/* editparticle.c * * * $Id: editparticle.c $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2007 by Janne Karhu. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #include "MEM_guardedalloc.h" #include "DNA_scene_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_modifier_types.h" #include "DNA_object_force.h" #include "DNA_object_types.h" #include "DNA_vec_types.h" #include "DNA_userdef_types.h" #include "DNA_view3d_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "BKE_bad_level_calls.h" #include "BKE_DerivedMesh.h" #include "BKE_depsgraph.h" #include "BKE_global.h" #include "BKE_object.h" #include "BKE_mesh.h" #include "BKE_modifier.h" #include "BKE_particle.h" #include "BKE_scene.h" #include "BKE_utildefines.h" #include "BSE_edit.h" #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "BLI_dynstr.h" #include "BLI_kdtree.h" #include "BLI_rand.h" #include "PIL_time.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "BIF_graphics.h" #include "BIF_editparticle.h" #include "BIF_editview.h" #include "BIF_interface.h" #include "BIF_meshtools.h" #include "BIF_mywindow.h" #include "BIF_radialcontrol.h" #include "BIF_resources.h" #include "BIF_screen.h" #include "BIF_space.h" #include "BIF_toolbox.h" #include "BSE_view.h" #include "BDR_editobject.h" //rightmouse_transform() #include "BDR_drawobject.h" #include "blendef.h" #include "mydevice.h" static void ParticleUndo_clear(ParticleSystem *psys); #define LOOP_PARTICLES(i,pa) for(i=0, pa=psys->particles; iedit)for(k=0, key=psys->edit->keys[i]; ktotkey; k++, key++) void PE_free_particle_edit(ParticleSystem *psys) { ParticleEdit *edit=psys->edit; int i, totpart=psys->totpart; if(edit==0) return; ParticleUndo_clear(psys); if(edit->keys){ for(i=0; ikeys[i]) MEM_freeN(edit->keys[i]); } MEM_freeN(edit->keys); } if(edit->mirror_cache) MEM_freeN(edit->mirror_cache); if(edit->emitter_cosnos){ MEM_freeN(edit->emitter_cosnos); edit->emitter_cosnos=0; } if(edit->emitter_field){ BLI_kdtree_free(edit->emitter_field); edit->emitter_field=0; } MEM_freeN(edit); psys->edit=NULL; } /************************************************/ /* Edit Mode Helpers */ /************************************************/ int PE_can_edit(ParticleSystem *psys) { return (psys && psys->edit && (G.f & G_PARTICLEEDIT)); } ParticleEditSettings *PE_settings() { return &G.scene->toolsettings->particle; } void PE_change_act(void *ob_v, void *act_v) { Object *ob = ob_v; ParticleSystem *psys; short act = *((short*)act_v) - 1; if((psys=psys_get_current(ob))) psys->flag &= ~PSYS_CURRENT; if(act>=0){ if((psys=BLI_findlink(&ob->particlesystem,act))) { psys->flag |= PSYS_CURRENT; if(psys_check_enabled(ob, psys)) { if(G.f & G_PARTICLEEDIT && !psys->edit) PE_create_particle_edit(ob, psys); PE_recalc_world_cos(ob, psys); } } } } /* always gets atleast the first particlesystem even if PSYS_CURRENT flag is not set */ ParticleSystem *PE_get_current(Object *ob) { ParticleSystem *psys; if(ob==NULL) return NULL; psys= ob->particlesystem.first; while(psys){ if(psys->flag & PSYS_CURRENT) break; psys=psys->next; } if(psys==NULL && ob->particlesystem.first){ psys=ob->particlesystem.first; psys->flag |= PSYS_CURRENT; } if(psys && psys_check_enabled(ob, psys) && ob == OBACT && (G.f & G_PARTICLEEDIT)) if(psys->part->type == PART_HAIR && psys->flag & PSYS_EDITED) if(psys->edit == NULL) PE_create_particle_edit(ob, psys); return psys; } /* returns -1 if no system has PSYS_CURRENT flag */ short PE_get_current_num(Object *ob) { short num=0; ParticleSystem *psys = ob->particlesystem.first; while(psys){ if(psys->flag & PSYS_CURRENT) return num; num++; psys=psys->next; } return -1; } void PE_hide_keys_time(ParticleSystem *psys, float cfra) { ParticleData *pa; ParticleEditKey *key; ParticleEditSettings *pset=PE_settings(); int i,k,totpart=psys->totpart; if(pset->draw_timed && G.scene->selectmode==SCE_SELECT_POINT){ LOOP_PARTICLES(i,pa){ LOOP_KEYS(k,key){ if(fabs(cfra-*key->time) < pset->draw_timed) key->flag &= ~PEK_HIDE; else{ key->flag |= PEK_HIDE; key->flag &= ~PEK_SELECT; } } } } else{ LOOP_PARTICLES(i,pa){ LOOP_KEYS(k,key){ key->flag &= ~PEK_HIDE; } } } } static int key_inside_circle(short mco[2], float rad, float co[3], float *distance) { float dx,dy,dist; short vertco[2]; project_short(co,vertco); if (vertco[0]==IS_CLIPPED) return 0; dx=(float)(mco[0]-vertco[0]); dy=(float)(mco[1]-vertco[1]); dist=(float)sqrt((double)(dx*dx + dy*dy)); if(dist<=rad){ if(distance) *distance=dist; return 1; } else return 0; } static int key_inside_rect(rcti *rect, float co[3]) { short vertco[2]; project_short(co,vertco); if (vertco[0]==IS_CLIPPED) return 0; if(vertco[0] > rect->xmin && vertco[0] < rect->xmax && vertco[1] > rect->ymin && vertco[1] < rect->ymax) return 1; else return 0; } static int test_key_depth(float *co, bglMats *mats){ double ux, uy, uz; float depth; short wco[3], x,y; if((G.vd->drawtype<=OB_WIRE) || (G.vd->flag & V3D_ZBUF_SELECT)==0) return 1; gluProject(co[0],co[1],co[2], mats->modelview, mats->projection, (GLint *)mats->viewport, &ux, &uy, &uz ); project_short(co,wco); if (wco[0]==IS_CLIPPED) return 0; x=wco[0]; y=wco[1]; if(G.vd->depths && xdepths->w && ydepths->h){ /* the 0.0001 is an experimental threshold to make selecting keys right next to a surface work better */ if((float)uz - 0.0001 > G.vd->depths->depths[y*G.vd->depths->w+x]) return 0; else return 1; } else{ x+= (short)curarea->winrct.xmin; y+= (short)curarea->winrct.ymin; glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth); if((float)uz - 0.0001 > depth) return 0; else return 1; } } static int particle_is_selected(ParticleSystem *psys, ParticleData *pa) { ParticleEditKey *key; int sel, i, k; if(pa->flag&PARS_HIDE) return 0; sel=0; i= pa - psys->particles; LOOP_KEYS(k,key) if(key->flag&PEK_SELECT) return 1; return 0; } /*-----iterators over editable particles-----*/ static void for_mouse_hit_keys(int nearest, ParticleSystem *psys, void (*func)(ParticleSystem *psys, int pa_index, int key_index, void *userData), void *userData){ /* these are allways the first in this userData */ struct { short *mval; float rad; rcti *rect;} *data = userData; ParticleData *pa; ParticleEditKey *key; bglMats mats; int i,k, totpart, nearest_pa=-1, nearest_key=-1; float dist=data->rad; if(psys==0 || G.scene->selectmode==SCE_SELECT_PATH) return; totpart=psys->totpart; bgl_get_mats(&mats); LOOP_PARTICLES(i,pa){ if(pa->flag & PARS_HIDE) continue; if(G.scene->selectmode==SCE_SELECT_END){ key=psys->edit->keys[i]+pa->totkey-1; if(nearest){ if(key_inside_circle(data->mval,dist,key->world_co,&dist) && test_key_depth(key->world_co,&mats)){ nearest_pa=i; nearest_key=pa->totkey-1; } } else if(((data->mval)? key_inside_circle(data->mval,data->rad,key->world_co,0): key_inside_rect(data->rect,key->world_co)) && test_key_depth(key->world_co,&mats)) func(psys,i,pa->totkey-1,userData); } else{ key=psys->edit->keys[i]; LOOP_KEYS(k,key){ if(key->flag&PEK_HIDE) continue; if(nearest){ if(key_inside_circle(data->mval,dist,key->world_co,&dist) && test_key_depth(key->world_co,&mats)){ nearest_pa=i; nearest_key=k; } } else if(((data->mval)? key_inside_circle(data->mval,data->rad,key->world_co,0): key_inside_rect(data->rect,key->world_co)) && test_key_depth(key->world_co,&mats)) func(psys,i,k,userData); } } } if(nearest && nearest_pa>-1){ func(psys,nearest_pa,nearest_key,userData); } } static void foreach_mouse_hit_element(int selected, ParticleSystem *psys,void (*func)(ParticleSystem *psys, int index, void *userData), void *userData){ /* these are allways the first in this userData */ struct { short *mval; float rad; rcti* rect; float dist;} *data = userData; ParticleData *pa; ParticleEditKey *key; bglMats mats; int i,k, totpart; if(psys==0) return; totpart=psys->totpart; bgl_get_mats(&mats); if(G.scene->selectmode==SCE_SELECT_PATH) selected=0; LOOP_PARTICLES(i,pa){ if(pa->flag & PARS_HIDE) continue; if(G.scene->selectmode==SCE_SELECT_END){ key=psys->edit->keys[i]+pa->totkey-1; if(key_inside_circle(data->mval,data->rad,key->world_co,&data->dist) && (selected==0 || key->flag&PEK_SELECT) && test_key_depth(key->world_co,&mats)) func(psys,i,userData); } else{ LOOP_KEYS(k,key){ if(key->flag&PEK_HIDE) continue; if(key_inside_circle(data->mval,data->rad,key->world_co,&data->dist) && (selected==0 || key->flag&PEK_SELECT) && test_key_depth(key->world_co,&mats)){ func(psys,i,userData); break; } } } } } static void foreach_mouse_hit_key(int selected, ParticleSystem *psys,void (*func)(ParticleSystem *psys, float mat[][4], float imat[][4], int bel_index, int key_index, void *userData), void *userData){ /* these are allways the first in this userData */ struct { Object *ob; short *mval; float rad; rcti* rect; float dist;} *data = userData; ParticleData *pa; ParticleEditKey *key; ParticleSystemModifierData *psmd=0; bglMats mats; int i,k, totpart; float mat[4][4], imat[4][4]; if(psys==0) return; psmd=psys_get_modifier(data->ob,psys); totpart=psys->totpart; bgl_get_mats(&mats); if(G.scene->selectmode==SCE_SELECT_PATH) selected=0; Mat4One(imat); Mat4One(mat); LOOP_PARTICLES(i,pa){ if(pa->flag & PARS_HIDE) continue; psys_mat_hair_to_global(data->ob, psmd->dm, psys->part->from, pa, mat); //psys_geometry_mat(psmd->dm,pa,tmat); //Mat4MulMat4(mat,tmat,data->ob->obmat); Mat4Invert(imat,mat); if(G.scene->selectmode==SCE_SELECT_END){ key=psys->edit->keys[i]+pa->totkey-1; if(key_inside_circle(data->mval,data->rad,key->world_co,&data->dist) && (selected==0 || key->flag&PEK_SELECT) && test_key_depth(key->world_co,&mats)) func(psys,mat,imat,i,pa->totkey-1,userData); } else{ LOOP_KEYS(k,key){ if(key->flag&PEK_HIDE) continue; if(key_inside_circle(data->mval,data->rad,key->world_co,&data->dist) && (selected==0 || key->flag&PEK_SELECT) && test_key_depth(key->world_co,&mats)){ func(psys,mat,imat,i,k,userData); } } } } } static void foreach_selected_element(ParticleSystem *psys, void (*func)(ParticleSystem *psys, int index, void *userData), void *userData){ ParticleData *pa; int i,totpart; if(psys==0) return; totpart=psys->totpart; LOOP_PARTICLES(i,pa) if(particle_is_selected(psys, pa)) func(psys,i,userData); } static void foreach_selected_key(ParticleSystem *psys, void (*func)(ParticleSystem *psys, int pa_index, int key_index, void *userData), void *userData){ ParticleData *pa; ParticleEditKey *key; int i,k,totpart; if(psys==0) return; totpart=psys->totpart; LOOP_PARTICLES(i,pa){ if(pa->flag&PARS_HIDE) continue; key=psys->edit->keys[i]; LOOP_KEYS(k,key){ if(key->flag&PEK_SELECT) func(psys,i,k,userData); } } } void PE_foreach_element(ParticleSystem *psys, void (*func)(ParticleSystem *psys, int index, void *userData), void *userData) { int i,totpart; if(psys==0) return; totpart=psys->totpart; for(i=0; itotpart; LOOP_PARTICLES(i,pa){ if(pa->flag&PARS_HIDE) continue; key=psys->edit->keys[i]; if(G.scene->selectmode==SCE_SELECT_POINT){ for(k=0; ktotkey; k++,key++){ if(key->flag&PEK_SELECT) sel++; } } else if(G.scene->selectmode==SCE_SELECT_END){ key+=pa->totkey-1; if(key->flag&PEK_SELECT) sel++; } } return sel; } /************************************************/ /* Particle Edit Mirroring */ /************************************************/ static void PE_update_mirror_cache(Object *ob, ParticleSystem *psys) { ParticleEdit *edit; ParticleData *pa; ParticleSystemModifierData *psmd; KDTree *tree; KDTreeNearest nearest; float mat[4][4], co[3]; int i, index, totpart; edit= psys->edit; psmd= psys_get_modifier(ob, psys); totpart= psys->totpart; tree= BLI_kdtree_new(totpart); /* insert particles into kd tree */ LOOP_PARTICLES(i,pa) { psys_mat_hair_to_orco(ob, psmd->dm, psys->part->from, pa, mat); VECCOPY(co, pa->hair[0].co); Mat4MulVecfl(mat, co); BLI_kdtree_insert(tree, i, co, NULL); } BLI_kdtree_balance(tree); /* lookup particles and set in mirror cache */ if(!edit->mirror_cache) edit->mirror_cache= MEM_callocN(sizeof(int)*totpart, "PE mirror cache"); LOOP_PARTICLES(i,pa) { psys_mat_hair_to_orco(ob, psmd->dm, psys->part->from, pa, mat); VECCOPY(co, pa->hair[0].co); Mat4MulVecfl(mat, co); co[0]= -co[0]; index= BLI_kdtree_find_nearest(tree, co, NULL, &nearest); /* this needs a custom threshold still, duplicated for editmode mirror */ if(index != -1 && index != i && (nearest.dist <= 0.0002f)) edit->mirror_cache[i]= index; else edit->mirror_cache[i]= -1; } /* make sure mirrors are in two directions */ LOOP_PARTICLES(i,pa) { if(edit->mirror_cache[i]) { index= edit->mirror_cache[i]; if(edit->mirror_cache[index] != i) edit->mirror_cache[i]= -1; } } BLI_kdtree_free(tree); } static void PE_mirror_particle(Object *ob, DerivedMesh *dm, ParticleSystem *psys, ParticleData *pa, ParticleData *mpa) { HairKey *hkey, *mhkey; ParticleEditKey *key, *mkey; ParticleEdit *edit; float mat[4][4], mmat[4][4], immat[4][4]; int i, mi, k; edit= psys->edit; i= pa - psys->particles; /* find mirrored particle if needed */ if(!mpa) { if(!edit->mirror_cache) PE_update_mirror_cache(ob, psys); mi= edit->mirror_cache[i]; if(mi == -1) return; mpa= psys->particles + mi; } else mi= mpa - psys->particles; /* make sure they have the same amount of keys */ if(pa->totkey != mpa->totkey) { if(mpa->hair) MEM_freeN(mpa->hair); if(edit->keys[mi]) MEM_freeN(edit->keys[mi]); mpa->hair= MEM_dupallocN(pa->hair); edit->keys[mi]= MEM_dupallocN(edit->keys[i]); mpa->totkey= pa->totkey; mhkey= mpa->hair; mkey= edit->keys[mi]; for(k=0; ktotkey; k++, mkey++, mhkey++) { mkey->co= mhkey->co; mkey->time= &mhkey->time; mkey->flag &= PEK_SELECT; } } /* mirror positions and tags */ psys_mat_hair_to_orco(ob, dm, psys->part->from, pa, mat); psys_mat_hair_to_orco(ob, dm, psys->part->from, mpa, mmat); Mat4Invert(immat, mmat); hkey=pa->hair; mhkey=mpa->hair; key= edit->keys[i]; mkey= edit->keys[mi]; for(k=0; ktotkey; k++, hkey++, mhkey++, key++, mkey++) { VECCOPY(mhkey->co, hkey->co); Mat4MulVecfl(mat, mhkey->co); mhkey->co[0]= -mhkey->co[0]; Mat4MulVecfl(immat, mhkey->co); if(key->flag & PEK_TAG) mkey->flag |= PEK_TAG; } if(pa->flag & PARS_TAG) mpa->flag |= PARS_TAG; if(pa->flag & PARS_EDIT_RECALC) mpa->flag |= PARS_EDIT_RECALC; } static void PE_apply_mirror(Object *ob, ParticleSystem *psys) { ParticleEdit *edit; ParticleData *pa; ParticleSystemModifierData *psmd; int i, totpart; edit= psys->edit; psmd= psys_get_modifier(ob, psys); totpart= psys->totpart; /* we delay settings the PARS_EDIT_RECALC for mirrored particles * to avoid doing mirror twice */ LOOP_PARTICLES(i,pa) { if(pa->flag & PARS_EDIT_RECALC) { PE_mirror_particle(ob, psmd->dm, psys, pa, NULL); if(edit->mirror_cache[i] != -1) psys->particles[edit->mirror_cache[i]].flag &= ~PARS_EDIT_RECALC; } } LOOP_PARTICLES(i,pa) if(pa->flag & PARS_EDIT_RECALC) if(edit->mirror_cache[i] != -1) psys->particles[edit->mirror_cache[i]].flag |= PARS_EDIT_RECALC; edit->totkeys= psys_count_keys(psys); } /************************************************/ /* Edit Calculation */ /************************************************/ /* tries to stop edited particles from going through the emitter's surface */ static void PE_deflect_emitter(Object *ob, ParticleSystem *psys) { ParticleEdit *edit; ParticleData *pa; ParticleEditKey *key; ParticleEditSettings *pset = PE_settings(); ParticleSystemModifierData *psmd = psys_get_modifier(ob,psys); int i,k,totpart,index; float *vec, *nor, dvec[3], dot, dist_1st; float hairimat[4][4], hairmat[4][4]; if(psys==0) return; if((pset->flag & PE_DEFLECT_EMITTER)==0) return; edit=psys->edit; totpart=psys->totpart; LOOP_PARTICLES(i,pa){ if(!(pa->flag & PARS_EDIT_RECALC)) continue; psys_mat_hair_to_object(ob, psmd->dm, psys->part->from, pa, hairmat); LOOP_KEYS(k,key){ Mat4MulVecfl(hairmat, key->co); } //} //LOOP_PARTICLES(i,pa){ key=psys->edit->keys[i]+1; dist_1st=VecLenf((key-1)->co,key->co); dist_1st*=0.75f*pset->emitterdist; for(k=1; ktotkey; k++, key++){ index= BLI_kdtree_find_nearest(edit->emitter_field,key->co,NULL,NULL); vec=edit->emitter_cosnos +index*6; nor=vec+3; VecSubf(dvec, key->co, vec); dot=Inpf(dvec,nor); VECCOPY(dvec,nor); if(dot>0.0f){ if(dotco,key->co,dvec); } } else{ Normalize(dvec); VecMulf(dvec,dist_1st-dot); VecAddf(key->co,key->co,dvec); } if(k==1) dist_1st*=1.3333f; } //} //LOOP_PARTICLES(i,pa){ Mat4Invert(hairimat,hairmat); LOOP_KEYS(k,key){ Mat4MulVecfl(hairimat, key->co); } } } /* force set distances between neighbouring keys */ void PE_apply_lengths(ParticleSystem *psys) { ParticleEdit *edit; ParticleData *pa; ParticleEditKey *key; ParticleEditSettings *pset=PE_settings(); int i,k,totpart; float dv1[3]; if(psys==0) return; if((pset->flag & PE_KEEP_LENGTHS)==0) return; edit=psys->edit; totpart=psys->totpart; LOOP_PARTICLES(i,pa){ if(!(pa->flag & PARS_EDIT_RECALC)) continue; for(k=1, key=edit->keys[i] + 1; ktotkey; k++, key++){ VecSubf(dv1, key->co, (key - 1)->co); Normalize(dv1); VecMulf(dv1, (key - 1)->length); VecAddf(key->co, (key - 1)->co, dv1); } } } /* try to find a nice solution to keep distances between neighbouring keys */ static void PE_iterate_lengths(ParticleSystem *psys) { ParticleEdit *edit; ParticleData *pa; ParticleEditKey *key; ParticleEditSettings *pset=PE_settings(); int i, j, k,totpart; float tlen; float dv0[3] = {0.0f, 0.0f, 0.0f}; float dv1[3] = {0.0f, 0.0f, 0.0f}; float dv2[3] = {0.0f, 0.0f, 0.0f}; if(psys==0) return; if((pset->flag & PE_KEEP_LENGTHS)==0) return; edit=psys->edit; totpart=psys->totpart; LOOP_PARTICLES(i,pa){ if(!(pa->flag & PARS_EDIT_RECALC)) continue; for(j=1; jtotkey; j++){ float mul = 1.0f / (float)pa->totkey; if(pset->flag & PE_LOCK_FIRST){ key = edit->keys[i] + 1; k = 1; dv1[0] = dv1[1] = dv1[2] = 0.0; } else{ key = edit->keys[i]; k = 0; dv0[0] = dv0[1] = dv0[2] = 0.0; } for(; ktotkey; k++, key++){ if(k){ VecSubf(dv0, (key - 1)->co, key->co); tlen = Normalize(dv0); VecMulf(dv0, (mul * (tlen - (key - 1)->length))); } if(k < pa->totkey - 1){ VecSubf(dv2, (key + 1)->co, key->co); tlen = Normalize(dv2); VecMulf(dv2, mul * (tlen - key->length)); } if(k){ VecAddf((key-1)->co,(key-1)->co,dv1); } VECADD(dv1,dv0,dv2); } } } } /* set current distances to be kept between neighbouting keys */ static void recalc_lengths(ParticleSystem *psys) { ParticleData *pa; ParticleEditKey *key; int i, k, totpart; if(psys==0) return; totpart = psys->totpart; LOOP_PARTICLES(i,pa){ key = psys->edit->keys[i]; for(k=0; ktotkey-1; k++, key++){ key->length = VecLenf(key->co, (key + 1)->co); } } } /* calculate and store key locations in world coordinates */ void PE_recalc_world_cos(Object *ob, ParticleSystem *psys) { ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys); ParticleData *pa; ParticleEditKey *key; int i, k, totpart; float hairmat[4][4]; if(psys==0) return; totpart = psys->totpart; LOOP_PARTICLES(i,pa){ psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat); LOOP_KEYS(k,key){ VECCOPY(key->world_co,key->co); Mat4MulVecfl(hairmat, key->world_co); } } } /* calculate a tree for finding nearest emitter's vertice */ static void recalc_emitter_field(Object *ob, ParticleSystem *psys) { DerivedMesh *dm=psys_get_modifier(ob,psys)->dm; ParticleEdit *edit = psys->edit; MFace *mface; MVert *mvert; float *vec, *nor; int i, totface, totvert; if(edit->emitter_cosnos) MEM_freeN(edit->emitter_cosnos); BLI_kdtree_free(edit->emitter_field); totface=dm->getNumFaces(dm); totvert=dm->getNumVerts(dm); edit->emitter_cosnos=MEM_callocN(totface*6*sizeof(float),"emitter cosnos"); edit->emitter_field= BLI_kdtree_new(totface); vec=edit->emitter_cosnos; nor=vec+3; mvert=dm->getVertDataArray(dm,CD_MVERT); for(i=0; igetFaceData(dm,i,CD_MFACE); mvert=dm->getVertData(dm,mface->v1,CD_MVERT); VECCOPY(vec,mvert->co); VECCOPY(nor,mvert->no); mvert=dm->getVertData(dm,mface->v2,CD_MVERT); VECADD(vec,vec,mvert->co); VECADD(nor,nor,mvert->no); mvert=dm->getVertData(dm,mface->v3,CD_MVERT); VECADD(vec,vec,mvert->co); VECADD(nor,nor,mvert->no); if (mface->v4){ mvert=dm->getVertData(dm,mface->v4,CD_MVERT); VECADD(vec,vec,mvert->co); VECADD(nor,nor,mvert->no); VecMulf(vec,0.25); } else VecMulf(vec,0.3333f); Normalize(nor); BLI_kdtree_insert(edit->emitter_field, i, vec, NULL); } BLI_kdtree_balance(edit->emitter_field); } void PE_update_selection(Object *ob, int useflag) { ParticleSystem *psys= PE_get_current(ob); ParticleEdit *edit= psys->edit; ParticleEditSettings *pset= PE_settings(); ParticleSettings *part= psys->part; ParticleData *pa; HairKey *hkey; ParticleEditKey *key; float cfra= CFRA; int i, k, totpart; totpart= psys->totpart; /* flag all particles to be updated if not using flag */ if(!useflag) LOOP_PARTICLES(i,pa) pa->flag |= PARS_EDIT_RECALC; /* flush edit key flag to hair key flag to preserve selection * on save */ LOOP_PARTICLES(i,pa) { key = edit->keys[i]; for(k=0, hkey=pa->hair; ktotkey; k++, hkey++, key++) hkey->editflag= key->flag; } psys_cache_paths(ob, psys, CFRA, 1); if(part->childtype && (pset->flag & PE_SHOW_CHILD)) psys_cache_child_paths(ob, psys, cfra, 1); /* disable update flag */ LOOP_PARTICLES(i,pa) pa->flag &= ~PARS_EDIT_RECALC; } void PE_update_object(Object *ob, int useflag) { ParticleSystem *psys= PE_get_current(ob); ParticleEditSettings *pset= PE_settings(); ParticleSettings *part= psys->part; ParticleData *pa; float cfra= CFRA; int i, totpart= psys->totpart; /* flag all particles to be updated if not using flag */ if(!useflag) LOOP_PARTICLES(i,pa) pa->flag |= PARS_EDIT_RECALC; /* do post process on particle edit keys */ PE_iterate_lengths(psys); PE_deflect_emitter(ob,psys); PE_apply_lengths(psys); if(pset->flag & PE_X_MIRROR) PE_apply_mirror(ob,psys); PE_recalc_world_cos(ob,psys); PE_hide_keys_time(psys,cfra); /* regenerate path caches */ psys_cache_paths(ob, psys, cfra, 1); if(part->childtype && (pset->flag & PE_SHOW_CHILD)) psys_cache_child_paths(ob, psys, cfra, 1); /* disable update flag */ LOOP_PARTICLES(i,pa) pa->flag &= ~PARS_EDIT_RECALC; } /* initialize needed data for bake edit */ void PE_create_particle_edit(Object *ob, ParticleSystem *psys) { ParticleEdit *edit=psys->edit; ParticleData *pa; ParticleEditKey *key; HairKey *hkey; int i,k, totpart=psys->totpart, alloc=1; if((psys->flag & PSYS_EDITED)==0) return; if(edit){ int newtotkeys = psys_count_keys(psys); if(newtotkeys == edit->totkeys) alloc=0; } if(alloc){ if(edit){ error("ParticleEdit exists allready! Poke jahka!"); PE_free_particle_edit(psys); } edit=psys->edit=MEM_callocN(sizeof(ParticleEdit), "PE_create_particle_edit"); edit->keys=MEM_callocN(totpart*sizeof(ParticleEditKey*),"ParticleEditKey array"); LOOP_PARTICLES(i,pa){ key = edit->keys[i] = MEM_callocN(pa->totkey*sizeof(ParticleEditKey),"ParticleEditKeys"); for(k=0, hkey=pa->hair; ktotkey; k++, hkey++, key++){ key->co = hkey->co; key->time = &hkey->time; key->flag= hkey->editflag; } } edit->totkeys = psys_count_keys(psys); } recalc_lengths(psys); recalc_emitter_field(ob, psys); PE_recalc_world_cos(ob, psys); if(alloc) { ParticleUndo_clear(psys); PE_undo_push("Original"); } } /* toggle particle mode on & off */ void PE_set_particle_edit(void) { Object *ob= OBACT; ParticleSystem *psys = PE_get_current(ob); scrarea_queue_headredraw(curarea); //if(!ob || ob->id.lib) return; /* is the id.lib test needed? -jahka*/ if(ob==0 || psys==0) return; if(psys==0){ if(ob->particlesystem.first){ psys=ob->particlesystem.first; psys->flag |= PSYS_CURRENT; } else return; } if((G.f & G_PARTICLEEDIT)==0){ if(psys && psys->part->type == PART_HAIR && psys->flag & PSYS_EDITED) { if(psys_check_enabled(ob, psys)) { if(psys->edit==0) PE_create_particle_edit(ob, psys); PE_recalc_world_cos(ob, psys); } } G.f |= G_PARTICLEEDIT; } else{ G.f &= ~G_PARTICLEEDIT; } DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 1); /* including header */ allqueue(REDRAWBUTSOBJECT, 0); } /************************************************/ /* Edit Selections */ /************************************************/ /*-----selection callbacks-----*/ static void select_key(ParticleSystem *psys, int pa_index, int key_index, void *userData) { struct { short *mval; float rad; rcti* rect; int select; } *data = userData; ParticleData *pa = psys->particles + pa_index; ParticleEditKey *key = psys->edit->keys[pa_index] + key_index; if(data->select) key->flag|=PEK_SELECT; else key->flag&=~PEK_SELECT; pa->flag |= PARS_EDIT_RECALC; } static void select_keys(ParticleSystem *psys, int pa_index, int key_index, void *userData) { struct { short *mval; float rad; rcti* rect; int select; } *data = userData; ParticleData *pa = psys->particles + pa_index; ParticleEditKey *key = psys->edit->keys[pa_index]; int k; for(k=0; ktotkey; k++,key++){ if(data->select) key->flag|=PEK_SELECT; else key->flag&=~PEK_SELECT; } pa->flag |= PARS_EDIT_RECALC; } static void toggle_key_select(ParticleSystem *psys, int pa_index, int key_index, void *userData) { ParticleData *pa = psys->particles + pa_index; if(psys->edit->keys[pa_index][key_index].flag&PEK_SELECT) psys->edit->keys[pa_index][key_index].flag&=~PEK_SELECT; else psys->edit->keys[pa_index][key_index].flag|=PEK_SELECT; pa->flag |= PARS_EDIT_RECALC; } static void select_root(ParticleSystem *psys, int index, void *userData) { psys->edit->keys[index]->flag |= PEK_SELECT; } static void select_tip(ParticleSystem *psys, int index, void *userData) { ParticleData *pa = psys->particles + index; ParticleEditKey *key = psys->edit->keys[index] + pa->totkey-1; key->flag |= PEK_SELECT; } static void select_more_keys(ParticleSystem *psys, int index, void *userData) { ParticleEdit *edit = psys->edit; ParticleData *pa = psys->particles+index; ParticleEditKey *key; int k; for(k=0,key=edit->keys[index]; ktotkey; k++,key++){ if(key->flag&PEK_SELECT) continue; if(k==0){ if((key+1)->flag&PEK_SELECT) key->flag |= PEK_TO_SELECT; } else if(k==pa->totkey-1){ if((key-1)->flag&PEK_SELECT) key->flag |= PEK_TO_SELECT; } else{ if(((key-1)->flag | (key+1)->flag) & PEK_SELECT) key->flag |= PEK_TO_SELECT; } } for(k=0,key=edit->keys[index]; ktotkey; k++,key++){ if(key->flag&PEK_TO_SELECT){ key->flag &= ~PEK_TO_SELECT; key->flag |= PEK_SELECT; } } } static void select_less_keys(ParticleSystem *psys, int index, void *userData) { ParticleEdit *edit = psys->edit; ParticleData *pa = psys->particles+index; ParticleEditKey *key; int k; for(k=0,key=edit->keys[index]; ktotkey; k++,key++){ if((key->flag&PEK_SELECT)==0) continue; if(k==0){ if(((key+1)->flag&PEK_SELECT)==0) key->flag |= PEK_TO_SELECT; } else if(k==pa->totkey-1){ if(((key-1)->flag&PEK_SELECT)==0) key->flag |= PEK_TO_SELECT; } else{ if((((key-1)->flag & (key+1)->flag) & PEK_SELECT)==0) key->flag |= PEK_TO_SELECT; } } for(k=0,key=edit->keys[index]; ktotkey; k++,key++){ if(key->flag&PEK_TO_SELECT) key->flag &= ~(PEK_TO_SELECT|PEK_SELECT); } } /*-----using above callbacks-----*/ void PE_deselectall(void) { Object *ob = OBACT; ParticleSystem *psys = PE_get_current(ob); ParticleEdit *edit = 0; ParticleData *pa; ParticleEditKey *key; int i,k,totpart, sel = 0; if(!PE_can_edit(psys)) return; edit = psys->edit; totpart = psys->totpart; LOOP_PARTICLES(i,pa){ if(pa->flag & PARS_HIDE) continue; LOOP_KEYS(k,key){ if(key->flag&PEK_SELECT){ sel = 1; key->flag &= ~PEK_SELECT; pa->flag |= PARS_EDIT_RECALC; } } } if(sel==0){ LOOP_PARTICLES(i,pa){ if(pa->flag & PARS_HIDE) continue; LOOP_KEYS(k,key){ if(!(key->flag & PEK_SELECT)) { key->flag |= PEK_SELECT; pa->flag |= PARS_EDIT_RECALC; } } } } PE_update_selection(ob, 1); BIF_undo_push("(De)select all keys"); allqueue(REDRAWVIEW3D, 1); } void PE_mouse_particles(void) { struct { short *mval; float rad; rcti* rect; int select; } data; Object *ob = OBACT; ParticleSystem *psys = PE_get_current(ob); ParticleEdit *edit = 0; ParticleData *pa; ParticleEditKey *key; short mval[2]; int i,k,totpart; if(!PE_can_edit(psys)) return; edit = psys->edit; totpart = psys->totpart; bglFlush(); glReadBuffer(GL_BACK); glDrawBuffer(GL_BACK); persp(PERSP_VIEW); if(G.qual != LR_SHIFTKEY) LOOP_PARTICLES(i,pa){ if(pa->flag & PARS_HIDE) continue; LOOP_KEYS(k,key){ if(key->flag & PEK_SELECT) { key->flag &= ~PEK_SELECT; pa->flag |= PARS_EDIT_RECALC; } } } getmouseco_areawin(mval); data.mval=mval; data.rad=75.0f; data.rect=0; data.select=0; for_mouse_hit_keys(1,psys,toggle_key_select,&data); PE_update_selection(ob, 1); rightmouse_transform(); allqueue(REDRAWVIEW3D, 1); } void PE_select_root() { Object *ob=OBACT; ParticleSystem *psys = PE_get_current(ob); if(!PE_can_edit(psys)) return; PE_foreach_element(psys,select_root,NULL); BIF_undo_push("Select first"); } void PE_select_tip() { Object *ob=OBACT; ParticleSystem *psys = PE_get_current(ob); if(!PE_can_edit(psys)) return; PE_foreach_element(psys,select_tip,NULL); BIF_undo_push("Select last"); } void PE_select_linked(void) { struct { short *mval; float rad; rcti* rect; int select; } data; Object *ob = OBACT; ParticleSystem *psys = PE_get_current(ob); short mval[2]; if(!PE_can_edit(psys)) return; getmouseco_areawin(mval); data.mval=mval; data.rad=75.0f; data.rect=0; data.select=(G.qual != LR_SHIFTKEY); for_mouse_hit_keys(1,psys,select_keys,&data); PE_update_selection(ob, 1); BIF_undo_push("Select linked keys"); allqueue(REDRAWVIEW3D, 1); return; } void PE_borderselect(void) { struct { short *mval; float rad; rcti* rect; int select; } data; Object *ob = OBACT; ParticleSystem *psys = PE_get_current(ob); rcti rect; int val; if(!PE_can_edit(psys)) return; setlinestyle(2); val= get_border(&rect, 3); setlinestyle(0); if(val==0) return; data.mval=0; data.rect=▭ data.select=(val==LEFTMOUSE); for_mouse_hit_keys(0,psys,select_key,&data); PE_update_selection(ob, 1); BIF_undo_push("Select keys"); allqueue(REDRAWVIEW3D, 1); return; } void PE_selectionCB(short selecting, Object *editobj, short *mval, float rad) { struct { short *mval; float rad; rcti* rect; int select; } data; ParticleSystem *psys = PE_get_current(OBACT); if(!PE_can_edit(psys)) return; data.mval=mval; data.rad=rad; data.rect=0; data.select=(selecting==LEFTMOUSE); for_mouse_hit_keys(0,psys,select_key,&data); draw_sel_circle(0, 0, 0, 0, 0); /* signal */ force_draw(0); } void PE_do_lasso_select(short mcords[][2], short moves, short select) { Object *ob = OBACT; ParticleSystem *psys = PE_get_current(ob); ParticleSystemModifierData *psmd; ParticleEdit *edit; ParticleData *pa; ParticleEditKey *key; float co[3], mat[4][4]; short vertco[2]; int i, k, totpart; if(!PE_can_edit(psys)) return; psmd= psys_get_modifier(ob, psys); edit=psys->edit; totpart=psys->totpart; LOOP_PARTICLES(i,pa){ if(pa->flag & PARS_HIDE) continue; psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, mat); if(G.scene->selectmode==SCE_SELECT_POINT){ LOOP_KEYS(k,key){ VECCOPY(co, key->co); Mat4MulVecfl(mat, co); project_short(co,vertco); if((vertco[0] != IS_CLIPPED) && lasso_inside(mcords,moves,vertco[0],vertco[1])){ if(select && !(key->flag & PEK_SELECT)) { key->flag|=PEK_SELECT; pa->flag |= PARS_EDIT_RECALC; } else if(key->flag & PEK_SELECT) { key->flag&=~PEK_SELECT; pa->flag |= PARS_EDIT_RECALC; } } } } else if(G.scene->selectmode==SCE_SELECT_END){ key = edit->keys[i] + pa->totkey - 1; VECCOPY(co, key->co); Mat4MulVecfl(mat, co); project_short(co,vertco); if((vertco[0] != IS_CLIPPED) && lasso_inside(mcords,moves,vertco[0],vertco[1])){ if(select && !(key->flag & PEK_SELECT)) { key->flag|=PEK_SELECT; pa->flag |= PARS_EDIT_RECALC; } else if(key->flag & PEK_SELECT) { key->flag&=~PEK_SELECT; pa->flag |= PARS_EDIT_RECALC; } } } } PE_update_selection(ob, 1); BIF_undo_push("Lasso select particles"); allqueue(REDRAWVIEW3D, 1); } void PE_hide(int mode) { Object *ob = OBACT; ParticleSystem *psys = PE_get_current(ob); ParticleEdit *edit; ParticleEditKey *key; ParticleData *pa; int i, k, totpart; if(!PE_can_edit(psys)) return; edit = psys->edit; totpart = psys->totpart; if(mode == 0){ /* reveal all particles */ LOOP_PARTICLES(i, pa){ if(pa->flag & PARS_HIDE) { pa->flag &= ~PARS_HIDE; pa->flag |= PARS_EDIT_RECALC; LOOP_KEYS(k, key) key->flag |= PEK_SELECT; } } } else if(mode == 1){ /* hide unselected particles */ LOOP_PARTICLES(i, pa) { if(!particle_is_selected(psys, pa)) { pa->flag |= PARS_HIDE; pa->flag |= PARS_EDIT_RECALC; LOOP_KEYS(k, key) key->flag &= ~PEK_SELECT; } } } else{ /* hide selected particles */ LOOP_PARTICLES(i, pa) { if(particle_is_selected(psys, pa)) { pa->flag |= PARS_HIDE; pa->flag |= PARS_EDIT_RECALC; LOOP_KEYS(k, key) key->flag &= ~PEK_SELECT; } } } PE_update_selection(ob, 1); BIF_undo_push("(Un)hide elements"); allqueue(REDRAWVIEW3D, 1); } void PE_select_less(void) { ParticleSystem *psys = PE_get_current(OBACT); if(!PE_can_edit(psys)) return; PE_foreach_element(psys,select_less_keys,NULL); BIF_undo_push("Select less"); allqueue(REDRAWVIEW3D, 1); } void PE_select_more(void) { ParticleSystem *psys = PE_get_current(OBACT); if(!PE_can_edit(psys)) return; PE_foreach_element(psys,select_more_keys,NULL); BIF_undo_push("Select more"); allqueue(REDRAWVIEW3D, 1); } /************************************************/ /* Edit Rekey */ /************************************************/ static void rekey_element(ParticleSystem *psys, int index, void *userData) { struct { Object *ob; float dval; } *data = userData; ParticleData *pa = psys->particles + index; ParticleEdit *edit = psys->edit; ParticleEditSettings *pset = PE_settings(); ParticleKey state; HairKey *key, *new_keys; ParticleEditKey *ekey; float dval, sta, end; int k; pa->flag |= PARS_REKEY; key = new_keys = MEM_callocN(pset->totrekey * sizeof(HairKey),"Hair re-key keys"); /* root and tip stay the same */ VECCOPY(key->co, pa->hair->co); VECCOPY((key + pset->totrekey - 1)->co, (pa->hair + pa->totkey - 1)->co); sta = key->time = pa->hair->time; end = (key + pset->totrekey - 1)->time = (pa->hair + pa->totkey - 1)->time; dval = (end - sta) / (float)(pset->totrekey - 1); /* interpolate new keys from old ones */ for(k=1,key++; ktotrekey-1; k++,key++) { state.time = (float)k / (float)(pset->totrekey-1); psys_get_particle_on_path(data->ob, psys, index, &state, 0); VECCOPY(key->co, state.co); key->time = sta + k * dval; } /* replace keys */ if(pa->hair) MEM_freeN(pa->hair); pa->hair = new_keys; pa->totkey=pset->totrekey; if(edit->keys[index]) MEM_freeN(edit->keys[index]); ekey = edit->keys[index] = MEM_callocN(pa->totkey * sizeof(ParticleEditKey),"Hair re-key edit keys"); for(k=0, key=pa->hair; ktotkey; k++, key++, ekey++) { ekey->co = key->co; ekey->time = &key->time; } pa->flag &= ~PARS_REKEY; pa->flag |= PARS_EDIT_RECALC; } void PE_rekey(void) { Object *ob=OBACT; ParticleSystem *psys = PE_get_current(ob); ParticleEditSettings *pset = PE_settings(); struct { Object *ob; float dval; } data; if(!PE_can_edit(psys)) return; data.ob = ob; data.dval = 1.0f / (float)(pset->totrekey-1); foreach_selected_element(psys,rekey_element,&data); psys->edit->totkeys = psys_count_keys(psys); recalc_lengths(psys); PE_update_object(ob, 1); BIF_undo_push("Re-key particles"); } static void rekey_element_to_time(int index, float path_time) { Object *ob = OBACT; ParticleSystem *psys = PE_get_current(ob); ParticleEdit *edit=0; ParticleData *pa; ParticleKey state; HairKey *new_keys, *key; ParticleEditKey *ekey; int k; if(psys==0) return; edit = psys->edit; pa = psys->particles + index; pa->flag |= PARS_REKEY; key = new_keys = MEM_dupallocN(pa->hair); /* interpolate new keys from old ones (roots stay the same) */ for(k=1, key++; k < pa->totkey; k++, key++) { state.time = path_time * (float)k / (float)(pa->totkey-1); psys_get_particle_on_path(ob, psys, index, &state, 0); VECCOPY(key->co, state.co); } /* replace hair keys */ if(pa->hair) MEM_freeN(pa->hair); pa->hair = new_keys; /* update edit pointers */ for(k=0, key=pa->hair, ekey=edit->keys[index]; ktotkey; k++, key++, ekey++) { ekey->co = key->co; ekey->time = &key->time; } pa->flag &= ~PARS_REKEY; } static int remove_tagged_elements(Object *ob, ParticleSystem *psys) { ParticleEdit *edit = psys->edit; ParticleEditSettings *pset = PE_settings(); ParticleData *pa, *npa=0, *new_pars=0; ParticleEditKey **key, **nkey=0, **new_keys=0; ParticleSystemModifierData *psmd; int i, totpart, new_totpart = psys->totpart, removed = 0; if(pset->flag & PE_X_MIRROR) { /* mirror tags */ psmd = psys_get_modifier(ob, psys); totpart = psys->totpart; LOOP_PARTICLES(i,pa) if(pa->flag & PARS_TAG) PE_mirror_particle(ob, psmd->dm, psys, pa, NULL); } for(i=0, pa=psys->particles; itotpart; i++, pa++) { if(pa->flag & PARS_TAG) { new_totpart--; removed++; } } if(new_totpart != psys->totpart) { if(new_totpart) { npa = new_pars = MEM_callocN(new_totpart * sizeof(ParticleData), "ParticleData array"); nkey = new_keys = MEM_callocN(new_totpart * sizeof(ParticleEditKey *), "ParticleEditKey array"); } pa = psys->particles; key = edit->keys; for(i=0; itotpart; i++, pa++, key++) { if(pa->flag & PARS_TAG) { if(*key) MEM_freeN(*key); if(pa->hair) MEM_freeN(pa->hair); } else { memcpy(npa, pa, sizeof(ParticleData)); memcpy(nkey, key, sizeof(ParticleEditKey*)); npa++; nkey++; } } if(psys->particles) MEM_freeN(psys->particles); psys->particles = new_pars; if(edit->keys) MEM_freeN(edit->keys); edit->keys = new_keys; if(edit->mirror_cache) { MEM_freeN(edit->mirror_cache); edit->mirror_cache = NULL; } psys->totpart = new_totpart; edit->totkeys = psys_count_keys(psys); } return removed; } static void remove_tagged_keys(Object *ob, ParticleSystem *psys) { ParticleEdit *edit = psys->edit; ParticleEditSettings *pset = PE_settings(); ParticleData *pa; HairKey *key, *nkey, *new_keys=0; ParticleEditKey *ekey; ParticleSystemModifierData *psmd; int i, k, totpart = psys->totpart; short new_totkey; if(pset->flag & PE_X_MIRROR) { /* mirror key tags */ psmd = psys_get_modifier(ob, psys); LOOP_PARTICLES(i,pa) { LOOP_KEYS(k,ekey) { if(ekey->flag & PEK_TAG) { PE_mirror_particle(ob, psmd->dm, psys, pa, NULL); break; } } } } LOOP_PARTICLES(i,pa) { new_totkey = pa->totkey; LOOP_KEYS(k,ekey) { if(ekey->flag & PEK_TAG) new_totkey--; } /* we can't have elements with less than two keys*/ if(new_totkey < 2) pa->flag |= PARS_TAG; } remove_tagged_elements(ob, psys); totpart = psys->totpart; LOOP_PARTICLES(i,pa) { new_totkey = pa->totkey; LOOP_KEYS(k,ekey) { if(ekey->flag & PEK_TAG) new_totkey--; } if(new_totkey != pa->totkey) { key = pa->hair; nkey = new_keys = MEM_callocN(new_totkey*sizeof(HairKey), "HairKeys"); for(k=0, ekey=edit->keys[i]; kflag & PEK_TAG && key < pa->hair + pa->totkey) { key++; ekey++; } if(key < pa->hair + pa->totkey) { VECCOPY(nkey->co, key->co); nkey->time = key->time; nkey->weight = key->weight; } } if(pa->hair) MEM_freeN(pa->hair); pa->hair = new_keys; pa->totkey=new_totkey; if(edit->keys[i]) MEM_freeN(edit->keys[i]); ekey = edit->keys[i] = MEM_callocN(new_totkey*sizeof(ParticleEditKey), "particle edit keys"); for(k=0, key=pa->hair; ktotkey; k++, key++, ekey++) { ekey->co = key->co; ekey->time = &key->time; } } } edit->totkeys = psys_count_keys(psys); } /* works like normal edit mode subdivide, inserts keys between neighbouring selected keys */ static void subdivide_element(ParticleSystem *psys, int index, void *userData) { struct { Object *ob; } *data = userData; ParticleEdit *edit = psys->edit; ParticleData *pa = psys->particles + index; ParticleKey state; HairKey *key, *nkey, *new_keys; ParticleEditKey *ekey, *nekey, *new_ekeys; int k; short totnewkey=0; float endtime; for(k=0, ekey=edit->keys[index]; ktotkey-1; k++,ekey++){ if(ekey->flag&PEK_SELECT && (ekey+1)->flag&PEK_SELECT) totnewkey++; } if(totnewkey==0) return; pa->flag |= PARS_REKEY; nkey = new_keys = MEM_callocN((pa->totkey+totnewkey)*(sizeof(HairKey)),"Hair subdivide keys"); nekey = new_ekeys = MEM_callocN((pa->totkey+totnewkey)*(sizeof(ParticleEditKey)),"Hair subdivide edit keys"); endtime = pa->hair[pa->totkey-1].time; for(k=0, key=pa->hair, ekey=edit->keys[index]; ktotkey-1; k++, key++, ekey++){ memcpy(nkey,key,sizeof(HairKey)); memcpy(nekey,ekey,sizeof(ParticleEditKey)); nekey->co = nkey->co; nekey->time = &nkey->time; nkey++; nekey++; if(ekey->flag & PEK_SELECT && (ekey+1)->flag & PEK_SELECT){ nkey->time= (key->time + (key+1)->time)*0.5f; state.time = (endtime != 0.0f)? nkey->time/endtime: 0.0f; psys_get_particle_on_path(data->ob, psys, index, &state, 0); VECCOPY(nkey->co, state.co); nekey->co= nkey->co; nekey->time= &nkey->time; nekey->flag |= PEK_SELECT; nekey++; nkey++; } } /*tip still not copied*/ memcpy(nkey,key,sizeof(HairKey)); memcpy(nekey,ekey,sizeof(ParticleEditKey)); nekey->co = nkey->co; nekey->time = &nkey->time; if(pa->hair) MEM_freeN(pa->hair); pa->hair = new_keys; if(edit->keys[index]) MEM_freeN(edit->keys[index]); edit->keys[index] = new_ekeys; pa->totkey += totnewkey; pa->flag |= PARS_EDIT_RECALC; pa->flag &= ~PARS_REKEY; } void PE_subdivide(void) { Object *ob = OBACT; ParticleSystem *psys = PE_get_current(ob); struct { Object *ob; } data; if(!PE_can_edit(psys)) return; data.ob= ob; PE_foreach_element(psys,subdivide_element,&data); psys->edit->totkeys = psys_count_keys(psys); recalc_lengths(psys); PE_recalc_world_cos(ob, psys); PE_update_object(ob, 1); BIF_undo_push("Subdivide hair(s)"); } void PE_remove_doubles(void) { Object *ob=OBACT; ParticleSystem *psys=PE_get_current(ob); ParticleEditSettings *pset=PE_settings(); ParticleData *pa; ParticleEdit *edit; ParticleSystemModifierData *psmd; KDTree *tree; KDTreeNearest nearest[10]; float mat[4][4], co[3]; int i, n, totn, removed, totpart, flag, totremoved; if(!PE_can_edit(psys)) return; edit= psys->edit; psmd= psys_get_modifier(ob, psys); totremoved= 0; do { removed= 0; totpart= psys->totpart; tree=BLI_kdtree_new(totpart); /* insert particles into kd tree */ LOOP_PARTICLES(i,pa) { if(particle_is_selected(psys, pa)) { psys_mat_hair_to_object(ob, psmd->dm, psys->part->from, pa, mat); VECCOPY(co, pa->hair[0].co); Mat4MulVecfl(mat, co); BLI_kdtree_insert(tree, i, co, NULL); } } BLI_kdtree_balance(tree); /* tag particles to be removed */ LOOP_PARTICLES(i,pa) { if(particle_is_selected(psys, pa)) { psys_mat_hair_to_object(ob, psmd->dm, psys->part->from, pa, mat); VECCOPY(co, pa->hair[0].co); Mat4MulVecfl(mat, co); totn= BLI_kdtree_find_n_nearest(tree,10,co,NULL,nearest); for(n=0; n i && nearest[n].dist < 0.0002f) { if(!(pa->flag & PARS_TAG)) { pa->flag |= PARS_TAG; removed++; } } } } } BLI_kdtree_free(tree); /* remove tagged particles - don't do mirror here! */ flag= pset->flag; pset->flag &= ~PE_X_MIRROR; remove_tagged_elements(ob, psys); pset->flag= flag; totremoved += removed; } while(removed); if(totremoved) notice("Removed: %d", totremoved); PE_recalc_world_cos(ob, psys); DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 1); BIF_undo_push("Remove double particles"); } static void PE_radialcontrol_callback(const int mode, const int val) { ParticleEditSettings *pset = PE_settings(); if(pset->brushtype>=0) { ParticleBrushData *brush= &pset->brush[pset->brushtype]; if(mode == RADIALCONTROL_SIZE) brush->size = val; else if(mode == RADIALCONTROL_STRENGTH) brush->strength = val; } (*PE_radialcontrol()) = NULL; } RadialControl **PE_radialcontrol() { static RadialControl *rc = NULL; return &rc; } void PE_radialcontrol_start(const int mode) { ParticleEditSettings *pset = PE_settings(); int orig= 1; if(pset->brushtype>=0) { ParticleBrushData *brush= &pset->brush[pset->brushtype]; if(mode == RADIALCONTROL_SIZE) orig = brush->size; else if(mode == RADIALCONTROL_STRENGTH) orig = brush->strength; if(mode != RADIALCONTROL_NONE) (*PE_radialcontrol())= radialcontrol_start(mode, PE_radialcontrol_callback, orig, 100, 0); } } /************************************************/ /* Edit Brushes */ /************************************************/ static void brush_comb(ParticleSystem *psys, float mat[][4], float imat[][4], int pa_index, int key_index, void *userData) { struct {Object *ob; short *mval; float rad; rcti* rect; float dist; float *dvec; float combfac;} *data = userData; ParticleData *pa= &psys->particles[pa_index]; ParticleEditSettings *pset= PE_settings(); HairKey *key = pa->hair + key_index; float cvec[3], fac; if(pset->flag & PE_LOCK_FIRST && key_index == 0) return; fac = (float)pow((double)(1.0f - data->dist / data->rad), (double)data->combfac); VECCOPY(cvec,data->dvec); Mat4Mul3Vecfl(imat,cvec); VecMulf(cvec, fac); VECADD(key->co, key->co, cvec); pa->flag |= PARS_EDIT_RECALC; } static void brush_cut(ParticleSystem *psys, int index, void *userData) { struct { short *mval; float rad; rcti* rect; int selected; float cutfac; bglMats mats;} *data = userData; ParticleData *pa= &psys->particles[index]; ParticleCacheKey *key = psys->pathcache[index]; float rad2, cut_time = 1.0; float x0, x1, v0, v1, o0, o1, xo0, xo1, d, dv; int k, cut, keys = (int)pow(2.0, (double)psys->part->draw_step); short vertco[2]; /* blunt scissors */ if(BLI_frand() > data->cutfac) return; rad2 = data->rad * data->rad; cut=0; project_short_noclip(key->co, vertco); x0 = (float)vertco[0]; x1 = (float)vertco[1]; o0 = (float)data->mval[0]; o1 = (float)data->mval[1]; xo0 = x0 - o0; xo1 = x1 - o1; /* check if root is inside circle */ if(xo0*xo0 + xo1*xo1 < rad2 && test_key_depth(key->co,&(data->mats))) { cut_time = -1.0f; cut = 1; } else { /* calculate path time closest to root that was inside the circle */ for(k=1, key++; k<=keys; k++, key++){ project_short_noclip(key->co, vertco); if(test_key_depth(key->co,&(data->mats)) == 0) { x0 = (float)vertco[0]; x1 = (float)vertco[1]; xo0 = x0 - o0; xo1 = x1 - o1; continue; } v0 = (float)vertco[0] - x0; v1 = (float)vertco[1] - x1; dv = v0*v0 + v1*v1; d = (v0*xo1 - v1*xo0); d = dv * rad2 - d*d; if(d > 0.0f) { d = sqrt(d); cut_time = -(v0*xo0 + v1*xo1 + d); if(cut_time > 0.0f) { cut_time /= dv; if(cut_time < 1.0f) { cut_time += (float)(k-1); cut_time /= (float)keys; cut = 1; break; } } } x0 = (float)vertco[0]; x1 = (float)vertco[1]; xo0 = x0 - o0; xo1 = x1 - o1; } } if(cut) { if(cut_time < 0.0f) { pa->flag |= PARS_TAG; } else { rekey_element_to_time(index, cut_time); pa->flag |= PARS_EDIT_RECALC; } } } static void brush_length(ParticleSystem *psys, int index, void *userData) { struct { short *mval; float rad; rcti* rect; float dist; float growfac; } *data = userData; ParticleData *pa = &psys->particles[index]; HairKey *key; float dvec[3],pvec[3]; int k; key = pa->hair; VECCOPY(pvec,key->co); for(k=1, key++; ktotkey; k++,key++){ VECSUB(dvec,key->co,pvec); VECCOPY(pvec,key->co); VecMulf(dvec,data->growfac); VECADD(key->co,(key-1)->co,dvec); } pa->flag |= PARS_EDIT_RECALC; } static void brush_puff(ParticleSystem *psys, int index, void *userData) { struct { short *mval; float rad; rcti* rect; float dist; Object *ob; DerivedMesh *dm; float pufffac; int invert; } *data = userData; ParticleData *pa = &psys->particles[index]; ParticleEdit *edit = psys->edit; HairKey *key; float mat[4][4], imat[4][4]; float lastco[3], rootco[3], co[3], nor[3], kco[3], dco[3], fac, length; int k; psys_mat_hair_to_global(data->ob, data->dm, psys->part->from, pa, mat); Mat4Invert(imat,mat); /* find root coordinate and normal on emitter */ key = pa->hair; VECCOPY(co, key->co); Mat4MulVecfl(mat, co); index= BLI_kdtree_find_nearest(edit->emitter_field, co, NULL, NULL); if(index == -1) return; VECCOPY(rootco, co); VecCopyf(nor, &psys->edit->emitter_cosnos[index*6+3]); Normalize(nor); length= 0.0f; fac= (float)pow((double)(1.0f - data->dist / data->rad), (double)data->pufffac); fac *= 0.025f; if(data->invert) fac= -fac; for(k=1, key++; ktotkey; k++, key++){ /* compute position as if hair was standing up straight */ VECCOPY(lastco, co); VECCOPY(co, key->co); Mat4MulVecfl(mat, co); length += VecLenf(lastco, co); VECADDFAC(kco, rootco, nor, length); /* blend between the current and straight position */ VECSUB(dco, kco, co); VECADDFAC(co, co, dco, fac); VECCOPY(key->co, co); Mat4MulVecfl(imat, key->co); } pa->flag |= PARS_EDIT_RECALC; } static void brush_smooth_get(ParticleSystem *psys, float mat[][4], float imat[][4], int pa_index, int key_index, void *userData) { struct { Object *ob; short *mval; float rad; rcti* rect; float dist; float vec[3]; int tot; float smoothfac;} *data = userData; ParticleData *pa= &psys->particles[pa_index]; HairKey *key = pa->hair + key_index; if(key_index){ float dvec[3]; VecSubf(dvec,key->co,(key-1)->co); Mat4Mul3Vecfl(mat,dvec); VECADD(data->vec,data->vec,dvec); data->tot++; } } static void brush_smooth_do(ParticleSystem *psys, float mat[][4], float imat[][4], int pa_index, int key_index, void *userData) { struct { Object *ob; short *mval; float rad; rcti* rect; float dist; float vec[3]; int tot; float smoothfac;} *data = userData; ParticleData *pa= &psys->particles[pa_index]; HairKey *key = pa->hair + key_index; float vec[3], dvec[3]; if(key_index){ VECCOPY(vec,data->vec); Mat4Mul3Vecfl(imat,vec); VecSubf(dvec,key->co,(key-1)->co); VECSUB(dvec,vec,dvec); VecMulf(dvec,data->smoothfac); VECADD(key->co,key->co,dvec); } pa->flag |= PARS_EDIT_RECALC; } #define EXPERIMENTAL_DEFORM_ONLY_PAINTING 1 static void brush_add(Object *ob, ParticleSystem *psys, short *mval, short number) { ParticleData *add_pars = MEM_callocN(number*sizeof(ParticleData),"ParticleData add"); ParticleSystemModifierData *psmd = psys_get_modifier(ob,psys); ParticleEditSettings *pset= PE_settings(); ParticleEdit *edit = psys->edit; int i, k, n = 0, totpart = psys->totpart; short mco[2]; short dmx = 0, dmy = 0; float co1[3], co2[3], min_d, imat[4][4]; float framestep, timestep = psys_get_timestep(psys->part); short size = pset->brush[PE_BRUSH_ADD].size; short size2 = size*size; #if EXPERIMENTAL_DEFORM_ONLY_PAINTING DerivedMesh *dm=0; #endif Mat4Invert(imat,ob->obmat); BLI_srandom(psys->seed+mval[0]+mval[1]); /* painting onto the deformed mesh, could be an option? */ #if EXPERIMENTAL_DEFORM_ONLY_PAINTING if (psmd->dm->deformedOnly) dm = psmd->dm; else dm = mesh_get_derived_deform(ob, CD_MASK_BAREMESH); #endif for(i=0; i1){ dmx=dmy=size; while(dmx*dmx+dmy*dmy>size2){ dmx=(short)((2.0f*BLI_frand()-1.0f)*size); dmy=(short)((2.0f*BLI_frand()-1.0f)*size); } } mco[0] = mval[0] + dmx; mco[1] = mval[1] + dmy; viewline(mco, co1, co2); Mat4MulVecfl(imat,co1); Mat4MulVecfl(imat,co2); min_d=2.0; /* warning, returns the derived mesh face */ #if EXPERIMENTAL_DEFORM_ONLY_PAINTING if(psys_intersect_dm(ob,dm,0,co1,co2,&min_d,&add_pars[n].num,add_pars[n].fuv,0,0,0,0)) { add_pars[n].num_dmcache= psys_particle_dm_face_lookup(ob,psmd->dm,add_pars[n].num,add_pars[n].fuv,NULL); n++; } #else #if 0 if (psmd->dm->deformedOnly) { if(psys_intersect_dm(ob,psmd->dm,0,co1,co2,&min_d,&add_pars[n].num,add_pars[n].fuv,0,0,0,0)){ n++; } } else { /* we need to test against the cage mesh, because 1) its faster and 2) then we can avoid converting the fuv back which is not simple */ if(psys_intersect_dm(ob,psmd->dm,0,co1,co2,&min_d,&add_pars[n].num,add_pars[n].fuv,0,0,0,0)){ MFace *mface; float fuv_mod[3] = {0.0, 0.0, 0.0}; OrigSpaceFace *osface; mface= psmd->dm->getFaceData(psmd->dm,add_pars[n].num,CD_MFACE); osface= psmd->dm->getFaceData(psmd->dm, add_pars[n].num, CD_ORIGSPACE); add_pars[n].fuv[2]=0.0; /* use the original index for num and the derived index for num_dmcache */ add_pars[n].num_dmcache = add_pars[n].num; add_pars[n].num = *(int *)psmd->dm->getFaceData(psmd->dm, add_pars[n].num, CD_ORIGINDEX); /* This is totally unaceptable code (fakeing mesh dara) but changing the target function isnt really nice either, do this temporarily */ if (1) { /* Evilness*/ MFace mface_fake; MVert mvert_fake[4]; //int test1,test2; //test1 = add_pars[n].num_dmcache; //test2 = add_pars[n].num; mvert_fake[0].co[2] = mvert_fake[1].co[2] = mvert_fake[2].co[2] = mvert_fake[3].co[2] = 0.0; mface_fake.v1 = 0; mface_fake.v2 = 1; mface_fake.v3 = 2; if (mface->v4) { mface_fake.v4 = 3; } else { mface_fake.v4 = 0; } Vec2Copyf(mvert_fake[0].co, osface->uv[0]); Vec2Copyf(mvert_fake[1].co, osface->uv[1]); Vec2Copyf(mvert_fake[2].co, osface->uv[2]); Vec2Copyf(mvert_fake[3].co, osface->uv[3]); //printf("before %f %f %i %i\n", add_pars[n].fuv[0], add_pars[n].fuv[1], test1, test2); psys_interpolate_face(&mvert_fake, &mface_fake, NULL, &add_pars[n].fuv, &fuv_mod, NULL, NULL, NULL); /* Apply as the UV */ Vec2Copyf(add_pars[n].fuv, fuv_mod); //printf("after %f %f\n", add_pars[n].fuv[0], add_pars[n].fuv[1]); } /* Make a fake face, for calculating the derived face's fuv on the original face */ //PointInFace2DUV(mface->v4, osface->uv[0], osface->uv[1], osface->uv[2], osface->uv[3], add_pars[n].fuv, fuv_mod); //Vec2Copyf(add_pars[n].fuv, fuv_mod); n++; } } #endif #endif } if(n){ int newtotpart=totpart+n; float hairmat[4][4], cur_co[3]; KDTree *tree=0; ParticleData *pa, *new_pars = MEM_callocN(newtotpart*sizeof(ParticleData),"ParticleData new"); ParticleEditKey *ekey, **key, **new_keys = MEM_callocN(newtotpart*sizeof(ParticleEditKey *),"ParticleEditKey array new"); HairKey *hkey; /* save existing elements */ memcpy(new_pars, psys->particles, totpart * sizeof(ParticleData)); memcpy(new_keys, edit->keys, totpart * sizeof(ParticleEditKey*)); /* change old arrays to new ones */ if(psys->particles) MEM_freeN(psys->particles); psys->particles = new_pars; if(edit->keys) MEM_freeN(edit->keys); edit->keys = new_keys; if(edit->mirror_cache) { MEM_freeN(edit->mirror_cache); edit->mirror_cache = NULL; } /* create tree for interpolation */ if(pset->flag & PE_INTERPOLATE_ADDED && psys->totpart){ tree=BLI_kdtree_new(psys->totpart); for(i=0, pa=psys->particles; idm,psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,cur_co,0,0,0,0,0); BLI_kdtree_insert(tree, i, cur_co, NULL); } BLI_kdtree_balance(tree); } psys->totpart = newtotpart; /* create new elements */ pa = psys->particles + totpart; key = edit->keys + totpart; for(i=totpart; ihair = MEM_callocN(pset->totaddkey * sizeof(HairKey), "BakeKey key add"); ekey = *key = MEM_callocN(pset->totaddkey * sizeof(ParticleEditKey), "ParticleEditKey add"); pa->totkey = pset->totaddkey; for(k=0, hkey=pa->hair; ktotkey; k++, hkey++, ekey++) { ekey->co = hkey->co; ekey->time = &hkey->time; } pa->size= 1.0f; initialize_particle(pa,i,ob,psys,psmd); reset_particle(pa,psys,psmd,ob,0.0,1.0,0,0,0); pa->flag |= PARS_EDIT_RECALC; if(pset->flag & PE_X_MIRROR) pa->flag |= PARS_TAG; /* signal for duplicate */ framestep = pa->lifetime/(float)(pset->totaddkey-1); if(tree){ HairKey *hkey; ParticleKey key[3]; KDTreeNearest ptn[3]; int w, maxw; float maxd, mind, dd, totw=0.0, weight[3]; psys_particle_on_dm(ob,psmd->dm,psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co1,0,0,0,0,0); maxw = BLI_kdtree_find_n_nearest(tree,3,co1,NULL,ptn); maxd = ptn[maxw-1].dist; mind = ptn[0].dist; dd = maxd - mind; for(w=0; wtotaddkey; k++) { hkey = pa->hair + k; hkey->time = pa->time + k * framestep; key[0].time = hkey->time/ 100.0f; psys_get_particle_on_path(ob, psys, ptn[0].index, key, 0); VecMulf(key[0].co, weight[0]); if(maxw>1) { key[1].time = key[0].time; psys_get_particle_on_path(ob, psys, ptn[1].index, key + 1, 0); VecMulf(key[1].co, weight[1]); VECADD(key[0].co, key[0].co, key[1].co); if(maxw>2) { key[2].time = key[0].time; psys_get_particle_on_path(ob, psys, ptn[2].index, key + 2, 0); VecMulf(key[2].co, weight[2]); VECADD(key[0].co, key[0].co, key[2].co); } } if(k==0) VECSUB(co1, pa->state.co, key[0].co); VECADD(pa->hair[k].co, key[0].co, co1); pa->hair[k].time = key[0].time; } } else{ for(k=0, hkey=pa->hair; ktotaddkey; k++, hkey++) { VECADDFAC(hkey->co, pa->state.co, pa->state.vel, k * framestep * timestep); pa->hair[k].time += k * framestep; } } for(k=0, hkey=pa->hair; ktotaddkey; k++, hkey++) { psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat); Mat4Invert(imat,hairmat); Mat4MulVecfl(imat, hkey->co); } } edit->totkeys = psys_count_keys(psys); if(tree) BLI_kdtree_free(tree); } if(add_pars) MEM_freeN(add_pars); /* painting onto the deformed mesh, could be an option? */ #if EXPERIMENTAL_DEFORM_ONLY_PAINTING if (!psmd->dm->deformedOnly) dm->release(dm); #endif } static void brush_weight(ParticleSystem *psys, float mat[][4], float imat[][4], int pa_index, int key_index, void *userData) { struct { Object *ob; short *mval; float rad; rcti* rect; float dist; float weightfac;} *data = userData; ParticleData *pa; /* roots have full weight allways */ if(key_index) { pa= &psys->particles[pa_index]; pa->hair[key_index].weight = data->weightfac; pa->flag |= PARS_EDIT_RECALC; } } /* returns 0 if no brush was used */ int PE_brush_particles(void) { Object *ob = OBACT; ParticleSystem *psys = PE_get_current(ob); ParticleEdit *edit; ParticleEditSettings *pset = PE_settings(); ParticleSystemModifierData *psmd; ParticleBrushData *brush; float vec1[3], vec2[3]; short mval[2], mvalo[2], firsttime = 1, dx, dy; int selected = 0, flip, removed = 0; if(!PE_can_edit(psys)) return 0; edit = psys->edit; psmd= psys_get_modifier(ob, psys); flip= (get_qual() == LR_SHIFTKEY); if(pset->brushtype<0) return 0; brush= &pset->brush[pset->brushtype]; initgrabz(ob->obmat[3][0], ob->obmat[3][1], ob->obmat[3][2]); getmouseco_areawin(mvalo); mval[0] = mvalo[0]; mval[1] = mvalo[1]; while(get_mbut() & L_MOUSE){ bglFlush(); glReadBuffer(GL_BACK); glDrawBuffer(GL_BACK); persp(PERSP_VIEW); dx=mval[0]-mvalo[0]; dy=mval[1]-mvalo[1]; if(((pset->brushtype == PE_BRUSH_ADD) ? (sqrt(dx * dx + dy * dy) > pset->brush[PE_BRUSH_ADD].step) : (dx != 0 || dy != 0)) || firsttime){ firsttime = 0; selected = (short)count_selected_keys(psys); switch(pset->brushtype){ case PE_BRUSH_COMB: { struct { Object *ob; short *mval; float rad; rcti* rect; float dist; float *dvec; float combfac;} data; data.ob = ob; data.mval = mval; data.rad = (float)brush->size; data.combfac = (float)(brush->strength - 50) / 50.0f; if(data.combfac < 0.0f) data.combfac = 1.0f - 9.0f * data.combfac; else data.combfac = 1.0f - data.combfac; Mat4Invert(ob->imat, ob->obmat); window_to_3d(vec1, mvalo[0], mvalo[1]); window_to_3d(vec2, mval[0], mval[1]); VECSUB(vec1, vec2, vec1); data.dvec = vec1; foreach_mouse_hit_key(selected, psys,brush_comb, &data); break; } case PE_BRUSH_CUT: { struct { short *mval; float rad; rcti* rect; int selected; float cutfac; bglMats mats;} data; data.mval = mval; data.rad = (float)brush->size; data.selected = selected; data.cutfac = (float)(brush->strength / 100.0f); bgl_get_mats(&(data.mats)); if(selected) foreach_selected_element(psys, brush_cut, &data); else PE_foreach_element(psys, brush_cut, &data); removed= remove_tagged_elements(ob, psys); if(pset->flag & PE_KEEP_LENGTHS) recalc_lengths(psys); break; } case PE_BRUSH_LENGTH: { struct { short *mval; float rad; rcti* rect; float dist; float growfac; } data; data.mval = mval; data.rad = (float)brush->size; data.growfac = (float)brush->strength / 5000.0f; if(brush->invert ^ flip) data.growfac = 1.0f - data.growfac; else data.growfac = 1.0f + data.growfac; foreach_mouse_hit_element(selected, psys, brush_length, &data); if(pset->flag & PE_KEEP_LENGTHS) recalc_lengths(psys); break; } case PE_BRUSH_PUFF: { struct { short *mval; float rad; rcti* rect; float dist; Object *ob; DerivedMesh *dm; float pufffac; int invert; } data; data.ob = ob; data.dm = psmd->dm; data.mval = mval; data.rad = (float)brush->size; data.pufffac = (float)(brush->strength - 50) / 50.0f; if(data.pufffac < 0.0f) data.pufffac = 1.0f - 9.0f * data.pufffac; else data.pufffac = 1.0f - data.pufffac; data.invert= (brush->invert ^ flip); Mat4Invert(ob->imat, ob->obmat); foreach_mouse_hit_element(selected, psys, brush_puff, &data); break; } case PE_BRUSH_ADD: if(psys->part->from==PART_FROM_FACE){ brush_add(ob, psys, mval, brush->strength); if(pset->flag & PE_KEEP_LENGTHS) recalc_lengths(psys); } break; case PE_BRUSH_WEIGHT: { struct { Object *ob; short *mval; float rad; rcti* rect; float dist; float weightfac;} data; data.ob = ob; data.mval = mval; data.rad = (float)brush->size; data.weightfac = (float)(brush->strength / 100.0f); foreach_mouse_hit_key(selected, psys, brush_weight, &data); break; } case PE_BRUSH_SMOOTH: { struct { Object *ob; short *mval; float rad; rcti* rect; float dist; float vec[3]; int tot; float smoothfac;} data; data.ob = ob; data.mval = mval; data.rad = (float)brush->size; data.vec[0] = data.vec[1] = data.vec[2] = 0.0f; data.tot = 0; data.smoothfac = (float)(brush->strength / 100.0f); Mat4Invert(ob->imat, ob->obmat); foreach_mouse_hit_key(selected, psys, brush_smooth_get, &data); if(data.tot){ VecMulf(data.vec, 1.0f / (float)data.tot); foreach_mouse_hit_key(selected, psys, brush_smooth_do, &data); } break; } } if((pset->flag & PE_KEEP_LENGTHS)==0) recalc_lengths(psys); if(pset->brushtype == PE_BRUSH_ADD || removed) { if(pset->brushtype == PE_BRUSH_ADD && (pset->flag & PE_X_MIRROR)) PE_mirror_x(1); PE_recalc_world_cos(ob,psys); psys_free_path_cache(psys); DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); } else PE_update_object(ob, 1); mvalo[0] = mval[0]; mvalo[1] = mval[1]; } force_draw(0); PIL_sleep_ms(10); getmouseco_areawin(mval); } allqueue(REDRAWVIEW3D, 1); BIF_undo_push("Brush edit particles"); return 1; } static void set_delete_particle(ParticleSystem *psys, int index, void *userData) { psys->particles[index].flag |= PARS_TAG; } static void set_delete_particle_key(ParticleSystem *psys, int pa_index, int key_index, void *userData) { psys->edit->keys[pa_index][key_index].flag |= PEK_TAG; } void PE_delete_particle(void) { Object *ob=OBACT; ParticleSystem *psys = PE_get_current(ob); short event=0; if(!PE_can_edit(psys)) return; event= pupmenu("Erase %t|Particle%x2|Key%x1"); if(event<1) return; if(event==1){ foreach_selected_key(psys, set_delete_particle_key, 0); remove_tagged_keys(ob, psys); recalc_lengths(psys); } else if(event==2){ foreach_selected_element(psys, set_delete_particle, 0); remove_tagged_elements(ob, psys); recalc_lengths(psys); } DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 1); BIF_undo_push("Delete particles/keys"); } void PE_mirror_x(int tagged) { Object *ob=OBACT; Mesh *me= (Mesh*)(ob->data); ParticleSystemModifierData *psmd; ParticleSystem *psys = PE_get_current(ob); ParticleEdit *edit; ParticleData *pa, *newpa, *new_pars; ParticleEditKey *ekey, **newkey, **key, **new_keys; HairKey *hkey; int *mirrorfaces; int i, k, rotation, totpart, newtotpart; if(!PE_can_edit(psys)) return; edit= psys->edit; psmd= psys_get_modifier(ob, psys); mirrorfaces= mesh_get_x_mirror_faces(ob); if(!edit->mirror_cache) PE_update_mirror_cache(ob, psys); totpart= psys->totpart; newtotpart= psys->totpart; LOOP_PARTICLES(i,pa) { if(pa->flag&PARS_HIDE) continue; if(!tagged) { if(particle_is_selected(psys, pa)) { if(edit->mirror_cache[i] != -1) { /* already has a mirror, don't need to duplicate */ PE_mirror_particle(ob, psmd->dm, psys, pa, NULL); continue; } else pa->flag |= PARS_TAG; } } if((pa->flag & PARS_TAG) && mirrorfaces[pa->num*2] != -1) newtotpart++; } if(newtotpart != psys->totpart) { /* allocate new arrays and copy existing */ new_pars= MEM_callocN(newtotpart*sizeof(ParticleData), "ParticleData new"); new_keys= MEM_callocN(newtotpart*sizeof(ParticleEditKey*), "ParticleEditKey new"); memcpy(new_pars, psys->particles, totpart*sizeof(ParticleData)); memcpy(new_keys, edit->keys, totpart*sizeof(ParticleEditKey*)); if(psys->particles) MEM_freeN(psys->particles); psys->particles= new_pars; if(edit->keys) MEM_freeN(edit->keys); edit->keys= new_keys; if(edit->mirror_cache) { MEM_freeN(edit->mirror_cache); edit->mirror_cache= NULL; } psys->totpart= newtotpart; /* create new elements */ pa= psys->particles; newpa= psys->particles + totpart; key= edit->keys; newkey= edit->keys + totpart; for(i=0; iflag&PARS_HIDE) continue; if(!(pa->flag & PARS_TAG) || mirrorfaces[pa->num*2] == -1) continue; /* duplicate */ *newpa= *pa; if(pa->hair) newpa->hair= MEM_dupallocN(pa->hair); if(pa->keys) newpa->keys= MEM_dupallocN(pa->keys); if(*key) *newkey= MEM_dupallocN(*key); /* rotate weights according to vertex index rotation */ rotation= mirrorfaces[pa->num*2+1]; newpa->fuv[0]= pa->fuv[2]; newpa->fuv[1]= pa->fuv[1]; newpa->fuv[2]= pa->fuv[0]; newpa->fuv[3]= pa->fuv[3]; while(rotation-- > 0) if(me->mface[pa->num].v4) SHIFT4(float, newpa->fuv[0], newpa->fuv[1], newpa->fuv[2], newpa->fuv[3]) else SHIFT3(float, newpa->fuv[0], newpa->fuv[1], newpa->fuv[2]) /* assign face inddex */ newpa->num= mirrorfaces[pa->num*2]; newpa->num_dmcache= psys_particle_dm_face_lookup(ob,psmd->dm,newpa->num,newpa->fuv, NULL); /* update edit key pointers */ ekey= *newkey; for(k=0, hkey=newpa->hair; ktotkey; k++, hkey++, ekey++) { ekey->co= hkey->co; ekey->time= &hkey->time; } /* map key positions as mirror over x axis */ PE_mirror_particle(ob, psmd->dm, psys, pa, newpa); newpa++; newkey++; } edit->totkeys = psys_count_keys(psys); } for(pa=psys->particles, i=0; itotpart; i++, pa++) pa->flag &= ~PARS_TAG; MEM_freeN(mirrorfaces); if(!tagged) { PE_recalc_world_cos(ob,psys); DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 1); BIF_undo_push("Mirror particles"); } } void PE_selectbrush_menu(void) { ParticleEditSettings *pset= PE_settings(); int val; pupmenu_set_active(pset->brushtype); val= pupmenu("Select Brush%t|None %x0|Comb %x1|Smooth %x7|Weight %x6|Add %x5|Length %x3|Puff %x4|Cut %x2"); if(val>=0) { pset->brushtype= val-1; allqueue(REDRAWVIEW3D, 1); } } /************************************************/ /* Particle Edit Undo */ /************************************************/ static void free_ParticleUndo(ParticleUndo *undo) { ParticleData *pa; int i; for(i=0, pa=undo->particles; itotpart; i++, pa++) { if(pa->hair) MEM_freeN(pa->hair); if(undo->keys[i]) MEM_freeN(undo->keys[i]); } if(undo->keys) MEM_freeN(undo->keys); if(undo->particles) MEM_freeN(undo->particles); //if(undo->emitter_cosnos) // MEM_freeN(undo->emitter_cosnos); } static void make_ParticleUndo(ParticleSystem *psys, ParticleUndo *undo) { ParticleData *pa,*upa; int i; undo->totpart = psys->totpart; undo->totkeys = psys->edit->totkeys; upa = undo->particles = MEM_dupallocN(psys->particles); undo->keys = MEM_dupallocN(psys->edit->keys); for(i=0, pa=psys->particles; itotpart; i++, pa++, upa++) { upa->hair = MEM_dupallocN(pa->hair); undo->keys[i] = MEM_dupallocN(psys->edit->keys[i]); /* no need to update edit key->co & key->time pointers here */ } } static void get_ParticleUndo(ParticleSystem *psys, ParticleUndo *undo) { ParticleData *pa, *upa; ParticleEditKey *key; HairKey *hkey; int i, k, totpart = psys->totpart; LOOP_PARTICLES(i,pa) { if(pa->hair) MEM_freeN(pa->hair); if(psys->edit->keys[i]) MEM_freeN(psys->edit->keys[i]); } if(psys->particles) MEM_freeN(psys->particles); if(psys->edit->keys) MEM_freeN(psys->edit->keys); if(psys->edit->mirror_cache) { MEM_freeN(psys->edit->mirror_cache); psys->edit->mirror_cache= NULL; } pa = psys->particles = MEM_dupallocN(undo->particles); psys->edit->keys = MEM_dupallocN(undo->keys); for(i=0,upa=undo->particles; itotpart; i++, upa++, pa++){ hkey = pa->hair = MEM_dupallocN(upa->hair); key = psys->edit->keys[i] = MEM_dupallocN(undo->keys[i]); for(k=0; ktotkey; k++, hkey++, key++) { key->co = hkey->co; key->time = &hkey->time; } } psys->totpart = undo->totpart; psys->edit->totkeys = undo->totkeys; } void PE_undo_push(char *str) { ParticleSystem *psys = PE_get_current(OBACT); ParticleEdit *edit = 0; ParticleUndo *undo; int nr; if(!PE_can_edit(psys)) return; edit = psys->edit; /* remove all undos after (also when curundo==NULL) */ while(edit->undo.last != edit->curundo) { undo= edit->undo.last; BLI_remlink(&edit->undo, undo); free_ParticleUndo(undo); MEM_freeN(undo); } /* make new */ edit->curundo= undo= MEM_callocN(sizeof(ParticleUndo), "particle undo file"); strncpy(undo->name, str, 64-1); BLI_addtail(&edit->undo, undo); /* and limit amount to the maximum */ nr= 0; undo= edit->undo.last; while(undo) { nr++; if(nr==U.undosteps) break; undo= undo->prev; } if(undo) { while(edit->undo.first!=undo) { ParticleUndo *first= edit->undo.first; BLI_remlink(&edit->undo, first); free_ParticleUndo(first); MEM_freeN(first); } } /* copy */ make_ParticleUndo(psys,edit->curundo); } void PE_undo_step(int step) { ParticleSystem *psys = PE_get_current(OBACT); ParticleEdit *edit = 0; if(!PE_can_edit(psys)) return; edit=psys->edit; if(step==0) { get_ParticleUndo(psys,edit->curundo); } else if(step==1) { if(edit->curundo==NULL || edit->curundo->prev==NULL) error("No more steps to undo"); else { if(G.f & G_DEBUG) printf("undo %s\n", edit->curundo->name); edit->curundo= edit->curundo->prev; get_ParticleUndo(psys, edit->curundo); } } else { /* curundo has to remain current situation! */ if(edit->curundo==NULL || edit->curundo->next==NULL) error("No more steps to redo"); else { get_ParticleUndo(psys, edit->curundo->next); edit->curundo= edit->curundo->next; if(G.f & G_DEBUG) printf("redo %s\n", edit->curundo->name); } } DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA); allqueue(REDRAWVIEW3D, 1); allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWIMAGE, 0); } static void ParticleUndo_number(ParticleEdit *edit, int nr) { ParticleUndo *undo; int a=1; for(undo= edit->undo.first; undo; undo= undo->next, a++) { if(a==nr) break; } edit->curundo= undo; PE_undo_step(0); } static void ParticleUndo_clear(ParticleSystem *psys) { ParticleUndo *undo; ParticleEdit *edit; if(psys==0) return; edit = psys->edit; if(edit==0) return; undo= edit->undo.first; while(undo) { free_ParticleUndo(undo); undo= undo->next; } BLI_freelistN(&edit->undo); edit->curundo= NULL; } void PE_undo(void) { PE_undo_step(1); } void PE_redo(void) { PE_undo_step(-1); } void PE_undo_menu(void) { ParticleSystem *psys = PE_get_current(OBACT); ParticleEdit *edit = 0; ParticleUndo *undo; DynStr *ds; short event; char *menu; if(!PE_can_edit(psys)) return; edit = psys->edit; ds= BLI_dynstr_new(); BLI_dynstr_append(ds, "Particlemode Undo History %t"); for(undo= edit->undo.first; undo; undo= undo->next) { BLI_dynstr_append(ds, "|"); BLI_dynstr_append(ds, undo->name); } menu= BLI_dynstr_get_cstring(ds); BLI_dynstr_free(ds); event= pupmenu_col(menu, 20); MEM_freeN(menu); if(event>0) ParticleUndo_number(edit,event); } void PE_get_colors(char sel[4], char nosel[4]) { BIF_GetThemeColor3ubv(TH_EDGE_SELECT, sel); BIF_GetThemeColor3ubv(TH_WIRE, nosel); } int PE_minmax(float *min, float *max) { Object *ob = OBACT; ParticleSystem *psys = PE_get_current(ob); ParticleSystemModifierData *psmd; ParticleData *pa; ParticleEditKey *key; float co[3], mat[4][4]; int i, k, totpart, ok = 0; if(!PE_can_edit(psys)) return ok; psmd= psys_get_modifier(ob, psys); totpart= psys->totpart; LOOP_PARTICLES(i,pa){ if(pa->flag&PARS_HIDE) continue; psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, mat); LOOP_KEYS(k,key){ if(key->flag&PEK_SELECT) { VECCOPY(co, key->co); Mat4MulVecfl(mat, co); DO_MINMAX(co, min, max); ok= 1; } } } if(!ok) { minmax_object(ob, min, max); ok= 1; } return ok; }