/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /** * Theorie: (matrices) A x B x C == A x ( B x C x Binv) x B * ofwel: OB x PAR x EDIT = OB x (PAR x EDIT x PARinv) x PAR */ #include #include #include #ifdef HAVE_CONFIG_H #include #endif #ifndef WIN32 #include #else #include #endif #include "MEM_guardedalloc.h" #include "PIL_time.h" #include "BMF_Api.h" #include "IMB_imbuf_types.h" #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_camera_types.h" #include "DNA_constraint_types.h" #include "DNA_curve_types.h" #include "DNA_effect_types.h" #include "DNA_ika_types.h" #include "DNA_image_types.h" #include "DNA_ipo_types.h" #include "DNA_key_types.h" #include "DNA_lamp_types.h" #include "DNA_lattice_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_meta_types.h" #include "DNA_object_types.h" #include "DNA_object_force.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_texture_types.h" #include "DNA_property_types.h" #include "DNA_userdef_types.h" #include "DNA_view3d_types.h" #include "DNA_vfont_types.h" #include "DNA_world_types.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "BLI_editVert.h" #include "BLI_ghash.h" #include "BKE_constraint.h" #include "BKE_action.h" #include "BKE_armature.h" #include "BKE_utildefines.h" #include "BKE_anim.h" #include "BKE_blender.h" #include "BKE_booleanops.h" #include "BKE_curve.h" #include "BKE_displist.h" #include "BKE_DerivedMesh.h" #include "BKE_effect.h" #include "BKE_font.h" #include "BKE_global.h" #include "BKE_ika.h" #include "BKE_ipo.h" #include "BKE_key.h" #include "BKE_lattice.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_mball.h" #include "BKE_mesh.h" #include "BKE_nla.h" #include "BKE_object.h" #include "BKE_property.h" #include "BKE_sca.h" #include "BKE_scene.h" #include "BKE_softbody.h" #include "BKE_subsurf.h" #include "BKE_texture.h" #include "BKE_utildefines.h" #include "BIF_gl.h" #include "BIF_graphics.h" #include "BIF_interface.h" #include "BIF_mywindow.h" #include "BIF_toolbox.h" #include "BIF_screen.h" #include "BIF_space.h" #include "BIF_toets.h" #include "BIF_butspace.h" #include "BIF_editconstraint.h" #include "BIF_editdeform.h" #include "BIF_editfont.h" #include "BIF_editika.h" #include "BIF_editlattice.h" #include "BIF_editmesh.h" #include "BIF_editoops.h" #include "BIF_editview.h" #include "BIF_editarmature.h" #include "BIF_resources.h" #include "BSE_edit.h" #include "BSE_editaction.h" #include "BSE_editipo.h" #include "BSE_filesel.h" /* For activate_databrowse() */ #include "BSE_view.h" #include "BSE_drawview.h" #include "BSE_trans_types.h" #include "BSE_editipo_types.h" #include "BDR_vpaint.h" #include "BDR_editmball.h" #include "BDR_editobject.h" #include "BDR_drawobject.h" #include "BDR_editcurve.h" #include "BDR_unwrapper.h" #include #include "mydevice.h" #include "nla.h" #include "blendef.h" #include "BIF_transform.h" #include "BIF_poseobject.h" /* used in editipo, editcurve and here */ #define BEZSELECTED(bezt) (((bezt)->f1 & 1) || ((bezt)->f2 & 1) || ((bezt)->f3 & 1)) /* local prototypes -------------*/ /* --------------------------------- */ void add_object_draw(int type) /* for toolbox or menus, only non-editmode stuff */ { Object *ob; G.f &= ~(G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT); setcursor_space(SPACE_VIEW3D, CURSOR_STD); if ELEM3(curarea->spacetype, SPACE_VIEW3D, SPACE_BUTS, SPACE_INFO) { if (G.obedit) exit_editmode(2); // freedata, and undo ob= add_object(type); base_init_from_view3d(BASACT, G.vd); /* only undo pushes on objects without editmode... */ if(type==OB_EMPTY) BIF_undo_push("Add Empty"); else if(type==OB_LAMP) { BIF_undo_push("Add Lamp"); if(G.vd->drawtype == OB_SHADED) reshadeall_displist(); } else if(type==OB_LATTICE) BIF_undo_push("Add Lattice"); else if(type==OB_CAMERA) BIF_undo_push("Add Camera"); allqueue(REDRAWVIEW3D, 0); } redraw_test_buttons(OBACT); allqueue(REDRAWALL, 0); deselect_all_area_oops(); set_select_flag_oops(); allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */ } void add_objectLamp(short type) { Lamp *la; /* this function also comes from an info window */ if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_INFO); else return; if(G.obedit==0) { add_object_draw(OB_LAMP); base_init_from_view3d(BASACT, G.vd); } la = BASACT->object->data; la->type = type; allqueue(REDRAWALL, 0); } // really bad, doesnt do constraints, that has been coded in test_scene_constraints(); void free_and_unlink_base(Base *base) { if (base==BASACT) BASACT= NULL; BLI_remlink(&G.scene->base, base); free_libblock_us(&G.main->object, base->object); MEM_freeN(base); } void delete_obj(int ok) { Base *base; int islamp= 0; if(G.obpose) return; if(G.obedit) return; if(G.scene->id.lib) return; base= FIRSTBASE; while(base) { Base *nbase= base->next; if TESTBASE(base) { if(ok==0 && (ok=okee("Erase selected"))==0) return; if(base->object->type==OB_LAMP) islamp= 1; free_and_unlink_base(base); } base= nbase; } countall(); G.f &= ~(G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT); setcursor_space(SPACE_VIEW3D, CURSOR_STD); if(islamp && G.vd->drawtype==OB_SHADED) reshadeall_displist(); test_scene_constraints(); // do because of delete obj allqueue(REDRAWVIEW3D, 0); redraw_test_buttons(OBACT); allqueue (REDRAWACTION, 0); allqueue(REDRAWIPO, 0); allqueue(REDRAWDATASELECT, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWACTION, 0); allqueue(REDRAWNLA, 0); BIF_undo_push("Delete object(s)"); } static int return_editmesh_indexar(int **indexar, float *cent) { EditMesh *em = G.editMesh; EditVert *eve; int *index, nr, totvert=0; for(eve= em->verts.first; eve; eve= eve->next) { if(eve->f & SELECT) totvert++; } if(totvert==0) return 0; *indexar= index= MEM_mallocN(4*totvert, "hook indexar"); nr= 0; cent[0]= cent[1]= cent[2]= 0.0; for(eve= em->verts.first; eve; eve= eve->next) { if(eve->f & SELECT) { *index= nr; index++; VecAddf(cent, cent, eve->co); } nr++; } VecMulf(cent, 1.0/(float)totvert); return totvert; } static void select_editmesh_hook(ObHook *hook) { EditMesh *em = G.editMesh; EditVert *eve; int index=0, nr=0; for(eve= em->verts.first; eve; eve= eve->next, nr++) { if(nr==hook->indexar[index]) { eve->f |= SELECT; if(index < hook->totindex-1) index++; } } EM_select_flush(); } static int return_editlattice_indexar(int **indexar, float *cent) { BPoint *bp; int *index, nr, totvert=0, a; // count a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw; bp= editLatt->def; while(a--) { if(bp->f1 & SELECT) { if(bp->hide==0) totvert++; } bp++; } if(totvert==0) return 0; *indexar= index= MEM_mallocN(4*totvert, "hook indexar"); nr= 0; cent[0]= cent[1]= cent[2]= 0.0; a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw; bp= editLatt->def; while(a--) { if(bp->f1 & SELECT) { if(bp->hide==0) { *index= nr; index++; VecAddf(cent, cent, bp->vec); } } bp++; nr++; } VecMulf(cent, 1.0/(float)totvert); return totvert; } static void select_editlattice_hook(ObHook *hook) { BPoint *bp; int index=0, nr=0, a; // count a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw; bp= editLatt->def; while(a--) { if(hook->indexar[index]==nr) { bp->f1 |= SELECT; if(index < hook->totindex-1) index++; } nr++; bp++; } } static int return_editcurve_indexar(int **indexar, float *cent) { extern ListBase editNurb; Nurb *nu; BPoint *bp; BezTriple *bezt; int *index, a, nr, totvert=0; for(nu= editNurb.first; nu; nu= nu->next) { if((nu->type & 7)==CU_BEZIER) { bezt= nu->bezt; a= nu->pntsu; while(a--) { if(bezt->f1 & SELECT) totvert++; if(bezt->f2 & SELECT) totvert++; if(bezt->f3 & SELECT) totvert++; bezt++; } } else { bp= nu->bp; a= nu->pntsu*nu->pntsv; while(a--) { if(bp->f1 & SELECT) totvert++; bp++; } } } if(totvert==0) return 0; *indexar= index= MEM_mallocN(4*totvert, "hook indexar"); nr= 0; cent[0]= cent[1]= cent[2]= 0.0; for(nu= editNurb.first; nu; nu= nu->next) { if((nu->type & 7)==CU_BEZIER) { bezt= nu->bezt; a= nu->pntsu; while(a--) { if(bezt->f1 & SELECT) { *index= nr; index++; VecAddf(cent, cent, bezt->vec[0]); } nr++; if(bezt->f2 & SELECT) { *index= nr; index++; VecAddf(cent, cent, bezt->vec[1]); } nr++; if(bezt->f3 & SELECT) { *index= nr; index++; VecAddf(cent, cent, bezt->vec[2]); } nr++; bezt++; } } else { bp= nu->bp; a= nu->pntsu*nu->pntsv; while(a--) { if(bp->f1 & SELECT) { *index= nr; index++; VecAddf(cent, cent, bp->vec); } nr++; bp++; } } } VecMulf(cent, 1.0/(float)totvert); return totvert; } static void select_editcurve_hook(ObHook *hook) { extern ListBase editNurb; Nurb *nu; BPoint *bp; BezTriple *bezt; int index=0, a, nr=0; for(nu= editNurb.first; nu; nu= nu->next) { if((nu->type & 7)==CU_BEZIER) { bezt= nu->bezt; a= nu->pntsu; while(a--) { if(nr == hook->indexar[index]) { bezt->f1 |= SELECT; if(indextotindex-1) index++; } nr++; if(nr == hook->indexar[index]) { bezt->f2 |= SELECT; if(indextotindex-1) index++; } nr++; if(nr == hook->indexar[index]) { bezt->f3 |= SELECT; if(indextotindex-1) index++; } nr++; bezt++; } } else { bp= nu->bp; a= nu->pntsu*nu->pntsv; while(a--) { if(nr == hook->indexar[index]) { bp->f1 |= SELECT; if(indextotindex-1) index++; } nr++; bp++; } } } } void add_hook(void) { Object *ob=NULL; ObHook *hook=NULL; float cent[3]; int tot=0, *indexar, mode; if(G.obedit==NULL) return; if(G.obedit->hooks.first) mode= pupmenu("Hooks %t|Add Hook, To New Empty %x1|Add Hook, To Selected Object %x2|Remove... %x3|Reassign... %x4|Select... %x5|Clear Offset...%x6"); else mode= pupmenu("Hooks %t|Add, New Empty %x1|Add, To Selected Object %x2"); if(mode<1) return; /* preconditions */ if(mode==2) { // selected object Base *base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base!=BASACT) { ob= base->object; break; } } base= base->next; } if(ob==NULL) { error("Requires selected Object"); return; } } else if(mode!=1) { int maxlen=0, a, nr; char *cp; // make pupmenu with hooks for(hook= G.obedit->hooks.first; hook; hook= hook->next) maxlen+=32; if(maxlen==0) { error("Object has no hooks yet"); return; } cp= MEM_callocN(maxlen+32, "temp string"); if(mode==3) strcpy(cp, "Remove %t|"); else if(mode==4) strcpy(cp, "Reassign %t|"); else if(mode==5) strcpy(cp, "Select %t|"); else if(mode==6) strcpy(cp, "Clear Offset %t|"); for(hook= G.obedit->hooks.first; hook; hook= hook->next) { strcat(cp, hook->name); strcat(cp, " |"); } nr= pupmenu(cp); MEM_freeN(cp); if(nr<1) return; a= 1; for(hook= G.obedit->hooks.first; hook; hook= hook->next, a++) { if(a==nr) break; } ob= hook->parent; } /* do it, new hooks or reassign */ if(mode==1 || mode==2 || mode==4) { switch(G.obedit->type) { case OB_MESH: tot= return_editmesh_indexar(&indexar, cent); break; case OB_CURVE: case OB_SURF: tot= return_editcurve_indexar(&indexar, cent); break; case OB_LATTICE: tot= return_editlattice_indexar(&indexar, cent); break; } if(tot==0) { error("Requires selected vertices"); } else { if(mode==1) { Base *base= BASACT; ob= add_object(OB_EMPTY); /* transform cent to global coords for loc */ VecMat4MulVecfl(ob->loc, G.obedit->obmat, cent); /* restore, add_object sets active */ BASACT= base; } /* if mode is 2 or 4, ob has been set */ /* new hook */ if(mode==1 || mode==2) { hook= MEM_callocN(sizeof(ObHook), "new hook"); BLI_addtail(&G.obedit->hooks, hook); strncpy(hook->name, ob->id.name+2, 30); hook->force= 1.0; } else MEM_freeN(hook->indexar); // reassign, hook was set hook->parent= ob; hook->indexar= indexar; VECCOPY(hook->cent, cent); hook->totindex= tot; if(mode==1 || mode==2) { /* matrix calculus */ /* vert x (obmat x hook->imat) x hook->obmat x ob->imat */ /* (parentinv ) */ where_is_object(ob); Mat4Invert(ob->imat, ob->obmat); /* apparently this call goes from right to left... */ Mat4MulSerie(hook->parentinv, ob->imat, G.obedit->obmat, NULL, NULL, NULL, NULL, NULL, NULL); } } } else if(mode==3) { // remove BLI_remlink(&G.obedit->hooks, hook); MEM_freeN(hook->indexar); MEM_freeN(hook); } else if(mode==5) { // select if(G.obedit->type==OB_MESH) select_editmesh_hook(hook); else if(G.obedit->type==OB_LATTICE) select_editlattice_hook(hook); else if(G.obedit->type==OB_CURVE) select_editcurve_hook(hook); else if(G.obedit->type==OB_SURF) select_editcurve_hook(hook); } else if(mode==6) { // clear offset where_is_object(ob); // ob is hook->parent Mat4Invert(ob->imat, ob->obmat); /* this call goes from right to left... */ Mat4MulSerie(hook->parentinv, ob->imat, G.obedit->obmat, NULL, NULL, NULL, NULL, NULL, NULL); } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSOBJECT, 0); BIF_undo_push("Add hook"); } void make_track(void) { Base *base; short mode=0; if(G.scene->id.lib) return; if(G.obedit) { return; } if(BASACT==0) return; mode= pupmenu("Make Track %t|TrackTo Constraint %x1|LockTrack Constraint %x2|Old Track %x3"); if (mode == 0){ return; } else if (mode == 1){ bConstraint *con; bTrackToConstraint *data; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base!=BASACT) { con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO); strcpy (con->name, "AutoTrack"); data = con->data; data->tar = BASACT->object; /* Lamp and Camera track differently by default */ if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) { data->reserved1 = TRACK_nZ; data->reserved2 = UP_Y; } add_constraint_to_object(con, base->object); } } base= base->next; } test_scene_constraints(); allqueue(REDRAWVIEW3D, 0); sort_baselist(G.scene); } else if (mode == 2){ bConstraint *con; bLockTrackConstraint *data; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base!=BASACT) { con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK); strcpy (con->name, "AutoTrack"); data = con->data; data->tar = BASACT->object; /* Lamp and Camera track differently by default */ if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) { data->trackflag = TRACK_nZ; data->lockflag = LOCK_Y; } add_constraint_to_object(con, base->object); } } base= base->next; } test_scene_constraints(); allqueue(REDRAWVIEW3D, 0); sort_baselist(G.scene); } else if (mode == 3){ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base!=BASACT) { base->object->track= BASACT->object; } } base= base->next; } test_scene_constraints(); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); sort_baselist(G.scene); } BIF_undo_push("Make Track"); } void apply_obmat(Object *ob) { float mat[3][3], imat[3][3], tmat[3][3]; /* from obmat to loc rot size */ if(ob==0) return; Mat3CpyMat4(mat, ob->obmat); VECCOPY(ob->loc, ob->obmat[3]); if(ob->transflag & OB_QUAT) { Mat3ToQuat(mat, ob->quat); QuatToMat3(ob->quat, tmat); } else { Mat3ToEul(mat, ob->rot); EulToMat3(ob->rot, tmat); } Mat3Inv(imat, tmat); Mat3MulMat3(tmat, imat, mat); ob->size[0]= tmat[0][0]; ob->size[1]= tmat[1][1]; ob->size[2]= tmat[2][2]; } void clear_parent(void) { Object *par; Base *base; int mode; if(G.obedit) return; if(G.scene->id.lib) return; mode= pupmenu("OK? %t|Clear Parent %x1|Clear and Keep Transformation (Clear Track) %x2|Clear Parent Inverse %x3"); if(mode<1) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { par= 0; if(mode==1 || mode==2) { if(base->object->type==OB_IKA) { Ika *ika= base->object->data; ika->parent= 0; } par= base->object->parent; base->object->parent= 0; if(mode==2) { base->object->track= 0; apply_obmat(base->object); } } else if(mode==3) { Mat4One(base->object->parentinv); } if(par) { makeDispList(base->object); // just always..., checks are not available well (ton) } } base= base->next; } test_scene_constraints(); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); BIF_undo_push("Clear Parent"); } void clear_track(void) { Base *base; int mode; if(G.obedit) return; if(G.scene->id.lib) return; mode= pupmenu("OK? %t|Clear Track %x1| Clear Track and Keep Transform %x2"); if(mode<1) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { base->object->track= 0; if(mode==2) { apply_obmat(base->object); } } base= base->next; } test_scene_constraints(); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); BIF_undo_push("Clear Track"); } void clear_object(char mode) { Base *base; Object *ob; float *v1, *v3, mat[3][3]; char *str=NULL; if(G.obedit) return; if(G.scene->id.lib) return; if(mode=='r') str= "Clear rotation"; else if(mode=='g') str= "Clear location"; else if(mode=='s') str= "Clear size"; else if(mode=='o') str= "Clear origin"; else return; if (G.obpose){ switch (G.obpose->type){ case OB_ARMATURE: clear_armature (G.obpose, mode); #if 1 clear_pose_constraint_status(G.obpose); make_displists_by_armature (G.obpose); #endif break; } allqueue(REDRAWVIEW3D, 0); BIF_undo_push(str); return; } base= FIRSTBASE; while(base) { if TESTBASELIB(base) { ob= base->object; if(mode=='r') { memset(ob->rot, 0, 3*sizeof(float)); memset(ob->drot, 0, 3*sizeof(float)); QuatOne(ob->quat); QuatOne(ob->dquat); } else if(mode=='g') { memset(ob->loc, 0, 3*sizeof(float)); memset(ob->dloc, 0, 3*sizeof(float)); } else if(mode=='s') { memset(ob->dsize, 0, 3*sizeof(float)); ob->size[0]= 1.0; ob->size[1]= 1.0; ob->size[2]= 1.0; } else if(mode=='o') { if(ob->parent) { v1= ob->loc; v3= ob->parentinv[3]; Mat3CpyMat4(mat, ob->parentinv); VECCOPY(v3, v1); v3[0]= -v3[0]; v3[1]= -v3[1]; v3[2]= -v3[2]; Mat3MulVecfl(mat, v3); } } if(ob->parent && ob->partype==PARSKEL) freedisplist(&ob->disp); else if(ob->hooks.first) freedisplist(&ob->disp); } base= base->next; } allqueue(REDRAWVIEW3D, 0); BIF_undo_push(str); } void reset_slowparents(void) { /* back to original locations */ Base *base; base= FIRSTBASE; while(base) { if(base->object->parent) { if(base->object->partype & PARSLOW) { base->object->partype -= PARSLOW; where_is_object(base->object); base->object->partype |= PARSLOW; } } base= base->next; } } void set_slowparent(void) { Base *base; if( okee("Set slow parent")==0 ) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base->object->parent) base->object->partype |= PARSLOW; } base= base->next; } BIF_undo_push("Slow parent"); } void make_vertex_parent(void) { EditMesh *em = G.editMesh; EditVert *eve; Base *base; Nurb *nu; BezTriple *bezt; BPoint *bp; Object *par, *ob; int a, v1=0, v2=0, v3=0, nr=1; /* we need 1 to 3 selected vertices */ if(G.obedit->type==OB_MESH) { eve= em->verts.first; while(eve) { if(eve->f & 1) { if(v1==0) v1= nr; else if(v2==0) v2= nr; else if(v3==0) v3= nr; else break; } nr++; eve= eve->next; } } else if ELEM(G.obedit->type, OB_SURF, OB_CURVE) { extern ListBase editNurb; nu= editNurb.first; while(nu) { if((nu->type & 7)==CU_BEZIER) { bezt= nu->bezt; a= nu->pntsu; while(a--) { if(BEZSELECTED(bezt)) { if(v1==0) v1= nr; else if(v2==0) v2= nr; else if(v3==0) v3= nr; else break; } nr++; bezt++; } } else { bp= nu->bp; a= nu->pntsu*nu->pntsv; while(a--) { if(bp->f1 & SELECT) { if(v1==0) v1= nr; else if(v2==0) v2= nr; else if(v3==0) v3= nr; else break; } nr++; bp++; } } nu= nu->next; } } if( !(v1 && v2==0 && v3==0) && !(v1 && v2 && v3) ) { error("Select either 1 or 3 vertices to parent to"); return; } if(okee("Make vertex parent")==0) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base!=BASACT) { ob= base->object; par= BASACT->object->parent; while(par) { if(par==ob) break; par= par->parent; } if(par) { error("Loop in parents"); } else { ob->parent= BASACT->object; if(v3) { ob->partype= PARVERT3; ob->par1= v1-1; ob->par2= v2-1; ob->par3= v3-1; /* inverse parent matrix */ what_does_parent(ob); Mat4Invert(ob->parentinv, workob.obmat); clear_workob(); } else { ob->partype= PARVERT1; ob->par1= v1-1; /* inverse parent matrix */ what_does_parent(ob); Mat4Invert(ob->parentinv, workob.obmat); clear_workob(); } } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); // BIF_undo_push(str); not, conflicts with editmode undo... } int test_parent_loop(Object *par, Object *ob) { /* test if 'ob' is a parent somewhere in par's parents */ if(par==0) return 0; if(ob == par) return 1; if(par->type==OB_IKA) { Ika *ika= par->data; if( ob == ika->parent ) return 1; if( test_parent_loop(ika->parent, ob) ) return 1; } return test_parent_loop(par->parent, ob); } void make_parent(void) { Base *base; Object *par; short qual, mode=0, limbnr=0, effchild=0; char *bonestr=NULL; Bone *bone=NULL; int bonenr; if(G.scene->id.lib) return; if(G.obedit) { if ELEM3(G.obedit->type, OB_MESH, OB_CURVE, OB_SURF) make_vertex_parent(); else if (G.obedit->type==OB_ARMATURE) make_bone_parent(); return; } if(BASACT==0) return; qual= G.qual; par= BASACT->object; if(par->type == OB_CURVE){ bConstraint *con; bFollowPathConstraint *data; mode= pupmenu("Make Parent %t|Normal Parent %x1|Follow Path %x2|Curve Deform %x3"); if(mode<=0){ return; } else if(mode==1) { mode= PAROBJECT; } else if(mode==3) { mode= PARSKEL; } else if(mode==2) { base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base!=BASACT) { float cmat[4][4], vec[3], size[3]; con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH); strcpy (con->name, "AutoPath"); data = con->data; data->tar = BASACT->object; add_constraint_to_object(con, base->object); get_constraint_target_matrix(con, TARGET_OBJECT, NULL, cmat, size, G.scene->r.cfra - base->object->sf); VecSubf(vec, base->object->obmat[3], cmat[3]); base->object->loc[0] = vec[0]; base->object->loc[1] = vec[1]; base->object->loc[2] = vec[2]; } } base= base->next; } test_scene_constraints(); allqueue(REDRAWVIEW3D, 0); sort_baselist(G.scene); BIF_undo_push("make Parent"); return; } } else if(par->type == OB_ARMATURE){ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base!=BASACT) { if(base->object->type==OB_MESH) { mode= pupmenu("Make Parent To%t|Bone %x1|Armature %x2|Object %x3"); break; } else { mode= pupmenu("Make Parent To %t|Bone %x1|Object %x3"); break; } } } base= base->next; } switch (mode){ case 1: mode=PARBONE; /* Make bone popup menu */ bonestr = make_bone_menu(get_armature(par)); // if(mbutton(&bone, bonestr, 1, 24, "Bone: ")==0) { bonenr= pupmenu_col(bonestr, 20); if (bonestr) MEM_freeN (bonestr); if (bonenr==-1){ allqueue(REDRAWVIEW3D, 0); return; } apply_pose_armature(get_armature(par), par->pose, 0); bone=get_indexed_bone(get_armature(par), bonenr); if (!bone){ // error ("Invalid bone!"); allqueue(REDRAWVIEW3D, 0); return; } break; case 2: mode=PARSKEL; break; case 3: mode=PAROBJECT; break; default: return; } } else { if(qual & LR_SHIFTKEY) { if(okee("Make parent without inverse")==0) return; } else { if(qual & LR_ALTKEY) { if(okee("Make vertex parent")==0) return; } else if(okee("Make parent")==0) return; /* test effchild */ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base->object->type==OB_IKA && base->object != par) { if(effchild==0) { if(okee("Effector as Child")) effchild= 1; else effchild= 2; } } } if(effchild) break; base= base->next; } /* now we'll clearparentandkeeptransform all objects */ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base!=BASACT && base->object->parent) { if(base->object->type==OB_IKA && effchild==1); else { base->object->parent= 0; apply_obmat(base->object); } } } base= base->next; } } } base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base!=BASACT) { if( test_parent_loop(par, base->object) ) { error("Loop in parents"); } else { /* the ifs below are horrible code (ton) */ if(par->type==OB_IKA){ base->object->partype= mode; base->object->par1= limbnr; } else if (par->type==OB_ARMATURE){ base->object->partype= mode; if (bone) strcpy (base->object->parsubstr, bone->name); else base->object->parsubstr[0]=0; } else { if(qual & LR_ALTKEY) { base->object->partype= PARVERT1; } else if(par->type==OB_CURVE) { base->object->partype= mode; } else { base->object->partype= PAROBJECT; } } base->object->parent= par; /* calculate inverse parent matrix? */ if( (qual & LR_SHIFTKEY) ) { /* not... */ Mat4One(base->object->parentinv); memset(base->object->loc, 0, 3*sizeof(float)); } else { if(mode==PARSKEL && par->type == OB_ARMATURE) { /* Prompt the user as to whether he wants to * add some vertex groups based on the bones * in the parent armature. */ create_vgroups_from_armature(base->object, par); base->object->partype= PAROBJECT; what_does_parent(base->object); Mat4One (base->object->parentinv); base->object->partype= mode; } else what_does_parent(base->object); Mat4Invert(base->object->parentinv, workob.obmat); } if(par->type==OB_LATTICE) makeDispList(base->object); if(par->type==OB_CURVE && mode==PARSKEL) makeDispList(base->object); if(par->type==OB_ARMATURE && mode == PARSKEL){ verify_defgroups(base->object); makeDispList(base->object); } } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); test_scene_constraints(); sort_baselist(G.scene); BIF_undo_push("make Parent"); } void enter_editmode(void) { Base *base; Object *ob; Ika *ika; ID *id; Mesh *me; int ok= 0; bArmature *arm; if(G.scene->id.lib) return; base= BASACT; if(base==0) return; if((G.vd==NULL || (base->lay & G.vd->lay))==0) return; ob= base->object; if(ob->data==0) return; id= ob->data; if(id->lib) { error("Can't edit library data"); return; } if(ob->type==OB_MESH) { me= get_mesh(ob); if( me==0 ) return; if(me->id.lib) { error("Can't edit library data"); return; } ok= 1; G.obedit= ob; make_editMesh(); allqueue(REDRAWBUTSLOGIC, 0); if(G.f & G_FACESELECT) allqueue(REDRAWIMAGE, 0); } if (ob->type==OB_ARMATURE){ arm=base->object->data; if (!arm) return; if (arm->id.lib){ error("Can't edit library data"); return; } ok=1; G.obedit=ob; make_editArmature(); allqueue (REDRAWVIEW3D,0); } else if(ob->type==OB_IKA) { /* grab type */ base= FIRSTBASE; while(base) { if TESTBASE(base) { if(base->object->type==OB_IKA) { ika= base->object->data; if(ika->flag & IK_GRABEFF) ika->flag &= ~IK_GRABEFF; else ika->flag |= IK_GRABEFF; } } base= base->next; } allqueue(REDRAWVIEW3D, 0); } else if(ob->type==OB_FONT) { G.obedit= ob; ok= 1; make_editText(); } else if(ob->type==OB_MBALL) { G.obedit= ob; ok= 1; make_editMball(); } else if(ob->type==OB_LATTICE) { G.obedit= ob; ok= 1; make_editLatt(); } else if(ob->type==OB_SURF || ob->type==OB_CURVE) { ok= 1; G.obedit= ob; make_editNurb(); } allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWOOPS, 0); countall(); if(ok) { setcursor_space(SPACE_VIEW3D, CURSOR_EDIT); allqueue(REDRAWVIEW3D, 1); } else G.obedit= 0; if (G.obpose) exit_posemode (1); scrarea_queue_headredraw(curarea); } void make_displists_by_parent(Object *ob) { Base *base; for (base= FIRSTBASE; base; base= base->next) if (ob==base->object->parent) makeDispList(base->object); } void exit_editmode(int freedata) /* freedata==0 at render, 1= freedata, 2= do undo buffer too */ { Base *base; Object *ob; Curve *cu; if(G.obedit==NULL) return; if(G.obedit->type==OB_MESH) { /* temporal */ countall(); if(G.totvert>MESH_MAX_VERTS) { error("Too many vertices"); return; } load_editMesh(); /* makes new displist */ if(freedata) free_editMesh(G.editMesh); if(G.f & G_FACESELECT) { set_seamtface(); allqueue(REDRAWIMAGE, 0); } build_particle_system(G.obedit); } else if (G.obedit->type==OB_ARMATURE){ load_editArmature(); if (freedata) free_editArmature(); } else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { extern ListBase editNurb; load_editNurb(); if(freedata) freeNurblist(&editNurb); } else if(G.obedit->type==OB_FONT && freedata) { load_editText(); } else if(G.obedit->type==OB_LATTICE) { load_editLatt(); if(freedata) free_editLatt(); } else if(G.obedit->type==OB_MBALL) { extern ListBase editelems; load_editMball(); if(freedata) BLI_freelistN(&editelems); } ob= G.obedit; /* displist make is different in editmode */ if(freedata) G.obedit= NULL; /* total remake of softbody data */ if(ob->softflag & OB_SB_ENABLE) { SoftBody *sb= ob->soft; if(sb->keys) { if( okee("Erase Baked SoftBody") ) sbObjectToSoftbody(ob); } else sbObjectToSoftbody(ob); } makeDispList(ob); /* has this influence at other objects? */ if(ob->type==OB_CURVE) { /* test if ob is use as bevelcurve r textoncurve */ base= FIRSTBASE; while(base) { if ELEM(base->object->type, OB_CURVE, OB_FONT) { cu= base->object->data; if(cu->textoncurve==ob) { text_to_curve(base->object, 0); makeDispList(base->object); } if(cu->bevobj==ob || cu->taperobj==ob) { makeDispList(base->object); } } base= base->next; } } else if(ob->type==OB_LATTICE) { make_displists_by_parent(ob); } if(freedata) { setcursor_space(SPACE_VIEW3D, CURSOR_STD); countall(); allqueue(REDRAWVIEW3D, 1); allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWBUTSLOGIC, 0); allqueue(REDRAWOOPS, 0); } scrarea_queue_headredraw(curarea); if(G.obedit==NULL && freedata==2) BIF_undo_push("Editmode"); } void check_editmode(int type) { if (G.obedit==0 || G.obedit->type==type) return; exit_editmode(2); // freedata, and undo } /* 0 == do centre, 1 == centre new, 2 == centre cursor */ void docentre(int centremode) { EditMesh *em = G.editMesh; Base *base; Object *ob; Mesh *me, *tme; Curve *cu; // BezTriple *bezt; // BPoint *bp; Nurb *nu, *nu1; EditVert *eve; float cent[3], centn[3], min[3], max[3], omat[3][3]; int a, total= 0; MVert *mvert; if(G.scene->id.lib) return; cent[0]= cent[1]= cent[2]= 0.0; if(G.obedit) { INIT_MINMAX(min, max); if(G.obedit->type==OB_MESH) { for(eve= em->verts.first; eve; eve= eve->next) { if(G.vd->around==V3D_CENTROID) { total++; VECADD(cent, cent, eve->co); } else { DO_MINMAX(eve->co, min, max); } } if(G.vd->around==V3D_CENTROID) { VecMulf(cent, 1.0f/(float)total); } else { cent[0]= (min[0]+max[0])/2.0f; cent[1]= (min[1]+max[1])/2.0f; cent[2]= (min[2]+max[2])/2.0f; } for(eve= em->verts.first; eve; eve= eve->next) { VecSubf(eve->co, eve->co, cent); } recalc_editnormals(); } } /* reset flags */ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { base->object->flag &= ~OB_DONE; } base= base->next; } me= G.main->mesh.first; while(me) { me->flag &= ~ME_ISDONE; me= me->id.next; } base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if((base->object->flag & OB_DONE)==0) { base->object->flag |= OB_DONE; if(G.obedit==0 && (me=get_mesh(base->object)) ) { if(me->key) { error("Can't change the center of a mesh with vertex keys"); return; } if(centremode==2) { VECCOPY(cent, give_cursor()); Mat4Invert(base->object->imat, base->object->obmat); Mat4MulVecfl(base->object->imat, cent); } else { INIT_MINMAX(min, max); mvert= me->mvert; for(a=0; atotvert; a++, mvert++) { DO_MINMAX(mvert->co, min, max); } cent[0]= (min[0]+max[0])/2.0f; cent[1]= (min[1]+max[1])/2.0f; cent[2]= (min[2]+max[2])/2.0f; } mvert= me->mvert; for(a=0; atotvert; a++, mvert++) { VecSubf(mvert->co, mvert->co, cent); } me->flag |= ME_ISDONE; if(centremode) { Mat3CpyMat4(omat, base->object->obmat); VECCOPY(centn, cent); Mat3MulVecfl(omat, centn); base->object->loc[0]+= centn[0]; base->object->loc[1]+= centn[1]; base->object->loc[2]+= centn[2]; /* other users? */ ob= G.main->object.first; while(ob) { if((ob->flag & OB_DONE)==0) { tme= get_mesh(ob); if(tme==me) { ob->flag |= OB_DONE; Mat3CpyMat4(omat, ob->obmat); VECCOPY(centn, cent); Mat3MulVecfl(omat, centn); ob->loc[0]+= centn[0]; ob->loc[1]+= centn[1]; ob->loc[2]+= centn[2]; if(tme && (tme->flag & ME_ISDONE)==0) { mvert= tme->mvert; for(a=0; atotvert; a++, mvert++) { VecSubf(mvert->co, mvert->co, cent); } tme->flag |= ME_ISDONE; } } } ob= ob->id.next; } } /* displist of all users, also this one */ makeDispList(base->object); /* DO: check all users... */ tex_space_mesh(me); } else if ELEM(base->object->type, OB_CURVE, OB_SURF) { if(G.obedit) { extern ListBase editNurb; nu1= editNurb.first; } else { cu= base->object->data; nu1= cu->nurb.first; } if(centremode==2) { VECCOPY(cent, give_cursor()); Mat4Invert(base->object->imat, base->object->obmat); Mat4MulVecfl(base->object->imat, cent); /* Curves need to be 2d, never offset in * Z. Is a somewhat arbitrary restriction, * would probably be nice to remove. */ cent[2]= 0.0; } else { INIT_MINMAX(min, max); nu= nu1; while(nu) { minmaxNurb(nu, min, max); nu= nu->next; } cent[0]= (min[0]+max[0])/2.0f; cent[1]= (min[1]+max[1])/2.0f; cent[2]= (min[2]+max[2])/2.0f; } nu= nu1; while(nu) { if( (nu->type & 7)==1) { a= nu->pntsu; while (a--) { VecSubf(nu->bezt[a].vec[0], nu->bezt[a].vec[0], cent); VecSubf(nu->bezt[a].vec[1], nu->bezt[a].vec[1], cent); VecSubf(nu->bezt[a].vec[2], nu->bezt[a].vec[2], cent); } } else { a= nu->pntsu*nu->pntsv; while (a--) VecSubf(nu->bp[a].vec, nu->bp[a].vec, cent); } nu= nu->next; } if(centremode && G.obedit==0) { Mat3CpyMat4(omat, base->object->obmat); Mat3MulVecfl(omat, cent); base->object->loc[0]+= cent[0]; base->object->loc[1]+= cent[1]; base->object->loc[2]+= cent[2]; } if(G.obedit) { makeDispList(G.obedit); break; } else makeDispList(base->object); } else if(base->object->type==OB_FONT) { /* get from bb */ cu= base->object->data; if(cu->bb==0) return; cu->xof= -0.5f*( cu->bb->vec[4][0] - cu->bb->vec[0][0]); cu->yof= -0.5f -0.5f*( cu->bb->vec[0][1] - cu->bb->vec[2][1]); /* extra 0.5 is the height of above line */ /* not really ok, do this better once! */ cu->xof /= cu->fsize; cu->yof /= cu->fsize; text_to_curve(base->object, 0); makeDispList(base->object); allqueue(REDRAWBUTSEDIT, 0); } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); BIF_undo_push("Do Centre"); } void docentre_new(void) { if(G.scene->id.lib) return; if(G.obedit) { error("Unable to center new in Edit Mode"); } else { docentre(1); } } void docentre_cursor(void) { if(G.scene->id.lib) return; if(G.obedit) { error("Unable to center cursor in Edit Mode"); } else { docentre(2); } } void movetolayer(void) { Base *base; unsigned int lay= 0, local; int islamp= 0; if(G.scene->id.lib) return; base= FIRSTBASE; while(base) { if TESTBASE(base) lay |= base->lay; base= base->next; } if(lay==0) return; lay &= 0xFFFFFF; if( movetolayer_buts(&lay)==0 ) return; if(lay==0) return; base= FIRSTBASE; while(base) { if TESTBASE(base) { /* upper byte is used for local view */ local= base->lay & 0xFF000000; base->lay= lay + local; base->object->lay= lay; if(base->object->type==OB_LAMP) islamp= 1; } base= base->next; } if(islamp && G.vd->drawtype == OB_SHADED) reshadeall_displist(); countall(); allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWINFO, 0); BIF_undo_push("Move to layer"); } void special_editmenu(void) { extern short editbutflag; extern float doublimit; float fac; int nr,ret; short randfac; if(G.obedit==0) { if(G.f & G_FACESELECT) { Mesh *me= get_mesh(OBACT); TFace *tface; int a; if(me==0 || me->tface==0) return; nr= pupmenu("Specials%t|Set Tex%x1| Shared%x2| Light%x3| Invisible%x4| Collision%x5|Clr Tex%x6| Shared%x7| Light%x8| Invisible%x9| Collision%x10"); for(a=me->totface, tface= me->tface; a>0; a--, tface++) { if(tface->flag & SELECT) { switch(nr) { case 1: tface->mode |= TF_TEX; break; case 2: tface->mode |= TF_SHAREDCOL; break; case 3: tface->mode |= TF_LIGHT; break; case 4: tface->mode |= TF_INVISIBLE; break; case 5: tface->mode |= TF_DYNAMIC; break; case 6: tface->mode &= ~TF_TEX; tface->tpage= 0; break; case 7: tface->mode &= ~TF_SHAREDCOL; break; case 8: tface->mode &= ~TF_LIGHT; break; case 9: tface->mode &= ~TF_INVISIBLE; break; case 10: tface->mode &= ~TF_DYNAMIC; break; } } } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSEDIT, 0); BIF_undo_push("Change texture face"); } else if(G.f & G_VERTEXPAINT) { Mesh *me= get_mesh(OBACT); if(me==0 || (me->mcol==NULL && me->tface==NULL) ) return; nr= pupmenu("Specials%t|Shared VertexCol%x1"); if(nr==1) { if(me->tface) tface_to_mcol(me); copy_vpaint_undo( (unsigned int *)me->mcol, me->totface); do_shared_vertexcol(me); if(me->tface) mcol_to_tface(me, 1); BIF_undo_push("Shared VertexCol"); } } else { Base *base, *base_select= NULL; Object *ob= OBACT; // Get the active object mesh. Mesh *me= get_mesh(ob); // If the active object is a mesh... if (me && ob->id.lib==NULL) { // Bring up a little menu with the boolean operation choices on. nr= pupmenu("Boolean %t|Intersect%x1|Union%x2|Difference%x3"); if (nr > 0) { // user has made a choice of a menu element. // All of the boolean functions require 2 mesh objects // we search through the object list to find the other // selected item and make sure it is distinct and a mesh. base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base->object != OBACT) base_select= base; } base= base->next; } if (base_select) { if (get_mesh(base_select->object)) { waitcursor(1); ret = NewBooleanMesh(BASACT,base_select,nr); if (ret==0) { error("An internal error occurred -- sorry!"); } else if(ret==-1) { error("Selected meshes must have faces to perform boolean operations"); } else BIF_undo_push("Boolean"); waitcursor(0); } else { error("Please select 2 meshes"); } } else { error("Please select 2 meshes"); } } allqueue(REDRAWVIEW3D, 0); } } } else if(G.obedit->type==OB_MESH) { nr= pupmenu("Specials%t|Subdivide%x1|Subdivide Fractal%x2|Subdivide Smooth%x3|Merge%x4|Remove Doubles%x5|Hide%x6|Reveal%x7|Select Swap%x8|Flip Normals %x9|Smooth %x10|Bevel %x11"); if(nr>0) waitcursor(1); switch(nr) { case 1: subdivideflag(1, 0.0, editbutflag); BIF_undo_push("Subdivide"); break; case 2: randfac= 10; if(button(&randfac, 1, 100, "Rand fac:")==0) return; fac= -( (float)randfac )/100; subdivideflag(1, fac, editbutflag); BIF_undo_push("Subdivide Fractal"); break; case 3: subdivideflag(1, 0.0, editbutflag | B_SMOOTH); BIF_undo_push("Subdivide Smooth"); break; case 4: mergemenu(); break; case 5: notice("Removed %d Vertices", removedoublesflag(1, doublimit)); BIF_undo_push("Remove Doubles"); break; case 6: hide_mesh(0); break; case 7: reveal_mesh(); break; case 8: selectswap_mesh(); break; case 9: flip_editnormals(); BIF_undo_push("Flip Normals"); break; case 10: vertexsmooth(); break; case 11: bevel_menu(); break; } makeDispList(G.obedit); if(nr>0) waitcursor(0); } else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { nr= pupmenu("Specials%t|Subdivide%x1|Switch Direction%x2"); switch(nr) { case 1: subdivideNurb(); break; case 2: switchdirectionNurb2(); break; } } countall(); allqueue(REDRAWVIEW3D, 0); } void convertmenu(void) { Base *base, *basen, *basact, *basedel=NULL; Object *ob, *ob1; Curve *cu; MetaBall *mb; Mesh *me; DispList *dl; int ok=0, nr = 0, a; if(G.scene->id.lib) return; ob= OBACT; if(ob==0) return; if(G.obedit) return; basact= BASACT; /* will be restored */ if(ob->type==OB_FONT) { nr= pupmenu("Convert Font to%t|Curve"); if(nr>0) ok= 1; } else if(ob->type==OB_MBALL) { nr= pupmenu("Convert Metaball to%t|Mesh (keep original)%x1|Mesh (Delete Original)%x2"); if(nr>0) ok= 1; } else if(ob->type==OB_CURVE) { nr= pupmenu("Convert Curve to%t|Mesh"); if(nr>0) ok= 1; } else if(ob->type==OB_SURF) { nr= pupmenu("Convert Nurbs Surface to%t|Mesh"); if(nr>0) ok= 1; } else if(ob->type==OB_MESH && mesh_uses_displist((Mesh*) ob->data)) { nr= pupmenu("Convert SubSurf to%t|Mesh (Keep Original)%x1|Mesh (Delete Original)%x2"); if(nr>0) ok= 1; } if(ok==0) return; /* don't forget multiple users! */ /* reset flags */ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { base->object->flag &= ~OB_DONE; } base= base->next; } base= FIRSTBASE; while(base) { if TESTBASELIB(base) { ob= base->object; if(ob->flag & OB_DONE); else if(ob->type==OB_MESH) { Mesh *oldme= ob->data; if (mesh_uses_displist(oldme)) { DispListMesh *dlm; DerivedMesh *dm; basedel = base; ob->flag |= OB_DONE; ob1= copy_object(ob); basen= MEM_mallocN(sizeof(Base), "duplibase"); *basen= *base; BLI_addhead(&G.scene->base, basen); /* addhead: otherwise eternal loop */ basen->object= ob1; basen->flag &= ~SELECT; me= ob1->data; me->id.us--; ob1->data= add_mesh(); G.totmesh++; ob1->type= OB_MESH; me= ob1->data; me->totcol= oldme->totcol; if(ob1->totcol) { me->mat= MEM_dupallocN(oldme->mat); for(a=0; atotcol; a++) id_us_plus((ID *)me->mat[a]); } dm= subsurf_make_derived_from_mesh(oldme, oldme->subdiv); dlm= dm->convertToDispListMesh(dm); dm->release(dm); displistmesh_to_mesh(dlm, ob1->data); displistmesh_free(dlm); /* texspace and normals */ BASACT= basen; enter_editmode(); exit_editmode(1); // freedata, but no undo BASACT= basact; } } else if(ob->type==OB_FONT) { if(nr==1) { ob->flag |= OB_DONE; ob->type= OB_CURVE; cu= ob->data; if(cu->vfont) { cu->vfont->id.us--; cu->vfont= 0; } /* other users */ if(cu->id.us>1) { ob1= G.main->object.first; while(ob1) { if(ob1->data==cu) ob1->type= OB_CURVE; ob1= ob1->id.next; } } } } else if ELEM(ob->type, OB_CURVE, OB_SURF) { if(nr==1) { ob->flag |= OB_DONE; cu= ob->data; dl= cu->disp.first; if(dl==0) makeDispList(ob); nurbs_to_mesh(ob); /* also does users */ /* texspace and normals */ BASACT= base; enter_editmode(); exit_editmode(1); // freedata, but no undo BASACT= basact; } } else if(ob->type==OB_MBALL) { if(nr==1 || nr == 2) { ob= find_basis_mball(ob); if(ob->disp.first && !(ob->flag&OB_DONE)) { basedel = base; ob->flag |= OB_DONE; ob1= copy_object(ob); basen= MEM_mallocN(sizeof(Base), "duplibase"); *basen= *base; BLI_addhead(&G.scene->base, basen); /* addhead: othwise eternal loop */ basen->object= ob1; basen->flag &= ~SELECT; mb= ob1->data; mb->id.us--; ob1->data= add_mesh(); G.totmesh++; ob1->type= OB_MESH; me= ob1->data; me->totcol= mb->totcol; if(ob1->totcol) { me->mat= MEM_dupallocN(mb->mat); for(a=0; atotcol; a++) id_us_plus((ID *)me->mat[a]); } mball_to_mesh(&ob->disp, ob1->data); tex_space_mesh(me); } } } } base= base->next; if(basedel != NULL && nr == 2) free_and_unlink_base(basedel); basedel = NULL; } test_scene_constraints(); // always call after delete object countall(); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWBUTSEDIT, 0); BIF_undo_push("Convert Object"); } /* Change subdivision properties of mesh object ob, if * level==-1 then toggle subsurf, else set to level. */ void flip_subdivison(Object *ob, int level) { Mesh *me = ob->data; if (level == -1) { me->flag ^= ME_SUBSURF; } else { me->subdiv = level; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWBUTSEDIT, 0); makeDispList(ob); BIF_undo_push("Switch subsurf on/off"); } void copymenu_properties(Object *ob) { bProperty *prop, *propn, *propc; Base *base; int nr, tot=0; char *str; prop= ob->prop.first; while(prop) { tot++; prop= prop->next; } if(tot==0) { error("No properties in the active object to copy"); return; } str= MEM_callocN(24+32*tot, "copymenu prop"); strcpy(str, "Copy Property %t"); tot= 0; prop= ob->prop.first; while(prop) { tot++; strcat(str, " |"); strcat(str, prop->name); prop= prop->next; } nr= pupmenu(str); if(nr>0) { tot= 0; prop= ob->prop.first; while(prop) { tot++; if(tot==nr) break; prop= prop->next; } if(prop) { propc= prop; base= FIRSTBASE; while(base) { if(base != BASACT) { if(TESTBASELIB(base)) { prop= get_property(base->object, propc->name); if(prop) { free_property(prop); BLI_remlink(&base->object->prop, prop); } propn= copy_property(propc); BLI_addtail(&base->object->prop, propn); } } base= base->next; } } } MEM_freeN(str); allqueue(REDRAWVIEW3D, 0); BIF_undo_push("Copy properties"); } void copymenu_logicbricks(Object *ob) { Base *base; base= FIRSTBASE; while(base) { if(base->object != ob) { if(TESTBASELIB(base)) { /* first: free all logic */ free_sensors(&base->object->sensors); unlink_controllers(&base->object->controllers); free_controllers(&base->object->controllers); unlink_actuators(&base->object->actuators); free_actuators(&base->object->actuators); /* now copy it, this also works without logicbricks! */ clear_sca_new_poins_ob(ob); copy_sensors(&base->object->sensors, &ob->sensors); copy_controllers(&base->object->controllers, &ob->controllers); copy_actuators(&base->object->actuators, &ob->actuators); set_sca_new_poins_ob(base->object); /* some menu settings */ base->object->scavisflag= ob->scavisflag; base->object->scaflag= ob->scaflag; } } base= base->next; } BIF_undo_push("Copy logic"); } void copy_attr_menu() { Object *ob; short event; char str[256]; /* If you change this menu, don't forget to update the menu in header_view3d.c * view3d_edit_object_copyattrmenu() and in toolbox.c */ strcpy(str, "Copy Attributes %t|Location%x1|Rotation%x2|Size%x3|Drawtype%x4|Time Offset%x5|Dupli%x6|%l|Mass%x7|Damping%x8|Properties%x9|Logic Bricks%x10|%l"); if(!(ob=OBACT)) return; strcat (str, "|Object Constraints%x22"); if ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL) { strcat(str, "|Texture Space%x17"); } if(ob->type == OB_FONT) strcat(str, "|Font Settings%x18|Bevel Settings%x19"); if(ob->type == OB_CURVE) strcat(str, "|Bevel Settings%x19"); if(ob->type==OB_MESH){ strcat(str, "|Subdiv%x21"); } if( give_parteff(ob) ) strcat(str, "|Particle Settings%x20"); if(ob->soft) strcat(str, "|Soft Body Settings%x23"); event= pupmenu(str); if(event<= 0) return; copy_attr(event); } void copy_attr(short event) { Object *ob, *obt; Base *base; Curve *cu, *cu1; void *poin1, *poin2=0; if(G.scene->id.lib) return; if(!(ob=OBACT)) return; if(G.obedit) { /* obedit_copymenu(); */ return; } if ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL) { if(ob->type==OB_MESH) poin2= &(((Mesh *)ob->data)->texflag); else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) poin2= &(((Curve *)ob->data)->texflag); else if(ob->type==OB_MBALL) poin2= &(((MetaBall *)ob->data)->texflag); } if(event==9) { copymenu_properties(ob); return; } else if(event==10) { copymenu_logicbricks(ob); return; } base= FIRSTBASE; while(base) { if(base != BASACT) { if(TESTBASELIB(base)) { if(event==1) { /* loc */ VECCOPY(base->object->loc, ob->loc); VECCOPY(base->object->dloc, ob->dloc); } else if(event==2) { /* rot */ VECCOPY(base->object->rot, ob->rot); VECCOPY(base->object->drot, ob->drot); VECCOPY(base->object->quat, ob->quat); VECCOPY(base->object->dquat, ob->dquat); } else if(event==3) { /* size */ VECCOPY(base->object->size, ob->size); VECCOPY(base->object->dsize, ob->dsize); } else if(event==4) { /* drawtype */ base->object->dt= ob->dt; base->object->dtx= ob->dtx; } else if(event==5) { /* time offs */ base->object->sf= ob->sf; } else if(event==6) { /* dupli */ base->object->dupon= ob->dupon; base->object->dupoff= ob->dupoff; base->object->dupsta= ob->dupsta; base->object->dupend= ob->dupend; base->object->transflag &= ~OB_DUPLI; base->object->transflag |= (ob->transflag & OB_DUPLI); } else if(event==7) { /* mass */ base->object->mass= ob->mass; } else if(event==8) { /* damping */ base->object->damping= ob->damping; base->object->rdamping= ob->rdamping; } else if(event==17) { /* tex space */ obt= base->object; poin1= 0; if(obt->type==OB_MESH) poin1= &(((Mesh *)obt->data)->texflag); else if ELEM3(obt->type, OB_CURVE, OB_SURF, OB_FONT) poin1= &(((Curve *)obt->data)->texflag); else if(obt->type==OB_MBALL) poin1= &(((MetaBall *)obt->data)->texflag); if(poin1) { memcpy(poin1, poin2, 4+12+12+12); if(obt->type==OB_MESH) tex_space_mesh(obt->data); else if(obt->type==OB_MBALL) tex_space_mball(obt); else tex_space_curve(obt->data); } } else if(event==18) { /* font settings */ if(base->object->type==ob->type) { cu= ob->data; cu1= base->object->data; cu1->spacemode= cu->spacemode; cu1->spacing= cu->spacing; cu1->linedist= cu->linedist; cu1->shear= cu->shear; cu1->fsize= cu->fsize; cu1->xof= cu->xof; cu1->yof= cu->yof; cu1->textoncurve= cu->textoncurve; if(cu1->vfont) cu1->vfont->id.us--; cu1->vfont= cu->vfont; id_us_plus((ID *)cu1->vfont); text_to_curve(base->object, 0); strcpy(cu1->family, cu->family); makeDispList(base->object); } } else if(event==19) { /* bevel settings */ if ELEM(base->object->type, OB_CURVE, OB_FONT) { cu= ob->data; cu1= base->object->data; cu1->bevobj= cu->bevobj; cu1->taperobj= cu->taperobj; cu1->width= cu->width; cu1->bevresol= cu->bevresol; cu1->ext1= cu->ext1; cu1->ext2= cu->ext2; makeDispList(base->object); } } else if(event==20) { /* particle settings */ PartEff *pa1, *pa2; char *p1, *p2; pa1= give_parteff(ob); pa2= give_parteff(base->object); if(pa1==0 && pa2) { BLI_remlink( &(base->object->effect), pa2); free_effect( (Effect *) pa2); } else if(pa1 && pa2==0) { free_effects(&(base->object->effect)); copy_effects(&(base->object->effect), &ob->effect); build_particle_system(base->object); } else if(pa1 && pa2) { if(pa2->keys) MEM_freeN(pa2->keys); p1= (char *)pa1; p2= (char *)pa2; memcpy( p2+8, p1+8, sizeof(PartEff) - 8); pa2->keys= 0; build_particle_system(base->object); } } else if(event==21){ if (base->object->type==OB_MESH) { Mesh *targetme= base->object->data; Mesh *sourceme= ob->data; targetme->flag= (targetme->flag&~ME_SUBSURF) | (sourceme->flag&ME_SUBSURF); targetme->subsurftype = sourceme->subsurftype; targetme->subdiv= sourceme->subdiv; targetme->subdivr= sourceme->subdivr; makeDispList(base->object); } } else if(event==22) { /* Clear the constraints on the target */ free_constraints(&base->object->constraints); free_constraint_channels(&base->object->constraintChannels); /* Copy the constraint channels over */ copy_constraints(&base->object->constraints, &ob->constraints); if (U.dupflag& USER_DUP_IPO) copy_constraint_channels(&base->object->constraintChannels, &ob->constraintChannels); else clone_constraint_channels (&base->object->constraintChannels, &ob->constraintChannels, NULL); base->object->activecon = NULL; } else if(event==23) { base->object->softflag= ob->softflag; if(base->object->soft) sbFree(base->object->soft); base->object->soft= copy_softbody(ob->soft); } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); if(event==20) { allqueue(REDRAWBUTSOBJECT, 0); } BIF_undo_push("Copy attributes"); } void link_to_scene(unsigned short nr) { Scene *sce= (Scene*) BLI_findlink(&G.main->scene, G.curscreen->scenenr-1); Base *base, *nbase; if(sce==0) return; if(sce->id.lib) return; base= FIRSTBASE; while(base) { if(TESTBASE(base)) { nbase= MEM_mallocN( sizeof(Base), "newbase"); *nbase= *base; BLI_addhead( &(sce->base), nbase); id_us_plus((ID *)base->object); } base= base->next; } } void make_links_menu() { Object *ob; short event=0; char str[140]; if(!(ob=OBACT)) return; strcpy(str, "Make Links %t|To Scene...%x1|%l|Object Ipo%x4"); if(ob->type==OB_MESH) strcat(str, "|Mesh Data%x2|Materials%x3"); else if(ob->type==OB_CURVE) strcat(str, "|Curve Data%x2|Materials%x3"); else if(ob->type==OB_FONT) strcat(str, "|Text Data%x2|Materials%x3"); else if(ob->type==OB_SURF) strcat(str, "|Surface Data%x2|Materials%x3"); else if(ob->type==OB_MBALL) strcat(str, "|Materials%x3"); else if(ob->type==OB_CAMERA) strcat(str, "|Camera Data%x2"); else if(ob->type==OB_LAMP) strcat(str, "|Lamp Data%x2"); else if(ob->type==OB_LATTICE) strcat(str, "|Lattice Data%x2"); else if(ob->type==OB_ARMATURE) strcat(str, "|Armature Data%x2"); event= pupmenu(str); if(event<= 0) return; make_links(event); } void make_links(short event) { Object *ob, *obt; Base *base, *nbase, *sbase; Scene *sce = NULL; ID *id; Material ***matarar, ***obmatarar, **matar1, **matar2; int a; short *totcolp, nr; char *strp; if(!(ob=OBACT)) return; if(event==1) { IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), 0, &nr); if(strncmp(strp, "DataBrow", 8)==0) { MEM_freeN(strp); activate_databrowse((ID *)G.scene, ID_SCE, 0, B_INFOSCE, &(G.curscreen->scenenr), link_to_scene ); return; } else { event= pupmenu(strp); MEM_freeN(strp); if(event<= 0) return; nr= 1; sce= G.main->scene.first; while(sce) { if(nr==event) break; nr++; sce= sce->id.next; } if(sce==G.scene) { error("This is the current scene"); return; } if(sce==0 || sce->id.lib) return; /* remember: is needed below */ event= 1; } } base= FIRSTBASE; while(base) { if(event==1 || base != BASACT) { obt= base->object; if(TESTBASE(base)) { if(event==1) { /* to scene */ /* test if already linked */ sbase= sce->base.first; while(sbase) { if(sbase->object==base->object) break; sbase= sbase->next; } if(sbase) { /* remove */ base= base->next; continue; } nbase= MEM_mallocN( sizeof(Base), "newbase"); *nbase= *base; BLI_addhead( &(sce->base), nbase); id_us_plus((ID *)base->object); } } if(TESTBASELIB(base)) { if(event==2 || event==5) { /* obdata */ if(ob->type==obt->type) { id= obt->data; id->us--; id= ob->data; id_us_plus(id); obt->data= id; /* if amount of material indices changed: */ test_object_materials(obt->data); } } else if(event==4) { /* ob ipo */ if(obt->ipo) obt->ipo->id.us--; obt->ipo= ob->ipo; if(obt->ipo) { id_us_plus((ID *)obt->ipo); do_ob_ipo(obt); } } else if(event==3) { /* materials */ /* only if obt has no material: make arrays */ /* from ob to obt! */ obmatarar= give_matarar(ob); matarar= give_matarar(obt); totcolp= give_totcolp(obt); /* if one of the two is zero: no render-able object */ if( matarar && obmatarar) { /* take care of users! so first a copy of original: */ if(ob->totcol) { matar1= MEM_dupallocN(ob->mat); matar2= MEM_dupallocN(*obmatarar); } else { matar1= matar2= 0; } /* remove links from obt */ for(a=0; atotcol; a++) { if(obt->mat[a]) obt->mat[a]->id.us--; if( (*matarar)[a]) (*matarar)[a]->id.us--; } /* free */ if(obt->mat) MEM_freeN(obt->mat); if(*matarar) MEM_freeN(*matarar); /* connect a copy */ obt->mat= matar1; *matarar= matar2; obt->totcol= ob->totcol; *totcolp= ob->totcol; /* increase users */ for(a=0; atotcol; a++) { if(obt->mat[a]) id_us_plus((ID *)obt->mat[a]); if( (*matarar)[a]) id_us_plus((ID *)(*matarar)[a]); } obt->colbits= ob->colbits; /* if amount of material indices changed: */ test_object_materials(obt->data); } } } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); allqueue(REDRAWBUTSHEAD, 0); BIF_undo_push("Create links"); } void make_duplilist_real() { Base *base, *basen; Object *ob; extern ListBase duplilist; if(okee("Make dupli objects real")==0) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base->object->transflag & OB_DUPLI) { make_duplilist(G.scene, base->object); ob= duplilist.first; while(ob) { /* font duplis can have a totcol without material, we get them from parent * should be implemented better... */ if(ob->mat==0) ob->totcol= 0; basen= MEM_dupallocN(base); basen->flag &= ~OB_FROMDUPLI; BLI_addhead(&G.scene->base, basen); /* addhead: othwise eternal loop */ ob->ipo= 0; /* make sure apply works */ ob->parent= ob->track= 0; ob->disp.first= ob->disp.last= 0; ob->transflag &= ~OB_DUPLI; basen->object= copy_object(ob); apply_obmat(basen->object); ob= ob->id.next; } free_duplilist(); base->object->transflag &= ~OB_DUPLI; } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWOOPS, 0); BIF_undo_push("Make duplicates real"); } void apply_object() { Base *base, *basact; Object *ob; Mesh *me; Curve *cu; Nurb *nu; BPoint *bp; BezTriple *bezt; MVert *mvert; float mat[3][3]; int a; if(G.scene->id.lib) return; if(G.obedit) return; basact= BASACT; if(G.qual & LR_SHIFTKEY) { ob= OBACT; if(ob==0) return; if(ob->transflag & OB_DUPLI) { make_duplilist_real(); } else { if(okee("Apply deformation")) { object_apply_deform(ob); BIF_undo_push("Apply deformation"); } } allqueue(REDRAWVIEW3D, 0); return; } if(okee("Apply size and rotation")==0) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { ob= base->object; if(ob->type==OB_MESH) { object_to_mat3(ob, mat); me= ob->data; if(me->id.us>1) { error("Can't apply to a multi user mesh"); return; } if(me->key) { error("Can't apply to a mesh with vertex keys"); return; } mvert= me->mvert; for(a=0; atotvert; a++, mvert++) { Mat3MulVecfl(mat, mvert->co); } ob->size[0]= ob->size[1]= ob->size[2]= 1.0; ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0; QuatOne(ob->quat); where_is_object(ob); /* texspace and normals */ BASACT= base; enter_editmode(); BIF_undo_push("Applied object"); // editmode undo itself exit_editmode(1); // freedata, but no undo BASACT= basact; } else if (ob->type==OB_ARMATURE){ bArmature *arm; object_to_mat3(ob, mat); arm= ob->data; if(arm->id.us>1) { error("Can't apply to a multi user armature"); return; } apply_rot_armature (ob, mat); /* Reset the object's transforms */ ob->size[0]= ob->size[1]= ob->size[2]= 1.0; ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0; QuatOne(ob->quat); where_is_object(ob); } else if ELEM(ob->type, OB_CURVE, OB_SURF) { object_to_mat3(ob, mat); cu= ob->data; if(cu->id.us>1) { error("Can't apply to a multi user curve"); return; } if(cu->key) { error("Can't apply to a curve with vertex keys"); return; } nu= cu->nurb.first; while(nu) { if( (nu->type & 7)==1) { a= nu->pntsu; bezt= nu->bezt; while(a--) { Mat3MulVecfl(mat, bezt->vec[0]); Mat3MulVecfl(mat, bezt->vec[1]); Mat3MulVecfl(mat, bezt->vec[2]); bezt++; } } else { a= nu->pntsu*nu->pntsv; bp= nu->bp; while(a--) { Mat3MulVecfl(mat, bp->vec); bp++; } } nu= nu->next; } ob->size[0]= ob->size[1]= ob->size[2]= 1.0; ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0; QuatOne(ob->quat); where_is_object(ob); /* texspace and normals */ BASACT= base; enter_editmode(); BIF_undo_push("Applied object"); // editmode undo itself exit_editmode(1); // freedata, but no undo BASACT= basact; } } base= base->next; } allqueue(REDRAWVIEW3D, 0); BIF_undo_push("Apply object"); } /* ************ GENERAL *************** */ /* now only used in 2d spaces, like ipo, nla, sima... */ void apply_keyb_grid(float *val, float fac1, float fac2, float fac3, int invert) { /* fac1 is for 'nothing', fac2 for CTRL, fac3 for SHIFT */ int ctrl; if(invert) { if(G.qual & LR_CTRLKEY) ctrl= 0; else ctrl= 1; } else ctrl= (G.qual & LR_CTRLKEY); if(ctrl && (G.qual & LR_SHIFTKEY)) { if(fac3!= 0.0) *val= fac3*floor(*val/fac3 +.5); } else if(ctrl) { if(fac2!= 0.0) *val= fac2*floor(*val/fac2 +.5); } else { if(fac1!= 0.0) *val= fac1*floor(*val/fac1 +.5); } } /* exported to transform.c */ void compatible_eul(float *eul, float *oldrot) { float dx, dy, dz; /* correct differences of about 360 degrees first */ dx= eul[0] - oldrot[0]; dy= eul[1] - oldrot[1]; dz= eul[2] - oldrot[2]; while( fabs(dx) > 5.1) { if(dx > 0.0) eul[0] -= 2.0*M_PI; else eul[0]+= 2.0*M_PI; dx= eul[0] - oldrot[0]; } while( fabs(dy) > 5.1) { if(dy > 0.0) eul[1] -= 2.0*M_PI; else eul[1]+= 2.0*M_PI; dy= eul[1] - oldrot[1]; } while( fabs(dz) > 5.1 ) { if(dz > 0.0) eul[2] -= 2.0*M_PI; else eul[2]+= 2.0*M_PI; dz= eul[2] - oldrot[2]; } /* is 1 of the axis rotations larger than 180 degrees and the other small? NO ELSE IF!! */ if( fabs(dx) > 3.2 && fabs(dy)<1.6 && fabs(dz)<1.6 ) { if(dx > 0.0) eul[0] -= 2.0*M_PI; else eul[0]+= 2.0*M_PI; } if( fabs(dy) > 3.2 && fabs(dz)<1.6 && fabs(dx)<1.6 ) { if(dy > 0.0) eul[1] -= 2.0*M_PI; else eul[1]+= 2.0*M_PI; } if( fabs(dz) > 3.2 && fabs(dx)<1.6 && fabs(dy)<1.6 ) { if(dz > 0.0) eul[2] -= 2.0*M_PI; else eul[2]+= 2.0*M_PI; } return; /* <- intersting to find out who did that! */ /* calc again */ dx= eul[0] - oldrot[0]; dy= eul[1] - oldrot[1]; dz= eul[2] - oldrot[2]; /* special case, tested for x-z */ if( (fabs(dx) > 3.1 && fabs(dz) > 1.5 ) || ( fabs(dx) > 1.5 && fabs(dz) > 3.1 ) ) { if(dx > 0.0) eul[0] -= M_PI; else eul[0]+= M_PI; if(eul[1] > 0.0) eul[1]= M_PI - eul[1]; else eul[1]= -M_PI - eul[1]; if(dz > 0.0) eul[2] -= M_PI; else eul[2]+= M_PI; } else if( (fabs(dx) > 3.1 && fabs(dy) > 1.5 ) || ( fabs(dx) > 1.5 && fabs(dy) > 3.1 ) ) { if(dx > 0.0) eul[0] -= M_PI; else eul[0]+= M_PI; if(dy > 0.0) eul[1] -= M_PI; else eul[1]+= M_PI; if(eul[2] > 0.0) eul[2]= M_PI - eul[2]; else eul[2]= -M_PI - eul[2]; } else if( (fabs(dy) > 3.1 && fabs(dz) > 1.5 ) || ( fabs(dy) > 1.5 && fabs(dz) > 3.1 ) ) { if(eul[0] > 0.0) eul[0]= M_PI - eul[0]; else eul[0]= -M_PI - eul[0]; if(dy > 0.0) eul[1] -= M_PI; else eul[1]+= M_PI; if(dz > 0.0) eul[2] -= M_PI; else eul[2]+= M_PI; } } int cylinder_intersect_test(void) { EditMesh *em = G.editMesh; float *oldloc, speed[3], s, t, labda, labdacor, dist, len, len2, axis[3], *base, rc[3], n[3], o[3]; EditVert *v1; v1= em->verts.first; base= v1->co; v1= v1->next; VecSubf(axis, v1->co, base); v1= v1->next; oldloc= v1->co; v1= v1->next; VecSubf(speed, v1->co, oldloc); VecSubf(rc, oldloc, base); /* the axis */ len2= Normalise(axis); Crossf(n, speed, axis); len= Normalise(n); if(len==0.0) return 0; dist= fabs( rc[0]*n[0] + rc[1]*n[1] + rc[2]*n[2] ); if( dist>=G.scene->editbutsize ) return 0; Crossf(o, rc, axis); t= -(o[0]*n[0] + o[1]*n[1] + o[2]*n[2])/len; Crossf(o, n, axis); s= fabs(sqrt(G.scene->editbutsize*G.scene->editbutsize-dist*dist) / (o[0]*speed[0] + o[1]*speed[1] + o[2]*speed[2])); labdacor= t-s; labda= t+s; /* two cases with no intersection point */ if(labdacor>=1.0 && labda>=1.0) return 0; if(labdacor<=0.0 && labda<=0.0) return 0; /* calc normal */ /* intersection: */ rc[0]= oldloc[0] + labdacor*speed[0] - base[0]; rc[1]= oldloc[1] + labdacor*speed[1] - base[1]; rc[2]= oldloc[2] + labdacor*speed[2] - base[2]; s= (rc[0]*axis[0] + rc[1]*axis[1] + rc[2]*axis[2]) ; if(s<0.0 || s>len2) return 0; n[0]= (rc[0] - s*axis[0]); n[1]= (rc[1] - s*axis[1]); n[2]= (rc[2] - s*axis[2]); printf("var1: %f, var2: %f, var3: %f\n", labdacor, len2, s); printf("var1: %f, var2: %f, var3: %f\n", rc[0], rc[1], rc[2]); printf("var1: %f, var2: %f, var3: %f\n", n[0], n[1], n[2]); return 1; } int sphere_intersect_test(void) { EditMesh *em = G.editMesh; float *oldloc, speed[3], labda, labdacor, len, bsq, u, disc, *base, rc[3]; EditVert *v1; v1= em->verts.first; base= v1->co; v1= v1->next; oldloc= v1->co; v1= v1->next; VecSubf(speed, v1->co, oldloc); len= Normalise(speed); if(len==0.0) return 0; VecSubf(rc, oldloc, base); bsq= rc[0]*speed[0] + rc[1]*speed[1] + rc[2]*speed[2]; u= rc[0]*rc[0] + rc[1]*rc[1] + rc[2]*rc[2] - G.scene->editbutsize*G.scene->editbutsize; disc= bsq*bsq - u; if(disc>=0.0) { disc= sqrt(disc); labdacor= (-bsq - disc)/len; /* entry point */ labda= (-bsq + disc)/len; printf("var1: %f, var2: %f, var3: %f\n", labdacor, labda, G.scene->editbutsize); } else return 0; /* intersection and normal */ rc[0]= oldloc[0] + labdacor*speed[0] - base[0]; rc[1]= oldloc[1] + labdacor*speed[1] - base[1]; rc[2]= oldloc[2] + labdacor*speed[2] - base[2]; return 1; } void std_rmouse_transform(void (*xf_func)(int, int)) { short mval[2]; short xo, yo; short timer=0; short mousebut; /* check for left mouse select/right mouse select user pref */ if (U.flag & USER_LMOUSESELECT) mousebut = L_MOUSE; else mousebut = R_MOUSE; getmouseco_areawin(mval); xo= mval[0]; yo= mval[1]; while(get_mbut() & mousebut) { getmouseco_areawin(mval); if(abs(mval[0]-xo)+abs(mval[1]-yo) > 10) { if(curarea->spacetype==SPACE_VIEW3D) { initTransform(TFM_TRANSLATION, CTX_NONE); Transform(); } else if(xf_func) xf_func('g', 0); while(get_mbut() & mousebut) BIF_wait_for_statechange(); return; } else { PIL_sleep_ms(10); timer++; if(timer>=10*U.tb_rightmouse) { toolbox_n(); return; } } } /* if gets here it's a select */ BIF_undo_push("Select"); } void rightmouse_transform(void) { std_rmouse_transform(NULL); } /* ************************************** */ void single_object_users(int flag) { Base *base; Object *ob, *obn; clear_sca_new_poins(); /* sensor/contr/act */ /* duplicate */ base= FIRSTBASE; while(base) { ob= base->object; if( (base->flag & flag)==flag) { if(ob->id.lib==NULL && ob->id.us>1) { obn= copy_object(ob); ob->id.us--; base->object= obn; } } base= base->next; } ID_NEW(G.scene->camera); if(G.vd) ID_NEW(G.vd->camera); /* object pointers */ base= FIRSTBASE; while(base) { ob= base->object; if(ob->id.lib==NULL) { if( (base->flag & flag)==flag) { relink_constraints(&base->object->constraints); if (base->object->pose){ bPoseChannel *chan; for (chan = base->object->pose->chanbase.first; chan; chan=chan->next){ relink_constraints(&chan->constraints); } } if(base->object->hooks.first) { ObHook *hook= base->object->hooks.first; while(hook) { ID_NEW(hook->parent); hook= hook->next; } } ID_NEW(ob->parent); ID_NEW(ob->track); } } base= base->next; } set_sca_new_poins(); } void new_id_matar(Material **matar, int totcol) { ID *id; int a; for(a=0; alib==0) { if(id->newid) { matar[a]= (Material *)id->newid; id_us_plus(id->newid); id->us--; } else if(id->us>1) { matar[a]= copy_material(matar[a]); id->us--; id->newid= (ID *)matar[a]; } } } } void single_obdata_users(int flag) { Object *ob; Lamp *la; Curve *cu; Ika *ika; Camera *cam; Deform *def; Base *base; Mesh *me; ID *id; int a; base= FIRSTBASE; while(base) { ob= base->object; if(ob->id.lib==NULL && (base->flag & flag)==flag ) { id= ob->data; if(id && id->us>1 && id->lib==0) { switch(ob->type) { case OB_LAMP: if(id && id->us>1 && id->lib==0) { ob->data= la= copy_lamp(ob->data); for(a=0; amtex[a]) { ID_NEW(la->mtex[a]->object); } } } break; case OB_CAMERA: ob->data= copy_camera(ob->data); break; case OB_MESH: ob->data= copy_mesh(ob->data); break; case OB_MBALL: ob->data= copy_mball(ob->data); break; case OB_CURVE: case OB_SURF: case OB_FONT: ob->data= cu= copy_curve(ob->data); ID_NEW(cu->bevobj); ID_NEW(cu->taperobj); makeDispList(ob); break; case OB_LATTICE: ob->data= copy_lattice(ob->data); break; case OB_ARMATURE: ob->data=copy_armature(ob->data); break; case OB_IKA: /* this never occurs? IK is always single user */ ob->data= ika= copy_ika(ob->data); ID_NEW(ika->parent); if(ika->totdef) { a= ika->totdef; def= ika->def; while(a--) { ID_NEW(def->ob); def++; } } break; default: printf("ERROR single_obdata_users: %s\n", id->name); error("Read console"); return; } id->us--; id->newid= ob->data; } id= (ID *)ob->action; if (id && id->us>1 && id->lib==0){ if(id->newid){ ob->action= (bAction *)id->newid; id_us_plus(id->newid); } else { ob->action=copy_action(ob->action); ob->activecon=NULL; id->us--; id->newid=(ID *)ob->action; } } id= (ID *)ob->ipo; if(id && id->us>1 && id->lib==0) { if(id->newid) { ob->ipo= (Ipo *)id->newid; id_us_plus(id->newid); } else { ob->ipo= copy_ipo(ob->ipo); id->us--; id->newid= (ID *)ob->ipo; } } /* other ipos */ switch(ob->type) { case OB_LAMP: la= ob->data; if(la->ipo && la->ipo->id.us>1) { la->ipo->id.us--; la->ipo= copy_ipo(la->ipo); } break; case OB_CAMERA: cam= ob->data; if(cam->ipo && cam->ipo->id.us>1) { cam->ipo->id.us--; cam->ipo= copy_ipo(cam->ipo); } break; } } base= base->next; } me= G.main->mesh.first; while(me) { ID_NEW(me->texcomesh); me= me->id.next; } } void single_mat_users(int flag) { Object *ob; Base *base; Material *ma, *man; Tex *tex; int a, b; base= FIRSTBASE; while(base) { ob= base->object; if(ob->id.lib==NULL && (flag==0 || (base->flag & SELECT)) ) { for(a=1; a<=ob->totcol; a++) { ma= give_current_material(ob, a); if(ma) { /* do not test for LIB_NEW: this functions guaranteed delivers single_users! */ if(ma->id.us>1) { man= copy_material(ma); man->id.us= 0; assign_material(ob, man, a); if(ma->ipo) { man->ipo= copy_ipo(ma->ipo); ma->ipo->id.us--; } for(b=0; bmtex[b] && ma->mtex[b]->tex) { tex= ma->mtex[b]->tex; if(tex->id.us>1) { ma->mtex[b]->tex= copy_texture(tex); tex->id.us--; } } } } } } } base= base->next; } } void do_single_tex_user(Tex **from) { Tex *tex, *texn; tex= *from; if(tex==0) return; if(tex->id.newid) { *from= (Tex *)tex->id.newid; id_us_plus(tex->id.newid); tex->id.us--; } else if(tex->id.us>1) { texn= copy_texture(tex); tex->id.newid= (ID *)texn; tex->id.us--; *from= texn; } } void single_tex_users_expand() { /* only when 'parent' blocks are LIB_NEW */ Material *ma; Lamp *la; World *wo; int b; ma= G.main->mat.first; while(ma) { if(ma->id.flag & LIB_NEW) { for(b=0; bmtex[b] && ma->mtex[b]->tex) { do_single_tex_user( &(ma->mtex[b]->tex) ); } } } ma= ma->id.next; } la= G.main->lamp.first; while(la) { if(la->id.flag & LIB_NEW) { for(b=0; bmtex[b] && la->mtex[b]->tex) { do_single_tex_user( &(la->mtex[b]->tex) ); } } } la= la->id.next; } wo= G.main->world.first; while(wo) { if(wo->id.flag & LIB_NEW) { for(b=0; bmtex[b] && wo->mtex[b]->tex) { do_single_tex_user( &(wo->mtex[b]->tex) ); } } } wo= wo->id.next; } } void single_mat_users_expand(void) { /* only when 'parent' blocks are LIB_NEW */ Object *ob; Mesh *me; Curve *cu; MetaBall *mb; Material *ma; int a; ob= G.main->object.first; while(ob) { if(ob->id.flag & LIB_NEW) { new_id_matar(ob->mat, ob->totcol); } ob= ob->id.next; } me= G.main->mesh.first; while(me) { if(me->id.flag & LIB_NEW) { new_id_matar(me->mat, me->totcol); } me= me->id.next; } cu= G.main->curve.first; while(cu) { if(cu->id.flag & LIB_NEW) { new_id_matar(cu->mat, cu->totcol); } cu= cu->id.next; } mb= G.main->mball.first; while(mb) { if(mb->id.flag & LIB_NEW) { new_id_matar(mb->mat, mb->totcol); } mb= mb->id.next; } /* material imats */ ma= G.main->mat.first; while(ma) { if(ma->id.flag & LIB_NEW) { for(a=0; amtex[a]) { ID_NEW(ma->mtex[a]->object); } } } ma= ma->id.next; } } void single_user(void) { int nr; if(G.scene->id.lib) return; clear_id_newpoins(); nr= pupmenu("Make Single User%t|Object|Object & ObData|Object & ObData & Materials+Tex|Materials+Tex"); if(nr>0) { if(nr==1) single_object_users(1); else if(nr==2) { single_object_users(1); single_obdata_users(1); } else if(nr==3) { single_object_users(1); single_obdata_users(1); single_mat_users(1); /* also tex */ } else if(nr==4) { single_mat_users(1); } clear_id_newpoins(); countall(); allqueue(REDRAWALL, 0); BIF_undo_push("Single user"); } } /* ************************************************************* */ void make_local(void) { Base *base; Object *ob; Material *ma, ***matarar; Lamp *la; Curve *cu; ID *id; int a, b, mode; /* WATCH: the function new_id(..) re-inserts the id block!!! */ if(G.scene->id.lib) return; mode= pupmenu("Make Local%t|Selected %x1|All %x2"); if(mode==2) { all_local(NULL); // NULL is all libs allqueue(REDRAWALL, 0); return; } else if(mode!=1) return; clear_id_newpoins(); base= FIRSTBASE; while(base) { ob= base->object; if( (base->flag & SELECT)) { if(ob->id.lib) { make_local_object(ob); } } base= base->next; } /* maybe object pointers */ base= FIRSTBASE; while(base) { ob= base->object; if( (base->flag & SELECT)) { if(ob->id.lib==NULL) { ID_NEW(ob->parent); ID_NEW(ob->track); } } base= base->next; } base= FIRSTBASE; while(base) { ob= base->object; if( (base->flag & SELECT) ) { id= ob->data; if(id) { switch(ob->type) { case OB_LAMP: make_local_lamp((Lamp *)id); la= ob->data; id= (ID *)la->ipo; if(id && id->lib) make_local_ipo(la->ipo); break; case OB_CAMERA: make_local_camera((Camera *)id); break; case OB_MESH: make_local_mesh((Mesh *)id); make_local_key( ((Mesh *)id)->key ); break; case OB_MBALL: make_local_mball((MetaBall *)id); break; case OB_CURVE: case OB_SURF: case OB_FONT: cu= (Curve *)id; make_local_curve(cu); id= (ID *)cu->ipo; if(id && id->lib) make_local_ipo(cu->ipo); make_local_key( cu->key ); break; case OB_LATTICE: make_local_lattice((Lattice *)id); make_local_key( ((Lattice *)id)->key ); break; case OB_ARMATURE: make_local_armature ((bArmature *)id); break; } } id= (ID *)ob->ipo; if(id && id->lib) make_local_ipo(ob->ipo); id= (ID *)ob->action; if(id && id->lib) make_local_action(ob->action); } base= base->next; } base= FIRSTBASE; while(base) { ob= base->object; if(base->flag & SELECT ) { if(ob->type==OB_LAMP) { la= ob->data; for(b=0; bmtex[b] && la->mtex[b]->tex) { make_local_texture(la->mtex[b]->tex); } } } else { for(a=0; atotcol; a++) { ma= ob->mat[a]; if(ma) { make_local_material(ma); for(b=0; bmtex[b] && ma->mtex[b]->tex) { make_local_texture(ma->mtex[b]->tex); } } id= (ID *)ma->ipo; if(id && id->lib) make_local_ipo(ma->ipo); } } matarar= (Material ***)give_matarar(ob); for(a=0; atotcol; a++) { ma= (*matarar)[a]; if(ma) { make_local_material(ma); for(b=0; bmtex[b] && ma->mtex[b]->tex) { make_local_texture(ma->mtex[b]->tex); } } id= (ID *)ma->ipo; if(id && id->lib) make_local_ipo(ma->ipo); } } } } base= base->next; } allqueue(REDRAWALL, 0); BIF_undo_push("Make local"); } void adduplicate(float *dtrans) /* dtrans is 3 x 3xfloat dloc, drot en dsize */ { Base *base, *basen; Object *ob, *obn; Material ***matarar, *ma, *mao; ID *id; bConstraintChannel *chan; int a, didit, dupflag; if(G.scene->id.lib) return; clear_id_newpoins(); clear_sca_new_poins(); /* sensor/contr/act */ if( G.qual & LR_ALTKEY ) dupflag= 0; else dupflag= U.dupflag; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { ob= base->object; obn= copy_object(ob); basen= MEM_mallocN(sizeof(Base), "duplibase"); *basen= *base; BLI_addhead(&G.scene->base, basen); /* addhead: prevent eternal loop */ basen->object= obn; base->flag &= ~SELECT; basen->flag &= ~OB_FROMGROUP; if(BASACT==base) BASACT= basen; /* duplicates using userflags */ if(dupflag & USER_DUP_IPO) { id= (ID *)obn->ipo; if(id) { ID_NEW_US( obn->ipo) else obn->ipo= copy_ipo(obn->ipo); id->us--; } /* Handle constraint ipos */ for (chan=obn->constraintChannels.first; chan; chan=chan->next){ id= (ID *)chan->ipo; if(id) { ID_NEW_US( chan->ipo) else chan->ipo= copy_ipo(chan->ipo); id->us--; } } } if(dupflag & USER_DUP_ACT){ id= (ID *)obn->action; if (id){ ID_NEW_US(obn->action) else{ obn->action= copy_action(obn->action); obn->activecon=NULL; } id->us--; } } if(dupflag & USER_DUP_MAT) { for(a=0; atotcol; a++) { id= (ID *)obn->mat[a]; if(id) { ID_NEW_US(obn->mat[a]) else obn->mat[a]= copy_material(obn->mat[a]); id->us--; } } } id= obn->data; didit= 0; switch(obn->type) { case OB_MESH: if(dupflag & USER_DUP_MESH) { ID_NEW_US2( obn->data ) else { obn->data= copy_mesh(obn->data); didit= 1; } id->us--; } break; case OB_CURVE: if(dupflag & USER_DUP_CURVE) { ID_NEW_US2(obn->data ) else { obn->data= copy_curve(obn->data); makeDispList(ob); didit= 1; } id->us--; } break; case OB_SURF: if(dupflag & USER_DUP_SURF) { ID_NEW_US2( obn->data ) else { obn->data= copy_curve(obn->data); makeDispList(ob); didit= 1; } id->us--; } break; case OB_FONT: if(dupflag & USER_DUP_FONT) { ID_NEW_US2( obn->data ) else { obn->data= copy_curve(obn->data); makeDispList(ob); didit= 1; } id->us--; } break; case OB_MBALL: if(dupflag & USER_DUP_MBALL) { ID_NEW_US2(obn->data ) else { obn->data= copy_mball(obn->data); didit= 1; } id->us--; } break; case OB_LAMP: if(dupflag & USER_DUP_LAMP) { ID_NEW_US2(obn->data ) else obn->data= copy_lamp(obn->data); id->us--; } break; case OB_ARMATURE: if(dupflag & USER_DUP_ARM) { ID_NEW_US2(obn->data ) else { obn->data= copy_armature(obn->data); didit= 1; } id->us--; } break; /* always dupli's */ case OB_LATTICE: ID_NEW_US2(obn->data ) else obn->data= copy_lattice(obn->data); id->us--; break; case OB_CAMERA: ID_NEW_US2(obn->data ) else obn->data= copy_camera(obn->data); id->us--; break; case OB_IKA: ID_NEW_US2(obn->data ) else obn->data= copy_ika(obn->data); id->us--; break; } if(dupflag & USER_DUP_MAT) { matarar= give_matarar(obn); if(didit && matarar) { for(a=0; atotcol; a++) { id= (ID *)(*matarar)[a]; if(id) { ID_NEW_US( (*matarar)[a] ) else (*matarar)[a]= copy_material((*matarar)[a]); id->us--; } } } } } base= base->next; } /* check object pointers */ base= FIRSTBASE; while(base) { if TESTBASELIB(base) { relink_constraints(&base->object->constraints); if (base->object->pose){ bPoseChannel *chan; for (chan = base->object->pose->chanbase.first; chan; chan=chan->next){ relink_constraints(&chan->constraints); } } if(base->object->hooks.first) { ObHook *hook= base->object->hooks.first; while(hook) { ID_NEW(hook->parent); hook= hook->next; } } ID_NEW(base->object->parent); ID_NEW(base->object->track); } base= base->next; } /* materials */ if( dupflag & USER_DUP_MAT) { mao= G.main->mat.first; while(mao) { if(mao->id.newid) { ma= (Material *)mao->id.newid; if(dupflag & USER_DUP_TEX) { for(a=0; amtex[a]) { id= (ID *)ma->mtex[a]->tex; if(id) { ID_NEW_US(ma->mtex[a]->tex) else ma->mtex[a]->tex= copy_texture(ma->mtex[a]->tex); id->us--; } } } } id= (ID *)ma->ipo; if(id) { ID_NEW_US(ma->ipo) else ma->ipo= copy_ipo(ma->ipo); id->us--; } } mao= mao->id.next; } } sort_baselist(G.scene); set_sca_new_poins(); clear_id_newpoins(); countall(); if(dtrans==0) { BIF_TransformSetUndo("Add Duplicate"); initTransform(TFM_TRANSLATION, CTX_NONE); Transform(); } set_active_base(BASACT); allqueue(REDRAWNLA, 0); allqueue(REDRAWACTION, 0); /* also oops */ allqueue(REDRAWIPO, 0); /* also oops */ } void selectlinks_menu(void) { Object *ob; int nr; ob= OBACT; if(ob==0) return; /* If you modify this menu, please remember to update view3d_select_linksmenu * in header_view3d.c and the menu in toolbox.c */ nr= pupmenu("Select Linked%t|Object Ipo%x1|ObData%x2|Material%x3|Texture%x4"); if (nr <= 0) return; selectlinks(nr); } void selectlinks(int nr) { Object *ob; Base *base; void *obdata = NULL; Ipo *ipo = NULL; Material *mat = NULL, *mat1; Tex *tex=0; int a, b; /* events (nr): * Object Ipo: 1 * ObData: 2 * Current Material: 3 * Current Texture: 4 */ ob= OBACT; if(ob==0) return; if(nr==1) { ipo= ob->ipo; if(ipo==0) return; } else if(nr==2) { if(ob->data==0) return; obdata= ob->data; } else if(nr==3 || nr==4) { mat= give_current_material(ob, ob->actcol); if(mat==0) return; if(nr==4) { if(mat->mtex[ mat->texact ]) tex= mat->mtex[ mat->texact ]->tex; if(tex==0) return; } } else return; base= FIRSTBASE; while(base) { if(base->lay & G.vd->lay) { if(nr==1) { if(base->object->ipo==ipo) base->flag |= SELECT; } else if(nr==2) { if(base->object->data==obdata) base->flag |= SELECT; } else if(nr==3 || nr==4) { ob= base->object; for(a=1; a<=ob->totcol; a++) { mat1= give_current_material(ob, a); if(nr==3) { if(mat1==mat) base->flag |= SELECT; } else if(mat1 && nr==4) { for(b=0; bmtex[b]) { if(tex==mat1->mtex[b]->tex) base->flag |= SELECT; } } } } } base->object->flag= base->flag; } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWDATASELECT, 0); allqueue(REDRAWOOPS, 0); BIF_undo_push("Select links"); } void image_aspect(void) { /* all selected objects with an image map: scale in image aspect */ Base *base; Object *ob; Material *ma; Tex *tex; Mesh *me; Curve *cu; float x, y, space; int a, b, done; if(G.obedit) return; if(G.scene->id.lib) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { ob= base->object; done= 0; for(a=1; a<=ob->totcol; a++) { ma= give_current_material(ob, a); if(ma) { for(b=0; bmtex[b] && ma->mtex[b]->tex) { tex= ma->mtex[b]->tex; if(tex->type==TEX_IMAGE && tex->ima && tex->ima->ibuf) { /* texturespace */ space= 1.0; if(ob->type==OB_MESH) { me= ob->data; space= me->size[0]/me->size[1]; } else if ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF) { cu= ob->data; space= cu->size[0]/cu->size[1]; } x= tex->ima->ibuf->x/space; y= tex->ima->ibuf->y; if(x>y) ob->size[0]= ob->size[1]*x/y; else ob->size[1]= ob->size[0]*y/x; done= 1; } } if(done) break; } } if(done) break; } } base= base->next; } allqueue(REDRAWVIEW3D, 0); BIF_undo_push("Image aspect"); } void set_ob_ipoflags(void) { Base *base; int set= 1; base= FIRSTBASE; while(base) { if TESTBASE(base) { if(base->object->ipoflag & OB_DRAWKEY) { set= 0; break; } } base= base->next; } base= FIRSTBASE; while(base) { if TESTBASE(base) { if(set) { base->object->ipoflag |= OB_DRAWKEY; if(base->object->ipo) base->object->ipo->showkey= 1; } else { base->object->ipoflag &= ~OB_DRAWKEY; } } base= base->next; } allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSOBJECT, 0); if(set) { allqueue(REDRAWNLA, 0); allqueue (REDRAWACTION, 0); allspace(REMAKEIPO, 0); allqueue(REDRAWIPO, 0); } } void select_select_keys(void) { Base *base; IpoCurve *icu; BezTriple *bezt; int a; if(G.scene->id.lib) return; if(okee("Show and select all keys")==0) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { if(base->object->ipo) { base->object->ipoflag |= OB_DRAWKEY; base->object->ipo->showkey= 1; icu= base->object->ipo->curve.first; while(icu) { a= icu->totvert; bezt= icu->bezt; while(a--) { bezt->f1 |= SELECT; bezt->f2 |= SELECT; bezt->f3 |= SELECT; bezt++; } icu= icu->next; } } } base= base->next; } allqueue(REDRAWNLA, 0); allqueue(REDRAWACTION, 0); allqueue(REDRAWVIEW3D, 0); allspace(REMAKEIPO, 0); allqueue(REDRAWIPO, 0); BIF_undo_push("Select keys"); } int vergbaseco(const void *a1, const void *a2) { Base **x1, **x2; x1= (Base **) a1; x2= (Base **) a2; if( (*x1)->sy > (*x2)->sy ) return 1; else if( (*x1)->sy < (*x2)->sy) return -1; else if( (*x1)->sx > (*x2)->sx ) return 1; else if( (*x1)->sx < (*x2)->sx ) return -1; return 0; } void auto_timeoffs(void) { Base *base, **basesort, **bs; float start, delta; int tot=0, a; short offset=25; if(BASACT==0) return; if(button(&offset, 0, 1000,"Total time")==0) return; /* make array of all bases, xco yco (screen) */ base= FIRSTBASE; while(base) { if(TESTBASELIB(base)) { tot++; } base= base->next; } delta= (float)offset/(float)tot; start= OBACT->sf; bs= basesort= MEM_mallocN(sizeof(void *)*tot,"autotimeoffs"); base= FIRSTBASE; while(base) { if(TESTBASELIB(base)) { *bs= base; bs++; } base= base->next; } qsort(basesort, tot, sizeof(void *), vergbaseco); bs= basesort; for(a=0; aobject->sf= start; start+= delta; bs++; } MEM_freeN(basesort); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWBUTSOBJECT, 0); } void texspace_edit(void) { Base *base; int nr=0; /* first test if from visible and selected objects * texspacedraw is set: */ if(G.obedit) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { break; } base= base->next; } if(base==0) { return; } nr= pupmenu("Texture Space %t|Grab/Move%x1|Size%x2"); if(nr<1) return; base= FIRSTBASE; while(base) { if TESTBASELIB(base) { base->object->dtx |= OB_TEXSPACE; } base= base->next; } if(nr==1) { initTransform(TFM_TRANSLATION, CTX_TEXTURE); Transform(); } else if(nr==2) { initTransform(TFM_RESIZE, CTX_TEXTURE); Transform(); } else if(nr==3) { initTransform(TFM_ROTATION, CTX_TEXTURE); Transform(); } } void first_base(void) { /* inserts selected Bases in beginning of list, sometimes useful for operation order */ Base *base, *next; if(okee("Make first base")==0) return; base= FIRSTBASE; while(base) { next= base->next; if(base->flag & SELECT) { BLI_remlink(&G.scene->base, base); BLI_addtail(&G.scene->base, base); } base= next; } } void make_displists_by_obdata(void *obdata) { Base *base; for (base= FIRSTBASE; base; base= base->next) if (obdata==base->object->data) makeDispList(base->object); } /* ******************************************************************** */ /* Mirror function in Edit Mode */ void mirrormenu(void) { short mode = 0; if (G.obedit==0) { mode=pupmenu("Mirror Axis %t|X Local%x4|Y Local%x5|Z Local%x6|"); if (mode==-1) return; /* return */ Mirror(mode); /* separating functionality from interface | call*/ } else { mode=pupmenu("Mirror Axis %t|X Global%x1|Y Global%x2|Z Global%x3|%l|X Local%x4|Y Local%x5|Z Local%x6|%l|X View%x7|Y View%x8|Z View%x9|"); if (mode==-1) return; /* return */ Mirror(mode); /* separating functionality from interface | call*/ } }