parent' blocks are LIB_NEW */ Material *ma; Lamp *la; World *wo; int b; ma= G.main->mat.first; while(ma) { if(ma->id.flag & LIB_NEW) { for(b=0; b<8; b++) { if(ma->mtex[b] && ma->mtex[b]->tex) { do_single_tex_user( &(ma->mtex[b]->tex) ); } } } ma= ma->id.next; } la= G.main->lamp.first; while(la) { if(la->id.flag & LIB_NEW) { for(b=0; b<6; b++) { if(la->mtex[b] && la->mtex[b]->tex) { do_single_tex_user( &(la->mtex[b]->tex) ); } } } la= la->id.next; } wo= G.main->world.first; while(wo) { if(wo->id.flag & LIB_NEW) { for(b=0; b<6; b++) { if(wo->mtex[b] && wo->mtex[b]->tex) { do_single_tex_user( &(wo->mtex[b]->tex) ); } } } wo= wo->id.next; } } void single_mat_users_expand(void) { /* only when 'parent' blocks are LIB_NEW */ Object *ob; Mesh *me; Curve *cu; MetaBall *mb; Material *ma; int a; ob= G.main->object.first; while(ob) { if(ob->id.flag & LIB_NEW) { new_id_matar(ob->mat, ob->totcol); } ob= ob->id.next; } me= G.main->mesh.first; while(me) { if(me->id.flag & LIB_NEW) { new_id_matar(me->mat, me->totcol); } me= me->id.next; } cu= G.main->curve.first; while(cu) { if(cu->id.flag & LIB_NEW) { new_id_matar(cu->mat, cu->totcol); } cu= cu->id.next; } mb= G.main->mball.first; while(mb) { if(mb->id.flag & LIB_NEW) { new_id_matar(mb->mat, mb->totcol); } mb= mb->id.next; } /* material imats */ ma= G.main->mat.first; while(ma) { if(ma->id.flag & LIB_NEW) { for(a=0; a<8; a++) { if(ma->mtex[a]) { ID_NEW(ma->mtex[a]->object); } } } ma= ma->id.next; } } void single_user(void) { int nr; if(G.scene->id.lib) return; nr= pupmenu("Make Single User%t|Object|Object & ObData|Object & ObData & Materials+Tex|Materials+Tex"); if(nr>0) { if(nr==1) single_object_users(1); else if(nr==2) { single_object_users(1); single_obdata_users(1); } else if(nr==3) { single_object_users(1); single_obdata_users(1); single_mat_users(1); /* also tex */ } else if(nr==4) { single_mat_users(1); } clear_id_newpoins(); countall(); allqueue(REDRAWALL, 0); } } /* ************************************************************* */ void make_local(void) { Base *base; Object *ob; Material *ma, ***matarar; Lamp *la; Curve *cu; ID *id; int a, b, mode; /* WATCH: the function new_id(..) re-inserts the id block!!! */ if(G.scene->id.lib) return; mode= pupmenu("Make Local%t|Selected %x1|All %x2"); if(mode==2) { all_local(NULL); // NULL is all libs allqueue(REDRAWALL, 0); return; } else if(mode!=1) return; clear_id_newpoins(); base= FIRSTBASE; while(base) { ob= base->object; if( (base->flag & SELECT)) { if(ob->id.lib) { make_local_object(ob); } } base= base->next; } /* maybe object pointers */ base= FIRSTBASE; while(base) { ob= base->object; if( (base->flag & SELECT)) { if(ob->id.lib==0) { ID_NEW(ob->parent); ID_NEW(ob->track); } } base= base->next; } base= FIRSTBASE; while(base) { ob= base->object; if( (base->flag & SELECT) ) { id= ob->data; if(id) { switch(ob->type) { case OB_LAMP: make_local_lamp((Lamp *)id); la= ob->data; id= (ID *)la->ipo; if(id && id->lib) make_local_ipo(la->ipo); break; case OB_CAMERA: make_local_camera((Camera *)id); break; case OB_MESH: make_local_mesh((Mesh *)id); make_local_key( ((Mesh *)id)->key ); break; case OB_MBALL: make_local_mball((MetaBall *)id); break; case OB_CURVE: case OB_SURF: case OB_FONT: cu= (Curve *)id; make_local_curve(cu); id= (ID *)cu->ipo; if(id && id->lib) make_local_ipo(cu->ipo); make_local_key( cu->key ); break; case OB_LATTICE: make_local_lattice((Lattice *)id); make_local_key( ((Lattice *)id)->key ); break; case OB_ARMATURE: make_local_armature ((bArmature *)id); break; } } id= (ID *)ob->ipo; if(id && id->lib) make_local_ipo(ob->ipo); id= (ID *)ob->action; if(id && id->lib) make_local_action(ob->action); } base= base->next; } base= FIRSTBASE; while(base) { ob= base->object; if(base->flag & SELECT ) { if(ob->type==OB_LAMP) { la= ob->data; for(b=0; b<8; b++) { if(la->mtex[b] && la->mtex[b]->tex) { make_local_texture(la->mtex[b]->tex); } } } else { for(a=0; atotcol; a++) { ma= ob->mat[a]; if(ma) { make_local_material(ma); for(b=0; b<8; b++) { if(ma->mtex[b] && ma->mtex[b]->tex) { make_local_texture(ma->mtex[b]->tex); } } id= (ID *)ma->ipo; if(id && id->lib) make_local_ipo(ma->ipo); } } matarar= (Material ***)give_matarar(ob); for(a=0; atotcol; a++) { ma= (*matarar)[a]; if(ma) { make_local_material(ma); for(b=0; b<8; b++) { if(ma->mtex[b] && ma->mtex[b]->tex) { make_local_texture(ma->mtex[b]->tex); } } id= (ID *)ma->ipo; if(id && id->lib) make_local_ipo(ma->ipo); } } } } base= base->next; } allqueue(REDRAWALL, 0); } void adduplicate(float *dtrans) /* dtrans is 3 x 3xfloat dloc, drot en dsize */ { Base *base, *basen; Object *ob, *obn; Ika *ika; Deform *def; Material ***matarar, *ma, *mao; ID *id; bConstraintChannel *chan; int a, didit, dupflag; if(G.scene->id.lib) return; clear_id_newpoins(); clear_sca_new_poins(); /* sensor/contr/act */ if( G.qual & LR_ALTKEY ) dupflag= 0; else dupflag= U.dupflag; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { ob= base->object; obn= copy_object(ob); basen= MEM_mallocN(sizeof(Base), "duplibase"); *basen= *base; BLI_addhead(&G.scene->base, basen); /* addhead: prevent eternal loop */ basen->object= obn; base->flag &= ~SELECT; basen->flag &= ~OB_FROMGROUP; if(BASACT==base) BASACT= basen; /* duplicates using userflags */ if(dupflag & USER_DUP_IPO) { id= (ID *)obn->ipo; if(id) { ID_NEW_US( obn->ipo) else obn->ipo= copy_ipo(obn->ipo); id->us--; } /* Handle constraint ipos */ for (chan=obn->constraintChannels.first; chan; chan=chan->next){ id= (ID *)chan->ipo; if(id) { ID_NEW_US( chan->ipo) else chan->ipo= copy_ipo(chan->ipo); id->us--; } } } if(dupflag & USER_DUP_ACT){ id= (ID *)obn->action; if (id){ ID_NEW_US(obn->action) else{ obn->action= copy_action(obn->action); obn->activecon=NULL; } id->us--; } } if(dupflag & USER_DUP_MAT) { for(a=0; atotcol; a++) { id= (ID *)obn->mat[a]; if(id) { ID_NEW_US(obn->mat[a]) else obn->mat[a]= copy_material(obn->mat[a]); id->us--; } } } id= obn->data; didit= 0; switch(obn->type) { case OB_MESH: if(dupflag & USER_DUP_MESH) { ID_NEW_US2( obn->data ) else { obn->data= copy_mesh(obn->data); didit= 1; } id->us--; } break; case OB_CURVE: if(dupflag & USER_DUP_CURVE) { ID_NEW_US2(obn->data ) else { obn->data= copy_curve(obn->data); makeDispList(ob); didit= 1; } id->us--; } break; case OB_SURF: if(dupflag & USER_DUP_SURF) { ID_NEW_US2( obn->data ) else { obn->data= copy_curve(obn->data); makeDispList(ob); didit= 1; } id->us--; } break; case OB_FONT: if(dupflag & USER_DUP_FONT) { ID_NEW_US2( obn->data ) else { obn->data= copy_curve(obn->data); makeDispList(ob); didit= 1; } id->us--; } break; case OB_MBALL: if(dupflag & USER_DUP_MBALL) { ID_NEW_US2(obn->data ) else { obn->data= copy_mball(obn->data); didit= 1; } id->us--; } break; case OB_LAMP: if(dupflag & USER_DUP_LAMP) { ID_NEW_US2(obn->data ) else obn->data= copy_lamp(obn->data); id->us--; } break; case OB_ARMATURE: if(dupflag & USER_DUP_ARM) { ID_NEW_US2(obn->data ) else { obn->data= copy_armature(obn->data); didit= 1; } id->us--; } break; /* always dupli's */ case OB_LATTICE: ID_NEW_US2(obn->data ) else obn->data= copy_lattice(obn->data); id->us--; break; case OB_CAMERA: ID_NEW_US2(obn->data ) else obn->data= copy_camera(obn->data); id->us--; break; case OB_IKA: ID_NEW_US2(obn->data ) else obn->data= copy_ika(obn->data); id->us--; break; } if(dupflag & USER_DUP_MAT) { matarar= give_matarar(obn); if(didit && matarar) { for(a=0; atotcol; a++) { id= (ID *)(*matarar)[a]; if(id) { ID_NEW_US( (*matarar)[a] ) else (*matarar)[a]= copy_material((*matarar)[a]); id->us--; } } } } } base= base->next; } /* check object pointers */ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { { bPoseChannel *chan; relink_constraints(&base->object->constraints); if (base->object->pose){ for (chan = base->object->pose->chanbase.first; chan; chan=chan->next){ relink_constraints(&chan->constraints); } } } ID_NEW(base->object->parent); ID_NEW(base->object->track); if(base->object->type==OB_IKA) { ika= base->object->data; ID_NEW(ika->parent); a= ika->totdef; def= ika->def; while(a--) { ID_NEW(def->ob); def++; } } } base= base->next; } /* materials */ if( dupflag & USER_DUP_MAT) { mao= G.main->mat.first; while(mao) { if(mao->id.newid) { ma= (Material *)mao->id.newid; if(dupflag & USER_DUP_TEX) { for(a=0; a<8; a++) { if(ma->mtex[a]) { id= (ID *)ma->mtex[a]->tex; if(id) { ID_NEW_US(ma->mtex[a]->tex) else ma->mtex[a]->tex= copy_texture(ma->mtex[a]->tex); id->us--; } } } } id= (ID *)ma->ipo; if(id) { ID_NEW_US(ma->ipo) else ma->ipo= copy_ipo(ma->ipo); id->us--; } } mao= mao->id.next; } } sort_baselist(G.scene); set_sca_new_poins(); clear_id_newpoins(); countall(); if(dtrans==0) transform('g'); set_active_base(BASACT); allqueue(REDRAWNLA, 0); allqueue(REDRAWACTION, 0); /* also oops */ allqueue(REDRAWIPO, 0); /* also oops */ } void selectlinks_menu(void) { Object *ob; int nr; ob= OBACT; if(ob==0) return; /* If you modify this menu, please remember to update view3d_select_linksmenu * in header_view3d.c and the menu in toolbox.c */ nr= pupmenu("Select Linked%t|Object Ipo%x1|ObData%x2|Material%x3|Texture%x4"); if (nr <= 0) return; selectlinks(nr); } void selectlinks(int nr) { Object *ob; Base *base; void *obdata = NULL; Ipo *ipo = NULL; Material *mat = NULL, *mat1; Tex *tex=0; int a, b; /* events (nr): * Object Ipo: 1 * ObData: 2 * Current Material: 3 * Current Texture: 4 */ ob= OBACT; if(ob==0) return; if(nr==1) { ipo= ob->ipo; if(ipo==0) return; } else if(nr==2) { if(ob->data==0) return; obdata= ob->data; } else if(nr==3 || nr==4) { mat= give_current_material(ob, ob->actcol); if(mat==0) return; if(nr==4) { if(mat->mtex[ mat->texact ]) tex= mat->mtex[ mat->texact ]->tex; if(tex==0) return; } } else return; base= FIRSTBASE; while(base) { if(base->lay & G.vd->lay) { if(nr==1) { if(base->object->ipo==ipo) base->flag |= SELECT; } else if(nr==2) { if(base->object->data==obdata) base->flag |= SELECT; } else if(nr==3 || nr==4) { ob= base->object; for(a=1; a<=ob->totcol; a++) { mat1= give_current_material(ob, a); if(nr==3) { if(mat1==mat) base->flag |= SELECT; } else if(mat1 && nr==4) { for(b=0; b<8; b++) { if(mat1->mtex[b]) { if(tex==mat1->mtex[b]->tex) base->flag |= SELECT; } } } } } base->object->flag= base->flag; } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWDATASELECT, 0); allqueue(REDRAWOOPS, 0); } void image_aspect(void) { /* all selected objects with an image map: scale in image aspect */ Base *base; Object *ob; Material *ma; Tex *tex; Mesh *me; Curve *cu; float x, y, space; int a, b, done; if(G.obedit) return; if(G.scene->id.lib) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { ob= base->object; done= 0; for(a=1; a<=ob->totcol; a++) { ma= give_current_material(ob, a); if(ma) { for(b=0; b<8; b++) { if(ma->mtex[b] && ma->mtex[b]->tex) { tex= ma->mtex[b]->tex; if(tex->type==TEX_IMAGE && tex->ima && tex->ima->ibuf) { /* texturespace */ space= 1.0; if(ob->type==OB_MESH) { me= ob->data; space= me->size[0]/me->size[1]; } else if ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF) { cu= ob->data; space= cu->size[0]/cu->size[1]; } x= tex->ima->ibuf->x/space; y= tex->ima->ibuf->y; if(x>y) ob->size[0]= ob->size[1]*x/y; else ob->size[1]= ob->size[0]*y/x; done= 1; } } if(done) break; } } if(done) break; } } base= base->next; } allqueue(REDRAWVIEW3D, 0); } void set_ob_ipoflags(void) { Base *base; int set= 1; base= FIRSTBASE; while(base) { if TESTBASE(base) { if(base->object->ipoflag & OB_DRAWKEY) { set= 0; break; } } base= base->next; } base= FIRSTBASE; while(base) { if TESTBASE(base) { if(set) { base->object->ipoflag |= OB_DRAWKEY; if(base->object->ipo) base->object->ipo->showkey= 1; } else { base->object->ipoflag &= ~OB_DRAWKEY; } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSOBJECT, 0); if(set) { allqueue(REDRAWNLA, 0); allqueue (REDRAWACTION, 0); allspace(REMAKEIPO, 0); allqueue(REDRAWIPO, 0); } } void select_select_keys(void) { Base *base; IpoCurve *icu; BezTriple *bezt; int a; if(G.scene->id.lib) return; if(okee("Show and select all keys")==0) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base->object->ipo) { base->object->ipoflag |= OB_DRAWKEY; base->object->ipo->showkey= 1; icu= base->object->ipo->curve.first; while(icu) { a= icu->totvert; bezt= icu->bezt; while(a--) { bezt->f1 |= SELECT; bezt->f2 |= SELECT; bezt->f3 |= SELECT; bezt++; } icu= icu->next; } } } base= base->next; } allqueue(REDRAWNLA, 0); allqueue(REDRAWACTION, 0); allqueue(REDRAWVIEW3D, 0); allspace(REMAKEIPO, 0); allqueue(REDRAWIPO, 0); } int vergbaseco(const void *a1, const void *a2) { Base **x1, **x2; x1= (Base **) a1; x2= (Base **) a2; if( (*x1)->sy > (*x2)->sy ) return 1; else if( (*x1)->sy < (*x2)->sy) return -1; else if( (*x1)->sx > (*x2)->sx ) return 1; else if( (*x1)->sx < (*x2)->sx ) return -1; return 0; } void auto_timeoffs(void) { Base *base, **basesort, **bs; float start, delta; int tot=0, a; short offset=25; if(BASACT==0) return; if(button(&offset, 0, 1000,"Total time")==0) return; /* make array of all bases, xco yco (screen) */ base= FIRSTBASE; while(base) { if(TESTBASELIB(base)) { tot++; } base= base->next; } delta= (float)offset/(float)tot; start= OBACT->sf; bs= basesort= MEM_mallocN(sizeof(void *)*tot,"autotimeoffs"); base= FIRSTBASE; while(base) { if(TESTBASELIB(base)) { *bs= base; bs++; } base= base->next; } qsort(basesort, tot, sizeof(void *), vergbaseco); bs= basesort; for(a=0; aobject->sf= start; start+= delta; bs++; } MEM_freeN(basesort); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSOBJECT, 0); } void texspace_edit(void) { Base *base; int nr=0; /* first test if from visible and selected objects * texspacedraw is set: */ if(G.obedit) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { break; } base= base->next; } if(base==0) { return; } nr= pupmenu("Texture Space %t|Grab/Move%x1|Size%x2"); if(nr<1) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { base->object->dtx |= OB_TEXSPACE; } base= base->next; } transmode= TRANS_TEX; if(nr==1) transform('g'); else if(nr==2) transform('s'); else if(nr==3) transform('r'); transmode= 0; } void first_base(void) { /* inserts selected Bases in beginning of list, sometimes useful for operation order */ Base *base, *next; if(okee("Make first base")==0) return; base= FIRSTBASE; while(base) { next= base->next; if(base->flag & SELECT) { BLI_remlink(&G.scene->base, base); BLI_addtail(&G.scene->base, base); } base= next; } } void make_displists_by_obdata(void *obdata) { Base *base; for (base= FIRSTBASE; base; base= base->next) if (obdata==base->object->data) makeDispList(base->object); } /* ******************************************************************** */ /* Mirror function in Edit Mode */ void mirror_edit(short mode) { short axis, a; float mat[3][3], imat[3][3], min[3], max[3]; TransVert *tv; if(G.obedit->type==OB_MESH) undo_push_mesh("Mirror"); /* If it's a mesh, push it down the undo pipe */ make_trans_verts(min, max, 0); Mat3CpyMat4(mat, G.obedit->obmat); // Inverting the matrix explicitly, since the inverse is not always correct (then why the heck are we keeping it!) Mat3Inv(imat, mat); tv = transvmain; // Taking care of all the centre modes if(G.vd->around==V3D_CENTROID) { VecCopyf(centre, centroid); } else if(G.vd->around==V3D_CURSOR) { float *curs; curs= give_cursor(); VECCOPY(centre, curs); VecSubf(centre, centre, G.obedit->obmat[3]); Mat3MulVecfl(imat, centre); } else if(G.vd->around==V3D_LOCAL) { centre[0] = centre[1] = centre[2] = 0.0; } // Boundbox centre is implicit if ((mode==1) || (mode==2) || (mode==3)) { // Global axis // axis is mode with an offset axis = mode - 1; for(a=0; aloc); // Center offset and object matrix apply VecSubf(vec, vec, centre); Mat3MulVecfl(mat, vec); // Flip vec[axis] *= -1; // Center offset and object matrix unapply Mat3MulVecfl(imat, vec); VecAddf(vec, vec, centre); VecCopyf(tv->loc, vec); } } else if ((mode==4) || (mode==5) || (mode==6)){ // Local axis // axis is mode with an offset axis = mode - 4; for(a=0; aloc[axis] -= centre[axis]; // Flip tv->loc[axis] *= -1; // Center offset unapply tv->loc[axis] += centre[axis]; } } else if ((mode==7) || (mode==8) || (mode==9)){ // View axis float viewmat[3][3], iviewmat[3][3]; Mat3CpyMat4(viewmat, G.vd->viewmat); // Inverting the matrix explicitly Mat3Inv(iviewmat, viewmat); // axis is mode with an offset axis = mode - 7; // Calculate the Centre in the View space Mat3MulVecfl(mat, centre); VecAddf(centre, centre, G.obedit->obmat[3]); Mat3MulVecfl(viewmat, centre); for(a=0; aloc); // Object Matrix and Offset apply Mat3MulVecfl(mat, vec); VecAddf(vec, vec, G.obedit->obmat[3]); // View Matrix and Center apply Mat3MulVecfl(viewmat, vec); VecSubf(vec, vec, centre); // Flip vec[axis] *= -1; // View Matrix and Center unapply VecAddf(vec, vec, centre); Mat3MulVecfl(iviewmat, vec); // Object Matrix and Offset unapply VecSubf(vec, vec, G.obedit->obmat[3]); Mat3MulVecfl(imat, vec); VecCopyf(tv->loc, vec); } } calc_trans_verts(); special_trans_update(0); special_aftertrans_update('m', 1, 0, 0); allqueue(REDRAWVIEW3D, 0); scrarea_queue_headredraw(curarea); clearbaseflags_for_editing(); if(transvmain) MEM_freeN(transvmain); transvmain= 0; tottrans= 0; } void mirror_object(short mode) { TransOb *tob; short a, axis; float off[3], imat[3][3]; setbaseflags_for_editing('s'); figure_pose_updating(); make_trans_objects(); tob = transmain; // Taking care of all the centre modes if(G.vd->around==V3D_CENTROID) { VecCopyf(centre, centroid); } else if(G.vd->around==V3D_CURSOR) { float *curs; curs= give_cursor(); VECCOPY(centre, curs); } else if(G.vd->around==V3D_LOCAL) { centre[0] = centre[1] = centre[2] = 0.0; } // Boundbox centre is implicit if ( (mode == 1) || (mode == 2) || (mode == 3) ) { axis = mode - 1; for(a=0; aobmat); VecSubf(off, tob->loc, centre); Mat3MulVecfl(imat, off); off[axis] *= -1; Mat3MulVecfl(tob->obmat, off); VecAddf(off, off, centre); tob->loc[0] = off[0]; tob->loc[1] = off[1]; tob->loc[2] = off[2]; tob->size[axis] *= -1; } } special_aftertrans_update('m', 1, 0, 0); allqueue(REDRAWVIEW3D, 0); scrarea_queue_headredraw(curarea); clearbaseflags_for_editing(); if(transmain) MEM_freeN(transmain); transmain= 0; tottrans= 0; } void mirrormenu(void){ short mode = 0; if (G.obedit==0) { mode=pupmenu("Mirror Axis %t|X Local%x1|Y Local%x2|Z Local%x3|"); if (mode==-1) return; /* return */ mirror_object(mode); /* separating functionality from interface | call*/ } else { mode=pupmenu("Mirror Axis %t|X Global%x1|Y Global%x2|Z Global%x3|%l|X Local%x4|Y Local%x5|Z Local%x6|%l|X View%x7|Y View%x8|Z View%x9|"); if (mode==-1) return; /* return */ mirror_edit(mode); /* separating functionality from interface | call*/ } }